question: private int recalculate ( String method , WeaponTypeWrapper weapon , int attackSpeed , int time ) { int finalTime = 0 ; TreeMap < WeaponType , float [ ] > list = new TreeMap < WeaponType , float [ ] > ( ) ; float dagger [ ] = { 600f , 1200f } ; list . put ( WeaponType . DAGGER_1H , dagger ) ; float mace [ ] = { 750f , 1500f } ; list . put ( WeaponType . MACE_1H , mace ) ; list . put ( WeaponType . GUN_1H , mace ) ; list . put ( WeaponType . TOOLHOE_1H , mace ) ; float sword1h [ ] = { 700f , 1400f } ; list . put ( WeaponType . SWORD_1H , sword1h ) ; float bookorb [ ] = { 1100f , 2200f } ; list . put ( WeaponType . BOOK_2H , bookorb ) ; list . put ( WeaponType . ORB_2H , bookorb ) ; float polearm [ ] = { 1400f , 2800f } ; list . put ( WeaponType . POLEARM_2H , polearm ) ; list . put ( WeaponType . TOOLPICK_2H , polearm ) ; list . put ( WeaponType . TOOLROD_2H , polearm ) ; list . put ( WeaponType . CANNON_2H , polearm ) ; list . put ( WeaponType . GUN_2H , polearm ) ; list . put ( WeaponType . KEYBLADE_2H , polearm ) ; list . put ( WeaponType . KEYHAMMER_2H , polearm ) ; float staff [ ] = { 1000f , 2000f } ; list . put ( WeaponType . STAFF_2H , staff ) ; list . put ( WeaponType . HARP_2H , staff ) ; float swordbow [ ] = { 1200f , 2400f } ; list . put ( WeaponType . SWORD_2H , swordbow ) ; list . put ( WeaponType . BOW , swordbow ) ; float speed = 0 ; if ( method . equalsIgnoreCase ( "base" ) ) { speed = list . get ( weapon . getMainHand ( ) ) [ 1 ] ; if ( weapon . getOffHand ( ) != null ) { speed += ( list . get ( weapon . getOffHand ( ) ) [ 1 ] * 0.25 ) ; } } else if ( method . equalsIgnoreCase ( "cap" ) ) { speed = list . get ( weapon . getMainHand ( ) ) [ 0 ] ; if ( weapon . getOffHand ( ) != null ) { speed += ( list . get ( weapon . getOffHand ( ) ) [ 0 ] * 0.25 ) ; } } else { try { speed = Float . parseFloat ( method ) ; } catch ( Exception e ) { } } finalTime = Math . round ( ( float ) time / ( float ) attackSpeed * speed ) ; return finalTime ; }
target:  method used to recalculate time to base, cap or given attackspeed