{"action":"created","issue":{"url":"https://api.github.com/repos/PipeWire/pipewire/issues/73","repository_url":"https://api.github.com/repos/PipeWire/pipewire","labels_url":"https://api.github.com/repos/PipeWire/pipewire/issues/73/labels{/name}","comments_url":"https://api.github.com/repos/PipeWire/pipewire/issues/73/comments","events_url":"https://api.github.com/repos/PipeWire/pipewire/issues/73/events","html_url":"https://github.com/PipeWire/pipewire/issues/73","id":330497427,"node_id":"MDU6SXNzdWUzMzA0OTc0Mjc=","number":73,"title":"float64 audio","user":{"login":"aledomu","id":31723328,"node_id":"MDQ6VXNlcjMxNzIzMzI4","avatar_url":"https://avatars3.githubusercontent.com/u/31723328?v=4","gravatar_id":"","url":"https://api.github.com/users/aledomu","html_url":"https://github.com/aledomu","followers_url":"https://api.github.com/users/aledomu/followers","following_url":"https://api.github.com/users/aledomu/following{/other_user}","gists_url":"https://api.github.com/users/aledomu/gists{/gist_id}","starred_url":"https://api.github.com/users/aledomu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aledomu/subscriptions","organizations_url":"https://api.github.com/users/aledomu/orgs","repos_url":"https://api.github.com/users/aledomu/repos","events_url":"https://api.github.com/users/aledomu/events{/privacy}","received_events_url":"https://api.github.com/users/aledomu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2018-06-08T02:25:22Z","updated_at":"2018-08-20T22:47:37Z","closed_at":null,"author_association":"NONE","body":"In Pro Audio setups in other platforms, it's not that uncommon to see DAWs using 64-bit floating point audio data for the internal processing. Will this be feasable in the future between nodes or it's a big no-no?"},"comment":{"url":"https://api.github.com/repos/PipeWire/pipewire/issues/comments/414488296","html_url":"https://github.com/PipeWire/pipewire/issues/73#issuecomment-414488296","issue_url":"https://api.github.com/repos/PipeWire/pipewire/issues/73","id":414488296,"node_id":"MDEyOklzc3VlQ29tbWVudDQxNDQ4ODI5Ng==","user":{"login":"x42","id":30246,"node_id":"MDQ6VXNlcjMwMjQ2","avatar_url":"https://avatars0.githubusercontent.com/u/30246?v=4","gravatar_id":"","url":"https://api.github.com/users/x42","html_url":"https://github.com/x42","followers_url":"https://api.github.com/users/x42/followers","following_url":"https://api.github.com/users/x42/following{/other_user}","gists_url":"https://api.github.com/users/x42/gists{/gist_id}","starred_url":"https://api.github.com/users/x42/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/x42/subscriptions","organizations_url":"https://api.github.com/users/x42/orgs","repos_url":"https://api.github.com/users/x42/repos","events_url":"https://api.github.com/users/x42/events{/privacy}","received_events_url":"https://api.github.com/users/x42/received_events","type":"User","site_admin":false},"created_at":"2018-08-20T22:47:37Z","updated_at":"2018-08-20T22:47:37Z","author_association":"NONE","body":"It makes zero sense to use 64bit float to describe any audio signal.\r\n\r\nFor audio, samples of sound-pressure levels, 24bit is already more than sufficient to measure thermal noise at room temperature (~ -127dBm @48kHz bandwidth).  Even the best soundcards have a S/N ratio of 19-20 bits at best.\r\n\r\nFLT_EPSILON corresponds to -138.5dBFS, there is zero use for any higher precision for audio.\r\n\r\nPlease someone with permissions to close this issue, stop this. This is not helpful for PipeWire development."}}
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