{"push_id":2597690781,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"9420faeb323effb7e07f4c2d953cd4d454d2d114","before":"ef580bec1356ebe57ab34e6e0a457635f2b41e93","commits":[{"sha":"9420faeb323effb7e07f4c2d953cd4d454d2d114","author":{"name":"danielmoniz","email":"1766dada3b06d84dcfc0a000ac75902245604d2f@gmail.com"},"message":"Pathlength binaryheap (#61)\n\nImplement binary heap-based queue for pathfinding\r\n> BinaryHeap class added\r\n\r\nAdd simple terrain generation (obstacles, difficult terrain) on new game call\r\n> Square \"craters\" with single tile obstacles at center and single width ridges along outer border\r\n\r\nSeparate storage of tower and terrain data\r\n> WeightsGrid creates TerrainGrid and TowerGrid\r\n\r\nEnemies' movement affected by terrain\r\n\r\n(To do/listed as issues:\r\n- Expand terrain generation\r\n- Limit terrain features around start and goal)","distinct":true,"url":"https://api.github.com/repos/danielmoniz/tower-defense/commits/9420faeb323effb7e07f4c2d953cd4d454d2d114"}]}
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