question: public void createBuffer ( BufferInfo bufferInfo , BufferType type , Buffer buffer , int target , int usage ) { int byteSize = FLOAT_SIZE_BYTES ; if ( type == BufferType . SHORT_BUFFER ) byteSize = SHORT_SIZE_BYTES ; else if ( type == BufferType . BYTE_BUFFER ) byteSize = BYTE_SIZE_BYTES ; else if ( type == BufferType . INT_BUFFER ) byteSize = INT_SIZE_BYTES ; bufferInfo . byteSize = byteSize ; int buff [ ] = new int [ 1 ] ; GLES20 . glGenBuffers ( 1 , buff , 0 ) ; int handle = buff [ 0 ] ; if ( buffer != null ) { buffer . rewind ( ) ; GLES20 . glBindBuffer ( target , handle ) ; GLES20 . glBufferData ( target , buffer . capacity ( ) * byteSize , buffer , usage ) ; GLES20 . glBindBuffer ( target , 0 ) ; } bufferInfo . buffer = buffer ; bufferInfo . bufferHandle = handle ; bufferInfo . bufferType = type ; bufferInfo . target = target ; bufferInfo . usage = usage ; }
target:  Creates a buffer and uploads it to the GPU.