{"action":"opened","issue":{"url":"https://api.github.com/repos/TeamPneumatic/pnc-repressurized/issues/193","repository_url":"https://api.github.com/repos/TeamPneumatic/pnc-repressurized","labels_url":"https://api.github.com/repos/TeamPneumatic/pnc-repressurized/issues/193/labels{/name}","comments_url":"https://api.github.com/repos/TeamPneumatic/pnc-repressurized/issues/193/comments","events_url":"https://api.github.com/repos/TeamPneumatic/pnc-repressurized/issues/193/events","html_url":"https://github.com/TeamPneumatic/pnc-repressurized/issues/193","id":333717940,"node_id":"MDU6SXNzdWUzMzM3MTc5NDA=","number":193,"title":"Drones shouldn't permanently remove fluids (?)","user":{"login":"ruifung","id":1073945,"node_id":"MDQ6VXNlcjEwNzM5NDU=","avatar_url":"https://avatars0.githubusercontent.com/u/1073945?v=4","gravatar_id":"","url":"https://api.github.com/users/ruifung","html_url":"https://github.com/ruifung","followers_url":"https://api.github.com/users/ruifung/followers","following_url":"https://api.github.com/users/ruifung/following{/other_user}","gists_url":"https://api.github.com/users/ruifung/gists{/gist_id}","starred_url":"https://api.github.com/users/ruifung/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ruifung/subscriptions","organizations_url":"https://api.github.com/users/ruifung/orgs","repos_url":"https://api.github.com/users/ruifung/repos","events_url":"https://api.github.com/users/ruifung/events{/privacy}","received_events_url":"https://api.github.com/users/ruifung/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-06-19T15:15:00Z","updated_at":"2018-06-19T15:15:00Z","closed_at":null,"author_association":"NONE","body":"Okay, so I have a undersea dome in a Deep Sea biome where thaumcraft stuff is done. I have a drone that goes out of the dome to kill mobs (taint seeds) that spawn on the exterior of the dome.\r\n\r\nHowever, as the drone moves / teleports through the water, it leaves many many air pockets behind. \r\nWould it be possible to either restore the removed fluids after leaving or trigger a block update to let the fluids flow back?\r\n\r\nMaybe make this optional as I can see some potential uses for the fluid removing function but...\r\nThis just results in a lot of ugly air pockets surrounding the dome =)."}}
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