{"push_id":3177648175,"size":4,"distinct_size":4,"ref":"refs/heads/unload_magazine","head":"4a4ee8f4749e4ca9b0aeede098c51383c7e28585","before":"b4e2dbd23fff232053f6d3502b9c51b6f66eddc8","commits":[{"sha":"90431420e306d88f3ac8f09315e5a183d7eae1d2","author":{"name":"yizongk","email":"23127664b6361b6a2592ade846bae6e022cf7ffb@gmail.com"},"message":"debugging phase","distinct":true,"url":"https://api.github.com/repos/yizongk/Cataclysm-DDA/commits/90431420e306d88f3ac8f09315e5a183d7eae1d2"},{"sha":"8a657e6645ad5a5fd87e4f963059a62f66f86f3b","author":{"name":"yizongk","email":"23127664b6361b6a2592ade846bae6e022cf7ffb@gmail.com"},"message":"added more debug info, for mv as to why unload is so quick now","distinct":true,"url":"https://api.github.com/repos/yizongk/Cataclysm-DDA/commits/8a657e6645ad5a5fd87e4f963059a62f66f86f3b"},{"sha":"3141212796943de64a4792bf76cb7f03ed412544","author":{"name":"yizongk","email":"23127664b6361b6a2592ade846bae6e022cf7ffb@gmail.com"},"message":"moved unload from game.h into player.h. no bugs detected","distinct":true,"url":"https://api.github.com/repos/yizongk/Cataclysm-DDA/commits/3141212796943de64a4792bf76cb7f03ed412544"},{"sha":"4a4ee8f4749e4ca9b0aeede098c51383c7e28585","author":{"name":"yizongk","email":"23127664b6361b6a2592ade846bae6e022cf7ffb@gmail.com"},"message":"calculate player moves needed to unload, then appended to player_activity object. Also append the item to unload on to the player_activity object. Then in the _finish(), that's where the removing ammo and belt linkage happnes. it seem to be able to auto-resume after you interupt the activity, I am not sure how to check it. No inventory crash detected, unlike previous commits.","distinct":true,"url":"https://api.github.com/repos/yizongk/Cataclysm-DDA/commits/4a4ee8f4749e4ca9b0aeede098c51383c7e28585"}]}
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