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Free Report!_**##\r\n\r\nFrom the moment the player respawns, up until the moment before they reach Bonoland.\r\n\r\nI basically need to follow the laws of basic game design on how the intro should go. Make the players feel comfortable with a control style and combat they haven't seen before. Safe environment with all of it. Nothing confusing in terms of direction, so the intro **_MUST_** be linear, and clear. \r\n\r\nThe space station will remain unchanged, but with the added scene of an otherworldly being saying something that sends the player way back in time to somewhere, that is mentioning about some worldly disaster is imminent. <- This moment happens right before the nether intro sequence.\r\n\r\nI will have to change the location of the crash site, and we will have to completely change how it is done. While it is linear, everything is the same color, and causes some confusion in terms of direction. There will be far less lava than the previous intro. This intro will be a bit longer. The crash site will still be mob free. The path to the end will be wider overall. The end will have a very weak boss; it will be an injured demon of sorts. This mob will drop a core, but it will be inactive for some reason.\r\n\r\nDue to this post being spoiler free, it will not be mentioned why the demon drops a core."}}
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