{"action":"created","issue":{"url":"https://api.github.com/repos/AmigaPorts/SDL/issues/34","repository_url":"https://api.github.com/repos/AmigaPorts/SDL","labels_url":"https://api.github.com/repos/AmigaPorts/SDL/issues/34/labels{/name}","comments_url":"https://api.github.com/repos/AmigaPorts/SDL/issues/34/comments","events_url":"https://api.github.com/repos/AmigaPorts/SDL/issues/34/events","html_url":"https://github.com/AmigaPorts/SDL/issues/34","id":377049082,"node_id":"MDU6SXNzdWUzNzcwNDkwODI=","number":34,"title":"OpenGL renderer mangles mouse pointers","user":{"login":"raziel-","id":799923,"node_id":"MDQ6VXNlcjc5OTkyMw==","avatar_url":"https://avatars2.githubusercontent.com/u/799923?v=4","gravatar_id":"","url":"https://api.github.com/users/raziel-","html_url":"https://github.com/raziel-","followers_url":"https://api.github.com/users/raziel-/followers","following_url":"https://api.github.com/users/raziel-/following{/other_user}","gists_url":"https://api.github.com/users/raziel-/gists{/gist_id}","starred_url":"https://api.github.com/users/raziel-/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/raziel-/subscriptions","organizations_url":"https://api.github.com/users/raziel-/orgs","repos_url":"https://api.github.com/users/raziel-/repos","events_url":"https://api.github.com/users/raziel-/events{/privacy}","received_events_url":"https://api.github.com/users/raziel-/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2018-11-03T12:11:23Z","updated_at":"2018-11-24T21:13:12Z","closed_at":null,"author_association":"NONE","body":"SDL2.0.8\r\nAmigaOS4 - PPC - BE\r\n\r\nI have found another glitch with ScummVM using the OpenGL renderer and it's pretty easy to showcase.\r\n\r\nSteps to reproduce:\r\n1) Start ScummVM\r\n2) Add the Demo of \"Putt Putt travels through time\" from here: https://www.scummvm.org/frs/demos/scumm/he/putttime-win-demo-us.zip\r\n3) Go to \"Options\" and change the renderer to \"OpenGL\"\r\n4) Start the game (it will come up in a window, but that doesn't matter)\r\nSkip (ESC) the intro up to the point where Putt Putt is floating in time with four \"time windows\" open\r\n\r\nThis is where the pointer graphics come up and they will be strechted width-wise (it looks as if they have been doubled in width) and cut in half (probably because the apps pointer size is limited).\r\n\r\nTo workaround this problem, just type \"CTRL+LALT+(- or +)\" (This key combination will try to change the size of the window, but that doesn't work (for obvious reasons) when using OpenGL mode, it will simply display \"Screenmode changed to 640x480\" without doing anything APART from curing/fixing the mouse pointer problem.\r\n\r\nI'm not sure what is causing this, but it's annoying and looks like a bug.\r\nI already set off a bug item for ScummVM a few months back until it went away again (probably because i was testing other renderers, but i never found the real reason until today).\r\nHere is the bug tracker item, if someone needs more information: https://bugs.scummvm.org/ticket/10582\r\nThe tracker item mentions another game as culprit and yes, there are quite a few games affected, so it's not a problem of a specific game implementation or it's pointer code, but of SDL2's OpenGL renderer (or so i believe).\r\n\r\nIf someone needs a copy of the ScummVM app (61 MB) for AmigaOS4 just tell me, i have yet to find a way to upload it somewhere where it stays (and the OS4Depot version wasn't built with SDL2)"},"comment":{"url":"https://api.github.com/repos/AmigaPorts/SDL/issues/comments/441396098","html_url":"https://github.com/AmigaPorts/SDL/issues/34#issuecomment-441396098","issue_url":"https://api.github.com/repos/AmigaPorts/SDL/issues/34","id":441396098,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MTM5NjA5OA==","user":{"login":"kas1e","id":664776,"node_id":"MDQ6VXNlcjY2NDc3Ng==","avatar_url":"https://avatars2.githubusercontent.com/u/664776?v=4","gravatar_id":"","url":"https://api.github.com/users/kas1e","html_url":"https://github.com/kas1e","followers_url":"https://api.github.com/users/kas1e/followers","following_url":"https://api.github.com/users/kas1e/following{/other_user}","gists_url":"https://api.github.com/users/kas1e/gists{/gist_id}","starred_url":"https://api.github.com/users/kas1e/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kas1e/subscriptions","organizations_url":"https://api.github.com/users/kas1e/orgs","repos_url":"https://api.github.com/users/kas1e/repos","events_url":"https://api.github.com/users/kas1e/events{/privacy}","received_events_url":"https://api.github.com/users/kas1e/received_events","type":"User","site_admin":false},"created_at":"2018-11-24T21:13:12Z","updated_at":"2018-11-24T21:13:12Z","author_association":"NONE","body":"For sake of tests, we may try to build GL4ES version of ScummVM, so to see if it issue with minigl, or with SDL itself."}}
{"actor":{"display_login":"kas1e"}}