{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/14859","repository_url":"https://api.github.com/repos/mrdoob/three.js","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/14859/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/14859/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/14859/events","html_url":"https://github.com/mrdoob/three.js/pull/14859","id":357367084,"node_id":"MDExOlB1bGxSZXF1ZXN0MjEzMzk5ODY2","number":14859,"title":"add computeAngleVertexNormals: calculation of normals taking into account an angle to neighboring polygons ","user":{"login":"Ni55aN","id":8259641,"node_id":"MDQ6VXNlcjgyNTk2NDE=","avatar_url":"https://avatars3.githubusercontent.com/u/8259641?v=4","gravatar_id":"","url":"https://api.github.com/users/Ni55aN","html_url":"https://github.com/Ni55aN","followers_url":"https://api.github.com/users/Ni55aN/followers","following_url":"https://api.github.com/users/Ni55aN/following{/other_user}","gists_url":"https://api.github.com/users/Ni55aN/gists{/gist_id}","starred_url":"https://api.github.com/users/Ni55aN/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ni55aN/subscriptions","organizations_url":"https://api.github.com/users/Ni55aN/orgs","repos_url":"https://api.github.com/users/Ni55aN/repos","events_url":"https://api.github.com/users/Ni55aN/events{/privacy}","received_events_url":"https://api.github.com/users/Ni55aN/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":13,"created_at":"2018-09-05T19:17:06Z","updated_at":"2018-09-07T22:26:43Z","closed_at":null,"author_association":"NONE","pull_request":{"url":"https://api.github.com/repos/mrdoob/three.js/pulls/14859","html_url":"https://github.com/mrdoob/three.js/pull/14859","diff_url":"https://github.com/mrdoob/three.js/pull/14859.diff","patch_url":"https://github.com/mrdoob/three.js/pull/14859.patch"},"body":"Example: https://codepen.io/Ni55aN/pen/zROmoe"},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/419582505","html_url":"https://github.com/mrdoob/three.js/pull/14859#issuecomment-419582505","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/14859","id":419582505,"node_id":"MDEyOklzc3VlQ29tbWVudDQxOTU4MjUwNQ==","user":{"login":"Glinkis","id":8037927,"node_id":"MDQ6VXNlcjgwMzc5Mjc=","avatar_url":"https://avatars2.githubusercontent.com/u/8037927?v=4","gravatar_id":"","url":"https://api.github.com/users/Glinkis","html_url":"https://github.com/Glinkis","followers_url":"https://api.github.com/users/Glinkis/followers","following_url":"https://api.github.com/users/Glinkis/following{/other_user}","gists_url":"https://api.github.com/users/Glinkis/gists{/gist_id}","starred_url":"https://api.github.com/users/Glinkis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Glinkis/subscriptions","organizations_url":"https://api.github.com/users/Glinkis/orgs","repos_url":"https://api.github.com/users/Glinkis/repos","events_url":"https://api.github.com/users/Glinkis/events{/privacy}","received_events_url":"https://api.github.com/users/Glinkis/received_events","type":"User","site_admin":false},"created_at":"2018-09-07T22:26:43Z","updated_at":"2018-09-07T22:26:43Z","author_association":"CONTRIBUTOR","body":"Yes, it needs to split points for hard edges, and offset eventual geometry groups accordingly."}}
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