{"action":"created","issue":{"url":"https://api.github.com/repos/pragmagic/godot-nim/issues/15","repository_url":"https://api.github.com/repos/pragmagic/godot-nim","labels_url":"https://api.github.com/repos/pragmagic/godot-nim/issues/15/labels{/name}","comments_url":"https://api.github.com/repos/pragmagic/godot-nim/issues/15/comments","events_url":"https://api.github.com/repos/pragmagic/godot-nim/issues/15/events","html_url":"https://github.com/pragmagic/godot-nim/issues/15","id":299944372,"number":15,"title":"Cannot open include file: 'windows.h'","user":{"login":"exts","id":16387107,"avatar_url":"https://avatars2.githubusercontent.com/u/16387107?v=4","gravatar_id":"","url":"https://api.github.com/users/exts","html_url":"https://github.com/exts","followers_url":"https://api.github.com/users/exts/followers","following_url":"https://api.github.com/users/exts/following{/other_user}","gists_url":"https://api.github.com/users/exts/gists{/gist_id}","starred_url":"https://api.github.com/users/exts/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/exts/subscriptions","organizations_url":"https://api.github.com/users/exts/orgs","repos_url":"https://api.github.com/users/exts/repos","events_url":"https://api.github.com/users/exts/events{/privacy}","received_events_url":"https://api.github.com/users/exts/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-02-24T14:21:19Z","updated_at":"2018-02-26T13:37:14Z","closed_at":"2018-02-26T13:37:14Z","author_association":"NONE","body":"The error I got running `nake build` after updating to nim version 0.17.3\r\n\r\n```\r\nError: execution of an external compiler program 'vccexe.exe /c --platform:amd64 /nologo /Z7 -DWIN32_LEAN_AND_MEAN /Od  /ID:\\Nim\\lib /FoZ:\\Programming\\Nim\\Godot\\Nimbreak\\src\\.nimcache\\windows\\amd64\\stdlib_dynlib.obj Z:\\Programming\\Nim\\Godot\\Nimbreak\\src\\.nimcache\\windows\\amd64\\stdlib_dynlib.c' failed with exit code: 2\r\n\r\n\"C:\\WINDOWS\\system32\\cmd.exe\" /C \"\"C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\vcvarsall\" amd64 && SET\"\r\ncl.exe /c /nologo /Z7 -DWIN32_LEAN_AND_MEAN /Od /ID:\\Nim\\lib /FoZ:\\Programming\\Nim\\Godot\\Nimbreak\\src\\.nimcache\\windows\\amd64\\stdlib_dynlib.obj Z:\\Programming\\Nim\\Godot\\Nimbreak\\src\\.nimcache\\windows\\amd64\\stdlib_dynlib.c\r\nstdlib_dynlib.c\r\nZ:\\Programming\\Nim\\Godot\\Nimbreak\\src\\.nimcache\\windows\\amd64\\stdlib_dynlib.c(11): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory\r\n       Tip: 11 messages have been suppressed, use --verbose to show them.\r\n     Error: Execution failed with exit code 1\r\n        ... Command: \"D:\\Nim\\bin\\nim.exe\" c --noNimblePath --path:\"C:\\Users\\XXXX\\.nimble\\pkgs\\godot-0.7.7\" --path:\"C:\\Users\\XXXX\\.nimble\\pkgs\\compiler-0.17.3\" \"-o:..\\_dlls\\nim_64.dll\"  \"..\\src\\stub.nim\"\r\n```\r\n\r\nLet me know if there's anything I can try to sort this issue out, for now I'm just going to create an issue."},"comment":{"url":"https://api.github.com/repos/pragmagic/godot-nim/issues/comments/368506040","html_url":"https://github.com/pragmagic/godot-nim/issues/15#issuecomment-368506040","issue_url":"https://api.github.com/repos/pragmagic/godot-nim/issues/15","id":368506040,"user":{"login":"exts","id":16387107,"avatar_url":"https://avatars2.githubusercontent.com/u/16387107?v=4","gravatar_id":"","url":"https://api.github.com/users/exts","html_url":"https://github.com/exts","followers_url":"https://api.github.com/users/exts/followers","following_url":"https://api.github.com/users/exts/following{/other_user}","gists_url":"https://api.github.com/users/exts/gists{/gist_id}","starred_url":"https://api.github.com/users/exts/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/exts/subscriptions","organizations_url":"https://api.github.com/users/exts/orgs","repos_url":"https://api.github.com/users/exts/repos","events_url":"https://api.github.com/users/exts/events{/privacy}","received_events_url":"https://api.github.com/users/exts/received_events","type":"User","site_admin":false},"created_at":"2018-02-26T13:37:14Z","updated_at":"2018-02-26T13:37:14Z","author_association":"NONE","body":"Yeah it works now with 2017's build tools rather than 2015 for some reason. I had a problem building godot in general yesterday until I used 2017 as well. For some odd reason last week I could build godot's source with 2015 and all of a sudden it just didn't want to work anymore so yeah. I'll close this as it's working now. Could be a reference for anyone else running into this problem :)"}}
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