{"action":"closed","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/15166","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/15166/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/15166/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/15166/events","html_url":"https://github.com/godotengine/godot/issues/15166","id":285117275,"number":15166,"title":"Shader: Assigning default values to uniforms causes crash when using single parameter constructors","user":{"login":"binbitten","id":685718,"avatar_url":"https://avatars2.githubusercontent.com/u/685718?v=4","gravatar_id":"","url":"https://api.github.com/users/binbitten","html_url":"https://github.com/binbitten","followers_url":"https://api.github.com/users/binbitten/followers","following_url":"https://api.github.com/users/binbitten/following{/other_user}","gists_url":"https://api.github.com/users/binbitten/gists{/gist_id}","starred_url":"https://api.github.com/users/binbitten/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/binbitten/subscriptions","organizations_url":"https://api.github.com/users/binbitten/orgs","repos_url":"https://api.github.com/users/binbitten/repos","events_url":"https://api.github.com/users/binbitten/events{/privacy}","received_events_url":"https://api.github.com/users/binbitten/received_events","type":"User","site_admin":false},"labels":[{"id":73330064,"url":"https://api.github.com/repos/godotengine/godot/labels/bug","name":"bug","color":"ff2222","default":true},{"id":279098219,"url":"https://api.github.com/repos/godotengine/godot/labels/topic:editor","name":"topic:editor","color":"ffdd44","default":false},{"id":279098111,"url":"https://api.github.com/repos/godotengine/godot/labels/topic:rendering","name":"topic:rendering","color":"ffdd44","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/godotengine/godot/milestones/7","html_url":"https://github.com/godotengine/godot/milestone/7","labels_url":"https://api.github.com/repos/godotengine/godot/milestones/7/labels","id":2529217,"number":7,"title":"3.1","description":"","creator":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars0.githubusercontent.com/u/4701338?v=4","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"open_issues":730,"closed_issues":277,"state":"open","created_at":"2017-05-18T13:33:56Z","updated_at":"2018-02-20T10:26:27Z","due_on":null,"closed_at":null},"comments":8,"created_at":"2017-12-29T16:11:30Z","updated_at":"2018-02-20T10:26:27Z","closed_at":"2018-02-20T10:26:27Z","author_association":"CONTRIBUTOR","body":"**Godot version:**\r\n<!-- If thirdparty or self-compiled, specify the build date or commit hash. -->\r\nv3.0.beta.custom_build.2de7069\r\n\r\n**Issue description:**\r\n<!-- What happened, and what was expected. -->\r\nGodot crashes when using single parameter constructors for uniform default values. This happens for all non-scalar types, e.g. mat2, vec3, vec4..\r\n\r\n**Steps to reproduce:**\r\nExample - Write this in any shader: `uniform vec2 v = vec2(1.0);`\r\n\r\n- [x] I searched the existing [GitHub issues](https://github.com/godotengine/godot/issues?utf8=%E2%9C%93&q=is%3Aissue+) for potential duplicates.\r\n"}}
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