question: void calculateUtility ( PhysicalInfo physicalInfo ) { if ( physicalInfo . getProbabilityToHit ( ) <= 0.0 ) { physicalInfo . setUtility ( - 10000 ) ; return ; } double utility = DAMAGE_UTILITY * physicalInfo . getExpectedDamage ( ) ; utility += CRITICAL_UTILITY * physicalInfo . getExpectedCriticals ( ) ; utility += KILL_UTILITY * physicalInfo . getKillProbability ( ) ; utility *= calcTargetPotentialDamageMultiplier ( physicalInfo . getTarget ( ) ) ; utility -= ( physicalInfo . getTarget ( ) instanceof MechWarrior ) ? EJECTED_PILOT_DISUTILITY : 0 ; utility += calcCommandUtility ( physicalInfo . getTarget ( ) ) ; utility += calcStrategicBuildingTargetUtility ( physicalInfo . getTarget ( ) ) ; utility += calcPriorityUnitTargetUtility ( physicalInfo . getTarget ( ) ) ; utility -= calcCivilianTargetDisutility ( physicalInfo . getTarget ( ) ) ; physicalInfo . setUtility ( utility ) ; }
target:  calculates the 'utility' of a physical action.