{"action":"opened","issue":{"url":"https://api.github.com/repos/ZeroK-RTS/CrashReports/issues/3832","repository_url":"https://api.github.com/repos/ZeroK-RTS/CrashReports","labels_url":"https://api.github.com/repos/ZeroK-RTS/CrashReports/issues/3832/labels{/name}","comments_url":"https://api.github.com/repos/ZeroK-RTS/CrashReports/issues/3832/comments","events_url":"https://api.github.com/repos/ZeroK-RTS/CrashReports/issues/3832/events","html_url":"https://github.com/ZeroK-RTS/CrashReports/issues/3832","id":306203068,"number":3832,"title":"Spring LuaError [104.0.1-309-ga8b5ffc]","user":{"login":"Chobbyla","id":25525711,"avatar_url":"https://avatars0.githubusercontent.com/u/25525711?v=4","gravatar_id":"","url":"https://api.github.com/users/Chobbyla","html_url":"https://github.com/Chobbyla","followers_url":"https://api.github.com/users/Chobbyla/followers","following_url":"https://api.github.com/users/Chobbyla/following{/other_user}","gists_url":"https://api.github.com/users/Chobbyla/gists{/gist_id}","starred_url":"https://api.github.com/users/Chobbyla/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Chobbyla/subscriptions","organizations_url":"https://api.github.com/users/Chobbyla/orgs","repos_url":"https://api.github.com/users/Chobbyla/repos","events_url":"https://api.github.com/users/Chobbyla/events{/privacy}","received_events_url":"https://api.github.com/users/Chobbyla/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-03-18T00:44:58Z","updated_at":"2018-03-18T00:44:58Z","closed_at":null,"author_association":"NONE","body":"```Zero-K.exe Information: 0 : Checking for self-upgrade\r\nZero-K.exe Information: 0 : Querying default engine\r\nZero-K.exe Information: 0 : Reseting configs and deploying AIs\r\nZero-K.exe Information: 0 : Connecting to steam API\r\nZero-K.exe Information: 0 : Starting\r\nUsing writeable configuration source: \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\springsettings.cfg\"\r\nUsing additional read-only configuration source: \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\springsettings.cfg\"\r\nAvailable log sections: GameServer, Sound, Path, BumpWater, ArchiveScanner, KeyBindings, CSMFGroundTextures, LuaSocket, CregSerializer, RoamMeshDrawer, FarTextureHandler, GroundMoveType, Texture, AutohostInterface, Font, Shader, DecalsDrawerGL4, Piece, ModelRenderContainer, SkyBox, VFS, Model, DynWater, Net\r\nEnabled log sections: Sound(Notice)\r\nEnable or disable log sections using the LogSections configuration key\r\n  or the SPRING_LOG_SECTIONS environment variable (both comma separated).\r\n  Use \"none\" to disable the default log sections.\r\nLogOutput initialized.\r\n============== <User Config> ==============\r\n  3DTrees = 0\r\n  AdvMapShading = 0\r\n  AdvUnitShading = 0\r\n  BumpWaterDepthBits = 16\r\n  BumpWaterReflection = 0\r\n  BumpWaterRefraction = 0\r\n  BumpWaterShoreWaves = 0\r\n  BumpWaterTexSizeReflection = 64\r\n  CamMode = 1\r\n  CamTimeExponent = 4.0\r\n  CamTimeFactor = 1.0\r\n  CubeTexSizeReflection = 1\r\n  CubeTexSizeSpecular = 1\r\n  DualScreenMiniMapOnLeft = 1\r\n  EdgeMoveDynamic = 0\r\n  EdgeMoveWidth = 0.003\r\n  FPSFOV = 90\r\n  FSAALevel = 1\r\n  FontSize = 18\r\n  ForceDisableShaders = 1\r\n  Fullscreen = 0\r\n  GrassDetail = 0\r\n  GroundDecals = 0\r\n  GroundDetail = 50\r\n  GroundScarAlphaFade = 1\r\n  HangTimeout = 5\r\n  HardwareCursor = 1\r\n  InitialNetworkTimeout = 0\r\n  InputTextGeo = 0.26 0.73 0.02 0.028\r\n  LODScale = 1.000\r\n  LODScaleReflection = 1.000\r\n  LODScaleRefraction = 1.000\r\n  LODScaleShadow = 1.000\r\n  LuaShaders = 0\r\n  MaxDynamicMapLights = 0\r\n  MaxDynamicModelLights = 0\r\n  MaxParticles = 2000\r\n  MaxSounds = 32\r\n  MaximumTransmissionUnit = 0\r\n  MiddleClickScrollSpeed = -0.0015\r\n  MiniMapMarker = 0\r\n  MouseDragScrollThreshold = 0\r\n  OverheadMaxHeightFactor = 1.39999998\r\n  OverheadScrollSpeed = 50\r\n  ReconnectTimeout = 0\r\n  RotateLogFiles = 1\r\n  ScrollWheelSpeed = -25\r\n  ShadowMapSize = 1024\r\n  Shadows = 0\r\n  ShowClock = 0\r\n  ShowPlayerInfo = 0\r\n  SplashScreenDir = ./MenuLoadscreens\r\n  TeamHighlight = 0\r\n  TreeRadius = 1000\r\n  UnitIconDist = 151\r\n  UnitLodDist = 9999\r\n  UseDistToGroundForIcons = 1.10000002\r\n  UsePBO = 0\r\n  WindowBorderless = 1\r\n  WindowPosX = 0\r\n  WindowPosY = 0\r\n  XResolutionWindowed = 1920\r\n  YResolutionWindowed = 1080\r\n============== </User Config> ==============\r\n============== <User System> ==============\r\n  Spring 104.0.1-309-ga8b5ffc maintenance\r\n    Build Environment: boost-105500, GNU libstdc++ version 20130531\r\n     Compiler Version: gcc-4.8.1\r\n     Operating System: Microsoft Windows\r\nMicrosoft Business Edition, 64-bit (build 9200)\r\nIntel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz; 19737MB RAM, 21017MB pagefile\r\n     Binary Word Size: 32-bit (emulated)\r\n     Deque Chunk Size: 128\r\n        Process Clock: std::chrono::high_resolution_clock\r\n   Physical CPU Cores: 4\r\n    Logical CPU Cores: 8\r\n============== </User System> ==============\r\n[good_fpu_init] CPU SSE mask: 127, flags:\r\n\tSSE 1.0:  1,  SSE 2.0:  1\r\n\tSSE 3.0:  1, SSSE 3.0:  1\r\n\tSSE 4.1:  1,  SSE 4.2:  1\r\n\tSSE 4.0A: 0,  SSE 5.0A: 0\r\n\tusing streflop SSE FP-math mode, CPU supports SSE instructions\r\n[WatchDogInstall] Installed (HangTimeout: 5sec)\r\n[WatchDog::RegisterThread] registering controls for thread [main]\r\n[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}\r\n\tdisplay=1 modes=44 bounds={x=0, y=0, w=1920, h=1080}\r\n\t\t[ 1] 1920x1080x24bpp@60Hz\r\n\t\t[ 3] 1680x1050x24bpp@60Hz\r\n\t\t[ 5] 1600x900x24bpp@60Hz\r\n\t\t[ 7] 1440x900x24bpp@60Hz\r\n\t\t[19] 1280x800x24bpp@60Hz\r\n\t\t[23] 1280x720x24bpp@60Hz\r\n\t\t[35] 640x400x24bpp@60Hz\r\n\t\t[43] 320x200x24bpp@60Hz\r\n[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF=\"SDL_PIXELFORMAT_RGB888\") for main window\r\n[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF=\"SDL_PIXELFORMAT_RGB888\") for hidden window\r\n[GR::LogVersionInfo]\r\n\tSDL version : 2.0.4 (linked) / 2.0.4 (compiled)\r\n\tGL version  : 3.0.0 - Build 10.18.10.3308\r\n\tGL vendor   : Intel\r\n\tGL renderer : Intel(R) HD Graphics 4600\r\n\tGLSL version: 1.30 - Build 10.18.10.3308\r\n\tGLEW version: 2.1.0\r\n\tGPU memory  : unknown\r\n\tSDL swap-int: 1\r\n\t\r\n\tARB shader support        : 0\r\n\tGLSL shader support       : 0\r\n\tFBO extension support     : 1\r\n\tNVX GPU mem-info support  : 0\r\n\tATI GPU mem-info support  : 0\r\n\tNPOT-texture support      : 1 (1)\r\n\ttexture query-LOD support : 1 (1)\r\n\t24-bit Z-buffer support   : 1 (-)\r\n\tprimitive-restart support : 1 (1)\r\n\tclip-space control support: 0 (0)\r\n\tfrag-depth layout support : 0 (-)\r\n\t\r\n\tmax. FBO samples             : 8\r\n\tmax. texture size            : 16384\r\n\tmax. texture anisotropy level: 16.000000\r\n\tmax. vec4 varyings/attributes: 16/16\r\n\tmax. draw-buffers            : 8\r\n\tmax. rec. indices/vertices   : 1048576/1048576\r\n\tmax. uniform buffer-bindings : 70\r\n\tmax. uniform block-size      : 16KB\r\n\t\r\n\tenable ATI-hacks : 0\r\n\tcompress MIP-maps: 0\r\n[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)\r\n[VSync::SetInterval] interval=0 (disabled)\r\n[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[WatchDog::RegisterThread] registering controls for thread [vfsi]\r\n[DataDirLocater::Check] Isolation Mode!\r\nUsing read-write data directory: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\\r\nUsing read-only data directory: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\\r\nScanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\base\r\nScanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\maps\r\nScanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\games\r\nScanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\packages\r\n[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 10ms\r\n[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]\r\n[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)\r\n[ThreadPool::SetThreadCount][2] workers=2\r\n[Threading] Main thread CPU affinity mask set: 252\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::InitThread][1]\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=04eee4d0 context=04931ca0\r\n[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=-000001] [Sound]   Vendor:         OpenAL Community\r\n[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=-000001] [Sound]   Renderer:       OpenAL Soft\r\n[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=-000001] [Sound]   Devices:\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=-000001] [Sound] [Sound::UpdateThread][2]\r\nFontconfig error: Cannot load default config file\r\n[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=-000001] [Sound] Error:   Initializing EFX failed!\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms\r\n[Info] Using filesystem-writepath: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\r\n[Info] Free disk space: 83731 MB\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.3.3\"\r\n[f=-000001] LuaMenu Entry Point: \"LuaMenu/main.lua\"\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] [LuaMenu] Searching for new Widgets\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/\r\n[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua\r\n[f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0\r\n[f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0\r\n[f=-000001] gl.GetViewSizes, 1920, 1080\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua\r\n[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown\r\n[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>\r\n[f=-000001] [liblobby] liblobby configuration: \r\n[f=-000001] [liblobby] serverName, Zero-K\r\n[f=-000001] [liblobby] port, 8200\r\n[f=-000001] [liblobby] protocol, zks\r\n[f=-000001] [liblobby] address, zero-k.info\r\n[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>\r\n[f=-000001] [ChiliFX] Enabled: false\r\n[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>\r\n[f=-000001] [Chotify] Enabled: true\r\n[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>\r\n[f=-000001] [Chobby] Using wrapper port: , 64931\r\n[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>\r\nZero-K.exe Information: 0 : Chobby connected to wrapper\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>\r\nZero-K.exe Information: 0 : Chobbyla >> WrapperOnline {\"UserID\":\"3607873834\",\"DefaultServerHost\":\"zero-k.info\",\"DefaultServerPort\":8200,\"IsSteamFolder\":false}\r\n\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>\r\n[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use \"require\" instead!\r\n[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use \"require\" instead!\r\n[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>\r\n[f=-000001] Vendor and GL, Intel, 3\r\n[f=-000001] Applying Intel gl version 3.x compatibility profile.\r\n[f=-000001] SetSettings Int, ShadowMapSize, 1024\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 1\r\n[f=-000001] SetSettings Int, GroundDetail, 50\r\n[f=-000001] SetSettings Int, GroundDecals, 0\r\n[f=-000001] SetSettings Int, Water, 0\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Enabled\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 6000\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 4500\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 0\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 0\r\n[f=-000001] SetSettings Value, AdvUnitShading, 0\r\n[f=-000001] SetSettings Value, AdvMapShading, 0\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 0\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] SetSettings Value, 3DTrees, 0\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, FSAALevel, 1\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Int, GrassDetail, 0\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Int, MaxParticles, 2000\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 1\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1\r\n[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)\r\n[f=-000001] [LuaMenuController::Activate(msg=\"\")] luaMenu=050d7528\r\n[f=-000001] SetLobbyButtonEnabled, true\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 0\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, CamTimeFactor, 1\r\n[f=-000001] SetSettings Value, LODScale, 1\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Value, HardwareCursor, 1\r\n[f=-000001] SetSettings Int, FSAALevel, 1\r\n[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDetail, 50\r\n[f=-000001] SetSettings Value, CamTimeExponent, 4\r\n[f=-000001] SetSettings Int, ShadowMapSize, 1024\r\n[f=-000001] SetSettings Int, InitialNetworkTimeout, 0\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GrassDetail, 0\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleRefraction, 1\r\n[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0\r\n[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, CamMode, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 0\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, HangTimeout, 5\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0\r\n[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 6000\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 0\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 1\r\n[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003\r\n[f=-000001] SetSettings Int, FontSize, 18\r\n[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleShadow, 1\r\n[f=-000001] SetSettings Int, UnitLodDist, 9999\r\n[f=-000001] SetSettings Value, AdvMapShading, 0\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 1\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] SetSettings Value, AdvUnitShading, 0\r\n[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, 3DTrees, 0\r\n[f=-000001] SetSettings Value, ShowClock, 0\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, UseLuaMemPools, 0\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 4500\r\n[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDecals, 0\r\n[f=-000001] SetSettings Int, ReconnectTimeout, 0\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, MaxParticles, 2000\r\n[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, RotateLogFiles, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] SetSettings Value, MiniMapMarker, 0\r\n[f=-000001] SetSettings Int, MaxSounds, 32\r\n[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FPSFOV, 90\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, LODScaleReflection, 1\r\n[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1\r\n[f=-000001] SetSettings Value, EdgeMoveDynamic, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"In Menu\"}\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] [ChiliFX] Error: ChiliFX not loaded. Spring has failed to detect GLSL support on your system.\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"In Menu\"}\r\n[f=-000001] [liblobby] Error: No such function: PwStatus, for command: PwStatus {\"PlanetWarsMode\":0,\"MinLevel\":5}\r\n[f=-000001] [i18n] Warning: \"spectator\" is not translated in en\r\n[f=-000001] [i18n] Error: No translation found for \"spectator\"\r\n[f=-000001] [i18n] Warning: \"player\" is not translated in en\r\n[f=-000001] [i18n] Error: No translation found for \"player\"\r\nZero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {\"EventID\":\"events_22_10_2017:lobby:singleplayer:load\"}\r\n[f=-000001] [i18n] Warning: \"time_ingame\" is not translated in en\r\n[f=-000001] [i18n] Error: No translation found for \"time_ingame\"\r\n[f=-000001] StuckAndTurtling\r\n[f=-000001] SetLobbyFullscreenMode, 1\r\n[f=-000001] SetSettings Int, XResolutionWindowed, 1920\r\n[f=-000001] SetSettings Int, YResolutionWindowed, 1080\r\n[f=-000001] SetSettings Int, WindowPosX, 0\r\n[f=-000001] SetSettings Int, WindowPosY, 0\r\n[f=-000001] SetSettings Value, WindowBorderless, 1\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 0\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, CamTimeFactor, 1\r\n[f=-000001] SetSettings Value, LODScale, 1\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Value, HardwareCursor, 1\r\n[f=-000001] SetSettings Int, FSAALevel, 1\r\n[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDetail, 50\r\n[f=-000001] SetSettings Value, CamTimeExponent, 4\r\n[f=-000001] SetSettings Int, ShadowMapSize, 1024\r\n[f=-000001] SetSettings Int, InitialNetworkTimeout, 0\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GrassDetail, 0\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleRefraction, 1\r\n[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0\r\n[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, CamMode, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 0\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, HangTimeout, 5\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0\r\n[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 6000\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 0\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 1\r\n[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003\r\n[f=-000001] SetSettings Int, FontSize, 18\r\n[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleShadow, 1\r\n[f=-000001] SetSettings Int, UnitLodDist, 9999\r\n[f=-000001] SetSettings Value, AdvMapShading, 0\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 1\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] SetSettings Value, AdvUnitShading, 0\r\n[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, 3DTrees, 0\r\n[f=-000001] SetSettings Value, ShowClock, 0\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, UseLuaMemPools, 0\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 4500\r\n[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDecals, 0\r\n[f=-000001] SetSettings Int, ReconnectTimeout, 0\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, MaxParticles, 2000\r\n[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, RotateLogFiles, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] SetSettings Value, MiniMapMarker, 0\r\n[f=-000001] SetSettings Int, MaxSounds, 32\r\n[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FPSFOV, 90\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, LODScaleReflection, 1\r\n[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1\r\n[f=-000001] SetSettings Value, EdgeMoveDynamic, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] compatProfile = {\r\n[f=-000001]     ForceDisableShaders = 1\r\n[f=-000001]     Shadows = 0\r\n[f=-000001] },\r\n[f=-000001] SetSettings Int, ForceDisableShaders, 1\r\n[f=-000001] SetSettings Int, Shadows, 0\r\n[f=-000001] [ReloadOrRestart] Spring \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\spring.exe\" should be reloading\r\n[f=-000001] [SpringApp::Reload][1]\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"Playing Multiplayer\"}\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)\r\n[f=-000001] \t[async=0] threads=3 tasks=78 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=39 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=2 tasks=39 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] \t[async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622253213733202883996540686615504152735331774681220311917277961446492649294058276562645477716575842156528629730276069728534254180411647451304866873344.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}}ms\r\n[f=-000001] \t\tthread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}}ms\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=2\r\n[f=-000001] [Threading] Main thread CPU affinity mask set: 252\r\n[f=-000001] [SpringApp::Reload][2]\r\n[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000\r\n[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000\r\n[f=-000001] [Game::KillLua][4] dtor=0\r\n[f=-000001] [SpringApp::Reload][3]\r\n[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1\r\n[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=04931ca0 dev=04eee4d0\r\n[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=04931ca0 dev=04eee4d0\r\n[f=-000001] [Sound] [Sound::UpdateThread][6]\r\n[f=-000001] [SpringApp::Reload][4]\r\n[f=-000001] [SpringApp::Reload][5]\r\n[f=-000001] [SpringApp::Reload][6]\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\base\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\maps\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\games\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\packages\r\n[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 10ms\r\n[f=-000001] [SpringApp::Reload][7]\r\n[f=-000001] [SpringApp::Reload][8]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::InitThread][1]\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=12d98790 context=12e89cc8\r\n[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=-000001] [Sound]   Vendor:         OpenAL Community\r\n[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=-000001] [Sound]   Renderer:       OpenAL Soft\r\n[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=-000001] [Sound]   Devices:\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=-000001] [Sound] Error:   Initializing EFX failed!\r\n[f=-000001] [Sound] [Sound::UpdateThread][2]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms\r\n[f=-000001] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.3.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=101\r\n[f=-000001] [CPreGame] server using IP localhost and port 8452\r\n[f=-000001] [NetProto::InitLocalClient] connecting to local server\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Aquatic Divide Revised v02\r\n[f=-000001] [PreGame::StartServer] checksums: game=0x6247B2FA map=0xBD488A10\r\n[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!\r\n[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452\r\n[f=-000001] [UDPListener] successfully bound socket on port 8452\r\n[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 193ms\r\n[f=-000001] [SpringApp::Reload][13] numReloads=1\r\n\r\n\r\n\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Aquatic Divide Revised v02\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.3.4 (archive: c3d29d8b157e3a60e7a0873d8cb15014.sdz)\r\n[f=-000001] PreGame::GameDataReceived] recording demo to \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\demos\\20180318_010508_Aquatic Divide Revised v02_104.0.1-309-ga8b5ffc maintenance.sdfz\"\r\n[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 148ms\r\n[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen\r\n[f=-000001] [LuaIntro] Searching for new Widgets\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/\r\n[f=-000001] [LuaIntro] Found new widget \"SpringLogo\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadTexture\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadProgress\"\r\n[f=-000001] [LuaIntro] Found new widget \"Main\"\r\n[f=-000001] [LuaIntro] Found new widget \"Music\"\r\n[f=-000001] [LuaIntro] Found new widget \"WM Stuff\"\r\n[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown\r\n[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>\r\n[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)\r\n[f=-000001] [LoadScreen::Init] single-threaded\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]\r\n[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0\r\n[f=-000001] Parsing Map Information\r\n[f=-000001] Loading SMF\r\n[f=-000001] Loading Map (25 MB)\r\n[f=-000001] Loading Radar Icons\r\n[f=-000001] Loading GameData Definitions\r\n[f=-000001] Loading UnitDefs_posts\r\n[f=-000001] Loading FeatureDefs_posts\r\n[f=-000001] Loading WeaponDefs_posts\r\n[f=-000001] Loading ArmorDefs_posts\r\n[f=-000001] [defs.lua] loading all *Defs tables: 247ms\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 363ms\r\n[f=-000001] Loading Sound Definitions\r\n[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)\r\n[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"IncomingChat\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"IncomingChat\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 39ms\r\n[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0\r\n[f=-000001] Creating Smooth Height Mesh\r\n[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 14ms\r\n[f=-000001] Creating QuadField & CEGs\r\n[f=-000001] [Init] number of ArmorDefs: 6\r\n[f=-000001] Warning: [Init] UnitDef \"chicken\" in ArmorDef \"else\" already belongs to ArmorDef category 1!\r\n[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;\r\n[f=-000001] Creating Unit Textures\r\n[f=-000001] Creating Sky\r\n[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0\r\n[f=-000001] Loading Weapon Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2297ms\r\n[f=-000001] Loading Unit Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 208ms\r\n[f=-000001] Loading Feature Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 46ms\r\n[f=-000001] [IPathManager::GetInstance] using HAPFS\r\n[f=-000001] Initializing Map Features\r\n[f=-000001] Creating ShadowHandler\r\n[f=-000001] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering\r\n[f=-000001] Creating InfoTextureHandler\r\n[f=-000001] InfoTexture: legacy\r\n[f=-000001] Creating GroundDrawer\r\n[f=-000001] Loading Map Tiles\r\n[f=-000001] Loading Square Textures\r\n[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms\r\n[f=-000001] Switching to ROAM Mesh Rendering\r\n[f=-000001] Creating TreeDrawer\r\n[f=-000001] Loaded DecalsDrawer: off\r\n[f=-000001] Creating ProjectileDrawer & UnitDrawer\r\n[f=-000001] Creating Projectile Textures\r\n[f=-000001] Creating Water\r\n[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 151ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"MultiSelect\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"MultiSelect\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"FailedCommand\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"FailedCommand\"\r\n[f=-000001] Loading LuaRules\r\n[f=-000001] Synced LuaRules: starting loading\r\nLuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>\r\nLuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\nLuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>\r\nLuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>\r\nLuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>\r\nLuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\nLuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>\r\nLuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>\r\nLuaRules: Loaded gadget:  ShareControl        <share_control.lua>\r\nLuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>\r\nLuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>\r\nLuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>\r\nLuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>\r\nLuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>\r\nLuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>\r\nLuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>\r\nLuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>\r\nLuaRules: Loaded gadget:  Perks               <game_perks.lua>\r\nLuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>\r\nLuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\nLuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>\r\nLuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>\r\nLuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>\r\nLuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\nLuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\nLuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>\r\nLuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>\r\nLuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>\r\nLuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>\r\nLuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>\r\nLuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>\r\nLuaRules: Loaded gadget:  CAI                 <ai_cai.lua>\r\nLuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>\r\nLuaRules: Loaded gadget:  Capture             <unit_capture.lua>\r\nLuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>\r\nLuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\nLuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\nLuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\nLuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>\r\nLuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>\r\nLuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>\r\nLuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>\r\nLuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\nLuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>\r\nLuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>\r\nLuaRules: Loaded gadget:  Experience          <unit_xp.lua>\r\nLuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>\r\nLuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>\r\nLuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>\r\nLuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>\r\nLuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\nLuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\nLuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>\r\nLuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Lukasmah is empty or in invalid format\r\nLuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>\r\nLuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>\r\nLuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>\r\nLuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\nLuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\nLuaRules: Loaded gadget:  LUS                 <unit_script.lua>\r\nLuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>\r\nLuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\nLuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\nLuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\nLuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>\r\nLuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\nLuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>\r\nLuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>\r\nLuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>\r\nLuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>\r\nLuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>\r\nLuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>\r\nLuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>\r\nLuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>\r\nLuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>\r\nLuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>\r\nLuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>\r\nLuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>\r\nLuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>\r\nLuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>\r\nLuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>\r\nLuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>\r\nLuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\nLuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>\r\nLuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>\r\nLuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>\r\nLuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\nLuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\nLuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>\r\nLuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>\r\nLuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>\r\nLuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>\r\nLuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>\r\nLuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\nLuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\nLuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\nLuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>\r\nLuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\nLuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>\r\nLuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>\r\nLuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>\r\nLuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\nLuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>\r\nLuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>\r\nLuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>\r\nLuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>\r\nLuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>\r\nLuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>\r\nLuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>\r\nLuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>\r\nLuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>\r\nLuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\nLuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>\r\nLuaRules: Loaded gadget:  astar.lua           <astar.lua>\r\nLuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>\r\nLuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>\r\nLuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>\r\nLuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>\r\nLuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>\r\nLuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>\r\nLuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\nLuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>\r\nLuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>\r\nLuaRules: Loaded gadget:  Game Over           <game_over.lua>\r\nLuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\nLuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>\r\nLuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>\r\nLuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>\r\nLuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>\r\nLuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>\r\nLuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>\r\nLuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>\r\nLuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>\r\nLuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>\r\nLuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>\r\nLuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>\r\nLuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\nLuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>\r\nLuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>\r\nLuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>\r\nLuaRules: Loaded gadget:  Awards              <awards.lua>\r\nLuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>\r\nLuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>\r\nLuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>\r\nLuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>\r\n[f=-000001] Synced LuaRules: finished loading\r\n[f=-000001] Unsynced LuaRules: starting loading\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Lukasmah is empty or in invalid format\r\n>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>\r\n>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\n>> Loaded gadget:  Save/Load           <api_saveload.lua>\r\n>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\n>> Loaded gadget:  Mex Placement       <mex_placement.lua>\r\n>> Loaded gadget:  Script notification  <unit_script_notification.lua>\r\n>> Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\n>> Loaded gadget:  UnitMorph           <unit_morph.lua>\r\n>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\n>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\n>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>\r\n>> Loaded gadget:  CAI                 <ai_cai.lua>\r\n>> Loaded gadget:  Capture             <unit_capture.lua>\r\n>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\n>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\n>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\n>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\n>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\n>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\n>> Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\n>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\n>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\n>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\n>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\n>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\n>> Loaded gadget:  Resign Gadget       <game_resign.lua>\r\n>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\n>> Loaded gadget:  Share mode          <game_share_mode.lua>\r\n>> Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\n>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\n>> Loaded gadget:  Target Features     <unit_target_features.lua>\r\n>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\n>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\n>> Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\n>> Loaded gadget:  Terraformers        <unit_terraform.lua>\r\n>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\n>> Loaded gadget:  Thrusters           <lups_thrusters.lua>\r\n>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\n>> Loaded gadget:  Widget Events       <api_widget_events.lua>\r\n>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\n>> Loaded gadget:  astar.lua           <astar.lua>\r\n>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>\r\n>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>\r\n>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>\r\n>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>\r\n>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>\r\n>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>\r\n>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>\r\n>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>\r\n>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>\r\n>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>\r\n>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>\r\n>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>\r\n>> Loaded gadget:  game_over.lua       <game_over.lua>\r\n>> Loaded gadget:  game_perks.lua      <game_perks.lua>\r\n>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>\r\n>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>\r\n>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>\r\n>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>\r\n>> Loaded gadget:  share_control.lua   <share_control.lua>\r\n>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>\r\n>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>\r\n>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>\r\n>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>\r\n>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>\r\n>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>\r\n>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>\r\n>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>\r\n>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>\r\n>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>\r\n>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>\r\n>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>\r\n>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>\r\n>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>\r\n>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>\r\n>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>\r\n>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>\r\n>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>\r\n>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>\r\n>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>\r\n>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>\r\n>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>\r\n>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>\r\n>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>\r\n>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>\r\n>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>\r\n>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>\r\n>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>\r\n>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>\r\n>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>\r\n>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>\r\n>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>\r\n>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>\r\n>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>\r\n>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>\r\n>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>\r\n>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>\r\n>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>\r\n>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>\r\n>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>\r\n>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>\r\n>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>\r\n>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>\r\n>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>\r\n>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>\r\n>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>\r\n>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>\r\n>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>\r\n>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>\r\n>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>\r\n>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>\r\n>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>\r\n>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>\r\n>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>\r\n>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\n>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\n>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>\r\n>> Loaded gadget:  Chicken control     <chicken_control.lua>\r\n>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\n>> Loaded gadget:  Lups Shield         <lups_shield.lua>\r\n>> Loaded gadget:  Lups                <lups_wrapper.lua>\r\n>> Loaded gadget:  Awards              <awards.lua>\r\n>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>\r\n>> Loaded gadget:  Profiler            <dbg_profiler.lua>\r\n[f=-000001] Unsynced LuaRules: finished loading\r\n[f=-000001] Loading LuaGaia\r\n[f=-000001] Loading LuaUI\r\n[f=-000001] LuaUI Entry Point: \"luaui.lua\"\r\n[f=-000001] LuaUI Access Lock: enabled\r\n[f=-000001] LuaSocket Enabled: yes\r\n[f=-000001] Using LUAUI_DIRNAME = LuaUI/\r\n[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt\r\n[f=-000001] LuaUI: bound F11 to the widget selector\r\n[f=-000001] LuaUI: bound CTRL+F11 to tweak mode\r\n[f=-000001] Loading last game win data\r\n[f=-000001] Resetting win data\r\n[f=-000001] Last game player count: 1, This game player count: 1\r\n[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3\r\n[f=-000001] Player and team counts match, continuing\r\n[f=-000001] Testing last game's team 0 mapped to this game's team 0\r\n[f=-000001] All players and teams match from last game, using last game's scores as base\r\n[f=-000001] Nightvision Shader: GLSL not supported.\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>\r\n[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>\r\n[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>\r\n[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>\r\n[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>\r\n[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Lukasmah is empty or in invalid format\r\n[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>\r\n[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>\r\n[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>\r\n[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>\r\n[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>\r\n[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>\r\n[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>\r\n[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>\r\n[f=-000001] Deferred Rendering requires shader support!\r\n[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>\r\n[f=-000001] Hardware mouse-cursor is enabled!\r\n[f=-000001] Warning: Your hardware/driver setup does not support shadows\r\n[f=-000001] Loaded DecalsDrawer: off\r\n[f=-000001] Ground-decals rendering is disabled!\r\n[f=-000001] Set maximum particles to: 2000\r\n[f=-000001] Set UnitLodDist to 9999\r\n[f=-000001] Set UnitIconDist to 151\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>\r\n[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>\r\n[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>\r\n[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>\r\n[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>\r\n[f=-000001] Mexspot Fetcher fetching\r\n[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>\r\n[f=-000001] Team highlighting: Disabled\r\n[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>\r\n[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>\r\n[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>\r\n[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>\r\n[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>\r\n[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>\r\n[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>\r\n[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>\r\n[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>\r\n[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>\r\n[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>\r\n[f=-000001] Loaded widget:  Noises              <snd_noises.lua>\r\n[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>\r\n[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>\r\n[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>\r\n[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>\r\n[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>\r\n[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>\r\n[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>\r\n[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>\r\n[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>\r\n[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>\r\n[f=-000001] [Depth of Field::Initialize] removing widget, no shader support\r\n[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>\r\n[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>\r\n[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>\r\n[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>\r\n[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>\r\n[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>\r\n[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>\r\n[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>\r\n[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>\r\n[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>\r\n[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>\r\n[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>\r\n[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>\r\n[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>\r\n[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>\r\n[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>\r\n[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>\r\n[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>\r\n[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>\r\n[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>\r\n[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>\r\n[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>\r\n[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>\r\n[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>\r\n[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>\r\n[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>\r\n[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>\r\n[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>\r\n[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>\r\n[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>\r\n[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>\r\n[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>\r\n[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>\r\n[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>\r\n[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>\r\n[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>\r\n[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>\r\n[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>\r\n[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>\r\n[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>\r\n[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>\r\n[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>\r\n[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>\r\n[f=-000001] Loaded widget:  Music Player        <snd_music.lua>\r\n[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>\r\n[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>\r\n[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>\r\n[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>\r\n[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>\r\n[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>\r\n[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>\r\n[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>\r\n[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>\r\n[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>\r\n[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>\r\n[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>\r\n[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>\r\n[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>\r\n[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>\r\n[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>\r\n[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>\r\n[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>\r\n[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>\r\n[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>\r\n[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>\r\n[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>\r\n[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>\r\n[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>\r\n[f=-000001] <Replay control buttons> Live mode. Widget removed.\r\n[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>\r\n[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>\r\n[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>\r\n[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>\r\n[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>\r\n[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>\r\n[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>\r\n[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>\r\n[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>\r\n[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>\r\n[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>\r\n[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>\r\n[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>\r\n[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>\r\n[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>\r\n[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>\r\n[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>\r\n[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>\r\n[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>\r\n[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>\r\n[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>\r\n[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>\r\n[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>\r\n[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>\r\n[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>\r\n[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>\r\n[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>\r\n[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>\r\n[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>\r\n[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>\r\n[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>\r\n[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>\r\n[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>\r\n[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>\r\n[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>\r\n[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>\r\n[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>\r\n[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>\r\n[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>\r\n[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>\r\n[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>\r\n[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>\r\n[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>\r\n[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>\r\n[f=-000001] SetSunLighting\r\n[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>\r\n[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>\r\n[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>\r\n[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>\r\n[f=-000001] [Color Blindness Correction] Error: removing widget, no shader support\r\n[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>\r\n[f=-000001] Removed 'GC at >100MB': disabled.\r\n[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>\r\n[f=-000001] Writing last game win data\r\n[f=-000001] LuaUI v0.3\r\n[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0\r\n[f=-000001] [LoadFinalize] finalizing PFS\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=1eacd317\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=8bc339a5\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=8bc339a5 file=\"cache\\104dev-maintenance/paths/Aquatic Divide Revised v02.pe-8bc339a5.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] creating PE16 cache with 8 PF threads (28 MB)\r\n[f=-000001] [EstimatePathCosts] precached 2 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 66 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 133 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 207 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 272 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 341 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 414 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 478 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 551 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 615 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 682 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 751 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 816 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 881 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 946 of 1024 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1013 of 1024 blocks\r\n[f=-000001] [InitEstimator] writing PE16 pe-cache to file\r\n[f=-000001] [Path] [PathEstimator::WriteFile] hash=8bc339a5 file=\"cache\\104dev-maintenance/paths/Aquatic Divide Revised v02.pe-8bc339a5.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] written PE16 pe-cache to file\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=1eacd317\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=8bc339b5\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=8bc339b5 file=\"cache\\104dev-maintenance/paths/Aquatic Divide Revised v02.pe2-8bc339b5.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] creating PE32 cache with 8 PF threads (10 MB)\r\n[f=-000001] [EstimatePathCosts] precached 6 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 22 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 38 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 61 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 81 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 99 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 121 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 148 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 167 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 184 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 203 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 222 of 256 blocks\r\n[f=-000001] [EstimatePathCosts] precached 239 of 256 blocks\r\n[f=-000001] [InitEstimator] writing PE32 pe2-cache to file\r\n[f=-000001] [Path] [PathEstimator::WriteFile] hash=8bc339b5 file=\"cache\\104dev-maintenance/paths/Aquatic Divide Revised v02.pe2-8bc339b5.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] written PE32 pe2-cache to file\r\n[f=-000001] [LoadFinalize] finalized PFS (667ms, checksum 30523825)\r\n[f=-000001] Loading Skirmish AIs\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: Loading the Terrain-Map ...\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Water Damage: 0.000000\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Block Size: 64\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Size: 4096 (x64, z64)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Determining Usable Terrain for all units ...\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Map Land Percent: 85.13%\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Minimum Elevation: -99.22\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)  \tIs buildable across 83.325195% of the map. (used by 28 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)  \tIs buildable across 84.643555% of the map. (used by 2 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 28 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 37 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)  \tIs buildable across 12.329102% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)  \tIs buildable across 12.573242% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'akbot6'  \tHas 1 Map-Area(s) occupying 97.29% of the map. (used by 344 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat10'  \tHas 3 Map-Area(s) occupying 12.18% of the map. (used by 6 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.41))  \tMove-Data used:'bhover3'  \tHas 1 Map-Area(s) occupying 97.58% of the map. (used by 5 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'kbot4'  \tHas 1 Map-Area(s) occupying 82.06% of the map. (used by 32 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot2'  \tHas 1 Map-Area(s) occupying 83.54% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'atkbot3'  \tHas 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot4'  \tHas 1 Map-Area(s) occupying 83.89% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.11))  \tMove-Data used:'hover3'  \tHas 4 Map-Area(s) occupying 83.52% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'skbot2'  \tHas 1 Map-Area(s) occupying 81.76% of the map. (used by 3 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat4'  \tHas 3 Map-Area(s) occupying 12.82% of the map. (used by 9 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.11))  \tMove-Data used:'tank4'  \tHas 1 Map-Area(s) occupying 70.56% of the map. (used by 20 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/CircuitAINovice32/stable/Aquatic_Divide_Revised_v02.json)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/CircuitAINovice32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: Circuit Novice 0.9.24 (0) Initialized!\r\n[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0\r\n[f=-000001] Loading Saved Game\r\n[f=-000001] [Save/Load] Error: Save file corrupted (no 'general' section)\r\n[f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Load trace=[Internal Lua error: Call failure] [string \"LuaRules/gadgets.lua\"]:50: bad argument #1 to 'origPairs' (table expected, got nil)\r\nstack traceback:\r\n\t[C]: in function 'origPairs'\r\n\t[string \"LuaRules/gadgets.lua\"]:50: in function 'pairs'\r\n\t[string \"LuaRules/Gadgets/unit_capture.lua\"]:560: in function 'Load'\r\n\t[string \"LuaRules/gadgets.lua\"]:2038: in function <[string \"LuaRules/gadgets.lua\"]:2036>\r\n\t(tail call): ?\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11418,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Mex Placement Initialised with 21 spots.\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001] GameID: 34adad5a9bb4fbf29d7e589460811929\r\n[f=-000001] Connection attempt from Lukasmah\r\n[f=-000001]  -> Version: 104.0.1-309-ga8b5ffc maintenance [Windows 32-bit (emulated)]\r\n[f=-000001] Epicmenu: Switching to Default camera mode\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001]  -> Connection established (given id 0)\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PreGame::GameDataReceived][map-checksums={0xbd488a10,0xbd488a10}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PreGame::GameDataReceived][mod-checksums={0x6247b2fa,0x6247b2fa}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=432af443526abdc84988785eec84dfaad4a6c9a8aa2cde9841638a6bd025dbbfb51a9665b9401e4e0f8f206b359a0ec8dd5a2349cc55a17898a30a4ead20ba21]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2ff000f581fb3e9fed029bed760c9a1a4ec607d57c78474e5b0286bbe7ba35352f48f2d9a5aff49b39b1e89684c0b577786639d659c6c0829a68159d9d596793]\"\r\n[f=-000001] Skirmish AI \"AI: Novice (1)\" (ID:0, Short-Name:\"CircuitAINovice32\", Version:\"stable\") took over control of team 1\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[Internal Lua error: Call failure] [string \"LuaRules/gadgets.lua\"]:50: bad argument #1 to 'origPairs' (table expected, got nil)\r\nstack traceback:\r\n\t[C]: in function 'origPairs'\r\n\t[string \"LuaRules/gadgets.lua\"]:50: in function 'pairs'\r\n\t[string \"LuaRules/Gadgets/unit_capture.lua\"]:560: in function 'Load'\r\n\t[string \"LuaRules/gadgets.lua\"]:2038: in function <[string \"LuaRules/gadgets.lua\"]:2036>\r\n\t(tail call): ?\"\r\n[f=-000001] Player Lukasmah finished loading and is now ingame\r\n[f=-000001] <Lukasmah> Allies: I choose: Strike!\r\n[f=-000001] [ReloadOrRestart] Spring \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\spring.exe\" should be reloading\r\n[f=-000001] [SpringApp::Reload][1]\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)\r\n[f=-000001] \t[async=0] threads=3 tasks=310 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {2.000, -2.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=155 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=2 tasks=155 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -0.000}, {2.000, 0.000, -0.000, -2.000}}ms\r\n[f=-000001] \t[async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=2\r\n[f=-000001] [Threading] Main thread CPU affinity mask set: 252\r\n[f=-000001] [SpringApp::Reload][2]\r\n[f=-000001] [WriteDemoFile] writing client-demo \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\demos\\20180318_010508_Aquatic Divide Revised v02_104.0.1-309-ga8b5ffc maintenance.sdfz\" (4156 bytes)\r\n[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=0 luaUI=21f65858\r\n[f=-000001] Start widgetHandler:Shutdown\r\n[f=-000001] Shutdown - SaveOrderList Complete\r\n[f=-000001] Writing last game win data\r\n[f=-000001] Shutdown - SaveConfigData Complete\r\n[f=-000001] Shutdown Widget - Chili Highlight\r\n[f=-000001] Shutdown Widget - EPIC Menu\r\n[f=-000001] Shutdown Widget - Custom Markers\r\n[f=-000001] Shutdown Widget - Chili Minimap\r\n[f=-000001] Shutdown Widget - Chili Widget Selector\r\n[f=-000001] Shutdown Widget - Local Team Colors\r\n[f=-000001] Shutdown Widget - Display Keys 2\r\n[f=-000001] Shutdown Widget - Save Game Menu\r\n[f=-000001] Shutdown Widget - HealthBars\r\n[f=-000001] Shutdown Widget - Noises\r\n[f=-000001] Shutdown Widget - Unit Icons\r\n[f=-000001] Shutdown Widget - Win Counter\r\n[f=-000001] Shutdown Widget - BuildETA\r\n[f=-000001] Shutdown Widget - Initial Queue ZK\r\n[f=-000001] Shutdown Widget - Modular Comm Info\r\n[f=-000001] Shutdown Widget - Attack Warning\r\n[f=-000001] Shutdown Widget - CameraShake\r\n[f=-000001] Shutdown Widget - Chili Economy Panel Default\r\n[f=-000001] Shutdown Widget - Chili EndGame Window\r\n[f=-000001] Shutdown Widget - Chili Nuke Warning\r\n[f=-000001] Shutdown Widget - Chili Selections & CursorTip v2\r\n[f=-000001] Shutdown Widget - Chili Spectator Panels\r\n[f=-000001] Shutdown Widget - Context Menu\r\n[f=-000001] Shutdown Widget - Darkening\r\n[f=-000001] Shutdown Widget - Grab Input\r\n[f=-000001] Input grabbing is disabled!\r\n[f=-000001] Shutdown Widget - Highlight Geos\r\n[f=-000001] Shutdown Widget - Local Widgets Config\r\n[f=-000001] Shutdown Widget - Mex Placement Handler\r\n[f=-000001] Shutdown Widget - MinimapEvents\r\n[f=-000001] Shutdown Widget - Missile Silo Range\r\n[f=-000001] Shutdown Widget - Morph Finished notification\r\n[f=-000001] Shutdown Widget - Music Player\r\n[f=-000001] Shutdown Widget - Point Tracker\r\n[f=-000001] Shutdown Widget - Showeco and Grid Drawer\r\n[f=-000001] Shutdown Widget - Stereo3D\r\n[f=-000001] Shutdown Widget - Transport AI\r\n[f=-000001] Shutdown Widget - Startup Info and Selector\r\n[f=-000001] Shutdown Widget - Attack AoE\r\n[f=-000001] Shutdown Widget - UnitShapes\r\n[f=-000001] Shutdown Widget - Map Edge Extension\r\n[f=-000001] Shutdown Widget - Selection Send\r\n[f=-000001] Shutdown Widget - LupsManager\r\n[f=-000001] Shutdown Widget - Newton Firezone\r\n[f=-000001] Shutdown Widget - Receive Units Indicator\r\n[f=-000001] Shutdown Widget - Chili Pro Console\r\n[f=-000001] Shutdown Widget - Chili Crude Player List\r\n[f=-000001] Shutdown Widget - Lasso Terraform GUI\r\n[f=-000001] Shutdown Widget - Chili Framework\r\n[f=-000001] Shutdown Widget - Lups\r\n[f=-000001] Shutdown Widget - Chili Core Selector\r\n[f=-000001] Shutdown Widget - Start Boxes\r\n[f=-000001] Shutdown Widget - Pause Screen\r\n[f=-000001] Shutdown Widget - Layout Handler\r\n[f=-000001] Shutdown Widget - Persistent Build Height\r\n[f=-000001] Shutdown Widget - Text To Speech Control\r\n[f=-000001] End widgetHandler:Shutdown\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11090459,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=0 luaRules=114efc70\r\n[f=-000001] Start gadgetHandler:Shutdown\r\n[f=-000001] Shutdown - StartSetup\r\n[f=-000001] Shutdown - UnitMorph\r\n[f=-000001] Shutdown - LupsNanoSpray\r\n[f=-000001] Shutdown - Missile Silo Controller\r\n[f=-000001] Shutdown - Modular Comm Info\r\n[f=-000001] Shutdown - Puppy Handler\r\n[f=-000001] Shutdown - Terrain Texture Handler\r\n[f=-000001] Shutdown - UnitCloakShield\r\n[f=-000001] End gadgetHandler:Shutdown\r\n[f=-000001] Start gadgetHandler:Shutdown\r\n[f=-000001] Shutdown - UnitMorph\r\n[f=-000001] Shutdown - Modular Comm Info\r\n[f=-000001] Shutdown - Shockwaves\r\n[f=-000001] Shutdown - Teleport Throw\r\n[f=-000001] Shutdown - UnitCloakShield\r\n[f=-000001] Shutdown - Lups Cloak FX\r\n[f=-000001] Shutdown - Lups\r\n[f=-000001] End gadgetHandler:Shutdown\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11090478,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11090478,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [Game::KillLua][4] dtor=0\r\n[f=-000001] [SpringApp::Reload][3]\r\n[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=5\r\n[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=12e89cc8 dev=12d98790\r\n[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=12e89cc8 dev=12d98790\r\n[f=-000001] [Sound] [Sound::UpdateThread][6]\r\n[f=-000001] [SpringApp::Reload][4]\r\n[f=-000001] [Game::~CGame][1]\r\n[f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000\r\n[f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000\r\n[f=-000001] [Game::KillLua][4] dtor=1\r\n[f=-000001] [Game::KillMisc][1]\r\n[f=-000001] [Game::KillMisc][2]\r\n[f=-000001] [Game::KillMisc][3]\r\n[f=-000001] [Game::KillRendering][1]\r\n[f=-000001] [Game::KillInterface][1]\r\n[f=-000001] [Game::KillInterface][2]\r\n[f=-000001] [Game::KillSimulation][1]\r\n[f=-000001] [Game::KillSimulation][2]\r\n[f=-000001] [CCollisionHandler] dis-/continuous tests: 0/0\r\n[f=-000001] [Game::KillSimulation][3]\r\n[f=-000001] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=152\r\n[f=-000001] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0\r\n[f=-000001] [~CPathCache(32x32)] cacheHits=83 hitPercentage=48% numHashColls=0 maxCacheSize=90\r\n[f=-000001] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0\r\n[f=-000001] Statistics for RectangleOptimizer: 0%\r\n[f=-000001] Statistics for RectangleOptimizer: 0%\r\n[f=-000001] LosHandler stats: total instances=2; shared=0%; from cache=50%\r\n[f=-000001] [Game::KillSimulation][4]\r\n[f=-000001] [Game::~CGame][2]\r\n[f=-000001] [Game::~CGame][3]\r\n[f=-000001] [LocalConnection::Statistics]\r\n\t2821 bytes sent  \r\n\t2501 bytes recv'd\r\n\r\n[f=-000001] [SpringApp::Reload][5]\r\n[f=-000001] [SpringApp::Reload][6]\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\base\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\maps\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\games\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\packages\r\n[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 9ms\r\n[f=-000001] [SpringApp::Reload][7]\r\n[f=-000001] [SpringApp::Reload][8]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::InitThread][1]\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=12d98790 context=296b56b0\r\n[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=-000001] [Sound]   Vendor:         OpenAL Community\r\n[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=-000001] [Sound]   Renderer:       OpenAL Soft\r\n[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=-000001] [Sound]   Devices:\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=-000001] [Sound] Error:   Initializing EFX failed!\r\n[f=-000001] [Sound] [Sound::UpdateThread][2]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms\r\n[f=-000001] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.3.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=0\r\n[f=-000001] [LuaMenuController::Activate(msg=\"\")] luaMenu=050d7528\r\n[f=-000001] SetLobbyButtonEnabled, true\r\n[f=-000001] SetLobbyFullscreenMode, nil\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"In Menu\"}\r\n[f=-000001] Starting Track, sounds/lobbyMusic/A Magnificent Journey (Alternative Version).ogg, 0.5\r\n[f=-000001] [SpringApp::Reload][13] numReloads=2\r\n\r\n\r\n\r\n[f=-000001] StuckAndTurtling\r\n[f=-000001] SetLobbyFullscreenMode, 1\r\n[f=-000001] SetSettings Int, XResolutionWindowed, 1920\r\n[f=-000001] SetSettings Int, YResolutionWindowed, 1080\r\n[f=-000001] SetSettings Int, WindowPosX, 0\r\n[f=-000001] SetSettings Int, WindowPosY, 0\r\n[f=-000001] SetSettings Value, WindowBorderless, 1\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 0\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, CamTimeFactor, 1\r\n[f=-000001] SetSettings Value, LODScale, 1\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Value, HardwareCursor, 1\r\n[f=-000001] SetSettings Int, FSAALevel, 1\r\n[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDetail, 50\r\n[f=-000001] SetSettings Value, CamTimeExponent, 4\r\n[f=-000001] SetSettings Int, ShadowMapSize, 1024\r\n[f=-000001] SetSettings Int, InitialNetworkTimeout, 0\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GrassDetail, 0\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleRefraction, 1\r\n[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0\r\n[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, CamMode, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 0\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, HangTimeout, 5\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0\r\n[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 6000\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 0\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 1\r\n[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003\r\n[f=-000001] SetSettings Int, FontSize, 18\r\n[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleShadow, 1\r\n[f=-000001] SetSettings Int, UnitLodDist, 9999\r\n[f=-000001] SetSettings Value, AdvMapShading, 0\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 1\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] SetSettings Value, AdvUnitShading, 0\r\n[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, 3DTrees, 0\r\n[f=-000001] SetSettings Value, ShowClock, 0\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, UseLuaMemPools, 0\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 4500\r\n[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDecals, 0\r\n[f=-000001] SetSettings Int, ReconnectTimeout, 0\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, MaxParticles, 2000\r\n[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, RotateLogFiles, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] SetSettings Value, MiniMapMarker, 0\r\n[f=-000001] SetSettings Int, MaxSounds, 32\r\n[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FPSFOV, 90\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, LODScaleReflection, 1\r\n[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1\r\n[f=-000001] SetSettings Value, EdgeMoveDynamic, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] compatProfile = {\r\n[f=-000001]     ForceDisableShaders = 1\r\n[f=-000001]     Shadows = 0\r\n[f=-000001] },\r\n[f=-000001] SetSettings Int, ForceDisableShaders, 1\r\n[f=-000001] SetSettings Int, Shadows, 0\r\n[f=-000001] [ReloadOrRestart] Spring \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\spring.exe\" should be reloading\r\n[f=-000001] [SpringApp::Reload][1]\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"Playing Multiplayer\"}\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)\r\n[f=-000001] \t[async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t[async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}, {-26815622240726739001620027615160226584980070108780288649652032674524818654147807102997500164996492163588188643990422551584102042672388508930298163641712640.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}}ms\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=2\r\n[f=-000001] [Threading] Main thread CPU affinity mask set: 252\r\n[f=-000001] [SpringApp::Reload][2]\r\n[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000\r\n[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000\r\n[f=-000001] [Game::KillLua][4] dtor=0\r\n[f=-000001] [SpringApp::Reload][3]\r\n[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1\r\n[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=296b56b0 dev=12d98790\r\n[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=296b56b0 dev=12d98790\r\n[f=-000001] [Sound] [Sound::UpdateThread][6]\r\n[f=-000001] [SpringApp::Reload][4]\r\n[f=-000001] [SpringApp::Reload][5]\r\n[f=-000001] [SpringApp::Reload][6]\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\base\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\maps\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\games\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\packages\r\n[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 11ms\r\n[f=-000001] [SpringApp::Reload][7]\r\n[f=-000001] [SpringApp::Reload][8]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::InitThread][1]\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=12d98790 context=296b5460\r\n[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=-000001] [Sound]   Vendor:         OpenAL Community\r\n[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=-000001] [Sound]   Renderer:       OpenAL Soft\r\n[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=-000001] [Sound]   Devices:\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=-000001] [Sound] Error:   Initializing EFX failed!\r\n[f=-000001] [Sound] [Sound::UpdateThread][2]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms\r\n[f=-000001] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.3.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=101\r\n[f=-000001] [CPreGame] server using IP localhost and port 8452\r\n[f=-000001] [NetProto::InitLocalClient] connecting to local server\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Aquatic Divide Revised v02\r\n[f=-000001] [PreGame::StartServer] checksums: game=0x6247B2FA map=0xBD488A10\r\n[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!\r\n[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452\r\n[f=-000001] [UDPListener] successfully bound socket on port 8452\r\n[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 47ms\r\n[f=-000001] [SpringApp::Reload][13] numReloads=3\r\n\r\n\r\n\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Aquatic Divide Revised v02\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.3.4 (archive: c3d29d8b157e3a60e7a0873d8cb15014.sdz)\r\n[f=-000001] PreGame::GameDataReceived] recording demo to \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\demos\\20180318_010543_Aquatic Divide Revised v02_104.0.1-309-ga8b5ffc maintenance.sdfz\"\r\n[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 136ms\r\n[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen\r\n[f=-000001] [LuaIntro] Searching for new Widgets\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/\r\n[f=-000001] [LuaIntro] Found new widget \"SpringLogo\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadTexture\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadProgress\"\r\n[f=-000001] [LuaIntro] Found new widget \"Main\"\r\n[f=-000001] [LuaIntro] Found new widget \"Music\"\r\n[f=-000001] [LuaIntro] Found new widget \"WM Stuff\"\r\n[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown\r\n[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>\r\n[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)\r\n[f=-000001] [LoadScreen::Init] single-threaded\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]\r\n[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0\r\n[f=-000001] Parsing Map Information\r\n[f=-000001] Loading SMF\r\n[f=-000001] Loading Map (25 MB)\r\n[f=-000001] Loading Radar Icons\r\n[f=-000001] Loading GameData Definitions\r\n[f=-000001] Loading UnitDefs_posts\r\n[f=-000001] Loading FeatureDefs_posts\r\n[f=-000001] Loading WeaponDefs_posts\r\n[f=-000001] Loading ArmorDefs_posts\r\n[f=-000001] [defs.lua] loading all *Defs tables: 237ms\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 348ms\r\n[f=-000001] Loading Sound Definitions\r\n[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)\r\n[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"IncomingChat\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"IncomingChat\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 13ms\r\n[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0\r\n[f=-000001] Creating Smooth Height Mesh\r\n[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 14ms\r\n[f=-000001] Creating QuadField & CEGs\r\n[f=-000001] [Init] number of ArmorDefs: 6\r\n[f=-000001] Warning: [Init] UnitDef \"chicken\" in ArmorDef \"else\" already belongs to ArmorDef category 1!\r\n[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;\r\n[f=-000001] Creating Unit Textures\r\n[f=-000001] Creating Sky\r\n[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0\r\n[f=-000001] Loading Weapon Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2271ms\r\n[f=-000001] Loading Unit Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 202ms\r\n[f=-000001] Loading Feature Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 45ms\r\n[f=-000001] [IPathManager::GetInstance] using HAPFS\r\n[f=-000001] Initializing Map Features\r\n[f=-000001] Creating ShadowHandler\r\n[f=-000001] Creating InfoTextureHandler\r\n[f=-000001] InfoTexture: legacy\r\n[f=-000001] Creating GroundDrawer\r\n[f=-000001] Loading Map Tiles\r\n[f=-000001] Loading Square Textures\r\n[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms\r\n[f=-000001] Switching to ROAM Mesh Rendering\r\n[f=-000001] Creating TreeDrawer\r\n[f=-000001] Loaded DecalsDrawer: off\r\n[f=-000001] Creating ProjectileDrawer & UnitDrawer\r\n[f=-000001] Creating Projectile Textures\r\n[f=-000001] Creating Water\r\n[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 80ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"MultiSelect\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"MultiSelect\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"FailedCommand\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"FailedCommand\"\r\n[f=-000001] Loading LuaRules\r\n[f=-000001] Synced LuaRules: starting loading\r\nLuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>\r\nLuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\nLuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>\r\nLuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>\r\nLuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>\r\nLuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\nLuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>\r\nLuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>\r\nLuaRules: Loaded gadget:  ShareControl        <share_control.lua>\r\nLuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>\r\nLuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>\r\nLuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>\r\nLuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>\r\nLuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>\r\nLuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>\r\nLuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>\r\nLuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>\r\nLuaRules: Loaded gadget:  Perks               <game_perks.lua>\r\nLuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>\r\nLuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\nLuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>\r\nLuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>\r\nLuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>\r\nLuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\nLuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\nLuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>\r\nLuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>\r\nLuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>\r\nLuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>\r\nLuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>\r\nLuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>\r\nLuaRules: Loaded gadget:  CAI                 <ai_cai.lua>\r\nLuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>\r\nLuaRules: Loaded gadget:  Capture             <unit_capture.lua>\r\nLuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>\r\nLuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\nLuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\nLuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\nLuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>\r\nLuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>\r\nLuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>\r\nLuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>\r\nLuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\nLuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>\r\nLuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>\r\nLuaRules: Loaded gadget:  Experience          <unit_xp.lua>\r\nLuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>\r\nLuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>\r\nLuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>\r\nLuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>\r\nLuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\nLuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\nLuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>\r\nLuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Lukasmah is empty or in invalid format\r\nLuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>\r\nLuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>\r\nLuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>\r\nLuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\nLuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\nLuaRules: Loaded gadget:  LUS                 <unit_script.lua>\r\nLuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>\r\nLuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\nLuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\nLuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\nLuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>\r\nLuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\nLuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>\r\nLuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>\r\nLuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>\r\nLuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>\r\nLuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>\r\nLuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>\r\nLuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>\r\nLuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>\r\nLuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>\r\nLuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>\r\nLuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>\r\nLuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>\r\nLuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>\r\nLuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>\r\nLuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>\r\nLuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>\r\nLuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\nLuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>\r\nLuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>\r\nLuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>\r\nLuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\nLuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\nLuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>\r\nLuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>\r\nLuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>\r\nLuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>\r\nLuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>\r\nLuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\nLuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\nLuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\nLuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>\r\nLuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\nLuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>\r\nLuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>\r\nLuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>\r\nLuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\nLuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>\r\nLuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>\r\nLuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>\r\nLuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>\r\nLuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>\r\nLuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>\r\nLuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>\r\nLuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>\r\nLuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>\r\nLuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\nLuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>\r\nLuaRules: Loaded gadget:  astar.lua           <astar.lua>\r\nLuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>\r\nLuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>\r\nLuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>\r\nLuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>\r\nLuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>\r\nLuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>\r\nLuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\nLuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>\r\nLuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>\r\nLuaRules: Loaded gadget:  Game Over           <game_over.lua>\r\nLuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\nLuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>\r\nLuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>\r\nLuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>\r\nLuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>\r\nLuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>\r\nLuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>\r\nLuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>\r\nLuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>\r\nLuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>\r\nLuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>\r\nLuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>\r\nLuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\nLuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>\r\nLuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>\r\nLuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>\r\nLuaRules: Loaded gadget:  Awards              <awards.lua>\r\nLuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>\r\nLuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>\r\nLuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>\r\nLuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>\r\n[f=-000001] Synced LuaRules: finished loading\r\n[f=-000001] Unsynced LuaRules: starting loading\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Lukasmah is empty or in invalid format\r\n>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>\r\n>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\n>> Loaded gadget:  Save/Load           <api_saveload.lua>\r\n>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\n>> Loaded gadget:  Mex Placement       <mex_placement.lua>\r\n>> Loaded gadget:  Script notification  <unit_script_notification.lua>\r\n>> Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\n>> Loaded gadget:  UnitMorph           <unit_morph.lua>\r\n>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\n>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\n>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>\r\n>> Loaded gadget:  CAI                 <ai_cai.lua>\r\n>> Loaded gadget:  Capture             <unit_capture.lua>\r\n>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\n>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\n>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\n>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\n>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\n>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\n>> Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\n>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\n>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\n>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\n>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\n>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\n>> Loaded gadget:  Resign Gadget       <game_resign.lua>\r\n>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\n>> Loaded gadget:  Share mode          <game_share_mode.lua>\r\n>> Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\n>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\n>> Loaded gadget:  Target Features     <unit_target_features.lua>\r\n>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\n>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\n>> Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\n>> Loaded gadget:  Terraformers        <unit_terraform.lua>\r\n>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\n>> Loaded gadget:  Thrusters           <lups_thrusters.lua>\r\n>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\n>> Loaded gadget:  Widget Events       <api_widget_events.lua>\r\n>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\n>> Loaded gadget:  astar.lua           <astar.lua>\r\n>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>\r\n>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>\r\n>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>\r\n>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>\r\n>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>\r\n>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>\r\n>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>\r\n>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>\r\n>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>\r\n>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>\r\n>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>\r\n>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>\r\n>> Loaded gadget:  game_over.lua       <game_over.lua>\r\n>> Loaded gadget:  game_perks.lua      <game_perks.lua>\r\n>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>\r\n>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>\r\n>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>\r\n>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>\r\n>> Loaded gadget:  share_control.lua   <share_control.lua>\r\n>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>\r\n>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>\r\n>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>\r\n>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>\r\n>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>\r\n>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>\r\n>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>\r\n>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>\r\n>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>\r\n>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>\r\n>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>\r\n>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>\r\n>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>\r\n>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>\r\n>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>\r\n>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>\r\n>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>\r\n>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>\r\n>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>\r\n>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>\r\n>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>\r\n>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>\r\n>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>\r\n>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>\r\n>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>\r\n>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>\r\n>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>\r\n>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>\r\n>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>\r\n>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>\r\n>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>\r\n>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>\r\n>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>\r\n>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>\r\n>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>\r\n>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>\r\n>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>\r\n>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>\r\n>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>\r\n>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>\r\n>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>\r\n>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>\r\n>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>\r\n>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>\r\n>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>\r\n>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>\r\n>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>\r\n>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>\r\n>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>\r\n>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>\r\n>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>\r\n>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>\r\n>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>\r\n>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>\r\n>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\n>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\n>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>\r\n>> Loaded gadget:  Chicken control     <chicken_control.lua>\r\n>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\n>> Loaded gadget:  Lups Shield         <lups_shield.lua>\r\n>> Loaded gadget:  Lups                <lups_wrapper.lua>\r\n>> Loaded gadget:  Awards              <awards.lua>\r\n>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>\r\n>> Loaded gadget:  Profiler            <dbg_profiler.lua>\r\n[f=-000001] Unsynced LuaRules: finished loading\r\n[f=-000001] Loading LuaGaia\r\n[f=-000001] Loading LuaUI\r\n[f=-000001] LuaUI Entry Point: \"luaui.lua\"\r\n[f=-000001] LuaUI Access Lock: enabled\r\n[f=-000001] LuaSocket Enabled: yes\r\n[f=-000001] Using LUAUI_DIRNAME = LuaUI/\r\n[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt\r\n[f=-000001] LuaUI: bound F11 to the widget selector\r\n[f=-000001] LuaUI: bound CTRL+F11 to tweak mode\r\n[f=-000001] Loading last game win data\r\n[f=-000001] Resetting win data\r\n[f=-000001] Last game player count: 1, This game player count: 1\r\n[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3\r\n[f=-000001] Player and team counts match, continuing\r\n[f=-000001] Testing last game's team 0 mapped to this game's team 0\r\n[f=-000001] All players and teams match from last game, using last game's scores as base\r\n[f=-000001] Nightvision Shader: GLSL not supported.\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>\r\n[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>\r\n[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>\r\n[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>\r\n[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>\r\n[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Lukasmah is empty or in invalid format\r\n[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>\r\n[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>\r\n[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>\r\n[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>\r\n[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>\r\n[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>\r\n[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>\r\n[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>\r\n[f=-000001] Deferred Rendering requires shader support!\r\n[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>\r\n[f=-000001] Hardware mouse-cursor is enabled!\r\n[f=-000001] Warning: Your hardware/driver setup does not support shadows\r\n[f=-000001] Loaded DecalsDrawer: off\r\n[f=-000001] Ground-decals rendering is disabled!\r\n[f=-000001] Set maximum particles to: 2000\r\n[f=-000001] Set UnitLodDist to 9999\r\n[f=-000001] Set UnitIconDist to 151\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>\r\n[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>\r\n[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>\r\n[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>\r\n[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>\r\n[f=-000001] Mexspot Fetcher fetching\r\n[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>\r\n[f=-000001] Team highlighting: Disabled\r\n[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>\r\n[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>\r\n[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>\r\n[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>\r\n[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>\r\n[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>\r\n[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>\r\n[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>\r\n[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>\r\n[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>\r\n[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>\r\n[f=-000001] Loaded widget:  Noises              <snd_noises.lua>\r\n[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>\r\n[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>\r\n[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>\r\n[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>\r\n[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>\r\n[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>\r\n[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>\r\n[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>\r\n[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>\r\n[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>\r\n[f=-000001] [Depth of Field::Initialize] removing widget, no shader support\r\n[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>\r\n[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>\r\n[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>\r\n[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>\r\n[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>\r\n[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>\r\n[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>\r\n[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>\r\n[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>\r\n[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>\r\n[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>\r\n[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>\r\n[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>\r\n[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>\r\n[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>\r\n[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>\r\n[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>\r\n[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>\r\n[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>\r\n[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>\r\n[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>\r\n[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>\r\n[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>\r\n[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>\r\n[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>\r\n[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>\r\n[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>\r\n[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>\r\n[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>\r\n[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>\r\n[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>\r\n[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>\r\n[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>\r\n[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>\r\n[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>\r\n[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>\r\n[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>\r\n[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>\r\n[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>\r\n[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>\r\n[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>\r\n[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>\r\n[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>\r\n[f=-000001] Loaded widget:  Music Player        <snd_music.lua>\r\n[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>\r\n[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>\r\n[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>\r\n[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>\r\n[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>\r\n[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>\r\n[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>\r\n[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>\r\n[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>\r\n[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>\r\n[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>\r\n[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>\r\n[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>\r\n[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>\r\n[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>\r\n[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>\r\n[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>\r\n[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>\r\n[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>\r\n[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>\r\n[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>\r\n[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>\r\n[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>\r\n[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>\r\n[f=-000001] <Replay control buttons> Live mode. Widget removed.\r\n[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>\r\n[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>\r\n[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>\r\n[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>\r\n[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>\r\n[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>\r\n[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>\r\n[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>\r\n[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>\r\n[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>\r\n[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>\r\n[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>\r\n[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>\r\n[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>\r\n[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>\r\n[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>\r\n[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>\r\n[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>\r\n[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>\r\n[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>\r\n[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>\r\n[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>\r\n[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>\r\n[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>\r\n[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>\r\n[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>\r\n[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>\r\n[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>\r\n[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>\r\n[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>\r\n[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>\r\n[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>\r\n[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>\r\n[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>\r\n[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>\r\n[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>\r\n[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>\r\n[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>\r\n[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>\r\n[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>\r\n[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>\r\n[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>\r\n[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>\r\n[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>\r\n[f=-000001] SetSunLighting\r\n[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>\r\n[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>\r\n[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>\r\n[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>\r\n[f=-000001] [Color Blindness Correction] Error: removing widget, no shader support\r\n[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>\r\n[f=-000001] Removed 'GC at >100MB': disabled.\r\n[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>\r\n[f=-000001] Writing last game win data\r\n[f=-000001] LuaUI v0.3\r\n[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0\r\n[f=-000001] [LoadFinalize] finalizing PFS\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=1eacd317\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=8bc339a5\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=8bc339a5 file=\"cache\\104dev-maintenance/paths/Aquatic Divide Revised v02.pe-8bc339a5.zip\" (exists=1)\r\n[f=-000001] Reading Estimate PathCosts [16]\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=1eacd317\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=8bc339b5\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=8bc339b5 file=\"cache\\104dev-maintenance/paths/Aquatic Divide Revised v02.pe2-8bc339b5.zip\" (exists=1)\r\n[f=-000001] Reading Estimate PathCosts [32]\r\n[f=-000001] [LoadFinalize] finalized PFS (142ms, checksum 30523825)\r\n[f=-000001] Loading Skirmish AIs\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: Loading the Terrain-Map ...\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Water Damage: 0.000000\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Block Size: 64\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Size: 4096 (x64, z64)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Determining Usable Terrain for all units ...\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Map Land Percent: 85.13%\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Minimum Elevation: -99.22\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)  \tIs buildable across 83.325195% of the map. (used by 28 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)  \tIs buildable across 84.643555% of the map. (used by 2 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 28 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 37 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)  \tIs buildable across 12.329102% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)  \tIs buildable across 12.573242% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'akbot6'  \tHas 1 Map-Area(s) occupying 97.29% of the map. (used by 344 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat10'  \tHas 3 Map-Area(s) occupying 12.18% of the map. (used by 6 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.41))  \tMove-Data used:'bhover3'  \tHas 1 Map-Area(s) occupying 97.58% of the map. (used by 5 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'kbot4'  \tHas 1 Map-Area(s) occupying 82.06% of the map. (used by 32 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot2'  \tHas 1 Map-Area(s) occupying 83.54% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'atkbot3'  \tHas 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot4'  \tHas 1 Map-Area(s) occupying 83.89% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.11))  \tMove-Data used:'hover3'  \tHas 4 Map-Area(s) occupying 83.52% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'skbot2'  \tHas 1 Map-Area(s) occupying 81.76% of the map. (used by 3 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat4'  \tHas 3 Map-Area(s) occupying 12.82% of the map. (used by 9 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.11))  \tMove-Data used:'tank4'  \tHas 1 Map-Area(s) occupying 70.56% of the map. (used by 20 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/CircuitAINovice32/stable/Aquatic_Divide_Revised_v02.json)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/CircuitAINovice32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: Circuit Novice 0.9.24 (0) Initialized!\r\n[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0\r\n[f=-000001] Loading Saved Game\r\n[f=-000001] [Save/Load] Error: Save file corrupted (no 'general' section)\r\n[f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Load trace=[Internal Lua error: Call failure] [string \"LuaRules/gadgets.lua\"]:50: bad argument #1 to 'origPairs' (table expected, got nil)\r\nstack traceback:\r\n\t[C]: in function 'origPairs'\r\n\t[string \"LuaRules/gadgets.lua\"]:50: in function 'pairs'\r\n\t[string \"LuaRules/Gadgets/unit_capture.lua\"]:560: in function 'Load'\r\n\t[string \"LuaRules/gadgets.lua\"]:2038: in function <[string \"LuaRules/gadgets.lua\"]:2036>\r\n\t(tail call): ?\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=5 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11133,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Mex Placement Initialised with 21 spots.\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001] GameID: 57adad5a9bb4fbf29d7e58944b8dde71\r\n[f=-000001] Connection attempt from Lukasmah\r\n[f=-000001]  -> Version: 104.0.1-309-ga8b5ffc maintenance [Windows 32-bit (emulated)]\r\n[f=-000001] Epicmenu: Switching to Default camera mode\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001]  -> Connection established (given id 0)\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PreGame::GameDataReceived][map-checksums={0xbd488a10,0xbd488a10}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PreGame::GameDataReceived][mod-checksums={0x6247b2fa,0x6247b2fa}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=432af443526abdc84988785eec84dfaad4a6c9a8aa2cde9841638a6bd025dbbfb51a9665b9401e4e0f8f206b359a0ec8dd5a2349cc55a17898a30a4ead20ba21]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2ff000f581fb3e9fed029bed760c9a1a4ec607d57c78474e5b0286bbe7ba35352f48f2d9a5aff49b39b1e89684c0b577786639d659c6c0829a68159d9d596793]\"\r\n[f=-000001] Skirmish AI \"AI: Novice (1)\" (ID:0, Short-Name:\"CircuitAINovice32\", Version:\"stable\") took over control of team 1\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[Internal Lua error: Call failure] [string \"LuaRules/gadgets.lua\"]:50: bad argument #1 to 'origPairs' (table expected, got nil)\r\nstack traceback:\r\n\t[C]: in function 'origPairs'\r\n\t[string \"LuaRules/gadgets.lua\"]:50: in function 'pairs'\r\n\t[string \"LuaRules/Gadgets/unit_capture.lua\"]:560: in function 'Load'\r\n\t[string \"LuaRules/gadgets.lua\"]:2038: in function <[string \"LuaRules/gadgets.lua\"]:2036>\r\n\t(tail call): ?\"\r\n[f=-000001] Player Lukasmah finished loading and is now ingame\r\n[f=-000001] <Lukasmah> Allies: I choose: Strike!\r\n[f=0000045] game_message: The game ended in a draw!\r\n[f=0000045] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.\r\n[f=0000179] <autoquit> Autoquit canceled.\r\n[f=0000207] [ReloadOrRestart] Spring \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\spring.exe\" should be reloading\r\n[f=0000207] [SpringApp::Reload][1]\r\n[f=0000207] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)\r\n[f=0000207] \t[async=0] threads=3 tasks=1558 {sum,avg}{exec,wait}time={{0.000, 2.000}, {2.000, 2.000}}ms\r\n[f=0000207] \t\tthread=1 tasks=779 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, 2.000, -2.000}}ms\r\n[f=0000207] \t\tthread=2 tasks=779 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 0.000}, {26815622239604533131894599278366859177188268948328887815480337389159568693558296305521494522697423309159936623542760691050611618280207159320444147490357248.000, 0.000, -0.000, 26815622253285535658344088227542371655340776622975361657404501672622797837284537202881107387323859862159681724095230827221753838029006856537886595074752512.000}}ms\r\n[f=0000207] \t[async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms\r\n[f=0000207] \t\tthread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=0000207] \t\tthread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=0000207] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=0000207] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)\r\n[f=0000207] [ThreadPool::SetThreadCount][2] workers=2\r\n[f=0000207] [Threading] Main thread CPU affinity mask set: 252\r\n[f=0000207] [SpringApp::Reload][2]\r\n[f=0000207] [WriteDemoFile] writing client-demo \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\demos\\20180318_010543_Aquatic Divide Revised v02_104.0.1-309-ga8b5ffc maintenance.sdfz\" (7045 bytes)\r\n[f=0000207] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=0000207] [Game::KillLua][3] dtor=0 luaUI=27db17f0\r\n[f=0000207] Start widgetHandler:Shutdown\r\n[f=0000207] Shutdown - SaveOrderList Complete\r\n[f=0000207] Writing last game win data\r\n[f=0000207] Shutdown - SaveConfigData Complete\r\n[f=0000207] Shutdown Widget - Chili Highlight\r\n[f=0000207] Shutdown Widget - EPIC Menu\r\n[f=0000207] Shutdown Widget - Custom Markers\r\n[f=0000207] Shutdown Widget - Chili Minimap\r\n[f=0000207] Shutdown Widget - Chili Widget Selector\r\n[f=0000207] Shutdown Widget - Local Team Colors\r\n[f=0000207] Shutdown Widget - Display Keys 2\r\n[f=0000207] Shutdown Widget - Save Game Menu\r\n[f=0000207] Shutdown Widget - HealthBars\r\n[f=0000207] Shutdown Widget - Noises\r\n[f=0000207] Shutdown Widget - Unit Icons\r\n[f=0000207] Shutdown Widget - Win Counter\r\n[f=0000207] Shutdown Widget - BuildETA\r\n[f=0000207] Shutdown Widget - Modular Comm Info\r\n[f=0000207] Shutdown Widget - Attack Warning\r\n[f=0000207] Shutdown Widget - CameraShake\r\n[f=0000207] Shutdown Widget - Chili Economy Panel Default\r\n[f=0000207] Shutdown Widget - Chili EndGame Window\r\n[f=0000207] Shutdown Widget - Chili Nuke Warning\r\n[f=0000207] Shutdown Widget - Chili Selections & CursorTip v2\r\n[f=0000207] Shutdown Widget - Chili Spectator Panels\r\n[f=0000207] Shutdown Widget - Context Menu\r\n[f=0000207] Shutdown Widget - Darkening\r\n[f=0000207] Shutdown Widget - Grab Input\r\n[f=0000207] Input grabbing is disabled!\r\n[f=0000207] Shutdown Widget - Highlight Geos\r\n[f=0000207] Shutdown Widget - Local Widgets Config\r\n[f=0000207] Shutdown Widget - Mex Placement Handler\r\n[f=0000207] Shutdown Widget - MinimapEvents\r\n[f=0000207] Shutdown Widget - Missile Silo Range\r\n[f=0000207] Shutdown Widget - Morph Finished notification\r\n[f=0000207] Shutdown Widget - Music Player\r\n[f=0000207] Shutdown Widget - Point Tracker\r\n[f=0000207] Shutdown Widget - Showeco and Grid Drawer\r\n[f=0000207] Shutdown Widget - Stereo3D\r\n[f=0000207] Shutdown Widget - Transport AI\r\n[f=0000207] Shutdown Widget - Startup Info and Selector\r\n[f=0000207] Shutdown Widget - Attack AoE\r\n[f=0000207] Shutdown Widget - UnitShapes\r\n[f=0000207] Shutdown Widget - Map Edge Extension\r\n[f=0000207] Shutdown Widget - Selection Send\r\n[f=0000207] Shutdown Widget - LupsManager\r\n[f=0000207] Shutdown Widget - Newton Firezone\r\n[f=0000207] Shutdown Widget - Receive Units Indicator\r\n[f=0000207] Shutdown Widget - Chili Pro Console\r\n[f=0000207] Shutdown Widget - Chili Crude Player List\r\n[f=0000207] Shutdown Widget - Lasso Terraform GUI\r\n[f=0000207] Shutdown Widget - Chili Framework\r\n[f=0000207] Shutdown Widget - Lups\r\n[f=0000207] Shutdown Widget - Chili Core Selector\r\n[f=0000207] Shutdown Widget - Start Boxes\r\n[f=0000207] Shutdown Widget - Pause Screen\r\n[f=0000207] Shutdown Widget - Layout Handler\r\n[f=0000207] Shutdown Widget - Persistent Build Height\r\n[f=0000207] Shutdown Widget - Text To Speech Control\r\n[f=0000207] End widgetHandler:Shutdown\r\n[f=0000207] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11367346,0} {chunk,block}Bytes={0,0}\r\n[f=0000207] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=0000207] [Game::KillLua][2] dtor=0 luaRules=113d76d0\r\n[f=0000207] Start gadgetHandler:Shutdown\r\n[f=0000207] Shutdown - StartSetup\r\n[f=0000207] Shutdown - UnitMorph\r\n[f=0000207] Shutdown - LupsNanoSpray\r\n[f=0000207] Shutdown - Missile Silo Controller\r\n[f=0000207] Shutdown - Modular Comm Info\r\n[f=0000207] Shutdown - Puppy Handler\r\n[f=0000207] Shutdown - Terrain Texture Handler\r\n[f=0000207] Shutdown - UnitCloakShield\r\n[f=0000207] End gadgetHandler:Shutdown\r\n[f=0000207] Start gadgetHandler:Shutdown\r\n[f=0000207] Shutdown - UnitMorph\r\n[f=0000207] Shutdown - Modular Comm Info\r\n[f=0000207] Shutdown - Shockwaves\r\n[f=0000207] Shutdown - Teleport Throw\r\n[f=0000207] Shutdown - UnitCloakShield\r\n[f=0000207] Shutdown - Lups Cloak FX\r\n[f=0000207] Shutdown - Lups\r\n[f=0000207] End gadgetHandler:Shutdown\r\n[f=0000207] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11367366,0} {chunk,block}Bytes={0,0}\r\n[f=0000207] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11367366,0} {chunk,block}Bytes={0,0}\r\n[f=0000207] [Game::KillLua][4] dtor=0\r\n[f=0000207] [SpringApp::Reload][3]\r\n[f=0000207] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=0000207] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=0000207] [Sound] [Sound::UpdateThread][3] #sources=32 #items=5\r\n[f=0000207] [Sound] [Sound::UpdateThread][4] ctx=296b5460 dev=12d98790\r\n[f=0000207] [Sound] [Sound::UpdateThread][5] ctx=296b5460 dev=12d98790\r\n[f=0000207] [Sound] [Sound::UpdateThread][6]\r\n[f=0000207] [SpringApp::Reload][4]\r\n[f=0000207] [Game::~CGame][1]\r\n[f=0000207] [Game::KillLua][0] dtor=1 loadscreen=00000000\r\n[f=0000207] [Game::KillLua][3] dtor=1 luaUI=00000000\r\n[f=0000207] [Game::KillLua][1] dtor=1 luaGaia=00000000\r\n[f=0000207] [Game::KillLua][2] dtor=1 luaRules=00000000\r\n[f=0000207] [Game::KillLua][4] dtor=1\r\n[f=0000207] [Game::KillMisc][1]\r\n[f=0000207] [Game::KillMisc][2]\r\n[f=0000207] [Game::KillMisc][3]\r\n[f=0000207] [Game::KillRendering][1]\r\n[f=0000207] [Game::KillInterface][1]\r\n[f=0000207] [Game::KillInterface][2]\r\n[f=0000207] [Game::KillSimulation][1]\r\n[f=0000207] [Game::KillSimulation][2]\r\n[f=0000207] [CCollisionHandler] dis-/continuous tests: 0/0\r\n[f=0000207] [Game::KillSimulation][3]\r\n[f=0000207] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=152\r\n[f=0000207] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0\r\n[f=0000207] [~CPathCache(32x32)] cacheHits=83 hitPercentage=48% numHashColls=0 maxCacheSize=90\r\n[f=0000207] [~CPathCache(32x32)] cacheHits=19 hitPercentage=0% numHashColls=0 maxCacheSize=201\r\n[f=0000207] Statistics for RectangleOptimizer: 0%\r\n[f=0000207] Statistics for RectangleOptimizer: 0%\r\n[f=0000207] LosHandler stats: total instances=2; shared=0%; from cache=50%\r\n[f=0000207] [Game::KillSimulation][4]\r\n[f=0000207] [Game::~CGame][2]\r\n[f=0000207] [Game::~CGame][3]\r\n[f=0000207] [LocalConnection::Statistics]\r\n\t3473 bytes sent  \r\n\t4875 bytes recv'd\r\n\r\n[f=0000207] [SpringApp::Reload][5]\r\n[f=0000207] [SpringApp::Reload][6]\r\n[f=0000207] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\base\r\n[f=0000207] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\maps\r\n[f=0000207] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\games\r\n[f=0000207] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\packages\r\n[f=0000207] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 10ms\r\n[f=0000207] [SpringApp::Reload][7]\r\n[f=0000207] [SpringApp::Reload][8]\r\n[f=0000207] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=0000207] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=0000207] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=0000207] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=0000207] [Sound] [Sound::InitThread][1]\r\n[f=0000207] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=0000207] [Sound] [Sound::OpenLoopbackDevice] device=12d98790 context=28439fe0\r\n[f=0000207] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=0000207] [Sound]   Vendor:         OpenAL Community\r\n[f=0000207] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=0000207] [Sound]   Renderer:       OpenAL Soft\r\n[f=0000207] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=0000207] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=0000207] [Sound]   Devices:\r\n[f=0000207] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=0000207] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=0000207] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=0000207] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=0000207] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=0000207] [Sound] Error:   Initializing EFX failed!\r\n[f=0000207] [Sound] [Sound::UpdateThread][2]\r\n[f=0000207] [~ScopedOnceTimer][ISound::Init::Dev] 100ms\r\n[f=0000207] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.3.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=0\r\n[f=-000001] [LuaMenuController::Activate(msg=\"\")] luaMenu=050d7528\r\n[f=-000001] SetLobbyButtonEnabled, true\r\n[f=-000001] SetLobbyFullscreenMode, nil\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"In Menu\"}\r\n[f=-000001] Starting Track, sounds/lobbyMusic/Dream Infinity.ogg, 0.5\r\n[f=-000001] [SpringApp::Reload][13] numReloads=4\r\n\r\n\r\n\r\n[f=-000001] [liblobby] Warning: Duplicate user(RyMarq) added to channel (zk)\r\n[f=-000001] [liblobby] Warning: Duplicate user(RyMarq) added to channel (zk)\r\n[f=-000001] [liblobby] Warning: Duplicate user(733tspeak) added to channel (zk)\r\n[f=-000001] [liblobby] Warning: Duplicate user(Fealthas) added to channel (zk)\r\n[f=-000001] SetLobbyFullscreenMode, 1\r\nZero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {\"Value\":1,\"EventID\":\"events_22_10_2017:game_start:singleplayer:lone_other_skirmish\"}\r\n[f=-000001] SetSettings Int, XResolutionWindowed, 1920\r\n[f=-000001] SetSettings Int, YResolutionWindowed, 1080\r\n[f=-000001] SetSettings Int, WindowPosX, 0\r\n[f=-000001] SetSettings Int, WindowPosY, 0\r\n[f=-000001] SetSettings Value, WindowBorderless, 1\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 0\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, CamTimeFactor, 1\r\n[f=-000001] SetSettings Value, LODScale, 1\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Value, HardwareCursor, 1\r\n[f=-000001] SetSettings Int, FSAALevel, 1\r\n[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDetail, 50\r\n[f=-000001] SetSettings Value, CamTimeExponent, 4\r\n[f=-000001] SetSettings Int, ShadowMapSize, 1024\r\n[f=-000001] SetSettings Int, InitialNetworkTimeout, 0\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GrassDetail, 0\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleRefraction, 1\r\n[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0\r\n[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, CamMode, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 0\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, HangTimeout, 5\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0\r\n[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 6000\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 0\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 1\r\n[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003\r\n[f=-000001] SetSettings Int, FontSize, 18\r\n[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleShadow, 1\r\n[f=-000001] SetSettings Int, UnitLodDist, 9999\r\n[f=-000001] SetSettings Value, AdvMapShading, 0\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 1\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] SetSettings Value, AdvUnitShading, 0\r\n[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, 3DTrees, 0\r\n[f=-000001] SetSettings Value, ShowClock, 0\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, UseLuaMemPools, 0\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 4500\r\n[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDecals, 0\r\n[f=-000001] SetSettings Int, ReconnectTimeout, 0\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, MaxParticles, 2000\r\n[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, RotateLogFiles, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] SetSettings Value, MiniMapMarker, 0\r\n[f=-000001] SetSettings Int, MaxSounds, 32\r\n[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FPSFOV, 90\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, LODScaleReflection, 1\r\n[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1\r\n[f=-000001] SetSettings Value, EdgeMoveDynamic, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] compatProfile = {\r\n[f=-000001]     ForceDisableShaders = 1\r\n[f=-000001]     Shadows = 0\r\n[f=-000001] },\r\n[f=-000001] SetSettings Int, ForceDisableShaders, 1\r\n[f=-000001] SetSettings Int, Shadows, 0\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"Playing Skirmish\"}\r\n[f=-000001] [Game]\r\n{\r\n\r\n\t[allyTeam0]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team1]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 1;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team0]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 0;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[modoptions]\r\n\t{\r\n\t}\r\n\r\n\t[allyTeam1]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[ai0]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Novice (1);\r\n\t\tShortName = CircuitAINovice32;\r\n\t\tTeam = 1;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[player0]\r\n\t{\r\n\t\tIsFromDemo = 0;\r\n\t\tName = Lukasmah;\r\n\t\tTeam = 0;\r\n\t\trank = 0;\r\n\t}\r\n\r\n\thostip = 127.0.0.1;\r\n\thostport = 0;\r\n\tnumplayers = 1;\r\n\tstartpostype = 2;\r\n\tmapname = FolsomDamDeluxeV4;\r\n\tishost = 1;\r\n\tnumusers = 2;\r\n\tgametype = Zero-K v1.6.3.4;\r\n\tGameStartDelay = 0;\r\n\tmyplayername = Lukasmah;\r\n\tnohelperais = 0;\r\n}\r\n[f=-000001] [ReloadOrRestart] Spring \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\spring.exe\" should be reloading\r\n[f=-000001] [SpringApp::Reload][1]\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)\r\n[f=-000001] \t[async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t[async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=2\r\n[f=-000001] [Threading] Main thread CPU affinity mask set: 252\r\n[f=-000001] [SpringApp::Reload][2]\r\n[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000\r\n[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000\r\n[f=-000001] [Game::KillLua][4] dtor=0\r\n[f=-000001] [SpringApp::Reload][3]\r\n[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1\r\n[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=28439fe0 dev=12d98790\r\n[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=28439fe0 dev=12d98790\r\n[f=-000001] [Sound] [Sound::UpdateThread][6]\r\n[f=-000001] [SpringApp::Reload][4]\r\n[f=-000001] [SpringApp::Reload][5]\r\n[f=-000001] [SpringApp::Reload][6]\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\base\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\maps\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\games\r\n[f=-000001] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\packages\r\n[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 10ms\r\n[f=-000001] [SpringApp::Reload][7]\r\n[f=-000001] [SpringApp::Reload][8]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::InitThread][1]\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=12d98790 context=28439d90\r\n[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=-000001] [Sound]   Vendor:         OpenAL Community\r\n[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=-000001] [Sound]   Renderer:       OpenAL Soft\r\n[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=-000001] [Sound]   Devices:\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=-000001] [Sound] Error:   Initializing EFX failed!\r\n[f=-000001] [Sound] [Sound::UpdateThread][2]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms\r\n[f=-000001] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.3.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=715\r\n[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0\r\n[f=-000001] [NetProto::InitLocalClient] connecting to local server\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: FolsomDamDeluxeV4\r\n[f=-000001] [PreGame::StartServer] checksums: game=0x6247B2FA map=0x3B00566F\r\n[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!\r\n[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0\r\n[f=-000001] [UDPListener] successfully bound socket on port 53750\r\n[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 79ms\r\n[f=-000001] [SpringApp::Reload][13] numReloads=5\r\n\r\n\r\n\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: FolsomDamDeluxeV4\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.3.4 (archive: c3d29d8b157e3a60e7a0873d8cb15014.sdz)\r\n[f=-000001] PreGame::GameDataReceived] recording demo to \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\demos\\20180318_010651_FolsomDamDeluxeV4_104.0.1-309-ga8b5ffc maintenance.sdfz\"\r\n[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 140ms\r\n[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen\r\n[f=-000001] [LuaIntro] Searching for new Widgets\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/\r\n[f=-000001] [LuaIntro] Found new widget \"SpringLogo\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadTexture\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadProgress\"\r\n[f=-000001] [LuaIntro] Found new widget \"Main\"\r\n[f=-000001] [LuaIntro] Found new widget \"Music\"\r\n[f=-000001] [LuaIntro] Found new widget \"WM Stuff\"\r\n[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown\r\n[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>\r\n[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)\r\n[f=-000001] [LoadScreen::Init] single-threaded\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]\r\n[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0\r\n[f=-000001] Parsing Map Information\r\n[f=-000001] Loading SMF\r\n[f=-000001] Loading Map (113 MB)\r\n[f=-000001] Loading Radar Icons\r\n[f=-000001] Loading GameData Definitions\r\n[f=-000001] Loading UnitDefs_posts\r\n[f=-000001] Loading FeatureDefs_posts\r\n[f=-000001] Loading WeaponDefs_posts\r\n[f=-000001] Loading ArmorDefs_posts\r\n[f=-000001] [defs.lua] loading all *Defs tables: 270ms\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 377ms\r\n[f=-000001] Loading Sound Definitions\r\n[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)\r\n[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"IncomingChat\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"IncomingChat\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 14ms\r\n[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0\r\n[f=-000001] Creating Smooth Height Mesh\r\n[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 67ms\r\n[f=-000001] Creating QuadField & CEGs\r\n[f=-000001] [Init] number of ArmorDefs: 6\r\n[f=-000001] Warning: [Init] UnitDef \"chicken\" in ArmorDef \"else\" already belongs to ArmorDef category 1!\r\n[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;\r\n[f=-000001] Creating Unit Textures\r\n[f=-000001] Creating Sky\r\n[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0\r\n[f=-000001] Loading Weapon Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2309ms\r\n[f=-000001] Loading Unit Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 201ms\r\n[f=-000001] Loading Feature Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 45ms\r\n[f=-000001] [IPathManager::GetInstance] using HAPFS\r\n[f=-000001] Initializing Map Features\r\n[f=-000001] Creating ShadowHandler\r\n[f=-000001] Creating InfoTextureHandler\r\n[f=-000001] InfoTexture: legacy\r\n[f=-000001] Creating GroundDrawer\r\n[f=-000001] Loading Map Tiles\r\n[f=-000001] Loading Square Textures\r\n[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 4ms\r\n[f=-000001] Switching to ROAM Mesh Rendering\r\n[f=-000001] Creating TreeDrawer\r\n[f=-000001] Loaded DecalsDrawer: off\r\n[f=-000001] Creating ProjectileDrawer & UnitDrawer\r\n[f=-000001] Creating Projectile Textures\r\n[f=-000001] Creating Water\r\n[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 80ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"MultiSelect\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"MultiSelect\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"FailedCommand\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"FailedCommand\"\r\n[f=-000001] Loading LuaRules\r\n[f=-000001] Synced LuaRules: starting loading\r\nLuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>\r\nLuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\nLuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>\r\nLuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>\r\nLuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>\r\nLuaRules: Loaded gadget:  Precipitation, v0.2  <precipitation_particles.lua>\r\nLuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\nLuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>\r\nLuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>\r\nLuaRules: Loaded gadget:  ShareControl        <share_control.lua>\r\nLuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>\r\nLuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>\r\nLuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>\r\nLuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>\r\nLuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>\r\nLuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>\r\nLuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>\r\nLuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>\r\nLuaRules: Loaded gadget:  Perks               <game_perks.lua>\r\nLuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>\r\nLuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\nLuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>\r\nLuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>\r\nLuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>\r\nLuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\nLuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\nLuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>\r\nLuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>\r\nLuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>\r\nLuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>\r\nLuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>\r\nLuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>\r\nLuaRules: Loaded gadget:  CAI                 <ai_cai.lua>\r\nLuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>\r\nLuaRules: Loaded gadget:  Capture             <unit_capture.lua>\r\nLuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>\r\nLuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\nLuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\nLuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\nLuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>\r\nLuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>\r\nLuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>\r\nLuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>\r\nLuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\nLuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>\r\nLuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>\r\nLuaRules: Loaded gadget:  Experience          <unit_xp.lua>\r\nLuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>\r\nLuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>\r\nLuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>\r\nLuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>\r\nLuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\nLuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\nLuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Lukasmah is empty or in invalid format\r\nLuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>\r\nLuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>\r\nLuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>\r\nLuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>\r\nLuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\nLuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\nLuaRules: Loaded gadget:  LUS                 <unit_script.lua>\r\nLuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>\r\nLuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\nLuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\nLuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\nLuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>\r\nLuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\nLuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>\r\nLuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>\r\nLuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>\r\nLuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>\r\nLuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>\r\nLuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>\r\nLuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>\r\nLuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>\r\nLuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>\r\nLuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>\r\nLuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>\r\nLuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>\r\nLuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>\r\nLuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>\r\nLuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>\r\nLuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>\r\nLuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\nLuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>\r\nLuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>\r\nLuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>\r\nLuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\nLuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\nLuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>\r\nLuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>\r\nLuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>\r\nLuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>\r\nLuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>\r\nLuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\nLuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\nLuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\nLuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>\r\nLuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\nLuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>\r\nLuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>\r\nLuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>\r\nLuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\nLuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>\r\nLuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>\r\nLuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>\r\nLuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>\r\nLuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>\r\nLuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>\r\nLuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>\r\nLuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>\r\nLuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>\r\nLuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\nLuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>\r\nLuaRules: Loaded gadget:  astar.lua           <astar.lua>\r\nLuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>\r\nLuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>\r\nLuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>\r\nLuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>\r\nLuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>\r\nLuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>\r\nLuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\nLuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>\r\nLuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>\r\nLuaRules: Loaded gadget:  Game Over           <game_over.lua>\r\nLuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\nLuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>\r\nLuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>\r\nLuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>\r\nLuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>\r\nLuaRules: Loaded gadget:  DualFog             <gui_dualfog_gadget.lua>\r\nLuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>\r\nLuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>\r\nLuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>\r\nLuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>\r\nLuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>\r\nLuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>\r\nLuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>\r\nLuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\nLuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>\r\nLuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>\r\nLuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>\r\nLuaRules: Loaded gadget:  Awards              <awards.lua>\r\nLuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>\r\nLuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>\r\nLuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>\r\nLuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>\r\n[f=-000001] Synced LuaRules: finished loading\r\n[f=-000001] Unsynced LuaRules: starting loading\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Lukasmah is empty or in invalid format\r\n>> dualfog vertex shader\r\n>>   varying vec3 eyeDir;\r\n\r\n  void main(void)\r\n  {\t\r\n    gl_TexCoord[0] = gl_MultiTexCoord0;\r\n    eyeDir = gl_MultiTexCoord1.xyz;\r\n    gl_Position = ftransform();\r\n  }\r\n\r\n>> dualfog fragment shader:\r\n>> const float fogAtten  = 0.0005;float fogHeight = 600;const vec3  fogColor = vec3(0.69999999,0.69999999,0.77999997);  uniform sampler2D tex0;\r\n  uniform float wp11;\r\n  uniform float wp15;\r\n  uniform vec3 eyePos;\r\n  varying vec3 eyeDir;\r\n\t\r\n\r\n  void main(void)\r\n  {\r\n    vec2 txcd = vec2(gl_TexCoord[0]);\r\n\r\n    float z    = texture2D(tex0, txcd).x;\r\n\r\n    float d = wp15 / (((z * 2.0) - 1.0) + wp11);\r\n\r\n    vec3 toPoint = (d * eyeDir);\r\n    vec3 worldPos = eyePos + toPoint;\r\n\r\n#ifdef DEBUG_GFX // world position debugging\r\n    const float k  = 100.0;\r\n    vec3 debugColor = pow(2.0 * abs(0.5 - fract(worldPos / k)), 6.0);\r\n    gl_FragColor = vec4(debugColor, 1.0);\r\n    return; // BAIL\r\n#endif\r\n\r\n//\tfogHeight= 255*(time()%5);\r\n\r\n    float h0 = clamp(worldPos.y, 0.0, fogHeight);\r\n    float h1 = clamp(eyePos.y,   0.0, fogHeight); // FIXME: uniform ...\r\n    float attenFactor = 1.0 - (0.5 * (h0 + h1) / fogHeight);\r\n\r\n    float len = length(toPoint);\r\n    float dist = len * abs((h1 - h0) / toPoint.y); // div-by-zero prob?\r\n    float atten = clamp(1.0 - exp(-dist * attenFactor * fogAtten), 0.0, 1.0);\r\n\r\n    gl_FragColor = vec4(fogColor, atten);\r\n\r\n    return;\r\n  }\r\n\r\n>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>\r\n>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\n>> Loaded gadget:  Save/Load           <api_saveload.lua>\r\n>> Loaded gadget:  Precipitation, v0.2  <precipitation_particles.lua>\r\n>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\n>> Loaded gadget:  Mex Placement       <mex_placement.lua>\r\n>> Loaded gadget:  Script notification  <unit_script_notification.lua>\r\n>> Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\n>> Loaded gadget:  UnitMorph           <unit_morph.lua>\r\n>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\n>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\n>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>\r\n>> Loaded gadget:  CAI                 <ai_cai.lua>\r\n>> Loaded gadget:  Capture             <unit_capture.lua>\r\n>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\n>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\n>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\n>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\n>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\n>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\n>> Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\n>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\n>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\n>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\n>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\n>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\n>> Loaded gadget:  Resign Gadget       <game_resign.lua>\r\n>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\n>> Loaded gadget:  Share mode          <game_share_mode.lua>\r\n>> Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\n>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\n>> Loaded gadget:  Target Features     <unit_target_features.lua>\r\n>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\n>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\n>> Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\n>> Loaded gadget:  Terraformers        <unit_terraform.lua>\r\n>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\n>> Loaded gadget:  Thrusters           <lups_thrusters.lua>\r\n>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\n>> Loaded gadget:  Widget Events       <api_widget_events.lua>\r\n>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\n>> Loaded gadget:  astar.lua           <astar.lua>\r\n>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>\r\n>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>\r\n>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>\r\n>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>\r\n>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>\r\n>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>\r\n>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>\r\n>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>\r\n>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>\r\n>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>\r\n>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>\r\n>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>\r\n>> Loaded gadget:  game_over.lua       <game_over.lua>\r\n>> Loaded gadget:  game_perks.lua      <game_perks.lua>\r\n>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>\r\n>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>\r\n>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>\r\n>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>\r\n>> Loaded gadget:  share_control.lua   <share_control.lua>\r\n>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>\r\n>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>\r\n>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>\r\n>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>\r\n>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>\r\n>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>\r\n>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>\r\n>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>\r\n>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>\r\n>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>\r\n>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>\r\n>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>\r\n>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>\r\n>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>\r\n>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>\r\n>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>\r\n>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>\r\n>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>\r\n>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>\r\n>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>\r\n>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>\r\n>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>\r\n>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>\r\n>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>\r\n>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>\r\n>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>\r\n>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>\r\n>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>\r\n>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>\r\n>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>\r\n>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>\r\n>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>\r\n>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>\r\n>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>\r\n>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>\r\n>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>\r\n>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>\r\n>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>\r\n>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>\r\n>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>\r\n>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>\r\n>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>\r\n>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>\r\n>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>\r\n>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>\r\n>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>\r\n>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>\r\n>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>\r\n>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>\r\n>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>\r\n>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>\r\n>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>\r\n>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>\r\n>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>\r\n>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\n>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\n>> Loaded gadget:  DualFog             <gui_dualfog_gadget.lua>\r\n>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>\r\n>> Loaded gadget:  Chicken control     <chicken_control.lua>\r\n>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\n>> Loaded gadget:  Lups Shield         <lups_shield.lua>\r\n>> Loaded gadget:  Lups                <lups_wrapper.lua>\r\n>> Loaded gadget:  Awards              <awards.lua>\r\n>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>\r\n>> Loaded gadget:  Profiler            <dbg_profiler.lua>\r\n[f=-000001] Unsynced LuaRules: finished loading\r\n[f=-000001] Loading LuaGaia\r\n[f=-000001] Loading LuaUI\r\n[f=-000001] LuaUI Entry Point: \"luaui.lua\"\r\n[f=-000001] LuaUI Access Lock: enabled\r\n[f=-000001] LuaSocket Enabled: yes\r\n[f=-000001] Using LUAUI_DIRNAME = LuaUI/\r\n[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt\r\n[f=-000001] LuaUI: bound F11 to the widget selector\r\n[f=-000001] LuaUI: bound CTRL+F11 to tweak mode\r\n[f=-000001] Loading last game win data\r\n[f=-000001] Resetting win data\r\n[f=-000001] Last game player count: 1, This game player count: 1\r\n[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3\r\n[f=-000001] Player and team counts match, continuing\r\n[f=-000001] Testing last game's team 0 mapped to this game's team 0\r\n[f=-000001] All players and teams match from last game, using last game's scores as base\r\n[f=-000001] Nightvision Shader: GLSL not supported.\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>\r\n[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>\r\n[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>\r\n[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>\r\n[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>\r\n[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Lukasmah is empty or in invalid format\r\n[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>\r\n[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>\r\n[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>\r\n[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>\r\n[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>\r\n[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>\r\n[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>\r\n[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>\r\n[f=-000001] Deferred Rendering requires shader support!\r\n[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>\r\n[f=-000001] Hardware mouse-cursor is enabled!\r\n[f=-000001] Warning: Your hardware/driver setup does not support shadows\r\n[f=-000001] Loaded DecalsDrawer: off\r\n[f=-000001] Ground-decals rendering is disabled!\r\n[f=-000001] Set maximum particles to: 2000\r\n[f=-000001] Set UnitLodDist to 9999\r\n[f=-000001] Set UnitIconDist to 151\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>\r\n[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>\r\n[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>\r\n[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>\r\n[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>\r\n[f=-000001] Mexspot Fetcher fetching\r\n[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>\r\n[f=-000001] Team highlighting: Disabled\r\n[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>\r\n[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>\r\n[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>\r\n[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>\r\n[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>\r\n[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>\r\n[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>\r\n[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>\r\n[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>\r\n[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>\r\n[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>\r\n[f=-000001] Loaded widget:  Noises              <snd_noises.lua>\r\n[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>\r\n[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>\r\n[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>\r\n[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>\r\n[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>\r\n[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>\r\n[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>\r\n[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>\r\n[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>\r\n[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>\r\n[f=-000001] [Depth of Field::Initialize] removing widget, no shader support\r\n[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>\r\n[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>\r\n[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>\r\n[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>\r\n[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>\r\n[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>\r\n[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>\r\n[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>\r\n[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>\r\n[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>\r\n[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>\r\n[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>\r\n[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>\r\n[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>\r\n[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>\r\n[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>\r\n[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>\r\n[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>\r\n[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>\r\n[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>\r\n[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>\r\n[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>\r\n[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>\r\n[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>\r\n[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>\r\n[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>\r\n[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>\r\n[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>\r\n[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>\r\n[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>\r\n[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>\r\n[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>\r\n[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>\r\n[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>\r\n[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>\r\n[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>\r\n[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>\r\n[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>\r\n[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>\r\n[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>\r\n[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>\r\n[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>\r\n[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>\r\n[f=-000001] Loaded widget:  Music Player        <snd_music.lua>\r\n[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>\r\n[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>\r\n[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>\r\n[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>\r\n[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>\r\n[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>\r\n[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>\r\n[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>\r\n[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>\r\n[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>\r\n[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>\r\n[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>\r\n[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>\r\n[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>\r\n[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>\r\n[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>\r\n[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>\r\n[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>\r\n[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>\r\n[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>\r\n[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>\r\n[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>\r\n[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>\r\n[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>\r\n[f=-000001] <Replay control buttons> Live mode. Widget removed.\r\n[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>\r\n[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>\r\n[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>\r\n[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>\r\n[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>\r\n[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>\r\n[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>\r\n[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>\r\n[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>\r\n[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>\r\n[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>\r\n[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>\r\n[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>\r\n[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>\r\n[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>\r\n[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>\r\n[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>\r\n[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>\r\n[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>\r\n[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>\r\n[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>\r\n[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>\r\n[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>\r\n[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>\r\n[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>\r\n[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>\r\n[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>\r\n[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>\r\n[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>\r\n[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>\r\n[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>\r\n[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>\r\n[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>\r\n[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>\r\n[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>\r\n[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>\r\n[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>\r\n[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>\r\n[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>\r\n[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>\r\n[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>\r\n[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>\r\n[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>\r\n[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>\r\n[f=-000001] SetSunLighting\r\n[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>\r\n[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>\r\n[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>\r\n[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>\r\n[f=-000001] [Color Blindness Correction] Error: removing widget, no shader support\r\n[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>\r\n[f=-000001] Removed 'GC at >100MB': disabled.\r\n[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>\r\n[f=-000001] Writing last game win data\r\n[f=-000001] LuaUI v0.3\r\n[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0\r\n[f=-000001] [LoadFinalize] finalizing PFS\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e9c631ad\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=53896230\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f962b051\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=6c72a78f\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=6c72a78f file=\"cache\\104dev-maintenance/paths/FolsomDamDeluxeV4.pe-6c72a78f.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] creating PE16 cache with 8 PF threads (88 MB)\r\n[f=-000001] [EstimatePathCosts] precached 0 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 284 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 572 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 859 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1139 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1425 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1711 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1991 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 2272 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 2560 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 2852 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 3133 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 3418 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 3708 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 3988 of 4480 blocks\r\n[f=-000001] [EstimatePathCosts] precached 4269 of 4480 blocks\r\n[f=-000001] [InitEstimator] writing PE16 pe-cache to file\r\n[f=-000001] [Path] [PathEstimator::WriteFile] hash=6c72a78f file=\"cache\\104dev-maintenance/paths/FolsomDamDeluxeV4.pe-6c72a78f.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] written PE16 pe-cache to file\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e9c631ad\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=53896230\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f962b051\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=6c72a79f\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=6c72a79f file=\"cache\\104dev-maintenance/paths/FolsomDamDeluxeV4.pe2-6c72a79f.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] creating PE32 cache with 8 PF threads (13 MB)\r\n[f=-000001] [EstimatePathCosts] precached 5 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 79 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 150 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 222 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 295 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 368 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 440 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 511 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 582 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 655 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 730 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 801 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 874 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 946 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1024 of 1120 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1095 of 1120 blocks\r\n[f=-000001] [InitEstimator] writing PE32 pe2-cache to file\r\n[f=-000001] [Path] [PathEstimator::WriteFile] hash=6c72a79f file=\"cache\\104dev-maintenance/paths/FolsomDamDeluxeV4.pe2-6c72a79f.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] written PE32 pe2-cache to file\r\n[f=-000001] [LoadFinalize] finalized PFS (2804ms, checksum cc743569)\r\n[f=-000001] Loading Skirmish AIs\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: Loading the Terrain-Map ...\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Water Damage: 0.000000\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Block Size: 128\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Size: 4480 (x80, z56)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Determining Usable Terrain for all units ...\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Map Land Percent: 84.07%\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Water is a void: false\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Water is harmful: false\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Minimum Elevation: -140.00\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)  \tIs buildable across 81.562500% of the map. (used by 28 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)  \tIs buildable across 85.178574% of the map. (used by 2 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 28 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 37 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)  \tIs buildable across 12.053572% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)  \tIs buildable across 12.500000% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'akbot6'  \tHas 1 Map-Area(s) occupying 68.79% of the map. (used by 344 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat10'  \tHas 1 Map-Area(s) occupying 11.65% of the map. (used by 6 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.41))  \tMove-Data used:'bhover3'  \tHas 1 Map-Area(s) occupying 68.88% of the map. (used by 5 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'kbot4'  \tHas 1 Map-Area(s) occupying 55.89% of the map. (used by 32 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot2'  \tHas 1 Map-Area(s) occupying 84.78% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'atkbot3'  \tHas 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot4'  \tHas 1 Map-Area(s) occupying 85.27% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.11))  \tMove-Data used:'hover3'  \tHas 2 Map-Area(s) occupying 62.99% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'skbot2'  \tHas 1 Map-Area(s) occupying 55.49% of the map. (used by 3 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat4'  \tHas 1 Map-Area(s) occupying 12.14% of the map. (used by 9 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.11))  \tMove-Data used:'tank4'  \tHas 2 Map-Area(s) occupying 50.09% of the map. (used by 20 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/CircuitAINovice32/stable/FolsomDamDeluxeV4.json)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/CircuitAINovice32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Novice-stable>: Circuit Novice 0.9.24 (0) Initialized!\r\n[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11443,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Mex Placement Initialised with 66 spots.\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001] GameID: 9badad5aed6172ce266834887bfa4588\r\n[f=-000001] Connection attempt from Lukasmah\r\n[f=-000001]  -> Version: 104.0.1-309-ga8b5ffc maintenance [Windows 32-bit (emulated)]\r\n[f=-000001] Epicmenu: Switching to Default camera mode\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001]  -> Connection established (given id 0)\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PreGame::GameDataReceived][map-checksums={0x3b00566f,0x3b00566f}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PreGame::GameDataReceived][mod-checksums={0x6247b2fa,0x6247b2fa}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=c952596a6a2eec0f354f2683a7bd8cf7d7fb319b547152d9a27d9c844199021313038bb50d04a89f859bf9aa534640203db993acb13d0bcb1fcbc34f33edded5]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"Lukasmah\" string=\"[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0523ddfc52065a6b07ba438f7085bd6b1951d4aeccbf0dccfee88dc8bfb3f4d07c330cb58ab885aa4d233b074f6b611eb4b8303d5af9cf358c3176acc213fc7a]\"\r\n[f=-000001] Skirmish AI \"AI: Novice (1)\" (ID:0, Short-Name:\"CircuitAINovice32\", Version:\"stable\") took over control of team 1\r\n[f=-000001] Player Lukasmah finished loading and is now ingame\r\n[f=-000001] <Lukasmah> Allies: I choose: Strike!\r\n[f=-000001] [liblobby] Warning: Duplicate user(Aquanim) added to channel (zk)\r\n[f=0000556] [liblobby] Warning: Duplicate user(IonicWraith) added to channel (zk)\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakassault;Knight\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakarty;Sling\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp\r\n[f=0000900] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris\r\n[f=0000900] !transmitlobby @voice@buildUnit@reload\r\n[f=0005954] [liblobby] Warning: Duplicate user(Fishiz) added to channel (zk)\r\n[f=0015610] game_message: Glaive is under attack\r\n[f=0015766] game_message: Glaive is under attack\r\n[f=0015918] game_message: Glaive is under attack\r\n[f=0016078] game_message: Glaive is under attack\r\n[f=0018090] game_message: Glaive is under attack\r\n[f=0018257] game_message: Glaive is under attack\r\n[f=0024585] [liblobby] Warning: Duplicate user(DrDuck) added to channel (zk)\r\n[f=0024759] game_message: Glaive is under attack\r\n[f=0030543] !transmitlobby @voice@buildUnit@add;planecon;Crane\r\n[f=0030543] !transmitlobby @voice@buildUnit@add;planefighter;Swift\r\n[f=0030543] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor\r\n[f=0030543] !transmitlobby @voice@buildUnit@add;bomberprec;Raven\r\n[f=0030543] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix\r\n[f=0030543] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird\r\n[f=0030543] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho\r\n[f=0030543] !transmitlobby @voice@buildUnit@add;planescout;Owl\r\n[f=0030543] !transmitlobby @voice@buildUnit@reload\r\n[f=0030669] game_message: Stardust is under attack\r\n[f=0030915] game_message: Stardust is under attack\r\n[f=0031159] game_message: Solar Collector is under attack\r\n[f=0031398] game_message: Metal Extractor is under attack\r\n[f=0031629] game_message: Stardust is under attack\r\nZero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {\"Value\":\"1117.29187\",\"EventID\":\"events_22_10_2017:game_v2:unit:first_start_building:cloakassault\"}\r\n[f=0033169] game_message: Glaive is under attack\r\n[f=0034183] game_message: Glaive is under attack\r\n[f=0037437] game_message: Owl is under attack\r\n[f=0041956] game_message: Raven is under attack\r\n[f=0044108] game_message: Ronin is under attack\r\n[f=0051342] game_message: Owl is under attack\r\n[f=0051645] game_message: Owl is under attack\r\n[f=0052269] game_message: Glaive is under attack\r\n[f=0055662] game_message: Glaive is under attack\r\n[f=0056115] game_message: Glaive is under attack\r\n[f=0058071] game_message: Airplane Plant is under attack\r\n[f=0059580] game_message: Reaver is under attack\r\n[f=0059732] game_message: Glaive is under attack\r\n[f=0059911] game_message: Reaver is under attack\r\n[f=0060303] game_message: Glaive is under attack\r\n[f=0065650] game_message: Reaver is under attack\r\n[f=0066200] game_message: Reaver is under attack\r\n[f=0066663] Lukasmah paused the game\r\n[f=0066663] Lukasmah unpaused the game\r\n[f=0066682] [ReloadOrRestart] Spring \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\spring.exe\" should be reloading\r\n[f=0066682] [SpringApp::Reload][1]\r\n[f=0066682] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)\r\n[f=0066682] \t[async=0] threads=3 tasks=407298 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {-2.000, 0.000}}ms\r\n[f=0066682] \t\tthread=1 tasks=203649 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, 2.000}, {0.000, 0.000, 2.000, 2.000}}ms\r\n[f=0066682] \t\tthread=2 tasks=203649 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, 0.000, 0.000, -0.000}}ms\r\n[f=0066682] \t[async=1] threads=3 tasks=977 {sum,avg}{exec,wait}time={{-0.000, -2.000}, {0.000, -0.000}}ms\r\n[f=0066682] \t\tthread=1 tasks=489 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 0.000}, {0.000, 0.000, -0.000, -26815622316397696884780621447054145307255044949642804025706313641926743989577648513165140461398077805299060539503587069985083397598017886027042833244880896.000}}ms\r\n[f=0066682] \t\tthread=2 tasks=488 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {26815622262417177715705052967925501425857979829326695882359912384031946524928005077747394557258562104338343557327760536470590279980317537669254416353460224.000, -0.000, -26815622246782932856426644784331786477195790323121849765430484197334257107091987548891018971017506612215347553242802938614272450678665878572445268787068928.000, -0.000}}ms\r\n[f=0066682] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=0066682] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)\r\n[f=0066682] [ThreadPool::SetThreadCount][2] workers=2\r\n[f=0066682] [Threading] Main thread CPU affinity mask set: 252\r\n[f=0066682] [SpringApp::Reload][2]\r\n[f=0066682] [WriteDemoFile] writing client-demo \"J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\demos\\20180318_010651_FolsomDamDeluxeV4_104.0.1-309-ga8b5ffc maintenance.sdfz\" (2822826 bytes)\r\n[f=0066682] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=0066682] [Game::KillLua][3] dtor=0 luaUI=36272ad0\r\n[f=0066682] Start widgetHandler:Shutdown\r\n[f=0066682] Shutdown - SaveOrderList Complete\r\n[f=0066682] Writing last game win data\r\n[f=0066682] Shutdown - SaveConfigData Complete\r\n[f=0066682] Shutdown Widget - Chili Highlight\r\n[f=0066682] Shutdown Widget - EPIC Menu\r\n[f=0066682] Shutdown Widget - Custom Markers\r\n[f=0066682] Shutdown Widget - Chili Minimap\r\n[f=0066682] Shutdown Widget - Chili Widget Selector\r\n[f=0066682] Shutdown Widget - Local Team Colors\r\n[f=0066682] Shutdown Widget - Display Keys 2\r\n[f=0066682] Shutdown Widget - Save Game Menu\r\n[f=0066682] Shutdown Widget - HealthBars\r\n[f=0066682] Shutdown Widget - Noises\r\n[f=0066682] Shutdown Widget - Unit Icons\r\n[f=0066682] Shutdown Widget - Win Counter\r\n[f=0066682] Shutdown Widget - BuildETA\r\n[f=0066682] Shutdown Widget - Modular Comm Info\r\n[f=0066682] Shutdown Widget - Attack Warning\r\n[f=0066682] Shutdown Widget - CameraShake\r\n[f=0066682] Shutdown Widget - Chili Economy Panel Default\r\n[f=0066682] Shutdown Widget - Chili EndGame Window\r\n[f=0066682] Shutdown Widget - Chili Nuke Warning\r\n[f=0066682] Shutdown Widget - Chili Selections & CursorTip v2\r\n[f=0066682] Shutdown Widget - Chili Spectator Panels\r\n[f=0066682] Shutdown Widget - Context Menu\r\n[f=0066682] Shutdown Widget - Darkening\r\n[f=0066682] Shutdown Widget - Grab Input\r\n[f=0066682] Input grabbing is disabled!\r\n[f=0066682] Shutdown Widget - Highlight Geos\r\n[f=0066682] Shutdown Widget - Local Widgets Config\r\n[f=0066682] Shutdown Widget - Mex Placement Handler\r\n[f=0066682] Shutdown Widget - MinimapEvents\r\n[f=0066682] Shutdown Widget - Missile Silo Range\r\n[f=0066682] Shutdown Widget - Morph Finished notification\r\n[f=0066682] Shutdown Widget - Music Player\r\n[f=0066682] Shutdown Widget - Point Tracker\r\n[f=0066682] Shutdown Widget - Showeco and Grid Drawer\r\n[f=0066682] Shutdown Widget - Stereo3D\r\n[f=0066682] Shutdown Widget - Transport AI\r\n[f=0066682] Shutdown Widget - Startup Info and Selector\r\n[f=0066682] Shutdown Widget - Attack AoE\r\n[f=0066682] Shutdown Widget - UnitShapes\r\n[f=0066682] Shutdown Widget - Map Edge Extension\r\n[f=0066682] Shutdown Widget - Selection Send\r\n[f=0066682] Shutdown Widget - LupsManager\r\n[f=0066682] Shutdown Widget - Newton Firezone\r\n[f=0066682] Shutdown Widget - Receive Units Indicator\r\n[f=0066682] Shutdown Widget - Chili Pro Console\r\n[f=0066682] Shutdown Widget - Chili Crude Player List\r\n[f=0066682] Shutdown Widget - Lasso Terraform GUI\r\n[f=0066682] Shutdown Widget - Chili Framework\r\n[f=0066682] Shutdown Widget - Lups\r\n[f=0066682] Shutdown Widget - Chili Core Selector\r\n[f=0066682] Shutdown Widget - Pause Screen\r\n[f=0066682] Shutdown Widget - Layout Handler\r\n[f=0066682] Shutdown Widget - Persistent Build Height\r\n[f=0066682] Shutdown Widget - Text To Speech Control\r\n[f=0066682] End widgetHandler:Shutdown\r\n[f=0066682] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,104261704,0} {chunk,block}Bytes={0,0}\r\n[f=0066682] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=0066682] [Game::KillLua][2] dtor=0 luaRules=282a5320\r\n[f=0066682] Start gadgetHandler:Shutdown\r\n[f=0066682] Shutdown - StartSetup\r\n[f=0066682] Shutdown - UnitMorph\r\n[f=0066682] Shutdown - LupsNanoSpray\r\n[f=0066682] Shutdown - Missile Silo Controller\r\n[f=0066682] Shutdown - Modular Comm Info\r\n[f=0066682] Shutdown - Puppy Handler\r\n[f=0066682] Shutdown - Terrain Texture Handler\r\n[f=0066682] Shutdown - UnitCloakShield\r\n[f=0066682] End gadgetHandler:Shutdown\r\n[f=0066682] Start gadgetHandler:Shutdown\r\n[f=0066682] Shutdown - UnitMorph\r\n[f=0066682] Shutdown - Modular Comm Info\r\n[f=0066682] Shutdown - Shockwaves\r\n[f=0066682] Shutdown - Teleport Throw\r\n[f=0066682] Shutdown - UnitCloakShield\r\n[f=0066682] Shutdown - Lups Cloak FX\r\n[f=0066682] Shutdown - Lups\r\n[f=0066682] End gadgetHandler:Shutdown\r\n[f=0066682] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,104261781,0} {chunk,block}Bytes={0,0}\r\n[f=0066682] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,104261781,0} {chunk,block}Bytes={0,0}\r\n[f=0066682] [Game::KillLua][4] dtor=0\r\n[f=0066682] [SpringApp::Reload][3]\r\n[f=0066682] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=0066682] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=0066682] [Sound] [Sound::UpdateThread][3] #sources=32 #items=69\r\n[f=0066682] [Sound] [Sound::UpdateThread][4] ctx=28439d90 dev=12d98790\r\n[f=0066682] [Sound] [Sound::UpdateThread][5] ctx=28439d90 dev=12d98790\r\n[f=0066682] [Sound] [Sound::UpdateThread][6]\r\n[f=0066682] [SpringApp::Reload][4]\r\n[f=0066682] [Game::~CGame][1]\r\n[f=0066682] [Game::KillLua][0] dtor=1 loadscreen=00000000\r\n[f=0066682] [Game::KillLua][3] dtor=1 luaUI=00000000\r\n[f=0066682] [Game::KillLua][1] dtor=1 luaGaia=00000000\r\n[f=0066682] [Game::KillLua][2] dtor=1 luaRules=00000000\r\n[f=0066682] [Game::KillLua][4] dtor=1\r\n[f=0066682] [Game::KillMisc][1]\r\n[f=0066682] [Game::KillMisc][2]\r\n[f=0066682] [Game::KillMisc][3]\r\n[f=0066682] [Game::KillRendering][1]\r\n[f=0066682] [Game::KillInterface][1]\r\n[f=0066682] [Game::KillInterface][2]\r\n[f=0066682] [Game::KillSimulation][1]\r\n[f=0066682] [Game::KillSimulation][2]\r\n[f=0066682] [CCollisionHandler] dis-/continuous tests: 0/10473452\r\n[f=0066682] [Game::KillSimulation][3]\r\n[f=0066682] [~CPathCache(40x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201\r\n[f=0066682] [~CPathCache(40x28)] cacheHits=428 hitPercentage=29% numHashColls=0 maxCacheSize=19\r\n[f=0066682] [~CPathCache(80x56)] cacheHits=502 hitPercentage=61% numHashColls=0 maxCacheSize=201\r\n[f=0066682] [~CPathCache(80x56)] cacheHits=1202 hitPercentage=0% numHashColls=0 maxCacheSize=201\r\n[f=0066682] Statistics for RectangleOptimizer: 2%\r\n[f=0066682] Statistics for RectangleOptimizer: 2%\r\n[f=0066682] LosHandler stats: total instances=172603; shared=3%; from cache=36%\r\n[f=0066682] [Game::KillSimulation][4]\r\n[f=0066682] [Game::~CGame][2]\r\n[f=0066682] [Game::~CGame][3]\r\n[f=0066682] [LocalConnection::Statistics]\r\n\t1678892 bytes sent  \r\n\t2270421 bytes recv'd\r\n\r\n[f=0066682] [SpringApp::Reload][5]\r\n[f=0066682] [SpringApp::Reload][6]\r\n[f=0066682] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\engine\\win32\\104.0.1-309-ga8b5ffc\\base\r\n[f=0066682] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\maps\r\n[f=0066682] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\games\r\n[f=0066682] Scanning: J:\\DISKS\\WIN764B_L\\MacLeod\\Zero-K\\packages\r\n[f=0066682] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 11ms\r\n[f=0066682] [SpringApp::Reload][7]\r\n[f=0066682] [SpringApp::Reload][8]\r\n[f=0066682] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=0066682] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=0066682] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=0066682] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=0066682] [Sound] [Sound::InitThread][1]\r\n[f=0066682] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=0066682] [Sound] [Sound::OpenLoopbackDevice] device=272a3010 context=28438670\r\n[f=0066682] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=0066682] [Sound]   Vendor:         OpenAL Community\r\n[f=0066682] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=0066682] [Sound]   Renderer:       OpenAL Soft\r\n[f=0066682] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=0066682] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=0066682] [Sound]   Devices:\r\n[f=0066682] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=0066682] [Sound]     [Speakers (Logitech Speaker Lapdesk N700)]\r\n[f=0066682] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=0066682] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=0066682] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=0066682] [Sound] Error:   Initializing EFX failed!\r\n[f=0066682] [Sound] [Sound::UpdateThread][2]\r\n[f=0066682] [~ScopedOnceTimer][ISound::Init::Dev] 100ms\r\n[f=0066682] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.3.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=0\r\n[f=-000001] [LuaMenuController::Activate(msg=\"\")] luaMenu=050d7528\r\n[f=-000001] SetLobbyButtonEnabled, true\r\n[f=-000001] SetLobbyFullscreenMode, nil\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"In Menu\"}\r\n[f=-000001] Starting Track, sounds/lobbyMusic/A Magnificent Journey (Alternative Version).ogg, 0.5\r\n[f=-000001] [SpringApp::Reload][13] numReloads=6\r\n\r\n\r\n\r\n[f=-000001] Quitting...\r\n[f=-000001] [SpringApp::Kill][1] fromRun=1\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)\r\n[f=-000001] \t[async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t[async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=-000001] [SpringApp::Kill][2]\r\n[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1\r\n[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=28438670 dev=272a3010\r\n[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=28438670 dev=272a3010\r\n[f=-000001] [Sound] [Sound::UpdateThread][6]\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] SetLobbyFullscreenMode, 1\r\n[f=-000001] [Chobby] Chobby Shutdown\r\nZero-K.exe Information: 0 : Chobby closed connection\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,17971085,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [SpringApp::Kill][3]\r\n[f=-000001] [SpringApp::Kill][4] font=0491a010\r\n[f=-000001] [SpringApp::Kill][5]\r\n[f=-000001] [SpringApp::Kill][6]\r\n[SpringApp::Kill][7]\r\n[LuaSocket] Dumping luasocket rules:\r\n[LuaSocket] TCP_CONNECT ALLOW * -1\r\n[LuaSocket] TCP_LISTEN  ALLOW * -1\r\n[LuaSocket] UDP_LISTEN  ALLOW * -1\r\n[SpringApp::Kill][8]\r\n[WatchDog::DeregisterThread] deregistering controls for thread [main]\r\n[WatchDog::Uninstall][1] hangDetectorThread=00fdc3f0 (joinable=1)\r\n[WatchDog::Uninstall][2]\r\n[WatchDog::Uninstall][3]\r\n[SpringApp::Kill][9]\r\n\r\n\r\nZero-K.exe Information: 0 : Spring exited\r\n```"}}
{"actor":{"display_login":"Chobbyla"}}