{"action":"closed","issue":{"url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/434","repository_url":"https://api.github.com/repos/enigma-dev/enigma-dev","labels_url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/434/labels{/name}","comments_url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/434/comments","events_url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/434/events","html_url":"https://github.com/enigma-dev/enigma-dev/issues/434","id":20905236,"number":434,"title":"Process Priority","user":{"login":"RobertBColton","id":3212801,"avatar_url":"https://avatars2.githubusercontent.com/u/3212801?v=4","gravatar_id":"","url":"https://api.github.com/users/RobertBColton","html_url":"https://github.com/RobertBColton","followers_url":"https://api.github.com/users/RobertBColton/followers","following_url":"https://api.github.com/users/RobertBColton/following{/other_user}","gists_url":"https://api.github.com/users/RobertBColton/gists{/gist_id}","starred_url":"https://api.github.com/users/RobertBColton/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RobertBColton/subscriptions","organizations_url":"https://api.github.com/users/RobertBColton/orgs","repos_url":"https://api.github.com/users/RobertBColton/repos","events_url":"https://api.github.com/users/RobertBColton/events{/privacy}","received_events_url":"https://api.github.com/users/RobertBColton/received_events","type":"User","site_admin":false},"labels":[{"id":40991961,"url":"https://api.github.com/repos/enigma-dev/enigma-dev/labels/Task","name":"Task","color":"207de5","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2013-10-12T04:28:43Z","updated_at":"2018-05-07T21:59:08Z","closed_at":"2018-05-07T21:59:08Z","author_association":"MEMBER","body":"When I make an empty game uncap the framerate to 1000 fps, I only get 80fps, but yet if I run the car racing example on the EDC uncapped to 1000 fps, I can get 180fps. This is probably due to the framerate limiter. \n\nThis is why we need to be able to choose the process priority status of game's from within global game setting's just like regular Game Maker, eg. High, Normal, Low.\n\nThis is also needed because if a game in ENIGMA enters an infinite loop the whole computer freezes, in GM the game thread slows but the rest of the computer continues working fine.\n"}}
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