{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/25553","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/25553/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/25553/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/25553/events","html_url":"https://github.com/godotengine/godot/issues/25553","id":405817676,"node_id":"MDU6SXNzdWU0MDU4MTc2NzY=","number":25553,"title":"Sprite sheet frames no longer calculated correctly","user":{"login":"Galileo53","id":32215644,"node_id":"MDQ6VXNlcjMyMjE1NjQ0","avatar_url":"https://avatars3.githubusercontent.com/u/32215644?v=4","gravatar_id":"","url":"https://api.github.com/users/Galileo53","html_url":"https://github.com/Galileo53","followers_url":"https://api.github.com/users/Galileo53/followers","following_url":"https://api.github.com/users/Galileo53/following{/other_user}","gists_url":"https://api.github.com/users/Galileo53/gists{/gist_id}","starred_url":"https://api.github.com/users/Galileo53/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Galileo53/subscriptions","organizations_url":"https://api.github.com/users/Galileo53/orgs","repos_url":"https://api.github.com/users/Galileo53/repos","events_url":"https://api.github.com/users/Galileo53/events{/privacy}","received_events_url":"https://api.github.com/users/Galileo53/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2019-02-01T18:19:56Z","updated_at":"2019-02-02T08:38:21Z","closed_at":null,"author_association":"NONE","body":"**Godot version:**\r\nV3.1 Beta3\r\n\r\n\r\n**OS/device including version:**\r\nWIN10\r\n\r\n**Issue description:**\r\nWhen a sprite sheet reaches a certain size, Godot no longer can cut out the individual frames correctly, when using \"Animation: Vframes, Hframes and Frames\"\r\n\r\n**Steps to reproduce:**\r\nCreate a spritesheet, containing 15 full-screen sprites (1920 x 1080 pixels), e.g. by using the TexturePacker tool. Add this spritesheet to a 2D scene, set Vframes and Hframes correctly, then step forward and backward using \"Frames\". It will work as expected. Or attach an animation player and the sprites will play correctly.\r\n\r\nNow add a 16th sprite with same size to the spritesheet. The animation will show a cropped picture. Godot is no longer able to cut out the individual frames at 1920 x 1080, but only by some smaller value, showing a picture that spans parts of two original frames.\r\n\r\nSometimes, while stepping forward and backward at the \"frames\" field, Godot will crash completely.\r\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/459947329","html_url":"https://github.com/godotengine/godot/issues/25553#issuecomment-459947329","issue_url":"https://api.github.com/repos/godotengine/godot/issues/25553","id":459947329,"node_id":"MDEyOklzc3VlQ29tbWVudDQ1OTk0NzMyOQ==","user":{"login":"Galileo53","id":32215644,"node_id":"MDQ6VXNlcjMyMjE1NjQ0","avatar_url":"https://avatars3.githubusercontent.com/u/32215644?v=4","gravatar_id":"","url":"https://api.github.com/users/Galileo53","html_url":"https://github.com/Galileo53","followers_url":"https://api.github.com/users/Galileo53/followers","following_url":"https://api.github.com/users/Galileo53/following{/other_user}","gists_url":"https://api.github.com/users/Galileo53/gists{/gist_id}","starred_url":"https://api.github.com/users/Galileo53/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Galileo53/subscriptions","organizations_url":"https://api.github.com/users/Galileo53/orgs","repos_url":"https://api.github.com/users/Galileo53/repos","events_url":"https://api.github.com/users/Galileo53/events{/privacy}","received_events_url":"https://api.github.com/users/Galileo53/received_events","type":"User","site_admin":false},"created_at":"2019-02-02T08:38:21Z","updated_at":"2019-02-02T08:38:21Z","author_association":"NONE","body":"This is a desparate try to apply a \"movie\" with transparent elements over a varying background. I would of course take a WEBM video which is supported by Godot and it already supports alpha, but Godot does NOT support the alpha channel when writing the frames.\r\nUnfortunately this is a key feature of this and many upcoming projects. I really don't want to change to a different game engine so I definitely need a solution for this..."}}
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