{"push_id":2668911003,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"702a316b75e49806710165dd725691264d8bab46","before":"58e2692b21a33af0d7dac5da7cfcbb58a3548cae","commits":[{"sha":"702a316b75e49806710165dd725691264d8bab46","author":{"name":"SanyaWaffles","email":"55cb03b165a482c2b4f33661ea0048885af54f19@gmail.com"},"message":"Backported RIP Sound Obituary event handler from DD2, removed old RIP Sound Obituary system on the playerpawn.\n\nRemoved unused_funcs and cleaned up ACS libraries.\n\nRemoved need to use ACS scripting to make glass breakable (wtf was I thinking when I did that)\n\nFixed bug in SECRET01\n\nRemoved several unused maps","distinct":true,"url":"https://api.github.com/repos/SanyaWaffles/ddrama1/commits/702a316b75e49806710165dd725691264d8bab46"}]}
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