{"action":"opened","issue":{"url":"https://api.github.com/repos/Matuiss2/JackBot/issues/170","repository_url":"https://api.github.com/repos/Matuiss2/JackBot","labels_url":"https://api.github.com/repos/Matuiss2/JackBot/issues/170/labels{/name}","comments_url":"https://api.github.com/repos/Matuiss2/JackBot/issues/170/comments","events_url":"https://api.github.com/repos/Matuiss2/JackBot/issues/170/events","html_url":"https://github.com/Matuiss2/JackBot/issues/170","id":379737444,"node_id":"MDU6SXNzdWUzNzk3Mzc0NDQ=","number":170,"title":"Our units don't avoid effects once they've dodged them.","user":{"login":"nikgrosland","id":10871080,"node_id":"MDQ6VXNlcjEwODcxMDgw","avatar_url":"https://avatars1.githubusercontent.com/u/10871080?v=4","gravatar_id":"","url":"https://api.github.com/users/nikgrosland","html_url":"https://github.com/nikgrosland","followers_url":"https://api.github.com/users/nikgrosland/followers","following_url":"https://api.github.com/users/nikgrosland/following{/other_user}","gists_url":"https://api.github.com/users/nikgrosland/gists{/gist_id}","starred_url":"https://api.github.com/users/nikgrosland/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nikgrosland/subscriptions","organizations_url":"https://api.github.com/users/nikgrosland/orgs","repos_url":"https://api.github.com/users/nikgrosland/repos","events_url":"https://api.github.com/users/nikgrosland/events{/privacy}","received_events_url":"https://api.github.com/users/nikgrosland/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-11-12T11:35:41Z","updated_at":"2018-11-12T11:35:41Z","closed_at":null,"author_association":"NONE","body":"For instance, if a zergling gets hit with a psionic storm it runs out of the storm. Then the zergling gets an attack command and runs in a straight line to its target. There's nothing to stop the line from going through the storm's area of effect so the zergling can get stuck in a loop of: dodge effect > attack > dodge effect > attack. This goes on until the effect wears off or the zergling dies."}}
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