{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/22315","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/22315/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/22315/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/22315/events","html_url":"https://github.com/godotengine/godot/issues/22315","id":362596914,"node_id":"MDU6SXNzdWUzNjI1OTY5MTQ=","number":22315,"title":"Merge 3D Tiles to mesh","user":{"login":"DevMagicLord","id":35922980,"node_id":"MDQ6VXNlcjM1OTIyOTgw","avatar_url":"https://avatars1.githubusercontent.com/u/35922980?v=4","gravatar_id":"","url":"https://api.github.com/users/DevMagicLord","html_url":"https://github.com/DevMagicLord","followers_url":"https://api.github.com/users/DevMagicLord/followers","following_url":"https://api.github.com/users/DevMagicLord/following{/other_user}","gists_url":"https://api.github.com/users/DevMagicLord/gists{/gist_id}","starred_url":"https://api.github.com/users/DevMagicLord/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DevMagicLord/subscriptions","organizations_url":"https://api.github.com/users/DevMagicLord/orgs","repos_url":"https://api.github.com/users/DevMagicLord/repos","events_url":"https://api.github.com/users/DevMagicLord/events{/privacy}","received_events_url":"https://api.github.com/users/DevMagicLord/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-09-21T12:39:12Z","updated_at":"2018-09-21T12:39:12Z","closed_at":null,"author_association":"NONE","body":"Have an option to turn 3D tiles grid to a mesh, there is multiple advantages :\r\n- more performance when the level is big \r\n- navmesh can be baked on the mesh\r\n- Global illumination will work on mesh\r\n- mesh can be exported\r\n- mesh can be modified with CGG\r\n\r\n"}}
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