{"action":"opened","issue":{"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/2338","repository_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity","labels_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/2338/labels{/name}","comments_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/2338/comments","events_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/2338/events","html_url":"https://github.com/playgameservices/play-games-plugin-for-unity/issues/2338","id":375233641,"node_id":"MDU6SXNzdWUzNzUyMzM2NDE=","number":2338,"title":"Does a fresh connect to GPGS every session","user":{"login":"clipwirecam","id":44589481,"node_id":"MDQ6VXNlcjQ0NTg5NDgx","avatar_url":"https://avatars0.githubusercontent.com/u/44589481?v=4","gravatar_id":"","url":"https://api.github.com/users/clipwirecam","html_url":"https://github.com/clipwirecam","followers_url":"https://api.github.com/users/clipwirecam/followers","following_url":"https://api.github.com/users/clipwirecam/following{/other_user}","gists_url":"https://api.github.com/users/clipwirecam/gists{/gist_id}","starred_url":"https://api.github.com/users/clipwirecam/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/clipwirecam/subscriptions","organizations_url":"https://api.github.com/users/clipwirecam/orgs","repos_url":"https://api.github.com/users/clipwirecam/repos","events_url":"https://api.github.com/users/clipwirecam/events{/privacy}","received_events_url":"https://api.github.com/users/clipwirecam/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-10-29T21:56:22Z","updated_at":"2018-10-29T21:56:22Z","closed_at":null,"author_association":"NONE","body":"Using version 9.5 and at the start of every session the user get the \"Connecting to... Google Play Games\" popup.\r\nIt used to stay connected between sessions and would have the \"Welcome GPGS User\" drop down from the top. Is this a bug that it needs to reconnect every time. \r\n\r\nI'm attaching the logcat from when GPGS is initializing. \r\n\r\n<details><summary>LOGCAT</summary>\r\n<p>\r\n10-29 17:11:07.793: I/Unity(29443): Building GPG services, implicitly attempts silent auth\r\n10-29 17:11:07.793: I/Unity(29443):  \r\n10-29 17:11:07.793: I/Unity(29443): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)\r\n10-29 17:11:07.796: I/GamesNativeSDK(29443): Using existing jar.\r\n10-29 17:11:07.796: I/GamesNativeSDK(29443): Writing 1941 bytes to jar file\r\n10-29 17:11:07.798: W/zygote(29443): Skipping duplicate class check due to unrecognized classloader\r\n10-29 17:11:07.805: I/GamesNativeSDK(29443): Using existing jar.\r\n10-29 17:11:07.805: I/GamesNativeSDK(29443): Writing 1066 bytes to jar file\r\n10-29 17:11:07.807: W/zygote(29443): Skipping duplicate class check due to unrecognized classloader\r\n10-29 17:11:07.817: W/PopupManager(29443): You have not specified a View to use as content view for popups. Falling back to the Activity content view. Note that this may not work as expected in multi-screen environments\r\n10-29 17:11:07.826: I/GamesNativeSDK(29443): Auth operation started: SIGN IN\r\n10-29 17:11:07.826: I/GamesNativeSDK(29443): Connecting to Google Play...\r\n10-29 17:11:07.835: I/Unity(29443): Authentication for AuthenticationDeviceID\r\n10-29 17:11:07.835: I/Unity(29443):  \r\n10-29 17:11:07.835: I/Unity(29443): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)\r\n10-29 17:11:07.838: I/Unity(29443): Done authentication step\r\n10-29 17:11:07.838: I/Unity(29443):  \r\n10-29 17:11:07.838: I/Unity(29443): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)\r\n10-29 17:11:07.870: W/GamesServiceBroker(4338): Client connected with SDK 12451000, Services 14366021, and Games 70890048\r\n10-29 17:11:07.886: W/Unity(29443): !!! [Play Games Plugin DLL] 10/29/18 17:11:07 -04:00 WARNING: Creating new PlayGamesPlatform\r\n10-29 17:11:07.886: W/Unity(29443):  \r\n10-29 17:11:07.886: W/Unity(29443): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)\r\n10-29 17:11:07.893: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:07.899: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n\r\n10-29 17:11:07.914: E/rs$DefaultThreadFactory(4338): ===== Detect pool-thread leak =====\r\n10-29 17:11:07.914: E/rs$DefaultThreadFactory(4338): dalvik.system.VMStack.getThreadStackTrace(Native Method)\r\n10-29 17:11:07.914: E/rs$DefaultThreadFactory(4338): java.lang.Thread.getStackTrace(Thread.java:1536)\r\n10-29 17:11:07.914: E/rs$DefaultThreadFactory(4338): java.util.concurrent.Executors$DefaultThreadFactory.newThread(Executors.java:568)\r\n10-29 17:11:07.914: E/rs$DefaultThreadFactory(4338): qpt.newThread(Unknown Source:9)\r\n10-29 17:11:07.914: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor$Worker.<init>(ThreadPoolExecutor.java:631)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.addWorker(ThreadPoolExecutor.java:945)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:1388)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): ghu.execute(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):11)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): gah.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):2)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): fyz.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):24)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): fzf.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):72)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): ftm.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):10)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): ftq.run(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):8)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:458)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): java.util.concurrent.FutureTask.run(FutureTask.java:266)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1162)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:636)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): gkh.run(Unknown Source:7)\r\n10-29 17:11:07.915: E/rs$DefaultThreadFactory(4338): java.lang.Thread.run(Thread.java:764)\r\n10-29 17:11:07.919: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n\r\n10-29 17:11:07.937: E/rs$DefaultThreadFactory(4338): ===== Detect pool-thread leak =====\r\n10-29 17:11:07.937: E/rs$DefaultThreadFactory(4338): dalvik.system.VMStack.getThreadStackTrace(Native Method)\r\n10-29 17:11:07.937: E/rs$DefaultThreadFactory(4338): java.lang.Thread.getStackTrace(Thread.java:1536)\r\n10-29 17:11:07.937: E/rs$DefaultThreadFactory(4338): java.util.concurrent.Executors$DefaultThreadFactory.newThread(Executors.java:568)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): qpt.newThread(Unknown Source:9)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor$Worker.<init>(ThreadPoolExecutor.java:631)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.addWorker(ThreadPoolExecutor.java:945)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:1388)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): ghu.execute(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):11)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): gah.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):2)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): fyz.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):24)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): fzf.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):72)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): ftm.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):10)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): ftq.run(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):8)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:458)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): java.util.concurrent.FutureTask.run(FutureTask.java:266)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1162)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:636)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): gkh.run(Unknown Source:7)\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): java.lang.Thread.run(Thread.java:764)\r\n\r\n10-29 17:11:07.938: E/rs$DefaultThreadFactory(4338): ===== Detect pool-thread leak =====\r\n10-29 17:11:07.939: E/rs$DefaultThreadFactory(4338): dalvik.system.VMStack.getThreadStackTrace(Native Method)\r\n10-29 17:11:07.939: E/rs$DefaultThreadFactory(4338): java.lang.Thread.getStackTrace(Thread.java:1536)\r\n10-29 17:11:07.939: E/rs$DefaultThreadFactory(4338): java.util.concurrent.Executors$DefaultThreadFactory.newThread(Executors.java:568)\r\n10-29 17:11:07.939: E/rs$DefaultThreadFactory(4338): qpt.newThread(Unknown Source:9)\r\n10-29 17:11:07.939: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor$Worker.<init>(ThreadPoolExecutor.java:631)\r\n10-29 17:11:07.939: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.addWorker(ThreadPoolExecutor.java:945)\r\n10-29 17:11:07.939: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:1388)\r\n10-29 17:11:07.939: E/rs$DefaultThreadFactory(4338): qjs.execute(:com.google.android.gms@14366021@14.3.66 (040408-213742215):11)\r\n10-29 17:11:07.939: E/rs$DefaultThreadFactory(4338): pve.a(:com.google.android.gms@14366021@14.3.66 (040408-213742215):2)\r\n10-29 17:11:07.940: E/rs$DefaultThreadFactory(4338): ptn.a(:com.google.android.gms@14366021@14.3.66 (040408-213742215):27)\r\n10-29 17:11:07.940: E/rs$DefaultThreadFactory(4338): pwk.onTransact(:com.google.android.gms@14366021@14.3.66 (040408-213742215):17)\r\n10-29 17:11:07.940: E/rs$DefaultThreadFactory(4338): android.os.Binder.transact(Binder.java:612)\r\n10-29 17:11:07.940: E/rs$DefaultThreadFactory(4338): dly.onTransact(:com.google.android.gms@14366021@14.3.66 (040408-213742215):3)\r\n10-29 17:11:07.940: E/rs$DefaultThreadFactory(4338): android.os.Binder.execTransact(Binder.java:682)\r\n10-29 17:11:07.940: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:07.954: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.003: I/System.out(2839): (HTTPLog)-Static: isSBSettingEnabled false\r\n10-29 17:11:08.003: I/System.out(2839): (HTTPLog)-Static: isSBSettingEnabled false\r\n10-29 17:11:08.037: W/Conscrypt(2839): Could not set socket write timeout: java.net.SocketException: Socket closed\r\n10-29 17:11:08.037: W/Conscrypt(2839): \tat com.google.android.gms.org.conscrypt.Platform.setSocketWriteTimeout(:com.google.android.gms@14366021@14.3.66 (040408-213742215):2)\r\n10-29 17:11:08.037: W/Conscrypt(2839): \tat com.google.android.gms.org.conscrypt.ConscryptFileDescriptorSocket.setSoWriteTimeout(:com.google.android.gms@14366021@14.3.66 (040408-213742215):2)\r\n10-29 17:11:08.115: W/Conscrypt(2839): Could not set socket write timeout: java.net.SocketException: Socket closed\r\n10-29 17:11:08.116: W/Conscrypt(2839): \tat com.google.android.gms.org.conscrypt.Platform.setSocketWriteTimeout(:com.google.android.gms@14366021@14.3.66 (040408-213742215):2)\r\n10-29 17:11:08.116: W/Conscrypt(2839): \tat com.google.android.gms.org.conscrypt.ConscryptFileDescriptorSocket.setSoWriteTimeout(:com.google.android.gms@14366021@14.3.66 (040408-213742215):2)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): ===== Detect pool-thread leak =====\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): dalvik.system.VMStack.getThreadStackTrace(Native Method)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): java.lang.Thread.getStackTrace(Thread.java:1536)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): java.util.concurrent.Executors$DefaultThreadFactory.newThread(Executors.java:568)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): qpt.newThread(Unknown Source:9)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor$Worker.<init>(ThreadPoolExecutor.java:631)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.addWorker(ThreadPoolExecutor.java:945)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:1388)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): qjs.execute(:com.google.android.gms@14366021@14.3.66 (040408-213742215):11)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): xey.run(:com.google.android.gms@14366021@14.3.66 (040408-213742215):33)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): bdrz.run(:com.google.android.gms@14366021@14.3.66 (040408-213742215):2)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): qjt.run(:com.google.android.gms@14366021@14.3.66 (040408-213742215):35)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1162)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:636)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): qpu.run(Unknown Source:7)\r\n10-29 17:11:08.227: E/rs$DefaultThreadFactory(4338): java.lang.Thread.run(Thread.java:764)\r\n10-29 17:11:08.235: E/rs$DefaultThreadFactory(4338): ===== Detect pool-thread leak =====\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): dalvik.system.VMStack.getThreadStackTrace(Native Method)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.lang.Thread.getStackTrace(Thread.java:1536)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.util.concurrent.Executors$DefaultThreadFactory.newThread(Executors.java:568)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): qpt.newThread(Unknown Source:9)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor$Worker.<init>(ThreadPoolExecutor.java:631)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.addWorker(ThreadPoolExecutor.java:945)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:1388)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): ghu.execute(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):11)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): gah.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):2)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): fyz.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):24)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): fzf.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):72)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): ftm.a(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):10)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): ftq.run(:com.google.android.play.games@70890048@5.12.7089 (213806423.213806423-000408):8)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:458)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.util.concurrent.FutureTask.run(FutureTask.java:266)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1162)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:636)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): gkh.run(Unknown Source:7)\r\n10-29 17:11:08.236: E/rs$DefaultThreadFactory(4338): java.lang.Thread.run(Thread.java:764)\r\n10-29 17:11:08.236: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.239: V/GamesNativeSDK(29443): Play Games callback indicates connection failure.\r\n10-29 17:11:08.239: I/GamesNativeSDK(29443): UI interaction required to connect to Google Play.\r\n10-29 17:11:08.240: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.251: I/GamesNativeSDK(29443): Auth operation started: SIGN IN\r\n10-29 17:11:08.251: I/GamesNativeSDK(29443): Connecting to Google Play...\r\n10-29 17:11:08.258: W/GamesServiceBroker(4338): Client connected with SDK 12451000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.273: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.276: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.281: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.299: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.302: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.332: I/System.out(2839): (HTTPLog)-Static: isSBSettingEnabled false\r\n10-29 17:11:08.332: I/System.out(2839): (HTTPLog)-Static: isSBSettingEnabled false\r\n10-29 17:11:08.467: V/GamesNativeSDK(29443): Play Games callback indicates connection failure.\r\n10-29 17:11:08.467: I/GamesNativeSDK(29443): UI interaction required to connect to Google Play.\r\n10-29 17:11:08.467: I/GamesNativeSDK(29443): Resolving connection.\r\n10-29 17:11:08.468: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.469: W/GamesServiceBroker(4338): Client connected with SDK 14536000, Services 14366021, and Games 70890048\r\n10-29 17:11:08.474: I/ActivityManager(1450): START u0 {act=com.google.android.gms.games.SIGN_IN typ=null flg=0x4000000 cmp=ComponentInfo{com.google.android.play.games/com.google.android.gms.games.ui.signin.SignInActivity}} from uid 10019\r\n10-29 17:11:08.481: E/ANDR-PERF-MPCTL(732): Invalid profile no. 0, total profiles 0 only\r\n10-29 17:11:08.482: D/CustomFrequencyManagerService(1450): acquireDVFSLockLocked : type : DVFS_MIN_LIMIT  frequency : 1555200  uid : 1000  pid : 1450  pkgName : AMS_APP_SWITCH@CPU_MIN@81\r\n10-29 17:11:08.482: D/ActivityManagerPerformance(1450): AMP_acquire() APP_SWITCH\r\n10-29 17:11:08.482: D/ActivityManagerPerformance(1450): Received MSG_CFMS_HINT_AMS_SWITCH pkgName: com.google.android.play.games\r\n\r\n</p>\r\n\r\n"}}
{"actor":{"display_login":"clipwirecam"}}