{"action":"created","issue":{"url":"https://api.github.com/repos/WonderMediaProductions/Maya2glTF/issues/62","repository_url":"https://api.github.com/repos/WonderMediaProductions/Maya2glTF","labels_url":"https://api.github.com/repos/WonderMediaProductions/Maya2glTF/issues/62/labels{/name}","comments_url":"https://api.github.com/repos/WonderMediaProductions/Maya2glTF/issues/62/comments","events_url":"https://api.github.com/repos/WonderMediaProductions/Maya2glTF/issues/62/events","html_url":"https://github.com/WonderMediaProductions/Maya2glTF/issues/62","id":369254515,"node_id":"MDU6SXNzdWUzNjkyNTQ1MTU=","number":62,"title":"Unable to assign a PBR shader","user":{"login":"j-conrad","id":31968496,"node_id":"MDQ6VXNlcjMxOTY4NDk2","avatar_url":"https://avatars2.githubusercontent.com/u/31968496?v=4","gravatar_id":"","url":"https://api.github.com/users/j-conrad","html_url":"https://github.com/j-conrad","followers_url":"https://api.github.com/users/j-conrad/followers","following_url":"https://api.github.com/users/j-conrad/following{/other_user}","gists_url":"https://api.github.com/users/j-conrad/gists{/gist_id}","starred_url":"https://api.github.com/users/j-conrad/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/j-conrad/subscriptions","organizations_url":"https://api.github.com/users/j-conrad/orgs","repos_url":"https://api.github.com/users/j-conrad/repos","events_url":"https://api.github.com/users/j-conrad/events{/privacy}","received_events_url":"https://api.github.com/users/j-conrad/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-10-11T18:42:07Z","updated_at":"2018-10-12T07:28:50Z","closed_at":null,"author_association":"NONE","body":"Object starts with a Stingray shader with several maps on it.\r\n\r\nTried to assign the GLSL shader using the 'assign PBR shader to selection' and after selecting the textures, the following picture shows the result:\r\n\r\n![image](https://user-images.githubusercontent.com/31968496/46826360-a851b080-cd4a-11e8-8d0f-aa21028df29a.png)\r\n"},"comment":{"url":"https://api.github.com/repos/WonderMediaProductions/Maya2glTF/issues/comments/429231929","html_url":"https://github.com/WonderMediaProductions/Maya2glTF/issues/62#issuecomment-429231929","issue_url":"https://api.github.com/repos/WonderMediaProductions/Maya2glTF/issues/62","id":429231929,"node_id":"MDEyOklzc3VlQ29tbWVudDQyOTIzMTkyOQ==","user":{"login":"Ziriax","id":2389359,"node_id":"MDQ6VXNlcjIzODkzNTk=","avatar_url":"https://avatars1.githubusercontent.com/u/2389359?v=4","gravatar_id":"","url":"https://api.github.com/users/Ziriax","html_url":"https://github.com/Ziriax","followers_url":"https://api.github.com/users/Ziriax/followers","following_url":"https://api.github.com/users/Ziriax/following{/other_user}","gists_url":"https://api.github.com/users/Ziriax/gists{/gist_id}","starred_url":"https://api.github.com/users/Ziriax/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ziriax/subscriptions","organizations_url":"https://api.github.com/users/Ziriax/orgs","repos_url":"https://api.github.com/users/Ziriax/repos","events_url":"https://api.github.com/users/Ziriax/events{/privacy}","received_events_url":"https://api.github.com/users/Ziriax/received_events","type":"User","site_admin":false},"created_at":"2018-10-12T07:28:50Z","updated_at":"2018-10-12T07:28:50Z","author_association":"MEMBER","body":"Thanks for reporting. \r\n\r\nWe never tried that scenario, we always start from Lambert or Phong, but I don't immediately see a reason why it wouldn't work with any existing shader.\r\n\r\nCould you maybe copy/paste all the text in the script history window? Because the real error must have happened before the line you pasted.\r\n\r\n"}}
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