{"action":"opened","issue":{"url":"https://api.github.com/repos/KatarinaKoderman/Dodgem/issues/9","repository_url":"https://api.github.com/repos/KatarinaKoderman/Dodgem","labels_url":"https://api.github.com/repos/KatarinaKoderman/Dodgem/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/KatarinaKoderman/Dodgem/issues/9/comments","events_url":"https://api.github.com/repos/KatarinaKoderman/Dodgem/issues/9/events","html_url":"https://github.com/KatarinaKoderman/Dodgem/issues/9","id":324381125,"number":9,"title":"Poenotiti `poteze()` in `odigraj()`","user":{"login":"andrejbauer","id":646599,"avatar_url":"https://avatars1.githubusercontent.com/u/646599?v=4","gravatar_id":"","url":"https://api.github.com/users/andrejbauer","html_url":"https://github.com/andrejbauer","followers_url":"https://api.github.com/users/andrejbauer/followers","following_url":"https://api.github.com/users/andrejbauer/following{/other_user}","gists_url":"https://api.github.com/users/andrejbauer/gists{/gist_id}","starred_url":"https://api.github.com/users/andrejbauer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/andrejbauer/subscriptions","organizations_url":"https://api.github.com/users/andrejbauer/orgs","repos_url":"https://api.github.com/users/andrejbauer/repos","events_url":"https://api.github.com/users/andrejbauer/events{/privacy}","received_events_url":"https://api.github.com/users/andrejbauer/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-05-18T11:55:34Z","updated_at":"2018-05-18T11:55:34Z","closed_at":null,"author_association":"NONE","body":"Metoda `poteze()` računa poteze, ki povedo *kam bo šel* avto, metoda `odigraj()` pa uporablja poteze, kot da povedo, *kje je* avto. Najprej je treba premisliti, kakšen je logični pomen poteze in se potem tega držati povsod.\r\n\r\nPredlagam, da `Poteza(x, y, smer)` pomeni: avto na lokaciji `(x,y)` se bo premaknil v `smer`, pri čemer je smer določena *relativno* na avto. Možne smeri so `NAPREJ`, `LEVO`, `DESNO` (in so določene z orientacijo avta).\r\n\r\nV potezi *ne* piše: kakšne barve je avto, kam bo šel, ali bo padel dol iz table. Vse to se da določiti, ko pogledamo stanje igre (tabla in kdo je na potezi)."}}
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