{"push_id":2338276065,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"43f4308260097ecdcb3c70c7d7f2f0be9e053447","before":"131e0fddec8305ab55c837956704bfee7f9c7240","commits":[{"sha":"43f4308260097ecdcb3c70c7d7f2f0be9e053447","author":{"name":"Pampipampupampa","email":"95e414eaca4c1173ccaffe9766afe5a66d6f2eeb@rocketmail.com"},"message":"Add a DataManager to create / manage and access  Texture / Shader / Material. Put services in Service folder for clarity. Rename SceneFSm to SceneManager. Update GameManager to include DataManager internal service.\nTriangles can now be created using base and height. Texture is now correctly deleted.","distinct":true,"url":"https://api.github.com/repos/Pampipampupampa/OpenGL_Tutorial/commits/43f4308260097ecdcb3c70c7d7f2f0be9e053447"}]}
{"actor":{"display_login":"Pampipampupampa"}}