{"action":"created","issue":{"url":"https://api.github.com/repos/dantman/elite-vr-cockpit/issues/22","repository_url":"https://api.github.com/repos/dantman/elite-vr-cockpit","labels_url":"https://api.github.com/repos/dantman/elite-vr-cockpit/issues/22/labels{/name}","comments_url":"https://api.github.com/repos/dantman/elite-vr-cockpit/issues/22/comments","events_url":"https://api.github.com/repos/dantman/elite-vr-cockpit/issues/22/events","html_url":"https://github.com/dantman/elite-vr-cockpit/issues/22","id":360029746,"node_id":"MDU6SXNzdWUzNjAwMjk3NDY=","number":22,"title":"Contributing?","user":{"login":"dhleong","id":816150,"node_id":"MDQ6VXNlcjgxNjE1MA==","avatar_url":"https://avatars0.githubusercontent.com/u/816150?v=4","gravatar_id":"","url":"https://api.github.com/users/dhleong","html_url":"https://github.com/dhleong","followers_url":"https://api.github.com/users/dhleong/followers","following_url":"https://api.github.com/users/dhleong/following{/other_user}","gists_url":"https://api.github.com/users/dhleong/gists{/gist_id}","starred_url":"https://api.github.com/users/dhleong/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dhleong/subscriptions","organizations_url":"https://api.github.com/users/dhleong/orgs","repos_url":"https://api.github.com/users/dhleong/repos","events_url":"https://api.github.com/users/dhleong/events{/privacy}","received_events_url":"https://api.github.com/users/dhleong/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-09-13T19:16:05Z","updated_at":"2018-09-13T21:29:56Z","closed_at":null,"author_association":"NONE","body":"Hey this project looks amazing—might just get me to fire up E:D again for the first time in a while!\r\n\r\nDo you have any suggestions or restrictions for helping out with development? Unless you get to it first, #13 sounds like something I'd really need to use this for long periods of time and so something I'd love to get my hands dirty on.\r\n\r\nFor example, it looks like this is a Unity project—any specific version you're using?"},"comment":{"url":"https://api.github.com/repos/dantman/elite-vr-cockpit/issues/comments/421159599","html_url":"https://github.com/dantman/elite-vr-cockpit/issues/22#issuecomment-421159599","issue_url":"https://api.github.com/repos/dantman/elite-vr-cockpit/issues/22","id":421159599,"node_id":"MDEyOklzc3VlQ29tbWVudDQyMTE1OTU5OQ==","user":{"login":"dhleong","id":816150,"node_id":"MDQ6VXNlcjgxNjE1MA==","avatar_url":"https://avatars0.githubusercontent.com/u/816150?v=4","gravatar_id":"","url":"https://api.github.com/users/dhleong","html_url":"https://github.com/dhleong","followers_url":"https://api.github.com/users/dhleong/followers","following_url":"https://api.github.com/users/dhleong/following{/other_user}","gists_url":"https://api.github.com/users/dhleong/gists{/gist_id}","starred_url":"https://api.github.com/users/dhleong/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dhleong/subscriptions","organizations_url":"https://api.github.com/users/dhleong/orgs","repos_url":"https://api.github.com/users/dhleong/repos","events_url":"https://api.github.com/users/dhleong/events{/privacy}","received_events_url":"https://api.github.com/users/dhleong/received_events","type":"User","site_admin":false},"created_at":"2018-09-13T21:29:56Z","updated_at":"2018-09-13T21:29:56Z","author_association":"NONE","body":"Ah, Coroutines, yes. I haven't worked with Unity in a few months, so I may\nbe a bit rusty. But given that users could rapidly click and unclick the\ngrip button, it might make the state machine simpler if there's a single\npoint of entry instead of possibly multiple Coroutines running in\n\"parallel.\"\n\nButtons can be grabbed for repositioning, right? I was thinking we might as\nwell let that to be toggleable as well for consistency. Or does grabbing a\nbutton perform a different action?\n\nOn Thu, Sep 13, 2018 at 4:35 PM Daniel Friesen <notifications@github.com>\nwrote:\n\n> I suppose there isn't a good reason grabbing is a list. I wasn't\n> completely sure what to do when there are multiple grabbable objects that\n> can be grabbed. Though ideally if we were to have single grab, instead of\n> it being the random first object in the list it would be based on some sort\n> of priority list or \"closest object\" metric.\n>\n> Look into Coroutines instead of Update. Also, remember that while the\n> joystick is an IGrabbable, the buttons are also grabable but grab toggle\n> doesn't make sense for them. That's why I was thinking of changing\n> IGrabable to output a \"not grabbed\", \"simple grab\", \"toggleable grab\" enum.\n>\n> —\n> You are receiving this because you authored the thread.\n> Reply to this email directly, view it on GitHub\n> <https://github.com/dantman/elite-vr-cockpit/issues/22#issuecomment-421144079>,\n> or mute the thread\n> <https://github.com/notifications/unsubscribe-auth/AAx0FjDmWpwd4wLTJGdOkHjSGW6lAHMSks5uasF4gaJpZM4WoCzC>\n> .\n>\n"}}
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