{"push_id":2685016552,"size":3,"distinct_size":3,"ref":"refs/heads/Houdini16.5","head":"d13403ac572b819b6ac5aeb6101c921bc8ba914e","before":"5388f0cf2805de33dd08f51ac213dfec0dc7e06c","commits":[{"sha":"13a3e1f14510ec2becff9be88a54dbd5ef28a073","author":{"name":"Damien Pernuit","email":"f69096ebab69ca6f723ce803e507f34bd37c00d4@sidefx.com"},"message":"Bumping to Houdini Version: 16.5.518","distinct":true,"url":"https://api.github.com/repos/sideeffects/HoudiniFBX/commits/13a3e1f14510ec2becff9be88a54dbd5ef28a073"},{"sha":"002b1b5e52336b165aca3d53dfaed82fbcee9823","author":{"name":"Damien Pernuit","email":"f69096ebab69ca6f723ce803e507f34bd37c00d4@sidefx.com"},"message":"Fixed missing materials when exporting to FBX.\nThose were caused by having multiple shop_materialpath attributes not directly pointing to a material node.","distinct":true,"url":"https://api.github.com/repos/sideeffects/HoudiniFBX/commits/002b1b5e52336b165aca3d53dfaed82fbcee9823"},{"sha":"d13403ac572b819b6ac5aeb6101c921bc8ba914e","author":{"name":"Damien Pernuit","email":"f69096ebab69ca6f723ce803e507f34bd37c00d4@sidefx.com"},"message":"It is now possible to set the exported fbx node name on a node by adding a \"fbx_node_name\" string parameter to it. This fixes some export issue due to houdini not allowing two nodes with the same name.","distinct":true,"url":"https://api.github.com/repos/sideeffects/HoudiniFBX/commits/d13403ac572b819b6ac5aeb6101c921bc8ba914e"}]}
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