{"action":"created","issue":{"url":"https://api.github.com/repos/phobos2077/sfall/issues/119","repository_url":"https://api.github.com/repos/phobos2077/sfall","labels_url":"https://api.github.com/repos/phobos2077/sfall/issues/119/labels{/name}","comments_url":"https://api.github.com/repos/phobos2077/sfall/issues/119/comments","events_url":"https://api.github.com/repos/phobos2077/sfall/issues/119/events","html_url":"https://github.com/phobos2077/sfall/issues/119","id":260834913,"node_id":"MDU6SXNzdWUyNjA4MzQ5MTM=","number":119,"title":"Skipping the \"use\" animation when using scenery","user":{"login":"Lexx2k","id":4844938,"node_id":"MDQ6VXNlcjQ4NDQ5Mzg=","avatar_url":"https://avatars3.githubusercontent.com/u/4844938?v=4","gravatar_id":"","url":"https://api.github.com/users/Lexx2k","html_url":"https://github.com/Lexx2k","followers_url":"https://api.github.com/users/Lexx2k/followers","following_url":"https://api.github.com/users/Lexx2k/following{/other_user}","gists_url":"https://api.github.com/users/Lexx2k/gists{/gist_id}","starred_url":"https://api.github.com/users/Lexx2k/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lexx2k/subscriptions","organizations_url":"https://api.github.com/users/Lexx2k/orgs","repos_url":"https://api.github.com/users/Lexx2k/repos","events_url":"https://api.github.com/users/Lexx2k/events{/privacy}","received_events_url":"https://api.github.com/users/Lexx2k/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2017-09-27T03:23:56Z","updated_at":"2018-06-11T22:25:06Z","closed_at":null,"author_association":"NONE","body":"As the title says. If the player is using a scenery object, there will always be a \"use\" (ground / middle) animation playing before the actual object script is executed. \r\nWould it be possible to get new script command or object flag to prevent this from happening?\r\n\r\nPS: The use animation is not played when using an item on a scenery."},"comment":{"url":"https://api.github.com/repos/phobos2077/sfall/issues/comments/396406560","html_url":"https://github.com/phobos2077/sfall/issues/119#issuecomment-396406560","issue_url":"https://api.github.com/repos/phobos2077/sfall/issues/119","id":396406560,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NjQwNjU2MA==","user":{"login":"FakelsHub","id":21695363,"node_id":"MDQ6VXNlcjIxNjk1MzYz","avatar_url":"https://avatars3.githubusercontent.com/u/21695363?v=4","gravatar_id":"","url":"https://api.github.com/users/FakelsHub","html_url":"https://github.com/FakelsHub","followers_url":"https://api.github.com/users/FakelsHub/followers","following_url":"https://api.github.com/users/FakelsHub/following{/other_user}","gists_url":"https://api.github.com/users/FakelsHub/gists{/gist_id}","starred_url":"https://api.github.com/users/FakelsHub/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FakelsHub/subscriptions","organizations_url":"https://api.github.com/users/FakelsHub/orgs","repos_url":"https://api.github.com/users/FakelsHub/repos","events_url":"https://api.github.com/users/FakelsHub/events{/privacy}","received_events_url":"https://api.github.com/users/FakelsHub/received_events","type":"User","site_admin":false},"created_at":"2018-06-11T22:25:06Z","updated_at":"2018-06-11T22:25:06Z","author_association":"CONTRIBUTOR","body":"Were give functions to replace the animation, I think the question can be closed.\r\nThere is no need to add such narrowly specific functions.\r\n\r\nMaybe new hook could be done. I'll think about it."}}
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