{"push_id":2562282022,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"841a08b8f76a42e65432a10b28ecaf4e266dfae6","before":"7aec633922488c3e3a6c309613e4495ef5b8c72f","commits":[{"sha":"d1873ca1d7108c6fe70c029d477cea8bd313bd39","author":{"name":"advil","email":"6e849fb695fa224780b1e434093c472eb01a081e@gmail.com"},"message":"Properly handle previous offlevel travel targets in map view (11466)\n\nBefore, this would go to the coordinates of the previous travel target,\nbut without changing levels.","distinct":true,"url":"https://api.github.com/repos/Vajrapani/X-Crawl/commits/d1873ca1d7108c6fe70c029d477cea8bd313bd39"},{"sha":"90198551c257bd3b2f05ddfa3aa44dc4300b641a","author":{"name":"advil","email":"6e849fb695fa224780b1e434093c472eb01a081e@gmail.com"},"message":"Relax restrictions on wizmode monster moving\n\nThis now allows you to move monsters past transparent walls, and even to\npositions out of los. (It also allows moving into solid features, and\ninto the player's position, but both of these were already possible. The\nbehavior when you move a monster onto another monster is also the same\nas before - they swap.)","distinct":true,"url":"https://api.github.com/repos/Vajrapani/X-Crawl/commits/90198551c257bd3b2f05ddfa3aa44dc4300b641a"},{"sha":"841a08b8f76a42e65432a10b28ecaf4e266dfae6","author":{"name":"advil","email":"6e849fb695fa224780b1e434093c472eb01a081e@gmail.com"},"message":"Clear seen flags when wizmode moving a monster out of view\n\nFor testing messaging on newly seen monsters, as it is otherwise\nextremely hard to set up repeatable scenarios. I don't think it should\nbe a problem to have this always happen.","distinct":true,"url":"https://api.github.com/repos/Vajrapani/X-Crawl/commits/841a08b8f76a42e65432a10b28ecaf4e266dfae6"}]}
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