{"action":"created","issue":{"url":"https://api.github.com/repos/aarroz/simplefps/issues/1","repository_url":"https://api.github.com/repos/aarroz/simplefps","labels_url":"https://api.github.com/repos/aarroz/simplefps/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/aarroz/simplefps/issues/1/comments","events_url":"https://api.github.com/repos/aarroz/simplefps/issues/1/events","html_url":"https://github.com/aarroz/simplefps/issues/1","id":294079464,"number":1,"title":"Camera rattles/shakes when turning or moving","user":{"login":"Vine2D","id":21092002,"avatar_url":"https://avatars1.githubusercontent.com/u/21092002?v=4","gravatar_id":"","url":"https://api.github.com/users/Vine2D","html_url":"https://github.com/Vine2D","followers_url":"https://api.github.com/users/Vine2D/followers","following_url":"https://api.github.com/users/Vine2D/following{/other_user}","gists_url":"https://api.github.com/users/Vine2D/gists{/gist_id}","starred_url":"https://api.github.com/users/Vine2D/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Vine2D/subscriptions","organizations_url":"https://api.github.com/users/Vine2D/orgs","repos_url":"https://api.github.com/users/Vine2D/repos","events_url":"https://api.github.com/users/Vine2D/events{/privacy}","received_events_url":"https://api.github.com/users/Vine2D/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2018-02-03T03:24:38Z","updated_at":"2018-05-26T23:58:29Z","closed_at":"2018-05-26T23:58:29Z","author_association":"NONE","body":"As stated in the title, the camera rattles, shakes and vibrates while either rotating the camera or walking with the Player instance. This behavior stops if the Player instance stops moving and the camera stops rotating."},"comment":{"url":"https://api.github.com/repos/aarroz/simplefps/issues/comments/392295472","html_url":"https://github.com/aarroz/simplefps/issues/1#issuecomment-392295472","issue_url":"https://api.github.com/repos/aarroz/simplefps/issues/1","id":392295472,"user":{"login":"aarroz","id":19158892,"avatar_url":"https://avatars1.githubusercontent.com/u/19158892?v=4","gravatar_id":"","url":"https://api.github.com/users/aarroz","html_url":"https://github.com/aarroz","followers_url":"https://api.github.com/users/aarroz/followers","following_url":"https://api.github.com/users/aarroz/following{/other_user}","gists_url":"https://api.github.com/users/aarroz/gists{/gist_id}","starred_url":"https://api.github.com/users/aarroz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aarroz/subscriptions","organizations_url":"https://api.github.com/users/aarroz/orgs","repos_url":"https://api.github.com/users/aarroz/repos","events_url":"https://api.github.com/users/aarroz/events{/privacy}","received_events_url":"https://api.github.com/users/aarroz/received_events","type":"User","site_admin":false},"created_at":"2018-05-26T23:58:29Z","updated_at":"2018-05-26T23:58:29Z","author_association":"OWNER","body":"Corrected. Now uses KinematicBody. Translate is still used for movement, but using move_and_collide for simulated gravity seems to work for collisions. However, this is a hack to make it work so there's ways to improve it."}}
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