{"action":"created","issue":{"url":"https://api.github.com/repos/Josef-Gray/adorable-hopelessness/issues/2","repository_url":"https://api.github.com/repos/Josef-Gray/adorable-hopelessness","labels_url":"https://api.github.com/repos/Josef-Gray/adorable-hopelessness/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/Josef-Gray/adorable-hopelessness/issues/2/comments","events_url":"https://api.github.com/repos/Josef-Gray/adorable-hopelessness/issues/2/events","html_url":"https://github.com/Josef-Gray/adorable-hopelessness/issues/2","id":290223801,"number":2,"title":"Design combat mechanics 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need a system for resolving combat outcomes.\r\n\r\n## Acceptance criteria\r\n\r\n- A comment (or multiple comments) exist on this issue, describing one or more possible approaches to resolve combat outcomes."},"comment":{"url":"https://api.github.com/repos/Josef-Gray/adorable-hopelessness/issues/comments/362826733","html_url":"https://github.com/Josef-Gray/adorable-hopelessness/issues/2#issuecomment-362826733","issue_url":"https://api.github.com/repos/Josef-Gray/adorable-hopelessness/issues/2","id":362826733,"user":{"login":"Josef-Gray","id":35632779,"avatar_url":"https://avatars2.githubusercontent.com/u/35632779?v=4","gravatar_id":"","url":"https://api.github.com/users/Josef-Gray","html_url":"https://github.com/Josef-Gray","followers_url":"https://api.github.com/users/Josef-Gray/followers","following_url":"https://api.github.com/users/Josef-Gray/following{/other_user}","gists_url":"https://api.github.com/users/Josef-Gray/gists{/gist_id}","starred_url":"https://api.github.com/users/Josef-Gray/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Josef-Gray/subscriptions","organizations_url":"https://api.github.com/users/Josef-Gray/orgs","repos_url":"https://api.github.com/users/Josef-Gray/repos","events_url":"https://api.github.com/users/Josef-Gray/events{/privacy}","received_events_url":"https://api.github.com/users/Josef-Gray/received_events","type":"User","site_admin":false},"created_at":"2018-02-03T16:05:26Z","updated_at":"2018-02-03T16:05:26Z","author_association":"OWNER","body":"I suggest a combat mechanic of always hitting - so we don't need to work out complex hit or miss mechanics.  Abilities, spells and character statistics will be more focussed in modifying damage output and or other effects."}}
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