Tactical Fleet Simulator (TFS) is a total overhaul that completely redefines the Homeworld experience. TFS aims to transform Homeworld2 into a tactics-oriented combat simulator by enhancing the tactical aspect of the game through the inclusion of new content and revamping the entire pace of combat to simulate a more immersing and adrenaline-soaked experience. Recurring themes are quasi-modern (circa 20th century) air and naval doctrines modified for three-dimensional movement complete with a proper unit classification system. Grand strategy plays a significant role, but the emphasis is placed on battlefield adaptability simulated by a large amount of available assets - some of which have similar roles but are only applicable under specific circumstances. Combined arms is the name of the game: there are no individual "super" powered units. Even the strongest ships will be taken down in short order if not managed correctly and utilized in conjunction with other assets.
Two updates for TFS v2.8 are planned, the first of which will involve polishing and the implementation of new ship HODs. The second update will focus on improving the single-player experience. These updates...Jul 20, 2013 News
Announcing TFS v2.8.3 Updates: Campaign Fixes and Further RefinementsFeb 27, 2013 News
Official Tactical Fleet Simulator (TFS) Lobby in Tunngle VPN ClientMay 18, 2012 News
Tactical Fleet Simulator (TFS) was designed to be played against human opponents in online game matches.Aug 19, 2011 News
Introducing two new races for TFS: The Neo-Taiidani Imperial State and the Caylian FederationOct 17, 2009 News