{"push_id":2398496107,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"be3813d6afa7cf74ccb71e15880e14e744c0aede","before":"4d1eea79c8674d0106bbef39deeacba01479c082","commits":[{"sha":"8d580f1a3532e9317c6d7bf5c0efa3564c66e1b9","author":{"name":"Don Miguel","email":"0d31682ca6d704eddb85967d41afeaa0ff5d8d90@gmail.com"},"message":"fix missing state change (might cause enemy attacks and jump)","distinct":true,"url":"https://api.github.com/repos/thomasgoldstein/zabuyaki/commits/8d580f1a3532e9317c6d7bf5c0efa3564c66e1b9"},{"sha":"be3813d6afa7cf74ccb71e15880e14e744c0aede","author":{"name":"Don Miguel","email":"0d31682ca6d704eddb85967d41afeaa0ff5d8d90@gmail.com"},"message":"tweak add canActAfterHurtDelay const. The hurt character transit into \"stand\" or \"Grab\" states after this time. Or later if the hurt animation is longer. User to make push backs long at least canActAfterHurtDelay time.","distinct":true,"url":"https://api.github.com/repos/thomasgoldstein/zabuyaki/commits/be3813d6afa7cf74ccb71e15880e14e744c0aede"}]}
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