{"action":"created","issue":{"url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/35","repository_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk","labels_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/35/labels{/name}","comments_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/35/comments","events_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/35/events","html_url":"https://github.com/google-ar/arcore-unreal-sdk/issues/35","id":357295013,"node_id":"MDU6SXNzdWUzNTcyOTUwMTM=","number":35,"title":"Hosting Error:ErrorNotAuthorized","user":{"login":"slowizzm","id":14972059,"node_id":"MDQ6VXNlcjE0OTcyMDU5","avatar_url":"https://avatars1.githubusercontent.com/u/14972059?v=4","gravatar_id":"","url":"https://api.github.com/users/slowizzm","html_url":"https://github.com/slowizzm","followers_url":"https://api.github.com/users/slowizzm/followers","following_url":"https://api.github.com/users/slowizzm/following{/other_user}","gists_url":"https://api.github.com/users/slowizzm/gists{/gist_id}","starred_url":"https://api.github.com/users/slowizzm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/slowizzm/subscriptions","organizations_url":"https://api.github.com/users/slowizzm/orgs","repos_url":"https://api.github.com/users/slowizzm/repos","events_url":"https://api.github.com/users/slowizzm/events{/privacy}","received_events_url":"https://api.github.com/users/slowizzm/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2018-09-05T15:53:45Z","updated_at":"2018-09-06T00:38:06Z","closed_at":null,"author_association":"NONE","body":"I have built the CloudARPin example to both android and iOS, but I am getting a `Hosting Error:ErrorNotAuthorized` on both devices when I try to host. This happens right after I place the pin. I added an API key to the android build, but not the ios build, should I add the same key to both, or remove the API key from android build? I'm not too new to AR dev, but I am kind of new to the cloud side of AR dev.\r\n\r\nUnrealEngine-4.20-arcore\r\nSamsung s9 version 8.0\r\niPhone 11 version 11.4"},"comment":{"url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/comments/418925373","html_url":"https://github.com/google-ar/arcore-unreal-sdk/issues/35#issuecomment-418925373","issue_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/35","id":418925373,"node_id":"MDEyOklzc3VlQ29tbWVudDQxODkyNTM3Mw==","user":{"login":"slowizzm","id":14972059,"node_id":"MDQ6VXNlcjE0OTcyMDU5","avatar_url":"https://avatars1.githubusercontent.com/u/14972059?v=4","gravatar_id":"","url":"https://api.github.com/users/slowizzm","html_url":"https://github.com/slowizzm","followers_url":"https://api.github.com/users/slowizzm/followers","following_url":"https://api.github.com/users/slowizzm/following{/other_user}","gists_url":"https://api.github.com/users/slowizzm/gists{/gist_id}","starred_url":"https://api.github.com/users/slowizzm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/slowizzm/subscriptions","organizations_url":"https://api.github.com/users/slowizzm/orgs","repos_url":"https://api.github.com/users/slowizzm/repos","events_url":"https://api.github.com/users/slowizzm/events{/privacy}","received_events_url":"https://api.github.com/users/slowizzm/received_events","type":"User","site_admin":false},"created_at":"2018-09-06T00:38:06Z","updated_at":"2018-09-06T00:38:06Z","author_association":"NONE","body":"I have only tried android to ios, I can try android to android as well as ios to ios tmrw at the office. I am on the same network, not 100% if my network allows p2p, I was just looking into that, do you know how I can confirm that it does or not?"}}
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