{"push_id":3028121346,"size":3,"distinct_size":3,"ref":"refs/heads/intern","head":"b8f7d7e2bb437412f2f20a2948340e81bbfe4cea","before":"ba0353b3fab39dec5d8d83de5c9281f58fcf2a13","commits":[{"sha":"f05fa68a467c7aa5462c1f35ded3b1416141e91c","author":{"name":"topikuure","email":"d5bbcfbcb03acf58a6336ccf0ba7adbf0b3cd537@users.noreply.github.com"},"message":"Delete CV and adventure data when removed from game\n\nCV and AdventureTextGenerator data was not deleted from the SaveGame storage after heroes were rejected and quests completed.","distinct":true,"url":"https://api.github.com/repos/SilverySoul/salamanger/commits/f05fa68a467c7aa5462c1f35ded3b1416141e91c"},{"sha":"9ba3bc6743310f887b25b9a05993ad670894ee66","author":{"name":"topikuure","email":"d5bbcfbcb03acf58a6336ccf0ba7adbf0b3cd537@users.noreply.github.com"},"message":"Fix quest advertisement panel on tutorial\n\nHiding of the panel had to be done in a different way since the QuestGenerator.checkIfAnyQuests uses the CanvasGroup settings instead of GameObject.SetActive method to show it.","distinct":true,"url":"https://api.github.com/repos/SilverySoul/salamanger/commits/9ba3bc6743310f887b25b9a05993ad670894ee66"},{"sha":"b8f7d7e2bb437412f2f20a2948340e81bbfe4cea","author":{"name":"topikuure","email":"d5bbcfbcb03acf58a6336ccf0ba7adbf0b3cd537@users.noreply.github.com"},"message":"Fix wrong active buttons after tutorial\n\nThe Start Quest and Randomize buttons were active after the tutorial. Now the \"proper\" button states are saved before tutorial and loaded after it is ended. The saving and loading happens in a different game state (zoomed out/inside tavern) which could lead to bugs","distinct":true,"url":"https://api.github.com/repos/SilverySoul/salamanger/commits/b8f7d7e2bb437412f2f20a2948340e81bbfe4cea"}]}
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