{"push_id":2599880068,"size":1,"distinct_size":1,"ref":"refs/heads/develop","head":"752d9f0c680e9193229f40a73d262534cfe99cf2","before":"baf59aafcb39a8af25f7d59a9aa2e7caa5af196f","commits":[{"sha":"752d9f0c680e9193229f40a73d262534cfe99cf2","author":{"name":"Pat Nellesen","email":"9fc644824d28209e77359bad6927b2cd3e8e1b04@hotmail.com"},"message":"Feature/#271 keyboard nav (#288)\n\n* Initial stab at Tab/Enter key handlers for Slots - Added tabIndex=\"0\" attribute for the Slot sections and for the <li> elements inside.\r\n\r\n* Set up refs for slot <li> elements to allow focus manipulation.\r\n\r\n* Added initial keyDown handlers for Enter and Tab keys.\r\n\r\n* Additional update for focus handling inside slot selection <ul>\r\n\r\n* Added Tab/Enter/Shift-Tab key handlers for Outfitting section. Needs some fine-tuning but is usable in current state\r\n\r\n* Added keydown handler for Empty module selection. ToDo: handlers for engineering sections\r\n\r\n* Cleanup\r\n\r\n* Update to add focus on Modifications icon and Enter key handler to open modifications menu\r\n\r\n* Updates to add keydown handlers for modifications menu, and tab/shift-tab/enter key handlers while mod menus are open.\r\n\r\n* Additional updates for keyDown handlers\r\n\r\n* Update to add tabindex=0 and Enter Key handling for specials menus. ToDo: keep focus inside specials menu until item is selected with Enter key.\r\n\r\n* Further updates for keyDown handler in Modifications menus.\r\n\r\n* Added keyDown handlers to full mod menu (when mod menu is opened and a mod has been previously selected)\r\n\r\n* Update to add shift-tab and tab focus handling for number editor fields\r\n\r\n* Additional tab/shift-tab handlers. Fixed bug with exp. effects being recaculated for every onBlur event.\r\n\r\n* Added check to bypass focus reset if change in component was due to change in modification value.\r\n\r\n* Additional updates to tab/shift-tab handlers for modifications menu.\r\n\r\n* more updates\r\n\r\n* \"Final\" updates and bug fixes - added code for cases where there were no specials.\r\n\r\n* Final updates to set focus to appropriate element when slot/mod menus are closed.","distinct":true,"url":"https://api.github.com/repos/EDCD/coriolis/commits/752d9f0c680e9193229f40a73d262534cfe99cf2"}]}
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