{"action":"created","issue":{"url":"https://api.github.com/repos/chenhowa/vip-hunt/issues/18","repository_url":"https://api.github.com/repos/chenhowa/vip-hunt","labels_url":"https://api.github.com/repos/chenhowa/vip-hunt/issues/18/labels{/name}","comments_url":"https://api.github.com/repos/chenhowa/vip-hunt/issues/18/comments","events_url":"https://api.github.com/repos/chenhowa/vip-hunt/issues/18/events","html_url":"https://github.com/chenhowa/vip-hunt/issues/18","id":299191481,"number":18,"title":"Sometimes isometric objects collide","user":{"login":"chenhowa","id":29448206,"avatar_url":"https://avatars0.githubusercontent.com/u/29448206?v=4","gravatar_id":"","url":"https://api.github.com/users/chenhowa","html_url":"https://github.com/chenhowa","followers_url":"https://api.github.com/users/chenhowa/followers","following_url":"https://api.github.com/users/chenhowa/following{/other_user}","gists_url":"https://api.github.com/users/chenhowa/gists{/gist_id}","starred_url":"https://api.github.com/users/chenhowa/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/chenhowa/subscriptions","organizations_url":"https://api.github.com/users/chenhowa/orgs","repos_url":"https://api.github.com/users/chenhowa/repos","events_url":"https://api.github.com/users/chenhowa/events{/privacy}","received_events_url":"https://api.github.com/users/chenhowa/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-02-22T01:31:27Z","updated_at":"2018-03-11T21:17:04Z","closed_at":"2018-03-11T21:17:04Z","author_association":"OWNER","body":"Occasionally the pathfinding doesn't react in time and objects collide onto the same tiles, which can stop them in their tracks. Could we use the SceneObject.onCollision function to deal with this?\r\n\r\nWe could also shorten the map location update times and the re-calls to IsoCharacter.goToObject and IsoCharacter.setDestination."},"comment":{"url":"https://api.github.com/repos/chenhowa/vip-hunt/issues/comments/372149981","html_url":"https://github.com/chenhowa/vip-hunt/issues/18#issuecomment-372149981","issue_url":"https://api.github.com/repos/chenhowa/vip-hunt/issues/18","id":372149981,"user":{"login":"chenhowa","id":29448206,"avatar_url":"https://avatars0.githubusercontent.com/u/29448206?v=4","gravatar_id":"","url":"https://api.github.com/users/chenhowa","html_url":"https://github.com/chenhowa","followers_url":"https://api.github.com/users/chenhowa/followers","following_url":"https://api.github.com/users/chenhowa/following{/other_user}","gists_url":"https://api.github.com/users/chenhowa/gists{/gist_id}","starred_url":"https://api.github.com/users/chenhowa/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/chenhowa/subscriptions","organizations_url":"https://api.github.com/users/chenhowa/orgs","repos_url":"https://api.github.com/users/chenhowa/repos","events_url":"https://api.github.com/users/chenhowa/events{/privacy}","received_events_url":"https://api.github.com/users/chenhowa/received_events","type":"User","site_admin":false},"created_at":"2018-03-11T21:17:04Z","updated_at":"2018-03-11T21:17:04Z","author_association":"OWNER","body":"Fixed by getting rid of unit collision maps. Visually less appealing, but it solves the problem."}}
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