{"push_id":2853741767,"size":216,"distinct_size":4,"ref":"refs/heads/hdrp_xr","head":"c2bcdef8cc7d79e7e3ec2a6ba3b3abd57983a278","before":"52b38d43cd4acbbdc354d36035d09fb7bdf57d33","commits":[{"sha":"97df12e3d76bc078c77542d4c11cc1b9d9456d10","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Added Terrain shader and TerrainUI based on layered lit shader.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/97df12e3d76bc078c77542d4c11cc1b9d9456d10"},{"sha":"95ac63246be2883394b0e02e1d944b749269868b","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Remove vertex wind animation.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/95ac63246be2883394b0e02e1d944b749269868b"},{"sha":"4e94f8393fa4fcb486aa9ea76ed00e8c2fb9ba9e","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Small fixes due to removal of vertex animation and transparent mode.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/4e94f8393fa4fcb486aa9ea76ed00e8c2fb9ba9e"},{"sha":"6fb1d0cf8756fe199b9195e1a760c04ec0bf4b98","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Removed displacement mode.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/6fb1d0cf8756fe199b9195e1a760c04ec0bf4b98"},{"sha":"f2cf3a178a381aac00c24c7961440bededf71220","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Removed vertex color mode which was intended to alter the blend mask.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/f2cf3a178a381aac00c24c7961440bededf71220"},{"sha":"b624a18e41f4fefb80295a04511bcebb94b7d889","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/b624a18e41f4fefb80295a04511bcebb94b7d889"},{"sha":"45bb4b5a78cc0591f71063f29c9a183d7a80bd95","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Remove other material features from terrain other than StandardLit.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/45bb4b5a78cc0591f71063f29c9a183d7a80bd95"},{"sha":"943b151b72cb62cb85fd47cf76861fe5ff75cd75","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Remove unused shader code. Compute terrain tangent in code.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/943b151b72cb62cb85fd47cf76861fe5ff75cd75"},{"sha":"533c2d7bc6c9da915320ffcfad06e5e894520bb9","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Remove per-pixel displacement related properties.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/533c2d7bc6c9da915320ffcfad06e5e894520bb9"},{"sha":"e618f1c307e253de092404d5d2d9bd331317a81e","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Removed layer settings and material references.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/e618f1c307e253de092404d5d2d9bd331317a81e"},{"sha":"22587e7ea3315e5181c837a555eed146ac5ae672","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Remove LayerCount. Treat as 4.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/22587e7ea3315e5181c837a555eed146ac5ae672"},{"sha":"5f6a93b6cec5ad064080efc2ad72a7fc98786669","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Rename: _LayerMaskMap -> _Control because the terrain uses it.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/5f6a93b6cec5ad064080efc2ad72a7fc98786669"},{"sha":"b78ef87f833fd2ff2532849bc58c85bc818d829f","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Remove detail related properties.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/b78ef87f833fd2ff2532849bc58c85bc818d829f"},{"sha":"5080009e16a003c46e78dfbfd0d06f7ab14f2fba","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Remove subsurface related properties.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/5080009e16a003c46e78dfbfd0d06f7ab14f2fba"},{"sha":"c4378368a92ec7bd9986d1a1dbbcea66b3455cb0","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Fix terrain control map channels.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/c4378368a92ec7bd9986d1a1dbbcea66b3455cb0"},{"sha":"6707f36a852ef6cb4acd4a0129e75a5552dc9928","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/6707f36a852ef6cb4acd4a0129e75a5552dc9928"},{"sha":"51be87b538374295a661acc0a8f759eaa253b0bb","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Remove heightmap editor parameters.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/51be87b538374295a661acc0a8f759eaa253b0bb"},{"sha":"d9c3f49e7db8fc0b1a1c2d7cc011b8b07126afd1","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Remove thickness maps.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/d9c3f49e7db8fc0b1a1c2d7cc011b8b07126afd1"},{"sha":"eb9ceb6b307db34a3e41cfd978ad098c7565c4fc","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Comment out planar/triplanar uvmapping mode.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/eb9ceb6b307db34a3e41cfd978ad098c7565c4fc"},{"sha":"10d8bebbd49df070be8b5429e97f60a01ff00b0a","author":{"name":"Yao Xiaoling","email":"73ad9cacacbf18834f3da1efbdc740d01d30bd4f@gmail.com"},"message":"Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/10d8bebbd49df070be8b5429e97f60a01ff00b0a"}]}
{"actor":{"display_login":"nerites"}}