{"push_id":3083611049,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"1e1ab768b506e0237a8f490220b49cafef8dfaa4","before":"69b633d07aab85946816abde3d06ef2003ad995a","commits":[{"sha":"1e1ab768b506e0237a8f490220b49cafef8dfaa4","author":{"name":"Ali El Saleh","email":"e295eb68b1bdd9c223046a2323adb6e7dc309cda@gmail.com"},"message":"Add a Notify in the Attack Animation to accurately apply damage to player\n\nMake ApplyDamage \"BlueprintCallable\"\nMake SphereComponent \"BlueprintReadOnly\"\nDisable OnTaskFinished function in BTTask_Attack. (It will only tell the anim blueprint to play the attack animation, then from there, the anim blueprint will run the ApplyDamage function).","distinct":true,"url":"https://api.github.com/repos/TeamAJACKS/5329-Goblins/commits/1e1ab768b506e0237a8f490220b49cafef8dfaa4"}]}
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