{"action":"closed","issue":{"url":"https://api.github.com/repos/rserota/wad/issues/82","repository_url":"https://api.github.com/repos/rserota/wad","labels_url":"https://api.github.com/repos/rserota/wad/issues/82/labels{/name}","comments_url":"https://api.github.com/repos/rserota/wad/issues/82/comments","events_url":"https://api.github.com/repos/rserota/wad/issues/82/events","html_url":"https://github.com/rserota/wad/issues/82","id":304894150,"number":82,"title":"Any way to detect pitch from microphone input without calling play() ?","user":{"login":"marcaaron","id":32969087,"avatar_url":"https://avatars3.githubusercontent.com/u/32969087?v=4","gravatar_id":"","url":"https://api.github.com/users/marcaaron","html_url":"https://github.com/marcaaron","followers_url":"https://api.github.com/users/marcaaron/followers","following_url":"https://api.github.com/users/marcaaron/following{/other_user}","gists_url":"https://api.github.com/users/marcaaron/gists{/gist_id}","starred_url":"https://api.github.com/users/marcaaron/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/marcaaron/subscriptions","organizations_url":"https://api.github.com/users/marcaaron/orgs","repos_url":"https://api.github.com/users/marcaaron/repos","events_url":"https://api.github.com/users/marcaaron/events{/privacy}","received_events_url":"https://api.github.com/users/marcaaron/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-03-13T18:57:20Z","updated_at":"2018-03-26T01:41:04Z","closed_at":"2018-03-26T01:41:04Z","author_association":"NONE","body":"Trying to implement a simple tuner, but can't seem to figure out how to simultaneously listen to the user mic for frequencies and disallow the audio from playing back via speakers (e.g. to prevent feedback when users are not using headphones). Is there are way to do this? I see the feedback issue is mentioned in the docs, but no solution. Thoughts?\r\n\r\n**Update:**\r\n\r\nsetting the `tuner.output.gain.value = 0;` seems to have solved the feedback issue by muting the gain node, but still allows the audio to be analyzed. might be worth mentioning in the docs (or some better solution) for others looking to use WAD for audio analysis purposes.\r\n"}}
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