{"push_id":4384951656,"size":2,"distinct_size":1,"ref":"refs/heads/HealthPickup","head":"20d069c2f7dd7e5314bac294b317dc746de2be16","before":"de06deeaec35c33a66de6e0a4bdb67a0d34e4582","commits":[{"sha":"12c4811a7a6a8bf07252e4ed1d9f879ef13179e3","author":{"name":"bpeter340","email":"34eabbcecf0c9a42f8b8584d5fcad2f390fa59df@outlook.com"},"message":"Game Fixes (#55)\n\n* Health Bar Edits\r\n\r\nEdited Health bar & began working on player animation\r\n\r\n* Low Health indicator\r\n\r\nIf the player is at 30% health or less the health bar becomes red otherwise it's set to green\r\n\r\n* Fixed Player Animation\r\n\r\nPlayer animation now works as intended. Also Reorganized animation files.\r\n\r\n* Re_apply main character to main menu\r\n\r\n* Visible invisibility\r\n\r\nPlayer becomes red as long as they are invincible.\r\n\r\n* Lava Level Fix\r\n\r\n* Color Indicators\r\n\r\nWhen player becomes blue, the charges shot is fully charged, when play is red he is invincible.\r\n\r\n* Revert \"Color Indicators\"\r\n\r\nThis reverts commit 39ec8250cd3ab52baef3b99cb2bcf3bdecdee318.\r\n\r\n* Color Indicators\r\n\r\nWhen player becomes blue, the charges shot is fully charged, when play is red he is invincible. (Re-done)","distinct":false,"url":"https://api.github.com/repos/dtrain22/MegaDude/commits/12c4811a7a6a8bf07252e4ed1d9f879ef13179e3"},{"sha":"20d069c2f7dd7e5314bac294b317dc746de2be16","author":{"name":"bpeter340","email":"34eabbcecf0c9a42f8b8584d5fcad2f390fa59df@outlook.com"},"message":"Merge branch 'master' into HealthPickup","distinct":true,"url":"https://api.github.com/repos/dtrain22/MegaDude/commits/20d069c2f7dd7e5314bac294b317dc746de2be16"}]}
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