{"action":"created","issue":{"url":"https://api.github.com/repos/ludica-squamata/mano-gift/issues/67","repository_url":"https://api.github.com/repos/ludica-squamata/mano-gift","labels_url":"https://api.github.com/repos/ludica-squamata/mano-gift/issues/67/labels{/name}","comments_url":"https://api.github.com/repos/ludica-squamata/mano-gift/issues/67/comments","events_url":"https://api.github.com/repos/ludica-squamata/mano-gift/issues/67/events","html_url":"https://github.com/ludica-squamata/mano-gift/issues/67","id":101213597,"number":67,"title":"Separar los momentos de proceso de los momentos de muestra","user":{"login":"zenieldanaku","id":8364907,"avatar_url":"https://avatars2.githubusercontent.com/u/8364907?v=4","gravatar_id":"","url":"https://api.github.com/users/zenieldanaku","html_url":"https://github.com/zenieldanaku","followers_url":"https://api.github.com/users/zenieldanaku/followers","following_url":"https://api.github.com/users/zenieldanaku/following{/other_user}","gists_url":"https://api.github.com/users/zenieldanaku/gists{/gist_id}","starred_url":"https://api.github.com/users/zenieldanaku/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zenieldanaku/subscriptions","organizations_url":"https://api.github.com/users/zenieldanaku/orgs","repos_url":"https://api.github.com/users/zenieldanaku/repos","events_url":"https://api.github.com/users/zenieldanaku/events{/privacy}","received_events_url":"https://api.github.com/users/zenieldanaku/received_events","type":"User","site_admin":false},"labels":[{"id":186936531,"url":"https://api.github.com/repos/ludica-squamata/mano-gift/labels/enhancement","name":"enhancement","color":"84b6eb","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2015-08-15T22:10:04Z","updated_at":"2018-02-01T16:14:12Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"Una cosa que te comenté fue una idea que, creo, leí por algun lado, y que me viene dando vueltas en la cabeza desde hace un tiempo: ¿podriamos ganar algo de optimiazación moviendo toda la parte del proceso de datos a los frames impares y mostrando el resultado de esos procesos en los frames pares?\n\nNo sé si necesariamente tendriamos que correr a 30. Que pasaría si, en lugar de 60, limitaramos el bucle a 120? diviendolo a la mitad, quedaria igual que ahora?\n"},"comment":{"url":"https://api.github.com/repos/ludica-squamata/mano-gift/issues/comments/362316273","html_url":"https://github.com/ludica-squamata/mano-gift/issues/67#issuecomment-362316273","issue_url":"https://api.github.com/repos/ludica-squamata/mano-gift/issues/67","id":362316273,"user":{"login":"einacio","id":1534114,"avatar_url":"https://avatars1.githubusercontent.com/u/1534114?v=4","gravatar_id":"","url":"https://api.github.com/users/einacio","html_url":"https://github.com/einacio","followers_url":"https://api.github.com/users/einacio/followers","following_url":"https://api.github.com/users/einacio/following{/other_user}","gists_url":"https://api.github.com/users/einacio/gists{/gist_id}","starred_url":"https://api.github.com/users/einacio/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/einacio/subscriptions","organizations_url":"https://api.github.com/users/einacio/orgs","repos_url":"https://api.github.com/users/einacio/repos","events_url":"https://api.github.com/users/einacio/events{/privacy}","received_events_url":"https://api.github.com/users/einacio/received_events","type":"User","site_admin":false},"created_at":"2018-02-01T16:14:12Z","updated_at":"2018-02-01T16:14:12Z","author_association":"CONTRIBUTOR","body":"no estoy seguro de donde lo implementaria, es solo una idea suelta.\nde todas maneras creo que si le pasas referencias a funcion no necesitar\nlas dependencias (no llama metodos, solo los ejecuta). tendria que probarlo.\n\nuna opcion es que la lista tenga los update. o sea, cuando se hace el\nglobal que recorre la lista de sprites ejecutando el update, que solo\nrecorra hasta donde le da el tiempo y despues sigue en el siguiente frame.\nse puede hacer con un contador recorriendo un Ordereddict o algo asi\n\n2018-02-01 13:09 GMT-03:00 Daniel <notifications@github.com>:\n\n> Claro, pero digo, TODOS los métodos pasan por ahí? Incluida la deteccion\n> de colisiones, los nodos de los Behaviour Trees, la detección de mapas\n> adyacentes de Renderer.Camara, etc.? Para llamar ese método que llama a\n> otros métodos habría que poner el módulo que lo contiene por encima de\n> todo, sin que tenga que llamar a nadie para evitar conflictos de import.\n>\n> —\n> You are receiving this because you commented.\n> Reply to this email directly, view it on GitHub\n> <https://github.com/ludica-squamata/mano-gift/issues/67#issuecomment-362314599>,\n> or mute the thread\n> <https://github.com/notifications/unsubscribe-auth/ABdootL3LDm-wz5lAAz2Q9Wi2M7TBOE0ks5tQeGmgaJpZM4FsQcB>\n> .\n>\n"}}
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