{"push_id":3172916994,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e973c34dfdc86e6572c9fae18dd9d9690abdaeeb","before":"28c501cb8e207a20bc55a0d9434d4212e9c2a550","commits":[{"sha":"e973c34dfdc86e6572c9fae18dd9d9690abdaeeb","author":{"name":"Rhys","email":"218f0fdb64d8524ade9db1d3d09d34001f64983f@gmail.com"},"message":"I have now fixed my issue with doors being locked I have decided to make it so the room is hidden rather then being locked so when the item is used it then adds the exit to the list, so the room can be entered. To do this I needed to check which item is being used and then if it is a certain one the exit is appended and since the item can only be used in one room the right room which be appended. I also had to tweak the classes again since I no longer needed the locked checks. I am now going to start working on putting the whole game together now I have all of the commands working","distinct":true,"url":"https://api.github.com/repos/IMDCGP105-1819/text-adventure-RJRichmond/commits/e973c34dfdc86e6572c9fae18dd9d9690abdaeeb"}]}
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