question: public static void doFakeEntityExplosion ( EntityPlayer entityplayer ) { World world = entityplayer . worldObj ; world . spawnParticle ( "hugeexplosion" , entityplayer . posX , entityplayer . posY , entityplayer . posZ , 0.0D , 0.0D , 0.0D ) ; world . playSoundAtEntity ( entityplayer , "random.explode" , 1.0F , 1.0F ) ; }
target:  Creates a fake explosion at the declared player, with only sounds and effects. No damage is caused to either blocks or the player.