question: public int recurseInteractionFrames ( Graphics2D g2 , Vector < Integer > interactionframes , HashMap < String , String > interactionframesText , int pos , int recursionLevel ) { int pos1 = interactionframes . elementAt ( pos ) ; int posX ; while ( pos < interactionframes . size ( ) && ( posX = interactionframes . elementAt ( pos ) ) > 0 ) { pos1 = posX ; pos ++ ; pos = recurseInteractionFrames ( g2 , interactionframes , interactionframesText , pos , recursionLevel + 1 ) ; if ( pos1 <= 0 ) { return pos ; } int pos2 = interactionframes . elementAt ( pos ) * - 1 ; drawInteractionFrame ( g2 , pos1 , pos2 , recursionLevel , interactionframesText . get ( "" + pos1 ) ) ; pos ++ ; } return pos ; }
target:  Recusion level step of interactionframes ie: iframe{ iframe{ } iframe{ } }