{"action":"created","issue":{"url":"https://api.github.com/repos/glinscott/leela-chess/issues/133","repository_url":"https://api.github.com/repos/glinscott/leela-chess","labels_url":"https://api.github.com/repos/glinscott/leela-chess/issues/133/labels{/name}","comments_url":"https://api.github.com/repos/glinscott/leela-chess/issues/133/comments","events_url":"https://api.github.com/repos/glinscott/leela-chess/issues/133/events","html_url":"https://github.com/glinscott/leela-chess/issues/133","id":306185664,"number":133,"title":"Ponder support?","user":{"login":"CMCanavessi","id":34553661,"avatar_url":"https://avatars1.githubusercontent.com/u/34553661?v=4","gravatar_id":"","url":"https://api.github.com/users/CMCanavessi","html_url":"https://github.com/CMCanavessi","followers_url":"https://api.github.com/users/CMCanavessi/followers","following_url":"https://api.github.com/users/CMCanavessi/following{/other_user}","gists_url":"https://api.github.com/users/CMCanavessi/gists{/gist_id}","starred_url":"https://api.github.com/users/CMCanavessi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CMCanavessi/subscriptions","organizations_url":"https://api.github.com/users/CMCanavessi/orgs","repos_url":"https://api.github.com/users/CMCanavessi/repos","events_url":"https://api.github.com/users/CMCanavessi/events{/privacy}","received_events_url":"https://api.github.com/users/CMCanavessi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-03-17T19:56:11Z","updated_at":"2018-03-17T21:23:50Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"I wonder if it would be too difficult to get ponder support? Maybe import it from SF like the Time Control thing? It would help it gain some strenght, specially on short time controls. \r\nI'm planning to introduce it in my live tournaments when it reaches around 2000 elo, and games are played with ponder on, so it would be good to have support or the rest of the engines would have an advantage."},"comment":{"url":"https://api.github.com/repos/glinscott/leela-chess/issues/comments/373953674","html_url":"https://github.com/glinscott/leela-chess/issues/133#issuecomment-373953674","issue_url":"https://api.github.com/repos/glinscott/leela-chess/issues/133","id":373953674,"user":{"login":"CMCanavessi","id":34553661,"avatar_url":"https://avatars1.githubusercontent.com/u/34553661?v=4","gravatar_id":"","url":"https://api.github.com/users/CMCanavessi","html_url":"https://github.com/CMCanavessi","followers_url":"https://api.github.com/users/CMCanavessi/followers","following_url":"https://api.github.com/users/CMCanavessi/following{/other_user}","gists_url":"https://api.github.com/users/CMCanavessi/gists{/gist_id}","starred_url":"https://api.github.com/users/CMCanavessi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CMCanavessi/subscriptions","organizations_url":"https://api.github.com/users/CMCanavessi/orgs","repos_url":"https://api.github.com/users/CMCanavessi/repos","events_url":"https://api.github.com/users/CMCanavessi/events{/privacy}","received_events_url":"https://api.github.com/users/CMCanavessi/received_events","type":"User","site_admin":false},"created_at":"2018-03-17T21:23:50Z","updated_at":"2018-03-17T21:23:50Z","author_association":"CONTRIBUTOR","body":"Well, thing is modern engines guess the opponent move (ponderhit) around 70% of the time, so it makes perfect sense to focus on that sole move and use as much time as possible. If the movement is really bad, it wouldn't even be accounted for in the previous search, which is where the pondering move is taken afaik."}}
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