{"push_id":2873377921,"size":1,"distinct_size":1,"ref":"refs/heads/rend2","head":"f204e377b914808cb6ebb0aed83b563714759a61","before":"44b67bafba92c54f7cb0719a167b969f6c71c6e2","commits":[{"sha":"f204e377b914808cb6ebb0aed83b563714759a61","author":{"name":"Unique One","email":"53d6a4374da27e05b620db59937a8815c8305e79@gmail.com"},"message":"* Added shader binary caching to speed up GLSL loading, saved about 5 seconds at game start. Disabled though, until final release.\n* Improved underwater a little.\n* Made groundfoliage and vines a little quicker.","distinct":true,"url":"https://api.github.com/repos/OpenWarzone/Rend2/commits/f204e377b914808cb6ebb0aed83b563714759a61"}]}
{"actor":{"display_login":"uq1"}}