question: public void addC3Link ( Entity e ) { if ( e . getPosition ( ) == null ) { return ; } if ( e . hasC3i ( ) ) { for ( Entity fe : game . getEntitiesVector ( ) ) { if ( fe . getPosition ( ) == null ) { return ; } if ( e . onSameC3NetworkAs ( fe ) && ! fe . equals ( e ) && ! ComputeECM . isAffectedByECM ( e , e . getPosition ( ) , fe . getPosition ( ) ) ) { c3Sprites . add ( new C3Sprite ( this , e , fe ) ) ; } } } else if ( e . hasActiveNovaCEWS ( ) ) { for ( Entity fe : game . getEntitiesVector ( ) ) { if ( fe . getPosition ( ) == null ) { return ; } ECMInfo ecmInfo = ComputeECM . getECMEffects ( e , e . getPosition ( ) , fe . getPosition ( ) , true , null ) ; if ( e . onSameC3NetworkAs ( fe ) && ! fe . equals ( e ) && ( ecmInfo != null ) && ! ecmInfo . isNovaECM ( ) ) { c3Sprites . add ( new C3Sprite ( this , e , fe ) ) ; } } } else if ( e . getC3Master ( ) != null ) { Entity eMaster = e . getC3Master ( ) ; if ( eMaster . getPosition ( ) == null ) { return ; } boolean blocked = false ; if ( e . hasBoostedC3 ( ) && eMaster . hasBoostedC3 ( ) ) { blocked = ComputeECM . isAffectedByAngelECM ( e , e . getPosition ( ) , eMaster . getPosition ( ) ) || ComputeECM . isAffectedByAngelECM ( eMaster , eMaster . getPosition ( ) , eMaster . getPosition ( ) ) ; } else { blocked = ComputeECM . isAffectedByECM ( e , e . getPosition ( ) , eMaster . getPosition ( ) ) || ComputeECM . isAffectedByECM ( eMaster , eMaster . getPosition ( ) , eMaster . getPosition ( ) ) ; } if ( ! blocked ) { c3Sprites . add ( new C3Sprite ( this , e , e . getC3Master ( ) ) ) ; } } }
target:  Adds a c3 line to the sprite list.