{"action":"created","issue":{"url":"https://api.github.com/repos/OreCruncher/DynamicSurroundings/issues/242","repository_url":"https://api.github.com/repos/OreCruncher/DynamicSurroundings","labels_url":"https://api.github.com/repos/OreCruncher/DynamicSurroundings/issues/242/labels{/name}","comments_url":"https://api.github.com/repos/OreCruncher/DynamicSurroundings/issues/242/comments","events_url":"https://api.github.com/repos/OreCruncher/DynamicSurroundings/issues/242/events","html_url":"https://github.com/OreCruncher/DynamicSurroundings/issues/242","id":296645140,"number":242,"title":"Ghost step (server)","user":{"login":"SimulatorSia","id":29282969,"avatar_url":"https://avatars1.githubusercontent.com/u/29282969?v=4","gravatar_id":"","url":"https://api.github.com/users/SimulatorSia","html_url":"https://github.com/SimulatorSia","followers_url":"https://api.github.com/users/SimulatorSia/followers","following_url":"https://api.github.com/users/SimulatorSia/following{/other_user}","gists_url":"https://api.github.com/users/SimulatorSia/gists{/gist_id}","starred_url":"https://api.github.com/users/SimulatorSia/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SimulatorSia/subscriptions","organizations_url":"https://api.github.com/users/SimulatorSia/orgs","repos_url":"https://api.github.com/users/SimulatorSia/repos","events_url":"https://api.github.com/users/SimulatorSia/events{/privacy}","received_events_url":"https://api.github.com/users/SimulatorSia/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2018-02-13T08:04:09Z","updated_at":"2018-02-14T02:39:39Z","closed_at":null,"author_association":"NONE","body":"*Mod Version:* 3.4.9.3\r\n\r\n*Forge Version:* 14.23.1.2555\r\n\r\nI still _hear_ ghost steps in this modpack I have, I put in the latest version of dynamic surroundings and sometimes I go for an hour without any ghost steps but now they won't stop, day and night and very loud. When no one is moving they're there. It sometimes plays the metal step sound and sometimes the stone step sound. Only those two, never dirt or wood or any others."},"comment":{"url":"https://api.github.com/repos/OreCruncher/DynamicSurroundings/issues/comments/365477581","html_url":"https://github.com/OreCruncher/DynamicSurroundings/issues/242#issuecomment-365477581","issue_url":"https://api.github.com/repos/OreCruncher/DynamicSurroundings/issues/242","id":365477581,"user":{"login":"OreCruncher","id":6394607,"avatar_url":"https://avatars0.githubusercontent.com/u/6394607?v=4","gravatar_id":"","url":"https://api.github.com/users/OreCruncher","html_url":"https://github.com/OreCruncher","followers_url":"https://api.github.com/users/OreCruncher/followers","following_url":"https://api.github.com/users/OreCruncher/following{/other_user}","gists_url":"https://api.github.com/users/OreCruncher/gists{/gist_id}","starred_url":"https://api.github.com/users/OreCruncher/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/OreCruncher/subscriptions","organizations_url":"https://api.github.com/users/OreCruncher/orgs","repos_url":"https://api.github.com/users/OreCruncher/repos","events_url":"https://api.github.com/users/OreCruncher/events{/privacy}","received_events_url":"https://api.github.com/users/OreCruncher/received_events","type":"User","site_admin":false},"created_at":"2018-02-14T02:39:39Z","updated_at":"2018-02-14T02:39:39Z","author_association":"OWNER","body":"I updated the test JAR with a tweak.  Let me know if it fixes on your end."}}
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