{"push_id":3108418578,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a17c2336938f12714aa354ad3a9b845b4ac2c66f","before":"0910dc24282732922e045e23dc3179a089d925b8","commits":[{"sha":"a17c2336938f12714aa354ad3a9b845b4ac2c66f","author":{"name":"ronancpl","email":"e43bf45eae21f70d38480419a3e58a1fdd18692d@gmail.com"},"message":"Meso patch + Swift Dmg Reflect buff + GPQ Rewards + Starting Q. items\n\nFixed several RNG pool issues within several handler classes.\nFixed an overflow issue with mesos, that would cause players to lose all amount on inventory.\nChanged the code coupon SQL structure. Now nxcode_items.quantity is to be specified for both nx values and item quantities alike, instead of the use of \"quantity\" only when items are being provided.\nBob Snail now appears each 4 hours, instead of any time.\nRemoved duplicate command Warpto. Warpto merged with Reach command.\nFixed solo expeditions being disposed for \"lack of personnel\" after changing maps (normal limitations should not apply when USE_ENABLE_SOLO_EXPEDITIONS is enabled).\nFixed mobskills \"Weapon/Magic Reflect\" taking too long to show the active status over the mob's head.\nFixed a case with clean slate scroll not working as expected.\nImproved reward contents for the GPQ.\nFixed loot manager not acting properly when verifying one-of-a-kind contents.\nImplemented quest item requirement checkups to start quests. Items required to start a quest now should appear if the player did not start it yet, e.g.: SOS letter.\nFixed an issue with server message/boss HPbar switch interaction that would not work the moment after a player changed channels/entered Cash Shop.\nImproved Victoria Island worldmap design, at the Kerning subway area.","distinct":true,"url":"https://api.github.com/repos/ronancpl/HeavenMS/commits/a17c2336938f12714aa354ad3a9b845b4ac2c66f"}]}
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