{"action":"opened","issue":{"url":"https://api.github.com/repos/Facepunch/garrysmod-requests/issues/1168","repository_url":"https://api.github.com/repos/Facepunch/garrysmod-requests","labels_url":"https://api.github.com/repos/Facepunch/garrysmod-requests/issues/1168/labels{/name}","comments_url":"https://api.github.com/repos/Facepunch/garrysmod-requests/issues/1168/comments","events_url":"https://api.github.com/repos/Facepunch/garrysmod-requests/issues/1168/events","html_url":"https://github.com/Facepunch/garrysmod-requests/issues/1168","id":334020294,"node_id":"MDU6SXNzdWUzMzQwMjAyOTQ=","number":1168,"title":"Add a way to batch draw calls","user":{"login":"besenyei","id":39219459,"node_id":"MDQ6VXNlcjM5MjE5NDU5","avatar_url":"https://avatars1.githubusercontent.com/u/39219459?v=4","gravatar_id":"","url":"https://api.github.com/users/besenyei","html_url":"https://github.com/besenyei","followers_url":"https://api.github.com/users/besenyei/followers","following_url":"https://api.github.com/users/besenyei/following{/other_user}","gists_url":"https://api.github.com/users/besenyei/gists{/gist_id}","starred_url":"https://api.github.com/users/besenyei/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/besenyei/subscriptions","organizations_url":"https://api.github.com/users/besenyei/orgs","repos_url":"https://api.github.com/users/besenyei/repos","events_url":"https://api.github.com/users/besenyei/events{/privacy}","received_events_url":"https://api.github.com/users/besenyei/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-06-20T10:38:47Z","updated_at":"2018-06-20T10:38:47Z","closed_at":null,"author_association":"NONE","body":"Say for instance I have a swep or a sent with multiple models attached.\r\nI would like to cut down draw calls to be one for each entity and not one for each model.\r\n\r\nI like that other game engines have such a feature, I do hope it's feasible to add in Garry's Mod."}}
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