question: public static RenderLoops makeRenderLoops ( SurfaceType src , CompositeType comp , SurfaceType dst ) { RenderLoops loops = new RenderLoops ( ) ; loops . drawLineLoop = DrawLine . locate ( src , comp , dst ) ; loops . fillRectLoop = FillRect . locate ( src , comp , dst ) ; loops . drawRectLoop = DrawRect . locate ( src , comp , dst ) ; loops . drawPolygonsLoop = DrawPolygons . locate ( src , comp , dst ) ; loops . drawPathLoop = DrawPath . locate ( src , comp , dst ) ; loops . fillPathLoop = FillPath . locate ( src , comp , dst ) ; loops . fillSpansLoop = FillSpans . locate ( src , comp , dst ) ; loops . fillParallelogramLoop = FillParallelogram . locate ( src , comp , dst ) ; loops . drawParallelogramLoop = DrawParallelogram . locate ( src , comp , dst ) ; loops . drawGlyphListLoop = DrawGlyphList . locate ( src , comp , dst ) ; loops . drawGlyphListAALoop = DrawGlyphListAA . locate ( src , comp , dst ) ; loops . drawGlyphListLCDLoop = DrawGlyphListLCD . locate ( src , comp , dst ) ; return loops ; }
target:  Construct and return a RenderLoops object containing all of the basic GraphicsPrimitive objects for rendering to the destination surface with the given source, destination, and composite types.