{"action":"published","release":{"url":"https://api.github.com/repos/akashic-games/akashic-engine/releases/13219624","assets_url":"https://api.github.com/repos/akashic-games/akashic-engine/releases/13219624/assets","upload_url":"https://uploads.github.com/repos/akashic-games/akashic-engine/releases/13219624/assets{?name,label}","html_url":"https://github.com/akashic-games/akashic-engine/releases/tag/v2.4.2","id":13219624,"node_id":"MDc6UmVsZWFzZTEzMjE5NjI0","tag_name":"v2.4.2","target_commitish":"master","name":"Release v2.4.2","draft":false,"author":{"login":"xnv","id":16988148,"node_id":"MDQ6VXNlcjE2OTg4MTQ4","avatar_url":"https://avatars0.githubusercontent.com/u/16988148?v=4","gravatar_id":"","url":"https://api.github.com/users/xnv","html_url":"https://github.com/xnv","followers_url":"https://api.github.com/users/xnv/followers","following_url":"https://api.github.com/users/xnv/following{/other_user}","gists_url":"https://api.github.com/users/xnv/gists{/gist_id}","starred_url":"https://api.github.com/users/xnv/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/xnv/subscriptions","organizations_url":"https://api.github.com/users/xnv/orgs","repos_url":"https://api.github.com/users/xnv/repos","events_url":"https://api.github.com/users/xnv/events{/privacy}","received_events_url":"https://api.github.com/users/xnv/received_events","type":"User","site_admin":false},"prerelease":false,"created_at":"2018-10-03T10:44:30Z","published_at":"2018-10-03T10:46:17Z","assets":[],"tarball_url":"https://api.github.com/repos/akashic-games/akashic-engine/tarball/v2.4.2","zipball_url":"https://api.github.com/repos/akashic-games/akashic-engine/zipball/v2.4.2","body":"\n機能追加\n * `g.Game#isLastTickLocal` を追加\n * `g.Game#lastOmittedLocalTickCount` を追加\n\n### ゲーム開発者への影響\n\n * `g.Game#isLastTickLocal` を追加\n    * この変数は、直近の `update` がローカルティックによるものであったか否かを保持します。\n    * この変数は、主にローカルティック補間シーン(生成時に `local: g.LocalTickMode.InterpolateLocal` を指定したシーン)での最適化のためのものです。\n      ローカルティック補間シーンを利用していない場合、参照する必要はありません。\n * `g.Game#lastOmittedLocalTickCount` を追加\n    * この変数は、直近の `update` の通知時(の直前)に(タイムスタンプ待ちを省略する動作などの影響でエンジンが)省いたローカルティックの数を保持します。\n    * `isLastTickLocal` 同様、主にローカルティック補間シーンでの最適化のための変数です。\n      ローカルティック補間シーンを利用していない場合、参照する必要はありません。\n\n"}}
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