How do I git gud at Noita?

>>635180232 (OP)

homing rock.

or my personal favorite, wormhole.

real answer, just dont rush into unexplored areas

By dying and trying again.

This. At least until it comes time for everything outside the realm of "just survive the trip down and kill the final boss"

I've managed to complete a couple of runs, but there's glimpses of way more shit that I have no idea how I can realistically beat. 

I have no idea how to survive the pyramid with no upgrades, or how to beat the jellyfish thing that appears when you pick up that tablet in the mines.

I also find blowing myself up to have an irresistible allure.

>the eastern mines heart

thats not something you want to fight just going into a run, but you want very high damage single shot wands, since it will shield itself after damage.

i recommend getting a good damage and then going back up to the mines then to the west, you'll find a boss there that drops some very good, yet complicated in use, spells.

also, tinker with wands everywhere mod. use it. its not a cheat and is instead just basic quality of life.

>second webm

you went way too fast, you are supposed to pick stuff off one at a time

>nukes

are a scam. stop using them.

I've never actually gone up. Don't you piss off the gods if you break through the temple?

Remind me, enemies don't respawn, right? excluding spawns from spawner enemies

yes, but steve is easy to kill with a decent wand and basic dodging skills. and also you can just dig around the the temple with a good digging wand.

Yeah they dont

Then there's nothing but impatience stopping OP from having an exit strategy

There's a million little tricks and tips you have to experiment with, or areas that offer healing/unique spells with a higher risk of damage, but the best thing to do is experiment and always be careful.

>>635180232 (OP)

Watch dunkorslam's videos on wand building. Clumping spells together in a trigger and spell wrapping are basic things i barely understood for a long time

>whole goal of game is becoming OP

>once you get OP it becomes boring

It's mostly just knowledge of advanced wand building, abusing chainsaws and other recharge reduction effects along with spell wrapping to consistently create god-tier wands early on.

What's spell wrapping?

>What's spell wrapping?

The beginning of something awesome.

If you have a spell modifier at the end of the wand, it'll loop back around for something to modify.

For example, a wand with:

[Spark Bolt] [Spark Bolt] [Light]

will cast 2 Spark Bolts and a Light augmented Spark Bolt before needing to reload.

This.

What the other anon said, but this has some applications you might not initially think of. For instance, if you only have one chainsaw and one heavy spread but you need to reduce your wand's recharge time even more, you can add a light to the end not connected to anything and it'll wrap back around and grab both the heavy spread and the chainsaw before the wand needs to refresh, effectively doubling the number of reduction modifiers you get.
