{"action":"closed","issue":{"url":"https://api.github.com/repos/doitsujin/dxvk/issues/536","repository_url":"https://api.github.com/repos/doitsujin/dxvk","labels_url":"https://api.github.com/repos/doitsujin/dxvk/issues/536/labels{/name}","comments_url":"https://api.github.com/repos/doitsujin/dxvk/issues/536/comments","events_url":"https://api.github.com/repos/doitsujin/dxvk/issues/536/events","html_url":"https://github.com/doitsujin/dxvk/issues/536","id":348423224,"node_id":"MDU6SXNzdWUzNDg0MjMyMjQ=","number":536,"title":"feature request: possible to limit number of prerendered frames?","user":{"login":"aufkrawall","id":13510490,"node_id":"MDQ6VXNlcjEzNTEwNDkw","avatar_url":"https://avatars2.githubusercontent.com/u/13510490?v=4","gravatar_id":"","url":"https://api.github.com/users/aufkrawall","html_url":"https://github.com/aufkrawall","followers_url":"https://api.github.com/users/aufkrawall/followers","following_url":"https://api.github.com/users/aufkrawall/following{/other_user}","gists_url":"https://api.github.com/users/aufkrawall/gists{/gist_id}","starred_url":"https://api.github.com/users/aufkrawall/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aufkrawall/subscriptions","organizations_url":"https://api.github.com/users/aufkrawall/orgs","repos_url":"https://api.github.com/users/aufkrawall/repos","events_url":"https://api.github.com/users/aufkrawall/events{/privacy}","received_events_url":"https://api.github.com/users/aufkrawall/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-08-07T17:48:59Z","updated_at":"2018-08-07T17:59:54Z","closed_at":"2018-08-07T17:59:54Z","author_association":"NONE","body":"Hello,\r\nI noticed that radv shows a lower input latency than proprietary drivers of both AMD and Nvidia in some games. I suspect radv limits the number of frames that are allowed to be rendered ahead, which should be a good thing as the AMD DX11/9 driver on Windows does the same (Nvidia DX11/9/OGL can be configured to do so).\r\n\r\nWould it be possible for dxvk to limit the amount of frames rendered ahead to one to reduce input latency also with the Nvidia driver?"}}
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