{"push_id":2578265392,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"a628973ad72a0b321d8031476f46318ee7fd2cfc","before":"59f9a1e76471bed58bb61dca12e1d35b97bb371b","commits":[{"sha":"d2440f9c6628be5549f05ef8ffae127e6cd6c8a4","author":{"name":"Levi Schuck","email":"b1c1d8736f20db3fb6c1c66bb1455ed43909f0d8@levischuck.com"},"message":"Fix til next level time for low xp amounts\n\nCause:\nTime til next level relied on xp per hour being divided by 3600\n(seconds in an hour). For XP rates under 3600 per hour, this would\nresult in a divide by zero.\n\nSolution:\nUse floats and rely on an xp per second implementation that works on\nseconds instead of hours.\n\nIt appears to work as expected.\n![image](https://user-images.githubusercontent.com/245911/40274136-f8f61314-5b94-11e8-8d22-03b40b6108ff.png)","distinct":true,"url":"https://api.github.com/repos/Wea1thRS/runelite/commits/d2440f9c6628be5549f05ef8ffae127e6cd6c8a4"},{"sha":"a628973ad72a0b321d8031476f46318ee7fd2cfc","author":{"name":"Wealth","email":"791cc3b9771e2d7fa6cdf4f847dcd66ed5b04a9a@users.noreply.github.com"},"message":"Merge pull request #4 from LeviSchuck/xp-time-remaining\n\nFix til next level time for low xp amounts","distinct":true,"url":"https://api.github.com/repos/Wea1thRS/runelite/commits/a628973ad72a0b321d8031476f46318ee7fd2cfc"}]}
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