{"push_id":2797735437,"size":63,"distinct_size":63,"ref":"refs/heads/NANITES2","head":"1e65335140c1f2ef92599e3184ffc69e6ee8b27f","before":"3bf2b92e390ea1191b620e201af716f1464aa1d5","commits":[{"sha":"f66e7c1a2c297897a45baf8ef4b5a0362f731f6a","author":{"name":"Tad Hardesty","email":"65efa573cf8fdf8b25a9125c7117aec7f4e9e3b0@platymuus.com"},"message":"Fix footprints stacking when blood and oil share a tile","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/f66e7c1a2c297897a45baf8ef4b5a0362f731f6a"},{"sha":"3f7ce1c7be37e86e93062efa7fb68f0aeabfccdc","author":{"name":"oranges","email":"a88b7dcd1a9e3e17770bbaa6d7515b31a2d7e85d@oranges.net.nz"},"message":"Merge pull request #39649 from AutomaticFrenzy/patch/too-many-footprints\n\nFix footprints stacking when blood and oil share a tile","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/3f7ce1c7be37e86e93062efa7fb68f0aeabfccdc"},{"sha":"768e699345ff58e5d7234c147924a0f9bc700c2d","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #39649 [ci skip]","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/768e699345ff58e5d7234c147924a0f9bc700c2d"},{"sha":"8d84b7ccda80fb3bb0bcdadd4728531a8337f616","author":{"name":"WJohn","email":"0ef685bfb00767496ab8803cf0cf133d467a1901@users.noreply.github.com"},"message":"Gives melee simple animal syndicate 30% dodge and doubled attack rate (#39559)\n\nThis ONLY applies to the melee types. Ranged versions remain predictable and\r\nslow to hit in melee. This change came around because melee syndies are frankly\r\nreally weak.","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/8d84b7ccda80fb3bb0bcdadd4728531a8337f616"},{"sha":"ebae5482524a91b48e0d2569c4b568b5e0d79dab","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #39559 [ci skip]","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/ebae5482524a91b48e0d2569c4b568b5e0d79dab"},{"sha":"f8eedbb050be0f30365004f0c85d9595f8d08523","author":{"name":"Rob","email":"40bd923e904728fd07b200cb658ac3219f788d10@gmail.com"},"message":"Add felinid mutation toxin (#39639)","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/f8eedbb050be0f30365004f0c85d9595f8d08523"},{"sha":"575e1edf84a79278860e50a3afe091fbfc4173ab","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #39639 [ci skip]","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/575e1edf84a79278860e50a3afe091fbfc4173ab"},{"sha":"e258e2ba13f28283fa0ff8f583ade08ff0405fb7","author":{"name":"tralezab","email":"7b9e49c0f7e20a00db61b34efca0830d78165a6e@users.noreply.github.com"},"message":"Updates the chronosuit helmet for a new look (#39634)\n\nIt's an old sprite, the suit looks great but the helmet was really lacking.\r\nIt also wasn't very tech-y and resembled a motorcycle helmet.\r\n\r\nAll credit goes to my friend lyman, he's the one who sprited this. I just\r\nwrangled git into a pr.","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/e258e2ba13f28283fa0ff8f583ade08ff0405fb7"},{"sha":"481e250fac1bab122f6bb4ccd4f776b9f04d6213","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #39634 [ci skip]","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/481e250fac1bab122f6bb4ccd4f776b9f04d6213"},{"sha":"9a8ae87e65f11eb917de134fa068f9a18b83df89","author":{"name":"Cruix","email":"55ef0445b3d6ad3205f38c5bdb24c3688356baf1@gmail.com"},"message":"Fixed camera eyes going to nullspace not removing static (#39621)","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/9a8ae87e65f11eb917de134fa068f9a18b83df89"},{"sha":"7c9414a940a981e29bf6f3d349b98df0353e74f3","author":{"name":"Nich","email":"8cff0198bfe45399b25f8e8601cba3938b724604@gmail.com"},"message":"Fix admins without +fun being able to use smite (#39638)\n\nWhile admins with only +admin don't get the verb, they can still smite people\r\nwho pray, or who use communications consoles to contact CC. This fixes that, as\r\nSMITE is locked behind R_FUN.","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/7c9414a940a981e29bf6f3d349b98df0353e74f3"},{"sha":"9c39acc75c2eafe0a3ed66d4a44654099ce9d9c0","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #39638 [ci skip]","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/9c39acc75c2eafe0a3ed66d4a44654099ce9d9c0"},{"sha":"c3a7e27eef65810875f35860f2d722feced91fe0","author":{"name":"Mickyan","email":"2e030a764b7da6bd43db672024cf179a73f45a0e@users.noreply.github.com"},"message":"Drink quality affects mood (#39628)\n\nTime to get fancy, bartenders. The harder it is to make a drink, the stronger\r\nthe effect, usually. There are exceptions, but quality tiers look something\r\nlike this:\r\n\r\n  1. any mixed drink\r\n  2. 3+ ingredients, at least one alcoholic and non-alcoholic each\r\n  3. either takes some particular effort to make to make or requires exotic\r\n     ingredients\r\n  4. requires exotic ingredients and take some effort to make\r\n\r\nI also slightly lowered the strenght of the drunk moodlet to encourage using\r\nmixed drinks, though getting drunk out of regular drinks is still quite\r\neffective due to how long lasting it is.","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/c3a7e27eef65810875f35860f2d722feced91fe0"},{"sha":"bdf3fa3894cd41fd74d1eb8a1fd6fee762ddfca1","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #39628 [ci skip]","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/bdf3fa3894cd41fd74d1eb8a1fd6fee762ddfca1"},{"sha":"3f2661fcc864ace65aaad59c0f70ff534e8fdab9","author":{"name":"81Denton","email":"af863240799ac4c63e9a64b76f4860155002e11f@users.noreply.github.com"},"message":"Add Gondola meat (#39650)\n\nI've heard of this story where eating mermaid flesh either makes you immortal\r\nor gives you a horrible fate, so I thought, why not apply this to our beloved\r\ngondolas?\r\n\r\nGondola meat contains a reagent that causes the gondola transformation disease\r\n- it will continuously dose the victim with pax until eventually triggering the\r\ntransformation. The cure? Condensed capsaicin.\r\n\r\nI've reduced the default stage_prob (translates to progress speed) and changed\r\nthe cure to condensed capsaicin, so you can't easily fuck over people with\r\ntranquility smoke grenades.","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/3f2661fcc864ace65aaad59c0f70ff534e8fdab9"},{"sha":"722abbbcea3ee953d4f6fb43466ab2d050a8c1bb","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #39650 [ci skip]","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/722abbbcea3ee953d4f6fb43466ab2d050a8c1bb"},{"sha":"ba3172df590b7e15f10c33270dd415b8976e1ba3","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog compile, [ci skip]","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/ba3172df590b7e15f10c33270dd415b8976e1ba3"},{"sha":"d7ec70e0020d433a425889b4ef1fd15d5e9b2a76","author":{"name":"81Denton","email":"af863240799ac4c63e9a64b76f4860155002e11f@users.noreply.github.com"},"message":"Add more wiki books/manuals (#39651)\n\nI added /wiki manuals for the following:\r\n\r\n  - Tcomms\r\n  - Atmos\r\n  - Circuitry\r\n  - Toxins\r\n  - Medicine/Medbay\r\n  - Surgery\r\n  - DIY grenades\r\n  - Food\r\n\r\nShould give new players an easier time since they won't have to tab out to a\r\nbrowser and search the wiki.","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/d7ec70e0020d433a425889b4ef1fd15d5e9b2a76"},{"sha":"9f04cf47bfac5ff5ba94e871feb31ef97ebf9e0d","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #39651 [ci skip]","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/9f04cf47bfac5ff5ba94e871feb31ef97ebf9e0d"},{"sha":"2c8248575ad59a0a4c1f3874ed2086f6dff27513","author":{"name":"Patrick Chieppe","email":"83bbd2edccb792fa7c8000d17d901521ef36f145@hotmail.com"},"message":"Logging system refactor and improvement (#39521)\n\n* Refactor several log lines to use datum_info_line and atom_loc_line\r\n\r\n* Add default return strings from datum_info_line and atom_loc_line\r\n\r\n* Add parentheses around atom_loc_line data\r\n\r\n* Change more logs to use atom_loc_line\r\n\r\n* Add check in atom_loc_line for turfs to avoid calling get_turf on them\r\n\r\n* Re-add removed 'at'\r\n\r\n* Replace datum_info_line with key_name and atom_loc_line with loc_name\r\n\r\n* Refactor logging functions\r\n\r\n* Avoid double-logging self-interactions\r\n\r\n* Fallback to simple stringification if all else fails in key_name()\r\n\r\n* Rewrite muscle spasm logging to use log_message\r\n\r\n* Standardize logging of martial arts\r\n\r\n* Tweak individual logging panel look\r\n\r\n* Fix individual logging panel source\r\n\r\n* When I typed || I really meant &&\r\n\r\n* Fix Telecomms logging always showing client logs in the panel\r\n\r\n* Reverts addition of buggy ownership log to panel\r\n\r\n* Remove colon\r\n\r\n* Fix missing log_directed_talk tag\r\n\r\n* Add warning for missing type in log_direted_talk\r\n\r\n* Change warnings to stack_traces\r\n\r\n* Add square brackets around fallthrough key_name() case to help parsing\r\n\r\n* Allow atom arguments/src in log_*() functions\r\n\r\n* Change log_combat call with null argument to log_message\r\n\r\n* Change mecha types' log_message() arguments to match atom and mob version\r\n\r\n* Add key_name() case for atoms\r\n\r\n* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it\r\n\r\n* Fix log_globally logic\r\n\r\n* Add logging for hitting objects with items\r\n\r\n* Move log_combat() to atoms.dm\r\n\r\n* Use utility functions for object stringification in log_combat()\r\n\r\n* Use utility functions for object stringification in log_combat()\r\n\r\n* Add missing logs for interacting with display cases\r\n\r\n* Rewrite log_combat() comment\r\n\r\n* Add missing space in log_combat()\r\n\r\n* Add logging for hitting grilles barehanded\r\n\r\n* Add missing ..()","distinct":true,"url":"https://api.github.com/repos/XDTM/tgstation/commits/2c8248575ad59a0a4c1f3874ed2086f6dff27513"}]}
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