{"push_id":2440615085,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e334bda76c260e1ac8b5fb9dfe1acaa7ae0ab684","before":"d3b451639c48913426165d13d554661a448054dd","commits":[{"sha":"e334bda76c260e1ac8b5fb9dfe1acaa7ae0ab684","author":{"name":"Patryk Czachurski","email":"64950a9ed5e56ff17a72f7f1cca8aa13bc90849f@gmail.com"},"message":"fixed multitude of problems with pixel-perfection\nRemoved integerization scattered through various places\n    Now integerizing in illuminated renderer and generally the rendering\nplaces\n    Removed bool integerize from viewing transform finders\nRewritten the sprite point calculator to properly use half sizes\nRemoved excessive static casts from vec so that we know what we're doing\nUsing integer multiplier for SI\nFixed conversion warnings in smooth value field\nInterpolation system now only integerizes the id it is given, in this\ncase the viewed character's ID\nShowing editor's grid at world pixel positions","distinct":true,"url":"https://api.github.com/repos/TeamHypersomnia/Hypersomnia/commits/e334bda76c260e1ac8b5fb9dfe1acaa7ae0ab684"}]}
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