{"action":"created","issue":{"url":"https://api.github.com/repos/hankmorgan/UnderworldExporter/issues/22","repository_url":"https://api.github.com/repos/hankmorgan/UnderworldExporter","labels_url":"https://api.github.com/repos/hankmorgan/UnderworldExporter/issues/22/labels{/name}","comments_url":"https://api.github.com/repos/hankmorgan/UnderworldExporter/issues/22/comments","events_url":"https://api.github.com/repos/hankmorgan/UnderworldExporter/issues/22/events","html_url":"https://github.com/hankmorgan/UnderworldExporter/issues/22","id":296076124,"number":22,"title":"1.05 bugs/questions","user":{"login":"Shafticus","id":30844765,"avatar_url":"https://avatars1.githubusercontent.com/u/30844765?v=4","gravatar_id":"","url":"https://api.github.com/users/Shafticus","html_url":"https://github.com/Shafticus","followers_url":"https://api.github.com/users/Shafticus/followers","following_url":"https://api.github.com/users/Shafticus/following{/other_user}","gists_url":"https://api.github.com/users/Shafticus/gists{/gist_id}","starred_url":"https://api.github.com/users/Shafticus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shafticus/subscriptions","organizations_url":"https://api.github.com/users/Shafticus/orgs","repos_url":"https://api.github.com/users/Shafticus/repos","events_url":"https://api.github.com/users/Shafticus/events{/privacy}","received_events_url":"https://api.github.com/users/Shafticus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-02-10T05:41:21Z","updated_at":"2018-02-10T14:15:50Z","closed_at":null,"author_association":"NONE","body":"I was able to make a quick run through the new version.  Some are questions, some are bugs.\r\n\r\nGeneral\r\nUnable to know how many gold pieces in a pile, especially when picking up.  Doesn't vanilla show the number of coins?  Just have to enter a large number to make sure I get them all.\r\nIs fall damage being calculated?\r\nKilling monsters makes magical explosion animation?  I would have expected blood from a sword attack.  Not really a big issue, just wondering if that was intentional.\r\nSwitches can be reached without poles.  I think reach in general is much longer than in original game.\r\nKilled rotworm had 2 corpses.  Appears to be all rotworms.  Was not like this in 1.04.\r\nLeft clicking gold in inventory - can use it as an item, appears to throw errors when trying to use it on something.  Not sure if this is intended.\r\nWeight still not adjusting correctly.  Dropped gold, weight did not change.  Talked to Shak, weight was adjusted by how much gold I dropped.\r\nBlood/magic animations from hitting monsters may appear above wrong monster if they are close.\r\n\r\nLevel 2\r\nScepter duplication upon picking up scepter in Goldthirst's treasury.  32 this time I think.  I just dropped them all and moved on.\r\nChest on level 2 is green.  Probably missing texture?\r\nShak still quotes high prices for items.  168 for Roderick's sword, yet he knows it is 30 when I come to pick it up.  Also quoted zero minutes to fix.\r\nShak seems to know the correct minutes left, but original time quote is bugged.\r\n\r\nLevel 4\r\nFall from a height when entering level 4 from level 3 near the bandit hideout. Also happens from level 7 to 8.  Looks like having more than 1 z value above a stair makes the game put it at the highest z level?\r\n\r\nLevel 6\r\nRanthru increased Lore by 12.  It said spellcasting would be increased, but no increase there. Lore is considered part of the magic abilities, maybe it is random?\r\n\r\nLevel 7\r\nUnable to escape from jail.  Unable to talk to jailer.\r\nWhen reloading game after being stuck, can't enter guard post at all. Message still stuck as if gate closed behind you. Exiting game entirely and then starting up again cleared this.\r\n\r\nEnd game:\r\nMissing some sprites\r\nWhen returned to main menu after end cutscene, I have no cursor.\r\n\r\nBest I can tell, the issues with missions have been fixed.  Did some out of order intentionally and did not have issues.  Was able to break Tyball's orb, rescue princess, bury Garamon, and use talismans.  Well done, sir.  Looks like exp count is displayed correctly.  Couldn't put my finger on it before, but looks better now.  The few spells I tried worked as well."},"comment":{"url":"https://api.github.com/repos/hankmorgan/UnderworldExporter/issues/comments/364658062","html_url":"https://github.com/hankmorgan/UnderworldExporter/issues/22#issuecomment-364658062","issue_url":"https://api.github.com/repos/hankmorgan/UnderworldExporter/issues/22","id":364658062,"user":{"login":"hankmorgan","id":6319135,"avatar_url":"https://avatars1.githubusercontent.com/u/6319135?v=4","gravatar_id":"","url":"https://api.github.com/users/hankmorgan","html_url":"https://github.com/hankmorgan","followers_url":"https://api.github.com/users/hankmorgan/followers","following_url":"https://api.github.com/users/hankmorgan/following{/other_user}","gists_url":"https://api.github.com/users/hankmorgan/gists{/gist_id}","starred_url":"https://api.github.com/users/hankmorgan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hankmorgan/subscriptions","organizations_url":"https://api.github.com/users/hankmorgan/orgs","repos_url":"https://api.github.com/users/hankmorgan/repos","events_url":"https://api.github.com/users/hankmorgan/events{/privacy}","received_events_url":"https://api.github.com/users/hankmorgan/received_events","type":"User","site_admin":false},"created_at":"2018-02-10T14:15:50Z","updated_at":"2018-02-10T14:15:50Z","author_association":"OWNER","body":"Thanks for the feedback. I'm not sure if I'm supposed to send you a certificate of completion now.\r\n\r\nI'm aware of most of these issues so I won't comment on them all.  The only major one I had not come across was the getting captured in the jail issue. I know you have to talk to a troll at one side of the bars to get free so I'll need to check that one out.\r\n\r\nAs far as I know Ranthru is meant to increase lore. I'll confirm the next time I load up a game in that area.\r\nShak's incorrect pricing is a weird one. The game uses string replacement codes to swap special characters in the text with variable values. If I fix the value for Shak I break the value for another NPC. It's very puzzling. The underlying data has the correct values except I don't know how the game arrives at the quotation for work.\r\n\r\nI've been trying the hunt the sparkly hit impact for about six months now. Still unable to find a reason for it.\r\n\r\nI'll check out the weights issue. I'm supposed to be pulling the values from the original game files but I think I need to check these item weights versus vanilla to see if there is some error in my implementation.\r\n"}}
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