question: public Square ( ) { ByteBuffer bb = ByteBuffer . allocateDirect ( squareCoords . length * 4 ) ; bb . order ( ByteOrder . nativeOrder ( ) ) ; vertexBuffer = bb . asFloatBuffer ( ) ; vertexBuffer . put ( squareCoords ) ; vertexBuffer . position ( 0 ) ; ByteBuffer dlb = ByteBuffer . allocateDirect ( drawOrder . length * 2 ) ; dlb . order ( ByteOrder . nativeOrder ( ) ) ; drawListBuffer = dlb . asShortBuffer ( ) ; drawListBuffer . put ( drawOrder ) ; drawListBuffer . position ( 0 ) ; }
target:  Sets up the drawing object data for use in an OpenGL ES context.