def __init__(self, parent, controller):

       tk.Frame.__init__(self, parent)
       tk.Frame.configure(self, bg = "black")

       radio = tk.Button(self, text ="RADIO", bg="black", fg="green", width = 10,
                         command = lambda: controller.show_frame(RadioPage))
       radio.place(x = 15, y = 0)

       map = tk.Button(self, text ="MAP", bg="black", fg="green", width = 10,
                       command = lambda: controller.show_frame(MapPage))
       map.place(x = 95, y = 0)

       data = tk.Button(self, text="DATA", bg="black", fg="green", width = 10,
                        command = lambda: controller.show_frame(DataPage))
       data.place(x = 175, y = 0)

       inv = tk.Button(self, text ="INV", bg="black", fg="green", width = 10,
                       command = lambda: controller.game())
       inv.place(x = 255, y = 0)

       stats = tk.Button(self, text ="STATS", bg="black", fg="green", width = 10,
                         command = lambda: controller.show_frame(StatsPage))
       stats.place(x = 335, y = 0)

       label = tk.Label(self, text = "map functionality", bg = "black", fg = "white")
       label.pack(side = BOTTOM)
       global entryWidget2
       global mapLabel
       # Create a text frame to hold the text Label and the Entry widget
       textFrame = Frame(self)
       #Create a Label in textFrame
       entryLabel = Label(self)
       entryLabel["text"] = "Where are you?"
       entryLabel.pack(side=LEFT)
       # Create an Entry Widget in textFrame
       entryWidget2 = Entry(self)
       entryWidget2["width"] = 50
       entryWidget2.pack(side=LEFT)
       textFrame.pack()
       mapLabel = Label(self)
       button = Button(self, text="Submit", command=controller.get_coordinates)
       button.pack(side=BOTTOM)