{"action":"opened","issue":{"url":"https://api.github.com/repos/OpenSceneryX/Library/issues/17","repository_url":"https://api.github.com/repos/OpenSceneryX/Library","labels_url":"https://api.github.com/repos/OpenSceneryX/Library/issues/17/labels{/name}","comments_url":"https://api.github.com/repos/OpenSceneryX/Library/issues/17/comments","events_url":"https://api.github.com/repos/OpenSceneryX/Library/issues/17/events","html_url":"https://github.com/OpenSceneryX/Library/issues/17","id":383128450,"node_id":"MDU6SXNzdWUzODMxMjg0NTA=","number":17,"title":"Check distance rendering of trees and forests","user":{"login":"aussig","id":11244460,"node_id":"MDQ6VXNlcjExMjQ0NDYw","avatar_url":"https://avatars2.githubusercontent.com/u/11244460?v=4","gravatar_id":"","url":"https://api.github.com/users/aussig","html_url":"https://github.com/aussig","followers_url":"https://api.github.com/users/aussig/followers","following_url":"https://api.github.com/users/aussig/following{/other_user}","gists_url":"https://api.github.com/users/aussig/gists{/gist_id}","starred_url":"https://api.github.com/users/aussig/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aussig/subscriptions","organizations_url":"https://api.github.com/users/aussig/orgs","repos_url":"https://api.github.com/users/aussig/repos","events_url":"https://api.github.com/users/aussig/events{/privacy}","received_events_url":"https://api.github.com/users/aussig/received_events","type":"User","site_admin":false},"labels":[{"id":506054904,"node_id":"MDU6TGFiZWw1MDYwNTQ5MDQ=","url":"https://api.github.com/repos/OpenSceneryX/Library/labels/investigate","name":"investigate","color":"5319e7","default":false}],"state":"open","locked":false,"assignee":{"login":"aussig","id":11244460,"node_id":"MDQ6VXNlcjExMjQ0NDYw","avatar_url":"https://avatars2.githubusercontent.com/u/11244460?v=4","gravatar_id":"","url":"https://api.github.com/users/aussig","html_url":"https://github.com/aussig","followers_url":"https://api.github.com/users/aussig/followers","following_url":"https://api.github.com/users/aussig/following{/other_user}","gists_url":"https://api.github.com/users/aussig/gists{/gist_id}","starred_url":"https://api.github.com/users/aussig/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aussig/subscriptions","organizations_url":"https://api.github.com/users/aussig/orgs","repos_url":"https://api.github.com/users/aussig/repos","events_url":"https://api.github.com/users/aussig/events{/privacy}","received_events_url":"https://api.github.com/users/aussig/received_events","type":"User","site_admin":false},"assignees":[{"login":"aussig","id":11244460,"node_id":"MDQ6VXNlcjExMjQ0NDYw","avatar_url":"https://avatars2.githubusercontent.com/u/11244460?v=4","gravatar_id":"","url":"https://api.github.com/users/aussig","html_url":"https://github.com/aussig","followers_url":"https://api.github.com/users/aussig/followers","following_url":"https://api.github.com/users/aussig/following{/other_user}","gists_url":"https://api.github.com/users/aussig/gists{/gist_id}","starred_url":"https://api.github.com/users/aussig/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aussig/subscriptions","organizations_url":"https://api.github.com/users/aussig/orgs","repos_url":"https://api.github.com/users/aussig/repos","events_url":"https://api.github.com/users/aussig/events{/privacy}","received_events_url":"https://api.github.com/users/aussig/received_events","type":"User","site_admin":false}],"milestone":null,"comments":0,"created_at":"2018-11-21T13:54:16Z","updated_at":"2018-11-21T13:54:16Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"FlyAgl mentioned that his grass and flowers forests (soon to be added to OSX) don't look good using DDS textures in the distance - they look much too dark and the colours get messed up.\r\n\r\nNot planning on converting to DDS textures when adding his stuff, but this raises a question about the existing OSX forests and vegetation objects.  Check rendering of a selection of these, especially at distance in the sim. "}}
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