question: public void processGameEvent ( GameEvent event ) { if ( gameListeners == null ) { gameListeners = new Vector < GameListener > ( ) ; } for ( Enumeration < GameListener > e = gameListeners . elements ( ) ; e . hasMoreElements ( ) ; ) { event . fireEvent ( e . nextElement ( ) ) ; } }
target:  Processes game events occurring on this connection by dispatching them to any registered GameListener objects.