{"action":"closed","issue":{"url":"https://api.github.com/repos/Microsoft/mixed-reality-extension-sdk/issues/69","repository_url":"https://api.github.com/repos/Microsoft/mixed-reality-extension-sdk","labels_url":"https://api.github.com/repos/Microsoft/mixed-reality-extension-sdk/issues/69/labels{/name}","comments_url":"https://api.github.com/repos/Microsoft/mixed-reality-extension-sdk/issues/69/comments","events_url":"https://api.github.com/repos/Microsoft/mixed-reality-extension-sdk/issues/69/events","html_url":"https://github.com/Microsoft/mixed-reality-extension-sdk/issues/69","id":390844996,"node_id":"MDU6SXNzdWUzOTA4NDQ5OTY=","number":69,"title":"Add procedural glTF handlers to WebHost","user":{"login":"stevenvergenz","id":1882376,"node_id":"MDQ6VXNlcjE4ODIzNzY=","avatar_url":"https://avatars3.githubusercontent.com/u/1882376?v=4","gravatar_id":"","url":"https://api.github.com/users/stevenvergenz","html_url":"https://github.com/stevenvergenz","followers_url":"https://api.github.com/users/stevenvergenz/followers","following_url":"https://api.github.com/users/stevenvergenz/following{/other_user}","gists_url":"https://api.github.com/users/stevenvergenz/gists{/gist_id}","starred_url":"https://api.github.com/users/stevenvergenz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/stevenvergenz/subscriptions","organizations_url":"https://api.github.com/users/stevenvergenz/orgs","repos_url":"https://api.github.com/users/stevenvergenz/repos","events_url":"https://api.github.com/users/stevenvergenz/events{/privacy}","received_events_url":"https://api.github.com/users/stevenvergenz/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":{"login":"stevenvergenz","id":1882376,"node_id":"MDQ6VXNlcjE4ODIzNzY=","avatar_url":"https://avatars3.githubusercontent.com/u/1882376?v=4","gravatar_id":"","url":"https://api.github.com/users/stevenvergenz","html_url":"https://github.com/stevenvergenz","followers_url":"https://api.github.com/users/stevenvergenz/followers","following_url":"https://api.github.com/users/stevenvergenz/following{/other_user}","gists_url":"https://api.github.com/users/stevenvergenz/gists{/gist_id}","starred_url":"https://api.github.com/users/stevenvergenz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/stevenvergenz/subscriptions","organizations_url":"https://api.github.com/users/stevenvergenz/orgs","repos_url":"https://api.github.com/users/stevenvergenz/repos","events_url":"https://api.github.com/users/stevenvergenz/events{/privacy}","received_events_url":"https://api.github.com/users/stevenvergenz/received_events","type":"User","site_admin":false},"assignees":[{"login":"stevenvergenz","id":1882376,"node_id":"MDQ6VXNlcjE4ODIzNzY=","avatar_url":"https://avatars3.githubusercontent.com/u/1882376?v=4","gravatar_id":"","url":"https://api.github.com/users/stevenvergenz","html_url":"https://github.com/stevenvergenz","followers_url":"https://api.github.com/users/stevenvergenz/followers","following_url":"https://api.github.com/users/stevenvergenz/following{/other_user}","gists_url":"https://api.github.com/users/stevenvergenz/gists{/gist_id}","starred_url":"https://api.github.com/users/stevenvergenz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/stevenvergenz/subscriptions","organizations_url":"https://api.github.com/users/stevenvergenz/orgs","repos_url":"https://api.github.com/users/stevenvergenz/repos","events_url":"https://api.github.com/users/stevenvergenz/events{/privacy}","received_events_url":"https://api.github.com/users/stevenvergenz/received_events","type":"User","site_admin":false}],"milestone":null,"comments":1,"created_at":"2018-12-13T20:23:11Z","updated_at":"2018-12-22T01:50:41Z","closed_at":"2018-12-22T01:50:41Z","author_association":"CONTRIBUTOR","body":"Though [gltf-gen](https://www.npmjs.com/package/@microsoft/gltf-gen) exists, there's currently no way to use it in an MRE. I want to add a method to WebHost where you can get a binary blob registered with a URL for clients to load it. This would let you generate a buffer from a GLTFFactory, then load it via `Actor.CreateFromGLTF`."}}
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