{"push_id":2736120612,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"1a5382f7a57f02190442759c357b40b3db532d06","before":"f363ec73caf54d7c4daf7a03bc1066e7f79a8fe3","commits":[{"sha":"9d4b62e35729e10bc11f671b71f99c0b44e58e2c","author":{"name":"Brian Paul","email":"3cb4e1df5ec4da2c7c4af7c52cec8cf340a55a10@vmware.com"},"message":"Prevent loop unrolling in a shader test\n\nThe GLSL compiler can easily unroll this loop and simplify the function\ndown to a single assignment.  That defeats the purpose of the test.\nReplace literals with uniforms to prevent unrolling.\n\nReviewed-by: Charmaine Lee <charmainel@vmware.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/piglit/commits/9d4b62e35729e10bc11f671b71f99c0b44e58e2c"},{"sha":"1a5382f7a57f02190442759c357b40b3db532d06","author":{"name":"Brian Paul","email":"3cb4e1df5ec4da2c7c4af7c52cec8cf340a55a10@vmware.com"},"message":"polygon-mode: also test polygon culling\n\nTest polygon culling with glPolygonMode for better coverage.\n\nReviewed-by: Charmaine Lee <charmainel@vmware.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/piglit/commits/1a5382f7a57f02190442759c357b40b3db532d06"}]}
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