{"action":"opened","issue":{"url":"https://api.github.com/repos/theseedmc/issues/issues/127","repository_url":"https://api.github.com/repos/theseedmc/issues","labels_url":"https://api.github.com/repos/theseedmc/issues/issues/127/labels{/name}","comments_url":"https://api.github.com/repos/theseedmc/issues/issues/127/comments","events_url":"https://api.github.com/repos/theseedmc/issues/issues/127/events","html_url":"https://github.com/theseedmc/issues/issues/127","id":544379345,"node_id":"MDU6SXNzdWU1NDQzNzkzNDU=","number":127,"title":"Illager family pathfinding broken","user":{"login":"Telendar","id":58819574,"node_id":"MDQ6VXNlcjU4ODE5NTc0","avatar_url":"https://avatars2.githubusercontent.com/u/58819574?v=4","gravatar_id":"","url":"https://api.github.com/users/Telendar","html_url":"https://github.com/Telendar","followers_url":"https://api.github.com/users/Telendar/followers","following_url":"https://api.github.com/users/Telendar/following{/other_user}","gists_url":"https://api.github.com/users/Telendar/gists{/gist_id}","starred_url":"https://api.github.com/users/Telendar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Telendar/subscriptions","organizations_url":"https://api.github.com/users/Telendar/orgs","repos_url":"https://api.github.com/users/Telendar/repos","events_url":"https://api.github.com/users/Telendar/events{/privacy}","received_events_url":"https://api.github.com/users/Telendar/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2020-01-01T17:18:22Z","updated_at":"2020-01-01T17:18:22Z","closed_at":null,"author_association":"NONE","body":"\r\n**Describe the bug**\r\n\r\nThe Illager family pathfinding is not working properly (with the exception of the pillager). They get stuck and don't move to where the raid was triggered. This problem affects the vindicator, the witch, the evoker, and the ravager.\r\n\r\n**To Reproduce**\r\n\r\nTrigger a raid and watch how only pillagers pathfind to targets normally. \r\n\r\n**Expected behavior**\r\nOnce an illager locks on a target's line of sight (player/villager/golem) they should run towards them.\r\n"}}
{"actor":{"display_login":"Telendar"}}