{"action":"opened","issue":{"url":"https://api.github.com/repos/luciensadi/AwakeMUD/issues/134","repository_url":"https://api.github.com/repos/luciensadi/AwakeMUD","labels_url":"https://api.github.com/repos/luciensadi/AwakeMUD/issues/134/labels{/name}","comments_url":"https://api.github.com/repos/luciensadi/AwakeMUD/issues/134/comments","events_url":"https://api.github.com/repos/luciensadi/AwakeMUD/issues/134/events","html_url":"https://github.com/luciensadi/AwakeMUD/issues/134","id":369900619,"node_id":"MDU6SXNzdWUzNjk5MDA2MTk=","number":134,"title":"Do spell dodge TNs use the right TN calculation function?","user":{"login":"luciensadi","id":28811446,"node_id":"MDQ6VXNlcjI4ODExNDQ2","avatar_url":"https://avatars2.githubusercontent.com/u/28811446?v=4","gravatar_id":"","url":"https://api.github.com/users/luciensadi","html_url":"https://github.com/luciensadi","followers_url":"https://api.github.com/users/luciensadi/followers","following_url":"https://api.github.com/users/luciensadi/following{/other_user}","gists_url":"https://api.github.com/users/luciensadi/gists{/gist_id}","starred_url":"https://api.github.com/users/luciensadi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/luciensadi/subscriptions","organizations_url":"https://api.github.com/users/luciensadi/orgs","repos_url":"https://api.github.com/users/luciensadi/repos","events_url":"https://api.github.com/users/luciensadi/events{/privacy}","received_events_url":"https://api.github.com/users/luciensadi/received_events","type":"User","site_admin":false},"labels":[{"id":609030351,"node_id":"MDU6TGFiZWw2MDkwMzAzNTE=","url":"https://api.github.com/repos/luciensadi/AwakeMUD/labels/question","name":"question","color":"cc317c","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-10-14T13:07:29Z","updated_at":"2018-10-14T13:07:29Z","closed_at":null,"author_association":"OWNER","body":"From newmagic.cpp, this is the equation for figuring out if you dodge a flamethrower spell:\r\n`success -= success_test(GET_DEFENSE(vict) + GET_DEFENSE(vict) ? GET_POWER(vict, ADEPT_SIDESTEP) : 0, 4 + damage_modifier(vict, buf));`\r\n\r\nShould this be using that TN generation function from utils (modify_target, I think)?"}}
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