{"push_id":3014083769,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"0cd557043a32bcbdc3275d270120449daeaccd73","before":"024e6622058951daa57c5e657e9c5a0ceed83786","commits":[{"sha":"bb31f66ecafe8319a2928acbc751565fe2049561","author":{"name":"Francisco Chavez-Tejeda","email":"bc0f82a3d084fcd081649b8e9dca5f34d5ba44c2@outlook.com"},"message":"Adding Shaders for project\n\nThese are a set of surface shaders that I wrote that will map the textures meant for Falcor over to inputs expected by Unity's Standard Shader.","distinct":true,"url":"https://api.github.com/repos/francisco-chavez/ORCA-UE4-Sun-Temple-v3-StandardShader/commits/bb31f66ecafe8319a2928acbc751565fe2049561"},{"sha":"0cd557043a32bcbdc3275d270120449daeaccd73","author":{"name":"Francisco Chavez-Tejeda","email":"bc0f82a3d084fcd081649b8e9dca5f34d5ba44c2@outlook.com"},"message":"Created new set of materials for models.\n\nI've created a new set of materials which use the shaders I wrote to map the given textures into expected Standard Surface Material values.","distinct":true,"url":"https://api.github.com/repos/francisco-chavez/ORCA-UE4-Sun-Temple-v3-StandardShader/commits/0cd557043a32bcbdc3275d270120449daeaccd73"}]}
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