question: public void endDrawing ( GL10 gl ) { gl . glDisable ( GL10 . GL_ALPHA_TEST ) ; gl . glMatrixMode ( GL10 . GL_PROJECTION ) ; gl . glPopMatrix ( ) ; gl . glMatrixMode ( GL10 . GL_MODELVIEW ) ; gl . glPopMatrix ( ) ; gl . glDisable ( GL10 . GL_TEXTURE_2D ) ; gl . glColor4x ( FixedPoint . ONE , FixedPoint . ONE , FixedPoint . ONE , FixedPoint . ONE ) ; }
target:  Ends the drawing and restores the OpenGL state.