question: protected boolean isItemBoundToOtherPlayer ( final Player player , final RPObject object ) { if ( object instanceof Item ) { final Item item = ( Item ) object ; if ( item . isBound ( ) && ! player . isBoundTo ( item ) ) { player . sendPrivateText ( "This " + item . getName ( ) + " is a special reward for " + item . getBoundTo ( ) + ". You do not deserve to use it." ) ; return true ; } } return false ; }
target:  Make sure nobody uses items bound to someone else.