{"action":"created","issue":{"url":"https://api.github.com/repos/NoCheatPlus/Issues/issues/17","repository_url":"https://api.github.com/repos/NoCheatPlus/Issues","labels_url":"https://api.github.com/repos/NoCheatPlus/Issues/issues/17/labels{/name}","comments_url":"https://api.github.com/repos/NoCheatPlus/Issues/issues/17/comments","events_url":"https://api.github.com/repos/NoCheatPlus/Issues/issues/17/events","html_url":"https://github.com/NoCheatPlus/Issues/issues/17","id":120624362,"number":17,"title":"Feather falling doesn't take affect [DBO 643]","user":{"login":"MyPictures","id":1159235,"avatar_url":"https://avatars2.githubusercontent.com/u/1159235?v=4","gravatar_id":"","url":"https://api.github.com/users/MyPictures","html_url":"https://github.com/MyPictures","followers_url":"https://api.github.com/users/MyPictures/followers","following_url":"https://api.github.com/users/MyPictures/following{/other_user}","gists_url":"https://api.github.com/users/MyPictures/gists{/gist_id}","starred_url":"https://api.github.com/users/MyPictures/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MyPictures/subscriptions","organizations_url":"https://api.github.com/users/MyPictures/orgs","repos_url":"https://api.github.com/users/MyPictures/repos","events_url":"https://api.github.com/users/MyPictures/events{/privacy}","received_events_url":"https://api.github.com/users/MyPictures/received_events","type":"User","site_admin":false},"labels":[{"id":287157611,"url":"https://api.github.com/repos/NoCheatPlus/Issues/labels/(a)%20bug","name":"(a) bug","color":"f7c6c7","default":false},{"id":287188136,"url":"https://api.github.com/repos/NoCheatPlus/Issues/labels/(c)%20gameplay/experience","name":"(c) gameplay/experience","color":"bfe5bf","default":false},{"id":287178672,"url":"https://api.github.com/repos/NoCheatPlus/Issues/labels/(c.1)%20moving","name":"(c.1) moving","color":"bfe5bf","default":false},{"id":287199736,"url":"https://api.github.com/repos/NoCheatPlus/Issues/labels/(p.1)%20NoCheatPlus","name":"(p.1) NoCheatPlus","color":"c7def8","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/NoCheatPlus/Issues/milestones/7","html_url":"https://github.com/NoCheatPlus/Issues/milestone/7","labels_url":"https://api.github.com/repos/NoCheatPlus/Issues/milestones/7/labels","id":1447575,"number":7,"title":"survivalfly roundup","description":"Fix or at least attempt to tackle most remaining issues (which don't need huge infrastructural changes).","creator":{"login":"asofold","id":1504987,"avatar_url":"https://avatars3.githubusercontent.com/u/1504987?v=4","gravatar_id":"","url":"https://api.github.com/users/asofold","html_url":"https://github.com/asofold","followers_url":"https://api.github.com/users/asofold/followers","following_url":"https://api.github.com/users/asofold/following{/other_user}","gists_url":"https://api.github.com/users/asofold/gists{/gist_id}","starred_url":"https://api.github.com/users/asofold/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/asofold/subscriptions","organizations_url":"https://api.github.com/users/asofold/orgs","repos_url":"https://api.github.com/users/asofold/repos","events_url":"https://api.github.com/users/asofold/events{/privacy}","received_events_url":"https://api.github.com/users/asofold/received_events","type":"User","site_admin":false},"open_issues":4,"closed_issues":12,"state":"open","created_at":"2015-12-07T12:57:26Z","updated_at":"2017-05-02T21:16:23Z","due_on":"2016-03-30T07:00:00Z","closed_at":null},"comments":2,"created_at":"2015-12-06T10:33:20Z","updated_at":"2018-04-15T17:45:04Z","closed_at":null,"author_association":"MEMBER","body":"==What is the problem? What do you expect to see instead?==\n\nThe problem I have found is that there is an option in NoCheatPlus called \"NoFall\". If NoFall is enabled, FeatherFalling Boots do not help prevent fall damage. Feather falling should mitigate some of the fall damage.\n\n==Can it be reproduced systematically and if so: How?==\n\nTake a Non OP account, give him feather falling Boots lvl 5, go up high and then fall. See how much damage is done. Go into the config file and disable NoFall, and then do the same thing.\n\n==How easy is it to reproduce? Does it always happen? Does it happen to all players? Does it happen with vanilla clients?==\n\nI was able to reproduce it for all players who are not OP.\n\n==**Versions of NCP and server: Post the output of the \"ncp version\" command!**==\n\n> ncp version\n> 11:18:41 [INFO] ---- Version information ----\n> 11:18:41 [INFO] #### Server ####\n> 11:18:41 [INFO] git-Spigot-1116 (MC: 1.6.4)\n> 11:18:41 [INFO] #### NoCheatPlus ####\n> 11:18:41 [INFO] Plugin: 3.10.0-RC-b569\n> 11:18:41 [INFO] MCAccess: 1.4.6|1.4.7|1.5.x|1.6.1|1.6.2|? / Bukkit-API\n\n==Details about the configuration file of NCP.==\n//(Examples: What version of NCP was the config generated with? Did you change anything - if so: add a quick description.)//\\\n\nThe same version used currently.\n\n==Do you run any other special plugin next to NC+ (adding skills, machines, adding/changing blocks)?==\n//(Examples: SpoutPlugin, mcMMO, Heroes, MachinaCraft and others.)//\\\n\nI have my own custom plugins, but they are not related to the issue because it happens with and without my plugin,\n\n==Please provide any additional information below!==\n//(Examples: Logs, screenshots, plugin list, player amount, NCP configuration files ... use http://dev.bukkit.org/paste/ or http://pastebin.com/ and add the link here if linked resources are longer than a few lines.)//\\\n\nThank you so much! My work around works fine for me, but I was told to submit a ticket so that it could be fixed for others.\n\nThanks!\n"},"comment":{"url":"https://api.github.com/repos/NoCheatPlus/Issues/issues/comments/381424362","html_url":"https://github.com/NoCheatPlus/Issues/issues/17#issuecomment-381424362","issue_url":"https://api.github.com/repos/NoCheatPlus/Issues/issues/17","id":381424362,"user":{"login":"asofold","id":1504987,"avatar_url":"https://avatars3.githubusercontent.com/u/1504987?v=4","gravatar_id":"","url":"https://api.github.com/users/asofold","html_url":"https://github.com/asofold","followers_url":"https://api.github.com/users/asofold/followers","following_url":"https://api.github.com/users/asofold/following{/other_user}","gists_url":"https://api.github.com/users/asofold/gists{/gist_id}","starred_url":"https://api.github.com/users/asofold/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/asofold/subscriptions","organizations_url":"https://api.github.com/users/asofold/orgs","repos_url":"https://api.github.com/users/asofold/repos","events_url":"https://api.github.com/users/asofold/events{/privacy}","received_events_url":"https://api.github.com/users/asofold/received_events","type":"User","site_admin":false},"created_at":"2018-04-15T17:45:04Z","updated_at":"2018-04-15T17:45:04Z","author_association":"OWNER","body":"It's also a problem with correcting damage, because the damage modifier API is 'deprecated' due to being something like 'not maintainable'. Might want to calculate this and apply within the fall damage handler (vanilla deals damage) and for firing fall damage events (rather legacy: dealing damage to a player doesn't lead to an event firing). "}}
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