{"action":"opened","issue":{"url":"https://api.github.com/repos/google-ar/sceneform-android-sdk/issues/195","repository_url":"https://api.github.com/repos/google-ar/sceneform-android-sdk","labels_url":"https://api.github.com/repos/google-ar/sceneform-android-sdk/issues/195/labels{/name}","comments_url":"https://api.github.com/repos/google-ar/sceneform-android-sdk/issues/195/comments","events_url":"https://api.github.com/repos/google-ar/sceneform-android-sdk/issues/195/events","html_url":"https://github.com/google-ar/sceneform-android-sdk/issues/195","id":341243738,"node_id":"MDU6SXNzdWUzNDEyNDM3Mzg=","number":195,"title":"Rendering on vertical plane","user":{"login":"joreilly","id":6302,"node_id":"MDQ6VXNlcjYzMDI=","avatar_url":"https://avatars3.githubusercontent.com/u/6302?v=4","gravatar_id":"","url":"https://api.github.com/users/joreilly","html_url":"https://github.com/joreilly","followers_url":"https://api.github.com/users/joreilly/followers","following_url":"https://api.github.com/users/joreilly/following{/other_user}","gists_url":"https://api.github.com/users/joreilly/gists{/gist_id}","starred_url":"https://api.github.com/users/joreilly/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/joreilly/subscriptions","organizations_url":"https://api.github.com/users/joreilly/orgs","repos_url":"https://api.github.com/users/joreilly/repos","events_url":"https://api.github.com/users/joreilly/events{/privacy}","received_events_url":"https://api.github.com/users/joreilly/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-07-14T15:21:05Z","updated_at":"2018-07-14T15:21:05Z","closed_at":null,"author_association":"NONE","body":"I noticed in 1.3 release notes that \"TransformableNode will now work with vertical planes.\".  Is there any sample of this?  Up to now I've been using code like following to render node on vertical plane....which works when initially rendering but have issues then when resolving associated cloud anchor created for this. (`cardNode` below is a `TransformableNode` )\r\n\r\n```\r\n                    if (plane != null && plane.type == Plane.Type.VERTICAL) {\r\n                        val yAxis = plane.centerPose.yAxis\r\n\r\n                        val planeNormal = Vector3(yAxis[0], yAxis[1], yAxis[2])\r\n                        val upQuat = Quaternion.lookRotation(planeNormal, Vector3.up())\r\n                        cardNode.worldRotation = upQuat\r\n                    }\r\n```\r\n"}}
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