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This makes the order of arguments consistent\nand should keep projects from 3.0 compatible as this argument did not\nexist in 3.0. Docs updated accordingly.\n- renamed max_bounces to max_slides for consistency. Docs updated\naccordingly.\n- the argument infinite_inertia in test_move is now optional, as it is\nin every other movement related method. 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Removed any other variables from storage config that were both unused\nand uninitialised to avoid future confusion (if they're needed it's\neasier to spot an uninitialised variable problem in a PR that adds the\nvariable again rather than just uses it).\n\nCopied storage Texture struct constructor from GLES3 implementation\n(except where variables were already initialised with different values).\nGives us sensible tested defaults for previously uninitialised vars.\n\nAdded assignments for state.current_main_tex based on same in GLES3.","distinct":false,"url":"https://api.github.com/repos/cart/godot/commits/352b3c9c93884019b305774a00387f732f84e8d8"},{"sha":"c5a4d638c641056d0b023af05a59e6b430f31d8c","author":{"name":"Fabio Alessandrelli","email":"0cd10451cc3dfa5726601d1c3ad87b0e7326d7d9@gmail.com"},"message":"Use NetSocket directly for ENet.\n\nAvoid PacketPeerUDP buffering.","distinct":false,"url":"https://api.github.com/repos/cart/godot/commits/c5a4d638c641056d0b023af05a59e6b430f31d8c"},{"sha":"e3008b71c3949c4fd8e34952ce3e4d5d8551da48","author":{"name":"Fabio Alessandrelli","email":"0cd10451cc3dfa5726601d1c3ad87b0e7326d7d9@gmail.com"},"message":"Fix access to freed mem in WS client after #23241\n\nI was wrong in assuming that String had to survive long enough to avoid\nit, what actually needed to survive was the CharString obtained from the\nacsii() or utf8() function.\nAt least according to valgrind","distinct":false,"url":"https://api.github.com/repos/cart/godot/commits/e3008b71c3949c4fd8e34952ce3e4d5d8551da48"},{"sha":"3b02cd3e712faf9da27bf77f7ff764d93a17eb6f","author":{"name":"Ruslan Mustakov","email":"b92d147dcb407a67b316ac5df4fd2ed6babdf37a@gmail.com"},"message":"Notify node's moved children after sibling removed\n\nFixes #16213.","distinct":false,"url":"https://api.github.com/repos/cart/godot/commits/3b02cd3e712faf9da27bf77f7ff764d93a17eb6f"},{"sha":"d94c76a19930a4f6f83ad56b38b41eaa563f9571","author":{"name":"Bojidar Marinov","email":"5574f5cfd45942ea95ff2001bdcd3bad21ce02cc@gmail.com"},"message":"Make it possible to call move_and_slide from _process, even if it is not recommended\n\nPreviously, it would reuse the _physics_process delta, causing it to move faster on faster framerates\n\nFixes #17516","distinct":false,"url":"https://api.github.com/repos/cart/godot/commits/d94c76a19930a4f6f83ad56b38b41eaa563f9571"},{"sha":"ccafdb5d05422019a4c43789f1ead6142c46d559","author":{"name":"bruvzg","email":"50b5460ba60671e503cf9fb77338fb78810681cc@users.noreply.github.com"},"message":"[macOS] Fix file associations (for *.scn, *.tscn and project.godot).","distinct":false,"url":"https://api.github.com/repos/cart/godot/commits/ccafdb5d05422019a4c43789f1ead6142c46d559"},{"sha":"fd89464d45de1f738561bce55924ffb326981829","author":{"name":"Hugo Locurcio","email":"1720facb761ad1b49c72c19a004605f1a7d73bc4@hugo.pro"},"message":"Add a property to control DynamicFont anti-aliasing\n\n- Editor font anti-aliasing can now be disabled in the Editor Settings.\n- DynamicFonts used in projects can now have their anti-aliasing\n  disabled in their DynamicFontData child. 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