{"action":"created","issue":{"url":"https://api.github.com/repos/snes9xgit/snes9x/issues/334","repository_url":"https://api.github.com/repos/snes9xgit/snes9x","labels_url":"https://api.github.com/repos/snes9xgit/snes9x/issues/334/labels{/name}","comments_url":"https://api.github.com/repos/snes9xgit/snes9x/issues/334/comments","events_url":"https://api.github.com/repos/snes9xgit/snes9x/issues/334/events","html_url":"https://github.com/snes9xgit/snes9x/issues/334","id":330777212,"node_id":"MDU6SXNzdWUzMzA3NzcyMTI=","number":334,"title":"feature request integral scale when stretch to prevent banding","user":{"login":"jjfmz42015","id":18354277,"node_id":"MDQ6VXNlcjE4MzU0Mjc3","avatar_url":"https://avatars1.githubusercontent.com/u/18354277?v=4","gravatar_id":"","url":"https://api.github.com/users/jjfmz42015","html_url":"https://github.com/jjfmz42015","followers_url":"https://api.github.com/users/jjfmz42015/followers","following_url":"https://api.github.com/users/jjfmz42015/following{/other_user}","gists_url":"https://api.github.com/users/jjfmz42015/gists{/gist_id}","starred_url":"https://api.github.com/users/jjfmz42015/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jjfmz42015/subscriptions","organizations_url":"https://api.github.com/users/jjfmz42015/orgs","repos_url":"https://api.github.com/users/jjfmz42015/repos","events_url":"https://api.github.com/users/jjfmz42015/events{/privacy}","received_events_url":"https://api.github.com/users/jjfmz42015/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-06-08T19:30:16Z","updated_at":"2018-06-10T16:57:38Z","closed_at":null,"author_association":"NONE","body":"feature request integral scale when stretch to prevent banding\r\n\r\nwhen you stretch image and use scanline you get banding.\r\n\r\nhowever if using integral scaling like we see in bizhawk, magic engine, ootake, and a gfew others banding wont occur.\r\n\r\n\r\nif you like to maintain aspect ratio and use specific resolutions but do not integral scale it looks like a bad mess."},"comment":{"url":"https://api.github.com/repos/snes9xgit/snes9x/issues/comments/396064155","html_url":"https://github.com/snes9xgit/snes9x/issues/334#issuecomment-396064155","issue_url":"https://api.github.com/repos/snes9xgit/snes9x/issues/334","id":396064155,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NjA2NDE1NQ==","user":{"login":"ShadyGuyJose","id":31470147,"node_id":"MDQ6VXNlcjMxNDcwMTQ3","avatar_url":"https://avatars1.githubusercontent.com/u/31470147?v=4","gravatar_id":"","url":"https://api.github.com/users/ShadyGuyJose","html_url":"https://github.com/ShadyGuyJose","followers_url":"https://api.github.com/users/ShadyGuyJose/followers","following_url":"https://api.github.com/users/ShadyGuyJose/following{/other_user}","gists_url":"https://api.github.com/users/ShadyGuyJose/gists{/gist_id}","starred_url":"https://api.github.com/users/ShadyGuyJose/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ShadyGuyJose/subscriptions","organizations_url":"https://api.github.com/users/ShadyGuyJose/orgs","repos_url":"https://api.github.com/users/ShadyGuyJose/repos","events_url":"https://api.github.com/users/ShadyGuyJose/events{/privacy}","received_events_url":"https://api.github.com/users/ShadyGuyJose/received_events","type":"User","site_admin":false},"created_at":"2018-06-10T16:57:38Z","updated_at":"2018-06-10T16:57:38Z","author_association":"NONE","body":"Integer scaling filters are available up to ×4, but it's not nearly enough. It would be best if the emulator detected the highest possible integer multiplier (such as ×9 on a 4k display) and put black borders on the top and bottom, respectively. I can work around it by setting the emulator to 240-line mode, but that leaves me with a huge bottom black border, and it doesn't work for people whose monitors' vertical resolution isn't a multiple of either 224 or 240."}}
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