{"action":"created","issue":{"url":"https://api.github.com/repos/autodesk-forks/MaterialX/issues/189","repository_url":"https://api.github.com/repos/autodesk-forks/MaterialX","labels_url":"https://api.github.com/repos/autodesk-forks/MaterialX/issues/189/labels{/name}","comments_url":"https://api.github.com/repos/autodesk-forks/MaterialX/issues/189/comments","events_url":"https://api.github.com/repos/autodesk-forks/MaterialX/issues/189/events","html_url":"https://github.com/autodesk-forks/MaterialX/pull/189","id":381734489,"node_id":"MDExOlB1bGxSZXF1ZXN0MjMxNjM1NjIz","number":189,"title":"Map to correct shader channels for 1,2 channel input GL textures","user":{"login":"bernardkwok","id":14275104,"node_id":"MDQ6VXNlcjE0Mjc1MTA0","avatar_url":"https://avatars1.githubusercontent.com/u/14275104?v=4","gravatar_id":"","url":"https://api.github.com/users/bernardkwok","html_url":"https://github.com/bernardkwok","followers_url":"https://api.github.com/users/bernardkwok/followers","following_url":"https://api.github.com/users/bernardkwok/following{/other_user}","gists_url":"https://api.github.com/users/bernardkwok/gists{/gist_id}","starred_url":"https://api.github.com/users/bernardkwok/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bernardkwok/subscriptions","organizations_url":"https://api.github.com/users/bernardkwok/orgs","repos_url":"https://api.github.com/users/bernardkwok/repos","events_url":"https://api.github.com/users/bernardkwok/events{/privacy}","received_events_url":"https://api.github.com/users/bernardkwok/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"bernardkwok","id":14275104,"node_id":"MDQ6VXNlcjE0Mjc1MTA0","avatar_url":"https://avatars1.githubusercontent.com/u/14275104?v=4","gravatar_id":"","url":"https://api.github.com/users/bernardkwok","html_url":"https://github.com/bernardkwok","followers_url":"https://api.github.com/users/bernardkwok/followers","following_url":"https://api.github.com/users/bernardkwok/following{/other_user}","gists_url":"https://api.github.com/users/bernardkwok/gists{/gist_id}","starred_url":"https://api.github.com/users/bernardkwok/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bernardkwok/subscriptions","organizations_url":"https://api.github.com/users/bernardkwok/orgs","repos_url":"https://api.github.com/users/bernardkwok/repos","events_url":"https://api.github.com/users/bernardkwok/events{/privacy}","received_events_url":"https://api.github.com/users/bernardkwok/received_events","type":"User","site_admin":false},"assignees":[{"login":"bernardkwok","id":14275104,"node_id":"MDQ6VXNlcjE0Mjc1MTA0","avatar_url":"https://avatars1.githubusercontent.com/u/14275104?v=4","gravatar_id":"","url":"https://api.github.com/users/bernardkwok","html_url":"https://github.com/bernardkwok","followers_url":"https://api.github.com/users/bernardkwok/followers","following_url":"https://api.github.com/users/bernardkwok/following{/other_user}","gists_url":"https://api.github.com/users/bernardkwok/gists{/gist_id}","starred_url":"https://api.github.com/users/bernardkwok/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bernardkwok/subscriptions","organizations_url":"https://api.github.com/users/bernardkwok/orgs","repos_url":"https://api.github.com/users/bernardkwok/repos","events_url":"https://api.github.com/users/bernardkwok/events{/privacy}","received_events_url":"https://api.github.com/users/bernardkwok/received_events","type":"User","site_admin":false}],"milestone":null,"comments":4,"created_at":"2018-11-16T19:42:12Z","updated_at":"2018-11-20T19:30:38Z","closed_at":null,"author_association":"NONE","pull_request":{"url":"https://api.github.com/repos/autodesk-forks/MaterialX/pulls/189","html_url":"https://github.com/autodesk-forks/MaterialX/pull/189","diff_url":"https://github.com/autodesk-forks/MaterialX/pull/189.diff","patch_url":"https://github.com/autodesk-forks/MaterialX/pull/189.patch"},"body":"Fix up channel mapping for 1, 2 channel textures. Swizzle them into the correct place.\r\nUpdate units tests with wood texture and wood shader examples.\r\nMerge of some ILM changes for image acquire: use std::array and changed to make acquire use a constant identifier + optional fallback color. If and only if latter is specified will a fallback image be created, otherwise acquire will fail."},"comment":{"url":"https://api.github.com/repos/autodesk-forks/MaterialX/issues/comments/440401442","html_url":"https://github.com/autodesk-forks/MaterialX/pull/189#issuecomment-440401442","issue_url":"https://api.github.com/repos/autodesk-forks/MaterialX/issues/189","id":440401442,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MDQwMTQ0Mg==","user":{"login":"AppVeyorBot","id":17834419,"node_id":"MDQ6VXNlcjE3ODM0NDE5","avatar_url":"https://avatars0.githubusercontent.com/u/17834419?v=4","gravatar_id":"","url":"https://api.github.com/users/AppVeyorBot","html_url":"https://github.com/AppVeyorBot","followers_url":"https://api.github.com/users/AppVeyorBot/followers","following_url":"https://api.github.com/users/AppVeyorBot/following{/other_user}","gists_url":"https://api.github.com/users/AppVeyorBot/gists{/gist_id}","starred_url":"https://api.github.com/users/AppVeyorBot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AppVeyorBot/subscriptions","organizations_url":"https://api.github.com/users/AppVeyorBot/orgs","repos_url":"https://api.github.com/users/AppVeyorBot/repos","events_url":"https://api.github.com/users/AppVeyorBot/events{/privacy}","received_events_url":"https://api.github.com/users/AppVeyorBot/received_events","type":"User","site_admin":false},"created_at":"2018-11-20T19:30:38Z","updated_at":"2018-11-20T19:30:38Z","author_association":"NONE","body":":white_check_mark: [Build MaterialX 1.36.0.428 completed](https://ci.appveyor.com/project/MaterialxAdmin/materialx/builds/20441048) (commit https://github.com/autodesk-forks/MaterialX/commit/5b7713c885 by @bernardkwok)"}}
{"actor":{"display_login":"AppVeyorBot"}}