def get_shapekeys(self,context):
        SHAPEKEYS = []
        SHAPEKEYS.append(("NEW_KEY","New Shapekey","New Shapekey","NEW",0))
        obj = context.active_object
        if obj.type == "MESH" and obj.data.shape_keys != None:
            i = 0
            for i,shape in enumerate(obj.data.shape_keys.key_blocks):
                if i > 0:
                    SHAPEKEYS.append((shape.name,shape.name,shape.name,"SHAPEKEY_DATA",i+1))