{"push_id":2940952765,"size":2,"distinct_size":1,"ref":"refs/heads/feature/fix_initial_plugin_compatibility","head":"11ec8020ac5a87f3dc9d7e5bae3fa715e7b6a1a8","before":"6f6b70a576a0533b08887988929e313bc777ba1e","commits":[{"sha":"d85270c2265e9278660019f9a8763d1ac71ebf3e","author":{"name":"Jamie Brynes","email":"cec4040073d71f6ff0516ff04d5c65a7cc55c7da@gmail.com"},"message":"UTY-1306: Game Client Crash Fix (#455)\n\n#### Description\r\nIf a client quits and Unity starts destroying objects - there is no guarantee the order in which this happens.\r\n\r\nSo you can get into the situation where the GameObject has been destroyed but the linking system has not, meaning when OnDestroyManager occurs - it will throw null refs.\r\n\r\nMisc changes due to code cleanup\r\n#### Tests\r\nCan test when the `pinned/starter-project` branch is ff'ed.\r\n#### Documentation\r\nN/A\r\n#### Primary reviewers\r\nIf your change will take a long time to review, you can name at most two primary reviewers who are ultimately responsible for reviewing this request. @ mention them.\r\n@mattyoung-improbable","distinct":false,"url":"https://api.github.com/repos/spatialos/UnityGDK/commits/d85270c2265e9278660019f9a8763d1ac71ebf3e"},{"sha":"11ec8020ac5a87f3dc9d7e5bae3fa715e7b6a1a8","author":{"name":"Georgiy Kassabli","email":"56ff49a407ce2f9b0d73dabc89bf741da63aa78a@improbable.io"},"message":"Fix initial compatibility update\n\nMove initial compatibility update to the time where assets are imported + add lazy update to avoid reimport loop","distinct":true,"url":"https://api.github.com/repos/spatialos/UnityGDK/commits/11ec8020ac5a87f3dc9d7e5bae3fa715e7b6a1a8"}]}
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