{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24672","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24672/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24672/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24672/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24672","id":348159033,"node_id":"MDExOlB1bGxSZXF1ZXN0MjA2NTczODM2","number":24672,"title":"[WIP] [CR] New mutation category: Mouse 🐁","user":{"login":"Xhuis","id":15898043,"node_id":"MDQ6VXNlcjE1ODk4MDQz","avatar_url":"https://avatars1.githubusercontent.com/u/15898043?v=4","gravatar_id":"","url":"https://api.github.com/users/Xhuis","html_url":"https://github.com/Xhuis","followers_url":"https://api.github.com/users/Xhuis/followers","following_url":"https://api.github.com/users/Xhuis/following{/other_user}","gists_url":"https://api.github.com/users/Xhuis/gists{/gist_id}","starred_url":"https://api.github.com/users/Xhuis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Xhuis/subscriptions","organizations_url":"https://api.github.com/users/Xhuis/orgs","repos_url":"https://api.github.com/users/Xhuis/repos","events_url":"https://api.github.com/users/Xhuis/events{/privacy}","received_events_url":"https://api.github.com/users/Xhuis/received_events","type":"User","site_admin":false},"labels":[{"id":43875653,"node_id":"MDU6TGFiZWw0Mzg3NTY1Mw==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/%3CSuggestion%20/%20Discussion%3E","name":"<Suggestion / Discussion>","color":"FF3399","default":false},{"id":628998063,"node_id":"MDU6TGFiZWw2Mjg5OTgwNjM=","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Mutations%20/%20Traits%20/%20Professions","name":"Mutations / Traits / Professions","color":"fff275","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":21,"created_at":"2018-08-07T04:02:09Z","updated_at":"2018-08-15T12:28:05Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/24672","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24672","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24672.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24672.patch"},"body":"I had this idea in the morning and whipped it up over several sessions throughout the day.\r\n* Want to stuff tons of junk food down your face and not get unhealthy?\r\n* Want to sprint at the speed of sound at half the size of a normal human?\r\n* Want to be a tiny terror with a katana that stabs ankles?\r\n* Want to never drink anything, ever?\r\n* Want every animal to hate you and want to end your existence?\r\n* Want to dodge every hit if you don't have armor on?\r\n* Want to die in three hits if you *don't* dodge them?\r\n\r\nIf you said 'yes' to any of these questions, Mouse might be for you.\r\n\r\n# Short/spoiler-free version:\r\n\r\nThis adds a new mutation category called Mouse. Find the recipe for the mutagen in the Dionne journal, and make it with cheese as the special ingredient. It focuses on heavily increased stealth, speed, dodge, resourcefulness, and getting more out of what you have, with a tradeoff of less carrying capacity, higher encumbrance, increased hunger, and a large hit point reduction until you've gone post-threshold. Mechanically, it's a bit like a crossover between Rat and Bird - borrowing many of the same mutations from the former, and the increased speed from the latter.\r\n\r\n# Long version:\r\n\r\nBuckle up, this is a long list of things.\r\n\r\n### Mutagen info:\r\n\r\n* Craftable with cooking 9 and first aid 1. Recipe is learned from lab journal-Dionne, which has all the other animal mutagen recipes.\r\n* Special ingredient is 2 of any cheese.\r\n* Can be found naturally in serum form within labs.\r\n\r\n### The following EXISTING traits and mutations now have the `MOUSE` category:\r\n\r\n#### Traits\r\n\r\n* Fleet-Footed\r\n* Quick\r\n* Fast Metabolism\r\n* Deft\r\n* [Gourmand](https://i.imgur.com/p8cy0fO.jpg)\r\n* Sleepy\r\n* Scout\r\n* Accomplished Sleeper\r\n* Indefatigable\r\n* Forgetful\r\n* Addictive Personality\r\n* Strong Scent\r\n* Jittery\r\n* Albino\r\n* Flimsy\r\n\r\n#### Mutations\r\n\r\n* Lightly Furred\r\n* Sleek Fur\r\n* Light Bones\r\n* High Night Vision\r\n* Rat Tail (now renamed to Rodent Tail)\r\n* Wiry Whiskers\r\n* Rapid Metabolism (no longer purifiable)\r\n\r\n#### Post-Mouse Threshold Mutations\r\n\r\n* Eater Of The Dead\r\n* Very Dextrous\r\n\r\n### The following **NEW** mutations have been added in the `MOUSE` category exclusively:\r\n\r\n#### Pre-Threshold\r\n\r\n* Mouse Ears - Doubles the volume of heard sounds\r\n* Little - Reduces hit points by 5% and weight capacity by 20%, but increases base speed by 5% and movement speed by 10%\r\n* **Tiny** - This is *by far* biggest change for Mouse characters. It:\r\n  * Halves weight capacity\r\n  * Reduces all hit points by 30%\r\n  * Silences movement\r\n  * Increases dodge skill by 2\r\n* Sweet Tooth - Grants a morale bonus from eating junk food (+5 for half an hour, stacking to +30)\r\n* Prey Animal - Animal Discord, but they hate you and want you to die\r\n\r\n#### Post-Mouse Threshold (named Diminutive)\r\n\r\n* **Unassuming** - The post-threshold version of Tiny.\r\n  * Penalties are reduced to represent being used to the new form\r\n  * Weight capacity reduced by 25% instead of half\r\n  * Hit points reduced by 25% instead of 30%\r\n  * Retains all other changes of Tiny\r\n  * Not purifiable\r\n* Sugar-Loving - Upgrade of Sweet Tooth (+10 morale for an hour, stacking to +50)\r\n  * Not purifiable\r\n  * Also prevents food from being unhealthy to you\r\n* Hyperactive - Upgrade of Indefatigable, increases max stamina by 40%\r\n* Crafty - Reduces the range at which enemies detect you by 40%, and increases all speed by 15%, and movement speed by 25%\r\n  * Not purifiable\r\n* Practiced Sleeper - Upgrade of Accomplished Sleeper, lets you sleep nearly anywhere\r\n* **Metabolic Rehydration** - Mice don't need to drink, and neither do you! Removes the need to drink water\r\n\r\n### New mechanic: Undersizing\r\n\r\nBeing a mouse is tuff stuff, and your clothes are too big to fit you comfortably, resulting in doubled encumbrance if you have the Tiny or Unassuming mutations. However, there's a solution: undersize them! You can refit clothes that already fit you to undersize them if you're very small, which makes them fit you normally again and gives them an `(undersize)` tag in their name.\r\n\r\nIf you're normally-sized, you can reverse the undersizing so they fit normally again, and you really should, because wearing undersized clothes *triples* their encumbrance if you're not abnormally small like a mouse mutant.\r\n\r\n## Rationale/Design Notes:\r\n\r\n~~I made this entirely because I want to be a cute mouse person.~~\r\n\r\n~~I made this entirely so people could cosplay Nazrin.~~\r\n\r\nThis morning, while still waking up, I had a realization - there are a decent chunk of mutations based around being abnormally large... but none based around being abnormally small. The core thematics of Mouse are based around that fact: being abnormally small. From this, other things stemmed - speed, deftness, and stealth, as well as the realistic drawbacks of being two feet tall - warm clothes are now REALLY warm, and things that used to fit you are now super baggy.\r\n\r\n[Not only are mice small](https://www.urbandictionary.com/define.php?term=You%20don%27t%20say), they also [eat a lot](https://animals.mom.me/wild-mice-need-eat-11634.html), and [sleep a lot](https://medicalxpress.com/news/2007-03-mice-longer-humans.html). As such, Rapid Metabolism was moved into their mutations to represent this fact. Hyperactive was added to represent how their bodies are like tiny little suns. They also [prefer sweet food](https://animals.howstuffworks.com/animal-facts/do-mice-really-love-cheese.htm), so making them enjoy junk food more made sense and provides an interesting reason to hold onto the stuff later on. Finally, [they can survive without liquid water at all](http://icwdm.org/handbook/rodents/HouseMice.asp), so you don't need to drink.\r\n\r\nGoing post-threshold Mouse allows you to significantly reduce the drawbacks of being `supersmol.` This is to both give a reason to go post-threshold and deal with what drawbacks remain, and to show an adaptation and comfort with the new tiny body. A mouse mutant who feels at home in their small form would be able to use it as such, instead of having to relearn how to function.\r\n\r\nMouse's biggest upside is its speed increase; a full post-threshold Mouse character could achieve upwards of +30% speed and even more movement speed, and have a massive 40% extra stamina to make use of it.\r\n\r\nTheir two most massive drawbacks are the increased encumbrance from armor (+50% is no laughing matter at post-threshold, and +100% is staggering) and decreased carry weight (the combination of Light Bones and Tiny could reduce the base 90-lb weight into as little as *30 pounds*.)\r\n\r\nCombined with their increased dodge ability, Mouse rewards players who travel as light and breezy as possible: hit-and-run attacks, as well as outrunning opponents, becomes far easier with post-threshold Mouse, but a Mouse who packs turnout gear and a crowbar when they start to fight a hulk may just find themselves with no hole to run back to with their doubled encumbrance and reduced health.\r\n\r\nMutation ideas, comments, feedback, and code suggestions are all highly welcomed and encouraged. This is a sizable addition, and the largest *gameplay* I've done for CDDA (though on the technical scale, I've made larger), so I'd love to shape it around what people would enjoy."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/413182818","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24672#issuecomment-413182818","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24672","id":413182818,"node_id":"MDEyOklzc3VlQ29tbWVudDQxMzE4MjgxOA==","user":{"login":"FantasticFwoosh","id":18471896,"node_id":"MDQ6VXNlcjE4NDcxODk2","avatar_url":"https://avatars0.githubusercontent.com/u/18471896?v=4","gravatar_id":"","url":"https://api.github.com/users/FantasticFwoosh","html_url":"https://github.com/FantasticFwoosh","followers_url":"https://api.github.com/users/FantasticFwoosh/followers","following_url":"https://api.github.com/users/FantasticFwoosh/following{/other_user}","gists_url":"https://api.github.com/users/FantasticFwoosh/gists{/gist_id}","starred_url":"https://api.github.com/users/FantasticFwoosh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FantasticFwoosh/subscriptions","organizations_url":"https://api.github.com/users/FantasticFwoosh/orgs","repos_url":"https://api.github.com/users/FantasticFwoosh/repos","events_url":"https://api.github.com/users/FantasticFwoosh/events{/privacy}","received_events_url":"https://api.github.com/users/FantasticFwoosh/received_events","type":"User","site_admin":false},"created_at":"2018-08-15T12:28:05Z","updated_at":"2018-08-15T12:28:05Z","author_association":"NONE","body":"![level 10 mutant cooking ability](https://meme.xyz/uploads/posts/t/s-6212-ratatouille-finally-a-remake-i-can-get-behind.jpg)\r\n\r\nLooks nice, but from the title i was expecting a more Skaven like man-rat creature thriving in squalor. Not dissapointed though on the new mechanics."}}
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