def test_providing_round_can_not_be_closed(self):
        story_card = self.current.turn._pick_card()
        story_play = Play.play_for_round(self.current, self.current.turn, story_card, 'test')
        Play.play_for_round(self.current, self.player2, self.player2._pick_card())
        self.assertEqual(self.current.status, RoundStatus.PROVIDING)
        self.assertRaises(GameRoundIncomplete, self.current.close)