{"action":"opened","issue":{"url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/7236","repository_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues","labels_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/7236/labels{/name}","comments_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/7236/comments","events_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/7236/events","html_url":"https://github.com/StrangeLoopGames/EcoIssues/issues/7236","id":314809682,"number":7236,"title":"Fertilizers and seed production part of the same specialization","user":{"login":"ShaydenMac","id":36867473,"avatar_url":"https://avatars3.githubusercontent.com/u/36867473?v=4","gravatar_id":"","url":"https://api.github.com/users/ShaydenMac","html_url":"https://github.com/ShaydenMac","followers_url":"https://api.github.com/users/ShaydenMac/followers","following_url":"https://api.github.com/users/ShaydenMac/following{/other_user}","gists_url":"https://api.github.com/users/ShaydenMac/gists{/gist_id}","starred_url":"https://api.github.com/users/ShaydenMac/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ShaydenMac/subscriptions","organizations_url":"https://api.github.com/users/ShaydenMac/orgs","repos_url":"https://api.github.com/users/ShaydenMac/repos","events_url":"https://api.github.com/users/ShaydenMac/events{/privacy}","received_events_url":"https://api.github.com/users/ShaydenMac/received_events","type":"User","site_admin":false},"labels":[{"id":745922896,"url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/labels/Suggestion","name":"Suggestion","color":"c2e0c6","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-04-16T20:39:54Z","updated_at":"2018-04-16T20:39:54Z","closed_at":null,"author_association":"NONE","body":"Per Reddit user:\r\n\r\n\"I think I do wish that fertilizers and seed production were both in the same specialization. I’d like to be able to take up another side skill a bit earlier - for instance, lumber or brick production to help when the primary folks in those skills have sold out their store and haven’t logged back in.\r\n\r\nEdit: I think cooking is good but will continue to progress. For instance, there are many recipes for ingredients that aren’t really used yet, like bean paste, that I suspect will become more useful as more recipes are added.\r\n\r\nEdit 2: Also, a low-capacity, high yield farming method that maybe requires special soils would be nice. Like greenhouses as basically the farmer tier 2 and hydroponics as the farmer tier 3/4.\""}}
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