{"action":"opened","issue":{"url":"https://api.github.com/repos/cvet/fonline/issues/32","repository_url":"https://api.github.com/repos/cvet/fonline","labels_url":"https://api.github.com/repos/cvet/fonline/issues/32/labels{/name}","comments_url":"https://api.github.com/repos/cvet/fonline/issues/32/comments","events_url":"https://api.github.com/repos/cvet/fonline/issues/32/events","html_url":"https://github.com/cvet/fonline/issues/32","id":381198013,"node_id":"MDU6SXNzdWUzODExOTgwMTM=","number":32,"title":"Parallelism for server","user":{"login":"cvet","id":1374052,"node_id":"MDQ6VXNlcjEzNzQwNTI=","avatar_url":"https://avatars0.githubusercontent.com/u/1374052?v=4","gravatar_id":"","url":"https://api.github.com/users/cvet","html_url":"https://github.com/cvet","followers_url":"https://api.github.com/users/cvet/followers","following_url":"https://api.github.com/users/cvet/following{/other_user}","gists_url":"https://api.github.com/users/cvet/gists{/gist_id}","starred_url":"https://api.github.com/users/cvet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cvet/subscriptions","organizations_url":"https://api.github.com/users/cvet/orgs","repos_url":"https://api.github.com/users/cvet/repos","events_url":"https://api.github.com/users/cvet/events{/privacy}","received_events_url":"https://api.github.com/users/cvet/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-11-15T14:57:25Z","updated_at":"2018-11-15T14:57:25Z","closed_at":null,"author_association":"OWNER","body":"Handle game logic on different processes/applications/machines to allow horizontal scaling of server performance.\r\nI think separate computations by in-game locations, different instances can handle different locations (include maps, critters and items on it) without communication with each other."}}
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