Why don't you play factorio?

>>17528977 (OP)

don't you have a ditch to die in or something

i've had too much sandbox lately and sandboxes are great, but sometimes making your own fun is just too much effort and a more structured kind of game is better

they need to add more and harder enemies

Play with explosives biters on deathworld

The dev is a chud

micromanaging things is stressful

I'd like there to be a game that's basically a mix of Rimworld and Factorio

that sounds like a gigapain in the ass early game but once you've wiped everything in 100km radius I imagine it's the same old thing, the game needs some late-stage threats imo

That's what the explosive biters are. They evolve from behemoth biters. They're comparable to a train in size and they use explosive attacks, hence the name. You can tweak enemy expansion setting so you can't wipe them out

>>17528977 (OP)

I don't have autism though.

I think you should play with rampant on a deathworld actually

oh I thought they were just the regular ones but explodey

>>17528977 (OP)

I have the bad type of autism not the useful type

this.

why won't they just add more enemy types!!!

also campaign maps to use those enemies.

>>17528977 (OP)

Cause it's monotonous and too grind heavy. I don't mind games where the whole point is to watch numbers go up but running out of basic resources every five minutes is too much, even for me

i do and its great and i love it

i never made something that fantastic doe

then just increase the amount of resources?

are you people really that retarded you are unable to look into the settings of a game?

That just takes it from call center grind to USA tax return grind. Still too much for me, I'd find less grinding at a german gay bar

shit bait

>>17528977 (OP)

Burn the forests.

Kill the bugs.

Build the train.

Automate the chips.

>>17528977 (OP)

I'm built for BIG FACTORIO COCK

you mean the image right?
