{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23463","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23463/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23463/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23463/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/23463","id":313538500,"number":23463,"title":"Overhaul skeletons to be more in line with the remainder of zombie types","user":{"login":"kevingranade","id":860276,"avatar_url":"https://avatars0.githubusercontent.com/u/860276?v=4","gravatar_id":"","url":"https://api.github.com/users/kevingranade","html_url":"https://github.com/kevingranade","followers_url":"https://api.github.com/users/kevingranade/followers","following_url":"https://api.github.com/users/kevingranade/following{/other_user}","gists_url":"https://api.github.com/users/kevingranade/gists{/gist_id}","starred_url":"https://api.github.com/users/kevingranade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kevingranade/subscriptions","organizations_url":"https://api.github.com/users/kevingranade/orgs","repos_url":"https://api.github.com/users/kevingranade/repos","events_url":"https://api.github.com/users/kevingranade/events{/privacy}","received_events_url":"https://api.github.com/users/kevingranade/received_events","type":"User","site_admin":false},"labels":[{"id":43875653,"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/%3CSuggestion%20/%20Discussion%3E","name":"<Suggestion / Discussion>","color":"FF3399","default":false},{"id":41067655,"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Game:%20Balance","name":"Game: Balance","color":"5319e7","default":false},{"id":690240293,"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Monsters","name":"Monsters","color":"682b82","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-04-12T00:50:47Z","updated_at":"2018-04-12T18:29:27Z","closed_at":null,"author_association":"OWNER","body":"### Expected behaviour\r\nZombie types resemble each other.\r\n### Actual behaviour\r\nSkeletons are basically fantasy skeletons with a scifi-flavored paint-job.\r\n### Steps to reproduce the behaviour\r\nLook at the mon_skeleton definition.\r\n\r\nSkeletons have several qualities:\r\nBony, HARDTOSHOOT, slashing-based attacks.\r\nLet's keep those, but adjust the description and properties to bring them in line with how we understand the blob to work.\r\n\r\n### Description ###\r\nInstead of having no or minimal flesh, have the bones move to an exoskeleton.\r\nIn particular, the ribcage fuses into a carapace, organs move into the ribcage, and limb bones enlarge to protect muscles.  Meanwhile muscles become smaller (no free lunch), so they get slower overall.\r\n\r\n### Stats ###\r\nArmor goes up, speed goes down, slashing attacks stay the same (hands are replaced with bone spikes?), and HARDTOSHOOT is redefined as \"makes creature count as one size smaller for the purpose of shooting\" instead of a flat 50% miss chance.\r\n\r\nThis keeps most of the existing properties of the skeleton, makes them fit in the game world better, and opens a path to making a exoskeleton-based evolution path.  i.e somewhat bony just gives talons and some armor, skeleton has a full carapace, then the size and thickness increase until you have a Skeletal Juggernaut that's 8' tall with 3\" thick bone plates covering it."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/380901683","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/23463#issuecomment-380901683","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23463","id":380901683,"user":{"login":"smolbird","id":36311084,"avatar_url":"https://avatars0.githubusercontent.com/u/36311084?v=4","gravatar_id":"","url":"https://api.github.com/users/smolbird","html_url":"https://github.com/smolbird","followers_url":"https://api.github.com/users/smolbird/followers","following_url":"https://api.github.com/users/smolbird/following{/other_user}","gists_url":"https://api.github.com/users/smolbird/gists{/gist_id}","starred_url":"https://api.github.com/users/smolbird/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/smolbird/subscriptions","organizations_url":"https://api.github.com/users/smolbird/orgs","repos_url":"https://api.github.com/users/smolbird/repos","events_url":"https://api.github.com/users/smolbird/events{/privacy}","received_events_url":"https://api.github.com/users/smolbird/received_events","type":"User","site_admin":false},"created_at":"2018-04-12T18:29:27Z","updated_at":"2018-04-12T18:29:27Z","author_association":"CONTRIBUTOR","body":"> basically fantasy skeletons\r\n\r\nI do believe there is a trope for this: http://tvtropes.org/pmwiki/pmwiki.php/Main/MisaimedRealism"}}
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