{"push_id":3077749734,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"20c1e6bd41a5aa354c0d23311756c1a6e949c637","before":"2d641e74bce2a0011555806d633eea5bcc9b37cd","commits":[{"sha":"20c1e6bd41a5aa354c0d23311756c1a6e949c637","author":{"name":"Balthazar","email":"c757057b5c9b101c7a7d56571f49c16152f328be@Gmail.com"},"message":"2 months worth AI restructuring, and other changes:\n(Pushing now because history maintenance was getting awkward.)\n  ### 2018-09-27\n\n  * R&D: Lowered the energy cost of Penetrator Bomber research by 80%.\n  * R&D: Lowered the build time of the Penetrator Bombers by 25%.\n\n  ### 2018-09-28\n\n  * R&D: Started the Seraphim Penetrator Bomber.\n\n  ### 2018-09-29\n\n  * R&D: Finished the Seraphim Penetrator Bomber.\n  * Re-added the weapon category to the Ivan.\n  * EIO: Changed indirect fire weapon calculation so it works if they \nhave no weapon category.\n  * EIO: Changed anti-navy and anti-air weapon calculations so they work \nif they have no weapon category.\n  * EIO: Created all the remaining missing icon variations. All very \nunlikely, some potentially impossible.\n  * Updated the readme file.\n\n  ### 2018-09-30\n\n  * EIO: Added an extra icon line for nuke weapon experimentals.\n  * EIO: Created a double size icon range. Patreon exclusive until full \nrelease.\n\n  ### 2018-10-02\n\n  * Renamed BrewUI and the Gantry Hax mods.\n  * Created a new module to house the BrewLAN AI functions.\n  * Moved the majority of the AI functions from BrewLAN to BrewLAN: AI.\n  * Removed unnecessary categories from more units.\n  * Gave the Abyss Crawler water vision.\n  * Gave water vision to the Seraphim Gantry.\n  * Mines will no longer leave wreckages.\n  * Seraphim tech 3 point defence is now categorised as size 4 not size \n8.\n  * Gave the Seraphim field engineers water vision.\n\n  ### 2018-10-03\n\n  * Aeon, Cybran and Seraphim Tech 1 torpedo bombers no longer count as \nbombers for AI.\n  * Gave the Aeon tech 1 gunship a distance model.\n  * Aeon tech 1 gunship now counts as tech 1 for air staging.\n  * Removed an errant extra turret on the model of the Aeon tech 1 \ngunship left over from the old model.\n  * Defined forced build spin for the Lancer so it doesn't clip with the \nfactory.\n  * Defined forced build spin for the Retributor and Abyss Crawler so \nthey can't be in he Arthrolab sideways.\n  * Fixed the Abyss Crawler.\n\n  ### 2018-10-06\n\n  * Aeon shielded mass extractor now disables it's shield when it \ndisables production.\n\n  ### 2018-10-18\n\n  * R&D: Created the model and texture for the Aeon penetrator bomber.\n\n  ### 2018-10-19\n\n  * R&D: Added the Shrieker: Aeon Penetrator Bomber.\n  * R&D: Improved the explosion on the missiles on the Sanguine Tyrant.\n\n  ### 2018-10-20\n\n  * R&D: Penetrator flares will now only deploy while airborne.\n\n  ### 2018-10-29\n\n  * R&D: Started work on the Cybran Penetration Fighter: Twilight \nPatron.\n\n  ### 2018-11-01\n\n  * R&D: Increased the flight height of the Twilight Patron so that \nbombers stop accidentally killing them.\n  * R&D: Increased the texture resolution of the Twilight Patron.\n  * R&D: Twilight Patron now cloaks while landed.\n\n  ### 2018-11-04\n\n  * Fixed my hooks of the Sorian AI platoons not correctly returning \nvanilla experimental behaviours.\n\n  ### 2018-11-15\n\n  * Stolen Tech: Changed the spawn menu filters so it doesn't rely so \nheavily on blueprint ID to filter units.\n\n  ### 2018-11-25\n\n  * AI: Refactored platoon.lua to use the original function first, \nwhatever that may be.\n  * AI: Added data for some FAF specific base templates.\n  * Fixed a UI issue preventing the Stargate and Seraphim optics from \nworking with FAF Nomads enabled.","distinct":true,"url":"https://api.github.com/repos/The-Balthazar/BrewLAN/commits/20c1e6bd41a5aa354c0d23311756c1a6e949c637"}]}
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