{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/1937","repository_url":"https://api.github.com/repos/gonetz/GLideN64","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1937/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1937/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1937/events","html_url":"https://github.com/gonetz/GLideN64/issues/1937","id":372496030,"node_id":"MDU6SXNzdWUzNzI0OTYwMzA=","number":1937,"title":"Lode Runner 3-D: No video output if framebuffer is enabled","user":{"login":"thecoreyburton","id":12134368,"node_id":"MDQ6VXNlcjEyMTM0MzY4","avatar_url":"https://avatars2.githubusercontent.com/u/12134368?v=4","gravatar_id":"","url":"https://api.github.com/users/thecoreyburton","html_url":"https://github.com/thecoreyburton","followers_url":"https://api.github.com/users/thecoreyburton/followers","following_url":"https://api.github.com/users/thecoreyburton/following{/other_user}","gists_url":"https://api.github.com/users/thecoreyburton/gists{/gist_id}","starred_url":"https://api.github.com/users/thecoreyburton/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thecoreyburton/subscriptions","organizations_url":"https://api.github.com/users/thecoreyburton/orgs","repos_url":"https://api.github.com/users/thecoreyburton/repos","events_url":"https://api.github.com/users/thecoreyburton/events{/privacy}","received_events_url":"https://api.github.com/users/thecoreyburton/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-10-22T12:16:44Z","updated_at":"2018-10-24T06:15:28Z","closed_at":null,"author_association":"NONE","body":"When the game boots, there is just a blank screen. Pressing buttons (such as start) interacts with the game as though it was visible, causing sound effects to play and being able to navigate through the menus.\r\n\r\nTo fix this, frame buffer is disabled and the game displays again."},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/432526542","html_url":"https://github.com/gonetz/GLideN64/issues/1937#issuecomment-432526542","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1937","id":432526542,"node_id":"MDEyOklzc3VlQ29tbWVudDQzMjUyNjU0Mg==","user":{"login":"gonetz","id":8983092,"node_id":"MDQ6VXNlcjg5ODMwOTI=","avatar_url":"https://avatars3.githubusercontent.com/u/8983092?v=4","gravatar_id":"","url":"https://api.github.com/users/gonetz","html_url":"https://github.com/gonetz","followers_url":"https://api.github.com/users/gonetz/followers","following_url":"https://api.github.com/users/gonetz/following{/other_user}","gists_url":"https://api.github.com/users/gonetz/gists{/gist_id}","starred_url":"https://api.github.com/users/gonetz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gonetz/subscriptions","organizations_url":"https://api.github.com/users/gonetz/orgs","repos_url":"https://api.github.com/users/gonetz/repos","events_url":"https://api.github.com/users/gonetz/events{/privacy}","received_events_url":"https://api.github.com/users/gonetz/received_events","type":"User","site_admin":false},"created_at":"2018-10-24T06:15:28Z","updated_at":"2018-10-24T06:15:28Z","author_association":"OWNER","body":"I see what causes the problem.\r\nThe way this game allocates frame buffers needs special treatment in code."}}
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