{"action":"closed","issue":{"url":"https://api.github.com/repos/MOARdV/AvionicsSystems/issues/284","repository_url":"https://api.github.com/repos/MOARdV/AvionicsSystems","labels_url":"https://api.github.com/repos/MOARdV/AvionicsSystems/issues/284/labels{/name}","comments_url":"https://api.github.com/repos/MOARdV/AvionicsSystems/issues/284/comments","events_url":"https://api.github.com/repos/MOARdV/AvionicsSystems/issues/284/events","html_url":"https://github.com/MOARdV/AvionicsSystems/issues/284","id":538468989,"node_id":"MDU6SXNzdWU1Mzg0Njg5ODk=","number":284,"title":"Range setting for mascomponent textureshift (and others)","user":{"login":"InsaneDruid","id":11518812,"node_id":"MDQ6VXNlcjExNTE4ODEy","avatar_url":"https://avatars3.githubusercontent.com/u/11518812?v=4","gravatar_id":"","url":"https://api.github.com/users/InsaneDruid","html_url":"https://github.com/InsaneDruid","followers_url":"https://api.github.com/users/InsaneDruid/followers","following_url":"https://api.github.com/users/InsaneDruid/following{/other_user}","gists_url":"https://api.github.com/users/InsaneDruid/gists{/gist_id}","starred_url":"https://api.github.com/users/InsaneDruid/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/InsaneDruid/subscriptions","organizations_url":"https://api.github.com/users/InsaneDruid/orgs","repos_url":"https://api.github.com/users/InsaneDruid/repos","events_url":"https://api.github.com/users/InsaneDruid/events{/privacy}","received_events_url":"https://api.github.com/users/InsaneDruid/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2019-12-16T15:05:38Z","updated_at":"2019-12-16T15:59:46Z","closed_at":"2019-12-16T15:59:45Z","author_association":"NONE","body":"Currently the texture shift functionality of mascomponent ignores range settings, always using 0,1 as the range, which, for example, makes it difficult to implement a fc.SolarPanelOutput() gauge without scaling the variable in a lua script or something.\r\n\r\nMight be true for other functions of mascomponent, too."}}
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