{"action":"created","issue":{"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/1940","repository_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity","labels_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/1940/labels{/name}","comments_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/1940/comments","events_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/1940/events","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/1940","id":313303624,"number":1940,"title":"XAML: Holotoolkit triggers own and system keyboard","user":{"login":"IrisSReflekt","id":38279081,"avatar_url":"https://avatars3.githubusercontent.com/u/38279081?v=4","gravatar_id":"","url":"https://api.github.com/users/IrisSReflekt","html_url":"https://github.com/IrisSReflekt","followers_url":"https://api.github.com/users/IrisSReflekt/followers","following_url":"https://api.github.com/users/IrisSReflekt/following{/other_user}","gists_url":"https://api.github.com/users/IrisSReflekt/gists{/gist_id}","starred_url":"https://api.github.com/users/IrisSReflekt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/IrisSReflekt/subscriptions","organizations_url":"https://api.github.com/users/IrisSReflekt/orgs","repos_url":"https://api.github.com/users/IrisSReflekt/repos","events_url":"https://api.github.com/users/IrisSReflekt/events{/privacy}","received_events_url":"https://api.github.com/users/IrisSReflekt/received_events","type":"User","site_admin":false},"labels":[{"id":318131835,"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/labels/Bug","name":"Bug","color":"fc2929","default":false},{"id":723886773,"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/labels/HoloLens","name":"HoloLens","color":"0da2dd","default":false},{"id":895879244,"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/labels/Investigate","name":"Investigate","color":"C8C855","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2018-04-11T12:33:23Z","updated_at":"2018-04-17T10:52:21Z","closed_at":null,"author_association":"NONE","body":"## Overview\r\nI use the Holotoolkit keyboard and gaze at its input field (the one directly on the keyboard) \r\n\r\n## Expected Behavior\r\nnothing should happen except for maybe focus change \r\n\r\n## Actual Behavior\r\nAs soon as I gaze at the input field, I am thrown out of my app and into the 2d keyboard app. if i enter my text there and submit, the text is submitted into the input field of the holotoolkit keyboard and i have to click enter on that one once more to finally submit the text. If i gaze again on the input field the external keyboard opens again. This can make the user be stuck in a loop if he keeps looking there to check his input\r\n\r\n## Steps to reproduce\r\nbuild with xaml\r\nopen holotoolkit keyboard\r\ngaze at the input field\r\n\r\n## Unity Editor Version\r\n2017.2.0f3 - building for XAML with 10.0.16299.0 sdk\r\n\r\n## Mixed Reality Toolkit Release Version\r\n2017.2.1.0"},"comment":{"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/comments/381946458","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/1940#issuecomment-381946458","issue_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/1940","id":381946458,"user":{"login":"cybergoulion","id":24978515,"avatar_url":"https://avatars1.githubusercontent.com/u/24978515?v=4","gravatar_id":"","url":"https://api.github.com/users/cybergoulion","html_url":"https://github.com/cybergoulion","followers_url":"https://api.github.com/users/cybergoulion/followers","following_url":"https://api.github.com/users/cybergoulion/following{/other_user}","gists_url":"https://api.github.com/users/cybergoulion/gists{/gist_id}","starred_url":"https://api.github.com/users/cybergoulion/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cybergoulion/subscriptions","organizations_url":"https://api.github.com/users/cybergoulion/orgs","repos_url":"https://api.github.com/users/cybergoulion/repos","events_url":"https://api.github.com/users/cybergoulion/events{/privacy}","received_events_url":"https://api.github.com/users/cybergoulion/received_events","type":"User","site_admin":false},"created_at":"2018-04-17T10:52:21Z","updated_at":"2018-04-17T10:52:21Z","author_association":"CONTRIBUTOR","body":"It's not specificallyon topic but I also exported my project in XAML because I needed to open a registered filetype file in the desktop version using OnFileActivated(FileActivatedEventArgs args). I didn't try this on the hololens version yet, but I cannot see another way of doing it. Is there a right/recommended way to do this in a D3D project?"}}
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