{"push_id":2427082333,"size":18,"distinct_size":11,"ref":"refs/heads/dev","head":"95cc4e89c1ae7a72e4b53eb149abd52eeee8981d","before":"f469c3f9b8173a1e542bd98e753e9076b8929d63","commits":[{"sha":"1f315db1520f935d0e7a9aea5e92fe76908bdbdf","author":{"name":"Tomas Slusny","email":"d77d27e5ccd0fd9ea9cfacf54b65ab622ba26044@gmail.com"},"message":"Add support for points to ConfigManager\n\nSigned-off-by: Tomas Slusny <slusnucky@gmail.com>","distinct":false,"url":"https://api.github.com/repos/deathbeam/runelite/commits/1f315db1520f935d0e7a9aea5e92fe76908bdbdf"},{"sha":"d8afeb2f9a837f1bb36c049a2830f728b5502aa5","author":{"name":"Tomas Slusny","email":"d77d27e5ccd0fd9ea9cfacf54b65ab622ba26044@gmail.com"},"message":"Add support for getting real canvas dimensions\n\nIn stretched mode the canvas dimensions are the stretched dimensions, so\nadd method that will return normal game dimensions in case stretched\nmode is enabled and we are not in resizeable mode.\n\nSigned-off-by: Tomas Slusny <slusnucky@gmail.com>","distinct":false,"url":"https://api.github.com/repos/deathbeam/runelite/commits/d8afeb2f9a837f1bb36c049a2830f728b5502aa5"},{"sha":"3364d17f3b4faff746c40d6d55a7d8857c46cb8c","author":{"name":"Adam","email":"e99ea394eb0ef0efe61be3c0b0cdbcaa0ed059bd@anope.org"},"message":"config manager: add get and set configuration methods for objects","distinct":false,"url":"https://api.github.com/repos/deathbeam/runelite/commits/3364d17f3b4faff746c40d6d55a7d8857c46cb8c"},{"sha":"4f52c880b9ff035bc3b05093d0f9ec714a5ca9f6","author":{"name":"Adam","email":"e99ea394eb0ef0efe61be3c0b0cdbcaa0ed059bd@anope.org"},"message":"Add movable overlay support\n\nThis overhauls most of the overlay renderer to do so. There are 4 (or 5) \"snap corners\" that let overlays change their position, or you can set a custom location which is at a set x/y.\n\nCalculate which layer overlays are on up front and build separate lists for each layer. 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and GroundItemDespawned evts\n\n- Update mappings for addItemPile and removeGroundItemPile\n- Add new GroundItemDespawned event\n- Add new GroundItemSpawned event\n- Add fieldHook for itemLayer and send new events from there\n\nSigned-off-by: Tomas Slusny <slusnucky@gmail.com>","distinct":true,"url":"https://api.github.com/repos/deathbeam/runelite/commits/c74a990432dd2d916f1362a71e830acae020f56e"},{"sha":"a1cca25187b635b4e71adc499c06496a5b5d92ed","author":{"name":"Tomas Slusny","email":"d77d27e5ccd0fd9ea9cfacf54b65ab622ba26044@gmail.com"},"message":"Use new ground items events in GroundItemsPlugin\n\n- Collect ground items in ground item plugins and pre-compute some\neasy-to-get values\n- Replace the looping over all tiles with looping over collected ground\nitems\n- Change GroundItemOverlay logic to support single list of items instead\nof multi-dimensional array\n\nSigned-off-by: Tomas Slusny 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ground items to front\n\nIn order to help in cluttered environment, bring ground item that is\nhovered to front.\n\nSigned-off-by: Tomas Slusny <slusnucky@gmail.com>","distinct":true,"url":"https://api.github.com/repos/deathbeam/runelite/commits/42e619560b364d09dba54d88029dc52500434092"},{"sha":"24d93ec7bb96f4acaeac911ee92a53ef35dbfd5c","author":{"name":"Kamiel","email":"8590ef73ca49d74a6a84d812f3e1c13628f5f86b@outlook.com"},"message":"Instance map: Open using shift+esc keybind","distinct":true,"url":"https://api.github.com/repos/deathbeam/runelite/commits/24d93ec7bb96f4acaeac911ee92a53ef35dbfd5c"},{"sha":"b1721a70a984471d44b4e0621ae533b55bfc618e","author":{"name":"Tomas Slusny","email":"d77d27e5ccd0fd9ea9cfacf54b65ab622ba26044@gmail.com"},"message":"Change the default color scheme of the swing UI\n\nChange the default color scheme of the swing UI from Graphite/gray to\nOSRS/brown to match the in-game UI and also to feel more \"warm\".\n\nSigned-off-by: Tomas Slusny 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Also it is not really useful to know/see for how long\nis someone in menu.\n\nCloses #667\n\nSigned-off-by: Tomas Slusny <slusnucky@gmail.com>","distinct":true,"url":"https://api.github.com/repos/deathbeam/runelite/commits/312773117d25531fe1d27338ff8b0b87cd4cc818"},{"sha":"78966edea2b98c325cf13731b3dd500121bc488c","author":{"name":"Tomas Slusny","email":"d77d27e5ccd0fd9ea9cfacf54b65ab622ba26044@gmail.com"},"message":"Add Cave Horror cannon spot\n\nAdd Cave Horror cannon spot to the Cannon Plugin.\n\nSigned-off-by: Tomas Slusny <slusnucky@gmail.com>","distinct":true,"url":"https://api.github.com/repos/deathbeam/runelite/commits/78966edea2b98c325cf13731b3dd500121bc488c"},{"sha":"95cc4e89c1ae7a72e4b53eb149abd52eeee8981d","author":{"name":"Tomas Slusny","email":"d77d27e5ccd0fd9ea9cfacf54b65ab622ba26044@gmail.com"},"message":"Fix Lizardmen cannon spot plane\n\nThe plane is 0 not 1.\n\nSigned-off-by: Tomas Slusny <slusnucky@gmail.com>","distinct":true,"url":"https://api.github.com/repos/deathbeam/runelite/commits/95cc4e89c1ae7a72e4b53eb149abd52eeee8981d"}]}
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