{"action":"opened","issue":{"url":"https://api.github.com/repos/mapwatch/mapwatch/issues/14","repository_url":"https://api.github.com/repos/mapwatch/mapwatch","labels_url":"https://api.github.com/repos/mapwatch/mapwatch/issues/14/labels{/name}","comments_url":"https://api.github.com/repos/mapwatch/mapwatch/issues/14/comments","events_url":"https://api.github.com/repos/mapwatch/mapwatch/issues/14/events","html_url":"https://github.com/mapwatch/mapwatch/issues/14","id":330902069,"node_id":"MDU6SXNzdWUzMzA5MDIwNjk=","number":14,"title":"incursion times???","user":{"login":"erosson","id":238846,"node_id":"MDQ6VXNlcjIzODg0Ng==","avatar_url":"https://avatars3.githubusercontent.com/u/238846?v=4","gravatar_id":"","url":"https://api.github.com/users/erosson","html_url":"https://github.com/erosson","followers_url":"https://api.github.com/users/erosson/followers","following_url":"https://api.github.com/users/erosson/following{/other_user}","gists_url":"https://api.github.com/users/erosson/gists{/gist_id}","starred_url":"https://api.github.com/users/erosson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/erosson/subscriptions","organizations_url":"https://api.github.com/users/erosson/orgs","repos_url":"https://api.github.com/users/erosson/repos","events_url":"https://api.github.com/users/erosson/events{/privacy}","received_events_url":"https://api.github.com/users/erosson/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-06-09T16:47:39Z","updated_at":"2018-06-09T16:47:39Z","closed_at":null,"author_association":"COLLABORATOR","body":"Incursions don't have zone entry/exit logs, but alva's lines around incursions are logged: \"let's go/time to go\" when an incursion portal opens, \"good job\" when exiting. we could use these to estimate how long the player spent in an incursion.\r\n\r\nProblem: *opening* the incursion portal doesn't mean *entering* it. the player could open the portal, putz around in the map for 10 minutes, and then do the incursion, giving them a 10-minute \"incursion\". or, they might open the incursion portal and ignore it. we'd probably need some sort of timeout mechanism.\r\n\r\nProblem: would tracking this be *useful*? Incursions are already timed, indirectly - times are likely to be pretty consistent."}}
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