question: public Shape inverseTransform ( Shape shape ) { float [ ] coords = new float [ 6 ] ; GeneralPath path = new GeneralPath ( GeneralPath . WIND_EVEN_ODD ) ; PathIterator pi = shape . getPathIterator ( getInverseRotationTransform ( ) ) ; while ( ! pi . isDone ( ) ) { int type = pi . currentSegment ( coords ) ; if ( type == PathIterator . SEG_MOVETO ) { path . moveTo ( coords [ 0 ] , coords [ 1 ] ) ; } else if ( type == PathIterator . SEG_LINETO ) { path . lineTo ( coords [ 0 ] , coords [ 1 ] ) ; } else if ( type == PathIterator . SEG_CLOSE ) { path . closePath ( ) ; } else { if ( type == PathIterator . SEG_QUADTO ) { path . quadTo ( coords [ 0 ] , coords [ 1 ] , coords [ 2 ] , coords [ 3 ] ) ; } else if ( type == PathIterator . SEG_CUBICTO ) { path . curveTo ( coords [ 0 ] , coords [ 1 ] , coords [ 2 ] , coords [ 3 ] , coords [ 4 ] , coords [ 5 ] ) ; } } pi . next ( ) ; } return path ; }
target:  Returns a transformed version of the Shape, unrotated into the projected pixel space of the layer OMGraphics.