{"push_id":2952651244,"size":14,"distinct_size":6,"ref":"refs/heads/2.55-candleportfix","head":"72f3929769642b80bb7b466bff12a67f18cedcd1","before":"b245c81e47524b2f54201ed271e718e58c865134","commits":[{"sha":"ff08a49232503c1442f91b96e4d22d8cd6d6798f","author":{"name":"Robert Venezia","email":"75f0397ef4fd76ecd3d62f3027fea78afc595e10@cs.hartford.edu"},"message":"Feat: Ported qr_SLOWCHARGINGWALK to ITEM_FLAG10 of swords\n\n-Named ITEM_FLAG10 in zq_custom.cpp\n-Set qr_SLOWCHARGINGWALK's checkbox type to dummy\n-Ported the flag for V_ITEMS<41\n-Marked qr /*DEPRECATED*/ in zq_rules.cpp\n\n-V_ITEMS has yet to be updated; this branch is not ready for merge at this time.","distinct":false,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/ff08a49232503c1442f91b96e4d22d8cd6d6798f"},{"sha":"470ee06681b46c92b8d30d7a825bd365fc21eada","author":{"name":"Robert Venezia","email":"75f0397ef4fd76ecd3d62f3027fea78afc595e10@cs.hartford.edu"},"message":"Feat: Ported qr_SWORDMIRROR to ITEM_FLAG9 of swords\n\n-Renamed QR to reflect its' effect on enemies/scripted sword beams\n-Named flag in zq_custom.cpp\n\n-V_ITEMS not updated; this branch is not yet ready for merge","distinct":false,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/470ee06681b46c92b8d30d7a825bd365fc21eada"},{"sha":"14ec95c404645504217d613eae19cae34148de9e","author":{"name":"venrob","email":"908cf5bebed7835c9a76ac22cb184129210b2765@users.noreply.github.com"},"message":"Merge pull request #26 from venrob/2.55\n\nPull itemdata.flags fix","distinct":false,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/14ec95c404645504217d613eae19cae34148de9e"},{"sha":"df33bd2229ed87eb698cb563f84563d9cda56570","author":{"name":"ZoriaRPG","email":"2404413bbfe18e622679415aa9808a245e05fb33@gmail.com"},"message":"Feat: Initial Work on Invisible Enemy Behaviour Flags\n\nChangelog: Added flags to all enemies (except Ganon):\nEnemy is Completely Invisible\nEnemy Is Revealed by Item Specified in dmisc13\n---> This eventually needs to be a class when positive, and a specific item when negative.\nDraw Invisible as Cloaked\nRender Cloaked Instead of VISIBLE\n\nAll of the above seem to work.\n\nFor GANON:\nVisible if the player has Level 2 Amulet or higher.\nSpecific item dispels invisibility (dmisc13)\nWhen not invisible, show shots.\nDraw cloaked when not invisible.\n\nThis is only PARTLY working. Ganon's shots render, but Ganon does not.\n\nOn the Attributes tab for all enemies, Attributes[12] (misc13) is now\nfor the item that removes invisibility from that enemy, and is listed accordingly.","distinct":true,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/df33bd2229ed87eb698cb563f84563d9cda56570"},{"sha":"60ad99cc6c97ec84c7701917a31a5bb2398deb41","author":{"name":"Robert Venezia","email":"75f0397ef4fd76ecd3d62f3027fea78afc595e10@cs.hartford.edu"},"message":"Chore: Renamed \"Sword Beams reflect off mirrors\" to \"Sword Beams Reflect off Prism/Mirror Combos\"\n\n-This required expanding spacing for the items table under the flag 9 column, thus why the entire section is \"changed\"","distinct":false,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/60ad99cc6c97ec84c7701917a31a5bb2398deb41"},{"sha":"f6d1f55cb791b02bddcc6e03fa09a73a825c1572","author":{"name":"ZoriaRPG","email":"2404413bbfe18e622679415aa9808a245e05fb33@gmail.com"},"message":"Disable New Ganon Code\n\nChangelog: Put new Ganon code in a comment block, and reinstituted old code for now.","distinct":true,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/f6d1f55cb791b02bddcc6e03fa09a73a825c1572"},{"sha":"f791ccde4d54b1c1b808d0387545ac53323b232f","author":{"name":"ZoriaRPG","email":"2404413bbfe18e622679415aa9808a245e05fb33@gmail.com"},"message":"UI: Marked Intended Enemy Editor Ganon Fields\n\nChangelog: Added UI text for additional Ganon Behaviour covering:\nUsing normal Enemy Editor Defences\nUsing a custom kill shot item.","distinct":true,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/f791ccde4d54b1c1b808d0387545ac53323b232f"},{"sha":"374b79686df75cc704330d5b673e5f25bd2b9c8d","author":{"name":"Robert Venezia","email":"75f0397ef4fd76ecd3d62f3027fea78afc595e10@cs.hartford.edu"},"message":"Fix: Whoops!\n\n...That was obviously in the wrong place, how did I make that mistake?","distinct":false,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/374b79686df75cc704330d5b673e5f25bd2b9c8d"},{"sha":"1ab4e4c97da9162d35b3c8f59005fc4038822d2f","author":{"name":"Robert Venezia","email":"75f0397ef4fd76ecd3d62f3027fea78afc595e10@cs.hartford.edu"},"message":"Feat: Ported qr_NOWANDMELEE to wands, and added the same flag to hammers - ITEM_FLAG3\n\n-Wands + Hammers functional\n-Flag named for Wands + Hammers in zq_custom.cpp\n-These things set up for CByrna, but commented out; cbyrna is not ready yet\n\n-qr_NOWANDMELEE marked /*DEPRECATED*/ in zdefs.h","distinct":false,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/1ab4e4c97da9162d35b3c8f59005fc4038822d2f"},{"sha":"ca210698b070bf50e863242132eebc1dcc79e115","author":{"name":"Robert Venezia","email":"75f0397ef4fd76ecd3d62f3027fea78afc595e10@cs.hartford.edu"},"message":"Feat/Fix: Byrna given \"No Melee\" flag, now can do melee damage. Fixed qr_MELEEMAGICCOST.\n\n-Byrna now does damage equivalent to Attributes[3] (item.misc4)\n-It will do no damage if \"No Melee\" is checked, which is the default.\n\n-MELEEMAGICCOST would not charge magic if you could not shoot a sword beam! Now it does, using a new flagset `misc_internal_link_flags`.","distinct":false,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/ca210698b070bf50e863242132eebc1dcc79e115"},{"sha":"9dd3c1bde3027cbb17dad3f3481f9b49a7ca59ad","author":{"name":"Robert Venezia","email":"75f0397ef4fd76ecd3d62f3027fea78afc595e10@cs.hartford.edu"},"message":"Fix/Feat: Fixed inf magic preventing rupee drain from items, and added compat QR for this. Port qr_MELEEMAGICCOST to Swords, Wands, and CByrnas ITEM_FLAG6\n\n-Named flags in zq_custom\n-Marked the qr /*DEPRECATED*/ in zdefs.h\n-Forwarded to flags in qst.cpp, including forcing default states\n\n-Made new qr_OLDINFMAGIC, which re-enables inf magic preventing items from draining rupees\n-Set QR to on when loading any pre-2.55 quest\n-QR was added to Compatibility, taking the last slot on the first tab.","distinct":false,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/9dd3c1bde3027cbb17dad3f3481f9b49a7ca59ad"},{"sha":"e3421689f7ba278d6eca78b89cc2c1081eac3f31","author":{"name":"ZoriaRPG","email":"be8e53c26fc125ee8906b06fd9e6ea5e5fa9010a@gmail.com"},"message":"Merge pull request #214 from venrob/2.55-slowcharge-swordmirror\n\nqr_SLOWCHARGEWALK and qr_SWORDMIRROR ports","distinct":true,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/e3421689f7ba278d6eca78b89cc2c1081eac3f31"},{"sha":"163de9375f004ad406214b216475a70666bef7b5","author":{"name":"ZoriaRPG","email":"be8e53c26fc125ee8906b06fd9e6ea5e5fa9010a@gmail.com"},"message":"Merge pull request #215 from venrob/2.55-nomelee-magiccost\n\n2.55 nomelee meleemagiccost","distinct":true,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/163de9375f004ad406214b216475a70666bef7b5"},{"sha":"72f3929769642b80bb7b466bff12a67f18cedcd1","author":{"name":"ZoriaRPG","email":"be8e53c26fc125ee8906b06fd9e6ea5e5fa9010a@gmail.com"},"message":"Merge branch '2.55' into 2.55-candleportfix","distinct":true,"url":"https://api.github.com/repos/venrob/ZeldaClassic/commits/72f3929769642b80bb7b466bff12a67f18cedcd1"}]}
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