question: @ Override protected void buildSprites ( Food entity , final Map < Object , Sprite > map ) { final SpriteStore store = SpriteStore . get ( ) ; ZoneInfo info = ZoneInfo . get ( ) ; final Sprite tiles = store . getModifiedSprite ( translate ( entity . getType ( ) ) , info . getZoneColor ( ) , info . getColorMethod ( ) ) ; final int theight = tiles . getHeight ( ) ; int i = 0 ; for ( int y = 0 ; y < theight ; y += IGameScreen . SIZE_UNIT_PIXELS ) { map . put ( Integer . valueOf ( i ++ ) , store . getTile ( tiles , 0 , y , IGameScreen . SIZE_UNIT_PIXELS , IGameScreen . SIZE_UNIT_PIXELS ) ) ; } }
target:  Populate named state sprites.