question: private void findClub ( ) { if ( ce ( ) == null ) { return ; } String title = Messages . getString ( "FiringDisplay.FindClubDialog.title" ) ; String body = Messages . getString ( "FiringDisplay.FindClubDialog.message" ) ; if ( ! clientgui . doYesNoDialog ( title , body ) ) { return ; } attacks . removeAllElements ( ) ; attacks . addElement ( new FindClubAction ( cen ) ) ; ready ( ) ; }
target:  The entity spends the rest of its turn finding a club