{"push_id":2563703869,"size":1,"distinct_size":1,"ref":"refs/heads/bug/playerStickingToEdges","head":"2e1d3f8d1c0479480ba0900981726ff8a88af21d","before":"d17f86ef3cb73e6dc57f51c62414a006116b7c76","commits":[{"sha":"2e1d3f8d1c0479480ba0900981726ff8a88af21d","author":{"name":"Chris Read","email":"cf199ebcb4f0c4bd24c470f2176c69a715b04035@intergen.org.nz"},"message":"combined air and slide movement logic. only difference is that slide will remove any component of input vector in 'uphill' direction. makes air and slide feel a bit more cohesive","distinct":true,"url":"https://api.github.com/repos/VengefulMollusc/BlinkKnife/commits/2e1d3f8d1c0479480ba0900981726ff8a88af21d"}]}
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