{"push_id":3145515726,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e61b7b9885367ec44f42b1b53302d426f7120923","before":"68abd25ed3acd93950236ee00454c433a6ff10b8","commits":[{"sha":"e61b7b9885367ec44f42b1b53302d426f7120923","author":{"name":"Interkarma","email":"355fe487718122cc23fd4f1931563dcd97e42098@dfworkshop.net"},"message":"Vampire spells support changes\n\nCan now assign vampire spells directly to player based on clan. This will normally happen at turning time but could be called from a console command if player needs to restore their vampire spells after accidentially deleting.\nAdded support for minimum casting cost spells. This makes vampire spells cost the minimum number of spell points (5) per cast. Should not be used for purposes of reflection or absorption costs, just spellbook display and casting.\nAdded CureAll() and HasVampirism() entity effect manager helpers.\nAdded a custom tag to spellbook effect bundles. This allows custom vampire spells to be identified and removed after curing.","distinct":true,"url":"https://api.github.com/repos/Interkarma/daggerfall-unity/commits/e61b7b9885367ec44f42b1b53302d426f7120923"}]}
{"actor":{"display_login":"Interkarma"}}