{"action":"closed","issue":{"url":"https://api.github.com/repos/sp614x/optifine/issues/1304","repository_url":"https://api.github.com/repos/sp614x/optifine","labels_url":"https://api.github.com/repos/sp614x/optifine/issues/1304/labels{/name}","comments_url":"https://api.github.com/repos/sp614x/optifine/issues/1304/comments","events_url":"https://api.github.com/repos/sp614x/optifine/issues/1304/events","html_url":"https://github.com/sp614x/optifine/issues/1304","id":306346117,"number":1304,"title":"Add lightmap sampler to composite stages","user":{"login":"Builderb0y","id":14227067,"avatar_url":"https://avatars2.githubusercontent.com/u/14227067?v=4","gravatar_id":"","url":"https://api.github.com/users/Builderb0y","html_url":"https://github.com/Builderb0y","followers_url":"https://api.github.com/users/Builderb0y/followers","following_url":"https://api.github.com/users/Builderb0y/following{/other_user}","gists_url":"https://api.github.com/users/Builderb0y/gists{/gist_id}","starred_url":"https://api.github.com/users/Builderb0y/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Builderb0y/subscriptions","organizations_url":"https://api.github.com/users/Builderb0y/orgs","repos_url":"https://api.github.com/users/Builderb0y/repos","events_url":"https://api.github.com/users/Builderb0y/events{/privacy}","received_events_url":"https://api.github.com/users/Builderb0y/received_events","type":"User","site_admin":false},"labels":[{"id":330568113,"url":"https://api.github.com/repos/sp614x/optifine/labels/shaders","name":"shaders","color":"fbca04","default":false},{"id":351868106,"url":"https://api.github.com/repos/sp614x/optifine/labels/todo","name":"todo","color":"0e8a16","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-03-19T06:26:19Z","updated_at":"2018-03-22T17:10:12Z","closed_at":"2018-03-22T17:10:12Z","author_association":"NONE","body":"I have to handle lighting after all terrain has already been rendered so that light levels can be overridden behind water, but there is no lightmap sampler available at that point. A custom light color function works quite well, but I've gotten more than one request to use the vanilla light colors instead. This is not possible without a lightmap sampler."}}
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