{"push_id":2304096550,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"d30a43636da6abf0c3c936abea34422465f18bf5","before":"8ed405cb66d69e955c2b0798487e2c6948971b9b","commits":[{"sha":"e5b16010f61e0efefdf3608dde33bf2b1a90ddea","author":{"name":"yung lean","email":"12216a73c5fe7d55e49a450c614d2f9fd94ea725@users.noreply.github.com"},"message":"Added ally hugging AI, removed potential node\n\nwe dont need potential node anymore because we take seperate turns instead of the one big movement turn\n\nnew AI option makes enemies with no immediate actions just go to a random friendly near them (so healer-only enemies will be smarter now)","distinct":true,"url":"https://api.github.com/repos/rlu789/Unity-TBA-Project/commits/e5b16010f61e0efefdf3608dde33bf2b1a90ddea"},{"sha":"d30a43636da6abf0c3c936abea34422465f18bf5","author":{"name":"yung lean","email":"12216a73c5fe7d55e49a450c614d2f9fd94ea725@users.noreply.github.com"},"message":"Merge branch 'master' of https://github.com/rlu789/Unity-TTS-Project","distinct":true,"url":"https://api.github.com/repos/rlu789/Unity-TBA-Project/commits/d30a43636da6abf0c3c936abea34422465f18bf5"}]}
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