{"action":"created","comment":{"url":"https://api.github.com/repos/Aurorastation/Aurora.3/pulls/comments/174591971","pull_request_review_id":103977042,"id":174591971,"diff_hunk":"@@ -94,6 +94,119 @@\n \t)\n \tproduct_ads = \"Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!\"\n \n+/obj/machinery/vending/assist/ninja","path":"code/game/machinery/vending_types.dm","position":4,"original_position":4,"commit_id":"f5914f7b8daffd21c50554b146d6c9b9c9e4212e","original_commit_id":"f5914f7b8daffd21c50554b146d6c9b9c9e4212e","user":{"login":"BurgerLUA","id":8602857,"avatar_url":"https://avatars0.githubusercontent.com/u/8602857?v=4","gravatar_id":"","url":"https://api.github.com/users/BurgerLUA","html_url":"https://github.com/BurgerLUA","followers_url":"https://api.github.com/users/BurgerLUA/followers","following_url":"https://api.github.com/users/BurgerLUA/following{/other_user}","gists_url":"https://api.github.com/users/BurgerLUA/gists{/gist_id}","starred_url":"https://api.github.com/users/BurgerLUA/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BurgerLUA/subscriptions","organizations_url":"https://api.github.com/users/BurgerLUA/orgs","repos_url":"https://api.github.com/users/BurgerLUA/repos","events_url":"https://api.github.com/users/BurgerLUA/events{/privacy}","received_events_url":"https://api.github.com/users/BurgerLUA/received_events","type":"User","site_admin":false},"body":"Vending machines are better given how I have 100% control over what each ninja can spawn with. As you said, the uplink is currently glitched so vending machines are the best solution as of now.","created_at":"2018-03-14T19:59:45Z","updated_at":"2018-03-14T19:59:45Z","html_url":"https://github.com/Aurorastation/Aurora.3/pull/4348#discussion_r174591971","pull_request_url":"https://api.github.com/repos/Aurorastation/Aurora.3/pulls/4348","author_association":"CONTRIBUTOR","_links":{"self":{"href":"https://api.github.com/repos/Aurorastation/Aurora.3/pulls/comments/174591971"},"html":{"href":"https://github.com/Aurorastation/Aurora.3/pull/4348#discussion_r174591971"},"pull_request":{"href":"https://api.github.com/repos/Aurorastation/Aurora.3/pulls/4348"}},"in_reply_to_id":174487694},"pull_request":{"url":"https://api.github.com/repos/Aurorastation/Aurora.3/pulls/4348","id":172634793,"html_url":"https://github.com/Aurorastation/Aurora.3/pull/4348","diff_url":"https://github.com/Aurorastation/Aurora.3/pull/4348.diff","patch_url":"https://github.com/Aurorastation/Aurora.3/pull/4348.patch","issue_url":"https://api.github.com/repos/Aurorastation/Aurora.3/issues/4348","number":4348,"state":"open","locked":false,"title":"Added Three Ninjas Gamemode","user":{"login":"BurgerLUA","id":8602857,"avatar_url":"https://avatars0.githubusercontent.com/u/8602857?v=4","gravatar_id":"","url":"https://api.github.com/users/BurgerLUA","html_url":"https://github.com/BurgerLUA","followers_url":"https://api.github.com/users/BurgerLUA/followers","following_url":"https://api.github.com/users/BurgerLUA/following{/other_user}","gists_url":"https://api.github.com/users/BurgerLUA/gists{/gist_id}","starred_url":"https://api.github.com/users/BurgerLUA/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BurgerLUA/subscriptions","organizations_url":"https://api.github.com/users/BurgerLUA/orgs","repos_url":"https://api.github.com/users/BurgerLUA/repos","events_url":"https://api.github.com/users/BurgerLUA/events{/privacy}","received_events_url":"https://api.github.com/users/BurgerLUA/received_events","type":"User","site_admin":false},"body":"# Lengthy Overview\r\nHonestly, I think Ninja is one of the top 3 worst game modes on HRP, and almost always  is just a boring ass extended round where Security either spends 90% of the round going on a wild goose chase or being professional ChairRP guards. The effect is SIGNIFICANTLY worse if the ninja is just really garbage at rp or playing the actual game. Too much relies on these single-antag gamemodes, and I think they should be gradually removed and replaced.\r\n\r\nThis PR adds a new experimental gamemode where three ninjas with different strengths and weaknesses travel to the station. They can choose to team up together, or work against each other much like crossfire. \r\n\r\n## Spawning/Loadout Stage\r\n3 players with the ninja preference are chosen at random. Each players is assigned their own clan, no two players will have the same clan. One will spawn as a Tiger Ninja, a ninja who specializes in combat and durability. One will spawn as a Snake Ninja, a ninja who specializes in stealth and hacking. One will spawn as a Spider Ninja, a ninja who specializes in mobility and capture.\r\n\r\nThe ninjas spawn in separate ships, and can gear up using the vending machines and the 10,000 credits of cash provided. Each clan gets their own pool of items they can purchase relative to they're clan's strength. The mobility clan will get access to things like teleporters and energy nets. The combat clan will get access to things like grenade launchers and energy katanas. The stealth clan will get access to things like camouflage and voice modules. \r\n\r\nThese modules are dispensed via vending machines that take credit chips. Some items are free, while the special items cost credits. If the ninja wishes to purchase another module from another class, they can use the one lone modified silver coin provided to purchase a desired module for free. Ninjas can also vend select steel melee weapons for free, such as katanas, daos, claymores, and a few steel throwing stars.\r\n\r\nThese three ninjas will be able to communicate with each other over intercoms. They can perform the promises of trades or throw insults at each other depending on the chosen gimmick, if any.  Any trading done will have to be made on the station.\r\n\r\n## Potential Issues\r\nLike with any gamemode, escalation of conflict will have to be enforced for these antags. There may be situations where a ninja may teleport in the same place as another ninja at round start and try to kill each other. There may be situations where two of the ninjas may become dicks and team up on another ninja for their modules.\r\n\r\n## Loadouts\r\nNinjas start out with 10,000 credits and can purchase modules on the ship. Once they leave the ship, they cannot come back.\r\n\r\n| Class | Module Name | Cost | Limit | Description |\r\n| --- | --- | --- | --- | --- |\r\n| All | Fake PDA | Free | 1 | A fake PDA with a randomly generated name. Doesn't appear on the messaging server unless turned on. Useful for communicating with other ninjas or tricking other crewmembers. |\r\n| All | Combat Actuators | Free | 1 | Leg Actuators that negates fall damage and allows climbing between z-levels. |\r\n| All | Prototype Chem Dispenser | Free | 1 | A basic chemical dispenser that provides a variety of healing chemicals. |\r\n| All | Power Sink | Free | 1 | Allows APC energy leeching into the hardsuit. |\r\n| All | Emergency Power Generator | Free | 1 | Generates backup power. Has a high cooldown. |\r\n| All | Emag hand | Free | 1 | Allows the emaging of objects. |\r\n| All | Vision Module | Free | 1 | Provides a vast array of imaging options. |\r\n| All | Katana | Free | 2 | A steel katana. |\r\n| All | Dao | Free | 2 | A steel dao sword. |\r\n| All | Null Staff | Free | 2 | A null staff. |\r\n| All | Throwing Star | Free | 4 | A steel throwing star. |\r\n| All | Prototype Cloaking Device | Free | 4 | A prototype cloaking device. Drains power fast, uses a battery as a charge. |\r\n| All | Instant Smoke Bomb | Free | 4 | A smoke bomb that instantly detonates on use. |\r\n| All | Zipties | Free | 4 | A cheap pair of plastic zipties. |\r\n\r\n| Class | Module Name | Cost | Limit | Description |\r\n| --- | --- | --- | --- | --- |\r\n| Tiger (Combat) | Combat Chem Dispenser | 1000 | 2 | Dispenses chemicals that help in comic. |\r\n| Tiger (Combat) | Grenade Launcher | 3000 | 2 | A specialized grenade launcher that contains 3 smoke grenades, 3 flashbangs, and 3 emp grenades. |\r\n|Tiger (Combat) | Mounted Energy Blade | 3000 | 2 | A rig mounted energy sword. |\r\n|Tiger (Combat) | Material Fabricator | 3000 | 2 | Creates Uranium Shurikens. |\r\n|Tiger (Combat) | EMP Shielding | 2000 | 2 | Adds protective EMP shielding to the rig. |\r\n|Tiger (Combat) | Bear Trap | 250 | 4 | A steel beartrap. |\r\n|Tiger (Combat) | Energy Shield | 2000 | 4 | A handheld energy shield. |\r\n|Tiger (Combat) | Combat First Aid Kit | 1000 | 2 | A combat first aid kit that can treat all sorts of injuries. |\r\n|Tiger (Combat) | Flashbang | 100 | 4 | A flashbang grenade. |\r\n|Tiger (Combat) | Energy Glaive | 3000 | 4 | A very large energy glave. |\r\n|Tiger (Combat) | Energy Sword | 2000 | 4 | A small energy sword. |\r\n\r\n| Class | Module Name | Cost | Limit | Description |\r\n| --- | --- | --- | --- | --- |\r\n| Snake (Stealth) | Voice Changing Module | 1000 | 2 | A module that changes the person's voice. |\r\n| Snake (Stealth) | AI Container | 500 | 2 | A module that changes the person's voice. |\r\n| Snake (Stealth) | Datajack | 500 | 2 | Allows upload/download access to a computer console. |\r\n| Snake (Stealth) | Electronic Warfare Suite | 1000 | 2 | A module that can disguise itself from the AI's cameras. |\r\n| Snake (Stealth) | Radio Jammer | 1000 | 2 | A device that can jam incoming or outgoing radio transmissions. |\r\n| Snake (Stealth) | Announcer | 3000 | 2 | A device that allows the fabrication of one fake centcom announcement. |\r\n| Snake (Stealth) | Chameleon Projector | 2000 | 2 | A device that allows the user to disguise themselves into a copied item. |\r\n| Snake (Stealth) | Chameleon Kit | 2000 | 2 | A box of chameleon kit gear. |\r\n| Snake (Stealth) | Concealed Cane | 1000 | 2 | A cane with a blade. |\r\n| Snake (Stealth) | Spy Kit | 500 | 2 | A box of camera bugs and a handheld screen. |\r\n\r\n| Class | Module Name | Cost | Limit | Description |\r\n| --- | --- | --- | --- | --- |\r\n| Spider (Mobility) | Maneuvering Jets | 2000 | 2 | A very agile jetpack. |\r\n| Spider (Mobility) | Mounted Flash | 2000 | 2 | A mounted flash. |\r\n| Spider (Mobility) | Mounted Taser | 2000 | 2 | A mounted taser. |\r\n| Spider (Mobility) | AI Container | 2000 | 2 | A mounted container for AIs to wear. |\r\n| Spider (Mobility) | Datajack | 500 | 2 | Allows upload/download access to a computer console. |\r\n| Spider (Mobility) | Teleporter | 4000 | 2 | A module that allows the user to teleport. |\r\n| Spider (Mobility) | Energy Net | 2000 | 2 | A energy net fabricator that entangles targets. |\r\n| Spider (Mobility) | Mind Batterer | 2000 | 2 | A device that stuns/weakens nearby humans. |\r\n| Spider (Mobility) | GPS | 500 | 2 | A simple GPS. |\r\n| Spider (Mobility) | Advanced Pinpointer | 5000 | 2 | A very robust pinpointer that can locate almost anything, including crew. |\r\n\r\n## Discussion Thread\r\nDiscussing concepts should go here: https://forums.aurorastation.org/viewtopic.php?f=18&t=10486\r\nDiscussing code should be done here in 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