{"action":"created","comment":{"url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/pulls/comments/243506130","pull_request_review_id":187294541,"id":243506130,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDI0MzUwNjEzMA==","diff_hunk":"@@ -1,128 +1,63 @@\n-﻿using System;\n-using System.IO;\n-using System.Linq;\n-using System.Xml.Serialization;\n-using System.Collections.Generic;\n-using System.Reflection;\n-\n-using Steamy.Utility.Xml;\n-using Steamy.Utility.Reflection;\n-using Steamy.Player.MotionModes;\n-\n-namespace Steamy.Player\n-{\n-\tpublic class CharacterData\n-\t{\n-\t\t/// <summary>\n-\t\t/// Name of the character.\n-\t\t/// </summary>\n-\t\tpublic string Name;\n-\t\t/// <summary>\n-\t\t/// Max ammount of hit points.\n-\t\t/// </summary>\n-\t\tpublic float MaxHitPoints;\n-\t\t/// <summary>\n-\t\t/// Current ammount of hit points.\n-\t\t/// </summary>\n-\t\t[XmlIgnore]\n-\t\tpublic float HitPoints;\n-\n-\t\tpublic CharacterData() { }\n-\t}\n-\n-\t/// <summary>\n-\t/// An in-game character model. \n-\t/// </summary>\n-\t[Serializable]\n-\tpublic class CharacterModel\n-\t{\n-\t\t#region Fields\n-\t\t/// <summary>\n-\t\t/// View model attached to the character model.\n-\t\t/// </summary>\n-\t\t[XmlIgnore]\n-\t\t[NonSerialized]\n-\t\tpublic CharacterViewModel ViewModel;\n-\n-\t\t/// <summary>\n-\t\t/// Holds information about the character such as maximum ammount of hitpoints or jumping force\n-\t\t/// </summary>\n-\t\t[XmlElement(ElementName = \"Data\")]\n-\t\tpublic CharacterData Data;\n-\n-\t\t[XmlArray(ElementName = \"MotionModes\")]\n-\t\tpublic HashSet<MotionMode> MotionModes;\n-\t\t#endregion\n-\n-\t\t#region Interface\n-\t\t/// <summary>\n-\t\t/// Calls all available movement modes.\n-\t\t/// </summary>\n-\t\tpublic void DoMotion()\n-\t\t{\n-\t\t\tMotionModes.Select((MotionMode mode) => mode.Do(ViewModel));\n-\t\t}\n-\t\t#endregion\n-\n-\t\t#region Serialization\n-\t\t/// <summary>\n-\t\t/// TODO: I think that this method can be generalized to any type\n-\t\t/// </summary>\n-\t\t/// <param name=\"xmlPath\"></param>\n-\t\t/// <param name=\"characterModel\"></param>\n-\t\tpublic static void SaveToXml(string xmlPath, CharacterModel characterModel)\n-\t\t{\n-\t\t\t// Get all types for the serializer\n-\t\t\tvar MotionModeTypes = characterModel.MotionModes.Select((MotionMode mode) => mode.GetType()).ToArray();\n-\n-\t\t\t// Create a new serializer\n-\t\t\tvar serializer = new XmlSerializer(characterModel.GetType(), extraTypes: MotionModeTypes);\n-\n-\t\t\t// Open the file\n-\t\t\tusing (var filestream = new FileStream(path: xmlPath,\n-\t\t\t\t  mode: FileMode.CreateNew))\n-\t\t\t{\n-\t\t\t\tserializer.Serialize(stream: filestream, o: characterModel);\n-\t\t\t}\n-\t\t}\n-\t\t/// <summary>\n-\t\t/// TODO: I think that this method can be generalized to any type\n-\t\t/// </summary>\n-\t\t/// <param name=\"xmlPath\"></param>\n-\t\t/// <param name=\"extraSuperClasses\"></param>\n-\t\t/// <returns></returns>\n-\t\tpublic static CharacterModel ReadFromXml(string xmlPath, Type[] extraSuperClasses)\n-\t\t{\n-\t\t\tvar exportedTypes = Assembly.GetExecutingAssembly()\n-\t\t\t\t.GetExportedTypes();\n-\n-\t\t\t// Get all types subclassing the types in the parameter\n-\t\t\tvar extraTypes = extraSuperClasses.Select((Type superClass) =>\n-\t\t\t{\n-\t\t\t\treturn exportedTypes\n-\t\t\t\t.Where((Type type) => type.IsSubclassOf(superClass))\n-\t\t\t\t.ToArray();\n-\t\t\t})\n-\t\t\t.SelectMany(x => x)\n-\t\t\t.Distinct()\n-\t\t\t.ToArray();\n-\n-\t\t\tvar serializer = new XmlSerializer(typeof(CharacterModel), extraTypes: extraTypes);\n-\n-\t\t\t// Handle the unknown nodes and attributes\n-\t\t\tserializer.UnknownNode += new XmlNodeEventHandler(serializer.UnknownNodeCallback);\n-\t\t\tserializer.UnknownAttribute += new XmlAttributeEventHandler(serializer.UnknownAttributeCallback);\n-\n-\t\t\t// Open the file\n-\t\t\tusing (var filestream = new FileStream(path: xmlPath,\n-\t\t\t\t  mode: FileMode.Open))\n-\t\t\t{\n-\t\t\t\t// TODO: copy constructor\n-\t\t\t\tvar deserializationResult = serializer.Deserialize(stream: filestream) as CharacterModel;\n-\t\t\t\treturn deserializationResult;\n-\t\t\t}\n-\t\t}\n-\t\t#endregion\n-\t}\n-}\n-\n+﻿using System;\r\n+using System.Collections.Generic;\r\n+using System.ComponentModel;\r\n+using Steamy.Player.MotionModes;\r\n+using UnityEngine;\r\n+\r\n+namespace Steamy.Player\r\n+{\r\n+    public delegate void Callback();\r\n+\r\n+    [Serializable]\r\n+    public class CharacterModel\r\n+    {\r\n+        public string Name;\r\n+        public CharacterHealth Health;\r\n+        public List<MotionMode> MotionModes;\r\n+\r\n+        public CharacterModel() { }\r\n+    }\r\n+\r\n+    [Serializable]\r\n+    public class CharacterHealth : INotifyPropertyChanged\r","path":"Project/Assets/_Scripts/_new_Scripts/Player Code/CharacterModel.cs","position":150,"original_position":150,"commit_id":"3b241d2012a0b3ee4df5681f33ea05c8c71aa209","original_commit_id":"3b241d2012a0b3ee4df5681f33ea05c8c71aa209","user":{"login":"Kodeman010","id":20133604,"node_id":"MDQ6VXNlcjIwMTMzNjA0","avatar_url":"https://avatars1.githubusercontent.com/u/20133604?v=4","gravatar_id":"","url":"https://api.github.com/users/Kodeman010","html_url":"https://github.com/Kodeman010","followers_url":"https://api.github.com/users/Kodeman010/followers","following_url":"https://api.github.com/users/Kodeman010/following{/other_user}","gists_url":"https://api.github.com/users/Kodeman010/gists{/gist_id}","starred_url":"https://api.github.com/users/Kodeman010/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kodeman010/subscriptions","organizations_url":"https://api.github.com/users/Kodeman010/orgs","repos_url":"https://api.github.com/users/Kodeman010/repos","events_url":"https://api.github.com/users/Kodeman010/events{/privacy}","received_events_url":"https://api.github.com/users/Kodeman010/received_events","type":"User","site_admin":false},"body":"Mam nadzieję, że domyślnie jedna klasa będzie w jednym pliku?","created_at":"2018-12-21T07:30:36Z","updated_at":"2018-12-21T07:30:37Z","html_url":"https://github.com/Sweaty-Bacon-Ducks/Steamy/pull/69#discussion_r243506130","pull_request_url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/pulls/69","author_association":"MEMBER","_links":{"self":{"href":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/pulls/comments/243506130"},"html":{"href":"https://github.com/Sweaty-Bacon-Ducks/Steamy/pull/69#discussion_r243506130"},"pull_request":{"href":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/pulls/69"}}},"pull_request":{"url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/pulls/69","id":240334985,"node_id":"MDExOlB1bGxSZXF1ZXN0MjQwMzM0OTg1","html_url":"https://github.com/Sweaty-Bacon-Ducks/Steamy/pull/69","diff_url":"https://github.com/Sweaty-Bacon-Ducks/Steamy/pull/69.diff","patch_url":"https://github.com/Sweaty-Bacon-Ducks/Steamy/pull/69.patch","issue_url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/issues/69","number":69,"state":"open","locked":false,"title":"Added Character health","user":{"login":"KowalikJakub","id":30181326,"node_id":"MDQ6VXNlcjMwMTgxMzI2","avatar_url":"https://avatars2.githubusercontent.com/u/30181326?v=4","gravatar_id":"","url":"https://api.github.com/users/KowalikJakub","html_url":"https://github.com/KowalikJakub","followers_url":"https://api.github.com/users/KowalikJakub/followers","following_url":"https://api.github.com/users/KowalikJakub/following{/other_user}","gists_url":"https://api.github.com/users/KowalikJakub/gists{/gist_id}","starred_url":"https://api.github.com/users/KowalikJakub/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KowalikJakub/subscriptions","organizations_url":"https://api.github.com/users/KowalikJakub/orgs","repos_url":"https://api.github.com/users/KowalikJakub/repos","events_url":"https://api.github.com/users/KowalikJakub/events{/privacy}","received_events_url":"https://api.github.com/users/KowalikJakub/received_events","type":"User","site_admin":false},"body":"Dodano zdrowie gracza wraz z dwiema metodami do jego zmiany.\r\nW klasie `CharacterViewModel` znajdują się dwie metody `Heal` i `Damage` jeśli zajdzie taka potrzeba można też dodać `Callback` gdy postać się leczy bądź dostaje obrażenia. Na razie jedynie jest `Callback` gdy umiera.\r\n","created_at":"2018-12-20T23:52:35Z","updated_at":"2018-12-21T07:30:37Z","closed_at":null,"merged_at":null,"merge_commit_sha":"aabc0da55a4d743780a782d2d9549124670aeef4","assignee":{"login":"KowalikJakub","id":30181326,"node_id":"MDQ6VXNlcjMwMTgxMzI2","avatar_url":"https://avatars2.githubusercontent.com/u/30181326?v=4","gravatar_id":"","url":"https://api.github.com/users/KowalikJakub","html_url":"https://github.com/KowalikJakub","followers_url":"https://api.github.com/users/KowalikJakub/followers","following_url":"https://api.github.com/users/KowalikJakub/following{/other_user}","gists_url":"https://api.github.com/users/KowalikJakub/gists{/gist_id}","starred_url":"https://api.github.com/users/KowalikJakub/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KowalikJakub/subscriptions","organizations_url":"https://api.github.com/users/KowalikJakub/orgs","repos_url":"https://api.github.com/users/KowalikJakub/repos","events_url":"https://api.github.com/users/KowalikJakub/events{/privacy}","received_events_url":"https://api.github.com/users/KowalikJakub/received_events","type":"User","site_admin":false},"assignees":[{"login":"KowalikJakub","id":30181326,"node_id":"MDQ6VXNlcjMwMTgxMzI2","avatar_url":"https://avatars2.githubusercontent.com/u/30181326?v=4","gravatar_id":"","url":"https://api.github.com/users/KowalikJakub","html_url":"https://github.com/KowalikJakub","followers_url":"https://api.github.com/users/KowalikJakub/followers","following_url":"https://api.github.com/users/KowalikJakub/following{/other_user}","gists_url":"https://api.github.com/users/KowalikJakub/gists{/gist_id}","starred_url":"https://api.github.com/users/KowalikJakub/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KowalikJakub/subscriptions","organizations_url":"https://api.github.com/users/KowalikJakub/orgs","repos_url":"https://api.github.com/users/KowalikJakub/repos","events_url":"https://api.github.com/users/KowalikJakub/events{/privacy}","received_events_url":"https://api.github.com/users/KowalikJakub/received_events","type":"User","site_admin":false}],"requested_reviewers":[],"requested_teams":[],"labels":[{"id":984058227,"node_id":"MDU6TGFiZWw5ODQwNTgyMjc=","url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/labels/functionality","name":"functionality","color":"1daa6f","default":false}],"milestone":null,"commits_url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/pulls/69/commits","review_comments_url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/pulls/69/comments","review_comment_url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/pulls/comments{/number}","comments_url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/issues/69/comments","statuses_url":"https://api.github.com/repos/Sweaty-Bacon-Ducks/Steamy/statuses/3b241d2012a0b3ee4df5681f33ea05c8c71aa209","head":{"label":"Sweaty-Bacon-Ducks:feature/characterHealth","ref":"feature/characterHealth","sha":"3b241d2012a0b3ee4df5681f33ea05c8c71aa209","user":{"login":"Sweaty-Bacon-Ducks","id":43438427,"node_id":"MDEyOk9yZ2FuaXphdGlvbjQzNDM4NDI3","avatar_url":"https://avatars0.githubusercontent.com/u/43438427?v=4","gravatar_id":"","url":"https://api.github.com/users/Sweaty-Bacon-Ducks","html_url":"https://github.com/Sweaty-Bacon-Ducks","followers_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/followers","following_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/following{/other_user}","gists_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/gists{/gist_id}","starred_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/subscriptions","organizations_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/orgs","repos_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/repos","events_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/events{/privacy}","received_events_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/received_events","type":"Organization","site_admin":false},"repo":{"id":110292666,"node_id":"MDEwOlJlcG9zaXRvcnkxMTAyOTI2NjY=","name":"Steamy","full_name":"Sweaty-Bacon-Ducks/Steamy","private":false,"owner":{"login":"Sweaty-Bacon-Ducks","id":43438427,"node_id":"MDEyOk9yZ2FuaXphdGlvbjQzNDM4NDI3","avatar_url":"https://avatars0.githubusercontent.com/u/43438427?v=4","gravatar_id":"","url":"https://api.github.com/users/Sweaty-Bacon-Ducks","html_url":"https://github.com/Sweaty-Bacon-Ducks","followers_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/followers","following_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/following{/other_user}","gists_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/gists{/gist_id}","starred_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/subscriptions","organizations_url":"https://api.github.com/users/Sweaty-Bacon-Ducks/o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