{"action":"closed","issue":{"url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/5560","repository_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues","labels_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/5560/labels{/name}","comments_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/5560/comments","events_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/5560/events","html_url":"https://github.com/StrangeLoopGames/EcoIssues/issues/5560","id":303003261,"number":5560,"title":"USER ISSUE: Stockpile Crash","user":{"login":"NurseJoy","id":37138018,"avatar_url":"https://avatars1.githubusercontent.com/u/37138018?v=4","gravatar_id":"","url":"https://api.github.com/users/NurseJoy","html_url":"https://github.com/NurseJoy","followers_url":"https://api.github.com/users/NurseJoy/followers","following_url":"https://api.github.com/users/NurseJoy/following{/other_user}","gists_url":"https://api.github.com/users/NurseJoy/gists{/gist_id}","starred_url":"https://api.github.com/users/NurseJoy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NurseJoy/subscriptions","organizations_url":"https://api.github.com/users/NurseJoy/orgs","repos_url":"https://api.github.com/users/NurseJoy/repos","events_url":"https://api.github.com/users/NurseJoy/events{/privacy}","received_events_url":"https://api.github.com/users/NurseJoy/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-03-07T08:20:04Z","updated_at":"2018-03-07T08:24:58Z","closed_at":"2018-03-07T08:24:58Z","author_association":"NONE","body":"**Version:** 0.7.2.0 beta\r\n\r\n**Steps to Reproduce:**\r\nRemove hewn log from house while back to a stock pile full of resources, with hewn logs in your held inventory. \r\n\r\n**Expected behavior:**\r\nAdded the hewn logs to held inventory\r\n\r\n**Actual behavior:**\r\nThe following error message popped up:\r\n```\r\n\r\nInteractions around stockpiles, even while looking up/away are quite strange. The game interprets your right clicks/actions as interactions with the stockpile - rather than with whatever you're targeting.\r\nCaught exception:\r\n\r\n<size=60.00%>Caught exception invoking RPC PlayerInteract on Player!\r\n\r\nObject reference not set to an instance of an object.\r\n\r\n\r\nStack:\r\n   at Eco.Gameplay.Items.Inventory.MoveAsManyItemsAsPossible(Inventory destination, Func`2 sourceStackPredicate, User user)\r\n   at Eco.Gameplay.Components.StorageComponent.OnActLeft(InteractionContext context)\r\n   at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results)\r\n   at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results)\r\n   at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)\r\n\r\n\r\n\r\nStack:\r\n   at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result)\r\n   at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname)\r\n   at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson)\r\n   at Eco.Shared.Networking.NetPort.ProcessBuffer()\r\n   at Eco.Shared.Networking.NetPort.Update()\r\n   at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0()\r\n</size>\r\n```"}}
{"actor":{"display_login":"SeanAtr0n"}}