{"action":"created","comment":{"url":"https://api.github.com/repos/Anuken/Mindustry/pulls/comments/347781539","pull_request_review_id":318846329,"id":347781539,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDM0Nzc4MTUzOQ==","diff_hunk":"@@ -1,390 +1,407 @@\n-package io.anuke.mindustry.content;\n-\n-import io.anuke.arc.collection.*;\n-import io.anuke.mindustry.ctype.ContentList;\n-import io.anuke.mindustry.entities.bullet.*;\n-import io.anuke.mindustry.entities.type.*;\n-import io.anuke.mindustry.entities.type.Bullet;\n-import io.anuke.mindustry.entities.type.base.*;\n-import io.anuke.mindustry.gen.*;\n-import io.anuke.mindustry.type.*;\n-\n-public class UnitTypes implements ContentList{\n-    public static UnitType\n-    draug, spirit, phantom,\n-    wraith, ghoul, revenant, lich, reaper,\n-    dagger, crawler, titan, fortress, eruptor, chaosArray, eradicator;\n-\n-    @Override\n-    public void load(){\n-        draug = new UnitType(\"draug\", Draug::new){{\n-            flying = true;\n-            drag = 0.01f;\n-            speed = 0.3f;\n-            maxVelocity = 1.2f;\n-            range = 50f;\n-            health = 80;\n-            minePower = 0.9f;\n-            engineSize = 1.8f;\n-            engineOffset = 5.7f;\n-            weapon = new Weapon(\"you have incurred my wrath. prepare to die.\"){{\n-                bullet = Bullets.lancerLaser;\n-            }};\n-        }};\n-\n-        spirit = new UnitType(\"spirit\", Spirit::new){{\n-            flying = true;\n-            drag = 0.01f;\n-            speed = 0.42f;\n-            maxVelocity = 1.6f;\n-            range = 50f;\n-            health = 100;\n-            engineSize = 1.8f;\n-            engineOffset = 5.7f;\n-            weapon = new Weapon(){{\n-                length = 1.5f;\n-                reload = 40f;\n-                width = 0.5f;\n-                alternate = true;\n-                ejectEffect = Fx.none;\n-                recoil = 2f;\n-                bullet = Bullets.healBulletBig;\n-                shootSound = Sounds.pew;\n-            }};\n-        }};\n-\n-        phantom = new UnitType(\"phantom\", Phantom::new){{\n-            flying = true;\n-            drag = 0.01f;\n-            mass = 2f;\n-            speed = 0.45f;\n-            maxVelocity = 1.9f;\n-            range = 70f;\n-            itemCapacity = 70;\n-            health = 400;\n-            buildPower = 0.4f;\n-            engineOffset = 6.5f;\n-            toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);\n-            weapon = new Weapon(){{\n-                length = 1.5f;\n-                reload = 20f;\n-                width = 0.5f;\n-                alternate = true;\n-                ejectEffect = Fx.none;\n-                recoil = 2f;\n-                bullet = Bullets.healBullet;\n-            }};\n-        }};\n-\n-        dagger = new UnitType(\"dagger\", Dagger::new){{\n-            maxVelocity = 1.1f;\n-            speed = 0.2f;\n-            drag = 0.4f;\n-            hitsize = 8f;\n-            mass = 1.75f;\n-            health = 130;\n-            weapon = new Weapon(\"chain-blaster\"){{\n-                length = 1.5f;\n-                reload = 28f;\n-                alternate = true;\n-                ejectEffect = Fx.shellEjectSmall;\n-                bullet = Bullets.standardCopper;\n-            }};\n-        }};\n-\n-        crawler = new UnitType(\"crawler\", Crawler::new){{\n-            maxVelocity = 1.27f;\n-            speed = 0.285f;\n-            drag = 0.4f;\n-            hitsize = 8f;\n-            mass = 1.75f;\n-            health = 120;\n-            weapon = new Weapon(){{\n-                reload = 12f;\n-                ejectEffect = Fx.none;\n-                shootSound = Sounds.explosion;\n-                bullet = new BombBulletType(2f, 3f, \"clear\"){\n-                    {\n-                        hitEffect = Fx.pulverize;\n-                        lifetime = 30f;\n-                        speed = 1.1f;\n-                        splashDamageRadius = 55f;\n-                        splashDamage = 30f;\n-                    }\n-\n-                    @Override\n-                    public void init(Bullet b){\n-                        if(b.getOwner() instanceof Unit){\n-                            ((Unit)b.getOwner()).kill();\n-                        }\n-                        b.time(b.lifetime());\n-                    }\n-                };\n-            }};\n-        }};\n-\n-        titan = new UnitType(\"titan\", Titan::new){{\n-            maxVelocity = 0.8f;\n-            speed = 0.22f;\n-            drag = 0.4f;\n-            mass = 3.5f;\n-            hitsize = 9f;\n-            range = 10f;\n-            rotatespeed = 0.1f;\n-            health = 460;\n-            immunities.add(StatusEffects.burning);\n-            weapon = new Weapon(\"flamethrower\"){{\n-                shootSound = Sounds.flame;\n-                length = 1f;\n-                reload = 14f;\n-                range = 30f;\n-                alternate = true;\n-                recoil = 1f;\n-                ejectEffect = Fx.none;\n-                bullet = Bullets.basicFlame;\n-            }};\n-        }};\n-\n-        fortress = new UnitType(\"fortress\", Fortress::new){{\n-            maxVelocity = 0.78f;\n-            speed = 0.15f;\n-            drag = 0.4f;\n-            mass = 5f;\n-            hitsize = 10f;\n-            rotatespeed = 0.06f;\n-            targetAir = false;\n-            health = 750;\n-            weapon = new Weapon(\"artillery\"){{\n-                length = 1f;\n-                reload = 60f;\n-                width = 10f;\n-                alternate = true;\n-                recoil = 4f;\n-                shake = 2f;\n-                ejectEffect = Fx.shellEjectMedium;\n-                bullet = Bullets.artilleryUnit;\n-                shootSound = Sounds.artillery;\n-            }};\n-        }};\n-\n-        eruptor = new UnitType(\"eruptor\", Eruptor::new){{\n-            maxVelocity = 0.81f;\n-            speed = 0.16f;\n-            drag = 0.4f;\n-            mass = 5f;\n-            hitsize = 9f;\n-            rotatespeed = 0.05f;\n-            targetAir = false;\n-            health = 600;\n-            immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);\n-            weapon = new Weapon(\"eruption\"){{\n-                length = 3f;\n-                reload = 10f;\n-                alternate = true;\n-                ejectEffect = Fx.none;\n-                bullet = Bullets.eruptorShot;\n-                recoil = 1f;\n-                width = 7f;\n-                shootSound = Sounds.flame;\n-            }};\n-        }};\n-\n-        chaosArray = new UnitType(\"chaos-array\", Dagger::new){{\n-            maxVelocity = 0.68f;\n-            speed = 0.12f;\n-            drag = 0.4f;\n-            mass = 5f;\n-            hitsize = 20f;\n-            rotatespeed = 0.06f;\n-            health = 3000;\n-            weapon = new Weapon(\"chaos\"){{\n-                length = 8f;\n-                reload = 50f;\n-                width = 17f;\n-                alternate = true;\n-                recoil = 3f;\n-                shake = 2f;\n-                shots = 4;\n-                spacing = 4f;\n-                shotDelay = 5;\n-                ejectEffect = Fx.shellEjectMedium;\n-                bullet = Bullets.flakSurge;\n-                shootSound = Sounds.shootBig;\n-            }};\n-        }};\n-\n-        eradicator = new UnitType(\"eradicator\", Dagger::new){{\n-            maxVelocity = 0.68f;\n-            speed = 0.12f;\n-            drag = 0.4f;\n-            mass = 5f;\n-            hitsize = 20f;\n-            rotatespeed = 0.06f;\n-            health = 9000;\n-            weapon = new Weapon(\"eradication\"){{\n-                length = 13f;\n-                reload = 30f;\n-                width = 22f;\n-                alternate = true;\n-                recoil = 3f;\n-                shake = 2f;\n-                inaccuracy = 3f;\n-                shots = 4;\n-                spacing = 0f;\n-                shotDelay = 3;\n-                ejectEffect = Fx.shellEjectMedium;\n-                bullet = Bullets.standardThoriumBig;\n-                shootSound = Sounds.shootBig;\n-            }};\n-        }};\n-\n-        wraith = new UnitType(\"wraith\", Wraith::new){{\n-            speed = 0.3f;\n-            maxVelocity = 1.9f;\n-            drag = 0.01f;\n-            mass = 1.5f;\n-            flying = true;\n-            health = 75;\n-            engineOffset = 5.5f;\n-            range = 140f;\n-            weapon = new Weapon(){{\n-                length = 1.5f;\n-                reload = 28f;\n-                alternate = true;\n-                ejectEffect = Fx.shellEjectSmall;\n-                bullet = Bullets.standardCopper;\n-                shootSound = Sounds.shoot;\n-            }};\n-        }};\n-\n-        ghoul = new UnitType(\"ghoul\", Ghoul::new){{\n-            health = 220;\n-            speed = 0.2f;\n-            maxVelocity = 1.4f;\n-            mass = 3f;\n-            drag = 0.01f;\n-            flying = true;\n-            targetAir = false;\n-            engineOffset = 7.8f;\n-            range = 140f;\n-            weapon = new Weapon(){{\n-                length = 0f;\n-                width = 2f;\n-                reload = 12f;\n-                alternate = true;\n-                ejectEffect = Fx.none;\n-                velocityRnd = 1f;\n-                inaccuracy = 40f;\n-                ignoreRotation = true;\n-                bullet = Bullets.bombExplosive;\n-                shootSound = Sounds.none;\n-            }};\n-        }};\n-\n-        revenant = new UnitType(\"revenant\", Revenant::new){{\n-            health = 1000;\n-            mass = 5f;\n-            hitsize = 20f;\n-            speed = 0.1f;\n-            maxVelocity = 1f;\n-            drag = 0.01f;\n-            range = 80f;\n-            shootCone = 40f;\n-            flying = true;\n-            rotateWeapon = true;\n-            engineOffset = 12f;\n-            engineSize = 3f;\n-            rotatespeed = 0.01f;\n-            attackLength = 90f;\n-            baseRotateSpeed = 0.06f;\n-            weapon = new Weapon(\"revenant-missiles\"){{\n-                length = 3f;\n-                reload = 70f;\n-                width = 10f;\n-                shots = 2;\n-                inaccuracy = 2f;\n-                alternate = true;\n-                ejectEffect = Fx.none;\n-                velocityRnd = 0.2f;\n-                spacing = 1f;\n-                shootSound = Sounds.missile;\n-                bullet = Bullets.missileRevenant;\n-            }};\n-        }};\n-\n-        lich = new UnitType(\"lich\", Revenant::new){{\n-            health = 6000;\n-            mass = 20f;\n-            hitsize = 40f;\n-            speed = 0.01f;\n-            maxVelocity = 0.6f;\n-            drag = 0.02f;\n-            range = 80f;\n-            shootCone = 20f;\n-            flying = true;\n-            rotateWeapon = true;\n-            engineOffset = 21;\n-            engineSize = 5.3f;\n-            rotatespeed = 0.01f;\n-            attackLength = 90f;\n-            baseRotateSpeed = 0.04f;\n-            weapon = new Weapon(\"lich-missiles\"){{\n-                length = 4f;\n-                reload = 160f;\n-                width = 22f;\n-                shots = 16;\n-                shootCone = 100f;\n-                shotDelay = 2;\n-                inaccuracy = 10f;\n-                alternate = true;\n-                ejectEffect = Fx.none;\n-                velocityRnd = 0.2f;\n-                spacing = 1f;\n-                bullet = Bullets.missileRevenant;\n-                shootSound = Sounds.artillery;\n-            }};\n-        }};\n-\n-        reaper = new UnitType(\"reaper\", Revenant::new){{\n-            health = 11000;\n-            mass = 30f;\n-            hitsize = 56f;\n-            speed = 0.01f;\n-            maxVelocity = 0.6f;\n-            drag = 0.02f;\n-            range = 80f;\n-            shootCone = 30f;\n-            flying = true;\n-            rotateWeapon = true;\n-            engineOffset = 40;\n-            engineSize = 7.3f;\n-            rotatespeed = 0.01f;\n-            baseRotateSpeed = 0.04f;\n-            weapon = new Weapon(\"reaper-gun\"){{\n-                length = 3f;\n-                reload = 10f;\n-                width = 32f;\n-                shots = 1;\n-                shootCone = 100f;\n-\n-                shake = 1f;\n-                inaccuracy = 3f;\n-                alternate = true;\n-                ejectEffect = Fx.none;\n-                bullet = new BasicBulletType(7f, 42, \"bullet\"){\n-                    {\n-                        bulletWidth = 15f;\n-                        bulletHeight = 21f;\n-                        shootEffect = Fx.shootBig;\n-                    }\n-\n-                    @Override\n-                    public float range(){\n-                        return 165f;\n-                    }\n-                };\n-                shootSound = Sounds.shootBig;\n-            }};\n-        }};\n-    }\n-}\n+package io.anuke.mindustry.content;\r\n+\r\n+import io.anuke.arc.collection.*;\r\n+import io.anuke.mindustry.ctype.ContentList;\r\n+import io.anuke.mindustry.entities.bullet.*;\r\n+import io.anuke.mindustry.entities.type.*;\r\n+import io.anuke.mindustry.entities.type.Bullet;\r\n+import io.anuke.mindustry.entities.type.base.*;\r\n+import io.anuke.mindustry.gen.*;\r\n+import io.anuke.mindustry.type.*;\r\n+\r\n+public class UnitTypes implements ContentList{\r\n+    public static UnitType\r\n+    draug, hori, spirit, phantom,\r\n+    wraith, ghoul, revenant, lich, reaper,\r\n+    dagger, crawler, titan, fortress, eruptor, chaosArray, eradicator;\r\n+\r\n+    @Override\r\n+    public void load(){\r\n+        draug = new UnitType(\"draug\", Draug::new){{\r\n+            flying = true;\r\n+            drag = 0.01f;\r\n+            speed = 0.3f;\r\n+            maxVelocity = 1.2f;\r\n+            range = 50f;\r\n+            health = 80;\r\n+            minePower = 0.9f;\r\n+            engineSize = 1.8f;\r\n+            engineOffset = 5.7f;\r\n+            weapon = new Weapon(\"you have incurred my wrath. prepare to die.\"){{\r\n+                bullet = Bullets.lancerLaser;\r\n+            }};\r\n+        }};\r\n+\t\r\n+\thori = new UnitType(\"hori\", Hori::new){{\r","path":"core/src/io/anuke/mindustry/content/UnitTypes.java","position":425,"original_position":425,"commit_id":"287a5c7d45c5f81d3ee90f305d4843f5e444dcef","original_commit_id":"287a5c7d45c5f81d3ee90f305d4843f5e444dcef","user":{"login":"Quezler","id":3179271,"node_id":"MDQ6VXNlcjMxNzkyNzE=","avatar_url":"https://avatars3.githubusercontent.com/u/3179271?v=4","gravatar_id":"","url":"https://api.github.com/users/Quezler","html_url":"https://github.com/Quezler","followers_url":"https://api.github.com/users/Quezler/followers","following_url":"https://api.github.com/users/Quezler/following{/other_user}","gists_url":"https://api.github.com/users/Quezler/gists{/gist_id}","starred_url":"https://api.github.com/users/Quezler/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Quezler/subscriptions","organizations_url":"https://api.github.com/users/Quezler/orgs","repos_url":"https://api.github.com/users/Quezler/repos","events_url":"https://api.github.com/users/Quezler/events{/privacy}","received_events_url":"https://api.github.com/users/Quezler/received_events","type":"User","site_admin":false},"body":"This can be `Draug::new` (see other comment)","created_at":"2019-11-19T08:18:27Z","updated_at":"2019-11-19T08:21:27Z","html_url":"https://github.com/Anuken/Mindustry/pull/1090#discussion_r347781539","pull_request_url":"https://api.github.com/repos/Anuken/Mindustry/pulls/1090","author_association":"CONTRIBUTOR","_links":{"self":{"href":"https://api.github.com/repos/Anuken/Mindustry/pulls/comments/347781539"},"html":{"href":"https://github.com/Anuken/Mindustry/pull/1090#discussion_r347781539"},"pull_request":{"href":"https://api.github.com/repos/Anuken/Mindustry/pulls/1090"}}},"pull_request":{"url":"https://api.github.com/repos/Anuken/Mindustry/pulls/1090","id":342533691,"node_id":"MDExOlB1bGxSZXF1ZXN0MzQyNTMzNjkx","html_url":"https://github.com/Anuken/Mindustry/pull/1090","diff_url":"https://github.com/Anuken/Mindustry/pull/1090.diff","patch_url":"https://github.com/Anuken/Mindustry/pull/1090.patch","issue_url":"https://api.github.com/repos/Anuken/Mindustry/issues/1090","number":1090,"state":"open","locked":false,"title":"Improved Mining Drones","user":{"login":"Violet-Scarelli","id":33497956,"node_id":"MDQ6VXNlcjMzNDk3OTU2","avatar_url":"https://avatars1.githubusercontent.com/u/33497956?v=4","gravatar_id":"","url":"https://api.github.com/users/Violet-Scarelli","html_url":"https://github.com/Violet-Scarelli","followers_url":"https://api.github.com/users/Violet-Scarelli/followers","following_url":"https://api.github.com/users/Violet-Scarelli/following{/other_user}","gists_url":"https://api.github.com/users/Violet-Scarelli/gists{/gist_id}","starred_url":"https://api.github.com/users/Violet-Scarelli/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Violet-Scarelli/subscriptions","organizations_url":"https://api.github.com/users/Violet-Scarelli/orgs","repos_url":"https://api.github.com/users/Violet-Scarelli/repos","events_url":"https://api.github.com/users/Violet-Scarelli/events{/privacy}","received_events_url":"https://api.github.com/users/Violet-Scarelli/received_events","type":"User","site_admin":false},"body":"(Yes, I know, this needs an update)\r\nAdds a mid-late game mining drone that requires plast and titanium to manufacture, but can mine all ores (minus scrap of course) and is a bit more durable. In light of this, the draug factory has been tweaked so it produces 2 draugs instead of 1. This reduces the block spam and provides a slight early-game boost. 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