{"action":"closed","issue":{"url":"https://api.github.com/repos/Kazade/GLdc/issues/8","repository_url":"https://api.github.com/repos/Kazade/GLdc","labels_url":"https://api.github.com/repos/Kazade/GLdc/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/Kazade/GLdc/issues/8/comments","events_url":"https://api.github.com/repos/Kazade/GLdc/issues/8/events","html_url":"https://github.com/Kazade/GLdc/issues/8","id":324741408,"node_id":"MDU6SXNzdWUzMjQ3NDE0MDg=","number":8,"title":"Implement multitexturing","user":{"login":"Kazade","id":16649,"node_id":"MDQ6VXNlcjE2NjQ5","avatar_url":"https://avatars3.githubusercontent.com/u/16649?v=4","gravatar_id":"","url":"https://api.github.com/users/Kazade","html_url":"https://github.com/Kazade","followers_url":"https://api.github.com/users/Kazade/followers","following_url":"https://api.github.com/users/Kazade/following{/other_user}","gists_url":"https://api.github.com/users/Kazade/gists{/gist_id}","starred_url":"https://api.github.com/users/Kazade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kazade/subscriptions","organizations_url":"https://api.github.com/users/Kazade/orgs","repos_url":"https://api.github.com/users/Kazade/repos","events_url":"https://api.github.com/users/Kazade/events{/privacy}","received_events_url":"https://api.github.com/users/Kazade/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-05-20T20:48:30Z","updated_at":"2018-08-09T08:40:58Z","closed_at":"2018-08-09T08:40:58Z","author_association":"OWNER","body":"This is simply a case of calling submitVertices twice when MT is enabled, but forcing blending the second time (possibly with depth testing set to GL_EQUAL).\r\n\r\nMost of the rest of the code is there (e.g glClientActiveTexture) although glMultiTexCoord2f needs work to work correctly."}}
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