{"push_id":2772601133,"size":1,"distinct_size":1,"ref":"refs/heads/controller","head":"9182c9812524540ad1daa2d8ddd0f4b6541222ea","before":"bc7b433213c8d9ec65b1d6e727ad34cacac2a739","commits":[{"sha":"9182c9812524540ad1daa2d8ddd0f4b6541222ea","author":{"name":"Stefano Pigozzi","email":"351afd58ed6b4099caf895074c130f61a70c8423@gmail.com"},"message":"add gamepad support through SDL2\n\nThe code is very basic:\n\n- only handles gamepads, could be extended for generic joysticks in the\n  future.\n- only has button mappings for controllers natively supported by SDL2.\n  I heard more can be added through env vars, there's also ways to load\n  mappings from text files, but I'd rather not go there yet. Common ones\n  like Dualshock are supported natively.\n- analog buttons like L2/R2 and AXIS are mapped to discrete buttons with\n  a threshold.","distinct":true,"url":"https://api.github.com/repos/mpv-player/mpv/commits/9182c9812524540ad1daa2d8ddd0f4b6541222ea"}]}
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