{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/19101","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/19101/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/19101/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/19101/events","html_url":"https://github.com/godotengine/godot/issues/19101","id":325234540,"number":19101,"title":"Aiming for July 1st for Godot 3.1 Alpha","user":{"login":"reduz","id":6265307,"avatar_url":"https://avatars2.githubusercontent.com/u/6265307?v=4","gravatar_id":"","url":"https://api.github.com/users/reduz","html_url":"https://github.com/reduz","followers_url":"https://api.github.com/users/reduz/followers","following_url":"https://api.github.com/users/reduz/following{/other_user}","gists_url":"https://api.github.com/users/reduz/gists{/gist_id}","starred_url":"https://api.github.com/users/reduz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/reduz/subscriptions","organizations_url":"https://api.github.com/users/reduz/orgs","repos_url":"https://api.github.com/users/reduz/repos","events_url":"https://api.github.com/users/reduz/events{/privacy}","received_events_url":"https://api.github.com/users/reduz/received_events","type":"User","site_admin":false},"labels":[{"id":279097162,"url":"https://api.github.com/repos/godotengine/godot/labels/discussion","name":"discussion","color":"ee77ee","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":33,"created_at":"2018-05-22T10:33:18Z","updated_at":"2018-05-26T17:49:48Z","closed_at":null,"author_association":"MEMBER","body":"We were discussing a date we can aim for in order to release the first alpha for Godot 3.1. As most of the proposed features are getting completed nicely, July 1st sounds like a reasonable date for releasing the first alpha for this cycle.\r\n\r\nMajor features mostly complete (let me know if i'm forgetting anything!)\r\n\r\n-2D Meshes, 2D Skeletons, CSG and new Inspector (me)\r\n-Physical Bones (@AndreaCatania)\r\n-Input Strength system (@groud)\r\n-GDNative C++ API rework (@karroffel)\r\n\r\nMajor features currently in development:\r\n\r\n-OpenGL ES2 backend (@karroffel)\r\n-Typed GDScript (@vnen)\r\n-New animation editor, animation tree editor and visual shader editor (me)\r\n-IK and softbodies (@AndreaCatania)\r\n-Editor theme improvements (@djrm)\r\n\r\nAgain, let me know if I forgot anyone!\r\n\r\nThe idea is to have these features mostly impemented (have to be more or less working) for July 1st alpha. Then we can aim for beta, candidates and release sometime in August, at much September.\r\n\r\nWhat do you guys think?"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/392277213","html_url":"https://github.com/godotengine/godot/issues/19101#issuecomment-392277213","issue_url":"https://api.github.com/repos/godotengine/godot/issues/19101","id":392277213,"user":{"login":"mhilbrunner","id":1654763,"avatar_url":"https://avatars2.githubusercontent.com/u/1654763?v=4","gravatar_id":"","url":"https://api.github.com/users/mhilbrunner","html_url":"https://github.com/mhilbrunner","followers_url":"https://api.github.com/users/mhilbrunner/followers","following_url":"https://api.github.com/users/mhilbrunner/following{/other_user}","gists_url":"https://api.github.com/users/mhilbrunner/gists{/gist_id}","starred_url":"https://api.github.com/users/mhilbrunner/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mhilbrunner/subscriptions","organizations_url":"https://api.github.com/users/mhilbrunner/orgs","repos_url":"https://api.github.com/users/mhilbrunner/repos","events_url":"https://api.github.com/users/mhilbrunner/events{/privacy}","received_events_url":"https://api.github.com/users/mhilbrunner/received_events","type":"User","site_admin":false},"created_at":"2018-05-26T17:49:48Z","updated_at":"2018-05-26T17:49:48Z","author_association":"MEMBER","body":"Some things that were not mentioned in the issue that were still to be discussed for 3.1 (should we move those to 3.2 instead?):\r\n\r\n- Multiple camera support (https://github.com/godotengine/godot/pull/8215, https://github.com/godotengine/godot/pull/10950)\r\n- Debugger rework (https://github.com/godotengine/godot/pull/8644 and lots of others that were postponed until after this rework)\r\n- Renderer features (will likely need to wait for Vulkan, so 3.2?) -> Occlusion culling, stencil support, decals & so on"}}
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