{"action":"opened","issue":{"url":"https://api.github.com/repos/JerichoTolentino/SimpleGameEngine/issues/14","repository_url":"https://api.github.com/repos/JerichoTolentino/SimpleGameEngine","labels_url":"https://api.github.com/repos/JerichoTolentino/SimpleGameEngine/issues/14/labels{/name}","comments_url":"https://api.github.com/repos/JerichoTolentino/SimpleGameEngine/issues/14/comments","events_url":"https://api.github.com/repos/JerichoTolentino/SimpleGameEngine/issues/14/events","html_url":"https://github.com/JerichoTolentino/SimpleGameEngine/issues/14","id":386492716,"node_id":"MDU6SXNzdWUzODY0OTI3MTY=","number":14,"title":"Geometry Normals Not Rotating","user":{"login":"JerichoTolentino","id":30377285,"node_id":"MDQ6VXNlcjMwMzc3Mjg1","avatar_url":"https://avatars3.githubusercontent.com/u/30377285?v=4","gravatar_id":"","url":"https://api.github.com/users/JerichoTolentino","html_url":"https://github.com/JerichoTolentino","followers_url":"https://api.github.com/users/JerichoTolentino/followers","following_url":"https://api.github.com/users/JerichoTolentino/following{/other_user}","gists_url":"https://api.github.com/users/JerichoTolentino/gists{/gist_id}","starred_url":"https://api.github.com/users/JerichoTolentino/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JerichoTolentino/subscriptions","organizations_url":"https://api.github.com/users/JerichoTolentino/orgs","repos_url":"https://api.github.com/users/JerichoTolentino/repos","events_url":"https://api.github.com/users/JerichoTolentino/events{/privacy}","received_events_url":"https://api.github.com/users/JerichoTolentino/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-12-01T20:04:26Z","updated_at":"2018-12-01T20:04:26Z","closed_at":null,"author_association":"OWNER","body":"The normal vectors for geometry don't seem to rotate with them. It looks like when the lighting calculation takes place, the light is always at the some position relative to the geometry (it looks like the light rotates with the geometry, kinda)."}}
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