{"action":"created","issue":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/21470","repository_url":"https://api.github.com/repos/TrinityCore/TrinityCore","labels_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/21470/labels{/name}","comments_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/21470/comments","events_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/21470/events","html_url":"https://github.com/TrinityCore/TrinityCore/issues/21470","id":299172586,"number":21470,"title":"DB/Creature: Deathguard Elites & Stormwind City Guards do not use their Crossbow","user":{"login":"LewisPotato","id":23424079,"avatar_url":"https://avatars1.githubusercontent.com/u/23424079?v=4","gravatar_id":"","url":"https://api.github.com/users/LewisPotato","html_url":"https://github.com/LewisPotato","followers_url":"https://api.github.com/users/LewisPotato/followers","following_url":"https://api.github.com/users/LewisPotato/following{/other_user}","gists_url":"https://api.github.com/users/LewisPotato/gists{/gist_id}","starred_url":"https://api.github.com/users/LewisPotato/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LewisPotato/subscriptions","organizations_url":"https://api.github.com/users/LewisPotato/orgs","repos_url":"https://api.github.com/users/LewisPotato/repos","events_url":"https://api.github.com/users/LewisPotato/events{/privacy}","received_events_url":"https://api.github.com/users/LewisPotato/received_events","type":"User","site_admin":false},"labels":[{"id":36087725,"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Branch-3.3.5a","name":"Branch-3.3.5a","color":"188846","default":false},{"id":26232657,"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Comp-Database","name":"Comp-Database","color":"FF6600","default":false},{"id":124090,"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Feedback-PatchFix","name":"Feedback-PatchFix","color":"d7e102","default":false},{"id":717773838,"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Sub-Abilities","name":"Sub-Abilities","color":"e10c02","default":false},{"id":717774851,"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Sub-Creature","name":"Sub-Creature","color":"e10c02","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":10,"created_at":"2018-02-21T23:49:27Z","updated_at":"2018-02-23T19:50:50Z","closed_at":null,"author_association":"NONE","body":"<!--- (**********************************)\r\n      (** Fill in the following fields **)\r\n      (**********************************) --->\r\n\r\n**Description:**\r\n\r\nI know these issues aren't a big deal but I like to report them because else they never get noticed. :-)\r\n\r\nDeathguard Elites & Stormwind City Guards issue.\r\n\r\n**Current behaviour:**\r\n\r\nThey don't have a ranged weapon which is a crossbow to shoot players with from sight. They both use a crossbow, not sure how to find out which one they use but it shouldn't be hard for me to find out.\r\n\r\n**Expected behaviour:**\r\n\r\nThey should have a crossbow equipped and use the spell 'Shoot' when targeting an enemy from sight. The crossbow is meant to be hidden but when its needed he'll get it out to use it and if he loses aggro with the person he was shooting he holds the crossbow in his hand for some time before putting it away and going back to his Callous Axe. Also if he reaches the person he'll switch to his axe and put the crossbow on his back and it will become hidden within some time of it not being used.\r\n\r\n**Steps to reproduce the problem:**\r\n\r\n1. Aggro a Stormwind Guard or a Deathguard Elite from a distance. :-)\r\n\r\n**Branch(es):**\r\n\r\n3.3.5\r\n\r\n**TC rev. hash/commit:** \r\n\r\nTrinityCore rev. 1cc3d33cfe7e 2018-02-19 20:21:57 +0100 (3.3.5 branch) (Win64, RelWithDebInfo, Static)\r\n\r\n**TDB version:**  The latest release.\r\n\r\n**Operating system:** Windows 10\r\n\r\n\r\n<!--- Notes\r\n- This template is for problem reports. For other types of report, edit it accordingly.\r\n- For fixes containing C++ changes, create a Pull Request.\r\n--->"},"comment":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/comments/368120276","html_url":"https://github.com/TrinityCore/TrinityCore/issues/21470#issuecomment-368120276","issue_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/21470","id":368120276,"user":{"login":"Killyana","id":6587064,"avatar_url":"https://avatars0.githubusercontent.com/u/6587064?v=4","gravatar_id":"","url":"https://api.github.com/users/Killyana","html_url":"https://github.com/Killyana","followers_url":"https://api.github.com/users/Killyana/followers","following_url":"https://api.github.com/users/Killyana/following{/other_user}","gists_url":"https://api.github.com/users/Killyana/gists{/gist_id}","starred_url":"https://api.github.com/users/Killyana/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Killyana/subscriptions","organizations_url":"https://api.github.com/users/Killyana/orgs","repos_url":"https://api.github.com/users/Killyana/repos","events_url":"https://api.github.com/users/Killyana/events{/privacy}","received_events_url":"https://api.github.com/users/Killyana/received_events","type":"User","site_admin":false},"created_at":"2018-02-23T19:50:50Z","updated_at":"2018-02-23T19:50:50Z","author_association":"MEMBER","body":"All guards are using GuardAI except the ones on Orgrimmar and Stormwind, because the last DKS quest was scripted by SAI, if we restore the cpp script for this npcs the SAI quest part must be converted to cpp."}}
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