{"action":"opened","issue":{"url":"https://api.github.com/repos/Direwolf20-MC/BuildingGadgets/issues/81","repository_url":"https://api.github.com/repos/Direwolf20-MC/BuildingGadgets","labels_url":"https://api.github.com/repos/Direwolf20-MC/BuildingGadgets/issues/81/labels{/name}","comments_url":"https://api.github.com/repos/Direwolf20-MC/BuildingGadgets/issues/81/comments","events_url":"https://api.github.com/repos/Direwolf20-MC/BuildingGadgets/issues/81/events","html_url":"https://github.com/Direwolf20-MC/BuildingGadgets/issues/81","id":358318223,"node_id":"MDU6SXNzdWUzNTgzMTgyMjM=","number":81,"title":"Terrain clearing mechanic","user":{"login":"MajorTuvok","id":25031360,"node_id":"MDQ6VXNlcjI1MDMxMzYw","avatar_url":"https://avatars2.githubusercontent.com/u/25031360?v=4","gravatar_id":"","url":"https://api.github.com/users/MajorTuvok","html_url":"https://github.com/MajorTuvok","followers_url":"https://api.github.com/users/MajorTuvok/followers","following_url":"https://api.github.com/users/MajorTuvok/following{/other_user}","gists_url":"https://api.github.com/users/MajorTuvok/gists{/gist_id}","starred_url":"https://api.github.com/users/MajorTuvok/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MajorTuvok/subscriptions","organizations_url":"https://api.github.com/users/MajorTuvok/orgs","repos_url":"https://api.github.com/users/MajorTuvok/repos","events_url":"https://api.github.com/users/MajorTuvok/events{/privacy}","received_events_url":"https://api.github.com/users/MajorTuvok/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-09-08T18:34:13Z","updated_at":"2018-09-08T18:34:13Z","closed_at":null,"author_association":"NONE","body":"As by Forgecraft2 S12E28 (about 23:20) you said that you wanted to add an terrain clearing mechanic...\r\nCause I think that would be reeeeaaally useful I just wanted to post a reminder here ;)\r\n\r\nI have an propably not so smart idea for an clearing heuristic:\r\nIf the block has an ore Dictionary entry, void it and drop it otherwise - dirt and stone aren't oredictionaried, are they? (can't look it up at the moment...)\r\n(I guess there are some obvious flaws I'm missing in this balancing thing again... Sry) "}}
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