{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot-demo-projects/issues/208","repository_url":"https://api.github.com/repos/godotengine/godot-demo-projects","labels_url":"https://api.github.com/repos/godotengine/godot-demo-projects/issues/208/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot-demo-projects/issues/208/comments","events_url":"https://api.github.com/repos/godotengine/godot-demo-projects/issues/208/events","html_url":"https://github.com/godotengine/godot-demo-projects/issues/208","id":293109395,"number":208,"title":"2D Platformer RigidBody - seesaw not working","user":{"login":"carlosfvieira","id":8830610,"avatar_url":"https://avatars0.githubusercontent.com/u/8830610?v=4","gravatar_id":"","url":"https://api.github.com/users/carlosfvieira","html_url":"https://github.com/carlosfvieira","followers_url":"https://api.github.com/users/carlosfvieira/followers","following_url":"https://api.github.com/users/carlosfvieira/following{/other_user}","gists_url":"https://api.github.com/users/carlosfvieira/gists{/gist_id}","starred_url":"https://api.github.com/users/carlosfvieira/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/carlosfvieira/subscriptions","organizations_url":"https://api.github.com/users/carlosfvieira/orgs","repos_url":"https://api.github.com/users/carlosfvieira/repos","events_url":"https://api.github.com/users/carlosfvieira/events{/privacy}","received_events_url":"https://api.github.com/users/carlosfvieira/received_events","type":"User","site_admin":false},"labels":[{"id":387127873,"url":"https://api.github.com/repos/godotengine/godot-demo-projects/labels/bug","name":"bug","color":"ee0701","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-01-31T10:40:08Z","updated_at":"2018-02-24T22:05:58Z","closed_at":null,"author_association":"NONE","body":"Version: 3.0-d69cc10\r\nGodot Engine: 3.0 stable\r\n\r\n![image](https://user-images.githubusercontent.com/8830610/35618315-88a27c64-0672-11e8-9ee4-d7f15e8a58dc.png)\r\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot-demo-projects/issues/comments/368263931","html_url":"https://github.com/godotengine/godot-demo-projects/issues/208#issuecomment-368263931","issue_url":"https://api.github.com/repos/godotengine/godot-demo-projects/issues/208","id":368263931,"user":{"login":"pwab","id":19271185,"avatar_url":"https://avatars1.githubusercontent.com/u/19271185?v=4","gravatar_id":"","url":"https://api.github.com/users/pwab","html_url":"https://github.com/pwab","followers_url":"https://api.github.com/users/pwab/followers","following_url":"https://api.github.com/users/pwab/following{/other_user}","gists_url":"https://api.github.com/users/pwab/gists{/gist_id}","starred_url":"https://api.github.com/users/pwab/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pwab/subscriptions","organizations_url":"https://api.github.com/users/pwab/orgs","repos_url":"https://api.github.com/users/pwab/repos","events_url":"https://api.github.com/users/pwab/events{/privacy}","received_events_url":"https://api.github.com/users/pwab/received_events","type":"User","site_admin":false},"created_at":"2018-02-24T22:05:58Z","updated_at":"2018-02-24T22:05:58Z","author_association":"NONE","body":"1)\r\n> Node B needs to be filled in with another RigidBody2D, and this clutters up scenes.\r\nI can not see how a second PhysicsBody (StaticBody2D would fit better here than a RigidBody2D) clutters up a scene. Can you explain why you think it does?\r\n\r\n2)\r\n> In 2.1, it was not necessary to define the Node B entry for a PinJoint2D and it could instead simply pin to a fixed location in space.\r\n\r\nThis seems to be a breaking change between 2.1 and 3.0. I ran into this problem [here](https://github.com/godotengine/godot/issues/13448). There might be some missing documentation about that.\r\n\r\n> It would appear that this is still intended to still be the case in 3.0, going off of this documentation here: http://docs.godotengine.org/en/3.0/classes/class_pinjoint2d.html . It currently is not the case.\r\n\r\nThanks for pointing this out. It seems this page is **outdated**. You can see that it definitly can't work that way in the docs for the parent class: [Joint2D](http://docs.godotengine.org/en/3.0/classes/class_joint2d.html#member-variables)\r\n\r\n> NodePath node_a - The first body attached to the joint. **Must derive from PhysicsBody2D**.\r\n> NodePath node_b - The second body attached to the joint. **Must derive from PhysicsBody2D**.\r\n\r\n"}}
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