{"push_id":2357098837,"size":8,"distinct_size":8,"ref":"refs/heads/navmesh-wsw","head":"4473718c41524882f22a1e82783e73c073a14738","before":"3b0173966276902a5607742a54d2ff50fcee68c9","commits":[{"sha":"a9936a3245c2eb6c848f1bf11ecbdb02a8c426e7","author":{"name":"dnk777","email":"06c4553f478e003d24b6410213d28024c858fe1a@users.noreply.github.com"},"message":"Improve jumppads handling\n\nConsider a prediction step succeeded, if a bot\nhas landed in the same floor cluster area or\nin a fairly near area.\n\nAlso improve landing areas selection.","distinct":true,"url":"https://api.github.com/repos/Warsow/qfusion/commits/a9936a3245c2eb6c848f1bf11ecbdb02a8c426e7"},{"sha":"476427bc5da71f7b0e02bdb5c509b0beb6bf1374","author":{"name":"dnk777","email":"06c4553f478e003d24b6410213d28024c858fe1a@users.noreply.github.com"},"message":"Use stricter bunnying prediction tests","distinct":true,"url":"https://api.github.com/repos/Warsow/qfusion/commits/476427bc5da71f7b0e02bdb5c509b0beb6bf1374"},{"sha":"59bdfc8f5be8864b045f10a7ec1b93075fa271f3","author":{"name":"dnk777","email":"06c4553f478e003d24b6410213d28024c858fe1a@users.noreply.github.com"},"message":"Test a coarse arc for suggested look dir points","distinct":true,"url":"https://api.github.com/repos/Warsow/qfusion/commits/59bdfc8f5be8864b045f10a7ec1b93075fa271f3"},{"sha":"1daa6492e7349ea94d0c15f7ec6aeb69e8a49502","author":{"name":"dnk777","email":"06c4553f478e003d24b6410213d28024c858fe1a@users.noreply.github.com"},"message":"Add more fair frame-exclusive cycling for bots\n\n* Implement an analog of level.think_client_entity\n  that counts only in-game bots (non-ghosting ones)\n\n* Use it in the AI code base instead of\n  level.think_client_entity for very expensive\n  computations\n\n* Increase number of tested suggested look dirs\n  in several actions if expensive computations\n  are allowed for the bot in this frame","distinct":true,"url":"https://api.github.com/repos/Warsow/qfusion/commits/1daa6492e7349ea94d0c15f7ec6aeb69e8a49502"},{"sha":"b63670f75cb49da8149c77d10489f8b53133a02d","author":{"name":"dnk777","email":"06c4553f478e003d24b6410213d28024c858fe1a@users.noreply.github.com"},"message":"Disallow walking action for nav target areas\n\nLooks poor while there are feasible movement\nfallbacks for this case nowadays.","distinct":true,"url":"https://api.github.com/repos/Warsow/qfusion/commits/b63670f75cb49da8149c77d10489f8b53133a02d"},{"sha":"a4d3e1573d53e79ba0036189698515570ee0c962","author":{"name":"dnk777","email":"06c4553f478e003d24b6410213d28024c858fe1a@users.noreply.github.com"},"message":"Prevent blocking in \"camp a spot\" action\n\nKey movement directions were not set in some kinds\nof environment both for side and forward movement\nthus leading to blocking.\n\nAlso refactor the code of this action.","distinct":true,"url":"https://api.github.com/repos/Warsow/qfusion/commits/a4d3e1573d53e79ba0036189698515570ee0c962"},{"sha":"79344d4a67df0a3dd06d34497b93ec85812d23bb","author":{"name":"dnk777","email":"06c4553f478e003d24b6410213d28024c858fe1a@users.noreply.github.com"},"message":"Revert 04d6c109ad168a694847f09da44e2b48b33fdbfe\n\nThe movement prediction does not solve all\nmovement issues magically so avoiding problematic\nareas is advised. Also ignoring these area flags\nused to produce some weird choices like moving\nto the upper level of wbomb4 B-spot from the room\nentrance near the ladder through catwalks and\nwall protrusions/ledges.","distinct":true,"url":"https://api.github.com/repos/Warsow/qfusion/commits/79344d4a67df0a3dd06d34497b93ec85812d23bb"},{"sha":"4473718c41524882f22a1e82783e73c073a14738","author":{"name":"dnk777","email":"06c4553f478e003d24b6410213d28024c858fe1a@users.noreply.github.com"},"message":"Fix some boundary cases in \"ride platform\" action","distinct":true,"url":"https://api.github.com/repos/Warsow/qfusion/commits/4473718c41524882f22a1e82783e73c073a14738"}]}
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