He may have escaped from Aurora once before, but he couldn't let matters rest there. Maybe he's worried about Mary, who pretends she doesn't know him, asks for his help, and then disappears. But even without that, it seems like the protagonist of Aurora 2 has got this mystery under his skin, and he won't stop until he finds out just who Aurora is... and stops her. Steel your courage and ready your cursor for a creepy point-and-click game from the team at Pastel Games.
Click around with your mouse and pick up and use inventory items from the bottom of your screen to chase after this seemingly mundane dance hall poster girl who appears to have some seriously warped powers over space, time, and maybe even the weather. The game is divided into chapters which only end once you've done everything the story wants you to.
Analysis: Aurora 2 differs a bit from its predecessor. While the horror/Western/mystery theme continues, the game moves into more of an visual novel direction, with a strict linearity enforced in early scenes. Players who enjoy point and click games chiefly for the challenge will likely chafe at being placed on rails in this way. Later "chapters" open up a bit more, but dividing the game into chapters at all reflects the artistic decision to force you to get some parts of the story before others. It's better to go into it with the attitude that it's a visual novel with point and click elements.
The game expands a little bit on the Aurora mythos, but mostly in the form of raising more questions, not answering the mysteries already raised in the previous game, and while the ending is less abrupt, it's even more of a cliffhanger this time around. The horror rises a little more to the fore with visions (flashbacks? hallucinations? an alternate reality?) showing a much darker side of the current environment, but these are never done as jump scares. Middle games in a series like this are always tough to pull off, but this one lays the groundwork for what could be a seriously cool conclusion.