{"action":"created","issue":{"url":"https://api.github.com/repos/NVlabs/Deep_Object_Pose/issues/45","repository_url":"https://api.github.com/repos/NVlabs/Deep_Object_Pose","labels_url":"https://api.github.com/repos/NVlabs/Deep_Object_Pose/issues/45/labels{/name}","comments_url":"https://api.github.com/repos/NVlabs/Deep_Object_Pose/issues/45/comments","events_url":"https://api.github.com/repos/NVlabs/Deep_Object_Pose/issues/45/events","html_url":"https://github.com/NVlabs/Deep_Object_Pose/issues/45","id":447437496,"node_id":"MDU6SXNzdWU0NDc0Mzc0OTY=","number":45,"title":"Randomly simulate real scenes and random poses in UE4","user":{"login":"liangzhicong456","id":33406097,"node_id":"MDQ6VXNlcjMzNDA2MDk3","avatar_url":"https://avatars0.githubusercontent.com/u/33406097?v=4","gravatar_id":"","url":"https://api.github.com/users/liangzhicong456","html_url":"https://github.com/liangzhicong456","followers_url":"https://api.github.com/users/liangzhicong456/followers","following_url":"https://api.github.com/users/liangzhicong456/following{/other_user}","gists_url":"https://api.github.com/users/liangzhicong456/gists{/gist_id}","starred_url":"https://api.github.com/users/liangzhicong456/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/liangzhicong456/subscriptions","organizations_url":"https://api.github.com/users/liangzhicong456/orgs","repos_url":"https://api.github.com/users/liangzhicong456/repos","events_url":"https://api.github.com/users/liangzhicong456/events{/privacy}","received_events_url":"https://api.github.com/users/liangzhicong456/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":27,"created_at":"2019-05-23T03:46:24Z","updated_at":"2019-07-12T16:27:14Z","closed_at":"2019-07-04T01:00:57Z","author_association":"NONE","body":"It's obvious found that simulate three real world scenes from the FAT dataset in the UE4  including a kitchen, sun temple, and forest. So can I find them in NDDS, or I need to make them by myself? And the other question is that how can I generate a pose for a random object and the position of any object? I am manually modifying the values of RX, RY, and RZ, but the effect is not satisfactory which I think there is a missing. I hope I can get help！\r\nPS：I have already made my data, and I tested it and found that there is no detection effect. Now I suspect that there is a problem with the data being produced."},"comment":{"url":"https://api.github.com/repos/NVlabs/Deep_Object_Pose/issues/comments/510949227","html_url":"https://github.com/NVlabs/Deep_Object_Pose/issues/45#issuecomment-510949227","issue_url":"https://api.github.com/repos/NVlabs/Deep_Object_Pose/issues/45","id":510949227,"node_id":"MDEyOklzc3VlQ29tbWVudDUxMDk0OTIyNw==","user":{"login":"aditya2592","id":2186078,"node_id":"MDQ6VXNlcjIxODYwNzg=","avatar_url":"https://avatars2.githubusercontent.com/u/2186078?v=4","gravatar_id":"","url":"https://api.github.com/users/aditya2592","html_url":"https://github.com/aditya2592","followers_url":"https://api.github.com/users/aditya2592/followers","following_url":"https://api.github.com/users/aditya2592/following{/other_user}","gists_url":"https://api.github.com/users/aditya2592/gists{/gist_id}","starred_url":"https://api.github.com/users/aditya2592/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aditya2592/subscriptions","organizations_url":"https://api.github.com/users/aditya2592/orgs","repos_url":"https://api.github.com/users/aditya2592/repos","events_url":"https://api.github.com/users/aditya2592/events{/privacy}","received_events_url":"https://api.github.com/users/aditya2592/received_events","type":"User","site_admin":false},"created_at":"2019-07-12T16:27:14Z","updated_at":"2019-07-12T16:27:14Z","author_association":"NONE","body":"<img width=\"1267\" alt=\"Screen Shot 2019-07-12 at 12 24 45 PM\" src=\"https://user-images.githubusercontent.com/2186078/61143402-1ffe6880-a4a0-11e9-83a0-5608d2375376.png\">\r\n\r\nAbove is how the point cloud looks if I use ```RealDepth = (PixelValue / 65536.0) * 1000``` and then convert to meters by dividing by 100. It still looks in inaccurate in terms of distance from the camera and the orientation with respect to the camera"}}
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