{"push_id":3131705370,"size":1,"distinct_size":0,"ref":"refs/heads/pa","head":"ccaf8b843229152eef9a3cd6c8276a2c8423652c","before":"4748f089822cb3cca6ba9b71eae32206b4463912","commits":[{"sha":"ccaf8b843229152eef9a3cd6c8276a2c8423652c","author":{"name":"Pierre-Alexandre Goya","email":"618a2efb226ae60564772bc5430099fefd047053@gmail.com"},"message":"0.3 [3/3]: client and server fixes, cleanup and misc\n\nClient:\n - Old code removed and cleanup.\n - Better mouse input handling.\n - Fix field existence test in onOrder().\n - sync() has been simplified, syncTime removed.\n\nServer:\n - Npc now checks if speed has changed at the end of update().\n - Fix: Npc now has a weak pointer to player_conn so these two ressources\n   can be freed properly.\n - player_conn:\n   . Fix: write_next cannot call async_write if the state is not loading_player\n     or reading.\n   . Fix: on_write now always returns on error.\n   . boost::property_tree -> nlohmann::json\n\nTest-bots has been updated and improved but needs to be rewritten.","distinct":false,"url":"https://api.github.com/repos/zulunovembre/webgame/commits/ccaf8b843229152eef9a3cd6c8276a2c8423652c"}]}
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