question: private static float determineEnemyBlitzStrength ( final Territory blitzHere , final List < Route > blitzTerrRoutes , final List < Territory > blockTerr , final GameData data , final PlayerID ePlayer ) { final HashSet < Integer > ignore = new HashSet < > ( ) ; ignore . add ( 1 ) ; final CompositeMatch < Unit > blitzUnit = new CompositeMatchAnd < > ( Matches . unitIsOwnedBy ( ePlayer ) , Matches . UnitCanBlitz , Matches . UnitCanMove ) ; final CompositeMatch < Territory > validBlitzRoute = new CompositeMatchAnd < > ( Matches . territoryHasNoEnemyUnits ( ePlayer , data ) , Matches . TerritoryIsNotImpassableToLandUnits ( ePlayer , data ) ) ; final List < Route > routes = new ArrayList < > ( ) ; final List < Unit > blitzUnits = findAttackers ( blitzHere , 2 , ignore , ePlayer , data , blitzUnit , validBlitzRoute , blockTerr , routes , false ) ; for ( final Route r : routes ) { if ( r . numberOfSteps ( ) == 2 ) { blitzTerrRoutes . add ( r ) ; } } return strength ( blitzUnits , true , false , true ) ; }
target:  Determine the enemy potential for blitzing a territory - all enemies are combined