{"action":"opened","issue":{"url":"https://api.github.com/repos/klingerj/GameEngine/issues/20","repository_url":"https://api.github.com/repos/klingerj/GameEngine","labels_url":"https://api.github.com/repos/klingerj/GameEngine/issues/20/labels{/name}","comments_url":"https://api.github.com/repos/klingerj/GameEngine/issues/20/comments","events_url":"https://api.github.com/repos/klingerj/GameEngine/issues/20/events","html_url":"https://github.com/klingerj/GameEngine/issues/20","id":377695906,"node_id":"MDU6SXNzdWUzNzc2OTU5MDY=","number":20,"title":"Rigid body simulation","user":{"login":"klingerj","id":16977116,"node_id":"MDQ6VXNlcjE2OTc3MTE2","avatar_url":"https://avatars3.githubusercontent.com/u/16977116?v=4","gravatar_id":"","url":"https://api.github.com/users/klingerj","html_url":"https://github.com/klingerj","followers_url":"https://api.github.com/users/klingerj/followers","following_url":"https://api.github.com/users/klingerj/following{/other_user}","gists_url":"https://api.github.com/users/klingerj/gists{/gist_id}","starred_url":"https://api.github.com/users/klingerj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/klingerj/subscriptions","organizations_url":"https://api.github.com/users/klingerj/orgs","repos_url":"https://api.github.com/users/klingerj/repos","events_url":"https://api.github.com/users/klingerj/events{/privacy}","received_events_url":"https://api.github.com/users/klingerj/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-11-06T05:16:20Z","updated_at":"2018-11-06T05:16:20Z","closed_at":null,"author_association":"OWNER","body":"For simple geometry for now, such as spheres. Needs collision detection and should run on a separate thread."}}
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