{"action":"created","issue":{"url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/648","repository_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp","labels_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/648/labels{/name}","comments_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/648/comments","events_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/648/events","html_url":"https://github.com/CompletelyFairGames/dwarfcorp/issues/648","id":314815614,"number":648,"title":"Design / GUI: Selector outline should turn red when selecting a build beyond player resources","user":{"login":"com1clyf3","id":6562812,"avatar_url":"https://avatars1.githubusercontent.com/u/6562812?v=4","gravatar_id":"","url":"https://api.github.com/users/com1clyf3","html_url":"https://github.com/com1clyf3","followers_url":"https://api.github.com/users/com1clyf3/followers","following_url":"https://api.github.com/users/com1clyf3/following{/other_user}","gists_url":"https://api.github.com/users/com1clyf3/gists{/gist_id}","starred_url":"https://api.github.com/users/com1clyf3/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/com1clyf3/subscriptions","organizations_url":"https://api.github.com/users/com1clyf3/orgs","repos_url":"https://api.github.com/users/com1clyf3/repos","events_url":"https://api.github.com/users/com1clyf3/events{/privacy}","received_events_url":"https://api.github.com/users/com1clyf3/received_events","type":"User","site_admin":false},"labels":[{"id":875160891,"url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/labels/Build","name":"Build","color":"0e8a16","default":false},{"id":218043079,"url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/labels/Design%20(devs)","name":"Design (devs)","color":"84b6eb","default":false},{"id":531614414,"url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/labels/GUI","name":"GUI","color":"5319e7","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-04-16T20:58:56Z","updated_at":"2018-04-16T21:25:48Z","closed_at":null,"author_association":"COLLABORATOR","body":"If building a zone, for instance an animal pen, if the player selects an area larger than the required resources, a small info text will alert them they don't have the required resources. \r\n\r\nHowever this can be easy to miss, and not as quick to read as a visual cue, so I propose making the area outline (which currently stays white) turn red (or maybe orange or yellow, so not to be confused with the deselect feature).\r\n\r\n9e581f9d"},"comment":{"url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/comments/381755053","html_url":"https://github.com/CompletelyFairGames/dwarfcorp/issues/648#issuecomment-381755053","issue_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/648","id":381755053,"user":{"login":"com1clyf3","id":6562812,"avatar_url":"https://avatars1.githubusercontent.com/u/6562812?v=4","gravatar_id":"","url":"https://api.github.com/users/com1clyf3","html_url":"https://github.com/com1clyf3","followers_url":"https://api.github.com/users/com1clyf3/followers","following_url":"https://api.github.com/users/com1clyf3/following{/other_user}","gists_url":"https://api.github.com/users/com1clyf3/gists{/gist_id}","starred_url":"https://api.github.com/users/com1clyf3/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/com1clyf3/subscriptions","organizations_url":"https://api.github.com/users/com1clyf3/orgs","repos_url":"https://api.github.com/users/com1clyf3/repos","events_url":"https://api.github.com/users/com1clyf3/events{/privacy}","received_events_url":"https://api.github.com/users/com1clyf3/received_events","type":"User","site_admin":false},"created_at":"2018-04-16T21:25:48Z","updated_at":"2018-04-16T21:25:48Z","author_association":"COLLABORATOR","body":"I agree. Perhaps yellow fits that better as generally understood as cautionary/in-progress. But, yeah, I agree, I don't think we should stop them from planning, just communicate the status of the planned task."}}
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