{"action":"created","issue":{"url":"https://api.github.com/repos/ice1000/jimgui/issues/11","repository_url":"https://api.github.com/repos/ice1000/jimgui","labels_url":"https://api.github.com/repos/ice1000/jimgui/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/ice1000/jimgui/issues/11/comments","events_url":"https://api.github.com/repos/ice1000/jimgui/issues/11/events","html_url":"https://github.com/ice1000/jimgui/issues/11","id":333299717,"node_id":"MDU6SXNzdWUzMzMyOTk3MTc=","number":11,"title":"Creating texture from byte[] 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we have option to create texture id from byte array? Currently we can only load it from file.\r\n\r\nThank you"},"comment":{"url":"https://api.github.com/repos/ice1000/jimgui/issues/comments/398373858","html_url":"https://github.com/ice1000/jimgui/issues/11#issuecomment-398373858","issue_url":"https://api.github.com/repos/ice1000/jimgui/issues/11","id":398373858,"node_id":"MDEyOklzc3VlQ29tbWVudDM5ODM3Mzg1OA==","user":{"login":"ice1000","id":16398479,"node_id":"MDQ6VXNlcjE2Mzk4NDc5","avatar_url":"https://avatars3.githubusercontent.com/u/16398479?v=4","gravatar_id":"","url":"https://api.github.com/users/ice1000","html_url":"https://github.com/ice1000","followers_url":"https://api.github.com/users/ice1000/followers","following_url":"https://api.github.com/users/ice1000/following{/other_user}","gists_url":"https://api.github.com/users/ice1000/gists{/gist_id}","starred_url":"https://api.github.com/users/ice1000/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ice1000/subscriptions","organizations_url":"https://api.github.com/users/ice1000/orgs","repos_url":"https://api.github.com/users/ice1000/repos","events_url":"https://api.github.com/users/ice1000/events{/privacy}","received_events_url":"https://api.github.com/users/ice1000/received_events","type":"User","site_admin":false},"created_at":"2018-06-19T11:59:56Z","updated_at":"2018-06-19T11:59:56Z","author_association":"OWNER","body":"Tested the GLFW backend on Linux, works like a charm."}}
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