question: public static boolean loadTextures ( int level ) { if ( ui_digit == null && level > ResourceLevel . BOOTLOADER ) { ui_digit = TextTexture . generate ( TextTexture . TextId . DIGITS ) ; allTextures . add ( ui_digit ) ; } Renderer . enableTexture ( ) ; boolean allLoaded = true ; for ( int i = 0 ; i < allTextures . size ( ) ; i ++ ) { Texture tex = allTextures . get ( i ) ; if ( tex . level <= level && ! tex . isLoaded ) { tex . load ( ) ; allLoaded = false ; } } return allLoaded ; }
target:  Loads all the textures.