{"action":"opened","issue":{"url":"https://api.github.com/repos/PermaNulled/AscendAPI/issues/5","repository_url":"https://api.github.com/repos/PermaNulled/AscendAPI","labels_url":"https://api.github.com/repos/PermaNulled/AscendAPI/issues/5/labels{/name}","comments_url":"https://api.github.com/repos/PermaNulled/AscendAPI/issues/5/comments","events_url":"https://api.github.com/repos/PermaNulled/AscendAPI/issues/5/events","html_url":"https://github.com/PermaNulled/AscendAPI/issues/5","id":516905886,"node_id":"MDU6SXNzdWU1MTY5MDU4ODY=","number":5,"title":"[Bug] Boots aren't stacking correctly","user":{"login":"PermaNulled","id":12246596,"node_id":"MDQ6VXNlcjEyMjQ2NTk2","avatar_url":"https://avatars3.githubusercontent.com/u/12246596?v=4","gravatar_id":"","url":"https://api.github.com/users/PermaNulled","html_url":"https://github.com/PermaNulled","followers_url":"https://api.github.com/users/PermaNulled/followers","following_url":"https://api.github.com/users/PermaNulled/following{/other_user}","gists_url":"https://api.github.com/users/PermaNulled/gists{/gist_id}","starred_url":"https://api.github.com/users/PermaNulled/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PermaNulled/subscriptions","organizations_url":"https://api.github.com/users/PermaNulled/orgs","repos_url":"https://api.github.com/users/PermaNulled/repos","events_url":"https://api.github.com/users/PermaNulled/events{/privacy}","received_events_url":"https://api.github.com/users/PermaNulled/received_events","type":"User","site_admin":false},"labels":[{"id":1131299959,"node_id":"MDU6TGFiZWwxMTMxMjk5OTU5","url":"https://api.github.com/repos/PermaNulled/AscendAPI/labels/bug","name":"bug","color":"d73a4a","default":true}],"state":"open","locked":false,"assignee":{"login":"PermaNulled","id":12246596,"node_id":"MDQ6VXNlcjEyMjQ2NTk2","avatar_url":"https://avatars3.githubusercontent.com/u/12246596?v=4","gravatar_id":"","url":"https://api.github.com/users/PermaNulled","html_url":"https://github.com/PermaNulled","followers_url":"https://api.github.com/users/PermaNulled/followers","following_url":"https://api.github.com/users/PermaNulled/following{/other_user}","gists_url":"https://api.github.com/users/PermaNulled/gists{/gist_id}","starred_url":"https://api.github.com/users/PermaNulled/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PermaNulled/subscriptions","organizations_url":"https://api.github.com/users/PermaNulled/orgs","repos_url":"https://api.github.com/users/PermaNulled/repos","events_url":"https://api.github.com/users/PermaNulled/events{/privacy}","received_events_url":"https://api.github.com/users/PermaNulled/received_events","type":"User","site_admin":false},"assignees":[{"login":"PermaNulled","id":12246596,"node_id":"MDQ6VXNlcjEyMjQ2NTk2","avatar_url":"https://avatars3.githubusercontent.com/u/12246596?v=4","gravatar_id":"","url":"https://api.github.com/users/PermaNulled","html_url":"https://github.com/PermaNulled","followers_url":"https://api.github.com/users/PermaNulled/followers","following_url":"https://api.github.com/users/PermaNulled/following{/other_user}","gists_url":"https://api.github.com/users/PermaNulled/gists{/gist_id}","starred_url":"https://api.github.com/users/PermaNulled/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PermaNulled/subscriptions","organizations_url":"https://api.github.com/users/PermaNulled/orgs","repos_url":"https://api.github.com/users/PermaNulled/repos","events_url":"https://api.github.com/users/PermaNulled/events{/privacy}","received_events_url":"https://api.github.com/users/PermaNulled/received_events","type":"User","site_admin":false}],"milestone":null,"comments":0,"created_at":"2019-11-03T23:20:24Z","updated_at":"2019-11-03T23:20:24Z","closed_at":null,"author_association":"OWNER","body":"Seems the game wants the timer for boosts/timed consumables to be stacked in order to determine the time they should last for, yet when it talks to the server it sends a count of \"1\" will probably need to populate back-end with the appropriate amount of timers for each boost in this case.\r\n\r\nIt's also been noticed if these timers are manually adjusted by manipulating the count they don't seem to report to the server as they go down, so need to figure out how to determine how long it's been since it was activated as well on the server side."}}
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