{"push_id":2713271888,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"479e271bbce26fa149abdb7fef04cbd9f08b850a","before":"c8bcc95660979059608cfeb0a7caeb56ae1d8231","commits":[{"sha":"479e271bbce26fa149abdb7fef04cbd9f08b850a","author":{"name":"Olivier Biot","email":"62ee133748da4fde941c18cfe35f729bf83115ea@me.com"},"message":"[#692] fix clipping function when using the WebGL renderer\n\nNote :\n* further improvements required to prevent GC for the scissor stack\n* clipping using the canvas renderer works as well, but when using camera fade option, the display is not properly refreshed at the end of the fading effect","distinct":true,"url":"https://api.github.com/repos/melonjs/melonJS/commits/479e271bbce26fa149abdb7fef04cbd9f08b850a"}]}
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