{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/17893","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/17893/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/17893/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/17893/events","html_url":"https://github.com/godotengine/godot/issues/17893","id":310265056,"node_id":"MDU6SXNzdWUzMTAyNjUwNTY=","number":17893,"title":"Create a Quad shape? (just sets a tiny concave polygon maybe)","user":{"login":"DevMagicLord","id":35922980,"node_id":"MDQ6VXNlcjM1OTIyOTgw","avatar_url":"https://avatars1.githubusercontent.com/u/35922980?v=4","gravatar_id":"","url":"https://api.github.com/users/DevMagicLord","html_url":"https://github.com/DevMagicLord","followers_url":"https://api.github.com/users/DevMagicLord/followers","following_url":"https://api.github.com/users/DevMagicLord/following{/other_user}","gists_url":"https://api.github.com/users/DevMagicLord/gists{/gist_id}","starred_url":"https://api.github.com/users/DevMagicLord/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DevMagicLord/subscriptions","organizations_url":"https://api.github.com/users/DevMagicLord/orgs","repos_url":"https://api.github.com/users/DevMagicLord/repos","events_url":"https://api.github.com/users/DevMagicLord/events{/privacy}","received_events_url":"https://api.github.com/users/DevMagicLord/received_events","type":"User","site_admin":false},"labels":[{"id":279097162,"node_id":"MDU6TGFiZWwyNzkwOTcxNjI=","url":"https://api.github.com/repos/godotengine/godot/labels/discussion","name":"discussion","color":"ee77ee","default":false},{"id":73330066,"node_id":"MDU6TGFiZWw3MzMzMDA2Ng==","url":"https://api.github.com/repos/godotengine/godot/labels/enhancement","name":"enhancement","color":"44bbff","default":true},{"id":370471880,"node_id":"MDU6TGFiZWwzNzA0NzE4ODA=","url":"https://api.github.com/repos/godotengine/godot/labels/topic:physics","name":"topic:physics","color":"ffdd44","default":false}],"state":"open","locked":false,"assignee":{"login":"AndreaCatania","id":8342599,"node_id":"MDQ6VXNlcjgzNDI1OTk=","avatar_url":"https://avatars2.githubusercontent.com/u/8342599?v=4","gravatar_id":"","url":"https://api.github.com/users/AndreaCatania","html_url":"https://github.com/AndreaCatania","followers_url":"https://api.github.com/users/AndreaCatania/followers","following_url":"https://api.github.com/users/AndreaCatania/following{/other_user}","gists_url":"https://api.github.com/users/AndreaCatania/gists{/gist_id}","starred_url":"https://api.github.com/users/AndreaCatania/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AndreaCatania/subscriptions","organizations_url":"https://api.github.com/users/AndreaCatania/orgs","repos_url":"https://api.github.com/users/AndreaCatania/repos","events_url":"https://api.github.com/users/AndreaCatania/events{/privacy}","received_events_url":"https://api.github.com/users/AndreaCatania/received_events","type":"User","site_admin":false},"assignees":[{"login":"AndreaCatania","id":8342599,"node_id":"MDQ6VXNlcjgzNDI1OTk=","avatar_url":"https://avatars2.githubusercontent.com/u/8342599?v=4","gravatar_id":"","url":"https://api.github.com/users/AndreaCatania","html_url":"https://github.com/AndreaCatania","followers_url":"https://api.github.com/users/AndreaCatania/followers","following_url":"https://api.github.com/users/AndreaCatania/following{/other_user}","gists_url":"https://api.github.com/users/AndreaCatania/gists{/gist_id}","starred_url":"https://api.github.com/users/AndreaCatania/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AndreaCatania/subscriptions","organizations_url":"https://api.github.com/users/AndreaCatania/orgs","repos_url":"https://api.github.com/users/AndreaCatania/repos","events_url":"https://api.github.com/users/AndreaCatania/events{/privacy}","received_events_url":"https://api.github.com/users/AndreaCatania/received_events","type":"User","site_admin":false}],"milestone":{"url":"https://api.github.com/repos/godotengine/godot/milestones/7","html_url":"https://github.com/godotengine/godot/milestone/7","labels_url":"https://api.github.com/repos/godotengine/godot/milestones/7/labels","id":2529217,"node_id":"MDk6TWlsZXN0b25lMjUyOTIxNw==","number":7,"title":"3.1","description":"","creator":{"login":"akien-mga","id":4701338,"node_id":"MDQ6VXNlcjQ3MDEzMzg=","avatar_url":"https://avatars0.githubusercontent.com/u/4701338?v=4","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"open_issues":930,"closed_issues":3275,"state":"open","created_at":"2017-05-18T13:33:56Z","updated_at":"2018-09-14T07:57:31Z","due_on":null,"closed_at":null},"comments":18,"created_at":"2018-03-31T19:21:18Z","updated_at":"2018-09-14T08:36:54Z","closed_at":null,"author_association":"NONE","body":"Gogot 3.0.2 Windows\r\n\r\nHi there,\r\n\r\nA kinematic Body using move_and_slide won't move on top of a plane mesh collider.\r\n\r\n**Steps to reproduce:**\r\n- Create a staticBody, set it's friction to 0.5 \r\n- Create a plane mesh as floor in Godot and add a collision plane to it\r\n- drag those as child of staticBody\r\n- a character won't move on top of the plane mesh using move_and_slide\r\n\r\nSolution : \r\nUse a collision box instead to the plane mesh collision\r\nThe character will move using the same script with move_and_slide\r\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/421274279","html_url":"https://github.com/godotengine/godot/issues/17893#issuecomment-421274279","issue_url":"https://api.github.com/repos/godotengine/godot/issues/17893","id":421274279,"node_id":"MDEyOklzc3VlQ29tbWVudDQyMTI3NDI3OQ==","user":{"login":"AndreaCatania","id":8342599,"node_id":"MDQ6VXNlcjgzNDI1OTk=","avatar_url":"https://avatars2.githubusercontent.com/u/8342599?v=4","gravatar_id":"","url":"https://api.github.com/users/AndreaCatania","html_url":"https://github.com/AndreaCatania","followers_url":"https://api.github.com/users/AndreaCatania/followers","following_url":"https://api.github.com/users/AndreaCatania/following{/other_user}","gists_url":"https://api.github.com/users/AndreaCatania/gists{/gist_id}","starred_url":"https://api.github.com/users/AndreaCatania/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AndreaCatania/subscriptions","organizations_url":"https://api.github.com/users/AndreaCatania/orgs","repos_url":"https://api.github.com/users/AndreaCatania/repos","events_url":"https://api.github.com/users/AndreaCatania/events{/privacy}","received_events_url":"https://api.github.com/users/AndreaCatania/received_events","type":"User","site_admin":false},"created_at":"2018-09-14T08:36:54Z","updated_at":"2018-09-14T08:36:54Z","author_association":"MEMBER","body":"Plane shape is useful to define infinite collision, no wander if used with area or static body the use cases are not listable.\r\nAlso is good a thing define world margin (that prevent physical objects to fall forever) and the plane shape is perfect for this task.\r\nAdd quad shape is an enhancement, and prevents people to expect from the plane to be finite."}}
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