{"push_id":3162321322,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c9d0f4548f694291fd548b4b6845ee9c98acc0bf","before":"1fdaa756aee18bc83b2fb79db7b7dad088b096c4","commits":[{"sha":"c9d0f4548f694291fd548b4b6845ee9c98acc0bf","author":{"name":"Brent Caulfield","email":"81c274919c2c6edda1280847a79c80e1c0e0fe0d@gmail.com"},"message":"Lecture 130: Respawning dead players in the game mode using a new function RestartDeadPlayers which is called in the PrepareForNextWave function and which iterates through the player controllers in the world and then if it finds any that don't have a pawn it calls a native function called RestartPlayer with a parameter of the player controller which then respawns that player with a new pawn.","distinct":true,"url":"https://api.github.com/repos/brentcaulf/CoopHordeShooter/commits/c9d0f4548f694291fd548b4b6845ee9c98acc0bf"}]}
{"actor":{"display_login":"brentcaulf"}}