question: public String switchStagePath ( ) { return "M " + RelCoordinates . getRelCoords ( 3040 , 72 ) + " L " + RelCoordinates . getRelCoords ( 3040 , 72 , 3040 , 200 ) + RelCoordinates . getRelCoords ( 3040 , 200 , 3392 , 200 ) + RelCoordinates . getRelCoords ( 3392 , 200 , 3392 , 224 ) + RelCoordinates . getRelCoords ( 3392 , 224 , 2480 , 224 ) + RelCoordinates . getRelCoords ( 2480 , 224 , 2480 , 136 ) + RelCoordinates . getRelCoords ( 2480 , 136 , 2496 , 136 ) + RelCoordinates . getRelCoords ( 2496 , 136 , 2496 , 152 ) + RelCoordinates . getRelCoords ( 2496 , 152 , 2512 , 152 ) + RelCoordinates . getRelCoords ( 2512 , 152 , 2512 , 168 ) + RelCoordinates . getRelCoords ( 2512 , 168 , 2528 , 168 ) + RelCoordinates . getRelCoords ( 2528 , 168 , 2528 , 184 ) + RelCoordinates . getRelCoords ( 2528 , 184 , 2544 , 184 ) + RelCoordinates . getRelCoords ( 2544 , 184 , 2544 , 200 ) + RelCoordinates . getRelCoords ( 2544 , 200 , 2610 , 200 ) + RelCoordinates . getRelCoords ( 2610 , 200 , 2610 , 190 ) + RelCoordinates . getRelCoords ( 2610 , 190 , 2608 , 181 ) + RelCoordinates . getRelCoords ( 2608 , 181 , 2608 , 168 ) + RelCoordinates . getRelCoords ( 2608 , 181 , 2608 , 168 ) + RelCoordinates . getRelCoords ( 2608 , 168 , 2641 , 168 ) + RelCoordinates . getRelCoords ( 2641 , 168 , 2641 , 183 ) + RelCoordinates . getRelCoords ( 2641 , 183 , 2638 , 183 ) + RelCoordinates . getRelCoords ( 2638 , 183 , 2638 , 200 ) + RelCoordinates . getRelCoords ( 2638 , 200 , 2866 , 200 ) + RelCoordinates . getRelCoords ( 2866 , 200 , 2866 , 190 ) + RelCoordinates . getRelCoords ( 2866 , 190 , 2864 , 181 ) + RelCoordinates . getRelCoords ( 2864 , 181 , 2864 , 168 ) + RelCoordinates . getRelCoords ( 2864 , 168 , 2896 , 168 ) + RelCoordinates . getRelCoords ( 2896 , 168 , 2896 , 181 ) + RelCoordinates . getRelCoords ( 2896 , 181 , 2894 , 187 ) + RelCoordinates . getRelCoords ( 2894 , 187 , 2894 , 200 ) + RelCoordinates . getRelCoords ( 2894 , 200 , 2896 , 200 ) + RelCoordinates . getRelCoords ( 2896 , 200 , 2896 , 184 ) + RelCoordinates . getRelCoords ( 2896 , 184 , 2912 , 184 ) + RelCoordinates . getRelCoords ( 2912 , 184 , 2912 , 168 ) + RelCoordinates . getRelCoords ( 2912 , 168 , 2928 , 168 ) + RelCoordinates . getRelCoords ( 2928 , 168 , 2928 , 152 ) + RelCoordinates . getRelCoords ( 2928 , 152 , 2944 , 152 ) + RelCoordinates . getRelCoords ( 2944 , 152 , 2944 , 136 ) + RelCoordinates . getRelCoords ( 2944 , 136 , 2960 , 136 ) + RelCoordinates . getRelCoords ( 2960 , 136 , 2960 , 120 ) + RelCoordinates . getRelCoords ( 2960 , 120 , 2976 , 120 ) + RelCoordinates . getRelCoords ( 2976 , 120 , 2976 , 104 ) + RelCoordinates . getRelCoords ( 2976 , 104 , 2992 , 104 ) + RelCoordinates . getRelCoords ( 2992 , 104 , 2992 , 88 ) + RelCoordinates . getRelCoords ( 2992 , 88 , 3008 , 88 ) + RelCoordinates . getRelCoords ( 3008 , 88 , 3008 , 72 ) + RelCoordinates . getRelCoords ( 3008 , 72 , 3040 , 72 ) + " Z" ; }
target:  To switch stage style after flag has been destroyed. So that player doesn't collide with flag base-block while going into castle. Only Stage Zone 4 data is changed. All other zones remain same.