{"push_id":2843939591,"size":3,"distinct_size":3,"ref":"refs/heads/develop","head":"102d85067c25211145f3bad39c9ca339d4365a62","before":"11ea1cf3d26b592fc9609b6f578d091f5cf710e4","commits":[{"sha":"7e46e9ef8130f12db70ea0e1e26af2193ee2df40","author":{"name":"Ryan Drew","email":"ea3cd978650417470535f3a4725b6b5042a6ab59@thedrews.org"},"message":"Made the play-pause and step forward buttons public attributes of ControlButtonsNode","distinct":true,"url":"https://api.github.com/repos/learnitall/falling-objects/commits/7e46e9ef8130f12db70ea0e1e26af2193ee2df40"},{"sha":"9131bc18cc971f60d7d4c47ad099453102757b75","author":{"name":"Ryan Drew","email":"ea3cd978650417470535f3a4725b6b5042a6ab59@thedrews.org"},"message":"Added ability to disable sim (require reset); fixed reset bug when changing sel. FO","distinct":true,"url":"https://api.github.com/repos/learnitall/falling-objects/commits/9131bc18cc971f60d7d4c47ad099453102757b75"},{"sha":"102d85067c25211145f3bad39c9ca339d4365a62","author":{"name":"Ryan Drew","email":"ea3cd978650417470535f3a4725b6b5042a6ab59@thedrews.org"},"message":"Created combusted image view for when incredibly large drag forces create issues.\n\nWhen objects with a small mass (i.e. ping pong balls and badminton shuttlecocks) are pushed passed their terminal velocity and then drag is enabled in the sim, the drag force becomes so strong that the object's velocity will actually switch direction and the object will continue to accelerate towards positive infinity. To resolve this issue, when the velocity of an object becomes positive it will be put into a 'combusted' state and the sim will become disabled.","distinct":true,"url":"https://api.github.com/repos/learnitall/falling-objects/commits/102d85067c25211145f3bad39c9ca339d4365a62"}]}
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