Why did menus lose their SOVL?

>>635485095 (OP)

Skyrim. Unironically skyrim. With that game the push for minimalist bullshit hit maximum overdrive. Now everything has to have 0 visual flair and look boring as all fuck.

To the point and games with any visual flair get massive point increases on reviews because people simply remember what the UI looks like.

>>635485095 (OP)

Looks neat

>>635485095 (OP)

I never thought Soul Calibur 3's menus were anything special. The shops with the girls that shake their tits were neat, though.

Pretty much all game menus now look like either a bios menu or an Apple UI.

Destiny

>>635485095 (OP)

When UX designers became a thing. It's a useless job. Menus and UIs should be something done between the art designers and game designers together.

>>635485095 (OP)

3 had so much content it was great.

the whole fire emblem lite mini game and the fact that the generic classes had unique move sets it was all great.

The one shot characters in SC3 were really fun. It's a shame they can't be assed to provide them anymore. More fun than overhyped DLC crossovers.

>>635485095 (OP)

it still happens sometimes

>>635485095 (OP)

III is the epitome of soullessness. From gimping the combat, to switching the original English voice actors, to the subpar graphics. It tried imitate the charm of the first Soul Calibur for the Dreamcast, but failed miserably. It’s a shame that it’s the game with the most content, because it’s so clunky compared to its predecessor. Instead, SCIII feels like a weird beta copy of SCIV. 



I could go on an endless tirade on why I hate SCIII

>>635485095 (OP)

Sexo con Taki B Costume

Any modern games with SOULFUL UI?

>From gimping the combat

You mean SC2's iconic "hit once, block immediately"? Oh yeah SC3 was *totally* a downgrade. Faggot.

you may as well I only started with 2 and only played 2,3 and 4.

and that has all been quite some time ago so it's layered in dust and nostalgia though it took me years of neglect to accept the changes from 4 compared to 3.



what has been lost along the way?

From what I can tell it's due to a scam/racket not unlike the Denuvo situation.



Some company or contractor sells their UI/Menu design philsophy to all kinds of different companies, typically on the basis of it being "modern" and "accessible". 

Unsurprisingly, this then translates to extremely basic and easy to implement functionality and graphical quality (also consolised as fuck), which is how you get everything with basic vertical horizontal menus, clean white lines, etc. 

Nothing that actually requires much work or expertise, just make it look like an Iphone and the producers will say it looks good. 



Actual devs either don't care about working on menus, or are overrided if they do ask for more thematic, comfy menus. All part of the Ubisoft plague that infected nearly every single game since 2015. It's a video game, make it look sleek and we can tick some accessibility boxes for diversity points! Job done.

So it can look just like mobile OSes

No. Enjoy your straight lines and transparent squares. Fuck you.

Yep

We'll never have this much content again

>whole mode dedicated to custom characters with it's own story

K

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SOVL

SOVLESS

SOVL

SOVLESS
