{"push_id":3018979801,"size":2,"distinct_size":0,"ref":"refs/heads/Deliverable2","head":"5ec51222c2d7b75b5ca88c4d815d7eb1004ecb09","before":"7d8f1fd00b9b207aeb79363b72cd9d9263b84870","commits":[{"sha":"6a4acd4b7cc695c77ac474731a37bca119777cea","author":{"name":"Alexzander Stone","email":"dc08bd7df5e63fd542bdb2af3b844cbfddab90c1@g.clemson.edu"},"message":"Dummy is now alerted of Damage values from the weapon that hits it.\n\nFlinching states need a timer so they can receive damage without resetting into the flinching state.","distinct":false,"url":"https://api.github.com/repos/Alexzander-Stone/A-Squire-s-Tale/commits/6a4acd4b7cc695c77ac474731a37bca119777cea"},{"sha":"5ec51222c2d7b75b5ca88c4d815d7eb1004ecb09","author":{"name":"Alexzander Stone","email":"dc08bd7df5e63fd542bdb2af3b844cbfddab90c1@g.clemson.edu"},"message":"Added collision value to inspector of Dummy.","distinct":false,"url":"https://api.github.com/repos/Alexzander-Stone/A-Squire-s-Tale/commits/5ec51222c2d7b75b5ca88c4d815d7eb1004ecb09"}]}
{"actor":{"display_login":"Alexzander-Stone"}}