{"push_id":2447076796,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"8b5884442c1be3a08e74096434fced55a8968866","before":"ae22d6eb1c741ceb5b0d9941009b12713ebf4da1","commits":[{"sha":"8b5884442c1be3a08e74096434fced55a8968866","author":{"name":"loshjawrence","email":"0a3d82181cdf029698fc596326526143e0c8fd3b@gmail.com"},"message":"aligning mesh/model classes to be used for both cuda path tracer and opengl. Also adding acceleration references that had some interesting points/insights/optimizations concerning kdtrees vs. bvh on the gpu. These are in the articles folder. Of particular interest are the stackless kd-tree, sbvh, trbvh, atrbvh, bvh construction methods on the gpu, nvidia paper about path tracing for gpu using persistant threads and the if-if code pattern vs while-while.","distinct":true,"url":"https://api.github.com/repos/loshjawrence/Project3-CUDA-Path-Tracer/commits/8b5884442c1be3a08e74096434fced55a8968866"}]}
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