{"action":"closed","issue":{"url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/3292","repository_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering","labels_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/3292/labels{/name}","comments_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/3292/comments","events_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/3292/events","html_url":"https://github.com/BluSunrize/ImmersiveEngineering/issues/3292","id":380494615,"node_id":"MDU6SXNzdWUzODA0OTQ2MTU=","number":3292,"title":"[1.12.2] 'fieldSize is too long! Length is #####, but maximum is 44'","user":{"login":"SalmonSays","id":11697389,"node_id":"MDQ6VXNlcjExNjk3Mzg5","avatar_url":"https://avatars3.githubusercontent.com/u/11697389?v=4","gravatar_id":"","url":"https://api.github.com/users/SalmonSays","html_url":"https://github.com/SalmonSays","followers_url":"https://api.github.com/users/SalmonSays/followers","following_url":"https://api.github.com/users/SalmonSays/following{/other_user}","gists_url":"https://api.github.com/users/SalmonSays/gists{/gist_id}","starred_url":"https://api.github.com/users/SalmonSays/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SalmonSays/subscriptions","organizations_url":"https://api.github.com/users/SalmonSays/orgs","repos_url":"https://api.github.com/users/SalmonSays/repos","events_url":"https://api.github.com/users/SalmonSays/events{/privacy}","received_events_url":"https://api.github.com/users/SalmonSays/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-11-14T01:19:06Z","updated_at":"2018-11-15T10:01:13Z","closed_at":"2018-11-15T10:01:13Z","author_association":"NONE","body":"### Description of the issue:\r\nThe server fairly frequently kicks players, I've been able to recreate this while idling and not interacting with the world. It's not global in that not all players are kicked simultaneously, and when players are kicked they receive the message \"A fatal error has occurred, this connection is terminated\"\r\n\r\n### Crashlog:\r\nThere is no crashlog, but I snagged the error from a running/live log as I was disconnected and that's available here:\r\n\r\nhttps://hastebin.com/higubunexo.shell\r\n\r\nI came here because IE is mentioned by name multiple times while no other mod is. The first occurrence is line 67:\r\n\r\n[B#397]  \\tab at blusunrize.immersiveengineering.common.util.IEFluid$1.read(IEFluid.java:125) ~[IEFluid$1.class:?]\\par\r\n\r\n### Versions & Modlist\r\nThis was produced against \"Forge-1.12.2-14.23.4.2768\" and \"ImmersiveEngineering-0.12-86\" alongside a fair few other mods- the thing to note is that v86 was used in a stable manner *before* a handful of other mods updated and the kicks began happening. Here are the mods that updated which appear to have resulted in this weird (possibly compat) issue:\r\n\r\n![p2t5eai](https://user-images.githubusercontent.com/11697389/48453305-70d68980-e778-11e8-91a4-9651dd39e40d.png)\r\n\r\nMy suspicions immediately lie with Forestry due to a roughly similar issue appearing in a previous report:\r\n\r\nhttps://github.com/ForestryMC/ForestryMC/issues/1912\r\n\r\nThough it's also worth noting that the issue clearly had Forestry listed in the log in the same way IE is now clearly listed on mine.\r\n\r\nI'm going to try rolling back Forestry and testing to see if it stops, but all the same I figured it was worth opening a ticket."}}
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