{"push_id":2932828116,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"f06b325422864fdda12771b71d035c2e33c783d5","before":"b499e4d012b0f003ee74a002ce0acacb80335b5b","commits":[{"sha":"f06b325422864fdda12771b71d035c2e33c783d5","author":{"name":"RVNJ","email":"a0a8a91abf3ce0a44e10b84c33b8d6c7818e0170@gmail.com"},"message":"Added Stun & Bleed modifications\n\n+ Stun Defect\n= Renamed 'Poison' Defect's 'Poison' Attribute as 'Activate Poison'\n= Renamed 'Numb' Defect's 'Numb' Attribute as 'Activate Numb'\n= Renamed 'Burn' Defect's 'Burn' Attribute as 'Activate Burn'\n= Renamed 'Bind' Defect's 'Bind' Attribute as 'Activate Bind'\n= Renamed 'Bleed' Defect's 'Bleed' Attribute as 'Activate Bleed'\n= Modified 'Bleed' Defect's 'Activate Bleed' Attribute Nodes to more accurately reflect how Bleed will work. This now uses the 'Bleed Damage' Stat, which was not being used before. One further change will need to be made which will ask the weapon if Bleed Defect is equipped, in which case the Bleed Damage will be set to that weapon's value (currently the Defect assumes you have Bleed if it is in Active State).","distinct":true,"url":"https://api.github.com/repos/phoenixanimations/TheNuwasFile/commits/f06b325422864fdda12771b71d035c2e33c783d5"}]}
{"actor":{"display_login":"RVNJ"}}