Why do some mobile games reward your absence?

the devs are stupid, I'm just glad they pass out name changes so readily because it is the only way to get them without paying

>>1163957 (OP)

they want to hook you again and fule your gaming addiction

because they know their game is trash

especially the one in your pic

>>1163957 (OP)

To serve as a stop-gap for being behind the curve on everyone who stayed.

It's typically not much compared even to most daily login systems, but it's a lot more enticing than basically saying "Better toss in a few hundred to catch up lol"

It's funny because it's optimal to take breaks from Unite. The amount of coins you get for coming back is almost 2 weeks of capped currency.

it's optimal for your mental health as well

>>1163957 (OP)

rude of you to just abandon your dragon for 3 weeks desu

>>1163957 (OP)

Clash of clans iirc

>>1163957 (OP)

It's not the mobile version, but World of Warships is constantly trying to lure me back with free ships and premium time. Fuck WG.

All the dailies and weeklies and stamina mechanics and shit in mobile games are designed to be addictive and habit forming

these returnee rewards are a carrot on a stick -- you get a little each day as motivation to keep logging in, with the hope that after a week or so of diong your dailies you'll get back into the habit and become addicted to the game again

Very true, it's amazing how people in Ultra/Masters can be worse at macro than literal bots.

I'm lazy

Rewards are better for creating habits than punishment, and games have infinite rewards you can give out because they're made of pixels
