question: @ EventHandler ( priority = EventPriority . MONITOR , ignoreCancelled = true ) public void onPlayerDeath ( PlayerDeathEvent event ) { Player player = event . getEntity ( ) ; Match match = Cardinal . getMatch ( player ) ; List < Core > cores = getCores ( match ) ; if ( match == null || ! match . hasPlayer ( player ) || cores . size ( ) == 0 ) { return ; } cores . forEach ( null ) ; }
target:  Removes the player from the list of players who have touched the core during their previous life.