{"push_id":3053473823,"size":1,"distinct_size":1,"ref":"refs/heads/attack","head":"5e8ef446a3bc638f30052a18098f02a4a0201c72","before":"2e08a2ffcc1370a1a5e686c1f05ec63127148198","commits":[{"sha":"5e8ef446a3bc638f30052a18098f02a4a0201c72","author":{"name":"fratmanbootcake","email":"7e37fbe4836f02f33540695a05d7078eb39ea089@users.noreply.github.com"},"message":"Add files via upload\n\nAdded a simple attack method to the base Entity class. The attack method spawns a sprite (based on the attacker's facing) and checks for collisions with other sprites and then kills that sprite. \r\n\r\nThe next step is to include a ranged attack.","distinct":true,"url":"https://api.github.com/repos/fratmanbootcake/2D-RPG/commits/5e8ef446a3bc638f30052a18098f02a4a0201c72"}]}
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