question: public boolean phaseHasTurns ( IGame . Phase thisPhase ) { switch ( thisPhase ) { case PHASE_SET_ARTYAUTOHITHEXES : case PHASE_DEPLOY_MINEFIELDS : case PHASE_DEPLOYMENT : case PHASE_MOVEMENT : case PHASE_FIRING : case PHASE_PHYSICAL : case PHASE_TARGETING : case PHASE_OFFBOARD : return true ; default : return false ; } }
target:  Returns true if this phase has turns. If false, the phase is simply waiting for everybody to declare "done".