{"action":"created","issue":{"url":"https://api.github.com/repos/ArcanePariah/Night-of-the-Dead/issues/271","repository_url":"https://api.github.com/repos/ArcanePariah/Night-of-the-Dead","labels_url":"https://api.github.com/repos/ArcanePariah/Night-of-the-Dead/issues/271/labels{/name}","comments_url":"https://api.github.com/repos/ArcanePariah/Night-of-the-Dead/issues/271/comments","events_url":"https://api.github.com/repos/ArcanePariah/Night-of-the-Dead/issues/271/events","html_url":"https://github.com/ArcanePariah/Night-of-the-Dead/pull/271","id":435505729,"node_id":"MDExOlB1bGxSZXF1ZXN0MjcyMjEzNDMy","number":271,"title":"Plasma visual stuck fix - maybe","user":{"login":"NiktosNOTD","id":30372657,"node_id":"MDQ6VXNlcjMwMzcyNjU3","avatar_url":"https://avatars2.githubusercontent.com/u/30372657?v=4","gravatar_id":"","url":"https://api.github.com/users/NiktosNOTD","html_url":"https://github.com/NiktosNOTD","followers_url":"https://api.github.com/users/NiktosNOTD/followers","following_url":"https://api.github.com/users/NiktosNOTD/following{/other_user}","gists_url":"https://api.github.com/users/NiktosNOTD/gists{/gist_id}","starred_url":"https://api.github.com/users/NiktosNOTD/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NiktosNOTD/subscriptions","organizations_url":"https://api.github.com/users/NiktosNOTD/orgs","repos_url":"https://api.github.com/users/NiktosNOTD/repos","events_url":"https://api.github.com/users/NiktosNOTD/events{/privacy}","received_events_url":"https://api.github.com/users/NiktosNOTD/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2019-04-21T12:38:41Z","updated_at":"2019-04-22T15:37:08Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/ArcanePariah/Night-of-the-Dead/pulls/271","html_url":"https://github.com/ArcanePariah/Night-of-the-Dead/pull/271","diff_url":"https://github.com/ArcanePariah/Night-of-the-Dead/pull/271.diff","patch_url":"https://github.com/ArcanePariah/Night-of-the-Dead/pull/271.patch"},"body":"Sometimes engy plasma charge circle stays on screen forever, i believe it's due to animation getting omitted by sc2 engine, similiar to how sometimes mm gets stuck mid osok or mando slides after gravnade.\r\n\r\nGoing by this assumption tying actor destruction to animation running it's course was the problem, so i changed it to get tied to actor age,\r\n\r\n\r\nIf it fixes plasmas getting stuck then that's cool, if it does not - it still functionally does same thing"},"comment":{"url":"https://api.github.com/repos/ArcanePariah/Night-of-the-Dead/issues/comments/485452384","html_url":"https://github.com/ArcanePariah/Night-of-the-Dead/pull/271#issuecomment-485452384","issue_url":"https://api.github.com/repos/ArcanePariah/Night-of-the-Dead/issues/271","id":485452384,"node_id":"MDEyOklzc3VlQ29tbWVudDQ4NTQ1MjM4NA==","user":{"login":"dave-sWpR46Ae","id":11444301,"node_id":"MDQ6VXNlcjExNDQ0MzAx","avatar_url":"https://avatars2.githubusercontent.com/u/11444301?v=4","gravatar_id":"","url":"https://api.github.com/users/dave-sWpR46Ae","html_url":"https://github.com/dave-sWpR46Ae","followers_url":"https://api.github.com/users/dave-sWpR46Ae/followers","following_url":"https://api.github.com/users/dave-sWpR46Ae/following{/other_user}","gists_url":"https://api.github.com/users/dave-sWpR46Ae/gists{/gist_id}","starred_url":"https://api.github.com/users/dave-sWpR46Ae/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dave-sWpR46Ae/subscriptions","organizations_url":"https://api.github.com/users/dave-sWpR46Ae/orgs","repos_url":"https://api.github.com/users/dave-sWpR46Ae/repos","events_url":"https://api.github.com/users/dave-sWpR46Ae/events{/privacy}","received_events_url":"https://api.github.com/users/dave-sWpR46Ae/received_events","type":"User","site_admin":false},"created_at":"2019-04-22T15:37:08Z","updated_at":"2019-04-22T15:37:08Z","author_association":"CONTRIBUTOR","body":"https://github.com/dave-sWpR46Ae/Night-of-the-Dead/commit/6bb9981c85b59fcfc3ba831efa20f286d0ac17cb\r\n\r\nThe animation bug is fixed issuing a animation stop.  If engy is indeed similar to osok/gg getting stuck, the way recon attack was reanimated should fix it."}}
{"actor":{"display_login":"dave-sWpR46Ae"}}