{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24878","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24878/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24878/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24878/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/24878","id":351288823,"node_id":"MDU6SXNzdWUzNTEyODg4MjM=","number":24878,"title":"Enable innawoods butchering","user":{"login":"kevingranade","id":860276,"node_id":"MDQ6VXNlcjg2MDI3Ng==","avatar_url":"https://avatars0.githubusercontent.com/u/860276?v=4","gravatar_id":"","url":"https://api.github.com/users/kevingranade","html_url":"https://github.com/kevingranade","followers_url":"https://api.github.com/users/kevingranade/followers","following_url":"https://api.github.com/users/kevingranade/following{/other_user}","gists_url":"https://api.github.com/users/kevingranade/gists{/gist_id}","starred_url":"https://api.github.com/users/kevingranade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kevingranade/subscriptions","organizations_url":"https://api.github.com/users/kevingranade/orgs","repos_url":"https://api.github.com/users/kevingranade/repos","events_url":"https://api.github.com/users/kevingranade/events{/privacy}","received_events_url":"https://api.github.com/users/kevingranade/received_events","type":"User","site_admin":false},"labels":[{"id":43875653,"node_id":"MDU6TGFiZWw0Mzg3NTY1Mw==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/%3CSuggestion%20/%20Discussion%3E","name":"<Suggestion / Discussion>","color":"FF3399","default":false},{"id":38098842,"node_id":"MDU6TGFiZWwzODA5ODg0Mg==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Game:%20Mechanics%20Change","name":"Game: Mechanics Change","color":"e71919","default":false},{"id":764632991,"node_id":"MDU6TGFiZWw3NjQ2MzI5OTE=","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Items%20/%20Item%20Actions","name":"Items / Item Actions","color":"39855a","default":false}],"state":"open","locked":false,"assignee":{"login":"nexusmrsep","id":39925111,"node_id":"MDQ6VXNlcjM5OTI1MTEx","avatar_url":"https://avatars0.githubusercontent.com/u/39925111?v=4","gravatar_id":"","url":"https://api.github.com/users/nexusmrsep","html_url":"https://github.com/nexusmrsep","followers_url":"https://api.github.com/users/nexusmrsep/followers","following_url":"https://api.github.com/users/nexusmrsep/following{/other_user}","gists_url":"https://api.github.com/users/nexusmrsep/gists{/gist_id}","starred_url":"https://api.github.com/users/nexusmrsep/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nexusmrsep/subscriptions","organizations_url":"https://api.github.com/users/nexusmrsep/orgs","repos_url":"https://api.github.com/users/nexusmrsep/repos","events_url":"https://api.github.com/users/nexusmrsep/events{/privacy}","received_events_url":"https://api.github.com/users/nexusmrsep/received_events","type":"User","site_admin":false},"assignees":[{"login":"nexusmrsep","id":39925111,"node_id":"MDQ6VXNlcjM5OTI1MTEx","avatar_url":"https://avatars0.githubusercontent.com/u/39925111?v=4","gravatar_id":"","url":"https://api.github.com/users/nexusmrsep","html_url":"https://github.com/nexusmrsep","followers_url":"https://api.github.com/users/nexusmrsep/followers","following_url":"https://api.github.com/users/nexusmrsep/following{/other_user}","gists_url":"https://api.github.com/users/nexusmrsep/gists{/gist_id}","starred_url":"https://api.github.com/users/nexusmrsep/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nexusmrsep/subscriptions","organizations_url":"https://api.github.com/users/nexusmrsep/orgs","repos_url":"https://api.github.com/users/nexusmrsep/repos","events_url":"https://api.github.com/users/nexusmrsep/events{/privacy}","received_events_url":"https://api.github.com/users/nexusmrsep/received_events","type":"User","site_admin":false}],"milestone":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/milestones/10","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/milestone/10","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/milestones/10/labels","id":1624226,"node_id":"MDk6TWlsZXN0b25lMTYyNDIyNg==","number":10,"title":"0.D","description":"Once again, it's time to hammer out the worst of the bugs, get the translations and tilesets synched up, and do a release.  This is going to be a big one, a really, really big one, because we're already 11,000+ commits past 0.C, and there will be a large number more fixing bugs before the release is finalized.\r\n\r\nThe big thing that must be wrapped up before we release is the new magazine system.  It must have the UI operating as outlined previously, in a nutshell, \"you should be able to just hit 'r' a bunch of times and get all your guns and ammo topped off\", and guns with removable magazines must be converted to the new system.  This isn't \"mugling you have to work on this nonstop\", this is, \"we aren't releasing until that happens\"\r\n\r\nOther than that it'll just be the usual marking issues as release blockers and hammering away at them until they're all gone (or triaged as invalid, mitigated, etc).\r\n\r\nI'm not setting a date, I haven't the slightest idea how long it's going to take, especially with a major code and content feature that has to get wrapped up first.  Let's just see how it goes.","creator":{"login":"kevingranade","id":860276,"node_id":"MDQ6VXNlcjg2MDI3Ng==","avatar_url":"https://avatars0.githubusercontent.com/u/860276?v=4","gravatar_id":"","url":"https://api.github.com/users/kevingranade","html_url":"https://github.com/kevingranade","followers_url":"https://api.github.com/users/kevingranade/followers","following_url":"https://api.github.com/users/kevingranade/following{/other_user}","gists_url":"https://api.github.com/users/kevingranade/gists{/gist_id}","starred_url":"https://api.github.com/users/kevingranade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kevingranade/subscriptions","organizations_url":"https://api.github.com/users/kevingranade/orgs","repos_url":"https://api.github.com/users/kevingranade/repos","events_url":"https://api.github.com/users/kevingranade/events{/privacy}","received_events_url":"https://api.github.com/users/kevingranade/received_events","type":"User","site_admin":false},"open_issues":45,"closed_issues":253,"state":"open","created_at":"2016-03-06T04:45:36Z","updated_at":"2018-08-20T17:17:16Z","due_on":null,"closed_at":null},"comments":19,"created_at":"2018-08-16T16:58:00Z","updated_at":"2018-08-21T11:58:33Z","closed_at":null,"author_association":"MEMBER","body":"**Is your feature request related to a problem? Please describe.**  \r\nAs a wilderness-based survivor, I need to be able to fully butcher animals.\r\n\r\n**Describe the solution you'd like**  \r\nThe simplest solution seems to be:\r\nAllow skinning animals with just a knife (this could also target meat and other products, but need to be able to get skin with just a knife).\r\nAdd a \"skin tarp\" item/recipe to make a tarp from some amount of skins.\r\nAdd the \"FLAT_FURN\" flag to the tarp furniture.\r\nSide note, a rack is already readily constructable.\r\n\r\n**Describe alternatives you've considered**  \r\nFast butcher should still yield other products, in fact the \"hard\" products like bones should have full yield, and skinning the corpse (yield would be limited by skill of course), seems like a reasonable default as it's incredibly useful.\r\nOther table-like constructions you can make without materials harvested from buildings would be nice, but the tarp seems the most thematic.\r\n\r\n**Additional context**  \r\nAdd any other context (such as mock-ups, proof of concepts or screenshots) about the feature request here.\r\n"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/414649080","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/24878#issuecomment-414649080","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24878","id":414649080,"node_id":"MDEyOklzc3VlQ29tbWVudDQxNDY0OTA4MA==","user":{"login":"narc0tiq","id":591573,"node_id":"MDQ6VXNlcjU5MTU3Mw==","avatar_url":"https://avatars1.githubusercontent.com/u/591573?v=4","gravatar_id":"","url":"https://api.github.com/users/narc0tiq","html_url":"https://github.com/narc0tiq","followers_url":"https://api.github.com/users/narc0tiq/followers","following_url":"https://api.github.com/users/narc0tiq/following{/other_user}","gists_url":"https://api.github.com/users/narc0tiq/gists{/gist_id}","starred_url":"https://api.github.com/users/narc0tiq/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/narc0tiq/subscriptions","organizations_url":"https://api.github.com/users/narc0tiq/orgs","repos_url":"https://api.github.com/users/narc0tiq/repos","events_url":"https://api.github.com/users/narc0tiq/events{/privacy}","received_events_url":"https://api.github.com/users/narc0tiq/received_events","type":"User","site_admin":false},"created_at":"2018-08-21T11:58:33Z","updated_at":"2018-08-21T11:58:33Z","author_association":"CONTRIBUTOR","body":"> fast butchering yields would increase [...], but full butchering should remain substantially faster.\r\n\r\nJust a note, it seems counter-intuitive to me that \"quick\" butchering would be slower than \"full\" butchering.\r\n\r\nOverall, I think I'd be fine with merging the two back into one action (the distinction is meaningless to me as a player), where equipment and skill would provide better/faster results without being absolutely required. Of course, this leaves the problem of discoverability/incentive: how does a new player learn that they can get better butchery results if they had a rack and tarp? And why would they work toward acquiring the tools (skills being an eventual guarantee)?"}}
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