{"push_id":2484634906,"size":2,"distinct_size":2,"ref":"refs/heads/animation-test","head":"c25d4b33ffe8750cc6ad12918ce36cbcdec365dd","before":"7da42f9ca77463d6722868352127eba8bcb91caf","commits":[{"sha":"e75d263f7bdea7bf5700513405a2a7fc98b75745","author":{"name":"ringating","email":"589007b11a8f6c052cce04c29f26fb930b9f2aac@gmail.com"},"message":"not sure\n\nbut i must've changed something, commiting so it can be reverted if need be","distinct":true,"url":"https://api.github.com/repos/ringating/shift-elemental/commits/e75d263f7bdea7bf5700513405a2a7fc98b75745"},{"sha":"c25d4b33ffe8750cc6ad12918ce36cbcdec365dd","author":{"name":"ringating","email":"589007b11a8f6c052cce04c29f26fb930b9f2aac@gmail.com"},"message":"beginnings of vine projectile\n\nit instantiates according to the aim vector properly, just need the actual projectile....","distinct":true,"url":"https://api.github.com/repos/ringating/shift-elemental/commits/c25d4b33ffe8750cc6ad12918ce36cbcdec365dd"}]}
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