{"push_id":2772147881,"size":2,"distinct_size":2,"ref":"refs/heads/T23314","head":"9a6b5cb81e5fd792e47cc1c5b0ab98c5b1ce0931","before":"e54edefde951a9644ab5c2cccad5dcc7de0982fa","commits":[{"sha":"74feaeb31389e2ba5e4fbb65ba1646b9f57f9eb3","author":{"name":"Sam Spilsbury","email":"f16bed56189e249fe4ca8ed10a1ecae60e8ceac0@endlessm.com"},"message":"animations-dbus: Add client library\n\nThe client library more or less thinly wraps the server library\nand supports both async and sync operations. The sync operations\nwrap the async operations in a pushed main context.\n\nThe benefit of using the client library is that there isn't the\nextra step invovled in getting the object path and then creating\na proxy for the object, it can be done in one step.","distinct":true,"url":"https://api.github.com/repos/endlessm/libanimation-dbus/commits/74feaeb31389e2ba5e4fbb65ba1646b9f57f9eb3"},{"sha":"9a6b5cb81e5fd792e47cc1c5b0ab98c5b1ce0931","author":{"name":"Sam Spilsbury","email":"f16bed56189e249fe4ca8ed10a1ecae60e8ceac0@endlessm.com"},"message":"examples: Add AnimationsDbus client example Javascript file\n\nThis shows how the client library can be used to iterate\nthrough the available surfaces and attach animations to windows\n(both async and sync).","distinct":true,"url":"https://api.github.com/repos/endlessm/libanimation-dbus/commits/9a6b5cb81e5fd792e47cc1c5b0ab98c5b1ce0931"}]}
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