question: private void generalInformationDialogs ( ) { final SpeakerNPC npc = npcs . get ( "Nishiya" ) ; npc . add ( ConversationStates . ATTENDING , "Sato" , null , ConversationStates . ATTENDING , "Sato is the sheep buyer of Semos city. " + "You will find him if you follow the path to the east." , null ) ; npc . add ( ConversationStates . QUEST_OFFERED , "Sato" , null , ConversationStates . QUEST_OFFERED , "Sato is the sheep buyer of Semos city. " + "You will find him if you follow the path to the east." , null ) ; List < String > berryStrings = new ArrayList < String > ( ) ; berryStrings . add ( "red berries" ) ; berryStrings . add ( "berries" ) ; berryStrings . add ( "sheepfood" ) ; berryStrings . add ( "sheep food" ) ; npc . addReply ( berryStrings , "Sheep like to eat the red berries from the aeryberry bushes." ) ; npc . addReply ( "sheep" , "I sell fluffy sheep, it's my #job." ) ; }
target:  General information for the player related to the quest.