{"push_id":3008602077,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"30913cd25eecafcaf02cea51fe75826628260b86","before":"7a82fd6e7e8954d4f333912300c14bf617d97469","commits":[{"sha":"30913cd25eecafcaf02cea51fe75826628260b86","author":{"name":"forteller11","email":"9d2c757edc850139d61eac4758cdf21f6e4a0b29@users.noreply.github.com"},"message":"proj 2, program now calcs the closest intersection to the ray origin\n\nthis is basically the last fundmental non aesthetic step necessary to create a 2D lighting system (I think)","distinct":true,"url":"https://api.github.com/repos/forteller11/cart253-2018/commits/30913cd25eecafcaf02cea51fe75826628260b86"}]}
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