{"comment":{"url":"https://api.github.com/repos/Shadow-Flare/Code-Review/comments/31423722","html_url":"https://github.com/Shadow-Flare/Code-Review/commit/6009ab9ee5ab67f512e3dc2adbeb18e2ca05a808#commitcomment-31423722","id":31423722,"node_id":"MDEzOkNvbW1pdENvbW1lbnQzMTQyMzcyMg==","user":{"login":"mintypython","id":20390518,"node_id":"MDQ6VXNlcjIwMzkwNTE4","avatar_url":"https://avatars0.githubusercontent.com/u/20390518?v=4","gravatar_id":"","url":"https://api.github.com/users/mintypython","html_url":"https://github.com/mintypython","followers_url":"https://api.github.com/users/mintypython/followers","following_url":"https://api.github.com/users/mintypython/following{/other_user}","gists_url":"https://api.github.com/users/mintypython/gists{/gist_id}","starred_url":"https://api.github.com/users/mintypython/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mintypython/subscriptions","organizations_url":"https://api.github.com/users/mintypython/orgs","repos_url":"https://api.github.com/users/mintypython/repos","events_url":"https://api.github.com/users/mintypython/events{/privacy}","received_events_url":"https://api.github.com/users/mintypython/received_events","type":"User","site_admin":false},"position":null,"line":null,"path":null,"commit_id":"6009ab9ee5ab67f512e3dc2adbeb18e2ca05a808","created_at":"2018-11-23T21:53:41Z","updated_at":"2018-11-23T21:53:41Z","author_association":"NONE","body":"Overall improvements to the bullets, state code, adding enemies, and some good scripts that will come in handy later, but I'm noticing some alarming trends in the amount of doubled up code blocks, where the same thing is written twice in a row separated by if statements.  In almost all cases those can be condensed with no duplications.  I also still think it would be a good idea if all the entities that shared behaviors shared a parent, which means the player, asteroids, and enemy objects would all share a parent that handles movement and screen wrapping."}}
{"actor":{"display_login":"mintypython"}}