{"action":"created","issue":{"url":"https://api.github.com/repos/ValyriaTear/ValyriaTear/issues/391","repository_url":"https://api.github.com/repos/ValyriaTear/ValyriaTear","labels_url":"https://api.github.com/repos/ValyriaTear/ValyriaTear/issues/391/labels{/name}","comments_url":"https://api.github.com/repos/ValyriaTear/ValyriaTear/issues/391/comments","events_url":"https://api.github.com/repos/ValyriaTear/ValyriaTear/issues/391/events","html_url":"https://github.com/ValyriaTear/ValyriaTear/issues/391","id":45218288,"node_id":"MDU6SXNzdWU0NTIxODI4OA==","number":391,"title":"Game 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Release","description":"This release is a small step forward release including mainly the addition of a skill tree, instead of fixed skill obtained on level up, and the rebalancing of the game to be more player-friendly.\r\n\r\nAlso, some small to medium refactoring will have to take place before I move further with content.","creator":{"login":"Bertram25","id":765917,"node_id":"MDQ6VXNlcjc2NTkxNw==","avatar_url":"https://avatars2.githubusercontent.com/u/765917?v=4","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"open_issues":5,"closed_issues":100,"state":"open","created_at":"2014-10-08T06:59:14Z","updated_at":"2018-08-28T08:56:29Z","due_on":null,"closed_at":null},"comments":19,"created_at":"2014-10-08T08:42:23Z","updated_at":"2018-10-16T19:40:55Z","closed_at":null,"author_association":"MEMBER","body":"Prerequisites: ~~#107 #348 #385~~ (Quite a lot already!)\r\n\r\nOnce all that is done, balancing can be redone to make early enemies easy to win, and make the forest much more friendly in the first maps.\r\nThen, snakes and bats will be slightly harder, until you reach the fenrir.\r\n\r\nOnce this is done, the mt elbrus will have to follow the same logic:\r\n- [x] Add a way (later: escape smoke, now escape circles) to go back to a \"safe\" place when in normal wandering area.\r\n- [x] Add custom attack animation support for enemies.\r\n- [x] Ensure every std enemy has a strength and a weakness.\r\n- [x] Ensure every enemy party is giving away something interesting. I mean besides a potion and moon juice.\r\n- [ ] Ensure every standard enemy has a \"special\" attack; to have more variety.\r\n- [ ] Add a bit more variety in the different Harlequin's boss, to show the progression in them.\r\n- [ ] Improve the Dorver boss as it is too easy for now.\r\n- [ ] Improve Andromalius to be a bit more twisted (while still based on magic)"},"comment":{"url":"https://api.github.com/repos/ValyriaTear/ValyriaTear/issues/comments/430372526","html_url":"https://github.com/ValyriaTear/ValyriaTear/issues/391#issuecomment-430372526","issue_url":"https://api.github.com/repos/ValyriaTear/ValyriaTear/issues/391","id":430372526,"node_id":"MDEyOklzc3VlQ29tbWVudDQzMDM3MjUyNg==","user":{"login":"rootslinux","id":2718595,"node_id":"MDQ6VXNlcjI3MTg1OTU=","avatar_url":"https://avatars2.githubusercontent.com/u/2718595?v=4","gravatar_id":"","url":"https://api.github.com/users/rootslinux","html_url":"https://github.com/rootslinux","followers_url":"https://api.github.com/users/rootslinux/followers","following_url":"https://api.github.com/users/rootslinux/following{/other_user}","gists_url":"https://api.github.com/users/rootslinux/gists{/gist_id}","starred_url":"https://api.github.com/users/rootslinux/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rootslinux/subscriptions","organizations_url":"https://api.github.com/users/rootslinux/orgs","repos_url":"https://api.github.com/users/rootslinux/repos","events_url":"https://api.github.com/users/rootslinux/events{/privacy}","received_events_url":"https://api.github.com/users/rootslinux/received_events","type":"User","site_admin":false},"created_at":"2018-10-16T19:40:55Z","updated_at":"2018-10-16T19:40:55Z","author_association":"CONTRIBUTOR","body":"Ah, now I see what you mean. Yes, changing balancing numbers is easy. But actually _balancing_ a game well is a lot of tough work and trial-and-error. That's what I meant to say by my earlier statement.\r\n\r\nOver the last couple of years I've tried, unsuccessfully, to recruit someone who would focus on balancing and other design work that I frankly don't have time for right now. If memory serves correctly I think I might have helped out with some of the balancing on VT years ago and I recall it being really tedious and time-consuming."}}
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