{"action":"created","issue":{"url":"https://api.github.com/repos/famegames/fire-and-ice/issues/98","repository_url":"https://api.github.com/repos/famegames/fire-and-ice","labels_url":"https://api.github.com/repos/famegames/fire-and-ice/issues/98/labels{/name}","comments_url":"https://api.github.com/repos/famegames/fire-and-ice/issues/98/comments","events_url":"https://api.github.com/repos/famegames/fire-and-ice/issues/98/events","html_url":"https://github.com/famegames/fire-and-ice/issues/98","id":379816273,"node_id":"MDU6SXNzdWUzNzk4MTYyNzM=","number":98,"title":"Create \"ledge hanging\" mechanic","user":{"login":"afrey15","id":37389708,"node_id":"MDQ6VXNlcjM3Mzg5NzA4","avatar_url":"https://avatars0.githubusercontent.com/u/37389708?v=4","gravatar_id":"","url":"https://api.github.com/users/afrey15","html_url":"https://github.com/afrey15","followers_url":"https://api.github.com/users/afrey15/followers","following_url":"https://api.github.com/users/afrey15/following{/other_user}","gists_url":"https://api.github.com/users/afrey15/gists{/gist_id}","starred_url":"https://api.github.com/users/afrey15/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/afrey15/subscriptions","organizations_url":"https://api.github.com/users/afrey15/orgs","repos_url":"https://api.github.com/users/afrey15/repos","events_url":"https://api.github.com/users/afrey15/events{/privacy}","received_events_url":"https://api.github.com/users/afrey15/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-11-12T15:02:41Z","updated_at":"2018-11-12T17:33:32Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"**Context** \r\nDuring our latest playtest, I noticed that climbing and clinging to shear wall faces could be more smooth and realistic.\r\n\r\n**Idea**\r\nGive characters the ability to ledge hang instead of cling and climb shear wall faces. Ledge hanging will allow characters to cling only when they are their bodies are, or have fallen, parallel with the side of a platform, giving the thought and appearance that the character is hanging from the side of the ledge.\r\n\r\n**Steps**\r\n- Remove wall clinging and climbing for characters without climbing picks.\r\n- Add 'ledge hanging' to allow players to cling infinitely to a ledge\r\n- Allow falling from ledge if down arrow is pressed\r\n- Allow pulling to top in one fluid action if up arrow is pressed\r\n- Create reverse pulling to top by pressing the down arrow on the edge of a platform"},"comment":{"url":"https://api.github.com/repos/famegames/fire-and-ice/issues/comments/437966144","html_url":"https://github.com/famegames/fire-and-ice/issues/98#issuecomment-437966144","issue_url":"https://api.github.com/repos/famegames/fire-and-ice/issues/98","id":437966144,"node_id":"MDEyOklzc3VlQ29tbWVudDQzNzk2NjE0NA==","user":{"login":"afrey15","id":37389708,"node_id":"MDQ6VXNlcjM3Mzg5NzA4","avatar_url":"https://avatars0.githubusercontent.com/u/37389708?v=4","gravatar_id":"","url":"https://api.github.com/users/afrey15","html_url":"https://github.com/afrey15","followers_url":"https://api.github.com/users/afrey15/followers","following_url":"https://api.github.com/users/afrey15/following{/other_user}","gists_url":"https://api.github.com/users/afrey15/gists{/gist_id}","starred_url":"https://api.github.com/users/afrey15/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/afrey15/subscriptions","organizations_url":"https://api.github.com/users/afrey15/orgs","repos_url":"https://api.github.com/users/afrey15/repos","events_url":"https://api.github.com/users/afrey15/events{/privacy}","received_events_url":"https://api.github.com/users/afrey15/received_events","type":"User","site_admin":false},"created_at":"2018-11-12T17:33:32Z","updated_at":"2018-11-12T17:33:32Z","author_association":"CONTRIBUTOR","body":"I don't think its fair to say that I want you to scrap hours of previous work since most of that code would still be necessary. I didn't know climbing down on a ledge would mean getting rid of pressing down to slow movement. I also don't think its accurate to say this is totally different from what you made."}}
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