question: private final void scaleNoiseArray ( final int seaLevel ) { for ( int x = 0 ; x < X_SECTIONS ; x ++ ) { for ( int z = 0 ; z < Z_SECTIONS ; z ++ ) { for ( int y = 0 ; y < Y_SECTIONS ; y ++ ) { this . rawDensity [ x ] [ y ] [ z ] *= MAX_ELEV ; this . rawDensity [ x ] [ y ] [ z ] += seaLevel ; } } } }
target:  if rawDensity is ranged from -1 to 1, use this to scale it up