{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/20248","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/20248/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/20248/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/20248/events","html_url":"https://github.com/godotengine/godot/issues/20248","id":342382923,"node_id":"MDU6SXNzdWUzNDIzODI5MjM=","number":20248,"title":"Easier camera placement and orientation via 3D viewport controls","user":{"login":"abaky","id":9384421,"node_id":"MDQ6VXNlcjkzODQ0MjE=","avatar_url":"https://avatars3.githubusercontent.com/u/9384421?v=4","gravatar_id":"","url":"https://api.github.com/users/abaky","html_url":"https://github.com/abaky","followers_url":"https://api.github.com/users/abaky/followers","following_url":"https://api.github.com/users/abaky/following{/other_user}","gists_url":"https://api.github.com/users/abaky/gists{/gist_id}","starred_url":"https://api.github.com/users/abaky/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/abaky/subscriptions","organizations_url":"https://api.github.com/users/abaky/orgs","repos_url":"https://api.github.com/users/abaky/repos","events_url":"https://api.github.com/users/abaky/events{/privacy}","received_events_url":"https://api.github.com/users/abaky/received_events","type":"User","site_admin":false},"labels":[{"id":73330068,"node_id":"MDU6TGFiZWw3MzMzMDA2OA==","url":"https://api.github.com/repos/godotengine/godot/labels/feature%20proposal","name":"feature proposal","color":"1144ff","default":false},{"id":279098219,"node_id":"MDU6TGFiZWwyNzkwOTgyMTk=","url":"https://api.github.com/repos/godotengine/godot/labels/topic:editor","name":"topic:editor","color":"ffdd44","default":false},{"id":283518733,"node_id":"MDU6TGFiZWwyODM1MTg3MzM=","url":"https://api.github.com/repos/godotengine/godot/labels/usability","name":"usability","color":"007700","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-07-18T15:36:07Z","updated_at":"2018-07-18T16:01:10Z","closed_at":null,"author_association":"NONE","body":"When setting a camera in 3d space, right now you have to position it using move/rotate manipulators. Align selection with view is the only workaround right now to make camera placement a little easier. \r\n\r\nIt would be nice to have option to go in the camera preview and then drive camera directly like you do with the default 3d view camera. "},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/405984047","html_url":"https://github.com/godotengine/godot/issues/20248#issuecomment-405984047","issue_url":"https://api.github.com/repos/godotengine/godot/issues/20248","id":405984047,"node_id":"MDEyOklzc3VlQ29tbWVudDQwNTk4NDA0Nw==","user":{"login":"akien-mga","id":4701338,"node_id":"MDQ6VXNlcjQ3MDEzMzg=","avatar_url":"https://avatars0.githubusercontent.com/u/4701338?v=4","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"created_at":"2018-07-18T16:01:10Z","updated_at":"2018-07-18T16:01:10Z","author_association":"MEMBER","body":"That could be interesting, I just struggled today trying to place a camera and set its orientation with the move/rotation gizmos too. There could be an option to set a Camera node at the location of the 3D viewport's \"camera\". An alternative could be an option to click on a position the camera should look at."}}
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