Redjack: Revenge of the Brethren

Redjack: Revenge of the Brethren is an action-adventure video game developed by Cyberflix, and released by THQ in 1998.

Gameplay
Redjack had several different engines implemented into the game, the main engine was rotatory 3D engine, used for the main exploration and adventure. When the character gets into a fight, the game loads a new engine for fighting characters, generally one-on-one. There are also different screens, such as when concocting a volatile drink, shooting from a cannon on a speeding cart on tracks, figuring out a color system to make a pair of doors open, and several others.

Plot
You play a young blond-haired man named Nicholas Dove who inhabits Lizard Point. You are being pressured by many people who are close to you to make something of yourself and you decide to join a pirate crew in order to make your living. You meet a pirate named Lyle who tells you that the captain is hiring men because he lost some in an "accident", Lyle also saves you from some cutthroat assassins. Captain Justice only hires those that are generally brave enough to form his crew and dares you to kill a shark and it is a must to be able to fight. After killing the shark (with poison) and finding a sword and learning to fight from the drunken pirate Lyle, you may return to him and join the crew.

After taking the pirate's oath, you are free to roam the ship and you meet Sullivan, who admits to you that she is in fact a woman disguised as a man. When you set port in Port Royal, you are given a watch by Captain Justice so as not to be late getting back to the ship. You visit Erzulie who tells you of your future. You then witness the murder of Captain Justice by assassins and you are blamed for it as you are in possession of his watch. After escaping from prison you are captured by Bone and saved later on by Lyle who manages to get you marooned on a desert island with Sullivan, who was found out.

You wash ashore onto Redjack Island where you explore the island and get inside a monument of sorts and find out that Redjack is there, sitting dead watching the ocean. You light a fire signal and are found by a balloon ship. You are then taken to Blackbeard's fortress and request an audience with him after making him a drink. He tells you a little about the mythology of the brethren but is knocked unconscious in the middle of it by Bone and his men. You fight the men and kill Bone and set sail for Cartagena.

You enter the city through a secret sewer entrance and get inside the building, you free your captive friends, Elizabeth and your brother, who you find trapped in cages, you then enter the Viceroy's room and get captured by a man named Marquez, who turns out to have been Redjack's betrayer. After breaking up the reunion of the brethren, Marquez included, you fight his men and then later rescue Anne and kill Marquez, then going on to sink the Spanish fleet and rescuing Blackbeard and you then find treasure at the wreckage of Redjack's ship.

Characters
 Nicholas Dove - the main character, Nicholas is a pirate charged with the safety of Redjack's daughter and with finding his betrayer.
 Lyle - a drunken pirate who teaches you to fight.
 Anne or Sullivan - Redjack's daughter and a disguised crew member aboard Captain Justice's ship.
 Redjack - the leader of the brethren.
 Elizabeth - a possible love interest in the game.
 Captain Justice - one of the brethren and captain of the ship which you set sail from in Lizard Point.
 Blackbeard - a pirate captain.
 Marquez - the viceroy and Redjack's betrayer.
 Bone - a nasty pirate who has a particular dislike for Nicholas.
 Rockfish - an inventor and former member of the brethren.
 Cross - a forecaster of things to come.
 Erzulie - a seer who tells you of your future and gives you 2 potions.

Development
According to Jack Neely of Metro Pulse, developer CyberFlix had Redjack "on the drawing board for years" in various forms as it developed other games, such as its 1996 hit Titanic: Adventure Out of Time. PC Gamer US reported in early 1995 that the game, then called RedJack's Revenge, was being created concurrently with Titanic and was "in the early stages" of development. Despite the other pirate-themed games of the period, a writer for the magazine noted that "Cyberflix feels the outlaw spirit and mysterious lives of these roguish individuals just hasn't  been given the full attention they deserve." The game was set for release in the fall of 1995. Ultimately, it did not launch until September 22, 1998.

In February 1996, the magazine reported that Red Jack's Revenge had been pushed back to a late-1996 launch, alongside Titanic, and was set to be a musical. This version of the game had a lighthearted tone, with songs written by CyberFlix composer Scott Scheinbaum, among others. CyberFlix ultimately reworked the project after its musical version was "laughed out of a focus group", according to artist Jay Nevins. As a result, the team opted instead for a more serious theme, a redesign that delayed Redjack past its earlier ship date.

Reception

Jack Neely of Metro Pulse wrote in October 1999, "RedJack didn't sell nearly as well as hoped; its total sales may have been as little as 10,000 nationwide, hardly 1 percent of Titanics success."

Macworlds Michael Gowan wrote that Redjack "features a good story line, slightly rough language, and arcadelike swordplay that's a bit too hard to master." He summarized it as an "enjoyable pirate adventure".

The editors of The Electric Playground nominated Redjack for their 1998 "Best Adventure Game" award, which ultimately went to Grim Fandango. Shoeless Lyle earned a runner-up position for the publication's "Best New Game Character" prize as well, but lost to Aya Brea of Parasite Eve.

External links
 UK Gamespot
 Game Chronicles

References

Category:1998 video games
Category:Action-adventure games
Category:Video games about pirates
Category:Mac OS games
Category:Video games developed in the United States
Category:Windows games
Category:THQ games


Stephen, good to back in your channel. Raining here. I expect not a very good wave day for you. Flat and glassy?

Zev, yes, that was the idea exactly. Not so much an idea, really, as the holding-off of ideas. I tried to let it write itself and allow it to remain open to others to make of it what they will, without overdetermining the outcome.

Thank you, Bill. And yes, there were a lot more words left out than kept in. The cull comprised the difficulty.

I don't know a name for this form, Jon. Any suggestions? In my mind I think of it as "skinny line".

Sure, fine about "Postconceptualism". I have total and absolute trust in you, Ray.

As to publisher links, though,the ones directing people to Libellum and Shearsman (on my left margin) might be a bit more up to date. Those are books that remain a gleam in my eye but hopefully will be out by Spring.

Thanks Tom and yes, the ONE WORD LINE is great -- and those clouds and the green above Samuel P. Taylor (!) clouds lifting here now, can see bottom of shadowed green ridge now (invisible before), birds and drops on shadowed green leaves -- something of 'it' in this ---

12.16

grey whiteness of cloud against invisibleridge, silver of drops falling from leaf in foreground, sound of wave in channel

giving up structure, matter present that is only

“after” or on, signal to be sent, a second event

grey-white of sky to the left of point,slope of sandstone cliff above channel

Beautifull pot tom, congrat, nice poem and pictures they also fit great together.Regarding the poem:I feel as if you felt free, while writting it. You felt the words and wrote them. You let yourself write what you where inspired with. I think that shows, in the art quality.


Mat Hoffman's Pro BMX 2 - Walkthrough (PS2)

===============================================================================
An FAQ/Walkthrough for
Mat Hoffman's Pro BMX 2
===============================================================================
Guide Information
Author: Tom Hayes
E-mail: tomhayes83(at)hotmail(dot)com
System: PlayStation 2
Updated: 12th November, 2003
Version: 2.0
Contents
1. Introduction
2. Road Trip Walkthrough
3. Trick List
4. Secret Areas
5. Secret Characters
6. Copyright Information
Version History
2.0 - 12th November, 2003: Updated the format.
1.0 - 22nd October, 2002: First version.
===============================================================================
1. Introduction
===============================================================================
Mat Hoffman's Pro BMX 2, as with the first game, just seems outdated in terms
of gameplay and graphics when compared to other extreme sports games such as
Aggressive Inline and Tony Hawk's Pro Skater 3. The road trip mode, and the
ability to collect new music tracks in the levels are nice touches, but the
game is let down by familiar challenges and poor controls.
At the start of each of the eight levels in the game, you are given four goals
to complete per difficulty: Amateur, semi-pro and pro. The goals involve tasks
such as scoring a certain amount of points within a time limit, collecting a
certain amount of objects, finding a difficult to reach object, and so on. It
would have been nice to see this game take on the Aggressive Inline approach of
finding challenges to do rather than being presented with them at the start of
the level in the traditional way.
In terms of tricks, the game has improved considerably over the original. There
are hundreds of tricks in the game, all of which look very realistic. The trick
system is similar to that of Dave Mirra's Freestyle BMX 2, in that you can do
variations of a trick in the air, such as a no hander 540 or no footer 540.
There is also flatland in this game, which means that you can do tricks by just
riding along the ground. This is the first BMX game I've played that features
flatland tricks, and it works well.
I couldn't help being slightly disappointed with this game. The graphics were
average, the gameplay was similar to many other extreme sports games, and the
controls were difficult to get used to. After much playing, my opinion on the
game has improved, but I still find it to be less enjoyable from many other
extreme sports games that I've played. Overall, this as an average game. Worth
a try, but there a plenty of other extreme sports games that are far better.
===============================================================================
2. Road Trip Walkthrough
===============================================================================
-------------------------------------------------------------------------------
OK City
-------------------------------------------------------------------------------
-- Amateur Challenges --
Get 5 Gas Cans for the Bus
The warehouse must be open to complete this challenge.
1 - Go down the slope at the start of the level and jump from the ramp with
the 'R' on it to collect the first gas can.
2 - Turn left after collecting the first gas can, and jump forward over the
deck into the bowl. In the bowl, go straight up the section with the
Duffs sign above and jump up to get the second gas can.
3 - Hold forward to ride out of the bowl, and then go toward the quarter pipe
at the right side of the roll-in. Air this quarter pipe to get the third
gas can.
4 - After landing back on the quarter pipe, slow down and half turn right to
see the roll-in. Ride up the roll-in, and enter the warehouse through the
right entrance, and ride around the right side of the small launch ramp
with the yellow arrows on it. On the other side of the launch ramp, air
the quarter pipe near the conveyer belt to get the fourth gas can.
5 - After collecting the fourth gas can, slow down and half turn left. Ride
around the right side of the quarter pipe in front, and go left on the
other side. Ride toward the quarter pipe at the other side of the
warehouse, and air it to collect the fifth and final gas can.
Get the Bus Key
Go down the slope at the start of the level and use the ramp with the 'R' on
it to launch up to a grind on the light. Grind about half-way along the light
to get the bus key.
Unlock the Warehouse
Go down the slope at the start of the level and ride over the ramp with the
'R' on it. After landing, turn right and go up the roll-in. On the deck at
the top of the roll-in, jump from the small slope and foot plant (triangle)
the red button to unlock the warehouse.
Score 20,000 Points
Score 20,000 points within two minutes.
-- Semi-Pro Challenges --
Knock over the Toolboxes
1 - Half turn right at the start of the level, and ride toward the bench.
Turn left at the bench and ride toward the corner of the building to find
the first toolbox.
2 - Turn left after knocking over the first toolbox, and ride over to the
opposite corner of the building to find the second toolbox.
3 - Quarter turn right after knocking over the second toolbox, and ride
toward the two open warehouse doors in the distance. Enter the warehouse
through the left door, and stop when you get inside. Quarter turn right
and jump onto the platform of the quarter pipe in front to knock over the
third toolbox.
4 - Turn left after knocking over the third toolbox, so that you face toward
the warehouse. Go down the quarter pipe and ride around the right side of
the small launch ramp with the yellow arrows on it. Continue forward past
the right side of the quarter pipe near the conveyer belt, and the fourth
toolbox will be on the right.
5 - Turn left toward the far-left corner of the warehouse after knocking over
the fourth toolbox, and ride to the quarter pipe at the corner. Hold
forward as you go up the quarter pipe to land on the deck. Turn right and
go forward to knock over the fifth and final toolbox.
Manual to Eggbeater
At any point in the level, jump into a manual (tap up, down in the air).
While in the manual, press left + circle to complete the challenge.
Manual the Crooked Bench
Quarter turn left at the start of the level, and drop off the edge of the
deck to the floor below. After landing, turn around to see the crooked bench.
Jump onto the bench and manual the whole thing to complete the challenge.
Score 40,000 Points
Score 40,000 points within two minutes.
-- Pro Challenges --
Set off the Fire Alarms
The garage ramp must be lowered to complete this challenge.
1 - Go down the slope at the start of the level and use the ramp with the
'R' on it to launch up to a grind on the light. Grind to the end of the
light, and then jump up to the red rail. Grind about half-way along this
rail to activate the first fire alarm.
2 - Drop down off the red rail and enter the warehouse through the left door.
Quarter turn left and jump onto the platform of the quarter pipe in
front. Follow the deck around the corner, and ride over the green slope
which crosses the conveyer belt. On the other side of the conveyer belt,
half turn left and face the green slope. Ride forward and launch from the
green slope to a Wall Ride (triangle) on the wall on the right. Jump from
the Wall Ride to a grind on the high ledge above, and grind along the
ledge to activate the second fire alarm.
3 - After activating the second fire alarm, jump left off the ledge to land
on the deck below. Quarter turn left after landing on the deck, and ride
toward the nearest corner, where the ramp that leads up to the garage has
been raised. Ride up the ramp and turn left to see the fire alarm on the
wall. Wall ride the wall to activate the third fire alarm.
4 - Quarter turn left after activating the third alarm, and drop slowly down
into the warehouse so that you land on the deck of the quarter pipe. Turn
slightly right after landing on the quarter pipe, and ride along the deck
to the two slopes in front. At the top of the second slope, jump up to
land on the yellow rail. Grind along the yellow rail to activate the
fourth fire alarm.
5 - After activating the fourth fire alarm, continue grinding along the
yellow rail to the end. At the end of the yellow rail, use the quarter
pipe in front and launch left over the top of the green conveyer belt
machine. On the other side of the conveyer belt, half turn right and face
toward the wall with the yellow rail above it. Launch from the quarter
pipe in front up to a grind on the rail to activate the fifth fire alarm.
Land a Perfect 360 Nothing over Gap One
Quarter turn right at the start of the level, and drop off the edge of the
deck to the floor below. After landing, quarter turn left to see a launch
ramp in front. Go up the launch ramp and 360 Nothing (Left + Circle) over the
gap. Land perfectly to complete the challenge.
Get the Condor
Quarter turn right at the start of the level, and drop off the edge of the
deck to the floor below. After landing, go toward the quarter pipe and launch
up to a grind on the red rail. Grind right along the rail to get the condor.
Score 80,000 Points
Score 80,000 points within two minutes.
-------------------------------------------------------------------------------
Chicago
-------------------------------------------------------------------------------
-- Amateur Challenges --
Barspin over the Fire Hydrants
1 - Ride forward from the start of the level to the road in the distance.
Turn slightly to the left as you cross the road, and barspin (Left +
Square) over the first fire hydrant on the other side.
2 - After jumping the first hydrant, turn around and ride back onto the road.
Turn left and start riding along the road. When you come to the corner in
the road, turn slightly to the right and ride through the gap between the
planters to find the second fire hydrant near the yellow bus.
3 - Return to the road after jumping the second fire hydrant, and start
riding along it to the left. The second fire can be found at the left
side of the road near the raised bridge.
4 - After jumping the third hydrant, go right around the next corner in the
road, and continue riding forward to find this hydrant at the right side
of the road near a gap between two rails.
5 - Keep riding forward after jumping the fourth hydrant, and go right around
the next corner near the red sculpture. Move over to the left side of the
road and barspin the fourth fire hydrant near the long bench.
Rider Down, Get the Medi-Vac Chopper
Ride forward at the start of the level, and take the first path on the left
to see a helicopter in the distance. Go forward to the building, and then
ride up the small slope on the left. On the roof, turn right and go up the
next large slope to the helipad. Face toward the helicopter to see a wire
leading toward it. Grind the wire to complete the challenge.
St Patty's Day, Turn the River Green
Quarter turn right at the start of the level, and ride down the steps to the
road. Move over to the right side of the road, and continue forward until you
come to the toll booth near the raised bridge. Go down the slope behind the
booth and grind the rail at the edge of the river. Jump over the gaps in the
rail which have the blue barrels below to knock them into the river. Knock
all three barrels into the river to complete the challenge.
Score 25,000 Points
Score 25,000 points within two minutes.
-- Semi-Pro Challenges --
Catch the L Train
Ride forward at the start of the level, and take the first path on the left
to see a helicopter in the distance. Go forward to the building, and then
ride up the small slope on the left. On the roof, turn right and go up the
next large slope to the helipad. Ride straight over the helipad and go down
the slope on the other side. At the bottom of the slope, jump over the rail
to land on the train tracks. On the tracks, grind along the middle rail and
hit all three train levers to complete the challenge.
Bridge Toll, Deposit 5 Tokens
1 - Ride forward at the start of the level and go down the slope. Quarter
turn left at the bottom of the slope to see a curved wall. Ride toward
the curved wall and Wall Ride it to collect the first token.
2 - Return to the starting point of the level and go down the steps to the
road on the left. Move over to the right side of the road, and continue
forward until you come to the toll booth near the raised bridge. Go down
the slope behind the booth and use the slope at the start of the planter
to launch up to the rail above. Grind the rail for the second token.
3 - Drop down off the end of the rail and go up the next large slope to
return to the road. Stay at the right side of the road, and continue
forward to the red starfish sculpture at the next corner. Face the front
of the sculpture and grind it to collect the third token at the top.
4 - After collecting the second token, jump off the red sculpture to land on
the roof. Turn left on the roof and drop down to the road. Quarter turn
right on the road, and ride toward the launch ramp on the right. Use the
launch ramp to jump up to the bus stop roof in the distance, and grind
the red wire in front to collect the fourth token.
5 - Drop down from the second bus stop roof, and take the next path on the
right. Stay close to the wall on the left and follow the path around the
corner to the road. Turn right on the road and cross over to the left
side. At the corner of the road, jump straight over the small wall and
ride toward the quarter pipe. Launch left from the quarter pipe to land
on another quarter pipe on the roof. Go down the quarter pipe and jump
forward from the middle of the launch ramp on the roof to collect the
fifth and final token.
After collecting the fifth token, return to the road and turn left to see the
raised bridge in the distance. Ride up to the toll booth at the right side of
the raised bridge to complete the challenge.
Collect 5 Chicago Red Hots
1 - Ride forward at the start of the level and go down the slope. Turn
slightly right at the bottom of the slope and hit the hot dog stand in
front. Collect the first red hot.
2 - Continue forward from the first hot dog stand to the road. Cross over to
the other side of the road, and then turn left. Ride along the right side
of the road, and the second hot dog stand will be on the right.
3 - Return to the road and continue going right. Go left around the corner,
and then continue riding along the right side of the road to find the
third hot dog stand at the corner near the red starfish sculpture.
4 - After collecting the third red hot, continue forward along the right side
of the road to find the fourth hot dog stand near the bridge.
5 - Return to the road after collecting the fourth red hot, and turn right.
Ride along the right side of the road toward the yellow bus. Continue
forward after passing the yellow bus, and hold forward as you go up the
quarter pipe in front to land near the fifth hot dog stand. Hit the stand
and collect the fifth and final red hot.
Score 50,000 Points
Score 50,000 points within two minutes.
-- Pro Challenges --
Get the Key to the City
Ride forward at the start of the level, and take the first path on the left.
Go forward to the building, and then ride up the small slope on the left. On
the roof, turn right and go up the next large slope to the helipad. Ride
straight over the helipad and go down the slope on the other side. At the
bottom of the slope, turn slightly to the right to see a tiny ramp leading
over the rail on the roof. Go up this ramp and launch over the gap to the
next roof. After landing on the next roof, go up the slope in front and turn
right. Go up to the rail at the corner of the roof to see a red wire leading
over to the next building. Jump over the corner of the rail and grind the red
wire. The wire will lead onto a building ledge, which leads on to the key.
Stop the Mad Meter Maid
Quarter turn right at the start of the level, and ride down the steps to the
road. Move over to the right side of the road, and continue forward until you
come to bridge. Cross over the bridge to the other side, and ride toward the
small car that parks in front of the parking meters. The front of the meter
maid car forms a ramp. Wait for the meter maid car to stop in front of a
parking meter, and then use the car to launch over a parking meter. Jump over
five parking meters to complete this challenge.
Sprocket Grind The Bridge Underpass
Quarter turn right at the start of the level, and ride down the steps to the
road. Move over to the right side of the road, and continue forward until you
come to the toll booth near the bridge. Go down the slope behind the booth
and ride along the path until you get to the bridge. Turn left just before
the bridge, and jump over the rail at the edge of the river to a Sprocket
Grind (Down + Left + Triangle) on the rail under the bridge. Grind all the
way along the rail to complete the challenge.
Score 100,000 Points
Score 100,000 points within two minutes.
-------------------------------------------------------------------------------
New Orleans
-------------------------------------------------------------------------------
-- Amateur Challenges --
Get 4 Beaded Necklaces
1 - Go forward at the start of the level, and turn left before the first
quarter pipe. Go up the steps near the wall on the left, and ride near
the rail on the right at the top of the steps for the first necklace.
2 - Continue grinding along the rail and drop off at the end to land near a
quarter pipe. Go up this quarter pipe and launch over the gap to the next
quarter pipe on the right. Ride along this balcony and ride near the
right rail near the Gator Shack to collect the second necklace.
3 - Grind this rail to the end, and use the quarter pipe to launch over the
gap to the next quarter pipe. Ride along this balcony to come to a gap.
Jump the gap and ride near the rail on the right for the third necklace.
4 - Jump over the next gap in the balcony and ride along to come to another
quarter pipe. Launch from the quarter pipe in front to jump over the gap
to the quarter pipe on the other side, and then slow down. Half turn left
to face back toward the quarter pipe at the right side of the gap. Hold
forward as you ride up the quarter pipe to land on a platform on the
other side. Ride up the small launch ramp on the platform to collec the
fourth and final necklace.
Indian Air over the Statue
Go forward at the start of the level, and turn right before the quarter pipe
with the band on it. Ride down the middle of this path to come to a large
quarter pipe near the statue. Hold forward as you ride up this quarter pipe
to land near the statue. Use the quarter pipe on either side of the statue to
get some air, and then ride toward the launch ramp at the side of the statue.
Launch over the statue while doing an Indian Air (Down + Circle) to complete
the challenge.
Get The Skeleton Key To The Bayou
Go forward at the start of the level, and turn right before the quarter pipe
with the band on it. Ride along the right side of this path to see the Coffee
Cafe. Ride past the Coffee Cafe, and then quarter turn left. Use the launch
ramp in front to collect the key above the gap.
Score 35,000 Points
Score 35,000 points within two minutes.
-- Semi-Pro Challenges --
Superman Indian Air over the Statue
Go forward at the start of the level, and turn right before the quarter pipe
with the band on it. Ride down the middle of this path to come to a large
quarter pipe near the statue. Hold forward as you ride up this quarter pipe
to land near the statue. Use the quarter pipe on either side of the statue to
get some air, and then ride toward the launch ramp at the side of the statue.
Launch over the statue while doing a Superman Indian Air (Down, Down +
Circle) to complete the challenge.
Do a 10,000 Point Combo
Do a 10,000 point trick anywhere in the level.
Collect the 5 Voodoo Dolls
1 - Half turn at the start of the level, and ride through the gates to the
bayou. Turn slightly to the right after entering the bayou to see some
dirt jumps. Ride over the dirt jumps until you get to the corner of the
bayou, then follow the corner around to the left to see a house up on the
right. Launch from the first dirt jump after the corner, and grind the
rail at the front of the house to collect the first doll.
2 - After collecting the first doll, return to the starting point of the
level. After exiting the bayou, go forward and turn left before the first
quarter pipe. Go up the steps near the wall on the left, and ride along
the balcony to the quarter pipe at the end. Go up the quarter pipe and
launch right to collect the second doll above the quarter pipe.
3 - Land on the big quarter pipe below and ride toward the quarter pipe where
the band are playing. Use the slope at the left side of the quarter pipe
to launch up to the third doll on the right.
4 - After landing near the band on the deck of the quarter pipe, continue
forward down the path leading to the statue. Stay at the left side of the
path, and use the quarter pipe near the wall to launch left up to the
quarter pipe on the balcony. Follow the balcony as it curves left. At the
gap which drops to the path, turn right to see a quarter pipe. Launch
left from the quarter pipe to collect the fourth doll above the gap.
5 - Drop down to the path below, and ride down the middle of the path to come
to a large quarter pipe. Hold forward as you ride up this quarter pipe to
land near the statue. Ride around to the other side of the statue to see
a balcony near the wall in front. Jump over the rail to land on the
balcony, and then ride to the middle of the balcony to collect the fifth
and final doll.
Score 75,000 Points
Score 75,000 points within two minutes.
-- Pro Challenges --
Grind the Banyan Trees
Half turn at the start of the level, and ride through the gates to the bayou.
Turn left after entering the bayou, and ride along the grass to the half pipe
in the corner of the bayou. Jump up to the half pipe, and move slowly over to
the left side. Look over to the right side of the half pipe to see a roll-in
leading up out of the half pipe. Go up the roll-in and launch to a grind on
the tree branch above the swamp. Jump near the end of the first branch to the
second branch. Jump to grinds on the third, fourth, and then the fifth and
final branch to complete the challenge.
'Flip' Out the Jazz Trio
Go forward at the start of the level, and go around to the other side of the
quarter pipe with the band on it. Face toward the band to see a quarter pipe
which has 'Flip Daddies' written on it. To complete the challenge, do a
FlipFlop (Left, Left + Square), a BackFlip (Down + Right + Circle), and a
Front Flip (Down, Down + Square) on the quarter pipe.
Adrenaline Trick over the Statue
Go forward at the start of the level, and turn right before the quarter pipe
with the band on it. Ride down the middle of this path to come to a quarter
pipe near the statue. Hold forward as you ride up this quarter pipe to land
near the statue. Use the quarter pipe on either side of the statue to get
some air and ride toward the launch ramp at the side of the statue. Launch
over the statue while doing any Adrenaline Trick to complete the challenge.
Score 150,000 Points
Score 150,000 points within two minutes.
-------------------------------------------------------------------------------
Las Vegas
-------------------------------------------------------------------------------
-- Amateur Challenges --
Find The Wedding Rings
1 - Ride straight forward from the start of the level and jump over the
planter with the tall trees in it. Turn slightly right, and continue
forward to find a curved sign at the edge of the huge bowl with the ring
above. Use the slope below the sign to jump up to collect the first ring.
2 - Drop into the bowl after collecting the first ring, and ride over to the
opposite corner near the Snake Eyes casino to find another sign with the
second ring above. Use the slope below the sign to jump up to collect
the second ring.
After collecting both rings, go onto the road and turn right. Follow the road
around the corner, and continue along the left side of the road. Ride up to
the wedding chapel after the Aces High casino to complete the challenge.
Clear out the Parked Limos
1 - Turn slightly to the right at the start of the level, and go forward to
find the first limo. Grind to the right along the limo.
2 - Drop down onto the road after grinding the first limo, and go around the
corner to the left. Continue riding along the right side of the road to
find the second limo near the Snake Eyes casino.
3 - After grinding the second limo, turn left, right, and then left around
the corners, and continue riding along the right side to find the third
limo at the other side of the Snake Eyes casino.
4 - Ride forward after grinding the third limo, and turn left at the junction
in the road. Ride along the right side of the road to find the fourth
limo outside the building with the two dragon statues.
5 - After grinding the third limo, stay at the right side of the road as you
go around the corner, and the fifth and final limo will be at the bottom
of the steps of the building with the two dragon statues.
Icepick Grind the Las Vegas Archway
Ride forward onto the road at the start of the level and turn left. Follow
the road around the corner right, and the corner left. After going around the
second corner, the archway will be visible in the distance. Ride up to the
archway, and Icepick Grind (Down + Triangle) the quarter pipe at either side
of the archway. Grind over the archway to complete the challenge.
Score 35,000 Points
Score 35,000 points within two minutes.
-- Semi-Pro Challenges --
Roll the Dice
Ride straight forward from the start of the level and jump over the planter
with the tall trees in it. Turn slightly right and ride through the bowl to
the Snake Eyes casino. Go to the left side of the casino, and use the quarter
pipe to launch up to the quarter pipe on the roof of the casino. On the roof,
grind the green rails up the slope. On the third green rail, drop to a grind
on the rail leading around the dice to complete the challenge.
Tail Whip the Dragon Statues
Turn left at the start of the level to see the first dragon at the left side
of the building with the pillars on fire. Go up the quarter pipe in front of
the dragon and tail whip (Down + Left + Circle) in the air. Ride over to the
other side of the building and tail whip in front of the second dragon to
complete the challenge.
Collect 5 Slot Tokens
1 - Quarter turn left at the start of the level, and ride up the quarter pipe
in front to collect the first token.
2 - After collecting the first token, ride up the slope at the left side of
the wedding chapel. Near the top of the slope, launch over the wall on
the right and grind the sign of the chapel. Jump right off the end of the
chapel sign and land on the ledge of Ace's High. Jump off the end of the
Ace's High ledge and grind the cinema sign to collect the second token.
3 - Drop down to the road, and ride back toward the starting point of the
level. Follow the road around the corner right, and the corner left.
After going around the second corner, the archway will be visible in the
distance, with the token above. Use the quarter pipe on either side of
the archway to collect the third token.
4 - Turn left after collecting the third token, and jump up the two steps to
Ballah's. Ride along the second step to the quarter pipe at the end. Go
up the quarter pipe to collect the fourth token.
5 - Return to the road and turn left toward the Snake Eyes casino. Go to the
left side of the casino, and use the quarter pipe to launch up to the
quarter pipe on the roof of the casino. Ride along the roof to the other
side of the casino, and jump off the roof to collect the fifth token.
Score 75,000 Points
Score 75,000 points within two minutes.
-- Pro Challenges --
NoHander Toothpick Grind the Planters
1-2 - Ride across the road at the start of the level to find the first two
planters. Jump on the planter and Toothpick Grind (Up + Triangle)
around the planter. While grinding, hold left + R2 to do the NoHander
Toothpick Grind. Repeat this grind on the second planter, and then
return to the road.
3-4 - Jump off the second planter and return to the road. Go left along the
road, and follow the corner around to the left. Move over to the right
side of the road, and NoHander Toothpick Grind around both planters
shortly after the cinema.
5-6 - Return to the road and ride toward the Snake Eyes casino. Follow the
road left and right around the two corners, and then move over to the
left side of the road to find the next two planters.
7 - After grinding the fifth and sixth planters, go back to the road and
ride toward the fountain. NoHander Toothpick Grind the seventh planter
at the left side of the fountain to complete the challenge.
Collect 5 Coaster Tickets
The 'NoHander Toothpick Grind the Planters' challenge must be completed
before attempting this challenge.
1 - Quarter turn right at the start of the level and ride up the slope. Turn
left at the top of the slope, and go toward the roller coaster. Turn
right near the roller coaster, and ride along the path until you get to
the slope leading down. Don't go down the slope. Instead, turn left and
jump over the wall to land on the roof of a building with a bowl in it.
Ride off the top-left corner of the roof to collect the first ticket.
2 - Turn left after landing in the bowl under the roller coaster tracks. Turn
left again to see a roll-in leading out of the bowl. The second ticket is
above the roll-in.
3 - After collecting the second ticket, ride through the bowl toward the
Snake Eyes casino in the distance. Go to the left side of the casino,
and use the quarter pipe to launch up to the quarter pipe on the roof of
the casino. On the roof, stop and half turn right to see that the casino
roof curves round to the left. Grind around this curve in the roof, and
jump right to a grind on the ledge of the Gamble Shack. Jump off the
grind to land on the ledge, and follow it around the corner on the right.
Launch left from the quarter pipe at the end of the ledge to collect the
third ticket above the road.
4 - Ride back to the road, and turn left. The second planter on the right has
a leaning palm tree on it. Jump over the planter and grind up to the top
of the palm tree to collect the fourth ticket.
5 - Drop back down to the road after collecting the fourth ticket, and follow
it left around the corner next the Snake Eyes casino. There will be a
large building up on the left. Ride toward the middle of this building to
find blue steps between quarter pipes. Use either quarter pipe, and
launch over the blue steps to collect the fifth and final ticket.
Grind the Roller Coaster
The 'Collect 5 Coaster Tickets' challenge must be completed before attempting
this challenge. Quarter turn right at the start of the level and ride up the
slope. Turn left at the top of the slope, and go toward the roller coaster.
Turn left near the roller coaster, and ride along the path until you get to
the slope leading down. Half turn right, and go up the slope to the roller
coaster tracks. Wait for the three carts to pass by, and then jump to a grind
on the track. Grind half-way around the track to complete the challenge.
Score 150,000 Points
Score 150,000 points within two minutes.
-------------------------------------------------------------------------------
Boston
-------------------------------------------------------------------------------
-- Amateur Challenges --
Catch the Pelican
1 - Quarter turn left at the start of the level and ride up the curved slope
to enter the building. Turn left, and go up the slope over at the right
side of the building. Follow the path as it curves around to the left,
and go up the next slope. Go through the first exit on the right to find
the pelican near the middle of the curved rail.
2 - Turn right and face toward the entrance to the building. Jump over the
curved rail and grind the ledge outside the building. Drop down off the
end of the ledge to land on a roof with the pelican.
3 - Jump forward off the roof to land on the deck below. Turn slightly to the
left, and jump over the rail at the edge of the deck to land on the right
ramp in the water. The pelican is on the middle of this ramp.
4 - After finding the pelican for the third time, ride up the small launch
ramp and land in the water to be transported to the deck. Half turn left
and ride up the quarter pipe in front to find the pelican on top.
5 - Turn slightly to the right after landing back on the quarter pipe, and
jump over the rail at the edge of the deck to land on the left ramp in
the water. Touch the pelican to complete the challenge.
Feeble Grind the Pier Benches
There are three benches in front at the start of the level. Feeble Grind
(Left + Triangle) all six bench edges to complete the challenge.
Knock the Lobster Traps into the Bay
1 - Quarter turn right at the start of the level, and ride up the slope at
the right side of the pelican quarter pipe. Ride up the quarter pipe and
launch over the wall on the right to land in a half pipe. Half turn left
after landing in the half pipe, and hold up as you ride up the side
nearest the water to land on a small platform. The first trap is in the
middle of the platform.
2 - Turn left after hitting the first trap and jump over the wall to the
platform of the quarter pipe. Continue forward to find the second trap.
3 - Quarter turn left after hitting the second trap, and go down the quarter
pipe. Ride down the slope at the right side of the pelican quarter pipe.
Go down the steps on the right, and stay near the ropes at the right side
of the path to find the third trap.
4 - Use the quarter pipe at the end of the path to launch up to the quarter
pipe on the left. Half turn right after landing on the deck, and ride to
the gap between the two quarter pipes to hit the fourth and final trap
near the big ship.
Score 50,000 Points
Score 50,000 points within two minutes.
-- Semi-Pro Challenges --
Save The Pier From The Giant Squid
Turn slightly to the right at the start of the level, and go down the steps
to the path. Ride along the path until you get to the gap in the ropes on the
right. Turn right at the gap, and face toward the squid in the water. When
the squid lowers his arm in front of the gap, jump and grind on it. When you
get near the head of the squid, jump right and grind the next arm leading up
toward the deck. Continue to jump and grind up to the end of the second arm
to complete the challenge.
Collect 5 Life Preservers
1 - Quarter turn left at the start of the level and ride up the curved slope.
Turn right at the top of the slope, and ride along the path at the side
of the building. The preserver is up on the wall after the corner in the
path. Grind the ledge at the side of the building, and then jump up to
collect the first preserver.
2 - Half turn after collecting the first preserver, and ride back along the
path toward the building. Enter the building, and turn slightly left to
see a quarter pipe at the right side of the Fish Hook shop. Ride toward
the quarter pipe and launch up to a grind, going right, on the rail
above. Drop down to the path below, and then Wall Ride above the second
blue rail on the left to collect the second preserver.
3 - Continue riding forward along the path and use the small launch ramp to
jump over the gap. On the other side of the gap, go up the quarter pipe
in front and hold up to land on the path above. Wall Ride the wall near
the small slope on this path to collect the third preserver.
4 - Jump over the rail on the left to land at the bottom floor of the
building, and then turn right. Ride all the way over to the other side of
the building, and go up the slope on the right side just after the Fish
Hook shop. Follow the path as it curves around to the left, and go up the
next slope. At the top of the second slope, half turn right to see the
preserver above a rail on the wall. Grind the rail, and then jump up to
collect the fourth preserver.
5 - Drop down to the path below after collecting the fourth preserver, and
half turn right. Ride back up the second slope, and go through the first
exit on the right. Outside, quarter turn right and face toward the rail
at the edge of the platform. Jump over the rail and grind the ledge
outside the building. Drop off the end of the ledge to land on a roof,
and then hold down to stop from riding off the edge. Turn right to see
the preserver on the wall of the building above the half pipe. Jump off
the roof and collect the fifth preserver to complete the challenge.
Do a 15,000 Point Combo
Do a 15,000 point trick anywhere in the level.
Score 100,000 Points
Score 100,000 points within two minutes.
-- Pro Challenges --
Grind the Indoor Balcony
Quarter turn left at the start of the level and ride up the curved slope to
enter the building. Turn left, and go up the slope over at the right side of
the building. Follow the path as it curves around to the left, and go up the
next slope. At the top of the second slope, half turn right to see a yellow
rail leading down the right side of the slope. Grind down this rail to the
end to complete the first balcony section. Return to the top of the second
slope, and grind the left rail after the first gap to complete the second
balcony section. Jump over the second gap and grind down the final yellow
rail to complete the challenge.
Cliffhanger Stall the Hanging Ropes
1 - Half turn left at the start of the level, and use the quarter pipe in
front to launch up to a Cliffhanger Stall (Right + Triangle) on the rope
above. Wait until a message is displayed saying that you've completed the
stall, and then drop back into the quarter pipe.
2 - Turn left after landing on the quarter pipe and ride up the curved slope
to enter the building. Turn left, and ride over to the quarter pipe at
the far side of the building. Ride up the quarter pipe and launch up to a
Cliffhanger Stall on the rope above.
3 - Drop down to the quarter pipe below, and ride all the way over to the
opposite side of the building to find a quarter pipe with a third rope
above. Cliffhanger Stall the third and final rope above the quarter pipe
to complete the challenge.
Perfect 360 Adrenaline Trick the Funbox
Quarter turn right at the start of the level, and ride up the slope at the
right side of the pelican quarter pipe. Turn around at the other side of the
quarter pipe to see a launch ramp. Ride up the launch ramp and do a 360
combined with any adrenaline trick to complete the challenge.
Score 200,000 Points
Score 200,000 points within two minutes.
-------------------------------------------------------------------------------
Portland
-------------------------------------------------------------------------------
-- Amateur Challenges --
Do an X-Up over Five Tree Stumps
1 - Turn slightly right at the start of the level, and ride up the slope to
find the first stump. Jump and X-Up (Up + Square) over the stump.
2 - Quarter turn right after jumping the first stump, and go down the slope
at the left side of the big hill near the ski lift. On the other side of
the hill, turn right to see a lodge sign. Ride toward this sign, and go
up the steep hill at the left side of it to land on a secret path with
the second stump in front.
3 - After jumping the second stump, continue along the path to find the third
stump near the fence at the end.
4 - Face toward the lodge, and jump over the fence to land near some quarter
pipes down below. Go over to the right side of this area to find the
fourth stump near the right slope leading up to the lodge.
5 - Ride up the slope to the house after jumping the fourth stump, and turn
left. Continue riding along the path outside the house until you get to
the slope at the end which leads to the river. Get near the river, then
quarter turn left and go up the slope in front which leads to the top of
a quarter pipe. X-Up over the fifth and final stump on the top of the
quarter pipe to complete the challenge.
Sprocket Grind the ski lift
Turn slightly to the right at the start of the level, and ride up the slope.
Turn right at the top of the slope, and face toward the big hill in front of
the ski lift. Launch from the hill and Sprocket Grind (Down + Left +
Triangle) down to the end of the ski lift.
The Hikers Can't Find the Lodge!
1 - Ride forward from the start of the level and grind the first sign after
the gap in the fence.
2 - Continue forward from the first sign, and ride over the launch ramp at
the end of the path to drop down to the area outside the lodge. Half turn
after landing, and ride to the hill leading up to the start of the level.
Grind the second sign near the bottom of the hill, and then continue
forward up the hill.
3 - At the top of the hill, half turn right, and ride down the path with the
fence on either side. Turn left at the bottom of the slope so that you
face toward the waterfall, and grind the third sign in front.
4 - Continue forward after the third sign, and ride over the small bump at
the end of the path to land in the area with the hikers. Turn left after
landing, and grind the fourth sign a little way up the slope.
5 - Half-turn right after grinding the fourth sign, and grind the quarter
pipe at the left side of the slope. Jump left and grind the fifth and
final sign on top of the quarter pipe to complete the challenge.
Score 50,000 Points
Score 50,000 points within two minutes.
-- Semi-Pro Challenges --
Bridge the River, Take Down The Old Tree
Turn slightly to the right at the start of the level, and ride up the slope.
At the top of the slope, turn slightly to the right, and grind down the end
of the yellow rail. Jump from the rail to a grind on the edge of the cliff,
and drop off the end of the edge to land on a wider ledge of the cliff below.
Grind along this new ledge until you get to the waterfall, and then jump the
gap to the ledge on the other side. Follow the ledge around the corner to the
left to enter the secret cave.
Ride down into the bowl of the cave, and hold up as you ride up the bowl to
land on the path. Turn left on the path and jump from the launch ramp at the
end to the tunnel. Follow the tunnel down to exit the cave and arrive on the
other side of the river. Quarter turn right after entering the area, and ride
over to the quarter pipe below the tree. Ride up the quarter pipe and stall
the branch of the tree until it starts to fall to complete the challenge.
Land a Front Flip over the River Gap
Follow the 'Bridge the River, Take Down The Old Tree' challenge to arrive on
the other side of the river. Ride over to the far side of the area, and face
right after passing the end of the yellow track sign to see a launch ramp.
Ride toward the launch ramp and use it to Front Flip (Down, Down + Square)
over the river.
Tomahawk the Stalactites
Follow the 'Bridge the River, Take Down The Old Tree' challenge to arrive in
the cave behind the waterfall. Ride into the bowl of the cave and go over to
the far side. Launch up under one of the three stalactites on the ceiling of
the cave, and Tomahawk (Up + Left + Circle) in front of it to smash the
stalactite. Repeat this method for the other two stalactites to complete the
challenge.
Score 100,000 Points
Score 100,000 points within two minutes.
-- Pro Challenges --
Toothpick Grind the Track Fence
Follow the 'Bridge the River, Take Down The Old Tree' challenge to arrive on
the other side of the river. Turn slightly to the right after arriving in the
area, and Toothpick Grind (Up + Triangle) all the way along the track fence
that starts at the right side of the quarter pipe and ends at the far side of
the area.
Adrenaline Trick over the Track Sign
Follow the 'Bridge the River, Take Down The Old Tree' challenge to arrive on
the other side of the river. Ride forward in line with the yellow track fence
after entering the area until you see the sign up on the left. When you see
the sign, ride toward the quarter pipe below the right side of it. Launch
from the quarter pipe, do any adrenaline trick, and land on the quarter pipe
on the other side of the sign to complete the challenge.
Do a 540 NoHanded Front Flip
Launch from one of the many large jumps in the level and do a NoHander Front
Flip (Down, Down + Square, R2 + Left). While doing the NoHander Front Flip,
hold L1 or R1 to spin the 540.
Score 200,000 Points
Score 200,000 points within two minutes.
-------------------------------------------------------------------------------
Los Angeles
-------------------------------------------------------------------------------
-- Amateur Challenges --
Collect the Money Growing on Trees
1 - Quarter turn left at the start of the level and drop off the side of the
sculpture to hit the tree below. Collect the first wad of cash.
2 - Ride toward the right side of the fountain. Jump up the step, and hit the
tree near Taylor's shop for the second wad of cash.
3 - Turn left and go down the steps in front. Turn left at the bottom of the
steps, and hit the tree for the third wad of cash.
4 - Continue forward after collecting the third wad of cash, and ride toward
the sculpture that is the starting point of the level. Ride by the left
side of the sculpture to hit the fourth tree outside Dave's Flave's shop.
5 - Go toward the right side of Dave's Flave's shop and ride over the small
launch ramp to land in the road. Turn slightly right after landing to hit
the fifth tree near the sports shop. Collect the fifth and final wad of
cash to complete the challenge.
Smith Grind across the White House Rail
Quarter turn right at the start of the level and drop off the side of the
sculpture. Quarter turn right after landing on the floor, and ride toward
Dave's Flave's shop in front. Turn left shortly before you get to the shop to
see a quarter pipe near a red wall. Ride up this quarter pipe and launch left
over the wall to the half pipe on the other side. Turn right after landing in
the area, and ride over to the red wall. Wall Ride up to a grind along the
wall, and then jump right at the end to a Smith Grind (Left + Triangle) along
the rail leading around the side of the house.
Rodeo Grind around the Fountain Steps
Ride forward down the sculpture at the start of the level and turn slightly
right to ride toward the fountain. Rodeo Grind (Up + Left + Triangle) the
steps around the outside of the fountain to complete the challenge.
Score 50,000 Points
Score 50,000 points within two minutes.
-- Semi-Pro Challenges --
Help Mrs. Van Doodles Find Her Poodles
1 - Quarter turn right at the start of the level and drop off the side of the
sculpture. Quarter turn right after landing on the floor, and ride toward
Dave's Flave's shop in front. Turn left shortly before you get to the
shop to see a quarter pipe near a red wall. Ride up this quarter pipe and
launch left over the wall to the half pipe on the other side. Turn right
after landing in the area, and ride over to the red wall. Turn left, and
hold forward as you ride up the quarter pipe to collect the first poodle
on the small platform.
2 - Turn right after landing on the other side of the quarter pipe, and ride
along the right side of the sculpture. Quarter turn left after passing
the sculpture and jump to the bowl on the left to find the second poodle.
3 - Jump forward out of the bowl to land near the sculpture, and then ride
toward the right side of the fountain. Jump up the step to land near
Taylor's shop. Quarter turn right before you get to the shop to see a
quarter pipe at the left side of Brady's Bistro. Ride up this quarter
pipe to find the third poodle.
4 - Ride around the right side of the fountain and go down the steps. Quarter
turn right at the bottom of the steps to see a quarter pipe on the right.
Use this quarter pipe to launch left over the wall to the half pipe on
the other side. Ride up the other side of the half pipe and jump to find
the fourth poodle up on the ledge.
5 - Ride toward the other side of the half pipe and launch over the wall on
the right to the quarter pipe on the other side. Ride to the road, and go
left around the corner. Ride past the building at the right side of the
road, then go down the steps on the right and enter the half pipe to find
the fifth and final poodle.
Perfect AlleyOop CanCan over the Awning
Quarter turn right at the start of the level and drop off the side of the
sculpture. Quarter turn right after landing on the floor, and ride toward
Dave's Flave's shop in front. Turn left shortly before you get to the shop to
see two quarter pipes with an awning between them. Ride up the left quarter
pipe, jump over the awning while spinning left (L1), CanCan (Down + Left +
Square), and then land perfectly on the right quarter pipe.
Do a surfer from a bridge manual
When the adrenaline bar is full, jump and go into a bridge manual (Up, Up,
Up). From the bridge manual, press right + square to do the Surfer and
complete the challenge.
Score 100,000 Points
Score 100,000 points within two minutes.
-- Pro Challenges --
Do a No Handed Backflip
Jump and press Down + Right + Circle, Left + R2 anywhere in the level.
Collect the Cell Phones
1 - Ride forward down the sculpture at the start of the level and turn
slightly right to ride toward the fountain. Jump up the steps and ride
around the outside of the fountain. Go down the steps and launch from the
funbox at the right side of the area to collect the first phone.
2 - Quarter turn left after collecting the first phone, and ride toward the
sculpture that is the starting point of the level. Ride along the right
side of the sculpture, and turn right after passing it to see some steps
leading down. There is a small launch ramp at the right side of the
steps. Ride up the ramp, and use it to launch to a grind on the traffic
light for the second phone.
3 - Turn left after landing on the road, and turn left at the junction. Ride
up to the top of the road to find a quarter pipe on either side. Use
either quarter pipe to collect the third phone above the road.
4 - Ride back down the road, and turn left at the junction to find two more
quarter pipes. Use either quarter pipe to collect the fourth phone above
the road.
5 - Ride along the road after collecting the fourth phone, and turn left at
the junction. Enter the building on the left side of the road, and ride
up the slope at the right side of the building. Follow the path along to
the left at the top of the slope, and grind the curved ledge. Jump off at
the end of the curved ledge to land on another ledge near the wall. Ride
along the ledge, and go down the tunnel on the right to collect the fifth
and final phone.
Do a Single 50,000 Point Combo
Do a 50,000 point trick anywhere in the level.
Score 200,000 Points
Score 200,000 points within two minutes.
-------------------------------------------------------------------------------
Tiki Park
-------------------------------------------------------------------------------
-- Amateur Challenges --
Perfect OneHander Indian Air
Do a OneHander Indian Air (Down + Circle, R2 + Up) anywhere in the level.
Land perfectly to complete the challenge.
Perfect Superman Seatgrab - Barspin
Do a Superman Seatgrab (Left, Left + Circle), into a Barspin (Left + Square)
anywhere in the level. Land perfectly to complete the challenge.
Perfect OneFooter Xup
Do a OneFooter Xup (Up + Square, R2 + Down) anywhere in the level. Land
perfectly to complete the challenge.
Score 100,000 Points
Score 100,000 points within two minutes.
-- Semi-Pro Challenges --
Perfect Fakie RocketQueen - Lookdown
Without rotating, do a RocketQueen (Up, Up + Circle), into a Lookdown (Down +
Square) anywhere in the level. Land perfectly to complete the challenge.
Perfect Xup - Barspin - Lookdown - Tabletop
Do a Xup (Up + Square), into a Barspin (Left + Square), into a Lookdown (Down
+ Square), into a Tabletop (Right + Square) anywhere in the level. Land
perfectly to complete the challenge.
Perfect 540 Superman Indian to CanCan
Do a Superman Indian (Down, Down + Circle), into a CanCan (Down + Left +
Circle) anywhere in the level. While doing the trick, hold L1 or R1 to spin
the 540. Land perfectly to complete the challenge.
Score 250,000 Points
Score 250,000 points within two minutes.
-- Pro Challenges --
Perfect Adrenaline to Flair
Do any adrenaline trick into a Back Flip 180 (Down + Right + Circle) anywhere
in the level. Hold L1 or R1 to spin the 180. Land perfectly to complete the
challenge.
Perfect 360 Adrenaline thru Fire Rings
Ride through the tunnel at the start of the level, and go down the slope.
Jump at the end of the slope to land on the platform leading to the fire
rings. Jump at the end of the platform, and do any adrenaline trick while
spinning the 360. Land perfectly to complete the challenge.
Perfect OneFooted Xup - Adrenaline
Do a OneFooter Xup (Up + Square, R2 + Down) to any adrenaline trick anywhere
in the level. Land perfectly to complete the challenge.
Score 500,000 Points
Score 500,000 points within two minutes.
===============================================================================
3. Trick List
===============================================================================
-- Air Tricks --
BackFlip - Down + Right + Circle
Barspin - Left + Square
Can Can - Down + Left + Square
Candy Bar - Right + Circle
Candy Bar One Hander - Right, Right + Circle
FlipFlop - Left, Left + Square
Front Flip - Down, Down + Square
Front Peg Grab - Up + Right + Square
Look down - Down + Square
Indian Air - Down + Circle
No Footer Can Can - Down + Right + Square
No Handed One Footer - Up + Left + Square
Nothing - Left + Circle
Rocket Air - Up + Circle
Rocket Queen - Up, Up + Circle
Superman - Up + Right + Circle
Superman Indian Air - Down, Down + Circle
Superman Seat Grab - Left, Left + Circle
Tabletop - Right + Square
Tabletop Xup - Right, Right + Square
Tailwhip - Down + Left + Circle
Tomahawk - Up + Left + Circle
Xup - Up + Square
Xup One Hander - Up, Up + Square
-- Grinds --
Double Peg Grind - Up + Right + Triangle
Feeble Grind - Right + Triangle
Icepick Grind - Down + Triangle
Magic Carpet Grind - Down + Right + Triangle
Rodeo Grind - Up + Left + Triangle
Smith Grind - Left + Triangle
Sprocket Grind - Down + Left + Triangle
Toothpick Grind - Up + Triangle
-- Stalls --
Barspin Icepick - Up + Right + Triangle
Cliffhanger - Right + Triangle
Fufanu - Up + Triangle
Rock 'N Roll - Up + Left + Triangle
Smith - Left + Triangle
Split Decade - Down + Right + Triangle
Tailwhip Canadian Icepick - Down + Left + Triangle
Xup Toothpick - Down + Triangle
-- Manuals --
From Bridge
Barhop to Undertaker to Decade - Left, Left + Circle
Boomerang to Steamroller to Barflip - Right, Right + Circle
Cliffhanger to Carl Cruiser - Right + Circle
Switch Footed Carl Cruiser - Left + Circle
Gripride - Left + Square
Surfer - Right + Square
Steamroller to Backwards Hitchhiker - Left, Left + Square
Superman Decade Tiregrab - Right, Right + Square
From Front Peg Manual
Carl Cruiser Barflip - Left, Left + Square
Cliffhanger - Right + Circle
Hang 10 Peg Hop - Right + Square
Whiplash - Left + Circle
Whiplash Barflip - Left + Square
Whiplash Halfhiker Barflip - Right, Right + Square
Whiplash to Carl Cruiser - Right, Right + Circle
Whiplash to Hitchhiker - Left, Left + Circle
From Manual
Barflip - Right + Circle
EggBeater - Left + Circle
Lung Spin - Right, Right + Square
No Footed Hang 5 to Whiplash Decade - Right, Right + Circle
No Footer Manual - Right + Square
Peg Manual to Backside Undertaker - Left, Left + Circle
Rope-a-Roni to Stubbleduck - Left, Left + Square
Xup Manual - Left + Square
From Nose Manual
Bridge Switchup - Left + Square
Elephant Pinky Squeak to Cliffhanger - Left, Left + Circle
Hang Ten - Left, Left + Square
Kiss of Death - Right + Circle
Nose Whiplash - Left + Circle
Rolling Lung Spin to Stick B - Right, Right + Circle
Undertaker - Right + Square
Wheelchair to Boomerang - Right, Right + Square
From Rear Peg Manual
Backwards Bridge - Left + Circle
Halfflash to Backpacker to Barflip Varial - Right, Right + Circle
Pegwheelie to Gliding Stick B - Right, Right + Square
Perverted Decade - Right + Circle
Rolling Cross Footed Undertaker - Left, Left + Circle
Rolling Lung Spin - Left + Square
Switch Footed Backwards Peg Wheelie - Right + Square
Switch Footed Mega Spin - Left, Left + Square
-- Adrenaline Tricks --
Bigfoot
Back Flip No Footer - Right, Left + Circle
Superman One Hander - Left, Right + Square
Decade Air - Left, Up + Circle
Cory Nastazio
Back Flip Tabletop X-Down - Up, Left + Square
Back Flip Tailwhip - Right, Left + Circle
Half Barspin Tailwhip - Left, Right + Square
Day Smith
Back Flip One Footer - Left, Right + Square
Decade Air - Right, Left + Circle
Pendulum - Left, Down + Square
Joe Kowalski
Half Barspin Tailwhip - Up, Right + Circle
No Footed Candybar One Hander - Right, Left + Square
Superman One Hander - Left, Right + Circle
Kevin Robinson
No Hander Backflip - Down, Right + Square
Pendulum - Left, Right + Square
Rocket One Footer Candybar - Right, Left + Circle
Mat Hoffman
Backflip Tailwhip - Right, Down + Square
Barhop - Right, Left + Circle
Peacock - Left, Up + Circle
Mike Escamilla
Back Flip No Footer - Left, Right + Circle
Body Varial - Right, Up + Square
Decade Air - Right, Left + Square
Mime
Backfliptailwhip - Right, Down + Square
Double Front Peg Grab - Left, Right + Square
No Footed Candy Bar One Hander - Right, Left + Circle
Nate Wessel
Back Flip No Footer - Right, Left + Circle
Pendulum - Left, Right + Square
Superman Double Seatgrab - Down, Left + Square
Rick Thorne
Body Flip - Down, Right + Circle
Half Barspin Tailwhip - Left, Right + Square
One Handed Swing Leg - Right, Left + Circle
Ruben Alcantara
Decade Air - Left, Right + Circle
Double Tailwhip - Down, Left + Circle
Superman One Hander - Right, Left + Square
Seth Kimbrough
Barhop - Left, Right + Square
Swing Leg - Right, Left + Circle
Superman Seat Grab Truckdriver - Right, Down + Square
Simon Tabron
900 - Left, Down + Square
Double Front Peg Grab - Right, Left + Square
Swing Leg - Left, Right + Circle
Vanessa
Barhop - Up, Left + Square
Rocket One Footer Candybar - Left, Right + Circle
Swing Leg - Right, Left + Square
Volcano
Back Flip No Footer - Left, Right + Square
One Handed Swing Leg - Down, Right + Square
Rocket One Footer Candybar - Right, Left + Circle
===============================================================================
4. Secret Areas
===============================================================================
OK City
1 - Go down the slope at the start of the level and ride over the ramp with
the 'R' on it. After landing, turn right and go up the roll-in. On the
deck at the top of the roll-in, jump from the small slope and foot plant
the red button. This will open the warehouse.
2 - Go down the slope at the start of the level and ride over the ramp with
the 'R' on it. After landing, turn right and go up the roll-in. Enter the
warehouse through the left door, and stop when you get inside. Quarter
turn left and jump onto the platform of the quarter pipe in front. Follow
the deck around the corner, and ride over the green slope which crosses
the conveyer belt. On the other side of the conveyer belt, half turn left
and face the green slope. Ride forward and launch from the green slope to
the button on the wall. This will lower the ramp leading to the garage.
Chicago
Complete the 'Bridge Toll, Deposit 5 Tokens' semi-pro challenge to lower the
bridge, which leads to a large secret area.
New Orleans
Complete the 'Get The Skeleton Key To The Bayou' amateur challenge to open
the gates to the bayou.
Las Vegas
Complete the 'Collect 5 Coaster Tickets' pro challenge to open the gates to
the roller coaster.
Boston
After completing the 'Catch the Pelican' amateur challenge, collect the key
from the final pelican location (the left quarter pipe in the water), and a
secret door will open in the large red building which leads to a big ship.
Portland
Turn slightly to the right at the start of the level, and ride up the slope.
At the top of the slope, turn slightly to the right, and grind down the end
of the yellow rail. Jump from the rail to a grind on the edge of the cliff,
and drop off the end of the edge to land on a wider ledge of the cliff below.
Grind along this new ledge until you get to the waterfall, and then jump the
gap to the ledge on the other side. Follow the ledge around the corner to the
left to enter the secret cave. Ride down into the bowl of the cave, and hold
up as you ride up the bowl to land on the path. Turn left on the path and
jump from the launch ramp at the end to the tunnel. Follow the tunnel down to
exit the cave and arrive on the other side of the river.
Los Angeles
Complete the 'Help Mrs. Van Doodles Find Her Poodles' semi-pro challenge to
open the doors to the building with the arches.
===============================================================================
5. Secret Characters
===============================================================================
Bigfoot
In Road Trip mode on the Portland level, turn slightly to the right at the
start of the level, and ride up the slope. At the top of the slope, turn
slightly to the right, and grind down the end of the yellow rail. Jump from
the rail to a grind on the edge of the cliff, and drop off the end of the
edge to land on a wider ledge of the cliff below. Grind along this new ledge
until you get to the waterfall, and then jump the gap to the ledge on the
other side. Follow the ledge around the corner to the left to enter the
secret cave.
Ride down into the bowl of the cave, and hold up as you ride up the bowl to
land on the path. Turn left on the path and jump from the launch ramp at the
end to the tunnel. Follow the tunnel down to exit the cave and arrive on the
other side of the river. Turn left after arriving in the area and ride up the
big hill at the left side of the yellow fence. Half turn at the top, and ride
back down the hill toward the launch ramp at the bottom. Do any adrenaline
gap over the gap between launch ramps to unlock Bigfoot in Free Ride mode.
Day Smith
Go down the slope at the start of the level and ride over the ramp with the
'R' on it. After landing, turn right and go up the roll-in. Enter the
warehouse through the right door, and stop when you get inside. Quarter turn
right and hold forward as you ride up the quarter pipe to land on the
platform. Ride up the ramp, and follow the tunnel left to enter the garage.
In the garage, ride onto the quarter pipes at the back of the room,
and launch to a grind on the side of the truck to reveal a huge half-pipe.
Ride onto the half-pipe, and face toward the entrance of the garage to see a
drawing of a bull. Grind along the top of the quarter pipe, and jump forward
to a grind on the horns of the bull. From the horns, jump into the secret
room to unlock Day Smith in Free Ride mode.
Mime
Find all 164 gaps in the game to unlock the Mime in Free Ride mode.
Vanessa
In Road Trip mode on the Los Angeles level, quarter turn right at the start
of the level and drop off the side of the sculpture. Quarter turn right after
landing on the floor, and ride toward Dave's Flave's shop in front. Turn left
shortly before you get to the shop to see a quarter pipe near a red wall.
Ride up this quarter pipe and launch left over the wall to the half pipe on
the other side. Vanessa will be sitting at the chairs over on the left. Do a
combo of more than 15,000 points on the quarter pipes nearby to unlock
Vanessa in Free Ride mode.
Volcano
Complete Tiki Battle mode (which is unlocked after you complete every
challenge in the game) to unlock Volcano in Free Ride mode.
===============================================================================
6. Copyright Information
===============================================================================
This document is Copyright 2002-2003 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.