{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/22962","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/22962/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/22962/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/22962/events","html_url":"https://github.com/godotengine/godot/issues/22962","id":369580873,"node_id":"MDU6SXNzdWUzNjk1ODA4NzM=","number":22962,"title":"GLES2/WebGL1 ShaderMaterial link error","user":{"login":"muiroc","id":10036337,"node_id":"MDQ6VXNlcjEwMDM2MzM3","avatar_url":"https://avatars2.githubusercontent.com/u/10036337?v=4","gravatar_id":"","url":"https://api.github.com/users/muiroc","html_url":"https://github.com/muiroc","followers_url":"https://api.github.com/users/muiroc/followers","following_url":"https://api.github.com/users/muiroc/following{/other_user}","gists_url":"https://api.github.com/users/muiroc/gists{/gist_id}","starred_url":"https://api.github.com/users/muiroc/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/muiroc/subscriptions","organizations_url":"https://api.github.com/users/muiroc/orgs","repos_url":"https://api.github.com/users/muiroc/repos","events_url":"https://api.github.com/users/muiroc/events{/privacy}","received_events_url":"https://api.github.com/users/muiroc/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-10-12T14:40:08Z","updated_at":"2018-10-12T14:40:08Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"**Godot version:**\r\n4c1a5d9 debug javascript build with a [modified index.js](https://gist.github.com/muiroc/818798d9f314a130e164c7cd7d8aa39e) minus the replace precision hack\r\n\r\n**OS/device including version:**\r\nWindows 10 Chrome with Angle\r\n\r\n**Issue description:**\r\nShader Resources where uniforms are declared without an explicitly set precision, ultimately causes a link error\r\n\r\nsimilar to #22631\r\n\r\nERROR: SceneShaderGLES2: Program linking failed:\r\nUniforms with the same name but different type/precision: m_uniformname\r\n\r\nSorry I didn't notice this before since it was hidden by the naive .replace(\"precision mediump float\", \"precision highp float\")\r\n"}}
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