{"push_id":2870848507,"size":2,"distinct_size":1,"ref":"refs/heads/master","head":"3192ed393203682a3eb55148a6a9ab2cbccf3afe","before":"8c8088fe881440011948a7d719d932600d0e826c","commits":[{"sha":"2065b1305693d202a1b8903c6a0fffb19305675d","author":{"name":"Thorbjørn Lindeijer","email":"8a2957e0063f2abf61bd145b6236a74a3708ac54@lindeijer.nl"},"message":"Fixed randomizing of terrain and Wang tiles\n\nWhen I modernized the API used by the RandomPicker in commit\nb9655a37652ed55302a42, I made each instance seed its random engine by\nrequesting a number from a new std::random_device. This appears to work\nfine on some platforms, but on others (like apparently 32-bit MinGW on\nWindows), the std::random_device will generate the same pseudo-random\nnumber sequence for each instance.\n\nThis affected the Terrain Brush, Wang Brush and the tile stamp variations,\nwhich are all using a new RandomPicker instance each time they have to\nchoose something randomly.\n\nFixed it by making each RandomPicker use the same random engine instance,\nwhich could also have a performance benefit (in case std::random_device\nwas running out of entropy on some platforms).\n\nCloses #1949","distinct":false,"url":"https://api.github.com/repos/bjorn/tiled/commits/2065b1305693d202a1b8903c6a0fffb19305675d"},{"sha":"3192ed393203682a3eb55148a6a9ab2cbccf3afe","author":{"name":"Thorbjørn Lindeijer","email":"8a2957e0063f2abf61bd145b6236a74a3708ac54@lindeijer.nl"},"message":"Merge branch '1.1'","distinct":true,"url":"https://api.github.com/repos/bjorn/tiled/commits/3192ed393203682a3eb55148a6a9ab2cbccf3afe"}]}
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