{"push_id":3148205877,"size":9,"distinct_size":1,"ref":"refs/heads/master","head":"007f0affcbee643c991740678c6e2321c44a8910","before":"a83533f9d1b8be68d6adbb7839a167e9ea968bc7","commits":[{"sha":"20450d8cd41c351425c48840b21df6e96c52a37c","author":{"name":"buckabroo","email":"bf39f5784c5d6c1b3d3849c559d945d0099e6c49@unomaha.edu"},"message":"Kinect Hand issue fix\n\nKinect hand z position subtracted from 1, because the distance from the sensor seems to be normalized.","distinct":false,"url":"https://api.github.com/repos/StrokeVR/Plane-Game/commits/20450d8cd41c351425c48840b21df6e96c52a37c"},{"sha":"482c0d2639828e9d2abebf7e4b310bc39fd6587e","author":{"name":"buckabroo","email":"18f17065cfcadcfb7f2adfdffcbab3bf6480bbca@gmail.com"},"message":"Kinect hand tracking fix\n\nKinect hands now track relative to the Oculus headset and reflect realtime movement.","distinct":false,"url":"https://api.github.com/repos/StrokeVR/Plane-Game/commits/482c0d2639828e9d2abebf7e4b310bc39fd6587e"},{"sha":"5d992f6f67230d30403cd891465818cd3bc83153","author":{"name":"buckabroo","email":"18f17065cfcadcfb7f2adfdffcbab3bf6480bbca@gmail.com"},"message":"Kinect Hand Tracking\n\nSmall fix on hand calculation, was using Y value instead of Z value for a Z calculation.","distinct":false,"url":"https://api.github.com/repos/StrokeVR/Plane-Game/commits/5d992f6f67230d30403cd891465818cd3bc83153"},{"sha":"2f68a1c4b6b12cb348dea8d1ae412fb210fbde56","author":{"name":"buckabroo","email":"18f17065cfcadcfb7f2adfdffcbab3bf6480bbca@gmail.com"},"message":"Oculus Hand Rendering on Kinect Hand Position\n\nEdited the OvrAvatarLocalDriver to allow for toggling between Kinect and Oculus hand tracking. Returned Poses are either from OVRInput or KinectManager.","distinct":false,"url":"https://api.github.com/repos/StrokeVR/Plane-Game/commits/2f68a1c4b6b12cb348dea8d1ae412fb210fbde56"},{"sha":"eaef15658ab8a4a7456340f5ff97b18e25e21d2e","author":{"name":"buckabroo","email":"18f17065cfcadcfb7f2adfdffcbab3bf6480bbca@gmail.com"},"message":"Hand Y Rotation from Kinect Poseframe\n\nOculus hands move and rotate about the y axis based on the orientation of the Kinect elbow joint.","distinct":false,"url":"https://api.github.com/repos/StrokeVR/Plane-Game/commits/eaef15658ab8a4a7456340f5ff97b18e25e21d2e"},{"sha":"669344fda1f5f607840537e0ffdf966b908c90a7","author":{"name":"buckabroo","email":"18f17065cfcadcfb7f2adfdffcbab3bf6480bbca@gmail.com"},"message":"Hand Z Rotation from Kinect Poseframe\n\nHands rotate about the z axis as the player moves their hands further away from the pelvis (increasing X distance)","distinct":false,"url":"https://api.github.com/repos/StrokeVR/Plane-Game/commits/669344fda1f5f607840537e0ffdf966b908c90a7"},{"sha":"8c5abdf6c715da8c6a9649e4775b9ee25f4f7c8e","author":{"name":"buckabroo","email":"18f17065cfcadcfb7f2adfdffcbab3bf6480bbca@gmail.com"},"message":"Kinect Hand Rotation Change\n\nKinect hand rotation change","distinct":false,"url":"https://api.github.com/repos/StrokeVR/Plane-Game/commits/8c5abdf6c715da8c6a9649e4775b9ee25f4f7c8e"},{"sha":"18b2198979018993d5b9e41058bae84328adcc7b","author":{"name":"Emma Buckley","email":"18f17065cfcadcfb7f2adfdffcbab3bf6480bbca@gmail.com"},"message":"Merge branch 'master' into Kinect","distinct":false,"url":"https://api.github.com/repos/StrokeVR/Plane-Game/commits/18b2198979018993d5b9e41058bae84328adcc7b"},{"sha":"007f0affcbee643c991740678c6e2321c44a8910","author":{"name":"Emma Buckley","email":"18f17065cfcadcfb7f2adfdffcbab3bf6480bbca@gmail.com"},"message":"Merge pull request #21 from StrokeVR/Kinect\n\nKinect hand movement integration.","distinct":true,"url":"https://api.github.com/repos/StrokeVR/Plane-Game/commits/007f0affcbee643c991740678c6e2321c44a8910"}]}
{"actor":{"display_login":"buckabroo"}}