{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/1943","repository_url":"https://api.github.com/repos/gonetz/GLideN64","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1943/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1943/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1943/events","html_url":"https://github.com/gonetz/GLideN64/issues/1943","id":381699792,"node_id":"MDU6SXNzdWUzODE2OTk3OTI=","number":1943,"title":"Inquiry - Blur feature ","user":{"login":"Exequiel3k","id":33066084,"node_id":"MDQ6VXNlcjMzMDY2MDg0","avatar_url":"https://avatars1.githubusercontent.com/u/33066084?v=4","gravatar_id":"","url":"https://api.github.com/users/Exequiel3k","html_url":"https://github.com/Exequiel3k","followers_url":"https://api.github.com/users/Exequiel3k/followers","following_url":"https://api.github.com/users/Exequiel3k/following{/other_user}","gists_url":"https://api.github.com/users/Exequiel3k/gists{/gist_id}","starred_url":"https://api.github.com/users/Exequiel3k/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Exequiel3k/subscriptions","organizations_url":"https://api.github.com/users/Exequiel3k/orgs","repos_url":"https://api.github.com/users/Exequiel3k/repos","events_url":"https://api.github.com/users/Exequiel3k/events{/privacy}","received_events_url":"https://api.github.com/users/Exequiel3k/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-11-16T17:51:00Z","updated_at":"2018-11-17T00:46:40Z","closed_at":null,"author_association":"NONE","body":"Hey,\r\nFirst and foremost, thanks for making such a great plugin available to us all and bare in mind I’m aware there exists smoothing/sharpening within the video settings. What I was wondering is if it was possible to add a user-defined blur option which lets us blurr the output-frame to a certain level since at times on certain games everything seems “just too pixel-sharp and HD”. It would be quite interesting to have an option which could imitate the “bluriness of old ntsc/crt screens”...\r\n\r\nAlso, I’m aware retroarch has shaders but this is just too darn good to switch :p"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/439571144","html_url":"https://github.com/gonetz/GLideN64/issues/1943#issuecomment-439571144","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1943","id":439571144,"node_id":"MDEyOklzc3VlQ29tbWVudDQzOTU3MTE0NA==","user":{"login":"CallistoNTG","id":41622989,"node_id":"MDQ6VXNlcjQxNjIyOTg5","avatar_url":"https://avatars0.githubusercontent.com/u/41622989?v=4","gravatar_id":"","url":"https://api.github.com/users/CallistoNTG","html_url":"https://github.com/CallistoNTG","followers_url":"https://api.github.com/users/CallistoNTG/followers","following_url":"https://api.github.com/users/CallistoNTG/following{/other_user}","gists_url":"https://api.github.com/users/CallistoNTG/gists{/gist_id}","starred_url":"https://api.github.com/users/CallistoNTG/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CallistoNTG/subscriptions","organizations_url":"https://api.github.com/users/CallistoNTG/orgs","repos_url":"https://api.github.com/users/CallistoNTG/repos","events_url":"https://api.github.com/users/CallistoNTG/events{/privacy}","received_events_url":"https://api.github.com/users/CallistoNTG/received_events","type":"User","site_admin":false},"created_at":"2018-11-17T00:46:40Z","updated_at":"2018-11-17T00:46:40Z","author_association":"NONE","body":"Have you tried setting the output resolution to native?"}}
{"actor":{"display_login":"CallistoNTG"}}