{"action":"created","issue":{"url":"https://api.github.com/repos/Regalis11/Barotrauma/issues/253","repository_url":"https://api.github.com/repos/Regalis11/Barotrauma","labels_url":"https://api.github.com/repos/Regalis11/Barotrauma/issues/253/labels{/name}","comments_url":"https://api.github.com/repos/Regalis11/Barotrauma/issues/253/comments","events_url":"https://api.github.com/repos/Regalis11/Barotrauma/issues/253/events","html_url":"https://github.com/Regalis11/Barotrauma/issues/253","id":297406841,"number":253,"title":"Expand Damage Modifiers coverage to explosions, repair tools and structures + Specified wearable limbs.","user":{"login":"NilanthAnimosus","id":29177976,"avatar_url":"https://avatars3.githubusercontent.com/u/29177976?v=4","gravatar_id":"","url":"https://api.github.com/users/NilanthAnimosus","html_url":"https://github.com/NilanthAnimosus","followers_url":"https://api.github.com/users/NilanthAnimosus/followers","following_url":"https://api.github.com/users/NilanthAnimosus/following{/other_user}","gists_url":"https://api.github.com/users/NilanthAnimosus/gists{/gist_id}","starred_url":"https://api.github.com/users/NilanthAnimosus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NilanthAnimosus/subscriptions","organizations_url":"https://api.github.com/users/NilanthAnimosus/orgs","repos_url":"https://api.github.com/users/NilanthAnimosus/repos","events_url":"https://api.github.com/users/NilanthAnimosus/events{/privacy}","received_events_url":"https://api.github.com/users/NilanthAnimosus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-02-15T11:07:10Z","updated_at":"2018-02-15T11:35:19Z","closed_at":null,"author_association":"NONE","body":"I had a few thoughts about the current damage modifiers and the current damage system in general and figured it could have a few changes made for modding and more specific coverage.\r\n\r\n- Add the new damage types \"Explosive\" and \"All\" (Covers every type including \"None\", unlike \"Any\" which excludes \"None\",\r\n- Possibly add structure-specific damage types (Pressure/Depth and Impact/collision)\r\n- Allow explosives and repair tools to have a specified damage type to characters and structures,\r\n- Allow Structure Prefabs to specify damage modifiers.\r\n- Give explosives a new damage type (default \"Explosive\")\r\n- Give repair tools the default damage type \"Burn\" or \"None\" if Character or Structure\r\n\r\n- Possibly reintroduce damage modifiers to wearable limb-specific (I believe as of now they are currently global to the worn item, without an ability to choose between global, limb-specific or both?)"},"comment":{"url":"https://api.github.com/repos/Regalis11/Barotrauma/issues/comments/365901417","html_url":"https://github.com/Regalis11/Barotrauma/issues/253#issuecomment-365901417","issue_url":"https://api.github.com/repos/Regalis11/Barotrauma/issues/253","id":365901417,"user":{"login":"Regalis11","id":14351070,"avatar_url":"https://avatars3.githubusercontent.com/u/14351070?v=4","gravatar_id":"","url":"https://api.github.com/users/Regalis11","html_url":"https://github.com/Regalis11","followers_url":"https://api.github.com/users/Regalis11/followers","following_url":"https://api.github.com/users/Regalis11/following{/other_user}","gists_url":"https://api.github.com/users/Regalis11/gists{/gist_id}","starred_url":"https://api.github.com/users/Regalis11/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Regalis11/subscriptions","organizations_url":"https://api.github.com/users/Regalis11/orgs","repos_url":"https://api.github.com/users/Regalis11/repos","events_url":"https://api.github.com/users/Regalis11/events{/privacy}","received_events_url":"https://api.github.com/users/Regalis11/received_events","type":"User","site_admin":false},"created_at":"2018-02-15T11:35:19Z","updated_at":"2018-02-15T11:35:19Z","author_association":"OWNER","body":"The health system is being overhauled atm (7b7dcc3) and after the changes are done I don't think most of these will be necessary. The concept of damage types will be removed altogether; instead characters can receive arbitrary \"afflictions\" which could be anything from bursted eardrums or plasma cutter burn marks."}}
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