question: public static final void drawCircleFromStartToEnd ( GL2 gl , double sx , double sy , double ex , double ey , boolean points , boolean line ) { double w = Math . abs ( sx - ex ) ; double h = Math . abs ( sy - ey ) ; RenderUtilities . drawCircleFromTopLeft ( gl , sx , sy , w , h , points , line ) ; }
target:  Draws an outline of the given circle starting from the top left and ending at the bottom right. <p/> This method will use the minimum of the width and height for the diameter of the circle.  The width and height are computed from the start and end positions. <p/> This method is useful for drawing a circle within a bounding box.