{"action":"opened","issue":{"url":"https://api.github.com/repos/Pack4Duck/ClassicUO/issues/105","repository_url":"https://api.github.com/repos/Pack4Duck/ClassicUO","labels_url":"https://api.github.com/repos/Pack4Duck/ClassicUO/issues/105/labels{/name}","comments_url":"https://api.github.com/repos/Pack4Duck/ClassicUO/issues/105/comments","events_url":"https://api.github.com/repos/Pack4Duck/ClassicUO/issues/105/events","html_url":"https://github.com/Pack4Duck/ClassicUO/issues/105","id":372119554,"node_id":"MDU6SXNzdWUzNzIxMTk1NTQ=","number":105,"title":"Rework the drawing order algorithm","user":{"login":"Pack4Duck","id":20810422,"node_id":"MDQ6VXNlcjIwODEwNDIy","avatar_url":"https://avatars0.githubusercontent.com/u/20810422?v=4","gravatar_id":"","url":"https://api.github.com/users/Pack4Duck","html_url":"https://github.com/Pack4Duck","followers_url":"https://api.github.com/users/Pack4Duck/followers","following_url":"https://api.github.com/users/Pack4Duck/following{/other_user}","gists_url":"https://api.github.com/users/Pack4Duck/gists{/gist_id}","starred_url":"https://api.github.com/users/Pack4Duck/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Pack4Duck/subscriptions","organizations_url":"https://api.github.com/users/Pack4Duck/orgs","repos_url":"https://api.github.com/users/Pack4Duck/repos","events_url":"https://api.github.com/users/Pack4Duck/events{/privacy}","received_events_url":"https://api.github.com/users/Pack4Duck/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-10-19T21:19:29Z","updated_at":"2018-10-19T21:19:29Z","closed_at":null,"author_association":"OWNER","body":"At the moment ClassicUO is using the same algorithm of UltimaXNA.\r\nIt adds a deferred entity over its base entity to avoid tile overlapping.\r\nEach entity on a tile is sorted by its importance (effect > mobile > item > static > tile).\r\n\r\nWe need to write a better algorithm than this. "}}
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