{"action":"opened","issue":{"url":"https://api.github.com/repos/Monika-After-Story/MonikaModDev/issues/1494","repository_url":"https://api.github.com/repos/Monika-After-Story/MonikaModDev","labels_url":"https://api.github.com/repos/Monika-After-Story/MonikaModDev/issues/1494/labels{/name}","comments_url":"https://api.github.com/repos/Monika-After-Story/MonikaModDev/issues/1494/comments","events_url":"https://api.github.com/repos/Monika-After-Story/MonikaModDev/issues/1494/events","html_url":"https://github.com/Monika-After-Story/MonikaModDev/issues/1494","id":318672184,"number":1494,"title":"Changing the Renderer reverts to Software Rendering","user":{"login":"BoneofMalkav","id":17387089,"avatar_url":"https://avatars2.githubusercontent.com/u/17387089?v=4","gravatar_id":"","url":"https://api.github.com/users/BoneofMalkav","html_url":"https://github.com/BoneofMalkav","followers_url":"https://api.github.com/users/BoneofMalkav/followers","following_url":"https://api.github.com/users/BoneofMalkav/following{/other_user}","gists_url":"https://api.github.com/users/BoneofMalkav/gists{/gist_id}","starred_url":"https://api.github.com/users/BoneofMalkav/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BoneofMalkav/subscriptions","organizations_url":"https://api.github.com/users/BoneofMalkav/orgs","repos_url":"https://api.github.com/users/BoneofMalkav/repos","events_url":"https://api.github.com/users/BoneofMalkav/events{/privacy}","received_events_url":"https://api.github.com/users/BoneofMalkav/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-04-28T22:08:39Z","updated_at":"2018-04-28T22:08:39Z","closed_at":null,"author_association":"NONE","body":"Love the update. But one bug I found was that trying to change the renderer manually (Angel/Direct X or OpenGL) caused the game to use software rendering only, While still saying it's in Angle/Direct X (So far only tested in Windowed Mode). "}}
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