{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps/issues/1378","repository_url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps","labels_url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps/issues/1378/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps/issues/1378/comments","events_url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps/issues/1378/events","html_url":"https://github.com/tgstation/TerraGov-Marine-Corps/pull/1378","id":437924281,"node_id":"MDExOlB1bGxSZXF1ZXN0Mjc0MDk0MjU5","number":1378,"title":"Gun Rebalance for Warding","user":{"login":"Ketrai","id":28861083,"node_id":"MDQ6VXNlcjI4ODYxMDgz","avatar_url":"https://avatars3.githubusercontent.com/u/28861083?v=4","gravatar_id":"","url":"https://api.github.com/users/Ketrai","html_url":"https://github.com/Ketrai","followers_url":"https://api.github.com/users/Ketrai/followers","following_url":"https://api.github.com/users/Ketrai/following{/other_user}","gists_url":"https://api.github.com/users/Ketrai/gists{/gist_id}","starred_url":"https://api.github.com/users/Ketrai/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ketrai/subscriptions","organizations_url":"https://api.github.com/users/Ketrai/orgs","repos_url":"https://api.github.com/users/Ketrai/repos","events_url":"https://api.github.com/users/Ketrai/events{/privacy}","received_events_url":"https://api.github.com/users/Ketrai/received_events","type":"User","site_admin":false},"labels":[{"id":1140760771,"node_id":"MDU6TGFiZWwxMTQwNzYwNzcx","url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps/labels/Balance/Rebalance","name":"Balance/Rebalance","color":"fbca04","default":false},{"id":1138630818,"node_id":"MDU6TGFiZWwxMTM4NjMwODE4","url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps/labels/Config%20Update","name":"Config Update","color":"c5def5","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2019-04-27T09:15:10Z","updated_at":"2019-04-27T12:06:46Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps/pulls/1378","html_url":"https://github.com/tgstation/TerraGov-Marine-Corps/pull/1378","diff_url":"https://github.com/tgstation/TerraGov-Marine-Corps/pull/1378.diff","patch_url":"https://github.com/tgstation/TerraGov-Marine-Corps/pull/1378.patch"},"body":"## About The Pull Request\r\n\r\nA rebalance for guns to go with the warding change of #1353 \r\n\r\nLowers the damage of all guns by 10%\r\n\r\nLowers armor penetration of all guns by 10%\r\n\r\nLowers smartgun and autocannon armor penetration by 25%. (these two were being hit the hardest by the old warding, and have always been balanced accordingely. So a harsher change only seems fair)\r\n\r\nLowers pulse rifle armor penetration by 55% for default ammo from 10 to 4.5. (Unironically regular ammo did more damage against even armored targets like warriors, defenders, praetorians, etc. This will make it so AP actually does more damage on average against armored targets.)\r\n\r\nAP rocket and LBT armor penetration remains the same as they were already ludicrously high, it wouldn't have affected them anyways.\r\n\r\nSpecialist weapons.\r\n\r\nSniper rifle\r\n- Lowered sniper rifle damage by 20%\r\n- Increased sniper rifle fire-rate by 30%\r\n- Lowered laser shot AP and Damage by 15% (to 35% bonus)\r\n- Increased mag size from 15 to 18\r\nThis will allow you to keep a target slowed more effectively, whilst also toning down the obnoxiously high damage per shot allowing you to clean up high value targets too easily.\r\n\r\nBattle rifle \r\n- simply removed the ability to add a barrel charger to the gun.\r\n\r\nZX assault shotgun\r\n- lowered damage by 15%\r\n- upgraded fire-rate by 10%\r\n- Decreased the accuracy penalty on burst from 30% to 20%\r\n- Removed recoil compensator, extended barrel, gyroscope. These attachments allow for too much min-maxing. You could just override the negatives of this gun (accuracy, spread) and make it a single target murder machine at decent range of 6-7 tiles. (the spread would easily overlap using scatter attachments where all three flechettes hit the same tile.)\r\n\r\nMinigun\r\n- burst increased from 10 to 30\r\n- Scatter increased from 20% to 35% (reduced somewhat by specialist skill ofc)\r\n- Ammo per mag increased from 300 to 420 (even number for bursts)\r\n- Damage lowered by 20%\r\nI feel like the minigun is a bit too good at straight up dealing damage and focusing down single targets. If I understand correctly, this weapon was intended to help hold FOBs, and to supress xenos, deter them from getting close. I feel like these changes will help meet that purpose. It's harder  to hit a single target, significantly so. And you have to commit to a burst as you won't stop firing until those thirty bullets make it out.\r\n\r\nFlamethrower : No change needed.\r\n\r\n## Why It's Good For The Game\r\n\r\nTo tune back the powercreep and glass-cannon mentality. With the new warding the average 25-30% overall effectiveness reduction of guns will be gone. This makes it so weapons don't just shred xenomorphs with that change in place.\r\n\r\nAs a side benefit, this also makes friendly fire less retardedly strong. And make HVH slightly more bearable. \r\n\r\n**DO NOT  TEST MERGE THIS WITHOUT THE WARDING REBALANCE TO OVERHEALTH MERGED AS WELL, IT WOULD MAKE GUNS TOO WEAK.**\r\n\r\n- **IMPORTANT** : All changes were tested. \r\n\r\n## Changelog\r\n:cl: Ketrai\r\nbalance: Overall gun damage and  penetration reduced by 10%\r\nbalance: ZX shotgun => Removes extended barrel, recoil compensator and gyroscope. Damage lowered by 15%. Accuracy on burst penalty decreased from 30 to 20%. Fire-rate increased by 10%\r\nbalance: Smartgun and Autocannon AP reduced by an additional 25%\r\nbalance: Pulse rifle default ammo AP reduced by 55% AP ammo remains unchanged.\r\nbalance: AP rocket and LBT Armor penetration values remain unchanged. Damage is lowered like all other guns.\r\nbalance: Battle rifle => removes barrel charger.\r\nbalance: Sniper rifle => Increases fire-rate by 30%. Decreases laser bonus by 15%, now 35% bonus. Decreases damage by 20%. Magazine size increased  fron 15 to 18\r\nbalance: Minigun => Burst increased from 10 to 30. Damage reduced by 20%. Magazine size increased by 120 to 420. Scatter increased from 20 to 35%\r\n/:cl:\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps/issues/comments/487280622","html_url":"https://github.com/tgstation/TerraGov-Marine-Corps/pull/1378#issuecomment-487280622","issue_url":"https://api.github.com/repos/tgstation/TerraGov-Marine-Corps/issues/1378","id":487280622,"node_id":"MDEyOklzc3VlQ29tbWVudDQ4NzI4MDYyMg==","user":{"login":"DominikPanic","id":6252677,"node_id":"MDQ6VXNlcjYyNTI2Nzc=","avatar_url":"https://avatars1.githubusercontent.com/u/6252677?v=4","gravatar_id":"","url":"https://api.github.com/users/DominikPanic","html_url":"https://github.com/DominikPanic","followers_url":"https://api.github.com/users/DominikPanic/followers","following_url":"https://api.github.com/users/DominikPanic/following{/other_user}","gists_url":"https://api.github.com/users/DominikPanic/gists{/gist_id}","starred_url":"https://api.github.com/users/DominikPanic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DominikPanic/subscriptions","organizations_url":"https://api.github.com/users/DominikPanic/orgs","repos_url":"https://api.github.com/users/DominikPanic/repos","events_url":"https://api.github.com/users/DominikPanic/events{/privacy}","received_events_url":"https://api.github.com/users/DominikPanic/received_events","type":"User","site_admin":false},"created_at":"2019-04-27T12:06:46Z","updated_at":"2019-04-27T12:06:46Z","author_association":"COLLABORATOR","body":"```\r\nAp bullets are now always on par with normal m41a bullets.\r\n```\r\nThe intended role of AP is to be better only in some certain circumstances, and if this is really the case it takes away from the unique ascept of it. Now there's little reason to shoot that runner with AP when you have it."}}
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