{"push_id":2398817674,"size":3,"distinct_size":1,"ref":"refs/heads/master","head":"c2607632489b6932b1eb0638ecd910f205f40663","before":"44cb74a1cf3c5c882c1b9b08a21e2958f932239b","commits":[{"sha":"a7f92ef0cda22e02a7d47f9d2b38e263126a8034","author":{"name":"Dylan Stocker","email":"58b6665e32ee37f0dc9b2cc19cd5bc623a793df7@users.noreply.github.com"},"message":"Expanded items and __init__ files\n\n Added a bunch of new item subclasses and expanded __init__ appropriately.\r\nI thought currency could be a dummy class so we can just treat it differently when picking it up from a tile. When currency is picked up, rather than being added to the inventory, it simply adds the currency item's value to the player's 'currency reserve' (a new attribute). Having a dummy class will allow us to check if an item is currency or something else when picking up items.\r\n\r\n The others are self explanatory.","distinct":false,"url":"https://api.github.com/repos/Shloicker/Inkwell-Inc-Generic/commits/a7f92ef0cda22e02a7d47f9d2b38e263126a8034"},{"sha":"5518cf06d56b2e4090dcdfd93b22e6ac6ee33381","author":{"name":"Dylan Stocker","email":"58b6665e32ee37f0dc9b2cc19cd5bc623a793df7@users.noreply.github.com"},"message":"hotfix","distinct":false,"url":"https://api.github.com/repos/Shloicker/Inkwell-Inc-Generic/commits/5518cf06d56b2e4090dcdfd93b22e6ac6ee33381"},{"sha":"c2607632489b6932b1eb0638ecd910f205f40663","author":{"name":"Dylan Stocker","email":"58b6665e32ee37f0dc9b2cc19cd5bc623a793df7@users.noreply.github.com"},"message":"Merge pull request #4 from Shloicker/Item-expansion\n\nExpanded items and __init__ files","distinct":true,"url":"https://api.github.com/repos/Shloicker/Inkwell-Inc-Generic/commits/c2607632489b6932b1eb0638ecd910f205f40663"}]}
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