{"action":"created","issue":{"url":"https://api.github.com/repos/ppy/osu-performance/issues/73","repository_url":"https://api.github.com/repos/ppy/osu-performance","labels_url":"https://api.github.com/repos/ppy/osu-performance/issues/73/labels{/name}","comments_url":"https://api.github.com/repos/ppy/osu-performance/issues/73/comments","events_url":"https://api.github.com/repos/ppy/osu-performance/issues/73/events","html_url":"https://github.com/ppy/osu-performance/issues/73","id":393663958,"node_id":"MDU6SXNzdWUzOTM2NjM5NTg=","number":73,"title":"Acc rebalance for speed pp","user":{"login":"MBmasher","id":38526268,"node_id":"MDQ6VXNlcjM4NTI2MjY4","avatar_url":"https://avatars1.githubusercontent.com/u/38526268?v=4","gravatar_id":"","url":"https://api.github.com/users/MBmasher","html_url":"https://github.com/MBmasher","followers_url":"https://api.github.com/users/MBmasher/followers","following_url":"https://api.github.com/users/MBmasher/following{/other_user}","gists_url":"https://api.github.com/users/MBmasher/gists{/gist_id}","starred_url":"https://api.github.com/users/MBmasher/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MBmasher/subscriptions","organizations_url":"https://api.github.com/users/MBmasher/orgs","repos_url":"https://api.github.com/users/MBmasher/repos","events_url":"https://api.github.com/users/MBmasher/events{/privacy}","received_events_url":"https://api.github.com/users/MBmasher/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":14,"created_at":"2018-12-22T10:56:50Z","updated_at":"2018-12-25T06:53:20Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"(In collaboration with Dumii and VINXIS)\r\n\r\nAcc scaling for speed pp right now is pretty terrible - it's linear. Also, the effect OD has on the scaling is pretty low. Things like this is what cause people to gain pp from doubletap plays on streamy EZDT maps (and this will soon be further amplified when Xexxar's speed buff goes through).\r\n\r\nThis is what me, Dumii and VINXIS has come up with. We have changed the old linear curve to a sigmoid curve. This means that everything under a certain acc threshold gets nerfed pretty harshly, while anything above gets a very slight buff. OD also has a large effect. If the OD is lower, that acc threshold becomes higher, and thus low acc plays are nerfed more. [Link to calculator in Desmos](https://www.desmos.com/calculator/v09xnfvwtf)\r\n\r\nHere are examples of people's profiles with this change:\r\n\r\n[Gayzmcgee - most of his plays get a slight buff as none of them are really low acc enough to get nerfed.](https://cdn.discordapp.com/attachments/292162221511802880/525983810576187392/unknown.png)\r\n[exc - the maps in his top that get nerfed are EZHDDT plays which range from 80-90 acc.](https://cdn.discordapp.com/attachments/292162221511802880/525984111123496970/unknown.png)\r\n[404 AimNotFound - The selected play in the screenshot is an EZDT play on a speed map with 87% acc.](https://cdn.discordapp.com/attachments/292162221511802880/525985489736433674/unknown.png)\r\n\r\nWould be cool to hear some thoughts from the general community before we push this change further. Thank you for reading!"},"comment":{"url":"https://api.github.com/repos/ppy/osu-performance/issues/comments/449813090","html_url":"https://github.com/ppy/osu-performance/issues/73#issuecomment-449813090","issue_url":"https://api.github.com/repos/ppy/osu-performance/issues/73","id":449813090,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0OTgxMzA5MA==","user":{"login":"VINXIS","id":18523454,"node_id":"MDQ6VXNlcjE4NTIzNDU0","avatar_url":"https://avatars3.githubusercontent.com/u/18523454?v=4","gravatar_id":"","url":"https://api.github.com/users/VINXIS","html_url":"https://github.com/VINXIS","followers_url":"https://api.github.com/users/VINXIS/followers","following_url":"https://api.github.com/users/VINXIS/following{/other_user}","gists_url":"https://api.github.com/users/VINXIS/gists{/gist_id}","starred_url":"https://api.github.com/users/VINXIS/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/VINXIS/subscriptions","organizations_url":"https://api.github.com/users/VINXIS/orgs","repos_url":"https://api.github.com/users/VINXIS/repos","events_url":"https://api.github.com/users/VINXIS/events{/privacy}","received_events_url":"https://api.github.com/users/VINXIS/received_events","type":"User","site_admin":false},"created_at":"2018-12-25T06:53:20Z","updated_at":"2018-12-25T06:53:20Z","author_association":"NONE","body":"No unless it was less than OD 4.3. Though I don't think anything could nerf that with any method as of right now since PP doesn't work that way :/"}}
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