{"action":"created","issue":{"url":"https://api.github.com/repos/kabuki-starship/kabuki-toolkit/issues/43","repository_url":"https://api.github.com/repos/kabuki-starship/kabuki-toolkit","labels_url":"https://api.github.com/repos/kabuki-starship/kabuki-toolkit/issues/43/labels{/name}","comments_url":"https://api.github.com/repos/kabuki-starship/kabuki-toolkit/issues/43/comments","events_url":"https://api.github.com/repos/kabuki-starship/kabuki-toolkit/issues/43/events","html_url":"https://github.com/kabuki-starship/kabuki-toolkit/issues/43","id":349721447,"node_id":"MDU6SXNzdWUzNDk3MjE0NDc=","number":43,"title":"Is this a possible/common implementation of std::align?","user":{"login":"correaa","id":3047763,"node_id":"MDQ6VXNlcjMwNDc3NjM=","avatar_url":"https://avatars0.githubusercontent.com/u/3047763?v=4","gravatar_id":"","url":"https://api.github.com/users/correaa","html_url":"https://github.com/correaa","followers_url":"https://api.github.com/users/correaa/followers","following_url":"https://api.github.com/users/correaa/following{/other_user}","gists_url":"https://api.github.com/users/correaa/gists{/gist_id}","starred_url":"https://api.github.com/users/correaa/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/correaa/subscriptions","organizations_url":"https://api.github.com/users/correaa/orgs","repos_url":"https://api.github.com/users/correaa/repos","events_url":"https://api.github.com/users/correaa/events{/privacy}","received_events_url":"https://api.github.com/users/correaa/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":12,"created_at":"2018-08-11T09:48:59Z","updated_at":"2018-08-26T15:49:36Z","closed_at":null,"author_association":"NONE","body":"https://en.cppreference.com/w/cpp/memory/align"},"comment":{"url":"https://api.github.com/repos/kabuki-starship/kabuki-toolkit/issues/comments/416048394","html_url":"https://github.com/kabuki-starship/kabuki-toolkit/issues/43#issuecomment-416048394","issue_url":"https://api.github.com/repos/kabuki-starship/kabuki-toolkit/issues/43","id":416048394,"node_id":"MDEyOklzc3VlQ29tbWVudDQxNjA0ODM5NA==","user":{"login":"CaleMcCollough","id":6005325,"node_id":"MDQ6VXNlcjYwMDUzMjU=","avatar_url":"https://avatars2.githubusercontent.com/u/6005325?v=4","gravatar_id":"","url":"https://api.github.com/users/CaleMcCollough","html_url":"https://github.com/CaleMcCollough","followers_url":"https://api.github.com/users/CaleMcCollough/followers","following_url":"https://api.github.com/users/CaleMcCollough/following{/other_user}","gists_url":"https://api.github.com/users/CaleMcCollough/gists{/gist_id}","starred_url":"https://api.github.com/users/CaleMcCollough/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CaleMcCollough/subscriptions","organizations_url":"https://api.github.com/users/CaleMcCollough/orgs","repos_url":"https://api.github.com/users/CaleMcCollough/repos","events_url":"https://api.github.com/users/CaleMcCollough/events{/privacy}","received_events_url":"https://api.github.com/users/CaleMcCollough/received_events","type":"User","site_admin":false},"created_at":"2018-08-26T15:49:36Z","updated_at":"2018-08-26T15:49:36Z","author_association":"MEMBER","body":"I will be proposing the new functions be added to the next C++ specification. From my understanding of assembly, this is the optimal function so it should be standardized. Thanks for helping me get that straightened out. The manual method needs to be standardized because when I'm aligning pointers, I align many of them upon system boot, so I'm not trying to check the bounds and I'm on embedded systems too so minimizing ROM space is important.\r\nI've been struggling to optimize the world's fastest floating-point to string algorithm. I managed to boost the performance of the integer-to-string algorithm by 40% using a manual modulo trick, so now I'm applying all my tricks, including this algorithm, to making the fastest number printing algorithm in the world. I've almost got it working, I'm just working on that last little bits of optimizations."}}
{"actor":{"display_login":"CaleMcCollough"}}