{"push_id":2311230543,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"31fc9597637ea10e559ec196fb761f9d724710de","before":"2e2bc464f2cc6c95eb3bd267c407e8957f5783a4","commits":[{"sha":"31fc9597637ea10e559ec196fb761f9d724710de","author":{"name":"Johan","email":"348a7a22a89b790626f3136ecae828c29f261a87@outlook.com"},"message":"Start on grass renderer.\n\nAdded  a script which creates a mesh based on raycast points. This mech is thenpassed through a geometry shader which extrudes quads from each vertex, and renders a grass texture to them.","distinct":true,"url":"https://api.github.com/repos/johans2/ShaderTinkering/commits/31fc9597637ea10e559ec196fb761f9d724710de"}]}
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