{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/1885","repository_url":"https://api.github.com/repos/gonetz/GLideN64","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1885/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1885/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1885/events","html_url":"https://github.com/gonetz/GLideN64/issues/1885","id":350199396,"node_id":"MDU6SXNzdWUzNTAxOTkzOTY=","number":1885,"title":"Incorrect texture dumps, custom textures broken in Majora's Mask","user":{"login":"Nerrel","id":29036408,"node_id":"MDQ6VXNlcjI5MDM2NDA4","avatar_url":"https://avatars2.githubusercontent.com/u/29036408?v=4","gravatar_id":"","url":"https://api.github.com/users/Nerrel","html_url":"https://github.com/Nerrel","followers_url":"https://api.github.com/users/Nerrel/followers","following_url":"https://api.github.com/users/Nerrel/following{/other_user}","gists_url":"https://api.github.com/users/Nerrel/gists{/gist_id}","starred_url":"https://api.github.com/users/Nerrel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Nerrel/subscriptions","organizations_url":"https://api.github.com/users/Nerrel/orgs","repos_url":"https://api.github.com/users/Nerrel/repos","events_url":"https://api.github.com/users/Nerrel/events{/privacy}","received_events_url":"https://api.github.com/users/Nerrel/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-08-13T21:23:28Z","updated_at":"2018-12-01T23:09:38Z","closed_at":null,"author_association":"NONE","body":"This is a recurrence of issue #1662, but I'm starting a new issue since this involves a new texture dumping problem and I don't think I can reopen the old one.\r\n\r\nThe deku shrine area in Majora's Mask gives inconsistent texture dumps that are obviously incorrect.  The textures are dumped with excessive tiling, making them far larger than they should be.  GlideN64 2.0 seems to be more accurate than the naboo alpha builds, but still often incorrectly doubles the texture patterns:\r\nhttps://c2.staticflickr.com/2/1779/42023134020_f4b2d9be5b_h.jpg\r\n\r\nRice video 0.4.4 seems to dump everything correctly with no tiling whatsoever.  Many textures for this area are re-used from earlier areas, and the proportions of Rice's dumps match these commonly re-used textures exactly.  \r\n\r\n\r\nThe newest versions of GlideN64 also seem to render custom textures impossible for this area.  Even placing the dumps directly into the custom textures folder results in textures broken in-game:\r\nhttps://c1.staticflickr.com/1/856/43831389501_2c18924a71_c.jpg\r\n\r\nGlideN64 2.0 doesn't have this problem, as it seems to stretch textures to work even if they don't have the right width to height ratio.  The tree in this image shows a working custom texture in 2.0:\r\nhttps://c1.staticflickr.com/1/856/43831389821_5e955cc8ff_c.jpg\r\n\r\nHere is a savestate for this area.  I've tested most of the game at this point and haven't seen this issue anywhere else using the Naboo alpha builds, so the problem is likely limited to just this cave.\r\nhttps://mega.nz/#!jBtD1T6a!gI9kZyvqncBRLnWQDTdWUwK-cEfDl_iCF_5vx_IaF28\r\n\r\nI have N64 mip-mapping disabled, \"try to adjust game to fit\" on, and the resolution is set to a multiple of 7x. Otherwise, the emulation settings are at default and I'm on Windows 10x64 using Nvidia.  Let me know if you need any other information."},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/443466285","html_url":"https://github.com/gonetz/GLideN64/issues/1885#issuecomment-443466285","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1885","id":443466285,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MzQ2NjI4NQ==","user":{"login":"Nerrel","id":29036408,"node_id":"MDQ6VXNlcjI5MDM2NDA4","avatar_url":"https://avatars2.githubusercontent.com/u/29036408?v=4","gravatar_id":"","url":"https://api.github.com/users/Nerrel","html_url":"https://github.com/Nerrel","followers_url":"https://api.github.com/users/Nerrel/followers","following_url":"https://api.github.com/users/Nerrel/following{/other_user}","gists_url":"https://api.github.com/users/Nerrel/gists{/gist_id}","starred_url":"https://api.github.com/users/Nerrel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Nerrel/subscriptions","organizations_url":"https://api.github.com/users/Nerrel/orgs","repos_url":"https://api.github.com/users/Nerrel/repos","events_url":"https://api.github.com/users/Nerrel/events{/privacy}","received_events_url":"https://api.github.com/users/Nerrel/received_events","type":"User","site_admin":false},"created_at":"2018-12-01T23:09:38Z","updated_at":"2018-12-01T23:09:38Z","author_association":"NONE","body":"I found another example of this in the second temple.  The texture should be 1/4 of a pattern with horizontal and vertical mirroring used to complete the pattern.  This works on the top of this platform, but on the sides where two complete repetitions should be the texture ends up being stretched horizontally instead:\r\n![image one](https://c1.staticflickr.com/5/4817/46135708451_d6b44c2e20_o.png)\r\n![image two](https://c1.staticflickr.com/5/4831/46135708661_154ea2790b_o.png)\r\n\r\nHere's a savestate of that spot with the texture:\r\nhttps://drive.google.com/open?id=117ZUSO93fMoWI7uO9Yoc1sGiCn8vKYZV"}}
{"actor":{"display_login":"Nerrel"}}