{"action":"created","issue":{"url":"https://api.github.com/repos/dimixar/Unity3DPocketSphinx-plugin/issues/1","repository_url":"https://api.github.com/repos/dimixar/Unity3DPocketSphinx-plugin","labels_url":"https://api.github.com/repos/dimixar/Unity3DPocketSphinx-plugin/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/dimixar/Unity3DPocketSphinx-plugin/issues/1/comments","events_url":"https://api.github.com/repos/dimixar/Unity3DPocketSphinx-plugin/issues/1/events","html_url":"https://github.com/dimixar/Unity3DPocketSphinx-plugin/issues/1","id":354652353,"node_id":"MDU6SXNzdWUzNTQ2NTIzNTM=","number":1,"title":"Clearing the Hypothesis","user":{"login":"TheGipsyTrail","id":42709935,"node_id":"MDQ6VXNlcjQyNzA5OTM1","avatar_url":"https://avatars1.githubusercontent.com/u/42709935?v=4","gravatar_id":"","url":"https://api.github.com/users/TheGipsyTrail","html_url":"https://github.com/TheGipsyTrail","followers_url":"https://api.github.com/users/TheGipsyTrail/followers","following_url":"https://api.github.com/users/TheGipsyTrail/following{/other_user}","gists_url":"https://api.github.com/users/TheGipsyTrail/gists{/gist_id}","starred_url":"https://api.github.com/users/TheGipsyTrail/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheGipsyTrail/subscriptions","organizations_url":"https://api.github.com/users/TheGipsyTrail/orgs","repos_url":"https://api.github.com/users/TheGipsyTrail/repos","events_url":"https://api.github.com/users/TheGipsyTrail/events{/privacy}","received_events_url":"https://api.github.com/users/TheGipsyTrail/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-08-28T09:46:30Z","updated_at":"2018-08-28T11:42:21Z","closed_at":null,"author_association":"NONE","body":"Hi, @dimixar !\r\nThank you for your project! It made clear some issues of using pocketsphinx with Unity3D. However, there is one issue we didn't solve yet: \r\nevery time we have to use _pocketSphinx.StopRecognizer(); and then _pocketSphinx.StartListening(searchKey) to clear the hypothesis. This slows down the application dramatically. Are there any possibilities to clear hypothesis without stopping the recognizer? Thank you!\r\n"},"comment":{"url":"https://api.github.com/repos/dimixar/Unity3DPocketSphinx-plugin/issues/comments/416553546","html_url":"https://github.com/dimixar/Unity3DPocketSphinx-plugin/issues/1#issuecomment-416553546","issue_url":"https://api.github.com/repos/dimixar/Unity3DPocketSphinx-plugin/issues/1","id":416553546,"node_id":"MDEyOklzc3VlQ29tbWVudDQxNjU1MzU0Ng==","user":{"login":"dimixar","id":759656,"node_id":"MDQ6VXNlcjc1OTY1Ng==","avatar_url":"https://avatars3.githubusercontent.com/u/759656?v=4","gravatar_id":"","url":"https://api.github.com/users/dimixar","html_url":"https://github.com/dimixar","followers_url":"https://api.github.com/users/dimixar/followers","following_url":"https://api.github.com/users/dimixar/following{/other_user}","gists_url":"https://api.github.com/users/dimixar/gists{/gist_id}","starred_url":"https://api.github.com/users/dimixar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dimixar/subscriptions","organizations_url":"https://api.github.com/users/dimixar/orgs","repos_url":"https://api.github.com/users/dimixar/repos","events_url":"https://api.github.com/users/dimixar/events{/privacy}","received_events_url":"https://api.github.com/users/dimixar/received_events","type":"User","site_admin":false},"created_at":"2018-08-28T11:42:21Z","updated_at":"2018-08-28T11:42:21Z","author_association":"OWNER","body":"This repo is just a simple experiment. If you want to extend the functionality and optimize it, then I would suggest you to check out this repo also: https://github.com/dimixar/unity3DPocketSphinx-android-lib\n\nThis is the link to the source code of the plugin for Unity."}}
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