{"push_id":2409761048,"size":9,"distinct_size":9,"ref":"refs/heads/pre-release/17.3","head":"c967e8856ad04cdeca6443b3668d6dab5e6023d9","before":"5b3f6a92fcc32fbc3fd57d794acd7f2f838140f4","commits":[{"sha":"4fa8c1f52532651134d1497a824ca9be30a0caf6","author":{"name":"Marek Olšák","email":"4faf1447f276b79d547990f08bc69bf0766bdee3@amd.com"},"message":"radeonsi: align command buffer starting address to fix some Raven hangs\n\nCc: 17.3 18.0 <mesa-stable@lists.freedesktop.org>\nReviewed-by: Christian König <christian.koenig@amd.com>\nReviewed-by: Alex Deucher <alexander.deucher@amd.com>\n(cherry picked from commit 75c5d25f0f34cd70246ee1b0b77a75ec82dfcecb)\n[Juan A. Suarez: resolve trivial conflicts]\nSigned-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>\n\nConflicts:\n\tsrc/amd/common/ac_gpu_info.c\n\nSquashed with:\n\nradeonsi: add a workaround for GFX9 hang with init_config alignment\n\nFixes: 75c5d25f0f34cd702 \"radeonsi: align command buffer starting address to fix some Raven hangs\"\nCc: 17.3 18.0 <mesa-stable@lists.freedesktop.org>\n(cherry picked from commit 2bdb54bce77828ef20b730ad869b66c5889b5347)","distinct":true,"url":"https://api.github.com/repos/Igalia/release-mesa/commits/4fa8c1f52532651134d1497a824ca9be30a0caf6"},{"sha":"91325ea754fc1c23910b44e8efd04f6c3c76fecd","author":{"name":"Gert Wollny","email":"598db07fee9dae35d1b5a99bd528ff80d87944ba@gmail.com"},"message":"r600: Take ALU_EXTENDED into account when evaluating jump offsets\n\nALU_EXTENDED needs 4 DWORDS instead of the usual 2, hence if the last ALU\nclause within a IF-JUMP or ELSE branch is ALU_EXTENDED the target jump\noffset needs to be adjusted accordingly.\n\nBugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104654\nCc: <mesa-stable@lists.freedesktop.org>\nSigned-off-by: Gert Wollny <gw.fossdev@gmail.com>\nReviewed-by: Dave Airlie <airlied@redhat.com>\n(cherry picked from commit c7cadcbda47537d474eea52b9e77e57ef9287f9b)\n[Juan A. Suarez: resolve trivial conflicts]\nSigned-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>\n\nConflicts:\n\tsrc/gallium/drivers/r600/r600_shader.c","distinct":true,"url":"https://api.github.com/repos/Igalia/release-mesa/commits/91325ea754fc1c23910b44e8efd04f6c3c76fecd"},{"sha":"0eaa2fc8832ad490cf4710ddb57f67ffd9045837","author":{"name":"Jordan Justen","email":"cfc97536636f8a8f63882c4802b310b7fc6eb5e6@intel.com"},"message":"intel/vulkan: Hard code CS scratch_ids_per_subslice for Cherryview\n\nKen suggested that we might be underallocating scratch space on HD\n400. Allocating scratch space as though there was actually 8 EUs\nseems to help with a GPU hang seen on synmark CSDof.\n\nCc: <mesa-stable@lists.freedesktop.org>\nSigned-off-by: Jordan Justen <jordan.l.justen@intel.com>\nReviewed-by: Kenneth Graunke <kenneth@whitecape.org>\n(cherry picked from commit 24b415270ffeef873ba4772d1b3c7c185c9b1958)","distinct":true,"url":"https://api.github.com/repos/Igalia/release-mesa/commits/0eaa2fc8832ad490cf4710ddb57f67ffd9045837"},{"sha":"12015dbc71972b88cdeaae6e1ea052e5c3346863","author":{"name":"Dave Airlie","email":"bb4fc8ee23048f808a4e317631d81d4f55a4e4cb@redhat.com"},"message":"r600: implement callstack workaround for evergreen.\n\nThis is ported from the sb backend, there are some issues with\nevergreen stacks on the boundary between entries and ALU_PUSH_BEFORE\ninstructions.\n\nWhenever we are going to use a push before, we check the stack\nusage and if we have to use the workaround, then we switch to\na separate push.\n\nI noticed this problem dealing with some of the soft fp64 shaders,\nin nosb mode, they are quite stack happy.\n\nThis fixes all the glitches and inconsistencies I've seen with them\n\nReviewed-by: Roland Scheidegger <sroland@vmware.com>\nTested-by: Elie Tournier <elie.tournier@collabora.com>\nCc: <mesa-stable@lists.freedesktop.org>\nSigned-off-by: Dave Airlie <airlied@redhat.com>\n(cherry picked from commit 5d4fbc2b54cb2aaea1cbb52ec087f31009f3ac76)\n[Juan A. Suarez: resolve trivial conflicts]\nSigned-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>\n\nConflicts:\n\tsrc/gallium/drivers/r600/r600_shader.c","distinct":true,"url":"https://api.github.com/repos/Igalia/release-mesa/commits/12015dbc71972b88cdeaae6e1ea052e5c3346863"},{"sha":"c1563394f7b419170e3ec89d2f07e1fd812f9e53","author":{"name":"Bas Nieuwenhuizen","email":"99bb905c4f884bf38b04075a0f5da8a4fd0bd599@basnieuwenhuizen.nl"},"message":"radv: Increase the number of dynamic uniform buffers.\n\nThe vulkan API is not ideal as it does not allow us have a\nshared limit.\n\nFeral needs 15+6 for one of their games, and I'm not a fan\nof overcommitting the limits, so increase the number of\ndynamic uniform buffers to 16.\n\nCC: <mesa-stable@lists.freedesktop.org>\nCC: Alex Smith <asmith@feralinteractive.com>\nReviewed-by: Dave Airlie <airlied@redhat.com>\n(cherry picked from commit 997306c031327b7e034e617736c868d6d21919eb)","distinct":true,"url":"https://api.github.com/repos/Igalia/release-mesa/commits/c1563394f7b419170e3ec89d2f07e1fd812f9e53"},{"sha":"1d7c3ee7291d936c5fdc48aa703ab84cd5e80590","author":{"name":"Alex Smith","email":"444addf33d00b8ccc0aed57cd5bbda591106c7c6@feralinteractive.com"},"message":"radv: Fix CmdCopyImage between uncompressed and compressed images\n\nFrom the spec:\n\n    \"When copying between compressed and uncompressed formats the\n     extent members represent the texel dimensions of the source\n     image and not the destination.\"\n\nHowever, as per 7b890a36, we must still use the destination image type\nwhen clamping the extent so that we copy the correct number of layers\nfor 2D to 3D copies.\n\nFixes: 7b890a36 \"radv: Fix vkCmdCopyImage for 2d slices into 3d Images\"\nCc: <mesa-stable@lists.freedesktop.org>\nSigned-off-by: Alex Smith <asmith@feralinteractive.com>\nReviewed-by: Dave Airlie <airlied@redhat.com>\n(cherry picked from commit fcf267ba087dd00c48ceaf9277424dac079f9319)","distinct":true,"url":"https://api.github.com/repos/Igalia/release-mesa/commits/1d7c3ee7291d936c5fdc48aa703ab84cd5e80590"},{"sha":"820e63b49e7283865db7bbef36639e0607009561","author":{"name":"Marek Olšák","email":"4faf1447f276b79d547990f08bc69bf0766bdee3@amd.com"},"message":"configure.ac: blacklist libdrm 2.4.90\n\nCc: 18.0 17.3 17.2 <mesa-stable@lists.freedesktop.org>\nReviewed-by: Emil Velikov <emil.velikov@collabora.com>\n(cherry picked from commit 5d0acff39e4274ab803c17855115b231efcbef80)","distinct":true,"url":"https://api.github.com/repos/Igalia/release-mesa/commits/820e63b49e7283865db7bbef36639e0607009561"},{"sha":"929a4473d47f2987534e7f3d446aab577725fe88","author":{"name":"Samuel Pitoiset","email":"1d2a4096352da3fb1923446a553692059655b1d6@gmail.com"},"message":"Revert \"mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()\"\n\nThis reverts commit f314a532fdc7af8381586144d2631d9968331f05.\n\nThis appears to introduce some blinking textures in UT2004. Not\nsure exactly what's the root cause because we don't have much\ninformation about the issue.\n\nAnyway, this was just a micro optimization that actually breaks,\nat least, one app almost one year later.\n\nBugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105436\nCc: <mesa-stable@lists.freedesktop.org>\nSigned-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>\nReviewed-by: Timothy Arceri <tarceri@itsqueeze.com>\n(cherry picked from commit f02f1ad13fa4123986d17a5d04b0e2831c3a7091)","distinct":true,"url":"https://api.github.com/repos/Igalia/release-mesa/commits/929a4473d47f2987534e7f3d446aab577725fe88"},{"sha":"c967e8856ad04cdeca6443b3668d6dab5e6023d9","author":{"name":"Juan A. Suarez Romero","email":"8331b54e04830d4ad82394200de3f5da2c26e186@igalia.com"},"message":"travis: use docker to build Mesa\n\nSigned-off-by: Andres Gomez <agomez@igalia.com>\nSigned-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>","distinct":true,"url":"https://api.github.com/repos/Igalia/release-mesa/commits/c967e8856ad04cdeca6443b3668d6dab5e6023d9"}]}
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