{"action":"opened","issue":{"url":"https://api.github.com/repos/GalaxyEham/FrostyToolSuite/issues/117","repository_url":"https://api.github.com/repos/GalaxyEham/FrostyToolSuite","labels_url":"https://api.github.com/repos/GalaxyEham/FrostyToolSuite/issues/117/labels{/name}","comments_url":"https://api.github.com/repos/GalaxyEham/FrostyToolSuite/issues/117/comments","events_url":"https://api.github.com/repos/GalaxyEham/FrostyToolSuite/issues/117/events","html_url":"https://github.com/GalaxyEham/FrostyToolSuite/issues/117","id":336702159,"node_id":"MDU6SXNzdWUzMzY3MDIxNTk=","number":117,"title":"UVs are broken for exported models","user":{"login":"Sudno","id":19532851,"node_id":"MDQ6VXNlcjE5NTMyODUx","avatar_url":"https://avatars2.githubusercontent.com/u/19532851?v=4","gravatar_id":"","url":"https://api.github.com/users/Sudno","html_url":"https://github.com/Sudno","followers_url":"https://api.github.com/users/Sudno/followers","following_url":"https://api.github.com/users/Sudno/following{/other_user}","gists_url":"https://api.github.com/users/Sudno/gists{/gist_id}","starred_url":"https://api.github.com/users/Sudno/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sudno/subscriptions","organizations_url":"https://api.github.com/users/Sudno/orgs","repos_url":"https://api.github.com/users/Sudno/repos","events_url":"https://api.github.com/users/Sudno/events{/privacy}","received_events_url":"https://api.github.com/users/Sudno/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-06-28T16:57:11Z","updated_at":"2018-06-28T16:57:11Z","closed_at":null,"author_association":"NONE","body":"When I export any model to FBX - and open it in Max - it has proper UVs with channels on best LOD, but for other LODs they're not exported at all.\r\nFrosty Editor 1.0.4.2, Battlefront II"}}
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