{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/16836","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/16836/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/16836/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/16836/events","html_url":"https://github.com/godotengine/godot/issues/16836","id":298399136,"number":16836,"title":"Godot 2.1 to 3.0 importer: problem with rotations in AnimationPlayer","user":{"login":"laverneth","id":5072729,"avatar_url":"https://avatars1.githubusercontent.com/u/5072729?v=4","gravatar_id":"","url":"https://api.github.com/users/laverneth","html_url":"https://github.com/laverneth","followers_url":"https://api.github.com/users/laverneth/followers","following_url":"https://api.github.com/users/laverneth/following{/other_user}","gists_url":"https://api.github.com/users/laverneth/gists{/gist_id}","starred_url":"https://api.github.com/users/laverneth/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/laverneth/subscriptions","organizations_url":"https://api.github.com/users/laverneth/orgs","repos_url":"https://api.github.com/users/laverneth/repos","events_url":"https://api.github.com/users/laverneth/events{/privacy}","received_events_url":"https://api.github.com/users/laverneth/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-02-19T20:57:27Z","updated_at":"2018-02-19T20:57:27Z","closed_at":null,"author_association":"NONE","body":"When exporting projects from godot 2.1 to godot 3.0 I got issues with the conversion of rotations in the AnimationPlayer, they seems inverted. Reading comment of editor_export_godot3.cpp l525, the rotation in godot 30 are clockwise, and therefore the rotations in the animation should be also converted during the export.\r\n\r\nIn the small project attached the little godot face should go from right (-15) to left (30) counterclockwise. However, when exporting the project to godot 3.0 the rotations in the animation are the same and therefore the head move in the opposite direction since the orientation has changed.\r\n\r\n[Test.zip](https://github.com/godotengine/godot/files/1738128/Test.zip)\r\n\r\n\r\n"}}
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