question: public static void disposeGraphicsConfig ( long pConfigInfo ) { D3DRenderQueue rq = getInstance ( ) ; rq . lock ( ) ; try { RenderBuffer buf = rq . getBuffer ( ) ; rq . ensureCapacityAndAlignment ( 12 , 4 ) ; buf . putInt ( DISPOSE_CONFIG ) ; buf . putLong ( pConfigInfo ) ; rq . flushNow ( ) ; } finally { rq . unlock ( ) ; } }
target:  Disposes the native memory associated with the given native graphics config info pointer on the single queue flushing thread.