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So we need to bind it and make sure no material will try to read it in the shaders\n-            BindShadowTexture(cmd);\n+            if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.ScreenSpaceShadows))\n+            {\n+                BindBlackShadowTexture(cmd);\n+                return;\n+            }\n+\n+#if ENABLE_RAYTRACING\n+            using (new ProfilingSample(cmd, \"Screen Space Shadows\", CustomSamplerId.TPScreenSpaceShadows.GetSampler()))\n+            {\n+                RenderDirectionalLightScreenSpaceShadow(cmd);\n+                RenderAreaShadows(hdCamera, cmd, m_FrameCount);\n+                cmd.SetGlobalTexture(HDShaderIDs._ScreenSpaceShadowsTexture, m_ScreenSpaceShadowTextureArray);\n+            }\n+#else\n+            BindBlackShadowTexture(cmd);\n+#endif\n+        }\n \n+        public void RenderDirectionalLightScreenSpaceShadow(CommandBuffer cmd)\n+        {\n+            // Render directional screen space shadow if required\n+            if (m_CurrentSunLightAdditionalLightData != null && m_CurrentSunLightAdditionalLightData.WillRenderScreenSpaceShadow())\n+            {\n+                HDUtils.SetRenderTarget(cmd, m_ScreenSpaceShadowTextureArray, depthSlice: m_CurrentSunLightDirectionalLightData.screenSpaceShadowIndex);\n+                HDUtils.DrawFullScreen(cmd, s_ScreenSpaceShadowsMat, m_ScreenSpaceShadowTextureArray);\n+            }\n+        }\n+        public bool RenderAreaShadows(HDCamera hdCamera, CommandBuffer cmd, int frameCount)\n+        {\n             // Let's check all the resources and states to see if we should render the effect\n-            HDRaytracingEnvironment rtEnvironment = m_RaytracingManager.CurrentEnvironment();\n+            HDRaytracingEnvironment rtEnvironement = m_RayTracingManager.CurrentEnvironment();","path":"com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs","position":163,"original_position":163,"commit_id":"de8a8c4279d6116a55fdd8077031451cc4ba3943","original_commit_id":"de8a8c4279d6116a55fdd8077031451cc4ba3943","user":{"login":"anisunity","id":42026998,"node_id":"MDQ6VXNlcjQyMDI2OTk4","avatar_url":"https://avatars1.githubusercontent.com/u/42026998?v=4","gravatar_id":"","url":"https://api.github.com/users/anisunity","html_url":"https://github.com/anisunity","followers_url":"https://api.github.com/users/anisunity/followers","following_url":"https://api.github.com/users/anisunity/following{/other_user}","gists_url":"https://api.github.com/users/anisunity/gists{/gist_id}","starred_url":"https://api.github.com/users/anisunity/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anisunity/subscriptions","organizations_url":"https://api.github.com/users/anisunity/orgs","repos_url":"https://api.github.com/users/anisunity/repos","events_url":"https://api.github.com/users/anisunity/events{/privacy}","received_events_url":"https://api.github.com/users/anisunity/received_events","type":"User","site_admin":false},"body":"Let's discuss the Ray Tracing/raytracing part","created_at":"2019-06-04T09:44:08Z","updated_at":"2019-06-04T09:44:09Z","html_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/3760#discussion_r290213152","pull_request_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/3760","author_association":"CONTRIBUTOR","_links":{"self":{"href":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/comments/290213152"},"html":{"href":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/3760#discussion_r290213152"},"pull_request":{"href":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/3760"}},"in_reply_to_id":289913286},"pull_request":{"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/3760","id":284598993,"node_id":"MDExOlB1bGxSZXF1ZXN0Mjg0NTk4OTkz","html_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/3760","diff_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/3760.diff","patch_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/3760.patch","issue_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/3760","number":3760,"state":"open","locked":false,"title":"Adding Screen space shadows in HDRP","user":{"login":"anisunity","id":42026998,"node_id":"MDQ6VXNlcjQyMDI2OTk4","avatar_url":"https://avatars1.githubusercontent.com/u/42026998?v=4","gravatar_id":"","url":"https://api.github.com/users/anisunity","html_url":"https://github.com/anisunity","followers_url":"https://api.github.com/users/anisunity/followers","following_url":"https://api.github.com/users/anisunity/following{/other_user}","gists_url":"https://api.github.com/users/anisunity/gists{/gist_id}","starred_url":"https://api.github.com/users/anisunity/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anisunity/subscriptions","organizations_url":"https://api.github.com/users/anisunity/orgs","repos_url":"https://api.github.com/users/anisunity/repos","events_url":"https://api.github.com/users/anisunity/events{/privacy}","received_events_url":"https://api.github.com/users/anisunity/received_events","type":"User","site_admin":false},"body":"Adding screen space shadows settings to the render pipeline asset\r\nRefactoring the HDRaytracingShadowManager to a ScreenSpaceShadowManager that also includes rasterized shadows\r\nDisplaying both RT and Rasterized parameters when having ray traced area light shadows\r\nAdding a use screen space property to the hdadditionallightdata\r\nRenaming the raytraced area shadow debug display to screen space shadows and supporting multiple shadows debug\r\nSplitting the notion of \"WillRenderShadows\" to \"WillRenderShadowMap\" \"WillRenderScreenSpaceShadow\" and \"WillRenderRayTracedShadows\"\r\nAdding a screenspaceshadow in the directionallightdata\r\nFalling back on shadowmap for raytraced area shadow on transparent surfaces\r\nsupporting XR for screen space shadows\r\nconverting ScreenSpaceShadowManager to an hdrp partial class\r\nAdding a framesettings for screen space shadows","created_at":"2019-06-03T14:48:03Z","updated_at":"2019-06-04T09:44:09Z","closed_at":null,"merged_at":null,"merge_commit_sha":"fb5d35486d3920d6532001c8e5611c4f636d8431","assignee":{"login":"anisunity","id":42026998,"node_id":"MDQ6VXNlcjQyMDI2OTk4","avatar_url":"https://avatars1.githubusercontent.com/u/42026998?v=4","gravatar_id":"","url":"https://api.github.com/users/anisunity","html_url":"https://github.com/anisunity","followers_url":"https://api.github.com/users/anisunity/followers","following_url":"https://api.github.com/users/anisunity/following{/other_user}","gists_url":"https://api.github.com/users/anisunity/gists{/gist_id}","starred_url":"https://api.github.com/users/anisunity/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anisunity/subscriptions","organizations_url":"https://api.github.com/users/anisunity/orgs","repos_url":"https://api.github.com/users/anisunity/repos","events_url":"https://api.github.com/users/anisunity/events{/privacy}","received_events_url":"https://api.github.com/users/anisunity/received_events","type":"User","site_admin":false},"assignees":[{"login":"anisunity","id":42026998,"node_id":"MDQ6VXNlcjQyMDI2OTk4","avatar_url":"https://avatars1.githubusercontent.com/u/42026998?v=4","gravatar_id":"","url":"https://api.github.com/users/anisunity","html_url":"https://github.com/anisunity","followers_url":"https://api.github.com/users/anisunity/followers","following_url":"https://api.github.com/users/anisunity/following{/other_user}","gists_url":"https://api.github.com/users/anisunity/gists{/gist_id}","starred_url":"https://api.github.com/users/anisunity/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anisunity/subscriptions","organizations_url":"https://api.github.com/users/anisunity/orgs","repos_url":"https://api.github.com/users/anisunity/repos","events_url":"https://api.github.com/users/anisunity/events{/privacy}","received_events_url":"https://api.github.com/users/anisunity/received_events","type":"User","site_admin":false}],"requested_reviewers":[],"requested_teams":[],"labels":[{"id":862572140,"node_id":"MDU6TGFiZWw4NjI1NzIxNDA=","url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/labels/HDRP","name":"HDRP","color":"dd75a6","default":false},{"id":1190563547,"node_id":"MDU6TGFiZWwxMTkwNTYzNTQ3","url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/labels/dxr","name":"dxr","color":"9fd858","default":false}],"milestone":null,"commits_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/3760/commits","review_comments_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/3760/comments","review_comment_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/comments{/number}","comments_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/3760/comments","statuses_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/statuses/de8a8c4279d6116a55fdd8077031451cc4ba3943","head":{"label":"Unity-Technologies:HDRP/ScreenSpaceShadowsDXR","ref":"HDRP/ScreenSpaceShadowsDXR","sha":"de8a8c4279d6116a55fdd8077031451cc4ba3943","user":{"login":"Unity-Technologies","id":426196,"node_id":"MDEyOk9yZ2FuaXphdGlvbjQyNjE5Ng==","avatar_url":"https://avatars0.githubusercontent.com/u/426196?v=4","gravatar_id":"","url":"https://api.github.com/users/Unity-Technologies","html_url":"https://github.com/Unity-Technologies","followers_url":"https://api.github.com/users/Unity-Technologies/followers","following_url":"https://api.github.com/users/Unity-Technologies/following{/other_user}","gists_url":"https://api.github.com/users/Unity-Technologies/gists{/gist_id}","starred_url":"https://api.github.com/users/Unity-Technologies/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Unity-Technologies/subscriptions","organizations_url":"https://api.github.com/users/Unity-Technologies/orgs","repos_url":"https://api.github.com/users/Unity-Technologies/repos","events_url":"https://api.github.com/users/Unity-Technologies/events{/privacy}","received_events_url":"https://api.github.com/users/Unity-Technologies/received_events","type":"Organization","site_admin":false},"repo":{"id":62172778,"node_id":"MDEwOlJlcG9zaXRvcnk2MjE3Mjc3OA==","name":"ScriptableRenderPipeline","full_name":"Unity-Technologies/ScriptableRenderPipeline","private":false,"owner":{"login":"Unity-Technologies","id":426196,"node_id":"MDEyOk9yZ2FuaXphdGlvbjQyNjE5Ng==","avatar_url":"https://avatars0.githubusercontent.com/u/426196?v=4","gravatar_id":"","url":"https://api.github.com/users/Unity-Technologies","html_url":"https://github.com/Unity-Technologies","followers_url":"https://api.github.com/users/Unity-Technologies/followers","following_url":"https://api.github.com/users/Unity-Technologies/following{/other_user}","gists_url":"https://api.github.com/users/Unity-Technologies/gists{/gist_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