{"push_id":2618333293,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"c6eaa8456cb0ba944faa72bc624e5c3392e40a1a","before":"a850479cde69ea2e3f6172975bc1290129eab679","commits":[{"sha":"5d55403f94233f7645a426897d350cc557aaaa9d","author":{"name":"Subv","email":"6932332c21449cf50cb25ab0a5c7ad5ea43d2222@gmail.com"},"message":"GPU: Calculate the correct viewport dimensions based on the scale and translate registers.\n\nThis is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?","distinct":true,"url":"https://api.github.com/repos/yuzu-emu/yuzu-canary/commits/5d55403f94233f7645a426897d350cc557aaaa9d"},{"sha":"38d25a4cb2d2430fe7cceaa3104a61c2339c1d03","author":{"name":"bunnei","email":"330e2e72a2c3ec8e96e5f39f6ae8c4737c394978@gmail.com"},"message":"Merge pull request #515 from Subv/viewport_fix\n\nGPU: Calculate the correct viewport dimensions based on the scale and translate registers.","distinct":true,"url":"https://api.github.com/repos/yuzu-emu/yuzu-canary/commits/38d25a4cb2d2430fe7cceaa3104a61c2339c1d03"},{"sha":"8e54899eb8fa0a2415e17b5c8e9e0b2fdf41cc72","author":{"name":"yuzubot","email":"1f48814acfb2e0be7e933905ee62036fb9cb62eb@yuzu-emu.org"},"message":"Merge PR 1","distinct":true,"url":"https://api.github.com/repos/yuzu-emu/yuzu-canary/commits/8e54899eb8fa0a2415e17b5c8e9e0b2fdf41cc72"},{"sha":"c6eaa8456cb0ba944faa72bc624e5c3392e40a1a","author":{"name":"yuzubot","email":"1f48814acfb2e0be7e933905ee62036fb9cb62eb@yuzu-emu.org"},"message":"Canary #321","distinct":true,"url":"https://api.github.com/repos/yuzu-emu/yuzu-canary/commits/c6eaa8456cb0ba944faa72bc624e5c3392e40a1a"}]}
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