{"action":"reopened","issue":{"url":"https://api.github.com/repos/sp614x/optifine/issues/1240","repository_url":"https://api.github.com/repos/sp614x/optifine","labels_url":"https://api.github.com/repos/sp614x/optifine/issues/1240/labels{/name}","comments_url":"https://api.github.com/repos/sp614x/optifine/issues/1240/comments","events_url":"https://api.github.com/repos/sp614x/optifine/issues/1240/events","html_url":"https://github.com/sp614x/optifine/issues/1240","id":299591951,"number":1240,"title":"Shaders seem to glitch out at high coordiante values","user":{"login":"E-daw","id":34014927,"avatar_url":"https://avatars3.githubusercontent.com/u/34014927?v=4","gravatar_id":"","url":"https://api.github.com/users/E-daw","html_url":"https://github.com/E-daw","followers_url":"https://api.github.com/users/E-daw/followers","following_url":"https://api.github.com/users/E-daw/following{/other_user}","gists_url":"https://api.github.com/users/E-daw/gists{/gist_id}","starred_url":"https://api.github.com/users/E-daw/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/E-daw/subscriptions","organizations_url":"https://api.github.com/users/E-daw/orgs","repos_url":"https://api.github.com/users/E-daw/repos","events_url":"https://api.github.com/users/E-daw/events{/privacy}","received_events_url":"https://api.github.com/users/E-daw/received_events","type":"User","site_admin":false},"labels":[{"id":330568113,"url":"https://api.github.com/repos/sp614x/optifine/labels/shaders","name":"shaders","color":"fbca04","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-02-23T04:00:27Z","updated_at":"2018-02-23T16:51:31Z","closed_at":null,"author_association":"NONE","body":"![2018-02-22_21 55 01](https://user-images.githubusercontent.com/34014927/36577221-85a928c2-181b-11e8-96bb-6be8d6654523.png)\r\n\r\nShaders seem to glitch at higher coordinate values, my cords in game are x:100 y:70 z:-20000000.\r\nCurrently in this image I'm running SEUS shaders but every other shader pack seems to have a similar glitch of some sort. Animations skip and move very slowly. My shaders seem to work fine bellow coordinates of two million (negative or positive)"}}
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