{"action":"opened","issue":{"url":"https://api.github.com/repos/gfx-rs/gfx/issues/1791","repository_url":"https://api.github.com/repos/gfx-rs/gfx","labels_url":"https://api.github.com/repos/gfx-rs/gfx/issues/1791/labels{/name}","comments_url":"https://api.github.com/repos/gfx-rs/gfx/issues/1791/comments","events_url":"https://api.github.com/repos/gfx-rs/gfx/issues/1791/events","html_url":"https://github.com/gfx-rs/gfx/issues/1791","id":294151490,"number":1791,"title":"Integrate with Godot","user":{"login":"kvark","id":107301,"avatar_url":"https://avatars1.githubusercontent.com/u/107301?v=4","gravatar_id":"","url":"https://api.github.com/users/kvark","html_url":"https://github.com/kvark","followers_url":"https://api.github.com/users/kvark/followers","following_url":"https://api.github.com/users/kvark/following{/other_user}","gists_url":"https://api.github.com/users/kvark/gists{/gist_id}","starred_url":"https://api.github.com/users/kvark/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kvark/subscriptions","organizations_url":"https://api.github.com/users/kvark/orgs","repos_url":"https://api.github.com/users/kvark/repos","events_url":"https://api.github.com/users/kvark/events{/privacy}","received_events_url":"https://api.github.com/users/kvark/received_events","type":"User","site_admin":false},"labels":[{"id":733748753,"url":"https://api.github.com/repos/gfx-rs/gfx/labels/api:%20ll","name":"api: ll","color":"87eda2","default":false},{"id":114182367,"url":"https://api.github.com/repos/gfx-rs/gfx/labels/difficulty:%20hard","name":"difficulty: hard","color":"fbca04","default":false},{"id":114185177,"url":"https://api.github.com/repos/gfx-rs/gfx/labels/module:%20user","name":"module: user","color":"009800","default":false},{"id":112682490,"url":"https://api.github.com/repos/gfx-rs/gfx/labels/status:%20ready%20for%20work","name":"status: ready for work","color":"ededed","default":false},{"id":111377151,"url":"https://api.github.com/repos/gfx-rs/gfx/labels/type:%20feature","name":"type: feature","color":"006b75","default":false},{"id":177036962,"url":"https://api.github.com/repos/gfx-rs/gfx/labels/value:%20medium","name":"value: medium","color":"5319e7","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-02-03T22:41:39Z","updated_at":"2018-02-03T22:41:39Z","closed_at":null,"author_association":"OWNER","body":"[Godot](https://godotengine.org/) is one of the most popular open source game engines, and it's currently using GL only. It would be great to have a tighter collaboration between our teams, and I could see the following paths:\r\n  1. Provide them with our Vulkan [portability](https://github.com/gfx-rs/portability) implementation. This can be started right now, with our task to assist the porting efforts, quickly identify and fix upcoming issues.\r\n  2. Rewrite the rendering component (following the [visual server](https://github.com/godotengine/godot/blob/34c988cfa92f19c232b65990704816ba1c7d2622/servers/visual/visual_server_raster.h) protocol, as far as I see) in Rust. It's supposed to run on a separate thread(s), and we can then call gfx-hal directly from it."}}
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