{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/2398","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/2398/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/2398/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/2398/events","html_url":"https://github.com/PCSX2/pcsx2/issues/2398","id":316403397,"number":2398,"title":"Armored Core 3: Z-Fighting with every renderer","user":{"login":"Helium-4","id":30066566,"avatar_url":"https://avatars3.githubusercontent.com/u/30066566?v=4","gravatar_id":"","url":"https://api.github.com/users/Helium-4","html_url":"https://github.com/Helium-4","followers_url":"https://api.github.com/users/Helium-4/followers","following_url":"https://api.github.com/users/Helium-4/following{/other_user}","gists_url":"https://api.github.com/users/Helium-4/gists{/gist_id}","starred_url":"https://api.github.com/users/Helium-4/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Helium-4/subscriptions","organizations_url":"https://api.github.com/users/Helium-4/orgs","repos_url":"https://api.github.com/users/Helium-4/repos","events_url":"https://api.github.com/users/Helium-4/events{/privacy}","received_events_url":"https://api.github.com/users/Helium-4/received_events","type":"User","site_admin":false},"labels":[{"id":247431305,"url":"https://api.github.com/repos/PCSX2/pcsx2/labels/GameDB","name":"GameDB","color":"fbca04","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-04-20T20:34:29Z","updated_at":"2018-04-22T19:13:20Z","closed_at":null,"author_association":"NONE","body":"***PCSX2 version:***\r\n  v1.5.0-dev-2334-gefc1274b2\r\n\r\n***PCSX2 options:***\r\n Default\r\n\r\n***Plugins used:***\r\n Default\r\n\r\n***Description of the issue:***\r\nSome surface will exhibit some Z-fighting at specific angles, it is present in every renderer, it's sometimes very subtle and sometimes completely impossible to miss, here's an example of the latter\r\n![gsdx_20180420214844](https://user-images.githubusercontent.com/30066566/39070712-b50ccec0-44e4-11e8-942b-4d29ba081111.png)\r\n[Armored core 3 Zfighting.zip](https://github.com/PCSX2/pcsx2/files/1933487/Armored.core.3.Zfighting.zip)\r\n\r\nSetting the EE/FPU Rounding mode to Positive or Nearest fixes that issue, although setting it on Positive creates other gameplay affecting issues as well as seams in some terrain textures, I didn't have time to thoroughly test it on Nearest but so far I did not run into anything noticeable while replaying most of the missions.\r\n\r\n***How to reproduce the issue:***\r\n1.Start any mission in a level environment that exhibits those issues\r\n\r\n***Last known version to work:***\r\n Never\r\n\r\n***PC specifications:***\r\n  Intel i7 4770K\r\n  Nvidia GTX 1070 (390.77)\r\n  Windows 7."},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/383405163","html_url":"https://github.com/PCSX2/pcsx2/issues/2398#issuecomment-383405163","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/2398","id":383405163,"user":{"login":"refractionpcsx2","id":6278726,"avatar_url":"https://avatars0.githubusercontent.com/u/6278726?v=4","gravatar_id":"","url":"https://api.github.com/users/refractionpcsx2","html_url":"https://github.com/refractionpcsx2","followers_url":"https://api.github.com/users/refractionpcsx2/followers","following_url":"https://api.github.com/users/refractionpcsx2/following{/other_user}","gists_url":"https://api.github.com/users/refractionpcsx2/gists{/gist_id}","starred_url":"https://api.github.com/users/refractionpcsx2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/refractionpcsx2/subscriptions","organizations_url":"https://api.github.com/users/refractionpcsx2/orgs","repos_url":"https://api.github.com/users/refractionpcsx2/repos","events_url":"https://api.github.com/users/refractionpcsx2/events{/privacy}","received_events_url":"https://api.github.com/users/refractionpcsx2/received_events","type":"User","site_admin":false},"created_at":"2018-04-22T19:13:20Z","updated_at":"2018-04-22T19:13:20Z","author_association":"OWNER","body":"Thanks for letting us know"}}
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