{"push_id":3004352018,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"dfb83b57e0ca5f4451122e3eadc732f9a784df37","before":"9f54aab55a336afbb6f1934946eb8ca64601c2d3","commits":[{"sha":"dfb83b57e0ca5f4451122e3eadc732f9a784df37","author":{"name":"tristan","email":"2be88ae07a73b8c2a75656d36b1412903f7f78b8@upbge.org"},"message":"UPBGE: Fix mouse release event with multiple logic step per frame.\n\nPreviously when the frame was slow enough to trigger multiple logic\nstep, then the mouse movement events were wrongs, activated and\ndeactived everytime.\n\nThe release events are faked when the event consumer didn't receive\nan event for the current frame, this is proceeded in function\nSCA_IInputDevice::ReleaseMoveEvent.\nBut this function was called at every logic step and the dispatch of\nevents is produce between every frame not logic step.\nThis caused to always set fake release events because it was impossible\nfor the second logic step to get new mouse events.\n\nTo fix this issue, ReleaseMoveEvent is called only once per frame.","distinct":true,"url":"https://api.github.com/repos/UPBGE/blender/commits/dfb83b57e0ca5f4451122e3eadc732f9a784df37"}]}
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