{"push_id":3089099582,"size":1,"distinct_size":1,"ref":"refs/heads/PR_api_to_modify_scene_graph_context","head":"2f30a043601322f6f66ae2143faf90b82222f665","before":"9f80bf3f3cfe6d525eb2b45a0e48b3b94d65ef6a","commits":[{"sha":"2f30a043601322f6f66ae2143faf90b82222f665","author":{"name":"Sean Curtis","email":"794c8e64a89a064bfc0dda90b53ce853e8111591@tri.global"},"message":"Add Context-modifying API\n\nExtend SceneGraph API to support operations that modify the geometry\nstate stored in a context instead of in the SceneGraph instance's model.\nThese changes are currently limited to geometry and geometry-related\nfunctions. (Changes to frames and sources are deferred because they will\naffect the SceneGraph's ports and we want to make sure we have some\ncoordination mechanism appropriately planned).\n\nExtended SceneGraph documentation to call out the two API variants.\n\nAPIs include:\n  1. RegisterGeometry (onto frame and onto other geometry)\n  2. RemoveGeometry\n  3. Add collision filters (ExcludeCollisionsWithin and\n     ExcludeCollisionsBetween)\n  4. SceneGraphInspector extended to provide more introspection\n     functionality. Supporting functionality also pushed into\n     GeometryState and ProximityEngine.","distinct":true,"url":"https://api.github.com/repos/SeanCurtis-TRI/drake/commits/2f30a043601322f6f66ae2143faf90b82222f665"}]}
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