{"push_id":2926944054,"size":1,"distinct_size":0,"ref":"refs/heads/master","head":"1957f3ccd553f60ec2c68801a30cc35a2f575658","before":"242c2702b142daf6ac9453a2b1fb09ee8a16b258","commits":[{"sha":"1957f3ccd553f60ec2c68801a30cc35a2f575658","author":{"name":"Józef Kucia","email":"b1f23ca56fc9bab897b3d080ad50d92e5c2e4117@gmail.com"},"message":"glsl-1.50: Add test for geometry shader with unused outputs\n\nReproduces a GPU hang on radeonsi.\n\nBugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107857\nSigned-off-by: Józef Kucia <joseph.kucia@gmail.com>\nSigned-off-by: Marek Olšák <marek.olsak@amd.com>","distinct":false,"url":"https://api.github.com/repos/Igalia/piglit/commits/1957f3ccd553f60ec2c68801a30cc35a2f575658"}]}
{"actor":{"display_login":"jasuarez"}}