{"action":"created","issue":{"url":"https://api.github.com/repos/tai-mm/UnitychanActions/issues/6","repository_url":"https://api.github.com/repos/tai-mm/UnitychanActions","labels_url":"https://api.github.com/repos/tai-mm/UnitychanActions/issues/6/labels{/name}","comments_url":"https://api.github.com/repos/tai-mm/UnitychanActions/issues/6/comments","events_url":"https://api.github.com/repos/tai-mm/UnitychanActions/issues/6/events","html_url":"https://github.com/tai-mm/UnitychanActions/issues/6","id":302966432,"number":6,"title":"ゲーム実行中、いきなりすごく重くなる","user":{"login":"tai-mm","id":12950608,"avatar_url":"https://avatars0.githubusercontent.com/u/12950608?v=4","gravatar_id":"","url":"https://api.github.com/users/tai-mm","html_url":"https://github.com/tai-mm","followers_url":"https://api.github.com/users/tai-mm/followers","following_url":"https://api.github.com/users/tai-mm/following{/other_user}","gists_url":"https://api.github.com/users/tai-mm/gists{/gist_id}","starred_url":"https://api.github.com/users/tai-mm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tai-mm/subscriptions","organizations_url":"https://api.github.com/users/tai-mm/orgs","repos_url":"https://api.github.com/users/tai-mm/repos","events_url":"https://api.github.com/users/tai-mm/events{/privacy}","received_events_url":"https://api.github.com/users/tai-mm/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-03-07T05:08:15Z","updated_at":"2018-03-07T05:09:32Z","closed_at":null,"author_association":"OWNER","body":"ゲーム実行中に、プレイヤー（Unityちゃん）を操作しているとき、たまにゲームがめちゃくちゃ重くなります。\r\n重いまま数十秒ゲームを続けていると、再び軽くなります。"},"comment":{"url":"https://api.github.com/repos/tai-mm/UnitychanActions/issues/comments/371024620","html_url":"https://github.com/tai-mm/UnitychanActions/issues/6#issuecomment-371024620","issue_url":"https://api.github.com/repos/tai-mm/UnitychanActions/issues/6","id":371024620,"user":{"login":"tai-mm","id":12950608,"avatar_url":"https://avatars0.githubusercontent.com/u/12950608?v=4","gravatar_id":"","url":"https://api.github.com/users/tai-mm","html_url":"https://github.com/tai-mm","followers_url":"https://api.github.com/users/tai-mm/followers","following_url":"https://api.github.com/users/tai-mm/following{/other_user}","gists_url":"https://api.github.com/users/tai-mm/gists{/gist_id}","starred_url":"https://api.github.com/users/tai-mm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tai-mm/subscriptions","organizations_url":"https://api.github.com/users/tai-mm/orgs","repos_url":"https://api.github.com/users/tai-mm/repos","events_url":"https://api.github.com/users/tai-mm/events{/privacy}","received_events_url":"https://api.github.com/users/tai-mm/received_events","type":"User","site_admin":false},"created_at":"2018-03-07T05:09:32Z","updated_at":"2018-03-07T05:09:32Z","author_association":"OWNER","body":"一つには、プレイヤーと地面との接触判定を出すためにレイキャストを毎フレーム飛ばしているせい...？"}}
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