{"action":"created","issue":{"url":"https://api.github.com/repos/andwn/cave-story-md/issues/214","repository_url":"https://api.github.com/repos/andwn/cave-story-md","labels_url":"https://api.github.com/repos/andwn/cave-story-md/issues/214/labels{/name}","comments_url":"https://api.github.com/repos/andwn/cave-story-md/issues/214/comments","events_url":"https://api.github.com/repos/andwn/cave-story-md/issues/214/events","html_url":"https://github.com/andwn/cave-story-md/issues/214","id":299224673,"number":214,"title":"Level 3 missile animations + other animations","user":{"login":"SkyTheLeafeon","id":36712090,"avatar_url":"https://avatars0.githubusercontent.com/u/36712090?v=4","gravatar_id":"","url":"https://api.github.com/users/SkyTheLeafeon","html_url":"https://github.com/SkyTheLeafeon","followers_url":"https://api.github.com/users/SkyTheLeafeon/followers","following_url":"https://api.github.com/users/SkyTheLeafeon/following{/other_user}","gists_url":"https://api.github.com/users/SkyTheLeafeon/gists{/gist_id}","starred_url":"https://api.github.com/users/SkyTheLeafeon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SkyTheLeafeon/subscriptions","organizations_url":"https://api.github.com/users/SkyTheLeafeon/orgs","repos_url":"https://api.github.com/users/SkyTheLeafeon/repos","events_url":"https://api.github.com/users/SkyTheLeafeon/events{/privacy}","received_events_url":"https://api.github.com/users/SkyTheLeafeon/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":14,"created_at":"2018-02-22T05:15:30Z","updated_at":"2018-03-18T22:49:50Z","closed_at":null,"author_association":"NONE","body":"This includes things like the HUD flashing when the player takes damage, the weapon icon \"snapping\" to the left/right when swapping weapons, and the very subtle bubble-popping animations when a level 1/level 2 shot from the Bubbler terminates.\r\n\r\nProbably something to do in 0.6.0?"},"comment":{"url":"https://api.github.com/repos/andwn/cave-story-md/issues/comments/374061253","html_url":"https://github.com/andwn/cave-story-md/issues/214#issuecomment-374061253","issue_url":"https://api.github.com/repos/andwn/cave-story-md/issues/214","id":374061253,"user":{"login":"andwn","id":8164394,"avatar_url":"https://avatars1.githubusercontent.com/u/8164394?v=4","gravatar_id":"","url":"https://api.github.com/users/andwn","html_url":"https://github.com/andwn","followers_url":"https://api.github.com/users/andwn/followers","following_url":"https://api.github.com/users/andwn/following{/other_user}","gists_url":"https://api.github.com/users/andwn/gists{/gist_id}","starred_url":"https://api.github.com/users/andwn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/andwn/subscriptions","organizations_url":"https://api.github.com/users/andwn/orgs","repos_url":"https://api.github.com/users/andwn/repos","events_url":"https://api.github.com/users/andwn/events{/privacy}","received_events_url":"https://api.github.com/users/andwn/received_events","type":"User","site_admin":false},"created_at":"2018-03-18T22:49:50Z","updated_at":"2018-03-18T22:49:50Z","author_association":"OWNER","body":"Honestly I should do another playthrough of the game in gens-kmod with the VRAM visualizer open. Then I can actually know just how much space there is and if there are any particular rooms that will break with the additional weapon effects."}}
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