Why cant Bethesda make their games have fun combat like this?

wowza what game is that!!

Where's the fun combat? Did you select the wrong file OP?

Why, it's Dark Messiah of Might &amp; Magic, developed by Arkane Studios and published by Ubisoft!

Bethesda actually focuses on thinking and tactics to their combat, not whatever the fuck you just posted. Reminds me of those cyberpunk gifs

because dark messiah is a linear physics-heavy action game and elder scrolls is an open world sandbox game

they're not comparable in any way besides perspective, you might as well ask why dishonored didn't copy CoD

>>635184918 (OP)

Why are you singling out Bethesda? Why don't you get a life you fucking loser!

>>635184918 (OP)

The enemies in this game take a retarded amount of damage and have completely desynchronized swing animations so you can't even interrupt them.

Physics heavy open world sandbox games predate Skyrim.

red faction guerilla has even less in common

what?

bethesda game studios?

wave damage stick and chug potion in inventory screen bethesda? broke on purpose chim bugthesda?

most of the melee mechanics and other stuff could have been added just fine. I would enjoy kicking even if it's not OP.

Look I dont want every one of their titles to be some meme or fast-paced combat like DMC or Bayonetta but they have had over twenty years to improve or make their combat feel satisfying. So far they are unable to do this, Starfield looks and plays like a crappy mod for Fallout 4 and each TES title loses more mechanics and makes magic unsatisfying.

It doesn't have RPG elements or dungeons but it proves on a technical level that Bethesda has no excuse at all.

Breath of the Wild further btfo's Bethesda.

>physics-heavy action game

They put physics into oblivion you bump into a table and all the shit spazzes out and flies everywhere. The shivering isles even had a quest that was "wreck this guy's house and scatter shit everywhere".

Maybe because this was 15-years-ago-tech but you can make just about anything "open world". And calling Dark Messiah "linear" is a little technically correct but it had decently wide maps with exploration, secrets, shortcuts.

I would like to see Arkane try something open world but most of their titles are solid at whatever genre they ape, dungeon, thief, system shocker.

2/2

>oblivion never had physics

they had barrels rolling down stuff in dungeons damaging shitter mobs, they also had floors that would mash you in the elven dungeons and such. Morrowind had some state-based magical traps but comparing that is unfair. Skyrim did away with most all of that except for the silly spike wall flingers in the draugr caves. And of course it was all janky. You play an elder scrolls game to see the scenery and listeon to the voice actors.

Anon literally none of these games have anything in common. Just because Total War has a billion NPCs on screen at once doesn't mean every 3D game can have a billion NPCs on screen at once. Just because Minecraft's open world is infinite doesn't mean every open world game can or should be infinite. Just because ARMA autistically simulates bullet drop and every other firearm-related factor doesn't mean every FPS does or should.



Games use different software to achieve different things. Elder Scrolls and Red Faction are so fundamentally unrelated that any comparison between them is complete nonsense. It's not even apples to oranges, it's oranges to a bowl of oatmeal.
