question: public void generate ( final ICubePrimer cube , int cubeX , int cubeY , int cubeZ ) { generateNoiseArrays ( cubeX , cubeY , cubeZ ) ; generateTerrainArray ( cube , cubeX , cubeY , cubeZ ) ; generateTerrain ( cube , this . rawDensity , cubeX , cubeY , cubeZ ) ; }
target:  Generate the cube as the specified location