{"push_id":3060107842,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a8a7e75c6cde190a0d71297d80ca8f68d064faa0","before":"0124dd1bcc695a6a9edb884e2a4b83fe115ca781","commits":[{"sha":"a8a7e75c6cde190a0d71297d80ca8f68d064faa0","author":{"name":"f1rpo","email":"2cc74fe286b38c2ec97927927be9502c4bedc9c4@il.specified"},"message":"Some bugfixes (in K-Mod, Kek-Mod, AdvCiv code)\n\nFixed issues with [dlph.25]: It seems that war votes against a voting member of the AP had been impossible because the game was checking if all voting members - including the war target - were able to declare war. This is now only checked for full members, only full members declare war when the resolution passes and only full members can defy a war vote. Moreover, only peace treaties of the AP leader can block war votes, i.e. the AP overrules peace treaties of other members. An AI civ that has a peace treaty with the target will try to honor the treaty by voting against the war.\n\nFixed a K-Mod bug in CvPlayerAI::AI_baseBonusVal. The AI had failed to recognize units as obsolete when evaluating a strategic resource that it didn't have access to yet. This had sometimes led the AI to cancel and renew trades for strategic resources (especially Horse) every 10 turns. [advc.001u]\n\nA trade embargo sets stopped-trading-recent memory to 2 rather than adding 2, meaning that multiple embargoes don't stack. [advc.130f]\n\nAmended [advc.106f] so that a canceled defensive pact is no longer doubly announced to the civ that cancels it.\n\n\"No Random Events\" enabled by default. [advc.104z]\n\nFor debugging the UWAI component: Added a function WarAndPeaceAI::Team::doWarReport.","distinct":true,"url":"https://api.github.com/repos/f1rpo/AdvCiv/commits/a8a7e75c6cde190a0d71297d80ca8f68d064faa0"}]}
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