{"action":"created","issue":{"url":"https://api.github.com/repos/LibreVR/Revive/issues/1126","repository_url":"https://api.github.com/repos/LibreVR/Revive","labels_url":"https://api.github.com/repos/LibreVR/Revive/issues/1126/labels{/name}","comments_url":"https://api.github.com/repos/LibreVR/Revive/issues/1126/comments","events_url":"https://api.github.com/repos/LibreVR/Revive/issues/1126/events","html_url":"https://github.com/LibreVR/Revive/issues/1126","id":387123333,"node_id":"MDU6SXNzdWUzODcxMjMzMzM=","number":1126,"title":"Headset picture drift/lag","user":{"login":"saikoyama","id":21981179,"node_id":"MDQ6VXNlcjIxOTgxMTc5","avatar_url":"https://avatars2.githubusercontent.com/u/21981179?v=4","gravatar_id":"","url":"https://api.github.com/users/saikoyama","html_url":"https://github.com/saikoyama","followers_url":"https://api.github.com/users/saikoyama/followers","following_url":"https://api.github.com/users/saikoyama/following{/other_user}","gists_url":"https://api.github.com/users/saikoyama/gists{/gist_id}","starred_url":"https://api.github.com/users/saikoyama/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/saikoyama/subscriptions","organizations_url":"https://api.github.com/users/saikoyama/orgs","repos_url":"https://api.github.com/users/saikoyama/repos","events_url":"https://api.github.com/users/saikoyama/events{/privacy}","received_events_url":"https://api.github.com/users/saikoyama/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-12-04T05:10:30Z","updated_at":"2018-12-05T14:05:35Z","closed_at":null,"author_association":"NONE","body":"I'm getting good framerate, but the picture drags behind about half a second. I'm using a Samsung Odyssey Mixed Reality headset. Also my first time using Revive."},"comment":{"url":"https://api.github.com/repos/LibreVR/Revive/issues/comments/444496290","html_url":"https://github.com/LibreVR/Revive/issues/1126#issuecomment-444496290","issue_url":"https://api.github.com/repos/LibreVR/Revive/issues/1126","id":444496290,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0NDQ5NjI5MA==","user":{"login":"renatopmestre","id":33503049,"node_id":"MDQ6VXNlcjMzNTAzMDQ5","avatar_url":"https://avatars1.githubusercontent.com/u/33503049?v=4","gravatar_id":"","url":"https://api.github.com/users/renatopmestre","html_url":"https://github.com/renatopmestre","followers_url":"https://api.github.com/users/renatopmestre/followers","following_url":"https://api.github.com/users/renatopmestre/following{/other_user}","gists_url":"https://api.github.com/users/renatopmestre/gists{/gist_id}","starred_url":"https://api.github.com/users/renatopmestre/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/renatopmestre/subscriptions","organizations_url":"https://api.github.com/users/renatopmestre/orgs","repos_url":"https://api.github.com/users/renatopmestre/repos","events_url":"https://api.github.com/users/renatopmestre/events{/privacy}","received_events_url":"https://api.github.com/users/renatopmestre/received_events","type":"User","site_admin":false},"created_at":"2018-12-05T14:05:35Z","updated_at":"2018-12-05T14:05:35Z","author_association":"NONE","body":"> \r\n> \r\n> Strangely, setting AA to 4X in Echo Arena actually improves the tracking latency (although still noticeable), and reducing the resolution actually makes the tracking latency worse. Lower FPS = better latency? Confusing... I think it may be a reprojection issue.\r\n\r\nSame issue here and same results. Using Oculus Go + ALVR + Revive + SteamVR. Games launched with Revive get a ?desync? in framerate? Its only a guess\r\nWhen looking to the sides it feels like the the image is rendered, then a previous image is rendered (from the side you just looked at), then your actual image is rendered again.\r\n\r\nTried an option on ALVR called TrackingFrameOffset to -1 and it seems to reduce a bit, but it doesnt even make it enjoyable."}}
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