{"push_id":2843823765,"size":9,"distinct_size":9,"ref":"refs/heads/develop","head":"3c6330317226427b25ced910281774cc2f1430d3","before":"a954bbf89b37c132296691e4ede206a10394a0a2","commits":[{"sha":"c0ecdf3265b0d0249aecf82a55f62ccd845de223","author":{"name":"ryunosuke_ide","email":"9bbc6974e3d32fd84247d37e28bb30c11c6da1ad@gmail.com"},"message":"feat:カーソルの変更をワールドに適用","distinct":true,"url":"https://api.github.com/repos/myumoon/bishrpg/commits/c0ecdf3265b0d0249aecf82a55f62ccd845de223"},{"sha":"953c5ee388768c1f17543e70b20181f74222ffaa","author":{"name":"ryunosuke_ide","email":"9bbc6974e3d32fd84247d37e28bb30c11c6da1ad@gmail.com"},"message":"feat:バトルシーン切り替え用のテストシーンを追加","distinct":true,"url":"https://api.github.com/repos/myumoon/bishrpg/commits/953c5ee388768c1f17543e70b20181f74222ffaa"},{"sha":"38cadc26751b621e6b2ba4fb8ae5a726a88a4e02","author":{"name":"ryunosuke_ide","email":"9bbc6974e3d32fd84247d37e28bb30c11c6da1ad@gmail.com"},"message":"feat:シーン切替時は入力を受け付けないようにする","distinct":true,"url":"https://api.github.com/repos/myumoon/bishrpg/commits/38cadc26751b621e6b2ba4fb8ae5a726a88a4e02"},{"sha":"9578f7635ede424602c6be23ef4d8d798f485d5f","author":{"name":"ryunosuke_ide","email":"9bbc6974e3d32fd84247d37e28bb30c11c6da1ad@gmail.com"},"message":"feat:バトル中にフィールドキャラを消すようにする","distinct":true,"url":"https://api.github.com/repos/myumoon/bishrpg/commits/9578f7635ede424602c6be23ef4d8d798f485d5f"},{"sha":"90a683c5483469b939e65bb2d0821575682504a0","author":{"name":"ryunosuke_ide","email":"9bbc6974e3d32fd84247d37e28bb30c11c6da1ad@gmail.com"},"message":"feat:バトルのカメラを固定カメラに変更","distinct":true,"url":"https://api.github.com/repos/myumoon/bishrpg/commits/90a683c5483469b939e65bb2d0821575682504a0"},{"sha":"582e8ca90c69e25fe2e7672ab7dacca23c515e94","author":{"name":"ryunosuke_ide","email":"9bbc6974e3d32fd84247d37e28bb30c11c6da1ad@gmail.com"},"message":"fix:カメラ変更によるnullアクセスを修正","distinct":true,"url":"https://api.github.com/repos/myumoon/bishrpg/commits/582e8ca90c69e25fe2e7672ab7dacca23c515e94"},{"sha":"78af521b61cac7c5b54dd25e7efb826957959ef8","author":{"name":"ryunosuke_ide","email":"9bbc6974e3d32fd84247d37e28bb30c11c6da1ad@gmail.com"},"message":"feat:フェード時間を調整","distinct":true,"url":"https://api.github.com/repos/myumoon/bishrpg/commits/78af521b61cac7c5b54dd25e7efb826957959ef8"},{"sha":"b8c1e060f7e18c0f734c7e67fcb3909ab45dc36f","author":{"name":"ryunosuke_ide","email":"9bbc6974e3d32fd84247d37e28bb30c11c6da1ad@gmail.com"},"message":"feat:セーブデータをちゃんと使う","distinct":true,"url":"https://api.github.com/repos/myumoon/bishrpg/commits/b8c1e060f7e18c0f734c7e67fcb3909ab45dc36f"},{"sha":"3c6330317226427b25ced910281774cc2f1430d3","author":{"name":"ryunosuke_ide","email":"9bbc6974e3d32fd84247d37e28bb30c11c6da1ad@gmail.com"},"message":"feat:戦闘の基準位置をクラスにする","distinct":true,"url":"https://api.github.com/repos/myumoon/bishrpg/commits/3c6330317226427b25ced910281774cc2f1430d3"}]}
{"actor":{"display_login":"myumoon"}}