{"push_id":3029579502,"size":25,"distinct_size":25,"ref":"refs/heads/SSmaster","head":"dc88da029e8dc079cca7b92b5c1f8c46f01d1227","before":"1af704aa3dbf1f92ce5af18f82482d4f3aa44d77","commits":[{"sha":"da83851fd4960a36dfc48506c542e36977e42a8d","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"Dev to main (#989)\n\n* Revert \"Copied some turbine code from TG to get the turbine and compressor to connect\"\r\n\r\nThis reverts commit ddabc0faffb7f74c2eef13189501e1bc8a9a95e0.\r\n\r\n* fix id_tag conflicts on reload\r\n\r\n* Change the id_tag for vent and scrubbers to be their class name + their location in the world.\r\n* Fixed the random hitting after hitting a scrubber with a multitool to make it broadcast to the air alarm.\r\n\r\n* lets phorosians wear normal voidsuits finally\r\n\r\n* adds missing sprites for suit jackets and heavy armored vests (#960)\r\n\r\n* adds some sprites for existing items\r\n\r\n* makes suit jacket sprite make sense\r\n\r\n* Add co2 and chlorine to the gas filtered by gas masks (#959)\r\n\r\n* Raise Temperature for Unathi Heat Comfort Spam (#956)\r\n\r\nRaises the temperature trigger to spam comfort messages for Unathi from 295 to 305, as Unathi are almost always at 295 temperature or more.\r\n\r\n* Change so microwave uses InsertedContents() instead of content (#955)\r\n\r\nThis should keep the microwave for ejecting the components used to build it when ejecting the content you put in.\r\n\r\n* Fix keys and cell respawning on map load (#954)\r\n\r\n* Fix keys and cell respawning on map load\r\n* Put engine and key verbs updateing all in the same place.\r\n\r\n* first commit (#953)\r\n\r\n* Gas Metabolism Adjustments (CO2 & N2O Fix) (#949)\r\n\r\n* Fixes duplicate gas bug\r\n\r\n* Adjusts Nitrous Oxide to work properly as an anesthetic\r\n\r\n* Changelog\r\n\r\n* Welding torches now contain 0 fuel when printed from the autolathe + other welding changes (#944)\r\n\r\n* some welding related changes\r\n\r\n1. welding tools printed in the autolathe no longer inlude fuel, 2. added huge welding tool to autolathe that can hold 80 units of fuel, 3. painted welding masks + backpack welding tank added to cargo\r\n\r\n* changelog\r\n\r\n* shotout to my boy travis\r\n\r\nfor telling me to fix this\r\n\r\n* i think travis missed this\r\n\r\n* Fix: Airtank now costs 250 steel (#943)\r\n\r\n* Fix: Airtank now costs 250 steel\r\n\r\n* Fix: /obj/item/weapon/tank/oxygen/yellow now spawns with no oxygen\r\n\r\n* increased requirements for building an Air Tank\r\n\r\nFix: increased requirements for building an Air Tank from 250 to 850\r\n\r\n* fist commit (#942)\r\n\r\n* forgot to change the repair state check for using the screwdriver... (#941)\r\n\r\n* Gives suit cyclers core accesses (and some other fixes) (#933)\r\n\r\n* fixes some things\r\n\r\n1. air tanks spawn empty , 2. no more cable dupe,  3. new suit cyclers now use core accesses, 4. prox sensors no longer need \"waste\"\r\n\r\n* changelog\r\n\r\n* Add extra control to vents via air alarms (#925)\r\n\r\n* Initial untested\r\n\r\n* fixed missing comma and added controls to disable air breach response and danger level response\r\n\r\n* reee forgot to comit the thing (#970)\r\n\r\n* business cost 2500, new characters randomize, surgery nerf, jam nerf\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server... (#972)\r\n\r\n* remove obtainable hoverpod\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server... (#979)\r\n\r\n* extinguishers now start empty when printed in the autolathe (#976)\r\n\r\n* extinguishers start with 0 water\r\n\r\n* add changelog\r\n\r\n* re-update canister icons after_load, re-organize canister file so more readable, increase default pressure to 14,996kpa to reflect max canister pressure acheivable in-game (#973)\r\n\r\n* makes server appear on hub wew\r\n\r\n* improve telecomms saving\r\n\r\n* Tag vents and scrub with location string (#982)\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server...\r\n\r\n* Made fixed prefixes Since some names might screw things up\r\n\r\n* Fix barricades not letting you hit them (#981)\r\n\r\nThe way the proc was written prevented attacks from going through to the base class's attack handling code.\r\n\r\n* oh lol\r\n\r\n* more fix for hub\r\n\r\n* fix telecoms saving","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/da83851fd4960a36dfc48506c542e36977e42a8d"},{"sha":"21d213252af2c087d7e66a8f89eca3162ee0aa9f","author":{"name":"ourpar","email":"3936b6b577cd6c2ec595d96488d7df8ffc9a292c@users.noreply.github.com"},"message":"re-adds some lost clothing (#1004)\n\n* re-adds some lost clothing\r\n\r\n* changelog","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/21d213252af2c087d7e66a8f89eca3162ee0aa9f"},{"sha":"19be3c49ae6de69611c74e8b6165049750e33050","author":{"name":"Chryseus","email":"41232b46c634fee2f8d207dd4210ae1b3f442221@users.noreply.github.com"},"message":"Map loading fix (#1010)","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/19be3c49ae6de69611c74e8b6165049750e33050"},{"sha":"3a4111086d8204ff418aaee57addac55c06aa335","author":{"name":"Chryseus","email":"41232b46c634fee2f8d207dd4210ae1b3f442221@users.noreply.github.com"},"message":"Admin ghost can now change job assignment","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/3a4111086d8204ff418aaee57addac55c06aa335"},{"sha":"d8bafb3b939010a68fde8b4fe962921e44eccf19","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"Dev to Main? End my pain! (#1013)\n\n* Revert \"Copied some turbine code from TG to get the turbine and compressor to connect\"\r\n\r\nThis reverts commit ddabc0faffb7f74c2eef13189501e1bc8a9a95e0.\r\n\r\n* fix id_tag conflicts on reload\r\n\r\n* Change the id_tag for vent and scrubbers to be their class name + their location in the world.\r\n* Fixed the random hitting after hitting a scrubber with a multitool to make it broadcast to the air alarm.\r\n\r\n* lets phorosians wear normal voidsuits finally\r\n\r\n* adds missing sprites for suit jackets and heavy armored vests (#960)\r\n\r\n* adds some sprites for existing items\r\n\r\n* makes suit jacket sprite make sense\r\n\r\n* Add co2 and chlorine to the gas filtered by gas masks (#959)\r\n\r\n* Raise Temperature for Unathi Heat Comfort Spam (#956)\r\n\r\nRaises the temperature trigger to spam comfort messages for Unathi from 295 to 305, as Unathi are almost always at 295 temperature or more.\r\n\r\n* Change so microwave uses InsertedContents() instead of content (#955)\r\n\r\nThis should keep the microwave for ejecting the components used to build it when ejecting the content you put in.\r\n\r\n* Fix keys and cell respawning on map load (#954)\r\n\r\n* Fix keys and cell respawning on map load\r\n* Put engine and key verbs updateing all in the same place.\r\n\r\n* first commit (#953)\r\n\r\n* Gas Metabolism Adjustments (CO2 & N2O Fix) (#949)\r\n\r\n* Fixes duplicate gas bug\r\n\r\n* Adjusts Nitrous Oxide to work properly as an anesthetic\r\n\r\n* Changelog\r\n\r\n* Welding torches now contain 0 fuel when printed from the autolathe + other welding changes (#944)\r\n\r\n* some welding related changes\r\n\r\n1. welding tools printed in the autolathe no longer inlude fuel, 2. added huge welding tool to autolathe that can hold 80 units of fuel, 3. painted welding masks + backpack welding tank added to cargo\r\n\r\n* changelog\r\n\r\n* shotout to my boy travis\r\n\r\nfor telling me to fix this\r\n\r\n* i think travis missed this\r\n\r\n* Fix: Airtank now costs 250 steel (#943)\r\n\r\n* Fix: Airtank now costs 250 steel\r\n\r\n* Fix: /obj/item/weapon/tank/oxygen/yellow now spawns with no oxygen\r\n\r\n* increased requirements for building an Air Tank\r\n\r\nFix: increased requirements for building an Air Tank from 250 to 850\r\n\r\n* fist commit (#942)\r\n\r\n* forgot to change the repair state check for using the screwdriver... (#941)\r\n\r\n* Gives suit cyclers core accesses (and some other fixes) (#933)\r\n\r\n* fixes some things\r\n\r\n1. air tanks spawn empty , 2. no more cable dupe,  3. new suit cyclers now use core accesses, 4. prox sensors no longer need \"waste\"\r\n\r\n* changelog\r\n\r\n* Add extra control to vents via air alarms (#925)\r\n\r\n* Initial untested\r\n\r\n* fixed missing comma and added controls to disable air breach response and danger level response\r\n\r\n* reee forgot to comit the thing (#970)\r\n\r\n* business cost 2500, new characters randomize, surgery nerf, jam nerf\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server... (#972)\r\n\r\n* remove obtainable hoverpod\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server... (#979)\r\n\r\n* extinguishers now start empty when printed in the autolathe (#976)\r\n\r\n* extinguishers start with 0 water\r\n\r\n* add changelog\r\n\r\n* re-update canister icons after_load, re-organize canister file so more readable, increase default pressure to 14,996kpa to reflect max canister pressure acheivable in-game (#973)\r\n\r\n* makes server appear on hub wew\r\n\r\n* improve telecomms saving\r\n\r\n* Tag vents and scrub with location string (#982)\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server...\r\n\r\n* Made fixed prefixes Since some names might screw things up\r\n\r\n* Fix barricades not letting you hit them (#981)\r\n\r\nThe way the proc was written prevented attacks from going through to the base class's attack handling code.\r\n\r\n* oh lol\r\n\r\n* more fix for hub\r\n\r\n* fix telecoms saving\r\n\r\n* Fixes rezadone recipe caused by a revert (#997)\r\n\r\n* fix rezadone recipe\r\n\r\n* oops lol\r\n\r\nryetalyn isn't a toxin\r\n\r\n* Adds department specific softsuits (#987)\r\n\r\n* adds department specific softsuits\r\n\r\nand puts them into cargo imports\r\n\r\nall softsuit sprites i made are really just recolorings of an old engineering spacesuit sprite I found in the code, so partial credit to whoever that spriter is!\r\n\r\n* changelog\r\n\r\nand typo fix\r\n\r\n* lets make the changelog a .yml file\r\n\r\nthanks travis\r\n\r\n* Sleeper now requires chemicals in order to operate. (#978)\r\n\r\n* Fix: Sleeper now needs chemicals in the beaker in order to work\r\n\r\n* fix: Actually removes chemicals from the beaker now\r\n\r\n* Sleeper: reduced energy usage when injecting chemicals\r\n\r\n* Add floodlights to supplyapp (#990)\r\n\r\n* Added a 4x floodlight crate\r\n\r\n* Made floodlights anchorable\r\n\r\n* tweaks cell + add sound\r\n\r\n* Changed cell to apc powercell instead of the crap ones.\r\n* Added CC0 sound effect for turning on/off the floodlights: https://freesound.org/people/jessepash/sounds/139970/\r\n\r\n* Changed the crate to something sensible, and raised the price a bit\r\n\r\n* Fix pizza boxes (#998)\r\n\r\n* Adds Unathi Hissing (#991)\r\n\r\n* Adds unathi_hiss to the Unathi list\r\n\r\n* adds unathi_hiss\r\n\r\n* adds the sound file for unathi_hiss\r\n\r\n* Update audible.dm\r\n\r\n* Ports Baystation wall and airlock changes [READY FOR TEST MERGE?] (#974)\r\n\r\n* Ports Baystation wall and airlock changes.\r\n\r\n* Various fixes\r\n\r\n* Fixes wall_icon.dm travis runtime\r\n\r\n* Various bug fixes, appeases travis.\r\n\r\n* Changelog\r\n\r\n* Updates << count\r\n\r\n* Fixes changelog\r\n\r\n* Moves blending vars to defines. Fixes bug with multi-tile airlock saving. Corrects external airlocks on Vignette to use glass.\r\n\r\n* SSasteroid (#999)\r\n\r\n* Updates Travis\r\n\r\n* SSasteroid\r\n\r\n* Compliance\r\n\r\n* re-adds some lost clothing (#1004)\r\n\r\n* re-adds some lost clothing\r\n\r\n* changelog\r\n\r\n* Map loading fix (#1010)\r\n\r\n* Admin ghost can now change job assignment","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/d8bafb3b939010a68fde8b4fe962921e44eccf19"},{"sha":"8ec4f6141d607035967b681580ee99d008cf777b","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"Revert \"Dev to Main? End my pain! (#1013)\" (#1014)\n\nThis reverts commit d8bafb3b939010a68fde8b4fe962921e44eccf19.","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/8ec4f6141d607035967b681580ee99d008cf777b"},{"sha":"d17718832247082f2c349450cf577e4447c60c25","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"fix money accounts","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/d17718832247082f2c349450cf577e4447c60c25"},{"sha":"4a806b3e1d01f5684cdaa06aa7e74ede5559901b","author":{"name":"UndeadNappist","email":"773abb73d7248cd25a185d50ec0e9fa9ded5f68b@users.noreply.github.com"},"message":"Update code/modules/power/cell.dm (#1011)\n\n* Update code/modules/power/cell.dm\r\n\r\n* Update cell.dm","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/4a806b3e1d01f5684cdaa06aa7e74ede5559901b"},{"sha":"ee62a3b89f81bbbf1eb2c309783f21524ecf198b","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"zzz","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/ee62a3b89f81bbbf1eb2c309783f21524ecf198b"},{"sha":"5669036cfd6c001ecb8eca93762233e39f7c239a","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"asaaaa","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/5669036cfd6c001ecb8eca93762233e39f7c239a"},{"sha":"5835c90b27ec8a4731c59100d382b97770a5a520","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"aaa","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/5835c90b27ec8a4731c59100d382b97770a5a520"},{"sha":"06264fe772032a45f0154760eafb81d5e784493b","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"zazoo (#1015)\n\n* Revert \"Copied some turbine code from TG to get the turbine and compressor to connect\"\r\n\r\nThis reverts commit ddabc0faffb7f74c2eef13189501e1bc8a9a95e0.\r\n\r\n* fix id_tag conflicts on reload\r\n\r\n* Change the id_tag for vent and scrubbers to be their class name + their location in the world.\r\n* Fixed the random hitting after hitting a scrubber with a multitool to make it broadcast to the air alarm.\r\n\r\n* lets phorosians wear normal voidsuits finally\r\n\r\n* adds missing sprites for suit jackets and heavy armored vests (#960)\r\n\r\n* adds some sprites for existing items\r\n\r\n* makes suit jacket sprite make sense\r\n\r\n* Add co2 and chlorine to the gas filtered by gas masks (#959)\r\n\r\n* Raise Temperature for Unathi Heat Comfort Spam (#956)\r\n\r\nRaises the temperature trigger to spam comfort messages for Unathi from 295 to 305, as Unathi are almost always at 295 temperature or more.\r\n\r\n* Change so microwave uses InsertedContents() instead of content (#955)\r\n\r\nThis should keep the microwave for ejecting the components used to build it when ejecting the content you put in.\r\n\r\n* Fix keys and cell respawning on map load (#954)\r\n\r\n* Fix keys and cell respawning on map load\r\n* Put engine and key verbs updateing all in the same place.\r\n\r\n* first commit (#953)\r\n\r\n* Gas Metabolism Adjustments (CO2 & N2O Fix) (#949)\r\n\r\n* Fixes duplicate gas bug\r\n\r\n* Adjusts Nitrous Oxide to work properly as an anesthetic\r\n\r\n* Changelog\r\n\r\n* Welding torches now contain 0 fuel when printed from the autolathe + other welding changes (#944)\r\n\r\n* some welding related changes\r\n\r\n1. welding tools printed in the autolathe no longer inlude fuel, 2. added huge welding tool to autolathe that can hold 80 units of fuel, 3. painted welding masks + backpack welding tank added to cargo\r\n\r\n* changelog\r\n\r\n* shotout to my boy travis\r\n\r\nfor telling me to fix this\r\n\r\n* i think travis missed this\r\n\r\n* Fix: Airtank now costs 250 steel (#943)\r\n\r\n* Fix: Airtank now costs 250 steel\r\n\r\n* Fix: /obj/item/weapon/tank/oxygen/yellow now spawns with no oxygen\r\n\r\n* increased requirements for building an Air Tank\r\n\r\nFix: increased requirements for building an Air Tank from 250 to 850\r\n\r\n* fist commit (#942)\r\n\r\n* forgot to change the repair state check for using the screwdriver... (#941)\r\n\r\n* Gives suit cyclers core accesses (and some other fixes) (#933)\r\n\r\n* fixes some things\r\n\r\n1. air tanks spawn empty , 2. no more cable dupe,  3. new suit cyclers now use core accesses, 4. prox sensors no longer need \"waste\"\r\n\r\n* changelog\r\n\r\n* Add extra control to vents via air alarms (#925)\r\n\r\n* Initial untested\r\n\r\n* fixed missing comma and added controls to disable air breach response and danger level response\r\n\r\n* reee forgot to comit the thing (#970)\r\n\r\n* business cost 2500, new characters randomize, surgery nerf, jam nerf\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server... (#972)\r\n\r\n* remove obtainable hoverpod\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server... (#979)\r\n\r\n* extinguishers now start empty when printed in the autolathe (#976)\r\n\r\n* extinguishers start with 0 water\r\n\r\n* add changelog\r\n\r\n* re-update canister icons after_load, re-organize canister file so more readable, increase default pressure to 14,996kpa to reflect max canister pressure acheivable in-game (#973)\r\n\r\n* makes server appear on hub wew\r\n\r\n* improve telecomms saving\r\n\r\n* Tag vents and scrub with location string (#982)\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server...\r\n\r\n* Made fixed prefixes Since some names might screw things up\r\n\r\n* Fix barricades not letting you hit them (#981)\r\n\r\nThe way the proc was written prevented attacks from going through to the base class's attack handling code.\r\n\r\n* oh lol\r\n\r\n* more fix for hub\r\n\r\n* fix telecoms saving\r\n\r\n* Fixes rezadone recipe caused by a revert (#997)\r\n\r\n* fix rezadone recipe\r\n\r\n* oops lol\r\n\r\nryetalyn isn't a toxin\r\n\r\n* Adds department specific softsuits (#987)\r\n\r\n* adds department specific softsuits\r\n\r\nand puts them into cargo imports\r\n\r\nall softsuit sprites i made are really just recolorings of an old engineering spacesuit sprite I found in the code, so partial credit to whoever that spriter is!\r\n\r\n* changelog\r\n\r\nand typo fix\r\n\r\n* lets make the changelog a .yml file\r\n\r\nthanks travis\r\n\r\n* Sleeper now requires chemicals in order to operate. (#978)\r\n\r\n* Fix: Sleeper now needs chemicals in the beaker in order to work\r\n\r\n* fix: Actually removes chemicals from the beaker now\r\n\r\n* Sleeper: reduced energy usage when injecting chemicals\r\n\r\n* Add floodlights to supplyapp (#990)\r\n\r\n* Added a 4x floodlight crate\r\n\r\n* Made floodlights anchorable\r\n\r\n* tweaks cell + add sound\r\n\r\n* Changed cell to apc powercell instead of the crap ones.\r\n* Added CC0 sound effect for turning on/off the floodlights: https://freesound.org/people/jessepash/sounds/139970/\r\n\r\n* Changed the crate to something sensible, and raised the price a bit\r\n\r\n* Fix pizza boxes (#998)\r\n\r\n* Adds Unathi Hissing (#991)\r\n\r\n* Adds unathi_hiss to the Unathi list\r\n\r\n* adds unathi_hiss\r\n\r\n* adds the sound file for unathi_hiss\r\n\r\n* Update audible.dm\r\n\r\n* Ports Baystation wall and airlock changes [READY FOR TEST MERGE?] (#974)\r\n\r\n* Ports Baystation wall and airlock changes.\r\n\r\n* Various fixes\r\n\r\n* Fixes wall_icon.dm travis runtime\r\n\r\n* Various bug fixes, appeases travis.\r\n\r\n* Changelog\r\n\r\n* Updates << count\r\n\r\n* Fixes changelog\r\n\r\n* Moves blending vars to defines. Fixes bug with multi-tile airlock saving. Corrects external airlocks on Vignette to use glass.\r\n\r\n* SSasteroid (#999)\r\n\r\n* Updates Travis\r\n\r\n* SSasteroid\r\n\r\n* Compliance\r\n\r\n* re-adds some lost clothing (#1004)\r\n\r\n* re-adds some lost clothing\r\n\r\n* changelog\r\n\r\n* Map loading fix (#1010)\r\n\r\n* Admin ghost can now change job assignment\r\n\r\n* Update code/modules/power/cell.dm (#1011)\r\n\r\n* Update code/modules/power/cell.dm\r\n\r\n* Update cell.dm","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/06264fe772032a45f0154760eafb81d5e784493b"},{"sha":"f2fdfd54f57a63586292c51aa8b3c5dc2e5600cc","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"Revert \"zazoo (#1015)\" (#1017)\n\nThis reverts commit 06264fe772032a45f0154760eafb81d5e784493b.","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/f2fdfd54f57a63586292c51aa8b3c5dc2e5600cc"},{"sha":"57010d7f6d169a503124abfdb7aca11cd6593d2a","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"ff","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/57010d7f6d169a503124abfdb7aca11cd6593d2a"},{"sha":"97a5b110daee19629bbea60413392631e5b04c4b","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"adds missing airlocks","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/97a5b110daee19629bbea60413392631e5b04c4b"},{"sha":"1631ce5dc27156152587ef6113cceb7488da5034","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"dev to main (#1019)\n\n* Revert \"Copied some turbine code from TG to get the turbine and compressor to connect\"\r\n\r\nThis reverts commit ddabc0faffb7f74c2eef13189501e1bc8a9a95e0.\r\n\r\n* fix id_tag conflicts on reload\r\n\r\n* Change the id_tag for vent and scrubbers to be their class name + their location in the world.\r\n* Fixed the random hitting after hitting a scrubber with a multitool to make it broadcast to the air alarm.\r\n\r\n* lets phorosians wear normal voidsuits finally\r\n\r\n* adds missing sprites for suit jackets and heavy armored vests (#960)\r\n\r\n* adds some sprites for existing items\r\n\r\n* makes suit jacket sprite make sense\r\n\r\n* Add co2 and chlorine to the gas filtered by gas masks (#959)\r\n\r\n* Raise Temperature for Unathi Heat Comfort Spam (#956)\r\n\r\nRaises the temperature trigger to spam comfort messages for Unathi from 295 to 305, as Unathi are almost always at 295 temperature or more.\r\n\r\n* Change so microwave uses InsertedContents() instead of content (#955)\r\n\r\nThis should keep the microwave for ejecting the components used to build it when ejecting the content you put in.\r\n\r\n* Fix keys and cell respawning on map load (#954)\r\n\r\n* Fix keys and cell respawning on map load\r\n* Put engine and key verbs updateing all in the same place.\r\n\r\n* first commit (#953)\r\n\r\n* Gas Metabolism Adjustments (CO2 & N2O Fix) (#949)\r\n\r\n* Fixes duplicate gas bug\r\n\r\n* Adjusts Nitrous Oxide to work properly as an anesthetic\r\n\r\n* Changelog\r\n\r\n* Welding torches now contain 0 fuel when printed from the autolathe + other welding changes (#944)\r\n\r\n* some welding related changes\r\n\r\n1. welding tools printed in the autolathe no longer inlude fuel, 2. added huge welding tool to autolathe that can hold 80 units of fuel, 3. painted welding masks + backpack welding tank added to cargo\r\n\r\n* changelog\r\n\r\n* shotout to my boy travis\r\n\r\nfor telling me to fix this\r\n\r\n* i think travis missed this\r\n\r\n* Fix: Airtank now costs 250 steel (#943)\r\n\r\n* Fix: Airtank now costs 250 steel\r\n\r\n* Fix: /obj/item/weapon/tank/oxygen/yellow now spawns with no oxygen\r\n\r\n* increased requirements for building an Air Tank\r\n\r\nFix: increased requirements for building an Air Tank from 250 to 850\r\n\r\n* fist commit (#942)\r\n\r\n* forgot to change the repair state check for using the screwdriver... (#941)\r\n\r\n* Gives suit cyclers core accesses (and some other fixes) (#933)\r\n\r\n* fixes some things\r\n\r\n1. air tanks spawn empty , 2. no more cable dupe,  3. new suit cyclers now use core accesses, 4. prox sensors no longer need \"waste\"\r\n\r\n* changelog\r\n\r\n* Add extra control to vents via air alarms (#925)\r\n\r\n* Initial untested\r\n\r\n* fixed missing comma and added controls to disable air breach response and danger level response\r\n\r\n* reee forgot to comit the thing (#970)\r\n\r\n* business cost 2500, new characters randomize, surgery nerf, jam nerf\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server... (#972)\r\n\r\n* remove obtainable hoverpod\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server... (#979)\r\n\r\n* extinguishers now start empty when printed in the autolathe (#976)\r\n\r\n* extinguishers start with 0 water\r\n\r\n* add changelog\r\n\r\n* re-update canister icons after_load, re-organize canister file so more readable, increase default pressure to 14,996kpa to reflect max canister pressure acheivable in-game (#973)\r\n\r\n* makes server appear on hub wew\r\n\r\n* improve telecomms saving\r\n\r\n* Tag vents and scrub with location string (#982)\r\n\r\n* Make the id_tag later so hopefully the location isn't 0,0,0 on the server...\r\n\r\n* Made fixed prefixes Since some names might screw things up\r\n\r\n* Fix barricades not letting you hit them (#981)\r\n\r\nThe way the proc was written prevented attacks from going through to the base class's attack handling code.\r\n\r\n* oh lol\r\n\r\n* more fix for hub\r\n\r\n* fix telecoms saving\r\n\r\n* Fixes rezadone recipe caused by a revert (#997)\r\n\r\n* fix rezadone recipe\r\n\r\n* oops lol\r\n\r\nryetalyn isn't a toxin\r\n\r\n* Adds department specific softsuits (#987)\r\n\r\n* adds department specific softsuits\r\n\r\nand puts them into cargo imports\r\n\r\nall softsuit sprites i made are really just recolorings of an old engineering spacesuit sprite I found in the code, so partial credit to whoever that spriter is!\r\n\r\n* changelog\r\n\r\nand typo fix\r\n\r\n* lets make the changelog a .yml file\r\n\r\nthanks travis\r\n\r\n* Sleeper now requires chemicals in order to operate. (#978)\r\n\r\n* Fix: Sleeper now needs chemicals in the beaker in order to work\r\n\r\n* fix: Actually removes chemicals from the beaker now\r\n\r\n* Sleeper: reduced energy usage when injecting chemicals\r\n\r\n* Add floodlights to supplyapp (#990)\r\n\r\n* Added a 4x floodlight crate\r\n\r\n* Made floodlights anchorable\r\n\r\n* tweaks cell + add sound\r\n\r\n* Changed cell to apc powercell instead of the crap ones.\r\n* Added CC0 sound effect for turning on/off the floodlights: https://freesound.org/people/jessepash/sounds/139970/\r\n\r\n* Changed the crate to something sensible, and raised the price a bit\r\n\r\n* Fix pizza boxes (#998)\r\n\r\n* Adds Unathi Hissing (#991)\r\n\r\n* Adds unathi_hiss to the Unathi list\r\n\r\n* adds unathi_hiss\r\n\r\n* adds the sound file for unathi_hiss\r\n\r\n* Update audible.dm\r\n\r\n* Ports Baystation wall and airlock changes [READY FOR TEST MERGE?] (#974)\r\n\r\n* Ports Baystation wall and airlock changes.\r\n\r\n* Various fixes\r\n\r\n* Fixes wall_icon.dm travis runtime\r\n\r\n* Various bug fixes, appeases travis.\r\n\r\n* Changelog\r\n\r\n* Updates << count\r\n\r\n* Fixes changelog\r\n\r\n* Moves blending vars to defines. Fixes bug with multi-tile airlock saving. Corrects external airlocks on Vignette to use glass.\r\n\r\n* SSasteroid (#999)\r\n\r\n* Updates Travis\r\n\r\n* SSasteroid\r\n\r\n* Compliance\r\n\r\n* re-adds some lost clothing (#1004)\r\n\r\n* re-adds some lost clothing\r\n\r\n* changelog\r\n\r\n* Map loading fix (#1010)\r\n\r\n* Admin ghost can now change job assignment\r\n\r\n* Update code/modules/power/cell.dm (#1011)\r\n\r\n* Update code/modules/power/cell.dm\r\n\r\n* Update cell.dm\r\n\r\n* ff\r\n\r\n* adds missing airlocks","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/1631ce5dc27156152587ef6113cceb7488da5034"},{"sha":"98ee57891110e6353905768f60f44d59fbd3ae93","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"proper airlock colors","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/98ee57891110e6353905768f60f44d59fbd3ae93"},{"sha":"ea58d9321aa0e5db297882274cdb4b5c2368e4db","author":{"name":"PsyCommando","email":"8c196cf791c5baa918a759e28e8bc17bfbc6f9c2@users.noreply.github.com"},"message":"Un-commented the randomly comment gun code (#994)","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/ea58d9321aa0e5db297882274cdb4b5c2368e4db"},{"sha":"6f621208272766bdbdde1fcd5f6215b3fa7e4839","author":{"name":"PsyCommando","email":"8c196cf791c5baa918a759e28e8bc17bfbc6f9c2@users.noreply.github.com"},"message":"Add removable cells to energy weapons (#1016)\n\n* Energy guns now can have 3 different methods of operation\r\n\r\n* Made it so in the energy gun base class energy weapons can have either a fixed cell, a hotswappable cell, or a cell that's removable but using a screwdriver.\r\n\r\n* Fixed variable cells being screwy on reload\r\n\r\n* Fixed code handling reloading/icon + added allowed cells\r\n\r\n* Gave appropriate load_method to most energy weapons","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/6f621208272766bdbdde1fcd5f6215b3fa7e4839"},{"sha":"e87aa9af2a37e2c2a4ccbc2c815251b835b36034","author":{"name":"FaurnsGoldberg","email":"e8e09f59dc35ab2ea02d74c35fc702de0747b1c4@gmail.com"},"message":"sloppy integrated circuit removal","distinct":true,"url":"https://api.github.com/repos/Andrew-Fall/Persistent-Bay/commits/e87aa9af2a37e2c2a4ccbc2c815251b835b36034"}]}
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