{"action":"created","issue":{"url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/424","repository_url":"https://api.github.com/repos/chocolate-doom/chocolate-doom","labels_url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/424/labels{/name}","comments_url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/424/comments","events_url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/424/events","html_url":"https://github.com/chocolate-doom/chocolate-doom/issues/424","id":39541541,"node_id":"MDU6SXNzdWUzOTU0MTU0MQ==","number":424,"title":"Suggestions regarding the Xbox 360 gamepad support (xinput in general)","user":{"login":"Gagert","id":8365446,"node_id":"MDQ6VXNlcjgzNjU0NDY=","avatar_url":"https://avatars2.githubusercontent.com/u/8365446?v=4","gravatar_id":"","url":"https://api.github.com/users/Gagert","html_url":"https://github.com/Gagert","followers_url":"https://api.github.com/users/Gagert/followers","following_url":"https://api.github.com/users/Gagert/following{/other_user}","gists_url":"https://api.github.com/users/Gagert/gists{/gist_id}","starred_url":"https://api.github.com/users/Gagert/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Gagert/subscriptions","organizations_url":"https://api.github.com/users/Gagert/orgs","repos_url":"https://api.github.com/users/Gagert/repos","events_url":"https://api.github.com/users/Gagert/events{/privacy}","received_events_url":"https://api.github.com/users/Gagert/received_events","type":"User","site_admin":false},"labels":[{"id":257755110,"node_id":"MDU6TGFiZWwyNTc3NTUxMTA=","url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/labels/input","name":"input","color":"006b75","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":10,"created_at":"2014-08-05T17:18:33Z","updated_at":"2018-07-03T16:45:16Z","closed_at":null,"author_association":"NONE","body":"The support for the Xbox 360 gamepad is at the time being limited. There is no option for using the analogue stick for movement, no option for binding a specific gamepad key to view the map, assigning a gamepad key for running (if autorun is off). The trigger buttons are not functional at the moment.\n\nIf movement someday would be implemented for use on the analogue sticks, added sensitivity to the sticks would be a welcome addition for smooth movements (especially when turning left/right, like movement is on current gen fps-games).\n"},"comment":{"url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/comments/402221313","html_url":"https://github.com/chocolate-doom/chocolate-doom/issues/424#issuecomment-402221313","issue_url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/424","id":402221313,"node_id":"MDEyOklzc3VlQ29tbWVudDQwMjIyMTMxMw==","user":{"login":"jmtd","id":63694,"node_id":"MDQ6VXNlcjYzNjk0","avatar_url":"https://avatars1.githubusercontent.com/u/63694?v=4","gravatar_id":"","url":"https://api.github.com/users/jmtd","html_url":"https://github.com/jmtd","followers_url":"https://api.github.com/users/jmtd/followers","following_url":"https://api.github.com/users/jmtd/following{/other_user}","gists_url":"https://api.github.com/users/jmtd/gists{/gist_id}","starred_url":"https://api.github.com/users/jmtd/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jmtd/subscriptions","organizations_url":"https://api.github.com/users/jmtd/orgs","repos_url":"https://api.github.com/users/jmtd/repos","events_url":"https://api.github.com/users/jmtd/events{/privacy}","received_events_url":"https://api.github.com/users/jmtd/received_events","type":"User","site_admin":false},"created_at":"2018-07-03T16:45:16Z","updated_at":"2018-07-03T16:45:16Z","author_association":"CONTRIBUTOR","body":"> Menu navigation binds are tied to the fire and use keys, instead of having their own dedicated binds (probably vanilla gamepad behavior, but it impacts accessibility)\r\n\r\nVanilla has no gamepad support for navigating menus at all. I don’t think you can rebind even the keyboard controls for menu operation. "}}
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