{"action":"created","issue":{"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/2457","repository_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity","labels_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/2457/labels{/name}","comments_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/2457/comments","events_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/2457/events","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2457","id":342509806,"node_id":"MDExOlB1bGxSZXF1ZXN0MjAyMzk0NDEz","number":2457,"title":"Billboard camera tolerance","user":{"login":"PJBowron","id":33694993,"node_id":"MDQ6VXNlcjMzNjk0OTkz","avatar_url":"https://avatars0.githubusercontent.com/u/33694993?v=4","gravatar_id":"","url":"https://api.github.com/users/PJBowron","html_url":"https://github.com/PJBowron","followers_url":"https://api.github.com/users/PJBowron/followers","following_url":"https://api.github.com/users/PJBowron/following{/other_user}","gists_url":"https://api.github.com/users/PJBowron/gists{/gist_id}","starred_url":"https://api.github.com/users/PJBowron/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PJBowron/subscriptions","organizations_url":"https://api.github.com/users/PJBowron/orgs","repos_url":"https://api.github.com/users/PJBowron/repos","events_url":"https://api.github.com/users/PJBowron/events{/privacy}","received_events_url":"https://api.github.com/users/PJBowron/received_events","type":"User","site_admin":false},"labels":[{"id":936496386,"node_id":"MDU6TGFiZWw5MzY0OTYzODY=","url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/labels/Utilities","name":"Utilities","color":"5ecae5","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2018-07-18T22:10:34Z","updated_at":"2018-07-19T23:55:19Z","closed_at":null,"author_association":"MEMBER","pull_request":{"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/2457","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2457","diff_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2457.diff","patch_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2457.patch"},"body":"Overview\r\n---\r\nTwo small changes to help Billboard cope with the lack of, or late setup of, a cached camera instance. \r\n\r\nChanges\r\n---\r\n1. null check in OnEnable\r\n2. per-frame attempt to obtain the main camera transfer within the existing null-transform test"},"comment":{"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/comments/406448323","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2457#issuecomment-406448323","issue_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/2457","id":406448323,"node_id":"MDEyOklzc3VlQ29tbWVudDQwNjQ0ODMyMw==","user":{"login":"PJBowron","id":33694993,"node_id":"MDQ6VXNlcjMzNjk0OTkz","avatar_url":"https://avatars0.githubusercontent.com/u/33694993?v=4","gravatar_id":"","url":"https://api.github.com/users/PJBowron","html_url":"https://github.com/PJBowron","followers_url":"https://api.github.com/users/PJBowron/followers","following_url":"https://api.github.com/users/PJBowron/following{/other_user}","gists_url":"https://api.github.com/users/PJBowron/gists{/gist_id}","starred_url":"https://api.github.com/users/PJBowron/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PJBowron/subscriptions","organizations_url":"https://api.github.com/users/PJBowron/orgs","repos_url":"https://api.github.com/users/PJBowron/repos","events_url":"https://api.github.com/users/PJBowron/events{/privacy}","received_events_url":"https://api.github.com/users/PJBowron/received_events","type":"User","site_admin":false},"created_at":"2018-07-19T23:55:19Z","updated_at":"2018-07-19T23:55:19Z","author_association":"MEMBER","body":"One thing noted in my commit but wanted to highlight: in testing earlier today I changed the calculations to run in LateUpdate rather than Update - it fixes a one-frame lag particularly noticeable on objects close and tightly lerped or - shudder - locked to the camera gaze. Thought I'd call it out in case there was a particular reason this hadn't already been done."}}
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