{"push_id":2949698241,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"78fd489f4a24789e21d5b84697fb572be3e61316","before":"42e05971ed62526b1f4e1dbd3a37ea54bd3f2afe","commits":[{"sha":"78fd489f4a24789e21d5b84697fb572be3e61316","author":{"name":"Cameron Gutman","email":"db35ad05df87bcd002a50aea0ee204763fa7b144@gmail.com"},"message":"Implement SuspendScreenSaver for Win32\n\nCreating a full-screen SDL renderer on Windows will keep the screensaver\nsuspended by DirectX, as is default for full-screen DX applications. However,\nfor applications that render in windowed-mode, the screensaver will\nstill kick in, even if SDL_DisableScreenSaver() is called or\nSDL_HINT_VIDEO_ALLOW_SCREENSAVER is set to 0 (default). Implementing\na SuspendScreenSaver() function for Win32 fixes this behavior.","distinct":true,"url":"https://api.github.com/repos/spurious/SDL-mirror/commits/78fd489f4a24789e21d5b84697fb572be3e61316"}]}
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