{"action":"closed","issue":{"url":"https://api.github.com/repos/rubensayshi/d3-ehp-calculator/issues/65","repository_url":"https://api.github.com/repos/rubensayshi/d3-ehp-calculator","labels_url":"https://api.github.com/repos/rubensayshi/d3-ehp-calculator/issues/65/labels{/name}","comments_url":"https://api.github.com/repos/rubensayshi/d3-ehp-calculator/issues/65/comments","events_url":"https://api.github.com/repos/rubensayshi/d3-ehp-calculator/issues/65/events","html_url":"https://github.com/rubensayshi/d3-ehp-calculator/issues/65","id":9503536,"node_id":"MDU6SXNzdWU5NTAzNTM2","number":65,"title":"Add calculation for 'effective healing power'","user":{"login":"rsaunders100","id":555546,"node_id":"MDQ6VXNlcjU1NTU0Ng==","avatar_url":"https://avatars1.githubusercontent.com/u/555546?v=4","gravatar_id":"","url":"https://api.github.com/users/rsaunders100","html_url":"https://github.com/rsaunders100","followers_url":"https://api.github.com/users/rsaunders100/followers","following_url":"https://api.github.com/users/rsaunders100/following{/other_user}","gists_url":"https://api.github.com/users/rsaunders100/gists{/gist_id}","starred_url":"https://api.github.com/users/rsaunders100/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rsaunders100/subscriptions","organizations_url":"https://api.github.com/users/rsaunders100/orgs","repos_url":"https://api.github.com/users/rsaunders100/repos","events_url":"https://api.github.com/users/rsaunders100/events{/privacy}","received_events_url":"https://api.github.com/users/rsaunders100/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2012-12-24T17:10:51Z","updated_at":"2019-03-22T10:52:16Z","closed_at":"2019-03-22T10:52:16Z","author_association":"NONE","body":"# Background\n\nI used to have about 750 res with 50k hp.  After comparing and swapping several items I ended up with a larger overall EHP ~ 600 res with 85k hp.  \n\nHowever the effect of healing:\n- Life leach\n- Potions\n- Templar follower healing.\n- Life per second.\n- Life per spirit spent.\n\nare reduced since I have a bigger health pool with lower resistances.  I was tying to think of a way to quantify this effect, I guess there a re a few ways to do it.  This is my Idea.\n# Effective Healing Power\n\nThe number of effective hit points healed per point of healing received.\n\n_(This needs a better name since EHP = Effective healing power = Effective hit points)_\n\nSo for example if your health pool is 50k and your effective hit points is 500k.  Your effective healing power is 10.  I.e. you get 10 effective hit points per point of healing you receive.\n\nThis number will be useful to classes who rely heavily on fixed healing bonuses in battles (melee classes). \n"}}
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