{"action":"created","issue":{"url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/3072","repository_url":"https://api.github.com/repos/DarkstarProject/darkstar","labels_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/3072/labels{/name}","comments_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/3072/comments","events_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/3072/events","html_url":"https://github.com/DarkstarProject/darkstar/issues/3072","id":149626665,"number":3072,"title":"mutliple battlefields magic damage is abnormal while skilled/geared apropriate for it's level","user":{"login":"TeoTwawki","id":6871475,"avatar_url":"https://avatars0.githubusercontent.com/u/6871475?v=4","gravatar_id":"","url":"https://api.github.com/users/TeoTwawki","html_url":"https://github.com/TeoTwawki","followers_url":"https://api.github.com/users/TeoTwawki/followers","following_url":"https://api.github.com/users/TeoTwawki/following{/other_user}","gists_url":"https://api.github.com/users/TeoTwawki/gists{/gist_id}","starred_url":"https://api.github.com/users/TeoTwawki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TeoTwawki/subscriptions","organizations_url":"https://api.github.com/users/TeoTwawki/orgs","repos_url":"https://api.github.com/users/TeoTwawki/repos","events_url":"https://api.github.com/users/TeoTwawki/events{/privacy}","received_events_url":"https://api.github.com/users/TeoTwawki/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":14,"created_at":"2016-04-20T01:23:43Z","updated_at":"2018-02-07T16:27:24Z","closed_at":"2018-02-07T01:53:23Z","author_association":"MEMBER","body":"<!-- remove space and mark with 'x' between [] -->\n\n**_I have:_**\n- [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor\n- [x] checked the commit log to see if my issue has been resolved since my server was last updated\n\n<!-- Issues will be closed without being looked into if the following information is missing (unless its not applicable). -->\n\n**_Client Version_** (type `/ver` in game) **:**\n30160329_1\n\n**_Server Version_** (type `@revision` in game) **:**\nlast commit hash isn't a dsp hash, however these battlefields haven't been customized and server is definitely updated past the last time resistances were touched\n\n**_Source Branch_** (master/stable) **:**\nstable\n\n**_Additional Information_** (Steps to reproduce/Expected behavior) **:**\nIn many battlefields nuke damage will always be 0 - BCNM40 under Observation, RDM Maat, etc. Doesn't appear to be an MDT related problem. So much for resistances being fixed?\n"},"comment":{"url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/comments/363825378","html_url":"https://github.com/DarkstarProject/darkstar/issues/3072#issuecomment-363825378","issue_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/3072","id":363825378,"user":{"login":"Wiggo32","id":30469395,"avatar_url":"https://avatars2.githubusercontent.com/u/30469395?v=4","gravatar_id":"","url":"https://api.github.com/users/Wiggo32","html_url":"https://github.com/Wiggo32","followers_url":"https://api.github.com/users/Wiggo32/followers","following_url":"https://api.github.com/users/Wiggo32/following{/other_user}","gists_url":"https://api.github.com/users/Wiggo32/gists{/gist_id}","starred_url":"https://api.github.com/users/Wiggo32/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Wiggo32/subscriptions","organizations_url":"https://api.github.com/users/Wiggo32/orgs","repos_url":"https://api.github.com/users/Wiggo32/repos","events_url":"https://api.github.com/users/Wiggo32/events{/privacy}","received_events_url":"https://api.github.com/users/Wiggo32/received_events","type":"User","site_admin":false},"created_at":"2018-02-07T16:27:24Z","updated_at":"2018-02-07T16:27:24Z","author_association":"CONTRIBUTOR","body":">  look into BCNM mobs one by one instead.\r\n\r\nThats actually how I do it now. I've come across this issue and I've pretty much had to tweak every bcnm fight in *some* way or another to get it to act more like retail. \r\np.s. I keel all my config setting modifiers at 1.0"}}
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