{"action":"created","comment":{"url":"https://api.github.com/repos/matthid/s2client-dotnet/pulls/comments/214742597","pull_request_review_id":151856896,"id":214742597,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDIxNDc0MjU5Nw==","diff_hunk":"@@ -91,86 +103,114 @@ module Sc2Game =\n                 let clients =\n                     List.init clientPortsRequired (fun _ -> { Instance.ClientPort.BasePort = Instance.getFreePort();  Instance.ClientPort.GamePort = Instance.getFreePort() } )\n \n-                { Instance.SharedPort = shared\n-                  Instance.ServerPorts = server\n-                  Instance.ClientPorts = clients }\n+                { \n+                    Instance.SharedPort = shared\n+                    Instance.ServerPorts = server\n+                    Instance.ClientPorts = clients \n+                }\n                 |> Some\n-            else None                                  \n+            else None\n \n-        let playerIdTasks =\n+        let getPlayerIds ports =\n             participants\n             |> List.map (fun part ->\n+                let attachPart x = part, x\n                 match part with\n-                | Participant (instance, _, _)\n-                | Observer (instance, _) ->\n-                   Instance.joinGame instance gameSettings.UseFeatureLayers gameSettings.UseRender part.Simple ports\n-                   |> Async.StartAsTask\n-                   |> Some\n-                | _ -> None)              \n-        for playerIdTask in playerIdTasks do\n-            match playerIdTask with\n-            | Some t -> do! t |> Async.AwaitTask |> Async.Ignore\n-            | None -> ()\n-\n-        let playerIds =\n-            playerIdTasks |> List.map (Option.map (fun pit -> pit.Result))\n-\n-        return playerIds\n+                |Participant (instance, _, _)\n+                |Observer (instance, _) ->\n+                    async{\n+                        let! playerId = Instance.joinGame instance gameSettings.UseFeatureLayers gameSettings.UseRender part.Simple ports\n+                        return playerId |> Result.map Some |> Result.map attachPart\n+                    }\n+                |_ -> async {return None |> attachPart |> Ok}\n+            ) |> Async.Parallel |> Async.RunSynchronously |> List.ofArray |> Result.listFold\n+\n+        return!\n+            validateParticipants()\n+            |> Result.bindAsyncBinder createGame\n+            |> Result.bindAsyncInput (joinOtherInstances >> Ok)\n+            |> Result.bindAsyncInput getPlayerIds\n     }\n \n+    type private PlayerData =\n+        {\n+            PlayerId:uint32\n+            Instance:Sc2Instance\n+            Bot:Sc2Bot\n+        }\n+        static member Create playerId instance bot =\n+            {\n+                PlayerId = playerId\n+                Instance = instance\n+                Bot = bot\n+            }\n \n     let runGame (gameSettings:GameSettings) (participants: Participant seq) = async {\n-        let participants = participants |> Seq.toList\n-        let! playerIds = setupAndConnect gameSettings participants\n-\n-        let merged =\n-            List.zip participants playerIds\n-        let state = System.Collections.Concurrent.ConcurrentDictionary<_,GameState>()\n-        let getState playerId =\n-            state.GetOrAdd(playerId, fun _ -> GameState.Empty playerId)\n-        let updateState playerId newState =\n-            state.AddOrUpdate(playerId, newState, (fun _ _ -> newState))\n-            |> ignore\n-\n-        let relevantPlayers =\n-            merged\n-            |> List.choose (fun (part, playerId) ->\n+        let getRelevantPlayers players =\n+            players\n+            |> List.choose (fun (part, playerId) -> \n                 match part, playerId with\n-                | Participant (instance, _, bot), Some playerId ->\n-                    Some (playerId, instance, bot)\n-                | Observer (instance, bot), Some playerId ->\n-                    Some (playerId, instance, (fun data -> bot data; []))\n-                | Computer _, _ -> None\n-                | _ -> failwithf \"Expected playerId when participant or observer but not when computer. %A\" (part,playerId)\n-            )\n+                |Participant (instance, _, bot), Some playerId ->\n+                    PlayerData.Create playerId instance bot |> Ok |> Some\n+                    //(playerId, instance, bot) :: state\n+                |Observer (instance, bot), Some playerId ->\n+                    PlayerData.Create playerId instance (fun data -> bot data; []) |> Ok |> Some\n+                |Computer _, _ -> None\n+                | _ -> sprintf \"Expected playerId when participant or observer but not when computer. %A\" (part,playerId) |> ConfigError |> Error |> Some\n+            ) |> Result.listFold\n \n         // Get the static gameInfo\n-        for (playerId, instance, bot) in relevantPlayers do\n-            let! gameInfo = Instance.getGameInfo instance\n-            let state = getState playerId\n-            updateState playerId { state with GameInfo = gameInfo }\n-\n-        // Game loop\n-        while true do\n-            for (playerId, instance, bot) in relevantPlayers do\n-                let! obs = Instance.getObservation false instance\n-                // TODO: Higher level support, GetUnits -> Self -> StartLocation\n-                let lastState = getState playerId\n-                let state = \n-                    { lastState with \n-                        NewObservation = obs\n-                        LastObservation =\n-                            if not (isNull lastState.NewObservation) then Some lastState.NewObservation\n-                            else None }\n-                \n-                let actions = bot state\n-                if not gameSettings.Realtime then\n-                    do! Instance.doStep gameSettings.StepSize instance\n-\n-                updateState playerId { state with LastActions = actions }\n-\n-            // Execute actions\n-            for (playerId, instance, bot) in relevantPlayers do\n-                let lastState = getState playerId\n-                do! Instance.doActions lastState.LastActions instance |> Async.Ignore\n-        }\n\\ No newline at end of file\n+        let getStaticGameInfo =\n+            List.map (fun (player:PlayerData) -> \n+                Instance.getGameInfo player.Instance\n+                |> Result.mapAsyncInput (fun gi -> player, gi)\n+            ) >> Async.Parallel >> Async.RunSynchronously >> List.ofArray >> Result.listFold\n+            \n+        let getInitialGameState =\n+            List.map (fun (player:PlayerData, gameInfo:ResponseGameInfo) ->\n+                Instance.getObservation false player.Instance\n+                |> Result.mapAsyncInput (fun obs -> player, GameState.InitialState player.PlayerId obs gameInfo)\n+            ) >> Async.Parallel >> Async.RunSynchronously >> List.ofArray >> Result.listFold\n+\n+        let rec gameLoop playersResult =","path":"src/s2client-fsharp/Sc2Game.fs","position":238,"original_position":238,"commit_id":"e6b59314eb95fc741633bc00016472be6dc27eb7","original_commit_id":"e6b59314eb95fc741633bc00016472be6dc27eb7","user":{"login":"matthid","id":1866463,"node_id":"MDQ6VXNlcjE4NjY0NjM=","avatar_url":"https://avatars0.githubusercontent.com/u/1866463?v=4","gravatar_id":"","url":"https://api.github.com/users/matthid","html_url":"https://github.com/matthid","followers_url":"https://api.github.com/users/matthid/followers","following_url":"https://api.github.com/users/matthid/following{/other_user}","gists_url":"https://api.github.com/users/matthid/gists{/gist_id}","starred_url":"https://api.github.com/users/matthid/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/matthid/subscriptions","organizations_url":"https://api.github.com/users/matthid/orgs","repos_url":"https://api.github.com/users/matthid/repos","events_url":"https://api.github.com/users/matthid/events{/privacy}","received_events_url":"https://api.github.com/users/matthid/received_events","type":"User","site_admin":false},"body":"Maybe its just me but I feel the `while` loop is a lot more readable. Personally I feel like mutable state is acceptable at this level","created_at":"2018-09-03T18:10:30Z","updated_at":"2018-09-03T18:15:23Z","html_url":"https://github.com/matthid/s2client-dotnet/pull/8#discussion_r214742597","pull_request_url":"https://api.github.com/repos/matthid/s2client-dotnet/pulls/8","author_association":"OWNER","_links":{"self":{"href":"https://api.github.com/repos/matthid/s2client-dotnet/pulls/comments/214742597"},"html":{"href":"https://github.com/matthid/s2client-dotnet/pull/8#discussion_r214742597"},"pull_request":{"href":"https://api.github.com/repos/matthid/s2client-dotnet/pulls/8"}}},"pull_request":{"url":"https://api.github.com/repos/matthid/s2client-dotnet/pulls/8","id":201997537,"node_id":"MDExOlB1bGxSZXF1ZXN0MjAxOTk3NTM3","html_url":"https://github.com/matthid/s2client-dotnet/pull/8","diff_url":"https://github.com/matthid/s2client-dotnet/pull/8.diff","patch_url":"https://github.com/matthid/s2client-dotnet/pull/8.patch","issue_url":"https://api.github.com/repos/matthid/s2client-dotnet/issues/8","number":8,"state":"open","locked":false,"title":"removed mutable values and loops. 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