question: public boolean isMissileGoingToHit ( EntityMissile missile ) { if ( missile == null || missile . targetVector == null ) { return false ; } return ( Vector2 . distance ( new Vector2 ( new Pos3D ( missile ) ) , new Vector2 ( xCoord , zCoord ) ) < alarmRange && Vector2 . distance ( new Vector2 ( missile . targetVector ) , new Vector2 ( xCoord , zCoord ) ) < safetyRange ) ; }
target:  Checks to see if the missile will hit within the range of the radar station