{"action":"opened","issue":{"url":"https://api.github.com/repos/Unity-Technologies/2d-extras/issues/41","repository_url":"https://api.github.com/repos/Unity-Technologies/2d-extras","labels_url":"https://api.github.com/repos/Unity-Technologies/2d-extras/issues/41/labels{/name}","comments_url":"https://api.github.com/repos/Unity-Technologies/2d-extras/issues/41/comments","events_url":"https://api.github.com/repos/Unity-Technologies/2d-extras/issues/41/events","html_url":"https://github.com/Unity-Technologies/2d-extras/issues/41","id":344444196,"node_id":"MDU6SXNzdWUzNDQ0NDQxOTY=","number":41,"title":"Multi-Layer Rule Tile","user":{"login":"adammcelhaney","id":1699702,"node_id":"MDQ6VXNlcjE2OTk3MDI=","avatar_url":"https://avatars2.githubusercontent.com/u/1699702?v=4","gravatar_id":"","url":"https://api.github.com/users/adammcelhaney","html_url":"https://github.com/adammcelhaney","followers_url":"https://api.github.com/users/adammcelhaney/followers","following_url":"https://api.github.com/users/adammcelhaney/following{/other_user}","gists_url":"https://api.github.com/users/adammcelhaney/gists{/gist_id}","starred_url":"https://api.github.com/users/adammcelhaney/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/adammcelhaney/subscriptions","organizations_url":"https://api.github.com/users/adammcelhaney/orgs","repos_url":"https://api.github.com/users/adammcelhaney/repos","events_url":"https://api.github.com/users/adammcelhaney/events{/privacy}","received_events_url":"https://api.github.com/users/adammcelhaney/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-07-25T13:29:54Z","updated_at":"2018-07-25T13:29:54Z","closed_at":null,"author_association":"NONE","body":"It would be helpful, when using a _Rule Tile_, to setup multiple layers. For example: Drawing in top-down perspective for an RPG, you might have different layers for walls, ground and ceilings, etc..  If you draw on the walls layer, the corresponding ground tile and ceiling tiles would also be drawn on their respective layers. This would allow for even more rapid development and changes. Each Rule (Ground, Wall, Ceiling, Shallow Water, Deep Water, etc..) would still be implemented in their own _Rule Tile_. \r\n\r\nThe creation of a new _**Multi-Layer Rule Tile**_, would allow you to set a rule and a layer to draw on. \r\n\r\nWhile allowing each _Rule Tile_ to be used also independently, without having to re-setup the rule."}}
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