{"action":"opened","issue":{"url":"https://api.github.com/repos/Project3CITM/CulverinEngine-Project3/issues/142","repository_url":"https://api.github.com/repos/Project3CITM/CulverinEngine-Project3","labels_url":"https://api.github.com/repos/Project3CITM/CulverinEngine-Project3/issues/142/labels{/name}","comments_url":"https://api.github.com/repos/Project3CITM/CulverinEngine-Project3/issues/142/comments","events_url":"https://api.github.com/repos/Project3CITM/CulverinEngine-Project3/issues/142/events","html_url":"https://github.com/Project3CITM/CulverinEngine-Project3/issues/142","id":322218625,"number":142,"title":"Flickering Lights","user":{"login":"adriancl1","id":17147051,"avatar_url":"https://avatars0.githubusercontent.com/u/17147051?v=4","gravatar_id":"","url":"https://api.github.com/users/adriancl1","html_url":"https://github.com/adriancl1","followers_url":"https://api.github.com/users/adriancl1/followers","following_url":"https://api.github.com/users/adriancl1/following{/other_user}","gists_url":"https://api.github.com/users/adriancl1/gists{/gist_id}","starred_url":"https://api.github.com/users/adriancl1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/adriancl1/subscriptions","organizations_url":"https://api.github.com/users/adriancl1/orgs","repos_url":"https://api.github.com/users/adriancl1/repos","events_url":"https://api.github.com/users/adriancl1/events{/privacy}","received_events_url":"https://api.github.com/users/adriancl1/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-05-11T08:51:36Z","updated_at":"2018-05-11T08:51:36Z","closed_at":null,"author_association":"COLLABORATOR","body":"- Status\r\n\r\nNew\r\n\r\n- Category (Gamplay, animation, scripting, particles, physics,...)\r\n\r\nLighting/particles/culling.\r\n\r\n- Description (Explain with detail the issue)\r\nStand far away from a torch and it will flicker.\r\n\r\n\r\n- Steps to reproduce (Explain the exact steps to reproduce this issue)\r\nPlay the game, complete the tutorial, turn around and look at the light at the end of the hallway. This is an example, it happens in some others too.\r\n\r\n\r\n- Priority (P1:Critical, P2:High, P3:Medium, P4;Low)\r\nP4.\r\n\r\n\r\n- Screenshot\r\n\r\n![screenfull_11_5_2018_10_48_59__2](https://user-images.githubusercontent.com/17147051/39915822-37759bd8-5509-11e8-878e-13301f415bab.png)\r\n\r\n- Annex:\r\n\r\nIf you do not know what to put in one of the sections or whant to know more about the QA workflow, access the following link:\r\nhttps://docs.google.com/document/d/14ptI3YJ2dVoYKWJplgXgIlCXABCUqtt3bDMPxxyA6AY/edit?usp=sharing\r\n"}}
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