{"push_id":2927435976,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e35109b8fc473dd1ba939df5312246a718c29a7a","before":"62112fd99cb2f3dd619e3fc4d5121937e1f223af","commits":[{"sha":"e35109b8fc473dd1ba939df5312246a718c29a7a","author":{"name":"gordonstephen","email":"c3657898b07d50a329f0140ed836af8109e44926@users.noreply.github.com"},"message":"Implemented double buffering and crosshairs\n\nImplemented double buffering through the use of a secondary off screen\ncanvas which is rendered into, before being drawn on the on screen\ncanvas. This allows us to do various overlays such as the crosshair\nfeature which has also been implemented as part of this commit.","distinct":true,"url":"https://api.github.com/repos/cropgeeks/flapjack-bytes/commits/e35109b8fc473dd1ba939df5312246a718c29a7a"}]}
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