{"action":"opened","issue":{"url":"https://api.github.com/repos/bkaradzic/bgfx/issues/1396","repository_url":"https://api.github.com/repos/bkaradzic/bgfx","labels_url":"https://api.github.com/repos/bkaradzic/bgfx/issues/1396/labels{/name}","comments_url":"https://api.github.com/repos/bkaradzic/bgfx/issues/1396/comments","events_url":"https://api.github.com/repos/bkaradzic/bgfx/issues/1396/events","html_url":"https://github.com/bkaradzic/bgfx/issues/1396","id":326614808,"number":1396,"title":"Feature Request:  expose MSAA quality limit in Caps","user":{"login":"EvanBalster","id":13224671,"avatar_url":"https://avatars1.githubusercontent.com/u/13224671?v=4","gravatar_id":"","url":"https://api.github.com/users/EvanBalster","html_url":"https://github.com/EvanBalster","followers_url":"https://api.github.com/users/EvanBalster/followers","following_url":"https://api.github.com/users/EvanBalster/following{/other_user}","gists_url":"https://api.github.com/users/EvanBalster/gists{/gist_id}","starred_url":"https://api.github.com/users/EvanBalster/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/EvanBalster/subscriptions","organizations_url":"https://api.github.com/users/EvanBalster/orgs","repos_url":"https://api.github.com/users/EvanBalster/repos","events_url":"https://api.github.com/users/EvanBalster/events{/privacy}","received_events_url":"https://api.github.com/users/EvanBalster/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-05-25T18:00:26Z","updated_at":"2018-05-25T18:00:26Z","closed_at":null,"author_association":"NONE","body":"My application needs 16x sampling and uses 16x MSAA where available.  Otherwise I use a combination of SSAA and MSAA to achieve the necessary quality.  BGFX implementations to silently \"clamp\" requested MSAA to machine limits (eg, a 16x MSAA texture request might yield a 4x MSAA texture).\r\n\r\nAs discussed on Gitter, It would be valuable for my application to know what these limits are so I can adjust my antialiasing routines accordingly."}}
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