question: public SecretBlock ( Mario player , Group parent , int stageZone , float xPos , float yPos , float yoloWidth , Image ... hitState ) { super ( BLOCK_COLLISION_DATA , xPos , yPos , 0 , 0 , ( Image ) null ) ; this . hitState = hitState [ 0 ] ; yoloView = new ImageView ( hitState [ 1 ] ) ; yoloView . setFitWidth ( yoloWidth ) ; this . parent = parent ; zone = stageZone ; }
target:  Constructs a single SecretBlock (tile which generates one-ups in original game, but "YOLO" image in this game).