{"push_id":2694801625,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"4f5551db8357b229d6c8dff118f75f1256f75b0f","before":"1fd6222ee40ef8630b69c0a27ac4bbc70b41346b","commits":[{"sha":"4f4a6f35f79078feb48bc63105f1e70dfac2b86d","author":{"name":"AshkenSC","email":"8bc05c837b311ca5a46b32eeb98af830e775e7c8@qq.com"},"message":"Re-implementing normal mapping (except normalMap shaders)","distinct":true,"url":"https://api.github.com/repos/AshkenSC/Simple-OpenGL-Game/commits/4f4a6f35f79078feb48bc63105f1e70dfac2b86d"},{"sha":"4f5551db8357b229d6c8dff118f75f1256f75b0f","author":{"name":"AshkenSC","email":"8bc05c837b311ca5a46b32eeb98af830e775e7c8@qq.com"},"message":"The barrel disappearance error happened again after adding\n\"pass_tangent=tangent\" in the normalMapVShader. Perhaps the tangent data\nhas not been passed into the shader at all?","distinct":true,"url":"https://api.github.com/repos/AshkenSC/Simple-OpenGL-Game/commits/4f5551db8357b229d6c8dff118f75f1256f75b0f"}]}
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