question: @ Override public boolean isValidEntity ( Entity entity , IGame game ) { boolean retVal = false ; if ( null != entity ) { final int entityId = entity . getId ( ) ; for ( int index = 0 ; ( index < entityIds . length ) && ! retVal ; index ++ ) { if ( entityId == entityIds [ index ] ) { retVal = true ; } } } return retVal ; }
target:  Determine if the given entity is a valid one to use for this turn.