{"action":"created","issue":{"url":"https://api.github.com/repos/dylanmckay/psvr-protocol/issues/14","repository_url":"https://api.github.com/repos/dylanmckay/psvr-protocol","labels_url":"https://api.github.com/repos/dylanmckay/psvr-protocol/issues/14/labels{/name}","comments_url":"https://api.github.com/repos/dylanmckay/psvr-protocol/issues/14/comments","events_url":"https://api.github.com/repos/dylanmckay/psvr-protocol/issues/14/events","html_url":"https://github.com/dylanmckay/psvr-protocol/issues/14","id":371801321,"node_id":"MDU6SXNzdWUzNzE4MDEzMjE=","number":14,"title":"PSA: Watch PSVRTracker","user":{"login":"mick-p1982","id":18209495,"node_id":"MDQ6VXNlcjE4MjA5NDk1","avatar_url":"https://avatars3.githubusercontent.com/u/18209495?v=4","gravatar_id":"","url":"https://api.github.com/users/mick-p1982","html_url":"https://github.com/mick-p1982","followers_url":"https://api.github.com/users/mick-p1982/followers","following_url":"https://api.github.com/users/mick-p1982/following{/other_user}","gists_url":"https://api.github.com/users/mick-p1982/gists{/gist_id}","starred_url":"https://api.github.com/users/mick-p1982/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mick-p1982/subscriptions","organizations_url":"https://api.github.com/users/mick-p1982/orgs","repos_url":"https://api.github.com/users/mick-p1982/repos","events_url":"https://api.github.com/users/mick-p1982/events{/privacy}","received_events_url":"https://api.github.com/users/mick-p1982/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-10-19T04:17:32Z","updated_at":"2018-10-19T05:50:09Z","closed_at":null,"author_association":"NONE","body":"I think there may be movement yet for PSVR... watch this (https://github.com/HipsterSloth/PSVRTracker) space. I think it will be the new PSVRToolkit at some juncture. (I'm going to start working with cameras before long.)\r\n\r\nP.S. Here (http://oddsheepgames.com/?topic=here-is-a-demo-that-has-great-anti-drift-steadiness-qualities) is info on a demo (https://www.reddit.com/r/KingsField/comments/9kj984/very_early_playable_section_of_kf2_for_windows/) that includes a hybrid approach to defeating drift that works very well. I talked about developing this before. Just for the record, it works well, and is straightfoward to implement. With it, you can easily get by without position tracking, since the approximation of the set's orientation is very good. It can get thrown off, but for the most part, you can work for 30mins or hours and not drift. It seems especially good at defeating roll drift, which I think is most important. I don't know why. "},"comment":{"url":"https://api.github.com/repos/dylanmckay/psvr-protocol/issues/comments/431252258","html_url":"https://github.com/dylanmckay/psvr-protocol/issues/14#issuecomment-431252258","issue_url":"https://api.github.com/repos/dylanmckay/psvr-protocol/issues/14","id":431252258,"node_id":"MDEyOklzc3VlQ29tbWVudDQzMTI1MjI1OA==","user":{"login":"dylanmckay","id":7722159,"node_id":"MDQ6VXNlcjc3MjIxNTk=","avatar_url":"https://avatars0.githubusercontent.com/u/7722159?v=4","gravatar_id":"","url":"https://api.github.com/users/dylanmckay","html_url":"https://github.com/dylanmckay","followers_url":"https://api.github.com/users/dylanmckay/followers","following_url":"https://api.github.com/users/dylanmckay/following{/other_user}","gists_url":"https://api.github.com/users/dylanmckay/gists{/gist_id}","starred_url":"https://api.github.com/users/dylanmckay/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dylanmckay/subscriptions","organizations_url":"https://api.github.com/users/dylanmckay/orgs","repos_url":"https://api.github.com/users/dylanmckay/repos","events_url":"https://api.github.com/users/dylanmckay/events{/privacy}","received_events_url":"https://api.github.com/users/dylanmckay/received_events","type":"User","site_admin":false},"created_at":"2018-10-19T05:50:09Z","updated_at":"2018-10-19T05:50:09Z","author_association":"OWNER","body":"Great find!\r\n\r\nI trawled through the King's field ZIP but could not find any source code, it'd be cool to hear a bit more information about the hybrid algorithm.\r\n\r\nI've been using a Madgwick filter from a library, plugging the same beta value in as one of the PSVR example projects. Your [oddsheepgames post](http://oddsheepgames.com/?topic=here-is-a-demo-that-has-great-anti-drift-steadiness-qualities) talks about having two beta values, which seems incompatible with plain-old-madgwick. What IMU algorithm are you using?\r\n\r\n\r\n\r\n"}}
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