{"push_id":2342289073,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"46850135fed9712898ee37779ac982203ac32bac","before":"27a3c670322288cfa860b05e765cdb2edfe2b711","commits":[{"sha":"46850135fed9712898ee37779ac982203ac32bac","author":{"name":"Marcin","email":"b2761298f29cd9c3ae900561a1a0db7e53dc8abd@yandex.com"},"message":"Fix a bug. Clear area voice would not work. I used SendMessageUpwards() to trigger this sound playing but in the hierarchy in Unity gameobjects responsible for that were on the same level in the tree. So I made a ClearArea object a child to InnerVoice. Now every sound message works as intended.","distinct":true,"url":"https://api.github.com/repos/ArcusDeri/Zombie-Runner/commits/46850135fed9712898ee37779ac982203ac32bac"}]}
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