{"push_id":2791089508,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"bc0d2627db7fcb1de70ce4730d555d40307c07ef","before":"406761d9f120bfa2cd8f4be6c1e83c5a05b80633","commits":[{"sha":"d87ee69fc194adcdbf2aea5f9338661ae332d948","author":{"name":"Agustin Chiappe Berrini","email":"f8763f45d2161407e8187c03525e966cb8df6395@gmail.com"},"message":"Split Keypad into two structures\n\nOne that acts as an interface between the player and the\nconsole, and another one that is an interface between the\nconsole and the CPU.\n\nQuestionable choices: Is the GameButton enum really needed?\n\nOne could argue it isn't. I like that abstraction, though, it\nreduces my need to question whether enter was fire or start.","distinct":true,"url":"https://api.github.com/repos/AgustinCB/emulators/commits/d87ee69fc194adcdbf2aea5f9338661ae332d948"},{"sha":"bc0d2627db7fcb1de70ce4730d555d40307c07ef","author":{"name":"Agustin Chiappe Berrini","email":"f8763f45d2161407e8187c03525e966cb8df6395@gmail.com"},"message":"AND THE VIEW IS READY\n\nCreated a view.\n\nRight now it doesn't work, it just prints an empty screen.\n\nBut we will solve that problem later.","distinct":true,"url":"https://api.github.com/repos/AgustinCB/emulators/commits/bc0d2627db7fcb1de70ce4730d555d40307c07ef"}]}
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