{"action":"created","issue":{"url":"https://api.github.com/repos/widelands/widelands-issue-migration2/issues/3161","repository_url":"https://api.github.com/repos/widelands/widelands-issue-migration2","labels_url":"https://api.github.com/repos/widelands/widelands-issue-migration2/issues/3161/labels{/name}","comments_url":"https://api.github.com/repos/widelands/widelands-issue-migration2/issues/3161/comments","events_url":"https://api.github.com/repos/widelands/widelands-issue-migration2/issues/3161/events","html_url":"https://github.com/widelands/widelands-issue-migration2/issues/3161","id":490947833,"node_id":"MDU6SXNzdWU0OTA5NDc4MzM=","number":3161,"title":"AI (Empire) Deadlock with Fortified Village","user":{"login":"bunnybot","id":16499926,"node_id":"MDQ6VXNlcjE2NDk5OTI2","avatar_url":"https://avatars2.githubusercontent.com/u/16499926?v=4","gravatar_id":"","url":"https://api.github.com/users/bunnybot","html_url":"https://github.com/bunnybot","followers_url":"https://api.github.com/users/bunnybot/followers","following_url":"https://api.github.com/users/bunnybot/following{/other_user}","gists_url":"https://api.github.com/users/bunnybot/gists{/gist_id}","starred_url":"https://api.github.com/users/bunnybot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bunnybot/subscriptions","organizations_url":"https://api.github.com/users/bunnybot/orgs","repos_url":"https://api.github.com/users/bunnybot/repos","events_url":"https://api.github.com/users/bunnybot/events{/privacy}","received_events_url":"https://api.github.com/users/bunnybot/received_events","type":"User","site_admin":false},"labels":[{"id":1544849960,"node_id":"MDU6TGFiZWwxNTQ0ODQ5OTYw","url":"https://api.github.com/repos/widelands/widelands-issue-migration2/labels/Confirmed","name":"Confirmed","color":"ddffdd","default":false},{"id":1544850223,"node_id":"MDU6TGFiZWwxNTQ0ODUwMjIz","url":"https://api.github.com/repos/widelands/widelands-issue-migration2/labels/Undecided","name":"Undecided","color":"ffdddd","default":false},{"id":1544855392,"node_id":"MDU6TGFiZWwxNTQ0ODU1Mzky","url":"https://api.github.com/repos/widelands/widelands-issue-migration2/labels/ai","name":"ai","color":"ededed","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2019-09-09T08:17:50Z","updated_at":"2019-09-09T15:29:46Z","closed_at":null,"author_association":"COLLABORATOR","body":"Steps to reproduce:\nStart a multiplayer game with one or more AI playing as Empire with the starting condition Fortified village.\n\nBecause the Sawmill is already built, it starts producing planks at once to meet the plank target of 40.\nThe AI does try to build Sentries first and then Lumberjacks.\n\nMost of the time no Lumberjack's Huts get finished because all logs are already gone into the Sawmill or to the Sentry building sites."},"comment":{"url":"https://api.github.com/repos/widelands/widelands-issue-migration2/issues/comments/529533443","html_url":"https://github.com/widelands/widelands-issue-migration2/issues/3161#issuecomment-529533443","issue_url":"https://api.github.com/repos/widelands/widelands-issue-migration2/issues/3161","id":529533443,"node_id":"MDEyOklzc3VlQ29tbWVudDUyOTUzMzQ0Mw==","user":{"login":"bunnybot","id":16499926,"node_id":"MDQ6VXNlcjE2NDk5OTI2","avatar_url":"https://avatars2.githubusercontent.com/u/16499926?v=4","gravatar_id":"","url":"https://api.github.com/users/bunnybot","html_url":"https://github.com/bunnybot","followers_url":"https://api.github.com/users/bunnybot/followers","following_url":"https://api.github.com/users/bunnybot/following{/other_user}","gists_url":"https://api.github.com/users/bunnybot/gists{/gist_id}","starred_url":"https://api.github.com/users/bunnybot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bunnybot/subscriptions","organizations_url":"https://api.github.com/users/bunnybot/orgs","repos_url":"https://api.github.com/users/bunnybot/repos","events_url":"https://api.github.com/users/bunnybot/events{/privacy}","received_events_url":"https://api.github.com/users/bunnybot/received_events","type":"User","site_admin":false},"created_at":"2019-09-09T15:29:46Z","updated_at":"2019-09-09T15:29:46Z","author_association":"COLLABORATOR","body":"(by gunchleoc)\nIn the merge request, we discussed that giving the AI a few more logs in Fortified Village mode should do the trick.\n\nDo we already have an \"is_ai\" function available for Lua? We should have an easy function for that when we revise the starting condition."}}
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