{"push_id":2999496637,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"15c8bea6b587abf93653fbdc97ae3369787ee838","before":"4e0b5f86f17f78b4008bc2089f909db5e4826896","commits":[{"sha":"15c8bea6b587abf93653fbdc97ae3369787ee838","author":{"name":"Gedemon","email":"056e1be70b0de3653b47fd4e0e7b5a93296c8e3d@free.fr"},"message":"- create \"Conscripts\" PromotionClass based on the proposed units tree (miss Fusilier)\n- update \"Melee\" (miss Grenadier) and \"Skirmisher\" (miss Scout with Rifles) PromotionClass\n- recreate \"Ranged\" PromotionClass (first units only, up to Longbowman)\n- add ArtDef for the new units\n- add new Equipment: Stone-Tipped Spear, Trained Horses\n- add new Equipment Classes : Primitive Spears (Wood, Stone) and Metal-Tipped Spears (Bronze, Iron) to differentiate early and later units using Spears\n- balance : raise early Materiel production (from Stone/Wood)\n- balance : raise (or add) Food Yield for some Buildings and Improvements\n- new feature : Builders automatically collect resources from the plot they are on\n- new feature : When using its last charge, a Builder send all resources it has collected (automatically or from Tribal Village / Barbarian Camps) to its linked City, if any\n- new feature : Removing a Feature (Forest, Jungle, Marsh) with a Builder send a number of Resources to the builder's linked City (if any) based on the Feature's Resource and the Era\n- balance : Cities doesn't remove all surplus at once, it now decays with a different rate if its used or not, relatively to the size of the surplus\n- balance : Tweak some numbers related to Migration again, add MigrationWeight for Worked Plots","distinct":true,"url":"https://api.github.com/repos/Gedemon/Civ6-GCO/commits/15c8bea6b587abf93653fbdc97ae3369787ee838"}]}
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