question: private void playBlastSeq ( ) { if ( frameControl % 2 == 0 ) { spriteFrame . setImage ( playerStates . get ( ( frameControl / 2 ) + 1 ) ) ; if ( frameControl == 22 ) { dispose ( ) ; isReadyForRemoval = true ; return ; } } frameControl ++ ; }
target:  Plays the blast sequence of FIreball when it collides with something