question: public static void fireTriggers ( final HashSet < TriggerAttachment > triggersToBeFired , final HashMap < ICondition , Boolean > testedConditionsSoFar , final IDelegateBridge aBridge , final String beforeOrAfter , final String stepName , final boolean useUses , final boolean testUses , final boolean testChance , final boolean testWhen ) { final HashSet < TriggerAttachment > triggersToFire = new HashSet < > ( ) ; for ( final TriggerAttachment t : triggersToBeFired ) { if ( testChance && ! t . testChance ( aBridge ) ) { continue ; } triggersToFire . add ( t ) ; } triggerNotifications ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerPlayerPropertyChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerRelationshipTypePropertyChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerTerritoryPropertyChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerTerritoryEffectPropertyChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerUnitPropertyChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerRelationshipChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerAvailableTechChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerTechChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerProductionChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerProductionFrontierEditChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerSupportChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerChangeOwnership ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerUnitRemoval ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerPurchase ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerUnitPlacement ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerResourceChange ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerActivateTriggerOther ( testedConditionsSoFar , triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; triggerVictory ( triggersToFire , aBridge , beforeOrAfter , stepName , useUses , testUses , false , testWhen ) ; if ( useUses ) { setUsesForWhenTriggers ( triggersToFire , aBridge , useUses ) ; } }
target:  This will fire all triggers, and it will not test to see if they are satisfied or not first. Please use collectAndFireTriggers instead of using this directly. To see if they are satisfied, first create the list of triggers using Matches + TriggerAttachment.getTriggers. Then test the triggers using RulesAttachment.getAllConditionsRecursive, and RulesAttachment.testAllConditions