{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24563","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24563/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24563/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24563/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24563","id":346034290,"node_id":"MDExOlB1bGxSZXF1ZXN0MjA0OTk1MzI2","number":24563,"title":"Mycogenesis and Mycus Provenance mutations, and dried mycus fruits for looting runs","user":{"login":"Xhuis","id":15898043,"node_id":"MDQ6VXNlcjE1ODk4MDQz","avatar_url":"https://avatars1.githubusercontent.com/u/15898043?v=4","gravatar_id":"","url":"https://api.github.com/users/Xhuis","html_url":"https://github.com/Xhuis","followers_url":"https://api.github.com/users/Xhuis/followers","following_url":"https://api.github.com/users/Xhuis/following{/other_user}","gists_url":"https://api.github.com/users/Xhuis/gists{/gist_id}","starred_url":"https://api.github.com/users/Xhuis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Xhuis/subscriptions","organizations_url":"https://api.github.com/users/Xhuis/orgs","repos_url":"https://api.github.com/users/Xhuis/repos","events_url":"https://api.github.com/users/Xhuis/events{/privacy}","received_events_url":"https://api.github.com/users/Xhuis/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":20,"created_at":"2018-07-31T04:51:08Z","updated_at":"2018-07-31T12:16:57Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/24563","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24563","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24563.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24563.patch"},"body":"It's another Mycus patch! The short version is this.\r\n* You can now create \"mycus rations\" by dehydrating mycus fruits with a modest cooking skill. These rations have only 50 nutrition and quench instead of 80, and provide very little enjoyment, but have half the volume and about 25% of the weight. They're intended for long, extended outings into areas such as labs.\r\n* Added the Mycogenesis mutation, which is the final form of Mycus Fireproofing. That weak human flesh has been fully spliced with Mycus physiology; the end result is that, not only does it offer slightly more armor, but you may easily sleep on any fungal tile, and doing so will place you into a semi-dormant state, conferring the following effects:\r\n  * You require much less sleep (-5 fatigue every 10 minutes in addition to normal sleep) than if you'd slept on somewhere that isn't a fungal tile.\r\n  * You are less affected by strong temperatures - mechanically identical to the Climate Control CBM.\r\n  * You generate a cloud of spores around you every hour, similar to a fungaloid.\r\n* Added the Mycus Provenance mutation, which does away with the silliness of Mycus Bloom and Mycus Spores flipflopping constantly in sleep. Provenance combines the two; using it will both create a haze cloud like Blossoms, and create several spores like Sporogenesis. This mutation can be gained through either of its prerequisites, and will not regress back to either of them.\r\n* Adjusted descriptions and messages for a bunch of Mycus mutations to clarify their function.\r\n* Adds a bunch of new survivor note possibilities themed around the Mycus.\r\n\r\nThematically, Mycogenesis serves to represent the completeness of adaptation to the Mycus - enough that you serve as a fungaloid while asleep - and Mycus Provenance serves to combine the flavor of both the fungal blossom and fungal flowers overmaps, as you now use the method that both of them use to spread the influence of the Mycus. With the flesh of the tower, the spores of the spire, and the haze of the blossom, you are the summary of the Mycus' influence on Earth, packaged into one local guide.\r\n\r\nMechanically, Mycogenesis serves as another incentive to spread the Mycus, at least a little - it's easier to sleep there. Provenance allows a Mycus character to gain the benefits of both options of spreading the Mycus influence without having to worry about having them randomly swapped - both converting zombies into fungal variants (Sporogenesis) and converting terrain into fungal variants (Blossoms), which is what the Mycus would prefer for its guides to begin with.\r\n\r\nMycus rations are intended to give Mycus characters a slight bit more freedom when delving into things such as science labs. Normal characters have the ability to bring foods like pemmican and granola (that are very light) and water (which is water), but mycus fruits are quite heavy and so bringing more than just a snack can often set back the amount you can lug out by quite a lot. Mycus rations serve to offset that.\r\n\r\n[Relevant image](https://cdn.discordapp.com/attachments/252370797337772050/473585582853980171/mycusgf.png)."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/409199926","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24563#issuecomment-409199926","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24563","id":409199926,"node_id":"MDEyOklzc3VlQ29tbWVudDQwOTE5OTkyNg==","user":{"login":"Lorith","id":11392144,"node_id":"MDQ6VXNlcjExMzkyMTQ0","avatar_url":"https://avatars0.githubusercontent.com/u/11392144?v=4","gravatar_id":"","url":"https://api.github.com/users/Lorith","html_url":"https://github.com/Lorith","followers_url":"https://api.github.com/users/Lorith/followers","following_url":"https://api.github.com/users/Lorith/following{/other_user}","gists_url":"https://api.github.com/users/Lorith/gists{/gist_id}","starred_url":"https://api.github.com/users/Lorith/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lorith/subscriptions","organizations_url":"https://api.github.com/users/Lorith/orgs","repos_url":"https://api.github.com/users/Lorith/repos","events_url":"https://api.github.com/users/Lorith/events{/privacy}","received_events_url":"https://api.github.com/users/Lorith/received_events","type":"User","site_admin":false},"created_at":"2018-07-31T12:16:56Z","updated_at":"2018-07-31T12:16:56Z","author_association":"CONTRIBUTOR","body":"Personally I'm thinking something like fruit juice - squeeze it and get juice and pulp, then add in things you can do with them besides consume them, such as maybe deployable fungal wall/decoy things, or melee defense units or traps.  Lots of different options that could be done."}}
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