question: private void updateRandomValues ( ) { for ( int i = 0 ; i < mBlockNumber ; i ++ ) { for ( int j = 0 ; j < DEFAULT_NUMBER_RANDOM_VALUES ; j ++ ) { mBlockValues [ i ] [ j ] = mRandom . nextFloat ( ) ; if ( mBlockValues [ i ] [ j ] < 0.1 ) { mBlockValues [ i ] [ j ] = 0.1f ; } } } }
target:  Create random values to be picked when creating a new Dynamics