{"action":"created","issue":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5012","repository_url":"https://api.github.com/repos/RPCS3/rpcs3","labels_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5012/labels{/name}","comments_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5012/comments","events_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5012/events","html_url":"https://github.com/RPCS3/rpcs3/issues/5012","id":351961023,"node_id":"MDU6SXNzdWUzNTE5NjEwMjM=","number":5012,"title":"Graphics corruption when using SPU LLVM","user":{"login":"ThatAnnoyedGuy","id":42360887,"node_id":"MDQ6VXNlcjQyMzYwODg3","avatar_url":"https://avatars1.githubusercontent.com/u/42360887?v=4","gravatar_id":"","url":"https://api.github.com/users/ThatAnnoyedGuy","html_url":"https://github.com/ThatAnnoyedGuy","followers_url":"https://api.github.com/users/ThatAnnoyedGuy/followers","following_url":"https://api.github.com/users/ThatAnnoyedGuy/following{/other_user}","gists_url":"https://api.github.com/users/ThatAnnoyedGuy/gists{/gist_id}","starred_url":"https://api.github.com/users/ThatAnnoyedGuy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ThatAnnoyedGuy/subscriptions","organizations_url":"https://api.github.com/users/ThatAnnoyedGuy/orgs","repos_url":"https://api.github.com/users/ThatAnnoyedGuy/repos","events_url":"https://api.github.com/users/ThatAnnoyedGuy/events{/privacy}","received_events_url":"https://api.github.com/users/ThatAnnoyedGuy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-08-20T02:08:40Z","updated_at":"2018-08-20T16:12:43Z","closed_at":null,"author_association":"NONE","body":"When using the new SPU LLVM recompiler, drake's body is partially missing. This issue does not occur with the ASMJIT recompiler.\r\n\r\nGraphical settings seem to have no effect on the issue.\r\n\r\n- RPCS3 Version: `0.0.5-7221-386e301ea`\r\n- System Specs:\r\n    i7-4790k 4.6GHZ\r\n    Nvidia MSI GTX 1060 Gaming X 6GB\r\n    16GB DDR3 memory 1800mhz\r\n    480GB SSD.\r\n \r\nI have attached both screenshots and a video. The screenshots naturally just show the graphical difference shown when using either recompiler, the video shows the settings i'm using and two runs of the game up until the graphics issue (which is as soon as it loads in-game)\r\n\r\nI'm curious as to how an SPU bug affect anything remotely graphical? It took a while for me to pinpoint the cause of this issue down to the SPU (it was the last place I suspected).\r\n\r\nFeel free to ask for further information. I'm happy to do other testing should you need more done.\r\nThank you\r\n\r\n**SPU Recompiler = LLVM:**\r\n![with_spu_llvm](https://user-images.githubusercontent.com/42360887/44316858-fff82d80-a425-11e8-8894-a06f2452abe7.png)\r\n\r\n**SPU Recompiler = ASM JIT:**\r\n![with_spu_asmjit](https://user-images.githubusercontent.com/42360887/44316855-fa9ae300-a425-11e8-8291-276a3aad29cd.png)\r\n\r\nVideo: https://youtu.be/PPw-JLdhZgE  (please watch at 720p, so you can see the text clearly)."},"comment":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/comments/414373846","html_url":"https://github.com/RPCS3/rpcs3/issues/5012#issuecomment-414373846","issue_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5012","id":414373846,"node_id":"MDEyOklzc3VlQ29tbWVudDQxNDM3Mzg0Ng==","user":{"login":"AniLeo","id":10283761,"node_id":"MDQ6VXNlcjEwMjgzNzYx","avatar_url":"https://avatars2.githubusercontent.com/u/10283761?v=4","gravatar_id":"","url":"https://api.github.com/users/AniLeo","html_url":"https://github.com/AniLeo","followers_url":"https://api.github.com/users/AniLeo/followers","following_url":"https://api.github.com/users/AniLeo/following{/other_user}","gists_url":"https://api.github.com/users/AniLeo/gists{/gist_id}","starred_url":"https://api.github.com/users/AniLeo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AniLeo/subscriptions","organizations_url":"https://api.github.com/users/AniLeo/orgs","repos_url":"https://api.github.com/users/AniLeo/repos","events_url":"https://api.github.com/users/AniLeo/events{/privacy}","received_events_url":"https://api.github.com/users/AniLeo/received_events","type":"User","site_admin":false},"created_at":"2018-08-20T16:12:43Z","updated_at":"2018-08-20T16:12:43Z","author_association":"CONTRIBUTOR","body":"That's why it's a setting. Accuracy costs performance. For now, you're better off using ASMJIT. \r\n\r\nWhenever LLVM SPU is faster and more accurate by default and there's a speed benefit, it will be worth to use for that game."}}
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