{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/12785","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/12785/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/12785/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/12785/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/12785","id":535007286,"node_id":"MDExOlB1bGxSZXF1ZXN0MzUwNzc3Mjk5","number":12785,"title":"Removes most tasers, and taser-like effects.","user":{"login":"Cazdon","id":47765135,"node_id":"MDQ6VXNlcjQ3NzY1MTM1","avatar_url":"https://avatars1.githubusercontent.com/u/47765135?v=4","gravatar_id":"","url":"https://api.github.com/users/Cazdon","html_url":"https://github.com/Cazdon","followers_url":"https://api.github.com/users/Cazdon/followers","following_url":"https://api.github.com/users/Cazdon/following{/other_user}","gists_url":"https://api.github.com/users/Cazdon/gists{/gist_id}","starred_url":"https://api.github.com/users/Cazdon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Cazdon/subscriptions","organizations_url":"https://api.github.com/users/Cazdon/orgs","repos_url":"https://api.github.com/users/Cazdon/repos","events_url":"https://api.github.com/users/Cazdon/events{/privacy}","received_events_url":"https://api.github.com/users/Cazdon/received_events","type":"User","site_admin":false},"labels":[{"id":176236513,"node_id":"MDU6TGFiZWwxNzYyMzY1MTM=","url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Balance","name":"Balance","color":"FBD229","default":false,"description":null}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":45,"created_at":"2019-12-09T15:30:44Z","updated_at":"2020-01-13T16:08:14Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/12785","html_url":"https://github.com/ParadiseSS13/Paradise/pull/12785","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/12785.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/12785.patch"},"body":"## What Does This PR Do\r\nThis is a republishing of #11764 made by Couls with his permission. \r\n![proof](https://user-images.githubusercontent.com/47765135/70447437-b1343400-1a6c-11ea-93f9-6a034b326f6b.png)\r\n\r\n\r\nFor those that don't want to dive too far into it, basically it removes nearly all instant stuns from ranged weapons, and replaces tasers exclusively with disablers.\r\n\r\n## Why It's Good For The Game\r\nWell considering the fact that this was still being discussed when closed by Couls, I felt it would be appropriate to at least let the discussion reach its conclusion. \r\n\r\nAs for my personal take, I would like to see ranged instant stuns removed because their existence conflicts on a design goals of other combat mechanics like New Crit. Regardless of what one may think about it, New Crit was designed to make fights last longer and have chances for come-backs. As it stands, tasers have the power to end fights instantly, with extremely slim chances for come-backs that rely on your opponent making a mistake. The difference between lethal and non-lethal as it stands is quite jarring.\r\n\r\nOverall I think it would improve the health of combat, making for more interesting chases and fire fights.\r\n\r\nFinal Version: The point of this PR is to kill tasers and most taser like effects. HoS and ERT keep tasers but nerfed amounts as they're the big bads. \r\n\r\n## Changelog\r\n:cl:\r\nbalance: Replaced advanced tasers with disablers.\r\nbalance: ED-209 now uses disablers instead of a taser.\r\nbalance: Remove stun shells from the bulldog shotgun.\r\nbalance: Remove stun slugs design from the protolathe.\r\nbalance: Remove tazer mode from the AEG.\r\nbalance: Energy Crossbow no longer stuns, costs 2 less TC, deals 60 stam damage, causes eye blur.\r\nbalance: Detective revolver no longer instant stuns.\r\nbalance: Mech taser cannot be crafted from mechfab anymore.\r\nbalance: Blueshields revolver and sub-types have a disabler mode, Blueshield no longer has taser.\r\nbalance: HoS gun and PDW(ERT Gun) have tasers mode that can only shoot 3 times.\r\nbalance: Prototype E-Gun replaced 1 shot stun mode, with 4 shots disabler mode.\r\n/:cl:\r\n"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/573739462","html_url":"https://github.com/ParadiseSS13/Paradise/pull/12785#issuecomment-573739462","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/12785","id":573739462,"node_id":"MDEyOklzc3VlQ29tbWVudDU3MzczOTQ2Mg==","user":{"login":"Mitchs98","id":12178527,"node_id":"MDQ6VXNlcjEyMTc4NTI3","avatar_url":"https://avatars0.githubusercontent.com/u/12178527?v=4","gravatar_id":"","url":"https://api.github.com/users/Mitchs98","html_url":"https://github.com/Mitchs98","followers_url":"https://api.github.com/users/Mitchs98/followers","following_url":"https://api.github.com/users/Mitchs98/following{/other_user}","gists_url":"https://api.github.com/users/Mitchs98/gists{/gist_id}","starred_url":"https://api.github.com/users/Mitchs98/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Mitchs98/subscriptions","organizations_url":"https://api.github.com/users/Mitchs98/orgs","repos_url":"https://api.github.com/users/Mitchs98/repos","events_url":"https://api.github.com/users/Mitchs98/events{/privacy}","received_events_url":"https://api.github.com/users/Mitchs98/received_events","type":"User","site_admin":false},"created_at":"2020-01-13T16:08:14Z","updated_at":"2020-01-13T16:08:14Z","author_association":"CONTRIBUTOR","body":"> Hilariously enough we said we were turning into /tg/ when we added instant stuns in the first place.\r\n> \r\n> And frankly? Game will work just fine without instant stuns. Like most major changes, people adjust. Time and time again we've seen this, for better or for worse.\r\n> \r\n> A test merge that lasts a little bit might be best to see how the effects will be, at least short term, however.\r\n\r\nPeople shouldn't have to 'adjust for better or for worse' to an objectively bad change. A test merge would be fine sure. But unless it's done for more than a few days it won't gain any significant data, so what'd be the point in it?"}}
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