{"action":"opened","issue":{"url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/2953","repository_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K","labels_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/2953/labels{/name}","comments_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/2953/comments","events_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/2953/events","html_url":"https://github.com/ZeroK-RTS/Zero-K/issues/2953","id":317460726,"number":2953,"title":"Underground hiding causes missiles to nose dive","user":{"login":"GoogleFrog","id":1318249,"avatar_url":"https://avatars0.githubusercontent.com/u/1318249?v=4","gravatar_id":"","url":"https://api.github.com/users/GoogleFrog","html_url":"https://github.com/GoogleFrog","followers_url":"https://api.github.com/users/GoogleFrog/followers","following_url":"https://api.github.com/users/GoogleFrog/following{/other_user}","gists_url":"https://api.github.com/users/GoogleFrog/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleFrog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleFrog/subscriptions","organizations_url":"https://api.github.com/users/GoogleFrog/orgs","repos_url":"https://api.github.com/users/GoogleFrog/repos","events_url":"https://api.github.com/users/GoogleFrog/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleFrog/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-04-25T02:44:30Z","updated_at":"2018-04-25T02:44:30Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"Puppy, Outlaw, tacmissiles and Claw pop underground as a way to either postpone death for stats collection or to be hidden. This causes homing weapons to nose dive as they are now aiming underground. An aimpoint offset to counteract the underground displacement would fix this."}}
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