{"action":"created","comment":{"url":"https://api.github.com/repos/GPUOpen-LibrariesAndSDKs/RadeonProRender-Baikal/pulls/comments/199093304","pull_request_review_id":133144547,"id":199093304,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDE5OTA5MzMwNA==","diff_hunk":"@@ -0,0 +1,437 @@\n+/**********************************************************************\n+Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved.\n+\n+Permission is hereby granted, free of charge, to any person obtaining a copy\n+of this software and associated documentation files (the \"Software\"), to deal\n+in the Software without restriction, including without limitation the rights\n+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n+copies of the Software, and to permit persons to whom the Software is\n+furnished to do so, subject to the following conditions:\n+\n+The above copyright notice and this permission notice shall be included in\n+all copies or substantial portions of the Software.\n+\n+THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE\n+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n+THE SOFTWARE.\n+********************************************************************/\n+\n+#include \"render.h\"\n+#include \"scene_io.h\"\n+#include \"material_io.h\"\n+#include \"SceneGraph/light.h\"\n+#include \"Output/clwoutput.h\"\n+#include \"BaikalIO/image_io.h\"\n+\n+#include <fstream>\n+#include \"XML/tinyxml2.h\"\n+\n+using namespace Baikal;\n+\n+static std::uint32_t constexpr kNumIterations = 4096;\n+\n+struct OutputDesc\n+{\n+    Renderer::OutputType type;\n+    std::string name;\n+    // extansion of the file to save\n+    std::string file_ext;\n+    int bpp;\n+};\n+\n+// if you need to add new output for saving to disk\n+// just put its description in thic collection\n+std::vector<OutputDesc> outputs_collection = { { Renderer::OutputType::kColor, \"color\", \"png\", 16 },\n+                                               { Renderer::OutputType::kViewShadingNormal, \"view_shading_normal\", \"png\", 8 },\n+                                               { Renderer::OutputType::kDepth, \"depth\", \"png\", 16 },\n+                                               { Renderer::OutputType::kAlbedo, \"albedo\", \"png\", 8 },\n+                                               { Renderer::OutputType::kGloss, \"gloss\", \"png\", 8 } };\n+\n+static bool operator != (RadeonRays::float3 left, RadeonRays::float3 right)\n+{\n+    return (left.x != right.x) ||\n+        (left.y != right.y) ||\n+        (left.z != right.z);\n+}\n+\n+Render::Render(const std::string &file_name,\n+               const std::string &path,\n+               std::uint32_t output_width,\n+               std::uint32_t output_height)\n+{\n+    std::vector<CLWPlatform> platforms;\n+    CLWPlatform::CreateAllPlatforms(platforms);\n+\n+    int platform_index = 0;\n+\n+    for (auto j = 0u; j < platforms.size(); ++j)\n+    {\n+        for (auto i = 0u; i < platforms[j].GetDeviceCount(); ++i)\n+        {\n+            if (platforms[j].GetDevice(i).GetType() == CL_DEVICE_TYPE_GPU)\n+            {\n+                platform_index = j;\n+                break;\n+            }\n+        }\n+    }\n+\n+    int device_index = 0;\n+\n+    for (auto i = 0u; i < platforms[platform_index].GetDeviceCount(); ++i)\n+    {\n+        if (platforms[platform_index].GetDevice(i).GetType() == CL_DEVICE_TYPE_GPU)\n+        {\n+            device_index = i;\n+            break;\n+        }\n+    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