{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3656","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3656/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3656/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3656/events","html_url":"https://github.com/endless-sky/endless-sky/issues/3656","id":301679182,"number":3656,"title":"Autoaim homing fail","user":{"login":"CruaverVoidDrake","id":7862176,"avatar_url":"https://avatars3.githubusercontent.com/u/7862176?v=4","gravatar_id":"","url":"https://api.github.com/users/CruaverVoidDrake","html_url":"https://github.com/CruaverVoidDrake","followers_url":"https://api.github.com/users/CruaverVoidDrake/followers","following_url":"https://api.github.com/users/CruaverVoidDrake/following{/other_user}","gists_url":"https://api.github.com/users/CruaverVoidDrake/gists{/gist_id}","starred_url":"https://api.github.com/users/CruaverVoidDrake/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CruaverVoidDrake/subscriptions","organizations_url":"https://api.github.com/users/CruaverVoidDrake/orgs","repos_url":"https://api.github.com/users/CruaverVoidDrake/repos","events_url":"https://api.github.com/users/CruaverVoidDrake/events{/privacy}","received_events_url":"https://api.github.com/users/CruaverVoidDrake/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-03-02T07:40:37Z","updated_at":"2018-03-02T11:04:40Z","closed_at":null,"author_association":"NONE","body":"I'm not sure if I'm doing something wrong, but a mod I made that fires homing projectiles is for some reason unable to home in on targets when it's set to autofire. This seems like a bit of a design flaw, however I have tested it on escort ships and it works perfectly fine."},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/369892386","html_url":"https://github.com/endless-sky/endless-sky/issues/3656#issuecomment-369892386","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3656","id":369892386,"user":{"login":"Bladewood","id":16506683,"avatar_url":"https://avatars0.githubusercontent.com/u/16506683?v=4","gravatar_id":"","url":"https://api.github.com/users/Bladewood","html_url":"https://github.com/Bladewood","followers_url":"https://api.github.com/users/Bladewood/followers","following_url":"https://api.github.com/users/Bladewood/following{/other_user}","gists_url":"https://api.github.com/users/Bladewood/gists{/gist_id}","starred_url":"https://api.github.com/users/Bladewood/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bladewood/subscriptions","organizations_url":"https://api.github.com/users/Bladewood/orgs","repos_url":"https://api.github.com/users/Bladewood/repos","events_url":"https://api.github.com/users/Bladewood/events{/privacy}","received_events_url":"https://api.github.com/users/Bladewood/received_events","type":"User","site_admin":false},"created_at":"2018-03-02T11:04:40Z","updated_at":"2018-03-02T11:04:40Z","author_association":"CONTRIBUTOR","body":"To note, there's a distinction between \"auto-aim\" and \"auto-fire\". Auto-aim turns your ship when your selected target flies in front of you. Auto-fire actually automatically fires on targets that are either in front of you, are in range of your turrets, or that you have selected.\r\n\r\nShow your weapon's code. If it is how you described it, then it should be no different than using a Pug seeker or Korath grab-strike."}}
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