{"action":"created","issue":{"url":"https://api.github.com/repos/CitizensDev/Citizens2/issues/1485","repository_url":"https://api.github.com/repos/CitizensDev/Citizens2","labels_url":"https://api.github.com/repos/CitizensDev/Citizens2/issues/1485/labels{/name}","comments_url":"https://api.github.com/repos/CitizensDev/Citizens2/issues/1485/comments","events_url":"https://api.github.com/repos/CitizensDev/Citizens2/issues/1485/events","html_url":"https://github.com/CitizensDev/Citizens2/issues/1485","id":314661222,"number":1485,"title":"Npc's are still standing way off of their usual spot, even after all (i mean really ALL) plugin load/manage plugins were deleted from the servers","user":{"login":"MrKiller01","id":15229365,"avatar_url":"https://avatars1.githubusercontent.com/u/15229365?v=4","gravatar_id":"","url":"https://api.github.com/users/MrKiller01","html_url":"https://github.com/MrKiller01","followers_url":"https://api.github.com/users/MrKiller01/followers","following_url":"https://api.github.com/users/MrKiller01/following{/other_user}","gists_url":"https://api.github.com/users/MrKiller01/gists{/gist_id}","starred_url":"https://api.github.com/users/MrKiller01/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MrKiller01/subscriptions","organizations_url":"https://api.github.com/users/MrKiller01/orgs","repos_url":"https://api.github.com/users/MrKiller01/repos","events_url":"https://api.github.com/users/MrKiller01/events{/privacy}","received_events_url":"https://api.github.com/users/MrKiller01/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2018-04-16T13:53:37Z","updated_at":"2018-05-03T08:10:51Z","closed_at":null,"author_association":"NONE","body":"The problem is persistent, the NPC's are all on top of my spawn building, on weird places. I gave all the info before, but this time the server generates no errors or whatsoever that I can show you.\r\n\r\nI had removed all pluginmanagers I used on your advise, so now I have to stop and start the server every change... I know it is better, even if it takes more trouble for those online, but hey, Npc's that are floating above a building.... out of reach? no fun....\r\n"},"comment":{"url":"https://api.github.com/repos/CitizensDev/Citizens2/issues/comments/386220659","html_url":"https://github.com/CitizensDev/Citizens2/issues/1485#issuecomment-386220659","issue_url":"https://api.github.com/repos/CitizensDev/Citizens2/issues/1485","id":386220659,"user":{"login":"mcmonkey4eva","id":4000772,"avatar_url":"https://avatars3.githubusercontent.com/u/4000772?v=4","gravatar_id":"","url":"https://api.github.com/users/mcmonkey4eva","html_url":"https://github.com/mcmonkey4eva","followers_url":"https://api.github.com/users/mcmonkey4eva/followers","following_url":"https://api.github.com/users/mcmonkey4eva/following{/other_user}","gists_url":"https://api.github.com/users/mcmonkey4eva/gists{/gist_id}","starred_url":"https://api.github.com/users/mcmonkey4eva/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mcmonkey4eva/subscriptions","organizations_url":"https://api.github.com/users/mcmonkey4eva/orgs","repos_url":"https://api.github.com/users/mcmonkey4eva/repos","events_url":"https://api.github.com/users/mcmonkey4eva/events{/privacy}","received_events_url":"https://api.github.com/users/mcmonkey4eva/received_events","type":"User","site_admin":false},"created_at":"2018-05-03T08:10:51Z","updated_at":"2018-05-03T08:10:51Z","author_association":"MEMBER","body":"@Swede37 Denizen does two things at any given point in time:\r\nRun functionality you told it to run via in-game commands (it adds a lot of things to NPCs that you might not even realize are part of Denizen rather than Citizens. It has commands even within `/npc` that are 100% handled by Denizen.)\r\nAnd it runs functionality you told it to run via scripts.\r\n\r\nIt does not run anything else. It does not do anything on its own (unless some weird error occurs)."}}
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