{"action":"created","issue":{"url":"https://api.github.com/repos/A5H73Y/Parkour/issues/101","repository_url":"https://api.github.com/repos/A5H73Y/Parkour","labels_url":"https://api.github.com/repos/A5H73Y/Parkour/issues/101/labels{/name}","comments_url":"https://api.github.com/repos/A5H73Y/Parkour/issues/101/comments","events_url":"https://api.github.com/repos/A5H73Y/Parkour/issues/101/events","html_url":"https://github.com/A5H73Y/Parkour/issues/101","id":332588432,"node_id":"MDU6SXNzdWUzMzI1ODg0MzI=","number":101,"title":"Possible Suggestions for features.","user":{"login":"eXish","id":10999635,"node_id":"MDQ6VXNlcjEwOTk5NjM1","avatar_url":"https://avatars1.githubusercontent.com/u/10999635?v=4","gravatar_id":"","url":"https://api.github.com/users/eXish","html_url":"https://github.com/eXish","followers_url":"https://api.github.com/users/eXish/followers","following_url":"https://api.github.com/users/eXish/following{/other_user}","gists_url":"https://api.github.com/users/eXish/gists{/gist_id}","starred_url":"https://api.github.com/users/eXish/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/eXish/subscriptions","organizations_url":"https://api.github.com/users/eXish/orgs","repos_url":"https://api.github.com/users/eXish/repos","events_url":"https://api.github.com/users/eXish/events{/privacy}","received_events_url":"https://api.github.com/users/eXish/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-06-14T22:37:32Z","updated_at":"2018-06-15T09:16:27Z","closed_at":null,"author_association":"NONE","body":"So this plugin is just plain awesome, it has much more than any other kind I've seen before. However there are two major issues that I've found that seem to be messing with some maps I've set up on my server. These issues only affect me and don't necessarily need to be added but they would make game-play for players much better and allow creators to make much crazier maps.\r\n\r\nFirstly, one map I've set up before using this plugin had teleportation as a big part of it. But when pressure plates are stepped on after joining a map they do nothing, like they were never stepped on. This could be fixed in general, but if not then I would suggest a teleportation special block. I don't know how this would be implemented, but it would definitely be a cool addition!\r\nSecondly, all of the maps could benefit from this addition, especially players. Adding a starting pressure plate that actually starts a map's timer. This would be nice since right now the plugin never notifies the player when the time starts (So I'm assuming it starts right when a player joins). It would allow players to prepare before starting, and they can decide to leave before they start it if they decide against playing a map after looking at it.\r\n\r\nI hope you will take these suggestions into consideration and thanks so much for your time!"},"comment":{"url":"https://api.github.com/repos/A5H73Y/Parkour/issues/comments/397563451","html_url":"https://github.com/A5H73Y/Parkour/issues/101#issuecomment-397563451","issue_url":"https://api.github.com/repos/A5H73Y/Parkour/issues/101","id":397563451,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NzU2MzQ1MQ==","user":{"login":"A5H73Y","id":6440871,"node_id":"MDQ6VXNlcjY0NDA4NzE=","avatar_url":"https://avatars1.githubusercontent.com/u/6440871?v=4","gravatar_id":"","url":"https://api.github.com/users/A5H73Y","html_url":"https://github.com/A5H73Y","followers_url":"https://api.github.com/users/A5H73Y/followers","following_url":"https://api.github.com/users/A5H73Y/following{/other_user}","gists_url":"https://api.github.com/users/A5H73Y/gists{/gist_id}","starred_url":"https://api.github.com/users/A5H73Y/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/A5H73Y/subscriptions","organizations_url":"https://api.github.com/users/A5H73Y/orgs","repos_url":"https://api.github.com/users/A5H73Y/repos","events_url":"https://api.github.com/users/A5H73Y/events{/privacy}","received_events_url":"https://api.github.com/users/A5H73Y/received_events","type":"User","site_admin":false},"created_at":"2018-06-15T09:16:27Z","updated_at":"2018-06-15T09:16:27Z","author_association":"OWNER","body":"For now I've added an option \"OnJoin.TreatFirstCheckpointAsStart\", which simply resets your time once you step on the first checkpoint. It's a cheap fix but hopefully it works for what you need?\r\nLet me know if you'd like me to try anything else."}}
{"actor":{"display_login":"A5H73Y"}}