question: private void initEvents ( ) { setSelectionSounds ( play , hScore , credits , quit , quitY , quitN ) ; play . setOnAction ( null ) ; hScore . setOnAction ( null ) ; credits . setOnAction ( null ) ; quit . setOnAction ( null ) ; quitY . setOnAction ( null ) ; quitN . setOnAction ( null ) ; scene . setOnKeyPressed ( null ) ; scene . setOnKeyReleased ( null ) ; }
target:  Initializes key and action event of game.<br> Also defines player controls.