question: public vec3 normalized ( ) { float x = this . m [ 0 ] ; float y = this . m [ 1 ] ; float z = this . m [ 2 ] ; float s = 1.0f / ( float ) Math . sqrt ( x * x + y * y + z * z ) ; vec3 result = new vec3 ( x * s , y * s , z * s ) ; return result ; }
target:  \brief Returns: normalize( this )