{"push_id":3085706148,"size":6,"distinct_size":1,"ref":"refs/heads/master","head":"3a57b49e59f4058a21008f9e1cf83d8b12c9c2f1","before":"a560c9bdb985b3c32c43a4c3b378f68dfeca528e","commits":[{"sha":"0192ee5507d2571127c24d5583a08e33a0a63bad","author":{"name":"Alex Day","email":"967a1c42257a39ec19eabf45e5e895b414f2a63c@users.noreply.github.com"},"message":"Add files via upload\n\nI changed the background of the LevelSelect to use the map with no text.\r\nI created a method to display text \"Select A Level\" using the provided game fonts.\r\nI created a GameState named STORYDIALOGUE which will be a state to represent the game is displaying text related to the story.\r\nI set up a class that will later be implemented to handle displaying texts for in game dialogue.\r\n\r\nI temporarily implemented the \"Money Bag\" graphic to play over the falling ball in the level.","distinct":false,"url":"https://api.github.com/repos/wulind/GroupSeven/commits/0192ee5507d2571127c24d5583a08e33a0a63bad"},{"sha":"62ea74742588b4251701bd71a4a02643f1e87233","author":{"name":"Alex Day","email":"967a1c42257a39ec19eabf45e5e895b414f2a63c@users.noreply.github.com"},"message":"Add files via upload\n\nCreated a sprite sheet for the level backgrounds and for the small/stolen objects.\r\nI updated the xml to reference the pixel bounds of each object in the sprite sheet. However, this is not yet incorporated in the game's graphics.\r\n\r\nWhen the player selects a level, the gamestate now changes to STORY.\r\nI created an int variable, levelSelected which holds the level the player clicked in the LevelSelect class.\r\nI created a dialogue class which is called in the main class when the GameState is STORY. \r\nThe Dialogue class currently has level 1 and level 2's story hardcoded and drawn on the screen. The player moves to the level by pressing any key.","distinct":false,"url":"https://api.github.com/repos/wulind/GroupSeven/commits/62ea74742588b4251701bd71a4a02643f1e87233"},{"sha":"a8cfceebbb19fc1b5418023bb2087e88c4d96bfa","author":{"name":"Alex Day","email":"967a1c42257a39ec19eabf45e5e895b414f2a63c@users.noreply.github.com"},"message":"Add files via upload\n\nHardcoded loading the background image from the sprite sheet using its respective starting x and y pixel coordinates.\r\nLevelFactory pulls data from XML holding sprite sheet information and stores it in the Level class.\r\nIssues arose with setting the background from info pulled from the XML. Will fix in next commit.","distinct":false,"url":"https://api.github.com/repos/wulind/GroupSeven/commits/a8cfceebbb19fc1b5418023bb2087e88c4d96bfa"},{"sha":"d4cc9ec92d6725e4ab56b30b1607fe927e397516","author":{"name":"Alex Day","email":"967a1c42257a39ec19eabf45e5e895b414f2a63c@users.noreply.github.com"},"message":"Add files via upload\n\nNow draws level 1 and Level 2's respective background images from the sprite sheet automatically.\r\nThe LevelFactory pulls sprite sheet values from our XML file.\r\nThe Level Class stores the startX and startX pixel values from the sprite-sheet depending on the level selected.\r\nThe GameView uses the Level Class sprite sheet values to draw the appropriate level background.","distinct":false,"url":"https://api.github.com/repos/wulind/GroupSeven/commits/d4cc9ec92d6725e4ab56b30b1607fe927e397516"},{"sha":"36b3aa01979bf886aac8eafbbbc09dcf8b5eedf3","author":{"name":"Alex Day","email":"967a1c42257a39ec19eabf45e5e895b414f2a63c@users.noreply.github.com"},"message":"Merge branch 'master' into AlexDay/IncludeArtandDialogue","distinct":false,"url":"https://api.github.com/repos/wulind/GroupSeven/commits/36b3aa01979bf886aac8eafbbbc09dcf8b5eedf3"},{"sha":"3a57b49e59f4058a21008f9e1cf83d8b12c9c2f1","author":{"name":"Alex Day","email":"967a1c42257a39ec19eabf45e5e895b414f2a63c@users.noreply.github.com"},"message":"Merge pull request #18 from wulind/AlexDay/IncludeArtandDialogue\n\nAlex day/include artand dialogue","distinct":true,"url":"https://api.github.com/repos/wulind/GroupSeven/commits/3a57b49e59f4058a21008f9e1cf83d8b12c9c2f1"}]}
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