{"action":"created","issue":{"url":"https://api.github.com/repos/MostWantedMinx/My-Plugins/issues/15","repository_url":"https://api.github.com/repos/MostWantedMinx/My-Plugins","labels_url":"https://api.github.com/repos/MostWantedMinx/My-Plugins/issues/15/labels{/name}","comments_url":"https://api.github.com/repos/MostWantedMinx/My-Plugins/issues/15/comments","events_url":"https://api.github.com/repos/MostWantedMinx/My-Plugins/issues/15/events","html_url":"https://github.com/MostWantedMinx/My-Plugins/issues/15","id":362418946,"node_id":"MDU6SXNzdWUzNjI0MTg5NDY=","number":15,"title":"Feature request: Make water acidic","user":{"login":"SlimeDog","id":17748923,"node_id":"MDQ6VXNlcjE3NzQ4OTIz","avatar_url":"https://avatars0.githubusercontent.com/u/17748923?v=4","gravatar_id":"","url":"https://api.github.com/users/SlimeDog","html_url":"https://github.com/SlimeDog","followers_url":"https://api.github.com/users/SlimeDog/followers","following_url":"https://api.github.com/users/SlimeDog/following{/other_user}","gists_url":"https://api.github.com/users/SlimeDog/gists{/gist_id}","starred_url":"https://api.github.com/users/SlimeDog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SlimeDog/subscriptions","organizations_url":"https://api.github.com/users/SlimeDog/orgs","repos_url":"https://api.github.com/users/SlimeDog/repos","events_url":"https://api.github.com/users/SlimeDog/events{/privacy}","received_events_url":"https://api.github.com/users/SlimeDog/received_events","type":"User","site_admin":false},"labels":[{"id":1046260039,"node_id":"MDU6TGFiZWwxMDQ2MjYwMDM5","url":"https://api.github.com/repos/MostWantedMinx/My-Plugins/labels/PyroWeatherPro","name":"PyroWeatherPro","color":"000000","default":false},{"id":1046259901,"node_id":"MDU6TGFiZWwxMDQ2MjU5OTAx","url":"https://api.github.com/repos/MostWantedMinx/My-Plugins/labels/suggestion","name":"suggestion","color":"ff96ef","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2018-09-21T00:53:51Z","updated_at":"2018-09-21T22:46:49Z","closed_at":null,"author_association":"NONE","body":"Just a thought...\r\n\r\nIt would be a great addition if water were acidic. Variants:\r\n- only in biomes where acid rain occurs, or specified biomes\r\n- only specific types of water: ocean, river, ponds\r\n- probably more\r\n\r\nSample config.yml\r\n```\r\nAcidrain:\r\n...\r\n  Other:\r\n# Currently, MakeWaterAcidic is invoked only during acid rain.\r\n# This should be removed in favor of Acidwater below.\r\n    MakeWaterAcidic: true\r\n...\r\nAcidWater:\r\n  enable: true\r\n  DisabledInClaims: false\r\n  MakeWaterAcidic:\r\n# All ocean biomes, or possible separate them\r\n    - Oceans: true\r\n# All rivers\r\n    - Rivers: true\r\n# Ponds are small pools of water, enclosed. \"Small\" should be defined.\r\n    - Ponds: true\r\n  Worlds:\r\n    - 'world'\r\n  #World Guard support. Put your region names which you want acid water to be disabled.\r\n  DisabledRegions:\r\n    - 'none'\r\n  #Chance of the acid water in any water chunk (interpreted as a percentage).\r\n  Chance: 50\r\n  #Biomes in which the acid water does not occur.\r\n  DisabledBiomes:\r\n    - 'Frozen River'\r\n  #Use this if you want acid water to give potion effects to your players.\r\n  PotionEffects:\r\n    Enabled: true\r\n    Chances:\r\n      Chance: 100\r\n      ChanceTimer: 30\r\n    Effects:\r\n      - 'Confusion'\r\n      - 'Hunger'\r\n      - 'Slow'\r\n      - 'Weakness'\r\n    EffectDuration: 25\r\n    EffectPotentcy: 1\r\n  Other:\r\n    CantKill: false\r\n```"},"comment":{"url":"https://api.github.com/repos/MostWantedMinx/My-Plugins/issues/comments/423690287","html_url":"https://github.com/MostWantedMinx/My-Plugins/issues/15#issuecomment-423690287","issue_url":"https://api.github.com/repos/MostWantedMinx/My-Plugins/issues/15","id":423690287,"node_id":"MDEyOklzc3VlQ29tbWVudDQyMzY5MDI4Nw==","user":{"login":"SlimeDog","id":17748923,"node_id":"MDQ6VXNlcjE3NzQ4OTIz","avatar_url":"https://avatars0.githubusercontent.com/u/17748923?v=4","gravatar_id":"","url":"https://api.github.com/users/SlimeDog","html_url":"https://github.com/SlimeDog","followers_url":"https://api.github.com/users/SlimeDog/followers","following_url":"https://api.github.com/users/SlimeDog/following{/other_user}","gists_url":"https://api.github.com/users/SlimeDog/gists{/gist_id}","starred_url":"https://api.github.com/users/SlimeDog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SlimeDog/subscriptions","organizations_url":"https://api.github.com/users/SlimeDog/orgs","repos_url":"https://api.github.com/users/SlimeDog/repos","events_url":"https://api.github.com/users/SlimeDog/events{/privacy}","received_events_url":"https://api.github.com/users/SlimeDog/received_events","type":"User","site_admin":false},"created_at":"2018-09-21T22:46:49Z","updated_at":"2018-09-21T22:46:49Z","author_association":"NONE","body":"1.1.4 = nice! It might be good to add a [poison level](https://minecraft.gamepedia.com/Status_effect#Poison), to determine the speed factor of the damage. The default damage speed seems (to me) a little aggressive for acidic water. Real world analogue: it would depend on how poisoned the water is."}}
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