{"push_id":3387588057,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"4b30b6fd32af79132b6318f1a1d48a0e68d5fa76","before":"ff1201902b265cd4b5229e9a4a11761c3b60cc1b","commits":[{"sha":"4b30b6fd32af79132b6318f1a1d48a0e68d5fa76","author":{"name":"gameblabla","email":"01f60bc58ffa0d429164808d74ff543be2b91536@openmailbox.org"},"message":"Fixes for Gauntley display issues.\n\nThere were two issues with that game :\n1) It tries to display a sprite being overbound.\nThe simple fix for this is to use an unsigned 8-bits variable rather\nthan using a signed 32-bits value and checking if it goes overbound.\nThis simplification fixes the sprite issue in the upper right of the screen\nwhen ingame.\n\n2) It would not scroll the HUD properly.\nNot quite sure what's the issue exactly but it seems that\nit shouldn't use v_line but line instead when stopping the vscroll.\n\nThis fixes the vertical scrolling in Gauntlet.\n\nAll of these issues were introduced by ekeeke when he revamped the code\nin SMS Plus GX.","distinct":true,"url":"https://api.github.com/repos/gameblabla/sms_sdl/commits/4b30b6fd32af79132b6318f1a1d48a0e68d5fa76"}]}
{"actor":{"display_login":"gameblabla"}}