{"action":"created","issue":{"url":"https://api.github.com/repos/networkprotocol/netcode.io/issues/67","repository_url":"https://api.github.com/repos/networkprotocol/netcode.io","labels_url":"https://api.github.com/repos/networkprotocol/netcode.io/issues/67/labels{/name}","comments_url":"https://api.github.com/repos/networkprotocol/netcode.io/issues/67/comments","events_url":"https://api.github.com/repos/networkprotocol/netcode.io/issues/67/events","html_url":"https://github.com/networkprotocol/netcode.io/issues/67","id":363621809,"node_id":"MDU6SXNzdWUzNjM2MjE4MDk=","number":67,"title":"How to deal with matcher restart/multiple matchers?","user":{"login":"DrLynix","id":3002461,"node_id":"MDQ6VXNlcjMwMDI0NjE=","avatar_url":"https://avatars1.githubusercontent.com/u/3002461?v=4","gravatar_id":"","url":"https://api.github.com/users/DrLynix","html_url":"https://github.com/DrLynix","followers_url":"https://api.github.com/users/DrLynix/followers","following_url":"https://api.github.com/users/DrLynix/following{/other_user}","gists_url":"https://api.github.com/users/DrLynix/gists{/gist_id}","starred_url":"https://api.github.com/users/DrLynix/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DrLynix/subscriptions","organizations_url":"https://api.github.com/users/DrLynix/orgs","repos_url":"https://api.github.com/users/DrLynix/repos","events_url":"https://api.github.com/users/DrLynix/events{/privacy}","received_events_url":"https://api.github.com/users/DrLynix/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":9,"created_at":"2018-09-25T14:56:32Z","updated_at":"2018-09-26T15:32:03Z","closed_at":null,"author_association":"NONE","body":"Hi there,\r\n\r\nI've been reading your netcode spec and I got some questions about the matchers: they're using a nonce (incremented for every token generated) and a private key (known by the game server).\r\nAs far as I know, a nonce and a key should be used together only once to prevent security breaches.\r\n\r\nSo what about matchers restart (after a system/application crash)? Is it a big deal its nonce restarts at 0 (which means it already have been used)? Should the key be regenerated?\r\n\r\nHow about multiple matchers (for load balancing/failover/etc)? Should each matcher gets its own private key? How does the game server should handle this?\r\n\r\nThank you"},"comment":{"url":"https://api.github.com/repos/networkprotocol/netcode.io/issues/comments/424760747","html_url":"https://github.com/networkprotocol/netcode.io/issues/67#issuecomment-424760747","issue_url":"https://api.github.com/repos/networkprotocol/netcode.io/issues/67","id":424760747,"node_id":"MDEyOklzc3VlQ29tbWVudDQyNDc2MDc0Nw==","user":{"login":"gafferongames","id":696656,"node_id":"MDQ6VXNlcjY5NjY1Ng==","avatar_url":"https://avatars1.githubusercontent.com/u/696656?v=4","gravatar_id":"","url":"https://api.github.com/users/gafferongames","html_url":"https://github.com/gafferongames","followers_url":"https://api.github.com/users/gafferongames/followers","following_url":"https://api.github.com/users/gafferongames/following{/other_user}","gists_url":"https://api.github.com/users/gafferongames/gists{/gist_id}","starred_url":"https://api.github.com/users/gafferongames/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gafferongames/subscriptions","organizations_url":"https://api.github.com/users/gafferongames/orgs","repos_url":"https://api.github.com/users/gafferongames/repos","events_url":"https://api.github.com/users/gafferongames/events{/privacy}","received_events_url":"https://api.github.com/users/gafferongames/received_events","type":"User","site_admin":false},"created_at":"2018-09-26T15:32:03Z","updated_at":"2018-09-26T15:32:03Z","author_association":"MEMBER","body":"Yes, we must bump up the minor version!"}}
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