{"action":"created","issue":{"url":"https://api.github.com/repos/TheRandomLabs/RandomTweaks/issues/33","repository_url":"https://api.github.com/repos/TheRandomLabs/RandomTweaks","labels_url":"https://api.github.com/repos/TheRandomLabs/RandomTweaks/issues/33/labels{/name}","comments_url":"https://api.github.com/repos/TheRandomLabs/RandomTweaks/issues/33/comments","events_url":"https://api.github.com/repos/TheRandomLabs/RandomTweaks/issues/33/events","html_url":"https://github.com/TheRandomLabs/RandomTweaks/issues/33","id":393711158,"node_id":"MDU6SXNzdWUzOTM3MTExNTg=","number":33,"title":"[Functionality Broken] Specifying the biome type for Void Island world fails","user":{"login":"Dragnier","id":19270499,"node_id":"MDQ6VXNlcjE5MjcwNDk5","avatar_url":"https://avatars0.githubusercontent.com/u/19270499?v=4","gravatar_id":"","url":"https://api.github.com/users/Dragnier","html_url":"https://github.com/Dragnier","followers_url":"https://api.github.com/users/Dragnier/followers","following_url":"https://api.github.com/users/Dragnier/following{/other_user}","gists_url":"https://api.github.com/users/Dragnier/gists{/gist_id}","starred_url":"https://api.github.com/users/Dragnier/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dragnier/subscriptions","organizations_url":"https://api.github.com/users/Dragnier/orgs","repos_url":"https://api.github.com/users/Dragnier/repos","events_url":"https://api.github.com/users/Dragnier/events{/privacy}","received_events_url":"https://api.github.com/users/Dragnier/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"TheRandomLabs","id":16755704,"node_id":"MDQ6VXNlcjE2NzU1NzA0","avatar_url":"https://avatars0.githubusercontent.com/u/16755704?v=4","gravatar_id":"","url":"https://api.github.com/users/TheRandomLabs","html_url":"https://github.com/TheRandomLabs","followers_url":"https://api.github.com/users/TheRandomLabs/followers","following_url":"https://api.github.com/users/TheRandomLabs/following{/other_user}","gists_url":"https://api.github.com/users/TheRandomLabs/gists{/gist_id}","starred_url":"https://api.github.com/users/TheRandomLabs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheRandomLabs/subscriptions","organizations_url":"https://api.github.com/users/TheRandomLabs/orgs","repos_url":"https://api.github.com/users/TheRandomLabs/repos","events_url":"https://api.github.com/users/TheRandomLabs/events{/privacy}","received_events_url":"https://api.github.com/users/TheRandomLabs/received_events","type":"User","site_admin":false},"assignees":[{"login":"TheRandomLabs","id":16755704,"node_id":"MDQ6VXNlcjE2NzU1NzA0","avatar_url":"https://avatars0.githubusercontent.com/u/16755704?v=4","gravatar_id":"","url":"https://api.github.com/users/TheRandomLabs","html_url":"https://github.com/TheRandomLabs","followers_url":"https://api.github.com/users/TheRandomLabs/followers","following_url":"https://api.github.com/users/TheRandomLabs/following{/other_user}","gists_url":"https://api.github.com/users/TheRandomLabs/gists{/gist_id}","starred_url":"https://api.github.com/users/TheRandomLabs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheRandomLabs/subscriptions","organizations_url":"https://api.github.com/users/TheRandomLabs/orgs","repos_url":"https://api.github.com/users/TheRandomLabs/repos","events_url":"https://api.github.com/users/TheRandomLabs/events{/privacy}","received_events_url":"https://api.github.com/users/TheRandomLabs/received_events","type":"User","site_admin":false}],"milestone":null,"comments":0,"created_at":"2018-12-22T23:53:24Z","updated_at":"2018-12-23T01:37:28Z","closed_at":null,"author_association":"NONE","body":"Whether the config is empty, minecraft:plains, plains, or any other setting; Biome generates randomly. I did notice that setting it to just plains made Journeymap display the biome as Plains until I moved; when it then changed to the correct biome type of deep ocean. I do not think your code is actually setting the biome properly.\r\n\r\nI would suggest also allowing blacklisting biomes along with random generation if you can pull that off."},"comment":{"url":"https://api.github.com/repos/TheRandomLabs/RandomTweaks/issues/comments/449608364","html_url":"https://github.com/TheRandomLabs/RandomTweaks/issues/33#issuecomment-449608364","issue_url":"https://api.github.com/repos/TheRandomLabs/RandomTweaks/issues/33","id":449608364,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0OTYwODM2NA==","user":{"login":"TheRandomLabs","id":16755704,"node_id":"MDQ6VXNlcjE2NzU1NzA0","avatar_url":"https://avatars0.githubusercontent.com/u/16755704?v=4","gravatar_id":"","url":"https://api.github.com/users/TheRandomLabs","html_url":"https://github.com/TheRandomLabs","followers_url":"https://api.github.com/users/TheRandomLabs/followers","following_url":"https://api.github.com/users/TheRandomLabs/following{/other_user}","gists_url":"https://api.github.com/users/TheRandomLabs/gists{/gist_id}","starred_url":"https://api.github.com/users/TheRandomLabs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheRandomLabs/subscriptions","organizations_url":"https://api.github.com/users/TheRandomLabs/orgs","repos_url":"https://api.github.com/users/TheRandomLabs/repos","events_url":"https://api.github.com/users/TheRandomLabs/events{/privacy}","received_events_url":"https://api.github.com/users/TheRandomLabs/received_events","type":"User","site_admin":false},"created_at":"2018-12-23T01:37:28Z","updated_at":"2018-12-23T01:37:28Z","author_association":"OWNER","body":"Actually, I wasn't setting the biome at all. Whoops.\r\n\r\nI'll add a biome blacklist."}}
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