{"push_id":2997689763,"size":1,"distinct_size":1,"ref":"refs/heads/develop","head":"054d14cfd97bb5555539c2346cdfdbab93e90e4f","before":"9f22b76914b9dc08b39e4ed34a85a2b6fff88126","commits":[{"sha":"054d14cfd97bb5555539c2346cdfdbab93e90e4f","author":{"name":"ZopharShinta","email":"b558687ca22b528997437f80590dc4e2dece7ea0@users.noreply.github.com"},"message":"Added QString to Lua for updated methods\n\nOnly concern I have here is any script that calls a method expecting a QString will need to call QString.new('YourString') for the call to work. Probably nothing to worry, just added syntax. We could allow them to use normal strings in Lua (const char*) but then convert them to QString in the scripting engine.","distinct":true,"url":"https://api.github.com/repos/ZopharShinta/Segs/commits/054d14cfd97bb5555539c2346cdfdbab93e90e4f"}]}
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