{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/40875","repository_url":"https://api.github.com/repos/tgstation/tgstation","labels_url":"https://api.github.com/repos/tgstation/tgstation/issues/40875/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/tgstation/issues/40875/comments","events_url":"https://api.github.com/repos/tgstation/tgstation/issues/40875/events","html_url":"https://github.com/tgstation/tgstation/pull/40875","id":369341916,"node_id":"MDExOlB1bGxSZXF1ZXN0MjIyMzA3MTYx","number":40875,"title":"Adds the Syndicate Reinforcement Gateway ","user":{"login":"Robustin","id":6372371,"node_id":"MDQ6VXNlcjYzNzIzNzE=","avatar_url":"https://avatars2.githubusercontent.com/u/6372371?v=4","gravatar_id":"","url":"https://api.github.com/users/Robustin","html_url":"https://github.com/Robustin","followers_url":"https://api.github.com/users/Robustin/followers","following_url":"https://api.github.com/users/Robustin/following{/other_user}","gists_url":"https://api.github.com/users/Robustin/gists{/gist_id}","starred_url":"https://api.github.com/users/Robustin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Robustin/subscriptions","organizations_url":"https://api.github.com/users/Robustin/orgs","repos_url":"https://api.github.com/users/Robustin/repos","events_url":"https://api.github.com/users/Robustin/events{/privacy}","received_events_url":"https://api.github.com/users/Robustin/received_events","type":"User","site_admin":false},"labels":[{"id":149581322,"node_id":"MDU6TGFiZWwxNDk1ODEzMjI=","url":"https://api.github.com/repos/tgstation/tgstation/labels/Feature","name":"Feature","color":"009800","default":false},{"id":31457996,"node_id":"MDU6TGFiZWwzMTQ1Nzk5Ng==","url":"https://api.github.com/repos/tgstation/tgstation/labels/Sprites","name":"Sprites","color":"5ECCD1","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-10-11T23:17:30Z","updated_at":"2018-10-12T00:31:36Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/tgstation/tgstation/pulls/40875","html_url":"https://github.com/tgstation/tgstation/pull/40875","diff_url":"https://github.com/tgstation/tgstation/pull/40875.diff","patch_url":"https://github.com/tgstation/tgstation/pull/40875.patch"},"body":":cl: Robustin\r\nadd: On a sufficiently populated station, Syndicate Traitors can now purchase a reinforcement gateway for 20TC. The gateway is anything but discrete - but if you can keep it intact, then an ever-growing stream of Syndicate thugs will arrive to assist you. \r\n/:cl:\r\n\r\nThe reinforcements are all simple mobs for now. I intend to tweak the mobs, possible making them fully-human but with major restrictions on their ability to change equipment. However this version gets the gist of what I'm trying to accomplish, the mobs have a 50/50 chance of being ranged or melee and have 100hp. The ranged use a slow-firing 10mm gun, the melee basically use a switchblade. There is a small chance that an elite version will spawn, which deals roughly 2x damage. The mobs gib on death (no explosion though). \r\n\r\nRequires 40pop to use. The timer between reinforcements starts at 4.5 minutes, getting 30 seconds faster with each cycle. After about 20 minutes, it will max out at 1 reinforcement per minute. The gateway emits sound when reinforcements arive and continuously emits a 5-radius colored light that changes color when a reinforcement is imminent. \r\n\r\nWhy? Its fun, and traitor gameplay has been stale for ages. Requires strategy and planning to use effectively since it requires all of your TC, reinforcements cannot travel easily around the station, and reinforcements don't stand a chance 1v1 against most ranged weaponry. The gateway's placement will also require careful consideration, striking a balance between \"easy access to the station\" and \"vulnerable to a counter-attack\". \r\n"},"comment":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/comments/429165320","html_url":"https://github.com/tgstation/tgstation/pull/40875#issuecomment-429165320","issue_url":"https://api.github.com/repos/tgstation/tgstation/issues/40875","id":429165320,"node_id":"MDEyOklzc3VlQ29tbWVudDQyOTE2NTMyMA==","user":{"login":"ma44","id":18253120,"node_id":"MDQ6VXNlcjE4MjUzMTIw","avatar_url":"https://avatars0.githubusercontent.com/u/18253120?v=4","gravatar_id":"","url":"https://api.github.com/users/ma44","html_url":"https://github.com/ma44","followers_url":"https://api.github.com/users/ma44/followers","following_url":"https://api.github.com/users/ma44/following{/other_user}","gists_url":"https://api.github.com/users/ma44/gists{/gist_id}","starred_url":"https://api.github.com/users/ma44/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ma44/subscriptions","organizations_url":"https://api.github.com/users/ma44/orgs","repos_url":"https://api.github.com/users/ma44/repos","events_url":"https://api.github.com/users/ma44/events{/privacy}","received_events_url":"https://api.github.com/users/ma44/received_events","type":"User","site_admin":false},"created_at":"2018-10-12T00:31:36Z","updated_at":"2018-10-12T00:31:36Z","author_association":"CONTRIBUTOR","body":"Alongside the simple animals being controlled by humans, all of the syndicate simple that can spawn will always drop some combat boots, combat gloves, syndie IDs and armor vest + helmet"}}
{"actor":{"display_login":"ma44"}}