question: public Object loadNativeFont ( String lookup ) { try { lookup = lookup . split ( ";" ) [ 0 ] ; int typeface = Typeface . NORMAL ; String familyName = lookup . substring ( 0 , lookup . indexOf ( "-" ) ) ; String style = lookup . substring ( lookup . indexOf ( "-" ) + 1 , lookup . lastIndexOf ( "-" ) ) ; String size = lookup . substring ( lookup . lastIndexOf ( "-" ) + 1 , lookup . length ( ) ) ; if ( style . equals ( "bolditalic" ) ) { typeface = Typeface . BOLD_ITALIC ; } else if ( style . equals ( "italic" ) ) { typeface = Typeface . ITALIC ; } else if ( style . equals ( "bold" ) ) { typeface = Typeface . BOLD ; } Paint font = new CodenameOneTextPaint ( Typeface . create ( familyName , typeface ) ) ; font . setAntiAlias ( true ) ; font . setTextSize ( Integer . parseInt ( size ) ) ; return new NativeFont ( 0 , 0 , 0 , font ) ; } catch ( Exception err ) { return null ; } }
target:  Loads a native font based on a lookup for a font name and attributes. Font lookup values can be separated by commas and thus allow fallback if the primary font isn't supported by the platform.