{"push_id":2703270938,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"fa06770373a409be0947e91dbb232e6f2e86cca7","before":"2f38aa8ea776b95307bfcadc20dede9c02a498eb","commits":[{"sha":"fa06770373a409be0947e91dbb232e6f2e86cca7","author":{"name":"CassandraLeo","email":"6ddd7a2ca19767eaf20a802800748658abaf50f9@gmail.com"},"message":"#18 now magnetic; #18 staff faster; #34 random sound changes\n\nIt didn’t make sense to have an underground mine without breathable air that wasn’t a magnetic level. I also raised the firing speed of the staff because it didn’t make sense to have it slower than it was on the surrounding levels, and I felt it was a suitable concession given the difficulty of the level. I hope this works; I saved a backup of the physics model just in case it didn’t.\n\n#34 had ship creaks playing so often they’d frequently interrupt each other, so I mostly lowered the frequency. I think I raised their pitch slightly and made a couple other small changes as well.","distinct":true,"url":"https://api.github.com/repos/aaronfreed/Marathon-Chronicles-map/commits/fa06770373a409be0947e91dbb232e6f2e86cca7"}]}
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