{"push_id":2380401866,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d2ca721387a588afb01fa68cb5cd7aeec6c874aa","before":"87afb332283af35bfc1ac72be39d6ca4cab05486","commits":[{"sha":"d2ca721387a588afb01fa68cb5cd7aeec6c874aa","author":{"name":"Philip Rebohle","email":"b9c029d702e6f2e32ee9925451e67befcab5df8c@tu-dortmund.de"},"message":"[dxbc] Reworked Hull Shader phase invocations\n\nInstead of running individual phases sequentially, we can\nrun them in parallel if execution barriers are in place.","distinct":true,"url":"https://api.github.com/repos/doitsujin/dxvk/commits/d2ca721387a588afb01fa68cb5cd7aeec6c874aa"}]}
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