{"action":"created","comment":{"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/comments/254069297","pull_request_review_id":200331734,"id":254069297,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDI1NDA2OTI5Nw==","diff_hunk":"@@ -259,6 +259,9 @@ public void EvaluateSettings()\n             if(needUpdate)\n             {\n                 UnityEditor.PlayerSettings.SetScriptingDefineSymbolsForGroup(UnityEditor.BuildTargetGroup.Standalone, string.Join(\";\", defineArray.ToArray()));\n+#if ENABLE_RAYTRACING\n+                m_RenderPipelineResources.LoadRayTraceShaders();","path":"com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.cs","position":5,"original_position":5,"commit_id":"b6c0608ecc170547a2280224a908c29b78050f56","original_commit_id":"b6c0608ecc170547a2280224a908c29b78050f56","user":{"login":"sebastienlagarde","id":21238527,"node_id":"MDQ6VXNlcjIxMjM4NTI3","avatar_url":"https://avatars2.githubusercontent.com/u/21238527?v=4","gravatar_id":"","url":"https://api.github.com/users/sebastienlagarde","html_url":"https://github.com/sebastienlagarde","followers_url":"https://api.github.com/users/sebastienlagarde/followers","following_url":"https://api.github.com/users/sebastienlagarde/following{/other_user}","gists_url":"https://api.github.com/users/sebastienlagarde/gists{/gist_id}","starred_url":"https://api.github.com/users/sebastienlagarde/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sebastienlagarde/subscriptions","organizations_url":"https://api.github.com/users/sebastienlagarde/orgs","repos_url":"https://api.github.com/users/sebastienlagarde/repos","events_url":"https://api.github.com/users/sebastienlagarde/events{/privacy}","received_events_url":"https://api.github.com/users/sebastienlagarde/received_events","type":"User","site_admin":false},"body":"I get the point about this call. But it is not the right place to call it. We should make a correct call to init all missing resources if any is missing. Please remove this call for now and we will do that at another place in another PR.","created_at":"2019-02-05T22:17:13Z","updated_at":"2019-02-05T22:17:13Z","html_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2863#discussion_r254069297","pull_request_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/2863","author_association":"COLLABORATOR","_links":{"self":{"href":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/comments/254069297"},"html":{"href":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2863#discussion_r254069297"},"pull_request":{"href":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/2863"}}},"pull_request":{"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/2863","id":249019664,"node_id":"MDExOlB1bGxSZXF1ZXN0MjQ5MDE5NjY0","html_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2863","diff_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2863.diff","patch_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2863.patch","issue_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/2863","number":2863,"state":"open","locked":false,"title":"Added debug display for rays/frame","user":{"login":"nerites","id":3450690,"node_id":"MDQ6VXNlcjM0NTA2OTA=","avatar_url":"https://avatars1.githubusercontent.com/u/3450690?v=4","gravatar_id":"","url":"https://api.github.com/users/nerites","html_url":"https://github.com/nerites","followers_url":"https://api.github.com/users/nerites/followers","following_url":"https://api.github.com/users/nerites/following{/other_user}","gists_url":"https://api.github.com/users/nerites/gists{/gist_id}","starred_url":"https://api.github.com/users/nerites/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nerites/subscriptions","organizations_url":"https://api.github.com/users/nerites/orgs","repos_url":"https://api.github.com/users/nerites/repos","events_url":"https://api.github.com/users/nerites/events{/privacy}","received_events_url":"https://api.github.com/users/nerites/received_events","type":"User","site_admin":false},"body":"### Purpose of this PR\r\n![image](https://user-images.githubusercontent.com/3450690/52094537-5db3a880-2574-11e9-94b3-6f44045d00d1.png)\r\n\r\nThis PR doesn't have rays/second support yet- this will be added in a separate branch on top of this changeset. \r\n\r\n---\r\n### Release Notes\r\nSourced heavily from Ionut's hackweek project. Major point of deviation is using a shader to draw results to the screen, instead of doing an AsyncReadback to write to a text GameObject. \r\n\r\nRebased https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2811 on HDRP/ReflectionFilter.\r\n\r\n---\r\n### Testing status\r\n**Katana Tests**: First off we need to make sure the Katana SRP tests are green?\r\nhttps://katana.bf.unity3d.com/projects/com.unity.render-pipelines/builders?ScriptableRenderLoop_branch=hdrtr_reflectionfilter_countrays&unity_branch=graphics%2Fraytracing%2Fdxr&automation-tools_branch=add-platform-filter\r\n\r\n**Manual Tests**: What did you do?\r\nVerified overlay looked correct and updated as I panned around the screen in the scene view. \r\nConfirmed that issue with missing area shadows occurred on HDRP/ReflectionFilter without my changes.\r\n\r\n**Automated Tests**: What did you setup?\r\nNothing\r\n\r\nAny test projects to go with this to help reviewers?\r\nNone\r\n\r\n---\r\n### Overall Product Risks\r\n**Technical Risk**: None, Low, Medium, High?\r\nLow- most of the trickiness was in getting texture formats to play nice. \r\n\r\n**Halo Effect**: None, Low, Medium, High?\r\nLow- the shader code that was added does not change existing shader code, and the invocation of the raycount debug is very self-contained. \r\n\r\n","created_at":"2019-01-30T20:35:20Z","updated_at":"2019-02-05T22:17:13Z","closed_at":null,"merged_at":null,"merge_commit_sha":"cb21e7e35fc4f323ed6b1e2fadb35b4bfe424b0a","assignee":null,"assignees":[],"requested_reviewers":[{"login":"anisunity","id":42026998,"node_id":"MDQ6VXNlcjQyMDI2OTk4","avatar_url":"https://avatars1.githubusercontent.com/u/42026998?v=4","gravatar_id":"","url":"https://api.github.com/users/anisunity","html_url":"https://github.com/anisunity","followers_url":"https://api.github.com/users/anisunity/followers","following_url":"https://api.github.com/users/anisunity/following{/other_user}","gists_url":"https://api.github.com/users/anisunity/gists{/gist_id}","starred_url":"https://api.github.com/users/anisunity/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anisunity/subscriptions","organizations_url":"https://api.github.com/users/anisunity/orgs","repos_url":"https://api.github.com/users/anisunity/repos","events_url":"https://api.github.com/users/anisunity/events{/privacy}","received_events_url":"https://api.github.com/users/anisunity/received_events","type":"User","site_admin":false}],"requested_teams":[],"labels":[{"id":862572140,"node_id":"MDU6TGFiZWw4NjI1NzIxNDA=","url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/labels/HDRP","name":"HDRP","color":"dd75a6","default":false},{"id":1190563547,"node_id":"MDU6TGFiZWwxMTkwNTYzNTQ3","url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/labels/dxr","name":"dxr","color":"9fd858","default":false}],"milestone":null,"commits_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/2863/commits","review_comments_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/2863/comments","review_comment_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/comments{/number}","comments_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/2863/comments","statuses_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/statuses/b6c0608ecc170547a2280224a908c29b78050f56","head":{"label":"Unity-Technologies:hdrtr_reflectionfilter_countrays","ref":"hdrtr_reflectionfilter_countrays","sha":"b6c0608ecc170547a2280224a908c29b78050f56","user":{"login":"Unity-Technologies","id":426196,"node_id":"MDEyOk9yZ2FuaXphdGlvbjQyNjE5Ng==","avatar_url":"https://avatars0.githubusercontent.com/u/426196?v=4","gravatar_id":"","url":"https://api.github.com/users/Unity-Technologies","html_url":"https://github.com/Unity-Technologies","followers_url":"https://api.github.com/users/Unity-Technologies/followers","following_url":"https://api.github.com/users/Unity-Technologies/following{/other_user}","gists_url":"https://api.github.com/users/Unity-Technologies/gists{/gist_id}","starred_url":"https://api.github.com/users/Unity-Technologies/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Unity-Technologies/subscriptions","organizations_url":"https://api.github.com/users/Unity-Technologies/orgs","repos_url":"https://api.github.com/users/Unity-Technologies/repos","events_url":"https://api.github.com/users/Unity-Technologies/events{/privacy}","received_events_url":"https://api.github.com/users/Unity-Technologies/received_events","type":"Organization","site_admin":false},"repo":{"id":62172778,"node_id":"MDEwOlJlcG9zaXRvcnk2MjE3Mjc3OA==","name":"ScriptableRenderPipeline","full_name":"Unity-Technologies/ScriptableRenderPipeline","private":false,"owner":{"login":"Unity-Technologies","id":426196,"node_id":"MDEyOk9yZ2FuaXphdGlvbjQyNjE5Ng==","avatar_url":"https://avatars0.githubusercontent.com/u/426196?v=4","gravatar_id":"","url":"https://api.github.com/users/Unity-Technologies","html_url":"https://github.com/Unity-Technologies","followers_url":"https://api.github.com/users/Unity-Technologies/followers","following_url":"https://api.github.com/users/Unity-Technologies/following{/other_user}","gists_url":"https://api.github.com/users/Unity-Technologies/gists{/gist_id}","starred_url":"https://api.github.com/users/Unity-Technologies/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Unity-Technologies/subscriptions","organizations_url":"https://api.github.com/users/Unity-Technologies/orgs","repos_url":"https://api.github.com/users/Unity-Technologies/repos","events_url":"https://api.github.com/users/Unity-Technologies/events{/privacy}","received_events_url":"https://api.github.com/users/Unity-Technologies/received_events","type":"Organization","site_admin":false},"html_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline","description":"Scriptable 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