{"action":"created","issue":{"url":"https://api.github.com/repos/Aurorastation/Aurora.3/issues/4220","repository_url":"https://api.github.com/repos/Aurorastation/Aurora.3","labels_url":"https://api.github.com/repos/Aurorastation/Aurora.3/issues/4220/labels{/name}","comments_url":"https://api.github.com/repos/Aurorastation/Aurora.3/issues/4220/comments","events_url":"https://api.github.com/repos/Aurorastation/Aurora.3/issues/4220/events","html_url":"https://github.com/Aurorastation/Aurora.3/pull/4220","id":292656834,"number":4220,"title":"[WIP] Mental Medication Overhaul AND BREATHING REAGENTS I GUESS","user":{"login":"BurgerLUA","id":8602857,"avatar_url":"https://avatars0.githubusercontent.com/u/8602857?v=4","gravatar_id":"","url":"https://api.github.com/users/BurgerLUA","html_url":"https://github.com/BurgerLUA","followers_url":"https://api.github.com/users/BurgerLUA/followers","following_url":"https://api.github.com/users/BurgerLUA/following{/other_user}","gists_url":"https://api.github.com/users/BurgerLUA/gists{/gist_id}","starred_url":"https://api.github.com/users/BurgerLUA/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BurgerLUA/subscriptions","organizations_url":"https://api.github.com/users/BurgerLUA/orgs","repos_url":"https://api.github.com/users/BurgerLUA/repos","events_url":"https://api.github.com/users/BurgerLUA/events{/privacy}","received_events_url":"https://api.github.com/users/BurgerLUA/received_events","type":"User","site_admin":false},"labels":[{"id":823086974,"url":"https://api.github.com/repos/Aurorastation/Aurora.3/labels/WIP","name":"WIP","color":"95cc37","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2018-01-30T05:23:47Z","updated_at":"2018-02-22T17:15:40Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/Aurorastation/Aurora.3/pulls/4220","html_url":"https://github.com/Aurorastation/Aurora.3/pull/4220","diff_url":"https://github.com/Aurorastation/Aurora.3/pull/4220.diff","patch_url":"https://github.com/Aurorastation/Aurora.3/pull/4220.patch"},"body":"# Overview\r\nWith the new implementation of Brain Trauma, I find it would be best for the antidepressants to include some relation to it. Obviously, Lord Fowl was away ahead of me and implemented them in the update already, but not the way that I would like it to be implemented.\r\n\r\nCurrently, taking antidepressants suppress brain trauma conditions, however the suppression of brain trauma is not relative to the strength and dosage of the medication much like actual antidepressants. This proof-of-concept update now introduces a framework that factors in the dosage of the medication when it comes to applying or removing brain trauma effects, as well as adds harsher penalties for missing dosages which are relative to your regular dose.\r\n\r\n## Future Plans\r\n(In order of least difficult to most difficult)\r\n- Make antidepressants easier to make (one stage recipe) and more effective (lower metabolism rate).\r\n- Make antidepressants only cure certain brain traumas as opposed to all of them of one class of severity. \r\n- Add more antidepressants, especially psych ward strength pills that could possibly be an alternative to loyalty implants.  [Equalizer, anyone?](https://www.netflix.com/title/60024935)\r\n- Add new traitor medicine that intentionally gives a specific type of brain trauma.\r\n- Implement side effects of antidepressants and perhaps other medicine, especially when combined with alcohol.\r\n\r\nDiscussion thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=10261\r\n"},"comment":{"url":"https://api.github.com/repos/Aurorastation/Aurora.3/issues/comments/367752952","html_url":"https://github.com/Aurorastation/Aurora.3/pull/4220#issuecomment-367752952","issue_url":"https://api.github.com/repos/Aurorastation/Aurora.3/issues/4220","id":367752952,"user":{"login":"BurgerLUA","id":8602857,"avatar_url":"https://avatars0.githubusercontent.com/u/8602857?v=4","gravatar_id":"","url":"https://api.github.com/users/BurgerLUA","html_url":"https://github.com/BurgerLUA","followers_url":"https://api.github.com/users/BurgerLUA/followers","following_url":"https://api.github.com/users/BurgerLUA/following{/other_user}","gists_url":"https://api.github.com/users/BurgerLUA/gists{/gist_id}","starred_url":"https://api.github.com/users/BurgerLUA/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BurgerLUA/subscriptions","organizations_url":"https://api.github.com/users/BurgerLUA/orgs","repos_url":"https://api.github.com/users/BurgerLUA/repos","events_url":"https://api.github.com/users/BurgerLUA/events{/privacy}","received_events_url":"https://api.github.com/users/BurgerLUA/received_events","type":"User","site_admin":false},"created_at":"2018-02-22T17:15:40Z","updated_at":"2018-02-22T17:15:40Z","author_association":"CONTRIBUTOR","body":"I'm struggling with getting sense of smell to work. For despite setting tobacco to a strength of 100,000 and a filled taste_description variable, its still being registered as \"something indescribable\" which is a fallback for in case there is no output generated when the generate_taste_message proc is called.\r\n\r\nhttps://github.com/Aurorastation/Aurora.3/blob/94fe548cf7c331d05d08868b8b0d251ea763dc87/code/modules/mob/living/carbon/taste.dm#L18"}}
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