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See LICENSE in the project root for license information.\n+\n+using Microsoft.MixedReality.Toolkit.Internal.Definitions.Utilities;\n+using UnityEngine;\n+\n+namespace Microsoft.MixedReality.Toolkit.Internal.Utilities.Lines.DataProviders\n+{\n+    public class SplineDataProvider : BaseMixedRealityLineDataProvider","path":"Assets/MixedRealityToolkit/_Core/Utilities/Lines/DataProviders/SplineDataProvider.cs","position":9,"original_position":9,"commit_id":"0f0fcac491630ed802e6afbab585b78706d4231c","original_commit_id":"0f0fcac491630ed802e6afbab585b78706d4231c","user":{"login":"davidkline-ms","id":13281406,"node_id":"MDQ6VXNlcjEzMjgxNDA2","avatar_url":"https://avatars2.githubusercontent.com/u/13281406?v=4","gravatar_id":"","url":"https://api.github.com/users/davidkline-ms","html_url":"https://github.com/davidkline-ms","followers_url":"https://api.github.com/users/davidkline-ms/followers","following_url":"https://api.github.com/users/davidkline-ms/following{/other_user}","gists_url":"https://api.github.com/users/davidkline-ms/gists{/gist_id}","starred_url":"https://api.github.com/users/davidkline-ms/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/davidkline-ms/subscriptions","organizations_url":"https://api.github.com/users/davidkline-ms/orgs","repos_url":"https://api.github.com/users/davidkline-ms/repos","events_url":"https://api.github.com/users/davidkline-ms/events{/privacy}","received_events_url":"https://api.github.com/users/davidkline-ms/received_events","type":"User","site_admin":false},"body":"summary tags","created_at":"2018-07-29T17:31:38Z","updated_at":"2018-07-29T17:32:56Z","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2513#discussion_r205981616","pull_request_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/2513","author_association":"MEMBER","_links":{"self":{"href":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/comments/205981616"},"html":{"href":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2513#discussion_r205981616"},"pull_request":{"href":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/2513"}}},"pull_request":{"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/2513","id":204622825,"node_id":"MDExOlB1bGxSZXF1ZXN0MjA0NjIyODI1","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2513","diff_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2513.diff","patch_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2513.patch","issue_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/2513","number":2513,"state":"open","locked":false,"title":"vNEXT - UX Lines feature port","user":{"login":"StephenHodgson","id":13334553,"node_id":"MDQ6VXNlcjEzMzM0NTUz","avatar_url":"https://avatars2.githubusercontent.com/u/13334553?v=4","gravatar_id":"","url":"https://api.github.com/users/StephenHodgson","html_url":"https://github.com/StephenHodgson","followers_url":"https://api.github.com/users/StephenHodgson/followers","following_url":"https://api.github.com/users/StephenHodgson/following{/other_user}","gists_url":"https://api.github.com/users/StephenHodgson/gists{/gist_id}","starred_url":"https://api.github.com/users/StephenHodgson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/StephenHodgson/subscriptions","organizations_url":"https://api.github.com/users/StephenHodgson/orgs","repos_url":"https://api.github.com/users/StephenHodgson/repos","events_url":"https://api.github.com/users/StephenHodgson/events{/privacy}","received_events_url":"https://api.github.com/users/StephenHodgson/received_events","type":"User","site_admin":false},"body":"Overview\r\n---\r\nUX Lines feature port (required for pointer ray visualization)\r\n\r\n![image](https://user-images.githubusercontent.com/13334553/43362838-00209c72-92a9-11e8-8fab-73408b4adf04.png)\r\n\r\n\r\nThe Mixed Reality Toolkit's built in lines are split into two components: Data and Renderers.\r\n\r\n## Line Data Providers\r\nLine components that define all the characteristics of that line and all the data associated with it. This does not handle any aspect of rendering a line in the scene, and can be used for paths, interpolation, and more.\r\n\r\n- Simple Line – a line with two points\r\n- Parabola –  parabolic arc between two points\r\n- Rectangle – a line that loops back on itself with 4 corners\r\n- Ellipse – a line that loops back on itself with no corners\r\n- Spline – a multi-point line with Bezier interpolation\r\n\r\n## Line Renderers\r\nThe components take the line data and render it in the scene.\r\n\r\n- MixedRealityLineRenderer – implements Unity's built in line renderer component, and applies the line data to it\r\n- ParticleSystemLineRenderer – attaches a set of particles to the line\r\n- MeshLineRenderer – creates insances of a mesh along the line\r\n- StripMeshLineRenderer – draws a strip of polygons along the line\r\n\r\n## Other changes outside of line additions\r\n- updated BodyLock.cs with Orbital changes from #2480 \r\n\r\n# Some things to discuss\r\n- [ ] I imported the Text Mesh Pro assets into the project, and think they look better.  I'd like to see us use the SDF text for all the example scenes.\r\n- [ ] Do we want to have the lines in the core?\r\n    - I initially put them there, so when people get the core, they don't have to get the SDK if they want teleportation and pointer lines out of the box.\r\n- [ ] Is there anything else that we want to add to the demo scene?\r\n\r\n# Known Issues\r\n- [ ] There's a known issue for the Lines that they don't listen to color/width offsets (#2498)\r\n    - Should we just remove this feature for the Unity Line Renderer 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