{"action":"created","issue":{"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/1469","repository_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline","labels_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/1469/labels{/name}","comments_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/1469/comments","events_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/1469/events","html_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/issues/1469","id":329228006,"node_id":"MDU6SXNzdWUzMjkyMjgwMDY=","number":1469,"title":"Only first pass gets rendered when using multi-pass shaders","user":{"login":"julhe","id":18037091,"node_id":"MDQ6VXNlcjE4MDM3MDkx","avatar_url":"https://avatars2.githubusercontent.com/u/18037091?v=4","gravatar_id":"","url":"https://api.github.com/users/julhe","html_url":"https://github.com/julhe","followers_url":"https://api.github.com/users/julhe/followers","following_url":"https://api.github.com/users/julhe/following{/other_user}","gists_url":"https://api.github.com/users/julhe/gists{/gist_id}","starred_url":"https://api.github.com/users/julhe/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/julhe/subscriptions","organizations_url":"https://api.github.com/users/julhe/orgs","repos_url":"https://api.github.com/users/julhe/repos","events_url":"https://api.github.com/users/julhe/events{/privacy}","received_events_url":"https://api.github.com/users/julhe/received_events","type":"User","site_admin":false},"labels":[{"id":858581949,"node_id":"MDU6TGFiZWw4NTg1ODE5NDk=","url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/labels/lwrp","name":"lwrp","color":"edaa7b","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-06-04T21:43:55Z","updated_at":"2018-06-07T21:19:59Z","closed_at":null,"author_association":"NONE","body":"I'm currently porting over shaders from a project which uses a multipass shader. However, only the first pass gets rendered. If I comment out the first one, only the second one shows up. No Shadergraph, just pure shader code. LWRP."},"comment":{"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/comments/395568700","html_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/issues/1469#issuecomment-395568700","issue_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/1469","id":395568700,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NTU2ODcwMA==","user":{"login":"equalsequals","id":3771263,"node_id":"MDQ6VXNlcjM3NzEyNjM=","avatar_url":"https://avatars0.githubusercontent.com/u/3771263?v=4","gravatar_id":"","url":"https://api.github.com/users/equalsequals","html_url":"https://github.com/equalsequals","followers_url":"https://api.github.com/users/equalsequals/followers","following_url":"https://api.github.com/users/equalsequals/following{/other_user}","gists_url":"https://api.github.com/users/equalsequals/gists{/gist_id}","starred_url":"https://api.github.com/users/equalsequals/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/equalsequals/subscriptions","organizations_url":"https://api.github.com/users/equalsequals/orgs","repos_url":"https://api.github.com/users/equalsequals/repos","events_url":"https://api.github.com/users/equalsequals/events{/privacy}","received_events_url":"https://api.github.com/users/equalsequals/received_events","type":"User","site_admin":false},"created_at":"2018-06-07T21:19:59Z","updated_at":"2018-06-07T21:19:59Z","author_association":"NONE","body":"LWRP is a Single Pass Renderer, so it doesn't have the concept of a 'ForwardAdd' Pass."}}
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