{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/20622","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/20622/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/20622/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/20622/events","html_url":"https://github.com/godotengine/godot/issues/20622","id":345957578,"node_id":"MDU6SXNzdWUzNDU5NTc1Nzg=","number":20622,"title":"Stray pixels on Sprite frame","user":{"login":"KoBeWi","id":2223172,"node_id":"MDQ6VXNlcjIyMjMxNzI=","avatar_url":"https://avatars2.githubusercontent.com/u/2223172?v=4","gravatar_id":"","url":"https://api.github.com/users/KoBeWi","html_url":"https://github.com/KoBeWi","followers_url":"https://api.github.com/users/KoBeWi/followers","following_url":"https://api.github.com/users/KoBeWi/following{/other_user}","gists_url":"https://api.github.com/users/KoBeWi/gists{/gist_id}","starred_url":"https://api.github.com/users/KoBeWi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KoBeWi/subscriptions","organizations_url":"https://api.github.com/users/KoBeWi/orgs","repos_url":"https://api.github.com/users/KoBeWi/repos","events_url":"https://api.github.com/users/KoBeWi/events{/privacy}","received_events_url":"https://api.github.com/users/KoBeWi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-07-30T22:17:37Z","updated_at":"2018-07-31T10:29:25Z","closed_at":null,"author_association":"NONE","body":"<!-- Please search existing issues for potential duplicates before filing yours:\r\nhttps://github.com/godotengine/godot/issues?q=is%3Aissue\r\n-->\r\n\r\n**Godot version:**\r\n3.0/3.1-dev\r\n\r\n\r\n**OS/device including version:**\r\nWindows 10 x64 NVidia GPU\r\n\r\n\r\n**Issue description:**\r\nSometimes a sprite will display pixels from adjacent frame. The sprite is correctly cut, because it only appears on a specific flip mode. Happens even with filtering disabled. Screenshot below shows the same sprite and same frame, but the one above is flipped horizontally.\r\n![image](https://user-images.githubusercontent.com/2223172/43426689-dc8d5b2e-9456-11e8-815c-a62192650b09.png)\r\n\r\n**Minimal reproduction project:**\r\n[TestProject.zip](https://github.com/godotengine/godot/files/2243069/TestProject.zip)"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/409173687","html_url":"https://github.com/godotengine/godot/issues/20622#issuecomment-409173687","issue_url":"https://api.github.com/repos/godotengine/godot/issues/20622","id":409173687,"node_id":"MDEyOklzc3VlQ29tbWVudDQwOTE3MzY4Nw==","user":{"login":"KoBeWi","id":2223172,"node_id":"MDQ6VXNlcjIyMjMxNzI=","avatar_url":"https://avatars2.githubusercontent.com/u/2223172?v=4","gravatar_id":"","url":"https://api.github.com/users/KoBeWi","html_url":"https://github.com/KoBeWi","followers_url":"https://api.github.com/users/KoBeWi/followers","following_url":"https://api.github.com/users/KoBeWi/following{/other_user}","gists_url":"https://api.github.com/users/KoBeWi/gists{/gist_id}","starred_url":"https://api.github.com/users/KoBeWi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KoBeWi/subscriptions","organizations_url":"https://api.github.com/users/KoBeWi/orgs","repos_url":"https://api.github.com/users/KoBeWi/repos","events_url":"https://api.github.com/users/KoBeWi/events{/privacy}","received_events_url":"https://api.github.com/users/KoBeWi/received_events","type":"User","site_admin":false},"created_at":"2018-07-31T10:29:25Z","updated_at":"2018-07-31T10:29:25Z","author_association":"NONE","body":"The sprite is actually placeholder and I used it as example, because this is where issue happened.\r\n\r\nPixel snap seems to help, but I still think it shouldn't happen at all. Especially when it's dependent on whether the sprite is flipped or not."}}
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