{"push_id":3134592714,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ff2de2e2589ff3e1874dff9112927deb63730285","before":"c3b8e1c1bc6c5b55ecc9366c3f233d51a7e1cb51","commits":[{"sha":"ff2de2e2589ff3e1874dff9112927deb63730285","author":{"name":"Felipe Lira","email":"5830642e716717ada976e25a1204422a8bc99b21@gmail.com"},"message":"Lw/optimizations (#2590)\n\n*  Support for non-square shadow map atlas for directional cascades.\r\n\r\n*  using HDR32 as HDR format when possible.\r\n\r\n*  removed extra blit pass\r\n\r\n*   improved render pass setup\r\n\r\n*  Optimized render target setup to use less bandwidth.\r\n\r\n*  updated transparents pass to use renderbuffer when possible.\r\n\r\n*  Check to see if we can blit to back buffer only happens when we are not rendering to offscreen camera.\r\n\r\n*  Changed SetRenderTarget in ScriptableRenderPass to check for depth attachment and use render buffer properly.\r\n\r\n*  Changed HDR format to ARGB2101010.\r\n\r\n*  Removed samples count from DepthOnly pass as it never should use multisamples.\r\n\r\n*  Combine Skybox and RenderOpaques pass whenever possible.\r\n\r\n*  added release notes\r\n\r\n*  reverted formatting changes in transparent forward pass\r\n\r\n*  reverted formating changes in render opaques so it don't appear in diff.\r\n\r\n*  reverting formatting changes\r\n\r\n*  Handling PostProcessing in a more efficient way. If we only have on effect to execute we create a temporary rendertexture to work with it. Updated template images.\r\n\r\n*  Fixed issue that caused postprocess BeforeTransparents effects to not render after a scene was loaded.\r\n\r\n*  updated release notes\r\n\r\n* Revert \" Fixed issue that caused postprocess BeforeTransparents effects to not render after a scene was loaded.\"\r\n\r\nThis reverts commit 9557afefe7c887a7b1b21b9b80a78256e1ab02bb.\r\n\r\n* Revert \" updated release notes\"\r\n\r\nThis reverts commit e72c33f470af6600e09360b48daca255f9bb97b1.\r\n\r\n* Update CHANGELOG.md\r\n\r\n*  moved changelog to the right place.\r\n\r\n*  BaseDescriptor initializes most settings to sensible values. Fixed issues caused by extra SetRenderTarget not working with depth RenderBuffer.\r\n\r\n*   Replaced Camera Clear Flags with Camera Background Type. LWRP doens't support DepthOnly. Nothing is converted to Don't Initialize.\r\n\r\n*  Disabled Test 015 as it depended on DepthOnly. Later I'll readd it by adding a custom render pass to render a camera.\r\n\r\n*  updated release notes.\r\n\r\n* Update CHANGELOG.md","distinct":true,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/ff2de2e2589ff3e1874dff9112927deb63730285"}]}
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