question: private static void useMissile ( Player player ) { StackableItem projectilesItem = null ; if ( player . getRangeWeapon ( ) != null ) { projectilesItem = player . getAmmunition ( ) ; } if ( projectilesItem == null ) { projectilesItem = player . getMissileIfNotHoldingOtherWeapon ( ) ; } if ( projectilesItem != null ) { projectilesItem . removeOne ( ) ; } }
target:  Remove an used up missile from an attacking player.