{"action":"opened","issue":{"url":"https://api.github.com/repos/vanjac/voxel-editor/issues/44","repository_url":"https://api.github.com/repos/vanjac/voxel-editor","labels_url":"https://api.github.com/repos/vanjac/voxel-editor/issues/44/labels{/name}","comments_url":"https://api.github.com/repos/vanjac/voxel-editor/issues/44/comments","events_url":"https://api.github.com/repos/vanjac/voxel-editor/issues/44/events","html_url":"https://github.com/vanjac/voxel-editor/issues/44","id":302591169,"number":44,"title":"In game, merge voxels into single mesh","user":{"login":"vanjac","id":8228102,"avatar_url":"https://avatars0.githubusercontent.com/u/8228102?v=4","gravatar_id":"","url":"https://api.github.com/users/vanjac","html_url":"https://github.com/vanjac","followers_url":"https://api.github.com/users/vanjac/followers","following_url":"https://api.github.com/users/vanjac/following{/other_user}","gists_url":"https://api.github.com/users/vanjac/gists{/gist_id}","starred_url":"https://api.github.com/users/vanjac/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vanjac/subscriptions","organizations_url":"https://api.github.com/users/vanjac/orgs","repos_url":"https://api.github.com/users/vanjac/repos","events_url":"https://api.github.com/users/vanjac/events{/privacy}","received_events_url":"https://api.github.com/users/vanjac/received_events","type":"User","site_admin":false},"labels":[{"id":857489656,"url":"https://api.github.com/repos/vanjac/voxel-editor/labels/optimization","name":"optimization","color":"0e8a16","default":false},{"id":857486464,"url":"https://api.github.com/repos/vanjac/voxel-editor/labels/playScene","name":"playScene","color":"d4c5f9","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-03-06T07:26:40Z","updated_at":"2018-03-06T07:26:40Z","closed_at":null,"author_association":"OWNER","body":"All wall voxels would be part of one mesh, and all voxels in a substance would be part of one mesh. Individual Voxel objects would still be stored in the Voxel Array, but not given meshes."}}
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