{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/35440","repository_url":"https://api.github.com/repos/tgstation/tgstation","labels_url":"https://api.github.com/repos/tgstation/tgstation/issues/35440/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/tgstation/issues/35440/comments","events_url":"https://api.github.com/repos/tgstation/tgstation/issues/35440/events","html_url":"https://github.com/tgstation/tgstation/pull/35440","id":295387051,"number":35440,"title":"Adds minor roundstart traits! (ala CDDA, etc.)","user":{"login":"Xhuis","id":15898043,"avatar_url":"https://avatars1.githubusercontent.com/u/15898043?v=4","gravatar_id":"","url":"https://api.github.com/users/Xhuis","html_url":"https://github.com/Xhuis","followers_url":"https://api.github.com/users/Xhuis/followers","following_url":"https://api.github.com/users/Xhuis/following{/other_user}","gists_url":"https://api.github.com/users/Xhuis/gists{/gist_id}","starred_url":"https://api.github.com/users/Xhuis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Xhuis/subscriptions","organizations_url":"https://api.github.com/users/Xhuis/orgs","repos_url":"https://api.github.com/users/Xhuis/repos","events_url":"https://api.github.com/users/Xhuis/events{/privacy}","received_events_url":"https://api.github.com/users/Xhuis/received_events","type":"User","site_admin":false},"labels":[{"id":630528640,"url":"https://api.github.com/repos/tgstation/tgstation/labels/Config%20Update","name":"Config Update","color":"c5def5","default":false},{"id":149581322,"url":"https://api.github.com/repos/tgstation/tgstation/labels/Feature","name":"Feature","color":"009800","default":false},{"id":31457996,"url":"https://api.github.com/repos/tgstation/tgstation/labels/Sprites","name":"Sprites","color":"5ECCD1","default":false},{"id":760204058,"url":"https://api.github.com/repos/tgstation/tgstation/labels/Test%20Merge%20Candidate","name":"Test Merge Candidate","color":"010577","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":117,"created_at":"2018-02-08T05:07:25Z","updated_at":"2018-02-11T08:34:21Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/tgstation/tgstation/pulls/35440","html_url":"https://github.com/tgstation/tgstation/pull/35440","diff_url":"https://github.com/tgstation/tgstation/pull/35440.diff","patch_url":"https://github.com/tgstation/tgstation/pull/35440.patch"},"body":":cl: Xhuis\r\nadd: Traits! You can now select up to three positive, negative, and neutral traits in the character setup. You can choose up to six traits based on combinations varying by the amount of points you earn with negative traits and spend with positive ones.\r\n/:cl:\r\n\r\n![](https://i.imgur.com/clMQu2R.png)\r\n\r\nThis is something I've wanted to have for a long time, and with the trait system now implemented, it seemed like the perfect time to implement it by building off of that framework.\r\n\r\nThe goal is to provide more character customization options that change the way you play in minor (or, with some negatives, major) ways. Someone who can't taste any food might not worry too much over what they eat, and someone who sees more clearly in the dark might be more comfortable without a light. They aren't meant to provide a tangible benefit that would be game-changing or incredibly useful; just to provide some quirks to your character to make the game more interesting.\r\n\r\nCurrently, each trait has a point value. You start with a balance of 0, and so can't purchase any traits. Points are gained by taking negative traits, and spent by taking positive ones with the points gained from negative traits. You can only have a maximum of six traits at a time.\r\n\r\nOnce the round starts, you can't change your traits (unless you're in the lobby) until the next round. This is to prevent you from swapping traits between being a corpse and being cloned.\r\n\r\nCurrent positive traits:\r\n* **Alcohol Tolerance (-1):** You get drunk more slowly and suffer less negative effects (i.e. no jittering from thirteen loko.)\r\n* **Freerunning (-2):** You vault tables a little bit faster.\r\n* **Light Step (-1):** You take less damage from stepping on sharp things, and shards make less noise when you walk over them.\r\n* **Night Vision (-1):** Lets you see slightly clearer in darkness. *The default sight range is still 3x3, even though the icon diff bot will show the picture as very large.*\r\n* **Self-Aware (-2):** Inspecting yourself for injuries shows brute and burn in their exact amounts, and vague descriptions of toxin and oxygen damage.\r\n* **Skittish (-2):** You can flee at the first sight of danger. Ctrl-shift-clicking a locker or crate, open or closed, will cause you to instantly dive into it and close the door behind you!\r\n* **Spiritual (-1):** Gives you a different name next to your prayer like cultists and chaplains get.\r\n* **Voracious (-1):** You can eat and drink twice as fast.\r\n\r\nCurrent negative traits:\r\n* **Arachnophobia (+1):** Gives you a fear of spiders using the phobia system.\r\n* **Heavy Sleeper (+1):** Unconsciousness and sleeping effects last longer for you.\r\n* **Nearsighted (+1):** You spawn with incurable, permanent nearsightedness! You also spawn with a pair of glasses, so you can be the QT nerd girl you always wanted to be.\r\n* **Pacifist (+2):** This applies the pacifism trauma, permanently. You are unable to harm anyone. This *does* cleanse, however, if you're an antagonist.\r\n* **Poor Aim (+1):** You can't aim well with guns and all shots you fire will be slightly off-target.\r\n* **Prosopagnosia (+1):** You can't recognize faces, and examining anyone will display their name as `Unknown` regardless of what they're wearing.\r\n* **Prosthetic Limb (+1):** An accident caused you to lose a limb! One of your legs or arms (chosen randomly) will be a surplus prosthetic version.\r\n* **Reality Dissociation Syndrome (+2):** This is an interesting one that will largely change your rounds. Every tick, there's a 1% chance you will suffer some sort of \"dissocation\" with reality. Most often this will be normal hallucinations, but effects can range from intense hallucinations (ala nar-sie rising) to seeing ghosts for a flicker of time to fourth-wall breaking threats in your chat box. Mindbreaker toxin will suppress these effects; additionally, having this trait nullifies the hallucination effects of mindbreaker.\r\n  * This is not a license to grief via roleplayed insanity and there is a chat disclaimer about such.\r\n* **Social Anxiety (+1):** Talking to people is difficult for you, and you can often stammer and occasionally lock up and become incapable of talking at all.\r\n\r\nCurrent neutral traits:\r\n* **Ageusia:** You can't taste any food or reagents. Toxic things will still poison you.\r\n* **Deviant Tastes:** Inverts your liked and disliked foods.\r\n\r\nThere's a lot of traits I could add into this, but I wanted to ensure that the system itself was accepted before I made a very large list.\r\n\r\nTraits can be enabled or disabled with the `ROUNDSTART_TRAITS` option in the game options txt."},"comment":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/comments/364733621","html_url":"https://github.com/tgstation/tgstation/pull/35440#issuecomment-364733621","issue_url":"https://api.github.com/repos/tgstation/tgstation/issues/35440","id":364733621,"user":{"login":"XDTM","id":18611020,"avatar_url":"https://avatars3.githubusercontent.com/u/18611020?v=4","gravatar_id":"","url":"https://api.github.com/users/XDTM","html_url":"https://github.com/XDTM","followers_url":"https://api.github.com/users/XDTM/followers","following_url":"https://api.github.com/users/XDTM/following{/other_user}","gists_url":"https://api.github.com/users/XDTM/gists{/gist_id}","starred_url":"https://api.github.com/users/XDTM/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/XDTM/subscriptions","organizations_url":"https://api.github.com/users/XDTM/orgs","repos_url":"https://api.github.com/users/XDTM/repos","events_url":"https://api.github.com/users/XDTM/events{/privacy}","received_events_url":"https://api.github.com/users/XDTM/received_events","type":"User","site_admin":false},"created_at":"2018-02-11T08:34:21Z","updated_at":"2018-02-11T08:34:21Z","author_association":"CONTRIBUTOR","body":"While it's true it's also kinda iffy to have non-interactable medical conditions that work exactly like existing interactable ones.\r\n\r\nFor traumas specifically i'm adding a resilience system in #35520 that allows you to set how hard they are to cure; for example i'd set the roundstart traumas to require lobotomy. It can't be cured right away, and even when cured it would carry the risk of a worse, non-healable brain trauma, but at least you can do _something_ about it."}}
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