question: private synchronized void manageMenu ( ) { if ( ( game != null ) || ( hasBoard && ( null == client ) ) ) { fileGameNew . setEnabled ( false ) ; fileGameOpen . setEnabled ( false ) ; fileGameScenario . setEnabled ( false ) ; fileGameConnectBot . setEnabled ( false ) ; fileGameConnect . setEnabled ( false ) ; replacePlayer . setEnabled ( false ) ; if ( ( phase != IGame . Phase . PHASE_UNKNOWN ) && ( phase != IGame . Phase . PHASE_LOUNGE ) && ( phase != IGame . Phase . PHASE_SELECTION ) && ( phase != IGame . Phase . PHASE_EXCHANGE ) && ( phase != IGame . Phase . PHASE_VICTORY ) && ( phase != IGame . Phase . PHASE_STARTING_SCENARIO ) ) { fileGameSave . setEnabled ( true ) ; fileGameSaveServer . setEnabled ( true ) ; replacePlayer . setEnabled ( true ) ; } else { fileGameSave . setEnabled ( false ) ; fileGameSaveServer . setEnabled ( false ) ; replacePlayer . setEnabled ( false ) ; } } else { fileGameNew . setEnabled ( true ) ; fileGameOpen . setEnabled ( true ) ; fileGameSave . setEnabled ( false ) ; fileGameSaveServer . setEnabled ( false ) ; fileGameScenario . setEnabled ( true ) ; fileGameConnectBot . setEnabled ( true ) ; fileGameConnect . setEnabled ( true ) ; replacePlayer . setEnabled ( true ) ; } if ( game != null ) { viewGameOptions . setEnabled ( true ) ; viewPlayerSettings . setEnabled ( true ) ; } else { viewGameOptions . setEnabled ( false ) ; viewPlayerSettings . setEnabled ( false ) ; } filePrint . setEnabled ( false ) ; if ( client != null ) { fileBoardNew . setEnabled ( false ) ; fileBoardOpen . setEnabled ( false ) ; fileBoardSave . setEnabled ( false ) ; fileBoardSaveAs . setEnabled ( false ) ; fileBoardSaveAsImage . setEnabled ( false ) ; } else { fileBoardNew . setEnabled ( true ) ; fileBoardOpen . setEnabled ( true ) ; fileBoardSave . setEnabled ( false ) ; fileBoardSaveAs . setEnabled ( false ) ; fileBoardSaveAsImage . setEnabled ( false ) ; } if ( hasBoard ) { fileBoardSave . setEnabled ( true ) ; fileBoardSaveAs . setEnabled ( true ) ; fileBoardSaveAsImage . setEnabled ( true ) ; viewMiniMap . setEnabled ( true ) ; viewZoomIn . setEnabled ( true ) ; viewZoomOut . setEnabled ( true ) ; } else { fileBoardSave . setEnabled ( false ) ; fileBoardSaveAs . setEnabled ( false ) ; fileBoardSaveAsImage . setEnabled ( false ) ; viewMiniMap . setEnabled ( false ) ; viewZoomIn . setEnabled ( false ) ; viewZoomOut . setEnabled ( false ) ; } if ( hasUnitList ) { fileUnitsOpen . setEnabled ( phase == IGame . Phase . PHASE_LOUNGE ) ; fileUnitsClear . setEnabled ( phase == IGame . Phase . PHASE_LOUNGE ) ; } else { fileUnitsOpen . setEnabled ( phase == IGame . Phase . PHASE_LOUNGE ) ; fileUnitsClear . setEnabled ( false ) ; } fileUnitsReinforce . setEnabled ( phase != IGame . Phase . PHASE_LOUNGE ) ; fileUnitsReinforceRAT . setEnabled ( phase != IGame . Phase . PHASE_LOUNGE ) ; if ( entity != null ) { viewMekDisplay . setEnabled ( true ) ; } else { viewMekDisplay . setEnabled ( false ) ; } if ( ( client == null ) && hasBoard ) { viewLOSSetting . setEnabled ( false ) ; viewUnitOverview . setEnabled ( false ) ; viewPlayerList . setEnabled ( false ) ; } else if ( ( phase == IGame . Phase . PHASE_SET_ARTYAUTOHITHEXES ) || ( phase == IGame . Phase . PHASE_DEPLOY_MINEFIELDS ) || ( phase == IGame . Phase . PHASE_MOVEMENT ) || ( phase == IGame . Phase . PHASE_FIRING ) || ( phase == IGame . Phase . PHASE_PHYSICAL ) || ( phase == IGame . Phase . PHASE_OFFBOARD ) || ( phase == IGame . Phase . PHASE_TARGETING ) || ( phase == IGame . Phase . PHASE_DEPLOYMENT ) ) { viewLOSSetting . setEnabled ( true ) ; viewMiniMap . setEnabled ( true ) ; viewZoomIn . setEnabled ( true ) ; viewZoomOut . setEnabled ( true ) ; viewUnitOverview . setEnabled ( true ) ; viewPlayerList . setEnabled ( true ) ; } else { viewLOSSetting . setEnabled ( false ) ; viewMiniMap . setEnabled ( false ) ; viewZoomIn . setEnabled ( false ) ; viewZoomOut . setEnabled ( false ) ; viewUnitOverview . setEnabled ( false ) ; viewPlayerList . setEnabled ( false ) ; } if ( ( phase == IGame . Phase . PHASE_INITIATIVE ) || ( phase == IGame . Phase . PHASE_MOVEMENT ) || ( phase == IGame . Phase . PHASE_FIRING ) || ( phase == IGame . Phase . PHASE_PHYSICAL ) || ( phase == IGame . Phase . PHASE_OFFBOARD ) || ( phase == IGame . Phase . PHASE_TARGETING ) || ( phase == IGame . Phase . PHASE_END ) || ( phase == IGame . Phase . PHASE_DEPLOYMENT ) ) { viewRoundReport . setEnabled ( true ) ; } else { viewRoundReport . setEnabled ( false ) ; } viewClientSettings . setEnabled ( true ) ; if ( ( phase != IGame . Phase . PHASE_FIRING ) || ( entity == null ) ) { fireCancel . setEnabled ( false ) ; } else { fireCancel . setEnabled ( true ) ; } updateSaveWeaponOrderMenuItem ( ) ; }
target:  A helper function that will manage the enabled states of the items in this menu, based upon the object's current state.