{"push_id":3039232922,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"59917f49cb6aa2690c61d118c4cf49e4cf153d2e","before":"0a880eedb1913352911889d4ee9c305d28cd5d31","commits":[{"sha":"59917f49cb6aa2690c61d118c4cf49e4cf153d2e","author":{"name":"Norbert Orzechowicz","email":"9a64d19dacd857bce518211baebf3f924f88bd29@orzechowicz.pl"},"message":"Bug/walls rendering (#25)\n\n* Fixed module exports\r\n\r\n* Added drawing FPS\r\n\r\n* Added global variable in test env, created client dictionary, fixed gfx engine naming\r\n\r\n* Moved calcuation relative position from absolute to PlayerUI\r\n\r\n* Added RelativePosition class\r\n\r\n* Added RelativePosition.toAbsolute\r\n\r\n* Fixed engine.mouseRelativePosition return type\r\n\r\n* Renamed Position into AbsolutePosition\r\n\r\n* Remove toAbsoluteX/Y from PlayerUI\r\n\r\n* Removed relative position from CharacterUI\r\n\r\n* Removed PlayerUI reference from CharacterUI\r\n\r\n* Use only RelativePosition to draw tiles on Canvas\r\n\r\n* Moved Relative and Absolute position to Tile namespace\r\n\r\n* Replaced x,y with AbsolutePosition object\r\n\r\n* Added simple building to test mode map for client\r\n\r\n* removed dead code\r\n\r\n* Iterate over Y axis first and then over X when rendering game world","distinct":true,"url":"https://api.github.com/repos/norzechowicz/no-game/commits/59917f49cb6aa2690c61d118c4cf49e4cf153d2e"}]}
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