{"push_id":2869304397,"size":3,"distinct_size":3,"ref":"refs/heads/8.0","head":"a8c72ac8e0528074d58803190e02ba79bf24bbee","before":"c04f1aa987a1559837adce38d31f827f23d90738","commits":[{"sha":"cc46b253f3891c30e716bcc0a66254b55692d0f2","author":{"name":"Hekili","email":"5e0e5f6cc63ccc0d6c639095e41160e1a4af0e95@users.noreply.github.com"},"message":"Marksmanship:  Update APL.\n- Serpent Sting has a travel time.\n- If you cast Serpent Sting on the current target within 2 GCDs, go ahead and auto-apply it on reset.","distinct":true,"url":"https://api.github.com/repos/Hekili/hekili/commits/cc46b253f3891c30e716bcc0a66254b55692d0f2"},{"sha":"e6ac1529618195ffee63c21eda442bddfe273eb8","author":{"name":"Hekili","email":"5e0e5f6cc63ccc0d6c639095e41160e1a4af0e95@users.noreply.github.com"},"message":"State/Debuffs:  Tweak to make it theoretically possible to apply a buff in the future but have it currently down.","distinct":true,"url":"https://api.github.com/repos/Hekili/hekili/commits/e6ac1529618195ffee63c21eda442bddfe273eb8"},{"sha":"a8c72ac8e0528074d58803190e02ba79bf24bbee","author":{"name":"Hekili","email":"5e0e5f6cc63ccc0d6c639095e41160e1a4af0e95@users.noreply.github.com"},"message":"Events:  Stash the GUID of the target when abilities are last cast.","distinct":true,"url":"https://api.github.com/repos/Hekili/hekili/commits/a8c72ac8e0528074d58803190e02ba79bf24bbee"}]}
{"actor":{"display_login":"Hekili"}}