question: public void clientLeftGame ( ) { if ( ! SwingUtilities . isEventDispatchThread ( ) ) { SwingAction . invokeAndWait ( null ) ; return ; } ThreadUtil . sleep ( 100 ) ; m_gameSelectorModel . loadDefaultGame ( this ) ; m_setupPanelModel . showSelectType ( ) ; setVisible ( true ) ; }
target:  After the game has been left, call this.