{"action":"created","comment":{"url":"https://api.github.com/repos/Learning-Fuze/c7.18hackathon1/pulls/comments/212872862","pull_request_review_id":149488626,"id":212872862,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDIxMjg3Mjg2Mg==","diff_hunk":"@@ -0,0 +1,277 @@\n+//Creating an array of objects that has the position of the board that the check will look for the currrent players matching symbol.\n+//Using nested arrays since the positions checked will come in pairs\n+var directionVector = [\n+    [{row: -1, column: 0},{row: 1, column: 0}],\n+    [{row: 0, column: -1},{row: 0, column: 1}],\n+    [{row: -1, column: 1},{row: 1, column: -1}],\n+    [{row: 1, column: 1},{row: -1, column: -1}]\n+];\n+\n+\n+//Creating object to be used in DOM creation\n+\n+function  createHTMLBoard(boardSize){//boardSize should be maximum at 7 for functionality and aesthetics\n+      var strElement = null;\n+      var newDiv = null;\n+      var numWidth = 0;\n+      var numHeight = 0;\n+\n+    // get gameboard size %\n+    numWidth =   100/(boardSize+0.65) ;//to get percentage for tile width\n+    numHeight =  100/(boardSize+0.65) ;//to get percentage for tile height\n+    //delete existing tile divs\n+      $(\"#gameboard\").empty();\n+      for( var i= 0 ; i < boardSize*boardSize ; i ++){\n+          strElement = $('<div>').attr('id','value' + i).addClass('tile').data(tileObjectCreator(boardSize,i));\n+          // append new tile\n+          $(\"#gameboard\").append(strElement);\n+          strElement = null;\n+      }\n+      $(\".tile\").css( {\"width\" : numWidth +\"%\" , \"height\" : numHeight+\"%\" } );\n+      responsiveText();\n+      setLimitOnWinConditions(boardSize);//limit user choice on win conditions based on the board size\n+        createjsArray(boardSize);\n+      winCondition = boardSize;\n+}\n+//\n+// function createJSBoard(boardSizeInput){\n+//     var board = [];\n+//     for(var i = 0; i < boardSizeInput; i++){\n+//     var newArray = [];\n+//         for( var u = 0; u < boardSizeInput; u++){\n+//          newArray.push(' ');\n+//         }\n+//     board.push(newArray);\n+//     }\n+//     return board;\n+// }\n+\n+function tileObjectCreator(sizeOfBoard,currentIndex){\n+    var tileObject = {};\n+    tileObject.row = Math.abs(Math.floor((currentIndex / sizeOfBoard)));\n+    tileObject.column = currentIndex - (sizeOfBoard * tileObject.row);\n+    tileObject.symbol = null;\n+    return tileObject;\n+}\n+\n+function changeBoardSize(){\n+    $('#winCondition5').removeClass('hide');\n+    $('#winCondition7').removeClass('hide');\n+    var boardSizeClick = parseInt($(event.currentTarget).text());\n+    createHTMLBoard(boardSizeClick);\n+    clickHandler();\n+    return boardSizeClick;\n+}\n+\n+function setLimitOnWinConditions(boardSize){\n+    if(boardSize===3){\n+        $('#winCondition5').addClass('hide');\n+        $('#winCondition7').addClass('hide');\n+    } else if(boardSize===5){\n+        $('#winCondition7').addClass('hide');\n+    }\n+}\n+\n+var currentData = [];//might not need\n+function getClickData(){\n+    var currentSymbol = $(event.currentTarget).text();\n+    if(currentSymbol!==\"\"){\n+        return;\n+    }\n+    currentData = [];\n+    var audio = new Audio('sound.wav');\n+    audio.play();\n+    var currentTileClick = $(event.currentTarget);\n+    var symbol = players[currentPlayer].symbol;//check this\n+    $(event.currentTarget).text(symbol);\n+    var data = currentTileClick.data();\n+    console.log(data);\n+    var row = data.row;\n+    var column = data.column;\n+    currentData.push(row,column,symbol);\n+    storeSymbolToArray(row,column,symbol);\n+    $(event.currentTarget).data('symbol',symbol);\n+    // checkForMatch(row,column,symbol);\n+    changePlayer();\n+    return currentData;\n+}\n+\n+\n+//Creates array to store objects containing the symbol.\n+//Need to tie the clicked object to the jsArray\n+//jsArray[rowFromClicked][columnFromClicked].symbol to check.\n+\n+var jsArray = [];\n+function createjsArray(boardSize){\n+    for(var i = 0 ; i < boardSize; i++){\n+        var innerArray = [];\n+        for(var u = 0; u < boardSize; u++){\n+            var tileArrayObject = {};\n+            tileArrayObject.row = i;\n+            tileArrayObject.column = u;\n+            tileArrayObject.symbol = null;\n+            innerArray.push(tileArrayObject);\n+        }\n+        jsArray.push(innerArray);\n+    }\n+    return jsArray;\n+}\n+// var newPosition = {newRow: null, newColumn: null};\n+var checkArray = [];\n+\n+function checkForMatch(rowFromClicked, columnFromClicked, symbolFromClicked){\n+    var matchCounter = 1;\n+    var clickedTile = jsArray[rowFromClicked][columnFromClicked];\n+\n+    for(var i = 0; i < directionVector.length; i++){\n+    var firstRowChange = directionVector[i][0].row + rowFromClicked; //gives the new row\n+    var firstColumnChange = directionVector[i][0].column + columnFromClicked; //give the new column\n+    var secondRowChange = directionVector[i][1].row + rowFromClicked;\n+    var secondColumnChange = directionVector[i][1].column + columnFromClicked;\n+\n+\n+    var newCoodinate1 = getSymbolAtCoordinates(firstRowChange,firstColumnChange);\n+    var newCoordinate2 = getSymbolAtCoordinates(secondRowChange,secondColumnChange);\n+\n+    while(newCoodinate1 === symbolFromClicked){\n+        console.log('First While Loop');\n+        matchCounter++;\n+        firstRowChange = firstRowChange + directionVector[i][0].row;\n+        firstColumnChange = firstColumnChange + directionVector[i][0].column;\n+        newCoodinate1 = getSymbolAtCoordinates(firstRowChange,firstColumnChange);\n+    }\n+\n+    while(newCoodinate2 === symbolFromClicked){\n+        console.log('Second While Loop');\n+        matchCounter++;\n+        secondRowChange = secondRowChange + directionVector[i][0].row;\n+        secondColumnChange = secondColumnChange + directionVector[i][0].column;\n+        newCoodinate2 = getSymbolAtCoordinates(secondRowChange,firstColumnChange);\n+    }\n+\n+    checkArray.push(matchCounter);\n+\n+    if(Math.max.apply(null,checkArray) === winCondition){\n+    win();\n+    } else {checkForDraw();}\n+}}\n+\n+\n+//     console.log('checkFunction running');\n+//     checkArray = [];\n+//     var lastTile = null;\n+//     var firstTile = null;\n+//     var secondTile = null;\n+//     var originalTile = jsArray[rowFromClicked][columnFromClicked];\n+//     for (var i = 0; i < directionVector.length; i++){\n+//         var matchCounter = 1;\n+//         var direction0 = directionVector[i][0];\n+//         var direction1 = directionVector[i][1];\n+//\n+//         nextDirection(direction0.row, direction0.column,jsArray[rowFromClicked][columnFromClicked]);\n+//         firstTile = jsArray[newPosition.newRow][newPosition.newColumn];\n+//\n+//         var possible = nextDirection(direction1.row, direction1.column,jsArray[rowFromClicked][columnFromClicked]);\n+//         if(possible===false){\n+//             continue;\n+//         }\n+//         secondTile = jsArray[newPosition.newRow][newPosition.newColumn];\n+//\n+//         console.log('first tile:',firstTile);\n+//         console.log('first tile row:',firstTile.row);\n+//\n+//         lastTile = null;\n+//         while(firstTile.symbol === symbolFromClicked && firstTile !== lastTile && firstTile !== originalTile){\n+//             lastTile = firstTile;\n+//             console.log('First While Loop');\n+//             matchCounter++;\n+//             nextDirection(direction0.row, direction0.column,jsArray[newPosition.newRow][newPosition.newColumn]);\n+//             firstTile = jsArray[newPosition.newRow][newPosition.newColumn];\n+//         }\n+//\n+//         lastTile = null;\n+//        // while( getSymbolAtCoordinates(direction0.col+1, direction0.col+1) === getSymbolAtCoordinates(direction0.col, direction0.col))\n+//         while(secondTile.symbol === symbolFromClicked && secondTile !== lastTile && secondTile !== originalTile){\n+//             lastTile = secondTile;\n+//             console.log('Second While Loop');\n+//             matchCounter++;\n+//             nextDirection(direction1.row, direction1.column,jsArray[newPosition.newRow][newPosition.newColumn]);\n+//             secondTile = jsArray[newPosition.newRow][newPosition.newColumn];\n+//         }\n+//\n+//         console.log('checkArray:',checkArray);\n+//         console.log('match counter:',matchCounter);\n+//         checkArray.push(matchCounter);\n+//         console.log('checkArray:',checkArray);\n+//     }\n+//         if(Math.max.apply(null,checkArray) === winCondition){\n+//         win();\n+//         } else {checkForDraw();}\n+// }\n+\n+///Dan Code\n+//Checks if the coordinate exists on the board\n+function getSymbolAtCoordinates(x, y){\n+    if(x >= jsArray.length || x < 0 || y >= jsArray.length || y<0){\n+        return false;\n+    }\n+    return jsArray[x][y];\n+}\n+\n+// Creates new currentTile to be checked for symbol match\n+function nextDirection(rowChange, columnChange, currentTile){\n+        var nextRow = parseInt(currentTile.row + rowChange);\n+        var nextCol = parseInt(currentTile.column + columnChange);\n+        if(nextRow >= jsArray.length || nextCol >= jsArray.length || nextRow < 0 || nextCol < 0){\n+            return false;\n+        }\n+        if(nextRow >= 0){\n+            newPosition.newRow = parseInt(currentTile.row + rowChange);\n+        } else {newPosition.newRow = currentTile.row;}\n+\n+        if(nextCol >= 0){\n+            newPosition.newColumn = parseInt(currentTile.column + columnChange);\n+        } else {newPosition.newColumn = currentTile.column;}\n+        return newPosition;\n+}\n+\n+//Checks jsArray for any object where symbol = null. Calls draw function if no symbols are null.\n+function checkForDraw(){\n+    var notDraw = false;\n+    for(var i = 0; i < jsArray.length; i++){\n+        for (var u = 0; u < jsArray.length; u++){\n+            if (jsArray[i][u].symbol === null){\n+                notDraw = true;\n+                break;\n+    }}}\n+    if(!notDraw){","path":"board.js","position":247,"original_position":247,"commit_id":"1541c9867eadf14b6557ed2a00dd4fed8c7accde","original_commit_id":"1541c9867eadf14b6557ed2a00dd4fed8c7accde","user":{"login":"collette-tamez","id":8095841,"node_id":"MDQ6VXNlcjgwOTU4NDE=","avatar_url":"https://avatars0.githubusercontent.com/u/8095841?v=4","gravatar_id":"","url":"https://api.github.com/users/collette-tamez","html_url":"https://github.com/collette-tamez","followers_url":"https://api.github.com/users/collette-tamez/followers","following_url":"https://api.github.com/users/collette-tamez/following{/other_user}","gists_url":"https://api.github.com/users/collette-tamez/gists{/gist_id}","starred_url":"https://api.github.com/users/collette-tamez/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/collette-tamez/subscriptions","organizations_url":"https://api.github.com/users/collette-tamez/orgs","repos_url":"https://api.github.com/users/collette-tamez/repos","events_url":"https://api.github.com/users/collette-tamez/events{/privacy}","received_events_url":"https://api.github.com/users/collette-tamez/received_events","type":"User","site_admin":false},"body":"The added check here is redundant. If you find a `null` value, you can return to the original function. That way, if you reach the end of the loop, you can call your draw function having safely checked every inner array.","created_at":"2018-08-27T06:03:40Z","updated_at":"2018-08-27T06:44:31Z","html_url":"https://github.com/Learning-Fuze/c7.18hackathon1/pull/9#discussion_r212872862","pull_request_url":"https://api.github.com/repos/Learning-Fuze/c7.18hackathon1/pulls/9","author_association":"NONE","_links":{"self":{"href":"https://api.github.com/repos/Learning-Fuze/c7.18hackathon1/pulls/comments/212872862"},"html":{"href":"https://github.com/Learning-Fuze/c7.18hackathon1/pull/9#discussion_r212872862"},"pull_request":{"href":"https://api.github.com/repos/Learning-Fuze/c7.18hackathon1/pulls/9"}}},"pull_request":{"url":"https://api.github.com/repos/Learning-Fuze/c7.18hackathon1/pulls/9","id":210614140,"node_id":"MDExOlB1bGxSZXF1ZXN0MjEwNjE0MTQw","html_url":"https://github.com/Learning-Fuze/c7.18hackathon1/pull/9","diff_url":"https://github.com/Learning-Fuze/c7.18hackathon1/pull/9.diff","patch_url":"https://github.com/Learning-Fuze/c7.18hackathon1/pull/9.patch","issue_url":"https://api.github.com/repos/Learning-Fuze/c7.18hackathon1/issues/9","number":9,"state":"open","locked":false,"title":"Team 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