{"action":"opened","issue":{"url":"https://api.github.com/repos/Atlantiss/NetherwingBugtracker/issues/2194","repository_url":"https://api.github.com/repos/Atlantiss/NetherwingBugtracker","labels_url":"https://api.github.com/repos/Atlantiss/NetherwingBugtracker/issues/2194/labels{/name}","comments_url":"https://api.github.com/repos/Atlantiss/NetherwingBugtracker/issues/2194/comments","events_url":"https://api.github.com/repos/Atlantiss/NetherwingBugtracker/issues/2194/events","html_url":"https://github.com/Atlantiss/NetherwingBugtracker/issues/2194","id":377027619,"node_id":"MDU6SXNzdWUzNzcwMjc2MTk=","number":2194,"title":"[Core][Combat][Pets]","user":{"login":"killablink","id":43510874,"node_id":"MDQ6VXNlcjQzNTEwODc0","avatar_url":"https://avatars2.githubusercontent.com/u/43510874?v=4","gravatar_id":"","url":"https://api.github.com/users/killablink","html_url":"https://github.com/killablink","followers_url":"https://api.github.com/users/killablink/followers","following_url":"https://api.github.com/users/killablink/following{/other_user}","gists_url":"https://api.github.com/users/killablink/gists{/gist_id}","starred_url":"https://api.github.com/users/killablink/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/killablink/subscriptions","organizations_url":"https://api.github.com/users/killablink/orgs","repos_url":"https://api.github.com/users/killablink/repos","events_url":"https://api.github.com/users/killablink/events{/privacy}","received_events_url":"https://api.github.com/users/killablink/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-11-03T06:13:18Z","updated_at":"2018-11-03T06:13:18Z","closed_at":null,"author_association":"NONE","body":"**Description**:  If you sent your pet (water elemental in this case) to attack a mob that is fighting an npc, and that npc dies, the mob is going to aggro your pet even if he was still far away and didnt attack yet. \r\n\r\n**Current behaviour**: Send water elemental far away to attack a mob that is about to kill an NPC. NPC dies, mob goes directly to attack water elemental even though we didnt enter combat yet.\r\n\r\n**Expected behaviour**: The MOB should reset and only get into combat when the water elemental actually attacked him.\r\n\r\n**Server Revision**:  224\r\n"}}
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