{"push_id":2579107528,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"42e86799be23dc882eac388505c477795803895d","before":"1a7ec0313bf904d7326143fe24491771c3649d47","commits":[{"sha":"42e86799be23dc882eac388505c477795803895d","author":{"name":"Stewart","email":"11f27d787637a70ba57ea5dfa0d389a57500c3e2@172.18.3.9"},"message":"Ok bois, I got lots o' questions. First off, are we making a subclass of\ncrratureCard for each creature? and if not, how are we going to make\nmultiple instances of each creature (e.x. you can have two of the same\ncreature on the bench, but they each have different current health).\nSecond, how are we going to identify the target of a card? There are a\nfew more, but they are harder to express in writing, so I will ask you\non Monday.","distinct":true,"url":"https://api.github.com/repos/stew2003/Showdown/commits/42e86799be23dc882eac388505c477795803895d"}]}
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