{"action":"opened","issue":{"url":"https://api.github.com/repos/OpenRCT2/OpenRCT2/issues/7939","repository_url":"https://api.github.com/repos/OpenRCT2/OpenRCT2","labels_url":"https://api.github.com/repos/OpenRCT2/OpenRCT2/issues/7939/labels{/name}","comments_url":"https://api.github.com/repos/OpenRCT2/OpenRCT2/issues/7939/comments","events_url":"https://api.github.com/repos/OpenRCT2/OpenRCT2/issues/7939/events","html_url":"https://github.com/OpenRCT2/OpenRCT2/issues/7939","id":354378341,"node_id":"MDU6SXNzdWUzNTQzNzgzNDE=","number":7939,"title":"Suggestion: limit ","user":{"login":"Liampie","id":19242088,"node_id":"MDQ6VXNlcjE5MjQyMDg4","avatar_url":"https://avatars2.githubusercontent.com/u/19242088?v=4","gravatar_id":"","url":"https://api.github.com/users/Liampie","html_url":"https://github.com/Liampie","followers_url":"https://api.github.com/users/Liampie/followers","following_url":"https://api.github.com/users/Liampie/following{/other_user}","gists_url":"https://api.github.com/users/Liampie/gists{/gist_id}","starred_url":"https://api.github.com/users/Liampie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Liampie/subscriptions","organizations_url":"https://api.github.com/users/Liampie/orgs","repos_url":"https://api.github.com/users/Liampie/repos","events_url":"https://api.github.com/users/Liampie/events{/privacy}","received_events_url":"https://api.github.com/users/Liampie/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-08-27T16:02:04Z","updated_at":"2018-08-27T16:02:04Z","closed_at":null,"author_association":"NONE","body":"In the game, you can hear music and sounds from whatever is on the screen. Merry go round on the left of your screen? Music from the left (if you use stero sound). Dodgems on the right? Tacky 90's techno from your right speaker. Steam train in the center? Annoying whistle in the centre. Great, all good.\r\n\r\nThe thing is though, the game was made for smaller screen resolutions. 1280x1024 at most. Now with OpenRCT there probably is a lot more going on on the screen, and it results in too many sounds being played at the same time. If you play at a 1600x900 resolution, your screen can encompass an entire small park and you'll hear every single thing that's going on in the park at the same time. It's a cacophony. \r\n\r\nI think it'd be a really good idea if the area of the screen that triggers sounds did not encompass the entire window, but only a section of it, or a maximum sized section of it. 1280x1024 has always served RCT2 well. Thoughts?\r\n\r\nUsing version 0.2.1-2 abcdefg420 on Windows 69."}}
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