So I'm working on a sort of lighter, skirmisher kind of character for my turn-based tactical game. What are some of the abilities that would work for them? 
system
So I'm working on a sort of lighter, skirmisher kind of character for my turn-based tactical game. What are some of the abilities that would work for them? 
user
Sure, I can help you brainstorm such a character's abilities. Here are some that may make them a useful addition to the player's team:

1. Maneuver: This ability would allow the character to traverse enemy-controlled tiles without inciting attacks of opportunity. It would allow the player to outflank the enemy or to get at a guarded enemy or objective. 
2. Blink: By blinking, the character can teleport a short distance directly to a tile in front of them. This would allow the character to bypass defenses and obstacles that would have otherwise taken several turns to break down. 
3. Sneak Attack: As a flanker, the character would specialize in doing their best work behind enemy lines and from advantageous positions. Their skillset would not only include abilities that would allow them to get to such advantageous positions but also to maximize their advantage when there. Sneak Attack, which could ensure a guaranteed critical on the next attack by the character, would fit well into this role. 
4. Caltrops: The character can toss caltrops upon the ground, slowing or outright immobilizing enemies caught in them. This would help to redirect enemy movements and to prevent more powerful enemies from catching up with the character.
5: Sucker Punch: When cornered by a formidable enemy, Sucker Punch can disable them for one turn, rendering them unable to perform attacks of opportunity. This would be ideal for getting out of danger from a more powerful opponent.
6. Second Wind: By activating Second Wind, the character can regain their movement points. This would allow the lightly equipped skirmisher character to traverse the entire map easily, suiting their role as a flanker.

Please ask if you would like me to brainstorm any other character abilities.
assistant
<|system|>
</s>
<|user|>
So I'm working on a sort of lighter, skirmisher kind of character for my turn-based tactical game. What are some of the abilities that would work for them? </s>
<|assistant|>
Sure, I can help you brainstorm such a character's abilities. Here are some that may make them a useful addition to the player's team:

1. Maneuver: This ability would allow the character to traverse enemy-controlled tiles without inciting attacks of opportunity. It would allow the player to outflank the enemy or to get at a guarded enemy or objective. 
2. Blink: By blinking, the character can teleport a short distance directly to a tile in front of them. This would allow the character to bypass defenses and obstacles that would have otherwise taken several turns to break down. 
3. Sneak Attack: As a flanker, the character would specialize in doing their best work behind enemy lines and from advantageous positions. Their skillset would not only include abilities that would allow them to get to such advantageous positions but also to maximize their advantage when there. Sneak Attack, which could ensure a guaranteed critical on the next attack by the character, would fit well into this role. 
4. Caltrops: The character can toss caltrops upon the ground, slowing or outright immobilizing enemies caught in them. This would help to redirect enemy movements and to prevent more powerful enemies from catching up with the character.
5: Sucker Punch: When cornered by a formidable enemy, Sucker Punch can disable them for one turn, rendering them unable to perform attacks of opportunity. This would be ideal for getting out of danger from a more powerful opponent.
6. Second Wind: By activating Second Wind, the character can regain their movement points. This would allow the lightly equipped skirmisher character to traverse the entire map easily, suiting their role as a flanker.

Please ask if you would like me to brainstorm any other character abilities.</s>
