{"push_id":2707057203,"size":1,"distinct_size":1,"ref":"refs/heads/pe-extended-dyn-light-july","head":"07199859772a088404c02b790e861470058f3cca","before":"5931a10f74891d17c0a6feb01b04963d6c7e2858","commits":[{"sha":"07199859772a088404c02b790e861470058f3cca","author":{"name":"Preben Eriksen","email":"2338137df0b2a3c70c1e406595cfe58c036489bb@plemsoft.com"},"message":"PE-LIGHT: This is where all the magic goes on , update each mesh with only the needed light data for this mesh , data sent as FloatVectorArrays for faster speed, also have a system that allow you to debug each mesh and how many light sources is assigned to each of them plus the mesh size and other data , this is sent directly into the debugger to make it easy to see what is going on ...","distinct":true,"url":"https://api.github.com/repos/TheGameCreators/GameGuruRepo/commits/07199859772a088404c02b790e861470058f3cca"}]}
{"actor":{"display_login":"plemsoft"}}