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Q | A |\r\n| --- | --- |\r\n| Bug fix? | no |\r\n| New feature? | yes |\r\n| Needs wipe? | no |\r\n| Fixed issues | - |\r\n\r\n### Description:\r\n\r\nMain content PR for 0.96.5 update created due to announcement of Contact DLC\r\n\r\n### Content:\r\n- [ ] Livonia mission.sqm\r\n- [ ] Livonia building ignore list\r\n- [ ] New blufor (and opfor?) presets for contact content\r\n- [ ] Arsenal preset for contact shouldn't be needed, I guess? - Consider adding Contact assets to whitelists where it fits.\r\n- [ ] Unsung song bin tanh mission.sqm\r\n- [ ] Unsung song bin tanh building ignore list\r\n- [x] Unsung Blufor preset\r\n- [x] Unsung Opfor preset\r\n- [x] Unsung Civlian preset\r\n- [ ] Unsung Resistance preset\r\n- [ ] Unsung Arsenal preset\r\n- [ ] Unsung FOB templates\r\n- [ ] Maybe some more FOB templates in general\r\n- [ ] Adding final fix for the unsafeCVL which comes with the 1.94/96 Arma 3 update and is already on their dev-branch. (Still not clear how they implement it according to dwarden)\r\n- [ ] Possibly adding the cratefiller also as an MIT licensed derivative\r\n- [ ] Consider replacing Dome radar building with Encore Radar assets (different for opfor blufor presets)\r\n- [ ] Adjust building/city AI search radius depending on amount of friendlies around (less \"hide and seek\" with last enemies)\r\n- [ ] Adding server rpt output for statistics upon victory\r\n- [ ] Save AI groups also when in a player squad\r\n- [ ] Add action to take command of an AI squad\r\n\r\n### Successfully tested on:\r\n- [ ] Local MP\r\n- [ ] Dedicated MP"},"comment":{"url":"https://api.github.com/repos/KillahPotatoes/KP-Liberation/issues/comments/502599049","html_url":"https://github.com/KillahPotatoes/KP-Liberation/pull/618#issuecomment-502599049","issue_url":"https://api.github.com/repos/KillahPotatoes/KP-Liberation/issues/618","id":502599049,"node_id":"MDEyOklzc3VlQ29tbWVudDUwMjU5OTA0OQ==","user":{"login":"Wyqer","id":3811977,"node_id":"MDQ6VXNlcjM4MTE5Nzc=","avatar_url":"https://avatars0.githubusercontent.com/u/3811977?v=4","gravatar_id":"","url":"https://api.github.com/users/Wyqer","html_url":"https://github.com/Wyqer","followers_url":"https://api.github.com/users/Wyqer/followers","following_url":"https://api.github.com/users/Wyqer/following{/other_user}","gists_url":"https://api.github.com/users/Wyqer/gists{/gist_id}","starred_url":"https://api.github.com/users/Wyqer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Wyqer/subscriptions","organizations_url":"https://api.github.com/users/Wyqer/orgs","repos_url":"https://api.github.com/users/Wyqer/repos","events_url":"https://api.github.com/users/Wyqer/events{/privacy}","received_events_url":"https://api.github.com/users/Wyqer/received_events","type":"User","site_admin":false},"created_at":"2019-06-17T09:05:38Z","updated_at":"2019-06-17T09:05:38Z","author_association":"MEMBER","body":"Added to content:\r\n* Save AI groups also when in a player squad\r\n* Add action to take command of an AI squad"}}
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