def draw(self, context):
        layout = self.layout

        me = context.mesh

        row = layout.row()
        col = row.column()

        col.template_list("MESH_UL_uvmaps_vcols", "uvmaps", me, "uv_textures", me.uv_textures, "active_index", rows=1)

        col = row.column(align=True)
        col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
        col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")