{"action":"closed","issue":{"url":"https://api.github.com/repos/ValorenWoW/sunstrider-core/issues/53","repository_url":"https://api.github.com/repos/ValorenWoW/sunstrider-core","labels_url":"https://api.github.com/repos/ValorenWoW/sunstrider-core/issues/53/labels{/name}","comments_url":"https://api.github.com/repos/ValorenWoW/sunstrider-core/issues/53/comments","events_url":"https://api.github.com/repos/ValorenWoW/sunstrider-core/issues/53/events","html_url":"https://github.com/ValorenWoW/sunstrider-core/issues/53","id":367515107,"node_id":"MDU6SXNzdWUzNjc1MTUxMDc=","number":53,"title":"Improve chasing creatures movement prediction","user":{"login":"kelno","id":3866946,"node_id":"MDQ6VXNlcjM4NjY5NDY=","avatar_url":"https://avatars2.githubusercontent.com/u/3866946?v=4","gravatar_id":"","url":"https://api.github.com/users/kelno","html_url":"https://github.com/kelno","followers_url":"https://api.github.com/users/kelno/followers","following_url":"https://api.github.com/users/kelno/following{/other_user}","gists_url":"https://api.github.com/users/kelno/gists{/gist_id}","starred_url":"https://api.github.com/users/kelno/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kelno/subscriptions","organizations_url":"https://api.github.com/users/kelno/orgs","repos_url":"https://api.github.com/users/kelno/repos","events_url":"https://api.github.com/users/kelno/events{/privacy}","received_events_url":"https://api.github.com/users/kelno/received_events","type":"User","site_admin":false},"labels":[{"id":994309377,"node_id":"MDU6TGFiZWw5OTQzMDkzNzc=","url":"https://api.github.com/repos/ValorenWoW/sunstrider-core/labels/enhancement","name":"enhancement","color":"a2eeef","default":true}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-10-07T02:49:32Z","updated_at":"2018-10-12T16:41:49Z","closed_at":"2018-10-12T16:41:49Z","author_association":"CONTRIBUTOR","body":"Creatures on retail do not start/stop all the time when chasing a player, they will try to predict his movement for smoother movement."}}
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