{"action":"created","issue":{"url":"https://api.github.com/repos/4ian/GDevelop/issues/762","repository_url":"https://api.github.com/repos/4ian/GDevelop","labels_url":"https://api.github.com/repos/4ian/GDevelop/issues/762/labels{/name}","comments_url":"https://api.github.com/repos/4ian/GDevelop/issues/762/comments","events_url":"https://api.github.com/repos/4ian/GDevelop/issues/762/events","html_url":"https://github.com/4ian/GDevelop/issues/762","id":383527922,"node_id":"MDU6SXNzdWUzODM1Mjc5MjI=","number":762,"title":"Extend Particle system with spawning method","user":{"login":"timotheeficat","id":9526774,"node_id":"MDQ6VXNlcjk1MjY3NzQ=","avatar_url":"https://avatars1.githubusercontent.com/u/9526774?v=4","gravatar_id":"","url":"https://api.github.com/users/timotheeficat","html_url":"https://github.com/timotheeficat","followers_url":"https://api.github.com/users/timotheeficat/followers","following_url":"https://api.github.com/users/timotheeficat/following{/other_user}","gists_url":"https://api.github.com/users/timotheeficat/gists{/gist_id}","starred_url":"https://api.github.com/users/timotheeficat/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/timotheeficat/subscriptions","organizations_url":"https://api.github.com/users/timotheeficat/orgs","repos_url":"https://api.github.com/users/timotheeficat/repos","events_url":"https://api.github.com/users/timotheeficat/events{/privacy}","received_events_url":"https://api.github.com/users/timotheeficat/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-11-22T13:05:59Z","updated_at":"2018-11-22T13:31:02Z","closed_at":null,"author_association":"NONE","body":"For now, a particles emitter will generate particles at its position for a frame.\r\nA problem appears when the emitter is moving at high speed.\r\nBecause of the framerate, you will see each position where the emitter create a stack of particles and holes will appears in the flow of particles.\r\n\r\nThe emitter should generate particles between its last position and its new position to avoid this behaviour."},"comment":{"url":"https://api.github.com/repos/4ian/GDevelop/issues/comments/441031710","html_url":"https://github.com/4ian/GDevelop/issues/762#issuecomment-441031710","issue_url":"https://api.github.com/repos/4ian/GDevelop/issues/762","id":441031710,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MTAzMTcxMA==","user":{"login":"4ian","id":1280130,"node_id":"MDQ6VXNlcjEyODAxMzA=","avatar_url":"https://avatars0.githubusercontent.com/u/1280130?v=4","gravatar_id":"","url":"https://api.github.com/users/4ian","html_url":"https://github.com/4ian","followers_url":"https://api.github.com/users/4ian/followers","following_url":"https://api.github.com/users/4ian/following{/other_user}","gists_url":"https://api.github.com/users/4ian/gists{/gist_id}","starred_url":"https://api.github.com/users/4ian/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/4ian/subscriptions","organizations_url":"https://api.github.com/users/4ian/orgs","repos_url":"https://api.github.com/users/4ian/repos","events_url":"https://api.github.com/users/4ian/events{/privacy}","received_events_url":"https://api.github.com/users/4ian/received_events","type":"User","site_admin":false},"created_at":"2018-11-22T13:31:02Z","updated_at":"2018-11-22T13:31:02Z","author_association":"OWNER","body":"What speed is going your particle emitter at? If the game is running at 60 fps, and your emitter going at 1000 pixels per second, particles will be created every 16 pixels. If you radius of creation is at least 16 pixels, this should not be noticeable.\r\n\r\nCan you try increase the radius? "}}
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