{"push_id":2820759214,"size":10,"distinct_size":10,"ref":"refs/heads/master","head":"9560d961e379659eb68ca6c0ed409fde946c96be","before":"6fc585fd7be4de93f3aff7e8e72756bde04a44c2","commits":[{"sha":"a209339729f1f581a3e1d720cdfa83fa6d33a838","author":{"name":"Nathaniel Williams","email":"6d75a5254baf281a238a491e7d370b3235160718@users.noreply.github.com"},"message":"Add a utility for finding the latest build-tools\n\nUpcoming features need access to the latest Android build-tools.\r\nAdd a utility method for finding this file path.\r\n\r\nAlso bump version to 0.7 for the next release.","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/a209339729f1f581a3e1d720cdfa83fa6d33a838"},{"sha":"bf485af9fd9ced2e481555b3b866d9e381c97fe0","author":{"name":"Nathaniel Williams","email":"6d75a5254baf281a238a491e7d370b3235160718@users.noreply.github.com"},"message":" Split the Build and Run code for reuse","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/bf485af9fd9ced2e481555b3b866d9e381c97fe0"},{"sha":"dcc6b485b40dd4d5c2beb14257d18b1874fb3e47","author":{"name":"Nathaniel Williams","email":"6d75a5254baf281a238a491e7d370b3235160718@users.noreply.github.com"},"message":"Switch PostBuildCommandLineDialog to Update()\n\nIn Unity 5.6 there is no OnGUI() callback after the AppDomain is\r\nreset unless the user interacts with the window, e.g. by clicking\r\non it. This is the case on both Mac and Windows.\r\n\r\nSwitch the AppDomain reset check to Update() which is called more\r\noften and works for Unity 5.6.","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/dcc6b485b40dd4d5c2beb14257d18b1874fb3e47"},{"sha":"12aeb7bcef75acaed2bd09209a27df1878bb70c6","author":{"name":"Nathaniel Williams","email":"6d75a5254baf281a238a491e7d370b3235160718@users.noreply.github.com"},"message":"Re-sign APKs with apksigner if necessary\n\nSome versions of Unity don't produce V2 signed APKs, which are\r\nrequired for instant apps on Android O. Use the Android SDK\r\nbuild tool \"apksigner\" to verify and sign APKs.","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/12aeb7bcef75acaed2bd09209a27df1878bb70c6"},{"sha":"c6a67e3852c9027dc6962d68020c64103b160cd7","author":{"name":"Nathaniel Williams","email":"6d75a5254baf281a238a491e7d370b3235160718@users.noreply.github.com"},"message":"Add new build features and rename menus (#15)\n\nAdd a new menu option to build a ZIP file for Play Console.\r\nAdd build settings that provide more control over the build process,\r\ne.g. specifying the scenes included in the build.\r\nAlso renamed some menu items, window titles, and class names to\r\nsupport these changes.","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/c6a67e3852c9027dc6962d68020c64103b160cd7"},{"sha":"ab6d77e9d1eb8a4906e41472adcdf145cbc813ec","author":{"name":"Nathaniel Williams","email":"6d75a5254baf281a238a491e7d370b3235160718@users.noreply.github.com"},"message":"Fix method renames for Unity 2018+ (#18)","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/ab6d77e9d1eb8a4906e41472adcdf145cbc813ec"},{"sha":"e52d71fda8302e112c2615a6c10b933313e59214","author":{"name":"Nathaniel Williams","email":"6d75a5254baf281a238a491e7d370b3235160718@users.noreply.github.com"},"message":"Handle whitespace (#20)\n\nUpdate all command line calls to wrap file/directory paths in double quotes\r\nif the path contains at least one space.\r\n\r\nUpdate the Build Settings screen to trim whitespace in text fields when\r\nclicking \"Save\".","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/e52d71fda8302e112c2615a6c10b933313e59214"},{"sha":"d5a116568c6aa6f342645ca488279ba660317595","author":{"name":"Nathaniel Williams","email":"6d75a5254baf281a238a491e7d370b3235160718@users.noreply.github.com"},"message":"Add C# implementation of Cookie API (#22)\n\nThe Instant Apps Cookie API provides instant apps with a mechanism to persist\r\ndata that can be retrieved after installation. It is traditionally a Java-based\r\nAPI that requires adding gradle dependencies for Google Play Services.\r\n\r\nThis simplifies usage as compared to the Java-based Cookie API by not needing to\r\nadd gradle dependencies, write Unity Android Java bridge code, etc.","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/d5a116568c6aa6f342645ca488279ba660317595"},{"sha":"9fe48dffec702ff39a4d5d7fcd25a3128641d88d","author":{"name":"Nathaniel Williams","email":"174e8daa97bbff15c1556f2fb8ccc5ae9d70fc13@google.com"},"message":"Increment plugin version to 0.8","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/9fe48dffec702ff39a4d5d7fcd25a3128641d88d"},{"sha":"9560d961e379659eb68ca6c0ed409fde946c96be","author":{"name":"Ben Frenkel","email":"d21026b6b3a2ae43c7f6f9e3468b6fee907cbda3@gmail.com"},"message":"initial commit (#25)\n\nIntroducing the SphereBlast sample game, which includes examples of:\r\n * Using ShowInstallPrompt to prompt users to install the game\r\n * Using the CookieAPI to pass state from instant to installed game\r\n * Using Asset Bundles built from a scene + a loading scene that downloads the asset bundle and starts the main scene\r\n * Recommend player settings to reduce APK build size \r\n\r\nNote: when playing the SphereBlast on a mobile device you use the accelerometer to move the sphere around; in the unity IDE you'll use the arrow keys to move the sphere and the space bar to boost speed","distinct":true,"url":"https://api.github.com/repos/JunAFa/play-instant-unity-plugin/commits/9560d961e379659eb68ca6c0ed409fde946c96be"}]}
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