{"action":"closed","issue":{"url":"https://api.github.com/repos/07th-mod/higurashi-patch-compiler/issues/41","repository_url":"https://api.github.com/repos/07th-mod/higurashi-patch-compiler","labels_url":"https://api.github.com/repos/07th-mod/higurashi-patch-compiler/issues/41/labels{/name}","comments_url":"https://api.github.com/repos/07th-mod/higurashi-patch-compiler/issues/41/comments","events_url":"https://api.github.com/repos/07th-mod/higurashi-patch-compiler/issues/41/events","html_url":"https://github.com/07th-mod/higurashi-patch-compiler/issues/41","id":322361657,"node_id":"MDU6SXNzdWUzMjIzNjE2NTc=","number":41,"title":"New UI for Himatsubushi and Meakashi","user":{"login":"enumag","id":539462,"node_id":"MDQ6VXNlcjUzOTQ2Mg==","avatar_url":"https://avatars3.githubusercontent.com/u/539462?v=4","gravatar_id":"","url":"https://api.github.com/users/enumag","html_url":"https://github.com/enumag","followers_url":"https://api.github.com/users/enumag/followers","following_url":"https://api.github.com/users/enumag/following{/other_user}","gists_url":"https://api.github.com/users/enumag/gists{/gist_id}","starred_url":"https://api.github.com/users/enumag/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/enumag/subscriptions","organizations_url":"https://api.github.com/users/enumag/orgs","repos_url":"https://api.github.com/users/enumag/repos","events_url":"https://api.github.com/users/enumag/events{/privacy}","received_events_url":"https://api.github.com/users/enumag/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-05-11T16:40:07Z","updated_at":"2018-07-12T17:50:53Z","closed_at":"2018-07-12T17:50:53Z","author_association":"MEMBER","body":"@irlPM As you know the first three chapters have new UI made mostly by Inochi. Here is what I know about the process + the resources I have.\r\n\r\nThe UI is handled by 2 files in the data directory (eg. `HigurashiEp04_Data`) - `sharedassets0.assets` and `sharedassets0.assets.resS`. These files can be edited using the [Unity Assets Bundle Extractor](https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor). I'm not exactly sure about the steps necessary but Inochi figured it out on his own so hopefully you can do it too.\r\n\r\nOne thing to note is that the assets files are different on Windows and Mac versions (Linux and Mac are the same) and win version doesn't work on mac and vice-versa. So we need to do it twice for each chapter.\r\n\r\nNow about the UI images - I have this zip from Inochi which contains all the files for Onikakushi:\r\n\r\nhttps://www.dropbox.com/s/jn4anmdfp8he84j/Higu_ONI-UI.7z?dl=0\r\n\r\n(EDIT: PSDs are here https://www.dropbox.com/s/n4zxiv6x5vvw56g/Higu_UI-PSD.zip?dl=0)\r\n\r\nThe in-game UI doesn't seem to have changed much between the games so you should be able to use most of these without any edits.\r\n\r\nThe only problem I know about is the `TipsPrefab.png`:\r\n\r\n![tipsprefab](https://user-images.githubusercontent.com/539462/39935606-e2c97fd2-5549-11e8-83a2-2fa4133e22ce.png)\r\n\r\nThis file contains the tips previews which means it's is specific for each chapter and you need to extract the correct one for Hima/Mea, edit it in photoshop and put it back.\r\n\r\nNow there are two options with how we edit this file:\r\n\r\n1. The easy way is to take the original file, change the buttons and arrows and put it back in.\r\n2. The more difficult way is to edit the tips screens as well with PS3 sprites, backgrounds.\r\n\r\nI'll let you choose on how to handle the tips screen. It is unfortunately a lot of work to edit all the tips previews correctly so if you're not up for it just skip it. For the previous chapters it was done by Nozoki but he's not really active these days."}}
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