{"push_id":2431183562,"size":1,"distinct_size":1,"ref":"refs/heads/feature/serialization","head":"da34b5a75ea2f56cf22622102be59ad724fffff0","before":"afa71d3863c32f4f291de076e29b9ce07b826ccc","commits":[{"sha":"da34b5a75ea2f56cf22622102be59ad724fffff0","author":{"name":"Bruno Ortiz","email":"5dd6780ae615e61486b5a48fc9bcb46c1cc68173@gmail.com"},"message":"Modify ModuleScene::Load method so that skinned meshes are loaded properly\n\n- Setup ComponentAnimation Save and Load methods so that the Component versions are called first.\n- Modify the Bone struct so that connectedTransform is no longer stored in the struct itself (to allow reusability of Bones hierarchy).\n- Modify ComponentMesh to hold a map of Bone to ComponentTransform (equivalent to the former connectedTransform field in the Bone struct).\n- Add the ComponentMesh::StoreBoneToTransformLinks to trigger filling of the aforementioned Bone to ComponentTransform map.\n- Call the ComponentMesh::StoreBoneToTransformLinks after loading a Model in SceneLoader and on each ComponentMesh after loading a scene from json.","distinct":true,"url":"https://api.github.com/repos/BrunoAOR/HellEngine/commits/da34b5a75ea2f56cf22622102be59ad724fffff0"}]}
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