{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/6356","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/6356/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/6356/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/6356/events","html_url":"https://github.com/godotengine/godot/issues/6356","id":174386919,"number":6356,"title":"Viewport as a child of canvas layer doesn't work as intended","user":{"login":"ghost","id":10137,"avatar_url":"https://avatars3.githubusercontent.com/u/10137?v=4","gravatar_id":"","url":"https://api.github.com/users/ghost","html_url":"https://github.com/ghost","followers_url":"https://api.github.com/users/ghost/followers","following_url":"https://api.github.com/users/ghost/following{/other_user}","gists_url":"https://api.github.com/users/ghost/gists{/gist_id}","starred_url":"https://api.github.com/users/ghost/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ghost/subscriptions","organizations_url":"https://api.github.com/users/ghost/orgs","repos_url":"https://api.github.com/users/ghost/repos","events_url":"https://api.github.com/users/ghost/events{/privacy}","received_events_url":"https://api.github.com/users/ghost/received_events","type":"User","site_admin":false},"labels":[{"id":73330064,"url":"https://api.github.com/repos/godotengine/godot/labels/bug","name":"bug","color":"ff2222","default":true},{"id":279097966,"url":"https://api.github.com/repos/godotengine/godot/labels/topic:core","name":"topic:core","color":"ffdd44","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-08-31T21:45:33Z","updated_at":"2018-05-03T09:50:43Z","closed_at":null,"author_association":"NONE","body":"linux x86 godot 2.2 alpha \nViewport, when in tree, works as a box that renders only things that are in bounds. When having viewport as a child of CanvasLayer node, viewport renders it's children even if they are out of bounds. \nSteps to reproduce: \nTree: \nCanvasLayer\n.- Control\n.-- Viewport\n.--- Sprite\nSwitch CanvasLayer to Node and viewport will work. \nExample project:   [Viewport Example.zip](https://github.com/godotengine/godot/files/448339/Viewport.Example.zip) https://www.dropbox.com/s/rcbs55gq6unet27/Viewport%20Example.zip?dl=0 (Thanks YeOldeDM :D )\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/386243929","html_url":"https://github.com/godotengine/godot/issues/6356#issuecomment-386243929","issue_url":"https://api.github.com/repos/godotengine/godot/issues/6356","id":386243929,"user":{"login":"ronroniv","id":25771553,"avatar_url":"https://avatars3.githubusercontent.com/u/25771553?v=4","gravatar_id":"","url":"https://api.github.com/users/ronroniv","html_url":"https://github.com/ronroniv","followers_url":"https://api.github.com/users/ronroniv/followers","following_url":"https://api.github.com/users/ronroniv/following{/other_user}","gists_url":"https://api.github.com/users/ronroniv/gists{/gist_id}","starred_url":"https://api.github.com/users/ronroniv/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ronroniv/subscriptions","organizations_url":"https://api.github.com/users/ronroniv/orgs","repos_url":"https://api.github.com/users/ronroniv/repos","events_url":"https://api.github.com/users/ronroniv/events{/privacy}","received_events_url":"https://api.github.com/users/ronroniv/received_events","type":"User","site_admin":false},"created_at":"2018-05-03T09:50:43Z","updated_at":"2018-05-03T09:50:43Z","author_association":"CONTRIBUTOR","body":"Since the attention notice for stales issues was posted on a duplicate (#7286)...\r\n\r\nThis issue is still reproducible in 3.0.3 rc1.\r\n\r\nI hope this gets some attention from contributors. I'm currently using a workaround that manually moves viewport relative to camera position. 😂 \r\n"}}
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