question: public void addModel ( String file , Class modelFormat ) { ModelPoolEntry entry = ModelPool . addFile ( file , modelFormat , transformGroup , textureGroup ) ; if ( entry == null ) return ; PositionTextureVertex [ ] verts = Arrays . copyOf ( entry . vertices , entry . vertices . length ) ; TexturedPolygon [ ] poly = Arrays . copyOf ( entry . faces , entry . faces . length ) ; if ( flip ) { for ( TexturedPolygon face : faces ) { face . flipFace ( ) ; } } copyTo ( verts , poly , false ) ; }
target:  Adds model format support. Model files use the entire texture file.