{"action":"created","issue":{"url":"https://api.github.com/repos/UPBGE/blender/issues/760","repository_url":"https://api.github.com/repos/UPBGE/blender","labels_url":"https://api.github.com/repos/UPBGE/blender/issues/760/labels{/name}","comments_url":"https://api.github.com/repos/UPBGE/blender/issues/760/comments","events_url":"https://api.github.com/repos/UPBGE/blender/issues/760/events","html_url":"https://github.com/UPBGE/blender/issues/760","id":343578993,"node_id":"MDU6SXNzdWUzNDM1Nzg5OTM=","number":760,"title":"Color management clarification.","user":{"login":"panzergame","id":8046004,"node_id":"MDQ6VXNlcjgwNDYwMDQ=","avatar_url":"https://avatars1.githubusercontent.com/u/8046004?v=4","gravatar_id":"","url":"https://api.github.com/users/panzergame","html_url":"https://github.com/panzergame","followers_url":"https://api.github.com/users/panzergame/followers","following_url":"https://api.github.com/users/panzergame/following{/other_user}","gists_url":"https://api.github.com/users/panzergame/gists{/gist_id}","starred_url":"https://api.github.com/users/panzergame/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/panzergame/subscriptions","organizations_url":"https://api.github.com/users/panzergame/orgs","repos_url":"https://api.github.com/users/panzergame/repos","events_url":"https://api.github.com/users/panzergame/events{/privacy}","received_events_url":"https://api.github.com/users/panzergame/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2018-07-23T10:38:27Z","updated_at":"2018-07-26T15:20:35Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"Currently as blender is directly rendering to the screen the shaders include the conversion to SRGB space, but as UPBGE is rendering to a frame buffer which is later \"copied\" to the screen, we could apply the space conversion only at the end and remove it from the material shader.\r\n\r\nI just have one question about the side effects: By doing this the filters will see as input the color in RGB space instead of SRGB as possibly before.\r\nAlso custom shaders will be altered by SRGB contrary to before.\r\n\r\n@lordloki, @youle31, @martinsh : What are your opinion ?"},"comment":{"url":"https://api.github.com/repos/UPBGE/blender/issues/comments/408133805","html_url":"https://github.com/UPBGE/blender/issues/760#issuecomment-408133805","issue_url":"https://api.github.com/repos/UPBGE/blender/issues/760","id":408133805,"node_id":"MDEyOklzc3VlQ29tbWVudDQwODEzMzgwNQ==","user":{"login":"adriansnetlis","id":6423934,"node_id":"MDQ6VXNlcjY0MjM5MzQ=","avatar_url":"https://avatars2.githubusercontent.com/u/6423934?v=4","gravatar_id":"","url":"https://api.github.com/users/adriansnetlis","html_url":"https://github.com/adriansnetlis","followers_url":"https://api.github.com/users/adriansnetlis/followers","following_url":"https://api.github.com/users/adriansnetlis/following{/other_user}","gists_url":"https://api.github.com/users/adriansnetlis/gists{/gist_id}","starred_url":"https://api.github.com/users/adriansnetlis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/adriansnetlis/subscriptions","organizations_url":"https://api.github.com/users/adriansnetlis/orgs","repos_url":"https://api.github.com/users/adriansnetlis/repos","events_url":"https://api.github.com/users/adriansnetlis/events{/privacy}","received_events_url":"https://api.github.com/users/adriansnetlis/received_events","type":"User","site_admin":false},"created_at":"2018-07-26T15:20:35Z","updated_at":"2018-07-26T15:20:35Z","author_association":"NONE","body":"No. It makes more sense if filters are applied before color management (giving them access to raw color data which is much more usable). Color management is basically always the last thing on the list."}}
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