{"action":"created","issue":{"url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/29","repository_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk","labels_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/29/labels{/name}","comments_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/29/comments","events_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/29/events","html_url":"https://github.com/google-ar/arcore-unreal-sdk/issues/29","id":339728384,"node_id":"MDU6SXNzdWUzMzk3MjgzODQ=","number":29,"title":"Shadows are present only on specific angle of the device","user":{"login":"alexandreMarie","id":12408986,"node_id":"MDQ6VXNlcjEyNDA4OTg2","avatar_url":"https://avatars3.githubusercontent.com/u/12408986?v=4","gravatar_id":"","url":"https://api.github.com/users/alexandreMarie","html_url":"https://github.com/alexandreMarie","followers_url":"https://api.github.com/users/alexandreMarie/followers","following_url":"https://api.github.com/users/alexandreMarie/following{/other_user}","gists_url":"https://api.github.com/users/alexandreMarie/gists{/gist_id}","starred_url":"https://api.github.com/users/alexandreMarie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/alexandreMarie/subscriptions","organizations_url":"https://api.github.com/users/alexandreMarie/orgs","repos_url":"https://api.github.com/users/alexandreMarie/repos","events_url":"https://api.github.com/users/alexandreMarie/events{/privacy}","received_events_url":"https://api.github.com/users/alexandreMarie/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2018-07-10T07:43:21Z","updated_at":"2018-11-21T21:58:27Z","closed_at":"2018-11-21T21:58:27Z","author_association":"NONE","body":"Hi everyone,\r\n\r\nI've finished my application but one problem subsists.\r\n\r\nThis is what I want :\r\n\r\n![arscreenshot_web](https://user-images.githubusercontent.com/12408986/42495936-caee9118-8424-11e8-9ac5-da1ea6b9711d.jpg)\r\n\r\nAnd if you move just the device a little : \r\n\r\n![arscreenshot_2_web](https://user-images.githubusercontent.com/12408986/42495965-e7a8c062-8424-11e8-9d14-a30194a8b257.jpg)\r\n\r\nIt's clearly a problem of angle because if I maintain this orientation and go far fo the model or close to, the shadows are here. It's really if I'm moving around, all the shadows disapear.\r\n\r\nAnyone had this problem and knows how to avoid it ?\r\n\r\nAlexandre"},"comment":{"url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/comments/440823606","html_url":"https://github.com/google-ar/arcore-unreal-sdk/issues/29#issuecomment-440823606","issue_url":"https://api.github.com/repos/google-ar/arcore-unreal-sdk/issues/29","id":440823606,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MDgyMzYwNg==","user":{"login":"bopangzz","id":19273479,"node_id":"MDQ6VXNlcjE5MjczNDc5","avatar_url":"https://avatars3.githubusercontent.com/u/19273479?v=4","gravatar_id":"","url":"https://api.github.com/users/bopangzz","html_url":"https://github.com/bopangzz","followers_url":"https://api.github.com/users/bopangzz/followers","following_url":"https://api.github.com/users/bopangzz/following{/other_user}","gists_url":"https://api.github.com/users/bopangzz/gists{/gist_id}","starred_url":"https://api.github.com/users/bopangzz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bopangzz/subscriptions","organizations_url":"https://api.github.com/users/bopangzz/orgs","repos_url":"https://api.github.com/users/bopangzz/repos","events_url":"https://api.github.com/users/bopangzz/events{/privacy}","received_events_url":"https://api.github.com/users/bopangzz/received_events","type":"User","site_admin":false},"created_at":"2018-11-21T21:58:27Z","updated_at":"2018-11-21T21:58:27Z","author_association":"MEMBER","body":"I have verified both dynamic shadow and modulated shadow works fine with ARCore in Unreal 4.20. If you still find this is a problem, feel free to reopen this bug."}}
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