{"action":"opened","issue":{"url":"https://api.github.com/repos/citra-emu/citra/issues/3534","repository_url":"https://api.github.com/repos/citra-emu/citra","labels_url":"https://api.github.com/repos/citra-emu/citra/issues/3534/labels{/name}","comments_url":"https://api.github.com/repos/citra-emu/citra/issues/3534/comments","events_url":"https://api.github.com/repos/citra-emu/citra/issues/3534/events","html_url":"https://github.com/citra-emu/citra/issues/3534","id":305943588,"number":3534,"title":"Monster Hunter XX Particle Distortion in GPU mode","user":{"login":"Malrodin","id":12379802,"avatar_url":"https://avatars0.githubusercontent.com/u/12379802?v=4","gravatar_id":"","url":"https://api.github.com/users/Malrodin","html_url":"https://github.com/Malrodin","followers_url":"https://api.github.com/users/Malrodin/followers","following_url":"https://api.github.com/users/Malrodin/following{/other_user}","gists_url":"https://api.github.com/users/Malrodin/gists{/gist_id}","starred_url":"https://api.github.com/users/Malrodin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Malrodin/subscriptions","organizations_url":"https://api.github.com/users/Malrodin/orgs","repos_url":"https://api.github.com/users/Malrodin/repos","events_url":"https://api.github.com/users/Malrodin/events{/privacy}","received_events_url":"https://api.github.com/users/Malrodin/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-03-16T14:14:37Z","updated_at":"2018-03-16T14:14:37Z","closed_at":null,"author_association":"NONE","body":"Citra Canary Build - 04273de\r\n\r\nCPU: Intel I5 6600K\r\nGPU: Nvidia 1060\r\n\r\nCitra Settings: GPU mode; 4X native; accurate hardware shader off.\r\n\r\nCitra example: https://streamable.com/ytaaw\r\nComparison: https://youtu.be/1-AyKSvP2qk?t=67\r\n\r\nThis issue seems to be related to the rendering of particle effects. Some do not render at all, but cause no distortion (stun effect) while other effects like this beast mode distort the effect to the top left of the screen. It seems to always be centered to the top left of the screen regardless of position of effect or camera.\r\n\r\nAnother example: https://streamable.com/1t804\r\n\r\nThis gets quite messy the more effects are on screen. At the 20 second mark it also shows how the \"stun stars\" are missing which is probably related.\r\n\r\nCPU mode does not have either issue.\r\n\r\nOn activation of the beast mode example the console will output:\r\n[906.885273] Render.OpenGL <Error> video_core/renderer_opengl/gl_shader_gen.cpp\r\n:SampleTexture:312: Using Texture3 without enabling it\r\n\r\nTho i'm not sure if that's related.\r\nEasiest way to reproduce is to hire a beast type cat and go into a quest, punch a bunch of monsters for 2 skill points, activate beast mode.\r\n"}}
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