{"action":"opened","issue":{"url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/1417","repository_url":"https://api.github.com/repos/tsunamayo/Skywanderers","labels_url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/1417/labels{/name}","comments_url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/1417/comments","events_url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/1417/events","html_url":"https://github.com/tsunamayo/Skywanderers/issues/1417","id":491547817,"node_id":"MDU6SXNzdWU0OTE1NDc4MTc=","number":1417,"title":"[Suggestion] Glow paint","user":{"login":"ultrak2k","id":43084360,"node_id":"MDQ6VXNlcjQzMDg0MzYw","avatar_url":"https://avatars0.githubusercontent.com/u/43084360?v=4","gravatar_id":"","url":"https://api.github.com/users/ultrak2k","html_url":"https://github.com/ultrak2k","followers_url":"https://api.github.com/users/ultrak2k/followers","following_url":"https://api.github.com/users/ultrak2k/following{/other_user}","gists_url":"https://api.github.com/users/ultrak2k/gists{/gist_id}","starred_url":"https://api.github.com/users/ultrak2k/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ultrak2k/subscriptions","organizations_url":"https://api.github.com/users/ultrak2k/orgs","repos_url":"https://api.github.com/users/ultrak2k/repos","events_url":"https://api.github.com/users/ultrak2k/events{/privacy}","received_events_url":"https://api.github.com/users/ultrak2k/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2019-09-10T09:11:48Z","updated_at":"2019-09-10T09:11:48Z","closed_at":null,"author_association":"NONE","body":"Just a small suggestion, for custom paints there should be a glow value you may want to set (maybe even a paint transparency if you want some of the metal sheen, but that’s a different topc), so that the paint can glow and be applied to any applicable blocks.\r\n\r\nThe glow paint wouldn’t make light to save on performance which is why you removed the OG glowblock, and could be applied to any standard freeform like all paints, meaning you wouldn’t need to add more glow blocks when add them back\r\n"}}
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