question: private void renderBody ( GL2 gl , SandboxBody body ) { RenderUtilities . pushTransform ( gl ) ; RenderUtilities . applyTransform ( gl , body . getTransform ( ) ) ; if ( body . getFixtureCount ( ) > 1 ) { if ( Preferences . isBodyStenciled ( ) ) { body . stencil ( gl ) ; } else { body . render ( gl ) ; } } else { body . render ( gl ) ; } if ( Preferences . isBodyNormalEnabled ( ) ) { body . renderNormals ( gl ) ; } if ( Preferences . isBodyRotationDiscEnabled ( ) ) { body . renderRotationDisc ( gl ) ; } if ( Preferences . isBodyCenterEnabled ( ) ) { body . renderCenter ( gl ) ; } RenderUtilities . popTransform ( gl ) ; if ( Preferences . isBodyVelocityEnabled ( ) ) { body . renderVelocity ( gl ) ; } }
target:  Renders a body and related state normally.