{"action":"created","issue":{"url":"https://api.github.com/repos/Baystation12/Baystation12/issues/20784","repository_url":"https://api.github.com/repos/Baystation12/Baystation12","labels_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/20784/labels{/name}","comments_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/20784/comments","events_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/20784/events","html_url":"https://github.com/Baystation12/Baystation12/pull/20784","id":304169994,"number":20784,"title":"Cleanliness considerations","user":{"login":"mustafakalash","id":313146,"avatar_url":"https://avatars2.githubusercontent.com/u/313146?v=4","gravatar_id":"","url":"https://api.github.com/users/mustafakalash","html_url":"https://github.com/mustafakalash","followers_url":"https://api.github.com/users/mustafakalash/followers","following_url":"https://api.github.com/users/mustafakalash/following{/other_user}","gists_url":"https://api.github.com/users/mustafakalash/gists{/gist_id}","starred_url":"https://api.github.com/users/mustafakalash/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mustafakalash/subscriptions","organizations_url":"https://api.github.com/users/mustafakalash/orgs","repos_url":"https://api.github.com/users/mustafakalash/repos","events_url":"https://api.github.com/users/mustafakalash/events{/privacy}","received_events_url":"https://api.github.com/users/mustafakalash/received_events","type":"User","site_admin":false},"labels":[{"id":749593738,"url":"https://api.github.com/repos/Baystation12/Baystation12/labels/Tweak","name":"Tweak","color":"1d76db","default":false},{"id":159907993,"url":"https://api.github.com/repos/Baystation12/Baystation12/labels/feature","name":"feature","color":"4B692F","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-03-11T16:03:19Z","updated_at":"2018-03-11T16:15:25Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/20784","html_url":"https://github.com/Baystation12/Baystation12/pull/20784","diff_url":"https://github.com/Baystation12/Baystation12/pull/20784.diff","patch_url":"https://github.com/Baystation12/Baystation12/pull/20784.patch"},"body":"This is a continuation of efforts to make infections more visible in the game and make medical more involved. A better implementation of my initial attempt to make medical players worry about hygiene more (#19656).\r\n:cl:mkalash\r\nrscadd: Applying bandages and salves now transfers germs.\r\ntweak: Germ transfer now goes both ways. Whoever is cleaner is about to get dirtier.\r\n/:cl:\r\nI'm thinking the dirtying of surgical tools and blood contamination are the next steps."},"comment":{"url":"https://api.github.com/repos/Baystation12/Baystation12/issues/comments/372127239","html_url":"https://github.com/Baystation12/Baystation12/pull/20784#issuecomment-372127239","issue_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/20784","id":372127239,"user":{"login":"EcklesFire","id":34323057,"avatar_url":"https://avatars3.githubusercontent.com/u/34323057?v=4","gravatar_id":"","url":"https://api.github.com/users/EcklesFire","html_url":"https://github.com/EcklesFire","followers_url":"https://api.github.com/users/EcklesFire/followers","following_url":"https://api.github.com/users/EcklesFire/following{/other_user}","gists_url":"https://api.github.com/users/EcklesFire/gists{/gist_id}","starred_url":"https://api.github.com/users/EcklesFire/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/EcklesFire/subscriptions","organizations_url":"https://api.github.com/users/EcklesFire/orgs","repos_url":"https://api.github.com/users/EcklesFire/repos","events_url":"https://api.github.com/users/EcklesFire/events{/privacy}","received_events_url":"https://api.github.com/users/EcklesFire/received_events","type":"User","site_admin":false},"created_at":"2018-03-11T16:15:25Z","updated_at":"2018-03-11T16:15:25Z","author_association":"NONE","body":"My only real question is thus: How does this change make things more fun/interesting for players?\r\n\r\nTying into that:\r\n\r\nGiven how often medbay is overrun with a dozen dying people and blood all over the place and with a skeleton medical crew, how does this stop the matter of infections from becoming a horrible chore/burden/unfun mechanic to fight against when there's potentially one doctor trying to sort through a hell of a lot of stuff they already have to cope with as-is.\r\n\r\nI just don't see how it's improving anyone's experience."}}
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