{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot-docs/issues/1526","repository_url":"https://api.github.com/repos/godotengine/godot-docs","labels_url":"https://api.github.com/repos/godotengine/godot-docs/issues/1526/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot-docs/issues/1526/comments","events_url":"https://api.github.com/repos/godotengine/godot-docs/issues/1526/events","html_url":"https://github.com/godotengine/godot-docs/issues/1526","id":333754246,"node_id":"MDU6SXNzdWUzMzM3NTQyNDY=","number":1526,"title":"Adding examples to Nodes Docs","user":{"login":"swarnimarun","id":19930870,"node_id":"MDQ6VXNlcjE5OTMwODcw","avatar_url":"https://avatars2.githubusercontent.com/u/19930870?v=4","gravatar_id":"","url":"https://api.github.com/users/swarnimarun","html_url":"https://github.com/swarnimarun","followers_url":"https://api.github.com/users/swarnimarun/followers","following_url":"https://api.github.com/users/swarnimarun/following{/other_user}","gists_url":"https://api.github.com/users/swarnimarun/gists{/gist_id}","starred_url":"https://api.github.com/users/swarnimarun/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/swarnimarun/subscriptions","organizations_url":"https://api.github.com/users/swarnimarun/orgs","repos_url":"https://api.github.com/users/swarnimarun/repos","events_url":"https://api.github.com/users/swarnimarun/events{/privacy}","received_events_url":"https://api.github.com/users/swarnimarun/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-06-19T16:47:37Z","updated_at":"2018-06-19T18:28:40Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"I was thinking of ways to improve the docs and so I stumble upon a similar idea to what Unity Docs have, each component has it's docs filled with some basic examples of use to get people started with using it in script and otherwise.\r\n\r\nLike AnimationPlayer could have a mini-tutorial on how to use on the page it self. And then reference to an indepth one.\r\nSome like Timer and Raycast would be fine with only a small tutorial with a small code snippet and all.\r\n\r\nI don't know how to implement all this in MarkDown as of yet else I would have also submitted some pull requests. It will be a couple days before I figure out my way through it. "},"comment":{"url":"https://api.github.com/repos/godotengine/godot-docs/issues/comments/398499303","html_url":"https://github.com/godotengine/godot-docs/issues/1526#issuecomment-398499303","issue_url":"https://api.github.com/repos/godotengine/godot-docs/issues/1526","id":398499303,"node_id":"MDEyOklzc3VlQ29tbWVudDM5ODQ5OTMwMw==","user":{"login":"mhilbrunner","id":1654763,"node_id":"MDQ6VXNlcjE2NTQ3NjM=","avatar_url":"https://avatars2.githubusercontent.com/u/1654763?v=4","gravatar_id":"","url":"https://api.github.com/users/mhilbrunner","html_url":"https://github.com/mhilbrunner","followers_url":"https://api.github.com/users/mhilbrunner/followers","following_url":"https://api.github.com/users/mhilbrunner/following{/other_user}","gists_url":"https://api.github.com/users/mhilbrunner/gists{/gist_id}","starred_url":"https://api.github.com/users/mhilbrunner/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mhilbrunner/subscriptions","organizations_url":"https://api.github.com/users/mhilbrunner/orgs","repos_url":"https://api.github.com/users/mhilbrunner/repos","events_url":"https://api.github.com/users/mhilbrunner/events{/privacy}","received_events_url":"https://api.github.com/users/mhilbrunner/received_events","type":"User","site_admin":false},"created_at":"2018-06-19T18:28:40Z","updated_at":"2018-06-19T18:28:40Z","author_association":"MEMBER","body":"C#/code tabs are not yet supported in the class-reference XML.\r\n\r\nFrom IRC:\r\n>Akien:  Adding a syntax in the XML that can be converted to code tabs should be easy (though likely ugly), but what to do with it on the engine side is a more complex topic\r\n>Akien: In the engine there would ideally be an auto-converted C# classref which would show the C# examples.\r\n>Akien: And even now it would be weird to have C# code tabs in the middle of a snake case classref"}}
{"actor":{"display_login":"mhilbrunner"}}