{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24490","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24490/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24490/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24490/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24490","id":344831410,"node_id":"MDExOlB1bGxSZXF1ZXN0MjA0MTMyNDM0","number":24490,"title":"Only despawn hostile turrets when using cardreaders","user":{"login":"Night-Pryanik","id":11132525,"node_id":"MDQ6VXNlcjExMTMyNTI1","avatar_url":"https://avatars1.githubusercontent.com/u/11132525?v=4","gravatar_id":"","url":"https://api.github.com/users/Night-Pryanik","html_url":"https://github.com/Night-Pryanik","followers_url":"https://api.github.com/users/Night-Pryanik/followers","following_url":"https://api.github.com/users/Night-Pryanik/following{/other_user}","gists_url":"https://api.github.com/users/Night-Pryanik/gists{/gist_id}","starred_url":"https://api.github.com/users/Night-Pryanik/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Night-Pryanik/subscriptions","organizations_url":"https://api.github.com/users/Night-Pryanik/orgs","repos_url":"https://api.github.com/users/Night-Pryanik/repos","events_url":"https://api.github.com/users/Night-Pryanik/events{/privacy}","received_events_url":"https://api.github.com/users/Night-Pryanik/received_events","type":"User","site_admin":false},"labels":[{"id":887835116,"node_id":"MDU6TGFiZWw4ODc4MzUxMTY=","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Fields%20/%20Furniture%20/%20Terrain%20/%20Traps","name":"Fields / Furniture / Terrain / Traps","color":"753939","default":false},{"id":690240293,"node_id":"MDU6TGFiZWw2OTAyNDAyOTM=","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Monsters","name":"Monsters","color":"682b82","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-07-26T12:53:41Z","updated_at":"2018-07-26T20:05:47Z","closed_at":"2018-07-26T15:25:56Z","author_association":"MEMBER","pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/24490","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24490","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24490.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24490.patch"},"body":"Closes #24487.\r\n\r\nI suppose it's safe to assume that the only hostile turrets around the cardreader are pre-spawned ones, and no new hostile turrets will occur there (the case of misprogramming a turret is rather rare and edge in my opinion and could be omitted)."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/408219003","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/24490#issuecomment-408219003","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24490","id":408219003,"node_id":"MDEyOklzc3VlQ29tbWVudDQwODIxOTAwMw==","user":{"login":"Firestorm01X2","id":17512620,"node_id":"MDQ6VXNlcjE3NTEyNjIw","avatar_url":"https://avatars3.githubusercontent.com/u/17512620?v=4","gravatar_id":"","url":"https://api.github.com/users/Firestorm01X2","html_url":"https://github.com/Firestorm01X2","followers_url":"https://api.github.com/users/Firestorm01X2/followers","following_url":"https://api.github.com/users/Firestorm01X2/following{/other_user}","gists_url":"https://api.github.com/users/Firestorm01X2/gists{/gist_id}","starred_url":"https://api.github.com/users/Firestorm01X2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Firestorm01X2/subscriptions","organizations_url":"https://api.github.com/users/Firestorm01X2/orgs","repos_url":"https://api.github.com/users/Firestorm01X2/repos","events_url":"https://api.github.com/users/Firestorm01X2/events{/privacy}","received_events_url":"https://api.github.com/users/Firestorm01X2/received_events","type":"User","site_admin":false},"created_at":"2018-07-26T20:05:47Z","updated_at":"2018-07-26T20:05:47Z","author_association":"CONTRIBUTOR","body":"I am just wondering - why hack  does not remove turrets? Since hack is basically tricking the system to gain proper access."}}
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