{"push_id":3064319382,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"67180bb7f72e691336ccd9afc13b73da13fa0a8a","before":"ab4913a02c750f6de025b64882baa91e40fc5d82","commits":[{"sha":"67180bb7f72e691336ccd9afc13b73da13fa0a8a","author":{"name":"jcerise","email":"23b970b0d3ad204a7fa87ce5815c7fddff4164fe@gmail.com"},"message":"Rolled the EntityLoader from GogueRogue into the main engine, as it was\nnot specific to the game implementation. Allows for creation of generic\nentities and components based on data loaded from the DataLoader.","distinct":true,"url":"https://api.github.com/repos/jcerise/gogue/commits/67180bb7f72e691336ccd9afc13b73da13fa0a8a"}]}
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