{"action":"created","issue":{"url":"https://api.github.com/repos/EasyRPG/liblcf/issues/248","repository_url":"https://api.github.com/repos/EasyRPG/liblcf","labels_url":"https://api.github.com/repos/EasyRPG/liblcf/issues/248/labels{/name}","comments_url":"https://api.github.com/repos/EasyRPG/liblcf/issues/248/comments","events_url":"https://api.github.com/repos/EasyRPG/liblcf/issues/248/events","html_url":"https://github.com/EasyRPG/liblcf/issues/248","id":366118761,"node_id":"MDU6SXNzdWUzNjYxMTg3NjE=","number":248,"title":"Figure out System Chunks 0x61 and 0x62","user":{"login":"fmatthew5876","id":1198466,"node_id":"MDQ6VXNlcjExOTg0NjY=","avatar_url":"https://avatars1.githubusercontent.com/u/1198466?v=4","gravatar_id":"","url":"https://api.github.com/users/fmatthew5876","html_url":"https://github.com/fmatthew5876","followers_url":"https://api.github.com/users/fmatthew5876/followers","following_url":"https://api.github.com/users/fmatthew5876/following{/other_user}","gists_url":"https://api.github.com/users/fmatthew5876/gists{/gist_id}","starred_url":"https://api.github.com/users/fmatthew5876/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fmatthew5876/subscriptions","organizations_url":"https://api.github.com/users/fmatthew5876/orgs","repos_url":"https://api.github.com/users/fmatthew5876/repos","events_url":"https://api.github.com/users/fmatthew5876/events{/privacy}","received_events_url":"https://api.github.com/users/fmatthew5876/received_events","type":"User","site_admin":false},"labels":[{"id":84676502,"node_id":"MDU6TGFiZWw4NDY3NjUwMg==","url":"https://api.github.com/repos/EasyRPG/liblcf/labels/Chunks","name":"Chunks","color":"e11d21","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-10-02T23:32:01Z","updated_at":"2018-10-03T15:56:01Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"System has chunks 0x61 and 0x62 which are likely part of battle test data. Figure out what these chunks actually do. Then rename them in and fill in the comment in `fields.csv`.\r\n\r\nAlso mentioned here #242:\r\n\r\n> When an unknown chunk is detected, liblcf should output a console warning. Before this change, it should appear after parsing.\r\n> \r\n> Because both 0x61 and 0x62 are directly after battle test chunks, they might be actually part of battle test parameters. In case they are related, battle test data is set the first time when launching battle test from database: it launches directly from database RPG_RT and passes a special temporally saved RPG_RT.ldb (this makes sense because it is still not saved until the user presses OK in database editor) with current settings. When this gets passed to RPG_RT.exe, it launches it with a special command line interface arguments: BattleTest x x n where n is the ID of the monster group. Once the battle test ends, it returns to database editor window and restores the unsaved RPG_RT.ldb, however once the database gets saved by pressing OK, these chunks get actually stored.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/EasyRPG/liblcf/issues/comments/426691337","html_url":"https://github.com/EasyRPG/liblcf/issues/248#issuecomment-426691337","issue_url":"https://api.github.com/repos/EasyRPG/liblcf/issues/248","id":426691337,"node_id":"MDEyOklzc3VlQ29tbWVudDQyNjY5MTMzNw==","user":{"login":"CherryDT","id":6010463,"node_id":"MDQ6VXNlcjYwMTA0NjM=","avatar_url":"https://avatars1.githubusercontent.com/u/6010463?v=4","gravatar_id":"","url":"https://api.github.com/users/CherryDT","html_url":"https://github.com/CherryDT","followers_url":"https://api.github.com/users/CherryDT/followers","following_url":"https://api.github.com/users/CherryDT/following{/other_user}","gists_url":"https://api.github.com/users/CherryDT/gists{/gist_id}","starred_url":"https://api.github.com/users/CherryDT/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CherryDT/subscriptions","organizations_url":"https://api.github.com/users/CherryDT/orgs","repos_url":"https://api.github.com/users/CherryDT/repos","events_url":"https://api.github.com/users/CherryDT/events{/privacy}","received_events_url":"https://api.github.com/users/CherryDT/received_events","type":"User","site_admin":false},"created_at":"2018-10-03T15:56:01Z","updated_at":"2018-10-03T15:56:01Z","author_association":"NONE","body":"97 is relevant, 98 is not.\r\n\r\n97 (0x61) is this selection (now can anybody tell me why this has to be a freaking **global setting** looking like a local one?! so, either *all* items use actors to filter, or *all* items use classes. great.):\r\n![image](https://user-images.githubusercontent.com/6010463/46421625-cc056d00-c732-11e8-9380-9cdbbe1e0977.png)\r\n**This is relevant in the game.**\r\n\r\n98 (0x62) is the selection index in this box (note: the selection is not visible in the box itself, and changable only by *doubleclick* - it will then however change the displayed terrain's backdrop and this has effect to various other windows showing the battle screen in the editor):\r\n![image](https://user-images.githubusercontent.com/6010463/46421891-754c6300-c733-11e8-8a53-a85ef1462d25.png)\r\n**This is relevant only as state in the editor.**\r\n\r\nI just realized that the backdrop thing with terrain doubleclick is not documented in the help file and probably hardly anybody knew."}}
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