{"action":"created","issue":{"url":"https://api.github.com/repos/cbcerquiaga/YouMeAndTheEndOfTheWorld/issues/8","repository_url":"https://api.github.com/repos/cbcerquiaga/YouMeAndTheEndOfTheWorld","labels_url":"https://api.github.com/repos/cbcerquiaga/YouMeAndTheEndOfTheWorld/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/cbcerquiaga/YouMeAndTheEndOfTheWorld/issues/8/comments","events_url":"https://api.github.com/repos/cbcerquiaga/YouMeAndTheEndOfTheWorld/issues/8/events","html_url":"https://github.com/cbcerquiaga/YouMeAndTheEndOfTheWorld/issues/8","id":328535047,"node_id":"MDU6SXNzdWUzMjg1MzUwNDc=","number":8,"title":"Implement an 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player should have a personal inventory. How do we want to do that? Should items have size and weight, or just weight? Should we limit certain types of items and not others by that (e.g. in Fallout ammo has no weight)? Should we cap the number or way items are stored (like, you only get x number of weapons)? How should we segment the inventory?"},"comment":{"url":"https://api.github.com/repos/cbcerquiaga/YouMeAndTheEndOfTheWorld/issues/comments/394053300","html_url":"https://github.com/cbcerquiaga/YouMeAndTheEndOfTheWorld/issues/8#issuecomment-394053300","issue_url":"https://api.github.com/repos/cbcerquiaga/YouMeAndTheEndOfTheWorld/issues/8","id":394053300,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NDA1MzMwMA==","user":{"login":"UngratefulFool","id":17934820,"node_id":"MDQ6VXNlcjE3OTM0ODIw","avatar_url":"https://avatars1.githubusercontent.com/u/17934820?v=4","gravatar_id":"","url":"https://api.github.com/users/UngratefulFool","html_url":"https://github.com/UngratefulFool","followers_url":"https://api.github.com/users/UngratefulFool/followers","following_url":"https://api.github.com/users/UngratefulFool/following{/other_user}","gists_url":"https://api.github.com/users/UngratefulFool/gists{/gist_id}","starred_url":"https://api.github.com/users/UngratefulFool/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/UngratefulFool/subscriptions","organizations_url":"https://api.github.com/users/UngratefulFool/orgs","repos_url":"https://api.github.com/users/UngratefulFool/repos","events_url":"https://api.github.com/users/UngratefulFool/events{/privacy}","received_events_url":"https://api.github.com/users/UngratefulFool/received_events","type":"User","site_admin":false},"created_at":"2018-06-02T03:07:18Z","updated_at":"2018-06-02T03:07:18Z","author_association":"COLLABORATOR","body":"Item should be an object, it will have values for weigh, name, image, worth, description. Inventory should be an object, it will have an array to store items in it. Inventory can have an total weight assigned to it, then there can be a check each time a player picks up an item to see if they have the ability to."}}
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