{"push_id":3054074085,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"4e1b588fea839f9b40368c18dc412a81bea27a7e","before":"04c55dca66eb7f04dfb935ba31f2970923b2c98d","commits":[{"sha":"4e1b588fea839f9b40368c18dc412a81bea27a7e","author":{"name":"Jake-Ailey","email":"cdb7b3be6cbbef91f620898af64c50b43d64c806@users.noreply.github.com"},"message":"Fixed the Ram not being able to stun the same player more than once. The fix was that I was ignoring the collider of LastPlayerCharged in the ChargeTrigger script, which was often set to null by other references. The fix was to change this to \"other.collider\", and check that the object is a player first","distinct":true,"url":"https://api.github.com/repos/DGiroud/Get_Flocked/commits/4e1b588fea839f9b40368c18dc412a81bea27a7e"}]}
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