{"action":"created","issue":{"url":"https://api.github.com/repos/larso0/vmgpu/issues/1","repository_url":"https://api.github.com/repos/larso0/vmgpu","labels_url":"https://api.github.com/repos/larso0/vmgpu/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/larso0/vmgpu/issues/1/comments","events_url":"https://api.github.com/repos/larso0/vmgpu/issues/1/events","html_url":"https://github.com/larso0/vmgpu/issues/1","id":370853283,"node_id":"MDU6SXNzdWUzNzA4NTMyODM=","number":1,"title":"Request: setup/compilation walkthrough","user":{"login":"cxw42","id":10515894,"node_id":"MDQ6VXNlcjEwNTE1ODk0","avatar_url":"https://avatars3.githubusercontent.com/u/10515894?v=4","gravatar_id":"","url":"https://api.github.com/users/cxw42","html_url":"https://github.com/cxw42","followers_url":"https://api.github.com/users/cxw42/followers","following_url":"https://api.github.com/users/cxw42/following{/other_user}","gists_url":"https://api.github.com/users/cxw42/gists{/gist_id}","starred_url":"https://api.github.com/users/cxw42/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cxw42/subscriptions","organizations_url":"https://api.github.com/users/cxw42/orgs","repos_url":"https://api.github.com/users/cxw42/repos","events_url":"https://api.github.com/users/cxw42/events{/privacy}","received_events_url":"https://api.github.com/users/cxw42/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-10-17T00:41:31Z","updated_at":"2018-10-20T11:52:10Z","closed_at":null,"author_association":"NONE","body":"Lars, I found this project through your NIK 2018 paper while looking for information about GPU affinity in Vulkan.  It looks very interesting!  You have clearly put in a lot of work on this project.\r\n\r\nContext: I am hoping to adapt [Bonzomatic](https://github.com/Gargaj/Bonzomatic) to use Vulkan (instead of GLFW+OpenGL) to render a fragment shader in a full-screen quad, locked to one of two GPUs in the test system (for a Shader Showdown at the [Demosplash demoparty](http://demosplash.org)).  I think bp+vmgpu can get me most of the way there.\r\n\r\nRequest: Would you be willing to expand the README to include a walkthrough of how you set up your system and compiled bp and vmgpu?  For example, does the `find_package(Vulkan)` in the CMake file refer to the LunarG SDK or some other Vulkan package?  What OS and compiler did you use?  Do bp and vmgpu require C++11 or another specific C++ language version?  What extra libraries did you need to install (I see the dependency on shaderc).  What graphics cards did you use, and with which drivers?\r\n\r\nThank you for considering this request!"},"comment":{"url":"https://api.github.com/repos/larso0/vmgpu/issues/comments/431573636","html_url":"https://github.com/larso0/vmgpu/issues/1#issuecomment-431573636","issue_url":"https://api.github.com/repos/larso0/vmgpu/issues/1","id":431573636,"node_id":"MDEyOklzc3VlQ29tbWVudDQzMTU3MzYzNg==","user":{"login":"larso0","id":6935136,"node_id":"MDQ6VXNlcjY5MzUxMzY=","avatar_url":"https://avatars1.githubusercontent.com/u/6935136?v=4","gravatar_id":"","url":"https://api.github.com/users/larso0","html_url":"https://github.com/larso0","followers_url":"https://api.github.com/users/larso0/followers","following_url":"https://api.github.com/users/larso0/following{/other_user}","gists_url":"https://api.github.com/users/larso0/gists{/gist_id}","starred_url":"https://api.github.com/users/larso0/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/larso0/subscriptions","organizations_url":"https://api.github.com/users/larso0/orgs","repos_url":"https://api.github.com/users/larso0/repos","events_url":"https://api.github.com/users/larso0/events{/privacy}","received_events_url":"https://api.github.com/users/larso0/received_events","type":"User","site_admin":false},"created_at":"2018-10-20T11:52:10Z","updated_at":"2018-10-20T11:52:10Z","author_association":"OWNER","body":"Okay I got some motivation after a good night sleep. The GLM version was the problem. I changed the glm submodule of bp to point to GLM version 0.9.8 specifically which works as intended. For future reference, the version of boost: 1.66 and qt: 5.10.1."}}
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