{"action":"opened","issue":{"url":"https://api.github.com/repos/ZeroK-RTS/CrashReports/issues/14336","repository_url":"https://api.github.com/repos/ZeroK-RTS/CrashReports","labels_url":"https://api.github.com/repos/ZeroK-RTS/CrashReports/issues/14336/labels{/name}","comments_url":"https://api.github.com/repos/ZeroK-RTS/CrashReports/issues/14336/comments","events_url":"https://api.github.com/repos/ZeroK-RTS/CrashReports/issues/14336/events","html_url":"https://github.com/ZeroK-RTS/CrashReports/issues/14336","id":359334773,"node_id":"MDU6SXNzdWUzNTkzMzQ3NzM=","number":14336,"title":"Spring Crash [104.0.1-287-gf7b0fcc] ","user":{"login":"Chobbyla","id":25525711,"node_id":"MDQ6VXNlcjI1NTI1NzEx","avatar_url":"https://avatars0.githubusercontent.com/u/25525711?v=4","gravatar_id":"","url":"https://api.github.com/users/Chobbyla","html_url":"https://github.com/Chobbyla","followers_url":"https://api.github.com/users/Chobbyla/followers","following_url":"https://api.github.com/users/Chobbyla/following{/other_user}","gists_url":"https://api.github.com/users/Chobbyla/gists{/gist_id}","starred_url":"https://api.github.com/users/Chobbyla/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Chobbyla/subscriptions","organizations_url":"https://api.github.com/users/Chobbyla/orgs","repos_url":"https://api.github.com/users/Chobbyla/repos","events_url":"https://api.github.com/users/Chobbyla/events{/privacy}","received_events_url":"https://api.github.com/users/Chobbyla/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-09-12T06:35:59Z","updated_at":"2018-09-12T06:35:59Z","closed_at":null,"author_association":"NONE","body":"\n\n```Zero-K.exe Information: 0 : Reseting configs and deploying AIs\r\nZero-K.exe Information: 0 : Connecting to steam API\r\nZero-K.exe Information: 0 : Steam online\r\nZero-K.exe Information: 0 : Starting\r\nUsing writeable configuration source: \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\springsettings.cfg\"\r\nUsing additional read-only configuration source: \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\springsettings.cfg\"\r\nAvailable log sections: RoamMeshDrawer, GameServer, FarTextureHandler, Texture, Font, Net, Shader, KeyBindings, DecalsDrawerGL4, GroundMoveType, Piece, CSMFGroundTextures, ModelRenderContainer, SkyBox, VFS, Model, DynWater, Sound, Path, BumpWater, AutohostInterface, ArchiveScanner, LuaSocket, CregSerializer\r\nEnabled log sections: Sound(Notice)\r\nEnable or disable log sections using the LogSections configuration key\r\n  or the SPRING_LOG_SECTIONS environment variable (both comma separated).\r\n  Use \"none\" to disable the default log sections.\r\nLogOutput initialized.\r\n============== <User Config> ==============\r\n  BumpWaterDepthBits = 16\r\n  BumpWaterReflection = 0\r\n  BumpWaterRefraction = 0\r\n  BumpWaterShoreWaves = 0\r\n  BumpWaterTexSizeReflection = 64\r\n  CamFreeScrollSpeed = 50\r\n  CamMode = 1\r\n  CamTimeExponent = 4.0\r\n  CamTimeFactor = 1.0\r\n  CubeTexSizeReflection = 64\r\n  CubeTexSizeSpecular = 64\r\n  DualScreenMiniMapOnLeft = 1\r\n  EdgeMoveDynamic = 0\r\n  EdgeMoveWidth = 0.003\r\n  FPSFOV = 90\r\n  FPSScrollSpeed = 50\r\n  FSAALevel = 4\r\n  FeatureDrawDistance = 600000\r\n  FeatureFadeDistance = 600000\r\n  FontSize = 18\r\n  ForceDisableShaders = 1\r\n  Fullscreen = 0\r\n  GrassDetail = 1\r\n  GroundDecals = 1\r\n  GroundDetail = 70\r\n  HangTimeout = 5\r\n  HardwareCursor = 1\r\n  InitialNetworkTimeout = 0\r\n  InputTextGeo = 0.26 0.73 0.02 0.028\r\n  LODScale = 1.000\r\n  LODScaleReflection = 1.000\r\n  LODScaleRefraction = 1.000\r\n  LODScaleShadow = 1.000\r\n  MaxParticles = 12000\r\n  MaxSounds = 32\r\n  MaximumTransmissionUnit = 0\r\n  MiddleClickScrollSpeed = -0.0015\r\n  MiniMapMarker = 0\r\n  MouseDragScrollThreshold = 0\r\n  OverheadMaxHeightFactor = 1.39999998\r\n  OverheadScrollSpeed = 50\r\n  ReconnectTimeout = 0\r\n  RotOverheadScrollSpeed = 50\r\n  RotateLogFiles = 1\r\n  ScrollWheelSpeed = -25\r\n  Shadows = 0\r\n  ShowClock = 0\r\n  ShowPlayerInfo = 0\r\n  SplashScreenDir = ./MenuLoadscreens\r\n  TeamHighlight = 0\r\n  TreeRadius = 1000\r\n  UnitIconDist = 151\r\n  UnitLodDist = 9999\r\n  UseDistToGroundForIcons = 1.10000002\r\n  UsePBO = 0\r\n  WindowBorderless = 1\r\n  WindowPosX = 0\r\n  WindowPosY = 0\r\n  XResolutionWindowed = 1920\r\n  YResolutionWindowed = 1080\r\n============== </User Config> ==============\r\n============== <User System> ==============\r\n  Spring 104.0.1-287-gf7b0fcc maintenance\r\n    Build Environment: boost-105500, GNU libstdc++ version 20130531\r\n     Compiler Version: gcc-4.8.1\r\n     Operating System: Microsoft Windows\r\nMicrosoft Home Premium Edition, 64-bit (build 9200)\r\nIntel(R) Core(TM) i5-4570T CPU @ 2.90GHz; 8082MB RAM, 9362MB pagefile\r\n     Binary Word Size: 32-bit (emulated)\r\n     Deque Chunk Size: 128\r\n        Process Clock: std::chrono::high_resolution_clock\r\n   Physical CPU Cores: 2\r\n    Logical CPU Cores: 4\r\n============== </User System> ==============\r\n[good_fpu_init] CPU SSE mask: 127, flags:\r\n\tSSE 1.0:  1,  SSE 2.0:  1\r\n\tSSE 3.0:  1, SSSE 3.0:  1\r\n\tSSE 4.1:  1,  SSE 4.2:  1\r\n\tSSE 4.0A: 0,  SSE 5.0A: 0\r\n\tusing streflop SSE FP-math mode, CPU supports SSE instructions\r\n[WatchDogInstall] Installed (HangTimeout: 5sec)\r\n[WatchDog::RegisterThread] registering controls for thread [main]\r\n[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}\r\n\tdisplay=1 modes=25 bounds={x=0, y=0, w=1920, h=1080}\r\n\t\t[ 1] 1920x1080x24bpp@60Hz\r\n\t\t[ 2] 1680x1050x24bpp@60Hz\r\n\t\t[ 5] 1600x900x24bpp@60Hz\r\n\t\t[ 6] 1440x900x24bpp@60Hz\r\n\t\t[12] 1280x800x24bpp@60Hz\r\n\t\t[14] 1280x720x24bpp@60Hz\r\n\t\t[21] 640x400x24bpp@60Hz\r\n\t\t[25] 320x200x24bpp@60Hz\r\n[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF=\"SDL_PIXELFORMAT_RGB888\") for main window\r\n[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF=\"SDL_PIXELFORMAT_RGB888\") for hidden window\r\n[GR::LogVersionInfo]\r\n\tSDL version : 2.0.8 (linked) / 2.0.8 (compiled)\r\n\tGL version  : 3.0.0 - Build 20.19.15.4549\r\n\tGL vendor   : Intel\r\n\tGL renderer : Intel(R) HD Graphics 4600\r\n\tGLSL version: 1.30 - Build 20.19.15.4549\r\n\tGLEW version: 2.1.0\r\n\tGPU memory  : unknown\r\n\tSDL swap-int: 1\r\n\t\r\n\tARB shader support        : 0\r\n\tGLSL shader support       : 0\r\n\tFBO extension support     : 1\r\n\tNVX GPU mem-info support  : 0\r\n\tATI GPU mem-info support  : 0\r\n\tNPOT-texture support      : 1 (1)\r\n\ttexture query-LOD support : 1 (1)\r\n\t24-bit Z-buffer support   : 1 (-)\r\n\tprimitive-restart support : 1 (1)\r\n\tclip-space control support: 0 (1)\r\n\tfrag-depth layout support : 0 (-)\r\n\t\r\n\tmax. FBO samples             : 8\r\n\tmax. texture size            : 16384\r\n\tmax. texture anisotropy level: 16.000000\r\n\tmax. vec4 varyings/attributes: 16/16\r\n\tmax. draw-buffers            : 8\r\n\tmax. rec. indices/vertices   : 1048576/1048576\r\n\tmax. uniform buffer-bindings : 84\r\n\tmax. uniform block-size      : 64KB\r\n\t\r\n\tenable ATI-hacks : 0\r\n\tcompress MIP-maps: 0\r\n[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)\r\n[VSync::SetInterval] interval=0 (disabled)\r\n[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[WatchDog::RegisterThread] registering controls for thread [vfsi]\r\n[DataDirLocater::Check] Isolation Mode!\r\nUsing read-write data directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\\r\nUsing read-only data directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\\r\nScanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\base\r\nScanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\maps\r\nScanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\games\r\nScanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\packages\r\n[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 18ms\r\n[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]\r\n[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)\r\n[ThreadPool::SetThreadCount][2] workers=1\r\n[Threading] Main thread CPU affinity mask set: 14\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::InitThread][1]\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.9ms)\r\n[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device \"OpenAL Soft\"\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.5ms)\r\n[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=06a6b530 context=06b47320\r\n[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=-000001] [Sound]   Vendor:         OpenAL Community\r\n[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=-000001] [Sound]   Renderer:       OpenAL Soft\r\n[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=-000001] [Sound]   Devices:\r\n[f=-000001] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=-000001] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\nFontconfig error: Cannot load default config file\r\n[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=-000001] [Sound] [Sound::UpdateThread][2]\r\n[f=-000001] [Sound] Error:   Initializing EFX failed!\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms\r\n[Info] Using filesystem-writepath: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\r\n[Info] Free disk space: 831285 MB\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.7.3\"\r\n[f=-000001] LuaMenu Entry Point: \"LuaMenu/main.lua\"\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] [LuaMenu] Searching for new Widgets\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/\r\n[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/\r\n[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua\r\n[f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0\r\n[f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0\r\n[f=-000001] gl.GetViewSizes, 1920, 1080\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua\r\n[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua\r\n[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown\r\n[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>\r\n[f=-000001] [liblobby] liblobby configuration: \r\n[f=-000001] [liblobby] serverName, Zero-K\r\n[f=-000001] [liblobby] port, 8200\r\n[f=-000001] [liblobby] protocol, zks\r\n[f=-000001] [liblobby] address, zero-k.info\r\n[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>\r\n[f=-000001] [ChiliFX] Enabled: false\r\n[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>\r\n[f=-000001] [Chotify] Enabled: true\r\n[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>\r\n[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Command Buffering      <api_command_buffering.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Battle List Window     <gui_battle_list_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>\r\n[f=-000001] [Chobby] Using wrapper port: , 53661\r\n[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>\r\nZero-K.exe Information: 0 : Chobby connected to wrapper\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>\r\nZero-K.exe Information: 0 : Chobbyla >> SteamOnline {\"AuthToken\":\"1400000036D84F4BFA8EB0BF36C79F15010010014954985B180000000100000002000000D3FF19491D01A8C026A2DF2303000000B2000000320000000400000036C79F1501001001481C0500D3FF19491D01A8C0000000003262975BB211B35B0100D5D7000000000000670856950D5E1AC65FB2D8617068E1718D9D66B1B5A6983DD29A470C926E48AF4AD9360FA63174EE48A6B21CED824F8AD1CF1B33C8CE4357F8B27E447BF106E7588F1AFEDCED9BC4C8C7A2FA3A05279A92942C5C488532B311BB3330469ADB8CD278849B2E2E5EEC17D5AE8212F883BCF9EAAB1C22477C6724CB2B7ADB3E9B1F\",\"Friends\":[],\"SuggestedName\":\"troyaempey\",\"Dlc\":[0,842950,842951,842952]}\r\n\r\n[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>\r\nZero-K.exe Information: 0 : Chobbyla >> WrapperOnline {\"UserID\":\"2895381571\",\"DefaultServerHost\":\"zero-k.info\",\"DefaultServerPort\":8200,\"IsSteamFolder\":true}\r\n\r\n[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Maplist Panel          <gui_maplist_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Steam Release Notifier  <gui_steam_release_notifier.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      ChiliProfiler          <dbg_chili_profiler.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>\r\n[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use \"require\" instead!\r\n[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use \"require\" instead!\r\n[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>\r\n[f=-000001] [Chobby] Detected game config, evorts\r\n[f=-000001] [Chobby] Detected game config, evortsdev\r\n[f=-000001] [Chobby] Detected game config, generic\r\n[f=-000001] [Chobby] Detected game config, zk\r\n[f=-000001] [Chobby] Detected game config, zkdev\r\n[f=-000001] [Chobby] Detected game config, LuaMenu\\configs\\gameConfig\\zk\r\n[f=-000001] [Chobby] Warning: Game config not found: LuaMenu/configs/gameConfig/LuaMenu\\configs\\gameConfig\\zk/mainConfig.lua\r\n[f=-000001] Vendor and GL, Intel, 3\r\n[f=-000001] Applying Intel gl version 3.x compatibility profile.\r\n[f=-000001] Low settings preset, 3.0.0\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 0\r\n[f=-000001] SetSettings Int, GroundDetail, 70\r\n[f=-000001] SetSettings Int, GroundDecals, 1\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Enabled (Automatic)\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 600000\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 600000\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] SetSettings Int, MaxParticles, 12000\r\n[f=-000001] SetSettings Value, FullscreenEdgeMove, 1\r\n[f=-000001] SetSettings Value, WindowedEdgeMove, 1\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 1\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 1\r\n[f=-000001] SetSettings Value, AdvUnitShading, 1\r\n[f=-000001] SetSettings Value, AdvMapShading, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 1\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] SetSettings Value, 3DTrees, 1\r\n[f=-000001] SetSettings Int, VSync, 0\r\n[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50\r\n[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Int, FPSScrollSpeed, 50\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Int, GrassDetail, 1\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, FSAALevel, 4\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 0\r\n[f=-000001] SetSettings Int, GroundDetail, 70\r\n[f=-000001] SetSettings Int, GroundDecals, 1\r\n[f=-000001] SetSettings Int, Water, 4\r\n[f=-000001] SetSettings Value, UsePBO, 1\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Enabled (Automatic)\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 600000\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 600000\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] SetSettings Int, GrassDetail, 1\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Int, VSync, 0\r\n[f=-000001] SetSettings Value, FullscreenEdgeMove, 1\r\n[f=-000001] SetSettings Value, WindowedEdgeMove, 1\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 1\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 1\r\n[f=-000001] SetSettings Value, AdvUnitShading, 1\r\n[f=-000001] SetSettings Value, AdvMapShading, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 1\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] SetSettings Value, 3DTrees, 1\r\n[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50\r\n[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Int, FPSScrollSpeed, 50\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Int, MaxParticles, 12000\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, FSAALevel, 4\r\n[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>\r\n[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)\r\n[f=-000001] [LuaMenuController::Activate(msg=\"\")] luaMenu=06cdad88\r\n[f=-000001] SetLobbyButtonEnabled, true\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 1\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, CamTimeFactor, 1\r\n[f=-000001] SetSettings Value, LODScale, 1\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Value, FullscreenEdgeMove, 1\r\n[f=-000001] SetSettings Int, FSAALevel, 4\r\n[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDetail, 70\r\n[f=-000001] SetSettings Value, CamTimeExponent, 4\r\n[f=-000001] SetSettings Int, ShadowMapSize, 2048\r\n[f=-000001] SetSettings Int, InitialNetworkTimeout, 0\r\n[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GrassDetail, 1\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleRefraction, 1\r\n[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0\r\n[f=-000001] SetSettings Int, FPSScrollSpeed, 50\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, CamMode, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 1\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, HangTimeout, 5\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0\r\n[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 600000\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 1\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 0\r\n[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003\r\n[f=-000001] SetSettings Int, FontSize, 18\r\n[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleShadow, 1\r\n[f=-000001] SetSettings Int, UnitLodDist, 9999\r\n[f=-000001] SetSettings Value, AdvMapShading, 1\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, WindowedEdgeMove, 1\r\n[f=-000001] SetSettings Value, AdvUnitShading, 1\r\n[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, 3DTrees, 1\r\n[f=-000001] SetSettings Int, VSync, 0\r\n[f=-000001] SetSettings Value, UseLuaMemPools, 0\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002\r\n[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50\r\n[f=-000001] SetSettings Int, ReconnectTimeout, 0\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, ShowClock, 0\r\n[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDecals, 1\r\n[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, MaxParticles, 12000\r\n[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, RotateLogFiles, 1\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 600000\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, MaxSounds, 32\r\n[f=-000001] SetSettings Value, MiniMapMarker, 0\r\n[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, LODScaleReflection, 1\r\n[f=-000001] SetSettings Value, FPSFOV, 90\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, HardwareCursor, 1\r\n[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64\r\n[f=-000001] SetSettings Value, EdgeMoveDynamic, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"In Menu\"}\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] [ChiliFX] Error: ChiliFX not loaded. Spring has failed to detect GLSL support on your system.\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"In Menu\"}\r\n[f=-000001] SteamOnline, Received\r\n[f=-000001] [i18n] Warning: \"spectator\" is not translated in en\r\n[f=-000001] [i18n] Error: No translation found for \"spectator\"\r\n[f=-000001] [i18n] Warning: \"player\" is not translated in en\r\n[f=-000001] [i18n] Error: No translation found for \"player\"\r\nZero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {\"EventID\":\"events_2018_04_25:lobby:singleplayer:load\"}\r\n[f=-000001] autosave\r\n[f=-000001] SetLobbyFullscreenMode, 1\r\n[f=-000001] SetSettings Int, XResolutionWindowed, 1920\r\n[f=-000001] SetSettings Int, YResolutionWindowed, 1080\r\n[f=-000001] SetSettings Int, WindowPosX, 0\r\n[f=-000001] SetSettings Int, WindowPosY, 0\r\n[f=-000001] SetSettings Value, WindowBorderless, 1\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 1\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, CamTimeFactor, 1\r\n[f=-000001] SetSettings Value, LODScale, 1\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Value, FullscreenEdgeMove, 1\r\n[f=-000001] SetSettings Int, FSAALevel, 4\r\n[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDetail, 70\r\n[f=-000001] SetSettings Value, CamTimeExponent, 4\r\n[f=-000001] SetSettings Int, ShadowMapSize, 2048\r\n[f=-000001] SetSettings Int, InitialNetworkTimeout, 0\r\n[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GrassDetail, 1\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleRefraction, 1\r\n[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0\r\n[f=-000001] SetSettings Int, FPSScrollSpeed, 50\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, CamMode, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 1\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, HangTimeout, 5\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0\r\n[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 600000\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 1\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 0\r\n[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003\r\n[f=-000001] SetSettings Int, FontSize, 18\r\n[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleShadow, 1\r\n[f=-000001] SetSettings Int, UnitLodDist, 9999\r\n[f=-000001] SetSettings Value, AdvMapShading, 1\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, WindowedEdgeMove, 1\r\n[f=-000001] SetSettings Value, AdvUnitShading, 1\r\n[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, 3DTrees, 1\r\n[f=-000001] SetSettings Int, VSync, 0\r\n[f=-000001] SetSettings Value, UseLuaMemPools, 0\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002\r\n[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50\r\n[f=-000001] SetSettings Int, ReconnectTimeout, 0\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, ShowClock, 0\r\n[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDecals, 1\r\n[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, MaxParticles, 12000\r\n[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, RotateLogFiles, 1\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 600000\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, MaxSounds, 32\r\n[f=-000001] SetSettings Value, MiniMapMarker, 0\r\n[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, LODScaleReflection, 1\r\n[f=-000001] SetSettings Value, FPSFOV, 90\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, HardwareCursor, 1\r\n[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64\r\n[f=-000001] SetSettings Value, EdgeMoveDynamic, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] compatProfile = {\r\n[f=-000001]     ForceDisableShaders = 1\r\n[f=-000001]     Shadows = 0\r\n[f=-000001] },\r\n[f=-000001] SetSettings Int, ForceDisableShaders, 1\r\n[f=-000001] SetSettings Int, Shadows, 0\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"Playing Multiplayer\"}\r\n[f=-000001] [ReloadOrRestart] Spring \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe\" should be reloading\r\n[f=-000001] [SpringApp::Reload][1]\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)\r\n[f=-000001] \t[async=0] threads=2 tasks=42 {sum,avg}{exec,wait}time={{0.000, 2.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=42 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 2.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] \t[async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=1\r\n[f=-000001] [Threading] Main thread CPU affinity mask set: 14\r\n[f=-000001] [SpringApp::Reload][2]\r\n[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000\r\n[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000\r\n[f=-000001] [Game::KillLua][4] dtor=0\r\n[f=-000001] [SpringApp::Reload][3]\r\n[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1\r\n[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=06b47320 dev=06a6b530\r\n[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=06b47320 dev=06a6b530\r\n[f=-000001] [Sound] [Sound::UpdateThread][6]\r\n[f=-000001] [SpringApp::Reload][4]\r\n[f=-000001] [SpringApp::Reload][5]\r\n[f=-000001] [SpringApp::Reload][6]\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\base\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\maps\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\games\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\packages\r\n[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 13ms\r\n[f=-000001] [SpringApp::Reload][7]\r\n[f=-000001] [SpringApp::Reload][8]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::InitThread][1]\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.6ms)\r\n[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device \"OpenAL Soft\"\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.6ms)\r\n[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=1360e020 context=134748f0\r\n[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=-000001] [Sound]   Vendor:         OpenAL Community\r\n[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=-000001] [Sound]   Renderer:       OpenAL Soft\r\n[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=-000001] [Sound]   Devices:\r\n[f=-000001] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=-000001] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=-000001] [Sound] Error:   Initializing EFX failed!\r\n[f=-000001] [Sound] [Sound::UpdateThread][2]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms\r\n[f=-000001] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.7.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=95\r\n[f=-000001] [CPreGame] server using IP localhost and port 8452\r\n[f=-000001] [NetProto::InitLocalClient] connecting to local server\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Intersection v4.1\r\n[f=-000001] [PreGame::StartServer] checksums: game=0xB1086CDD map=0x9B6A6519\r\n[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!\r\n[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452\r\n[f=-000001] [UDPListener] successfully bound socket on port 8452\r\n[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 161ms\r\n[f=-000001] [SpringApp::Reload][13] numReloads=1\r\n\r\n\r\n\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Intersection v4.1\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.9.0 (archive: zk-stable.sdz)\r\n[f=-000001] PreGame::GameDataReceived] recording demo to \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\demos\\20180911_175116_Intersection v4_104.0.1-287-gf7b0fcc maintenance.sdfz\"\r\n[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 145ms\r\n[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen\r\n[f=-000001] [LuaIntro] Searching for new Widgets\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/\r\n[f=-000001] [LuaIntro] Found new widget \"SpringLogo\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadTexture\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadProgress\"\r\n[f=-000001] [LuaIntro] Found new widget \"Main\"\r\n[f=-000001] [LuaIntro] Found new widget \"Music\"\r\n[f=-000001] [LuaIntro] Found new widget \"WM Stuff\"\r\n[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown\r\n[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>\r\n[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)\r\n[f=-000001] [LoadScreen::Init] single-threaded\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]\r\n[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0\r\n[f=-000001] Parsing Map Information\r\n[f=-000001] SetLobbyFullscreenMode, 1\r\n[f=-000001] Loading SMF\r\n[f=-000001] Loading Map (40 MB)\r\n[f=-000001] Loading Radar Icons\r\n[f=-000001] Loading GameData Definitions\r\n[f=-000001] Loading UnitDefs_posts\r\n[f=-000001] Loading FeatureDefs_posts\r\n[f=-000001] Loading WeaponDefs_posts\r\n[f=-000001] Loading ArmorDefs_posts\r\n[f=-000001] [defs.lua] loading all *Defs tables: 246ms\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 362ms\r\n[f=-000001] Loading Sound Definitions\r\n[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)\r\n[f=-000001] [Sound]  parsed 338 sounds from gamedata/sounds.lua\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"IncomingChat\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"IncomingChat\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms\r\n[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0\r\n[f=-000001] Creating Smooth Height Mesh\r\n[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 22ms\r\n[f=-000001] Creating QuadField & CEGs\r\n[f=-000001] [Init] number of ArmorDefs: 6\r\n[f=-000001] Warning: [Init] UnitDef \"chicken\" in ArmorDef \"else\" already belongs to ArmorDef category 1!\r\n[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;\r\n[f=-000001] Creating Unit Textures\r\n[f=-000001] Creating Sky\r\n[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0\r\n[f=-000001] Loading Weapon Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2396ms\r\n[f=-000001] Loading Unit Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 217ms\r\n[f=-000001] Loading Feature Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 48ms\r\n[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager\r\n[f=-000001] Initializing Map Features\r\n[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map default feature-type \"streetlamp_1\" (only \"treetype\" and \"geovent\" are recognized)\r\n[f=-000001] Creating ShadowHandler\r\n[f=-000001] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering\r\n[f=-000001] Creating InfoTextureHandler\r\n[f=-000001] InfoTexture: legacy\r\n[f=-000001] Creating GroundDrawer\r\n[f=-000001] Loading Map Tiles\r\n[f=-000001] Loading Square Textures\r\n[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms\r\n[f=-000001] Switching to ROAM Mesh Rendering\r\n[f=-000001] Creating TreeDrawer\r\n[f=-000001] Error: [ITreeDrawer] exception \"[AdvTreeDrawer] missing shader support\"; falling back to BasicTreeDrawer\r\n[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (ARB) program-object \"DecalShaderARB\"\r\n[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (GLSL) program-object \"DecalShaderGLSL\"\r\n[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (ARB) program-object \"DecalShaderARB\"\r\n[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (GLSL) program-object \"DecalShaderGLSL\"\r\n[f=-000001] Loaded DecalsDrawer: Legacy\r\n[f=-000001] Creating ProjectileDrawer & UnitDrawer\r\n[f=-000001] Creating Projectile Textures\r\n[f=-000001] Creating Water\r\n[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 90ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"MultiSelect\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"MultiSelect\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"FailedCommand\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"FailedCommand\"\r\n[f=-000001] Loading LuaRules\r\n[f=-000001] Synced LuaRules: starting loading\r\nLuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\nLuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>\r\nLuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>\r\nLuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>\r\nLuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\nLuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>\r\nLuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>\r\nLuaRules: Loaded gadget:  ShareControl        <share_control.lua>\r\nLuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>\r\nLuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>\r\nLuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>\r\nLuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>\r\nLuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>\r\nLuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>\r\nLuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>\r\nLuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>\r\nLuaRules: Loaded gadget:  Perks               <game_perks.lua>\r\nLuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>\r\nLuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\nLuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>\r\nLuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>\r\nLuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>\r\nLuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\nLuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\nLuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>\r\nLuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>\r\nLuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>\r\nLuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>\r\nLuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>\r\nLuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>\r\nLuaRules: Loaded gadget:  CAI                 <ai_cai.lua>\r\nLuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>\r\nLuaRules: Loaded gadget:  Capture             <unit_capture.lua>\r\nLuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>\r\nLuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\nLuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\nLuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\nLuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>\r\nLuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>\r\nLuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>\r\nLuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>\r\nLuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\nLuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>\r\nLuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>\r\nLuaRules: Loaded gadget:  Experience          <unit_xp.lua>\r\nLuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>\r\nLuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>\r\nLuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>\r\nLuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>\r\nLuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\nLuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\nLuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>\r\nLuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>\r\nLuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player troyaempey is empty or in invalid format\r\nLuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>\r\nLuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>\r\nLuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\nLuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\nLuaRules: Loaded gadget:  LUS                 <unit_script.lua>\r\nLuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>\r\nLuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\nLuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\nLuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\nLuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>\r\nLuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\nLuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>\r\nLuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>\r\nLuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>\r\nLuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>\r\nLuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>\r\nLuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>\r\nLuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>\r\nLuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>\r\nLuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>\r\nLuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>\r\nLuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>\r\nLuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>\r\nLuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>\r\nLuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>\r\nLuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>\r\nLuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>\r\nLuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\nLuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>\r\nLuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>\r\nLuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>\r\nLuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\nLuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\nLuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>\r\nLuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>\r\nLuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>\r\nLuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>\r\nLuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>\r\nLuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\nLuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\nLuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\nLuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>\r\nLuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\nLuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>\r\nLuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>\r\nLuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>\r\nLuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\nLuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>\r\nLuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>\r\nLuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>\r\nLuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>\r\nLuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>\r\nLuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>\r\nLuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>\r\nLuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>\r\nLuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>\r\nLuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\nLuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>\r\nLuaRules: Loaded gadget:  astar.lua           <astar.lua>\r\nLuaRules: Loaded gadget:  feature placer v3   <fp_featureplacer.lua>\r\nLuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>\r\nLuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>\r\nLuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>\r\nLuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>\r\nLuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>\r\nLuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>\r\nLuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\nLuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>\r\nLuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>\r\nLuaRules: Loaded gadget:  Game Over           <game_over.lua>\r\nLuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\nLuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>\r\nLuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>\r\nLuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>\r\nLuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>\r\nLuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>\r\nLuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>\r\nLuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>\r\nLuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>\r\nLuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>\r\nLuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>\r\nLuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>\r\nLuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\nLuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>\r\nLuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>\r\nLuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>\r\nLuaRules: Loaded gadget:  Awards              <awards.lua>\r\nLuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>\r\nLuaRules: Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>\r\nLuaRules: Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>\r\nLuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>\r\nLuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>\r\nLuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>\r\n[f=-000001] Synced LuaRules: finished loading\r\n[f=-000001] Unsynced LuaRules: starting loading\r\n[f=-000001] [CUS] Warning: Shaders not supported, disabling\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player troyaempey is empty or in invalid format\r\n>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>\r\n>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\n>> Loaded gadget:  Save/Load           <api_saveload.lua>\r\n>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\n>> Loaded gadget:  Mex Placement       <mex_placement.lua>\r\n>> Loaded gadget:  Script notification  <unit_script_notification.lua>\r\n>> Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\n>> Loaded gadget:  UnitMorph           <unit_morph.lua>\r\n>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\n>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\n>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>\r\n>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>\r\n>> Loaded gadget:  CAI                 <ai_cai.lua>\r\n>> Loaded gadget:  Capture             <unit_capture.lua>\r\n>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\n>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\n>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\n>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\n>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\n>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\n>> Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\n>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\n>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\n>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\n>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\n>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\n>> Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>\r\n>> Loaded gadget:  Resign Gadget       <game_resign.lua>\r\n>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\n>> Loaded gadget:  Share mode          <game_share_mode.lua>\r\n>> Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\n>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\n>> Loaded gadget:  Target Features     <unit_target_features.lua>\r\n>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\n>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\n>> Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\n>> Loaded gadget:  Terraformers        <unit_terraform.lua>\r\n>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\n>> Loaded gadget:  Thrusters           <lups_thrusters.lua>\r\n>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>\r\n>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\n>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>\r\n>> Loaded gadget:  Widget Events       <api_widget_events.lua>\r\n>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\n>> Loaded gadget:  astar.lua           <astar.lua>\r\n>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>\r\n>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>\r\n>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>\r\n>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>\r\n>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>\r\n>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>\r\n>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>\r\n>> Loaded gadget:  feature placer v3   <fp_featureplacer.lua>\r\n>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>\r\n>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>\r\n>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>\r\n>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>\r\n>> Loaded gadget:  game_over.lua       <game_over.lua>\r\n>> Loaded gadget:  game_perks.lua      <game_perks.lua>\r\n>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>\r\n>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>\r\n>> Loaded gadget:  share_control.lua   <share_control.lua>\r\n>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>\r\n>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>\r\n>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>\r\n>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>\r\n>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>\r\n>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>\r\n>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>\r\n>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>\r\n>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>\r\n>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>\r\n>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>\r\n>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>\r\n>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>\r\n>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>\r\n>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>\r\n>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>\r\n>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>\r\n>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>\r\n>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>\r\n>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>\r\n>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>\r\n>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>\r\n>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>\r\n>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>\r\n>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>\r\n>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>\r\n>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>\r\n>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>\r\n>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>\r\n>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>\r\n>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>\r\n>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>\r\n>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>\r\n>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>\r\n>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>\r\n>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>\r\n>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>\r\n>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>\r\n>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>\r\n>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>\r\n>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>\r\n>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>\r\n>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>\r\n>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>\r\n>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>\r\n>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>\r\n>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>\r\n>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>\r\n>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>\r\n>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>\r\n>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>\r\n>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>\r\n>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\n>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>\r\n>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\n>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>\r\n>> Loaded gadget:  Chicken control     <chicken_control.lua>\r\n>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>\r\n>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\n>> Loaded gadget:  Lups                <lups_wrapper.lua>\r\n>> Loaded gadget:  Lups Shield         <lups_shield.lua>\r\n>> Loaded gadget:  Awards              <awards.lua>\r\n>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>\r\n>> Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>\r\n>> Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>\r\n>> Loaded gadget:  Profiler            <dbg_profiler.lua>\r\n[f=-000001] Unsynced LuaRules: finished loading\r\n[f=-000001] Loading LuaGaia\r\n[f=-000001] Loading LuaUI\r\n[f=-000001] LuaUI Entry Point: \"luaui.lua\"\r\n[f=-000001] LuaUI Access Lock: enabled\r\n[f=-000001] LuaSocket Enabled: yes\r\n[f=-000001] Using LUAUI_DIRNAME = LuaUI/\r\n[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt\r\n[f=-000001] LuaUI: bound F11 to the widget selector\r\n[f=-000001] LuaUI: bound CTRL+F11 to tweak mode\r\n[f=-000001] Loading last game win data\r\n[f=-000001] Resetting win data\r\n[f=-000001] Last game player count: 1, This game player count: 1\r\n[f=-000001] Last game allyTeam count: 17, This game allyTeam count: 3\r\n[f=-000001] Nightvision Shader: GLSL not supported.\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>\r\n[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>\r\n[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>\r\n[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>\r\n[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>\r\n[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player troyaempey is empty or in invalid format\r\n[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>\r\n[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>\r\n[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>\r\n[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>\r\n[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>\r\n[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>\r\n[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>\r\n[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>\r\n[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>\r\n[f=-000001] Deferred Rendering requires shader support!\r\n[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>\r\n[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>\r\n[f=-000001] Hardware mouse-cursor is enabled!\r\n[f=-000001] Warning: Your hardware/driver setup does not support shadows\r\n[f=-000001] Ground-decals rendering is enabled!\r\n[f=-000001] Set maximum particles to: 12000\r\n[f=-000001] Set UnitLodDist to 9999\r\n[f=-000001] Set UnitIconDist to 151\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>\r\n[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>\r\n[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>\r\n[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>\r\n[f=-000001] Mexspot Fetcher fetching\r\n[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>\r\n[f=-000001] Team highlighting: Disabled\r\n[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>\r\n[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>\r\n[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>\r\n[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>\r\n[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>\r\n[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>\r\n[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>\r\n[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>\r\n[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>\r\n[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>\r\n[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>\r\n[f=-000001] Loaded widget:  Noises              <snd_noises.lua>\r\n[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>\r\n[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>\r\n[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>\r\n[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>\r\n[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>\r\n[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>\r\n[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>\r\n[f=-000001] [Depth of Field::Initialize] removing widget, no shader support\r\n[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>\r\n[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>\r\n[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>\r\n[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>\r\n[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>\r\n[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>\r\n[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>\r\n[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>\r\n[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>\r\n[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>\r\n[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>\r\n[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>\r\n[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>\r\n[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>\r\n[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>\r\n[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>\r\n[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>\r\n[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>\r\n[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>\r\n[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>\r\n[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>\r\n[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>\r\n[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>\r\n[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>\r\n[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>\r\n[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>\r\n[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>\r\n[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>\r\n[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>\r\n[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>\r\n[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>\r\n[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>\r\n[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>\r\n[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>\r\n[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>\r\n[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>\r\n[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>\r\n[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>\r\n[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>\r\n[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>\r\n[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>\r\n[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>\r\n[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>\r\n[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>\r\n[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>\r\n[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>\r\n[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>\r\n[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>\r\n[f=-000001] Loaded widget:  Music Player        <snd_music.lua>\r\n[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>\r\n[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>\r\n[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>\r\n[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>\r\n[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>\r\n[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>\r\n[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>\r\n[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>\r\n[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>\r\n[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>\r\n[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>\r\n[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>\r\n[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>\r\n[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>\r\n[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>\r\n[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>\r\n[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>\r\n[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>\r\n[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>\r\n[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>\r\n[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>\r\n[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>\r\n[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>\r\n[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>\r\n[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>\r\n[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>\r\n[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>\r\n[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>\r\n[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>\r\n[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>\r\n[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>\r\n[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>\r\n[f=-000001] <Replay control buttons> Live mode. Widget removed.\r\n[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>\r\n[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>\r\n[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>\r\n[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>\r\n[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>\r\n[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>\r\n[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>\r\n[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>\r\n[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>\r\n[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>\r\n[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>\r\n[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>\r\n[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>\r\n[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>\r\n[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>\r\n[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>\r\n[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>\r\n[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>\r\n[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>\r\n[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>\r\n[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>\r\n[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>\r\n[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>\r\n[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>\r\n[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>\r\n[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>\r\n[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>\r\n[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>\r\n[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>\r\n[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>\r\n[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>\r\n[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>\r\n[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>\r\n[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>\r\n[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>\r\n[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>\r\n[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>\r\n[f=-000001] SetSunLighting\r\n[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>\r\n[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>\r\n[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>\r\n[f=-000001] [Color Blindness Correction] Error: removing widget, no shader support\r\n[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>\r\n[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>\r\n[f=-000001] Removed 'GC at >100MB': disabled.\r\n[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>\r\n[f=-000001] Writing last game win data\r\n[f=-000001] LuaUI v0.3\r\n[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0\r\n[f=-000001] [LoadFinalize] finalizing PFS\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=b2db43ed\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=22dd4c46\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=b78f62e\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=b78f62e file=\"cache\\104dev-maintenance/paths/Intersection v4.1.pe-b78f62e.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] creating PE16 cache with 4 PF threads (19 MB)\r\n[f=-000001] [EstimatePathCosts] precached 0 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 103 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 204 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 307 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 407 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 509 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 610 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 713 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 845 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 952 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1055 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1156 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1256 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1359 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1462 of 1600 blocks\r\n[f=-000001] [EstimatePathCosts] precached 1566 of 1600 blocks\r\n[f=-000001] [InitEstimator] writing PE16 pe-cache to file\r\n[f=-000001] [Path] [PathEstimator::WriteFile] hash=b78f62e file=\"cache\\104dev-maintenance/paths/Intersection v4.1.pe-b78f62e.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] written PE16 pe-cache to file\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=b2db43ed\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=22dd4c46\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=b78f63e\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=b78f63e file=\"cache\\104dev-maintenance/paths/Intersection v4.1.pe2-b78f63e.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] creating PE32 cache with 4 PF threads (5 MB)\r\n[f=-000001] [EstimatePathCosts] precached 1 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 29 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 55 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 84 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 114 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 147 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 176 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 206 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 232 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 258 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 287 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 313 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 338 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 364 of 400 blocks\r\n[f=-000001] [EstimatePathCosts] precached 392 of 400 blocks\r\n[f=-000001] [InitEstimator] writing PE32 pe2-cache to file\r\n[f=-000001] [Path] [PathEstimator::WriteFile] hash=b78f63e file=\"cache\\104dev-maintenance/paths/Intersection v4.1.pe2-b78f63e.zip\" (exists=0)\r\n[f=-000001] [InitEstimator] written PE32 pe2-cache to file\r\n[f=-000001] [LoadFinalize] finalized PFS (1655ms, checksum 8cdd21c7)\r\n[f=-000001] Loading Skirmish AIs\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 0.000000\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 64\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 6400 (x80, z80)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 100.00%\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: 0.00\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)  \tIs buildable across 100.000000% of the map. (used by 27 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)  \tIs buildable across 100.000000% of the map. (used by 2 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 28 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 37 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)  \tIs buildable across 0.000000% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)  \tIs buildable across 0.000000% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'akbot6'  \tHas 1 Map-Area(s) occupying 98.06% of the map. (used by 352 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat10'  \tHas 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.41))  \tMove-Data used:'bhover3'  \tHas 1 Map-Area(s) occupying 98.06% of the map. (used by 5 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'kbot4'  \tHas 1 Map-Area(s) occupying 98.06% of the map. (used by 32 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot2'  \tHas 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'atkbot3'  \tHas 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot4'  \tHas 1 Map-Area(s) occupying 100.00% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.11))  \tMove-Data used:'hover3'  \tHas 3 Map-Area(s) occupying 83.53% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'skbot2'  \tHas 1 Map-Area(s) occupying 98.06% of the map. (used by 3 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat4'  \tHas 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.11))  \tMove-Data used:'tank4'  \tHas 3 Map-Area(s) occupying 83.53% of the map. (used by 20 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Intersection_v4.1.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized!\r\n[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0\r\n[f=-000001] Loading Saved Game\r\n[f=-000001] Adding victory at location unit, 21415\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakassault;Knight\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakarty;Sling\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp\r\n[f=-000001] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris\r\n[f=-000001] !transmitlobby @voice@buildUnit@reload\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 18806\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 18169\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 18169\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 629\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 31017\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 1088\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 18769\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 924\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 18169\r\n[f=-000001] [Save/Load] Warning: Cannot get new unit ID, 26338\r\n[f=-000001] 117\r\n[f=-000001] 117\r\n[f=-000001] 117\r\n[f=-000001] 117\r\n[f=-000001] 117\r\n[f=-000001] 117\r\n[f=-000001] Adding victory at location unit, 21415\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11139,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Mex Placement Initialised with 25 spots.\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001] TotalHideLobbyInterface, true\r\n[f=-000001] GameID: 0463985b3fa8045d22ec514b0d6d36cc\r\n[f=-000001] Connection attempt from troyaempey\r\n[f=-000001]  -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)]\r\n[f=-000001] Epicmenu: Switching to Default camera mode\r\n[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001]  -> Connection established (given id 0)\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PreGame::GameDataReceived][map-checksums={0x9b6a6519,0x9b6a6519}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PreGame::GameDataReceived][mod-checksums={0xb1086cdd,0xb1086cdd}]\"\r\n[f=0000030] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=83899f289a7322b848a36b6ac0b1dc1a5e7101ecc3b0b9724e921317840885b361cb4fc80bc798c20cac5f68584465617204058bf4843ccac3da8981cec32e34]\"\r\n[f=0000030] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=cf078bd9a68f862ce8d153b3c4fdeb84f231af38b5e3b3fcd1d5f7c2e15a678b7005b1a31e255b0fc707841055cf655d903ab784a235a13be8cf29cf0d3f753c]\"\r\n[f=0000030] Skirmish AI \"Paolaza\" (ID:0, Short-Name:\"CircuitAINormal32\", Version:\"\") took over control of team 1\r\n[f=0000030] Player troyaempey finished loading and is now ingame\r\n[f=0000030] troyaempey paused the game\r\n[f=0000030] troyaempey unpaused the game\r\n[f=0000092] troyaempey paused the game\r\n[f=0000092] [ReloadOrRestart] Spring \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe\" should be reloading\r\n[f=0000092] [SpringApp::Reload][1]\r\n[f=0000092] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)\r\n[f=0000092] \t[async=0] threads=2 tasks=11551 {sum,avg}{exec,wait}time={{2.000, -0.000}, {-0.000, 0.000}}ms\r\n[f=0000092] \t\tthread=1 tasks=11551 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms\r\n[f=0000092] \t[async=1] threads=2 tasks=603 {sum,avg}{exec,wait}time={{-2.000, 0.000}, {0.000, -0.000}}ms\r\n[f=0000092] \t\tthread=1 tasks=603 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 2.000, -0.000}}ms\r\n[f=0000092] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=0000092] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)\r\n[f=0000092] [ThreadPool::SetThreadCount][2] workers=1\r\n[f=0000092] [Threading] Main thread CPU affinity mask set: 14\r\n[f=0000092] [SpringApp::Reload][2]\r\n[f=0000092] [WriteDemoFile] writing client-demo \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\demos\\20180911_175116_Intersection v4_104.0.1-287-gf7b0fcc maintenance.sdfz\" (32045 bytes)\r\n[f=0000092] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=0000092] [Game::KillLua][3] dtor=0 luaUI=2c2a6a80\r\n[f=0000092] Start widgetHandler:Shutdown\r\n[f=0000092] Shutdown - SaveOrderList Complete\r\n[f=0000092] Writing last game win data\r\n[f=0000092] Shutdown - SaveConfigData Complete\r\n[f=0000092] Shutdown Widget - Chili Highlight\r\n[f=0000092] Shutdown Widget - Save/Load API\r\n[f=0000092] Shutdown Widget - Custom Markers\r\n[f=0000092] Shutdown Widget - EPIC Menu\r\n[f=0000092] Shutdown Widget - Chili Minimap\r\n[f=0000092] Shutdown Widget - Chili Widget Selector\r\n[f=0000092] Shutdown Widget - Local Team Colors\r\n[f=0000092] Shutdown Widget - Display Keys 2\r\n[f=0000092] Shutdown Widget - Save Game Menu\r\n[f=0000092] Shutdown Widget - HealthBars\r\n[f=0000092] Shutdown Widget - Noises\r\n[f=0000092] Shutdown Widget - Unit Icons\r\n[f=0000092] Shutdown Widget - Win Counter\r\n[f=0000092] Shutdown Widget - BuildETA\r\n[f=0000092] Shutdown Widget - Modular Comm Info\r\n[f=0000092] Shutdown Widget - Attack Warning\r\n[f=0000092] Shutdown Widget - CameraShake\r\n[f=0000092] Shutdown Widget - Chili Economy Panel Default\r\n[f=0000092] Shutdown Widget - Chili EndGame Window\r\n[f=0000092] Shutdown Widget - Chili Nuke Warning\r\n[f=0000092] Shutdown Widget - Chili Selections & CursorTip v2\r\n[f=0000092] Shutdown Widget - Chili Spectator Panels\r\n[f=0000092] Shutdown Widget - Context Menu\r\n[f=0000092] Shutdown Widget - Darkening\r\n[f=0000092] Shutdown Widget - Galaxy Battle Handler\r\n[f=0000092] msg, Campaign_PlanetBattleResign 43 92\r\n[f=0000092] data = {\r\n[f=0000092]     1 = Campaign_PlanetBattleResign\r\n[f=0000092]     2 = 43\r\n[f=0000092]     3 = 92\r\n[f=0000092] },\r\n[f=0000092] Shutdown Widget - Grab Input\r\n[f=0000092] Input grabbing is disabled!\r\n[f=0000092] Shutdown Widget - Highlight Geos\r\n[f=0000092] Shutdown Widget - Local Widgets Config\r\n[f=0000092] Shutdown Widget - Mex Placement Handler\r\n[f=0000092] Shutdown Widget - MinimapEvents\r\n[f=0000092] Shutdown Widget - Missile Silo Range\r\n[f=0000092] Shutdown Widget - Music Player\r\n[f=0000092] Shutdown Widget - Point Tracker\r\n[f=0000092] Shutdown Widget - Showeco and Grid Drawer\r\n[f=0000092] Shutdown Widget - Stereo3D\r\n[f=0000092] Shutdown Widget - Transport AI\r\n[f=0000092] Shutdown Widget - Attack AoE\r\n[f=0000092] Shutdown Widget - UnitShapes\r\n[f=0000092] Shutdown Widget - Map Edge Extension\r\n[f=0000092] Shutdown Widget - Selection Send\r\n[f=0000092] Shutdown Widget - LupsManager\r\n[f=0000092] Shutdown Widget - Newton Firezone\r\n[f=0000092] Shutdown Widget - Receive Units Indicator\r\n[f=0000092] Shutdown Widget - Chili Pro Console\r\n[f=0000092] Shutdown Widget - Lasso Terraform GUI\r\n[f=0000092] Shutdown Widget - Chili Framework\r\n[f=0000092] Shutdown Widget - Lups\r\n[f=0000092] Shutdown Widget - Chili Core Selector\r\n[f=0000092] Shutdown Widget - Draw After Chili\r\n[f=0000092] Shutdown Widget - Pause Screen\r\n[f=0000092] Shutdown Widget - Layout Handler\r\n[f=0000092] Shutdown Widget - Persistent Build Height\r\n[f=0000092] Shutdown Widget - Text To Speech Control\r\n[f=0000092] End widgetHandler:Shutdown\r\n[f=0000092] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13608814,0} {chunk,block}Bytes={0,0}\r\n[f=0000092] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=0000092] [Game::KillLua][2] dtor=0 luaRules=1230b9f8\r\n[f=0000092] Start gadgetHandler:Shutdown\r\n[f=0000092] Shutdown - StartSetup\r\n[f=0000092] Shutdown - UnitMorph\r\n[f=0000092] Shutdown - LupsNanoSpray\r\n[f=0000092] Shutdown - Missile Silo Controller\r\n[f=0000092] Shutdown - Modular Comm Info\r\n[f=0000092] Shutdown - Puppy Handler\r\n[f=0000092] Shutdown - Terrain Texture Handler\r\n[f=0000092] Shutdown - UnitCloakShield\r\n[f=0000092] End gadgetHandler:Shutdown\r\n[f=0000092] Start gadgetHandler:Shutdown\r\n[f=0000092] Shutdown - Save/Load\r\n[f=0000092] Shutdown - UnitMorph\r\n[f=0000092] Shutdown - Galaxy Campaign Battle Handler\r\n[f=0000092] Shutdown - Modular Comm Info\r\n[f=0000092] Shutdown - Retreat Command\r\n[f=0000092] Shutdown - Shockwaves\r\n[f=0000092] Shutdown - Teleport Throw\r\n[f=0000092] Shutdown - UnitCloakShield\r\n[f=0000092] Shutdown - Lups Cloak FX\r\n[f=0000092] Shutdown - Lups\r\n[f=0000092] Shutdown - Lups Shield\r\n[f=0000092] End gadgetHandler:Shutdown\r\n[f=0000092] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13608974,0} {chunk,block}Bytes={0,0}\r\n[f=0000092] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13608974,0} {chunk,block}Bytes={0,0}\r\n[f=0000092] [Game::KillLua][4] dtor=0\r\n[f=0000092] [SpringApp::Reload][3]\r\n[f=0000092] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=0000092] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=0000092] [Sound] [Sound::UpdateThread][3] #sources=32 #items=38\r\n[f=0000092] [Sound] [Sound::UpdateThread][4] ctx=134748f0 dev=1360e020\r\n[f=0000092] [Sound] [Sound::UpdateThread][5] ctx=134748f0 dev=1360e020\r\n[f=0000092] [Sound] [Sound::UpdateThread][6]\r\n[f=0000092] [SpringApp::Reload][4]\r\n[f=0000092] [Game::~CGame][1]\r\n[f=0000092] [Game::KillLua][0] dtor=1 loadscreen=00000000\r\n[f=0000092] [Game::KillLua][3] dtor=1 luaUI=00000000\r\n[f=0000092] [Game::KillLua][1] dtor=1 luaGaia=00000000\r\n[f=0000092] [Game::KillLua][2] dtor=1 luaRules=00000000\r\n[f=0000092] [Game::KillLua][4] dtor=1\r\n[f=0000092] [Game::KillMisc][1]\r\n[f=0000092] [Game::KillMisc][2]\r\n[f=0000092] [Game::KillMisc][3]\r\n[f=0000092] [Game::KillRendering][1]\r\n[f=0000092] [Game::KillInterface][1]\r\n[f=0000092] [Game::KillInterface][2]\r\n[f=0000092] [Game::KillSimulation][1]\r\n[f=0000092] [Game::KillSimulation][2]\r\n[f=0000092] [CCollisionHandler] dis-/continuous tests: 0/44811\r\n[f=0000092] [Game::KillSimulation][3]\r\n[f=0000092] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=184\r\n[f=0000092] [~CPathCache(20x20)] cacheHits=1 hitPercentage=14% numHashColls=0 maxCacheSize=6\r\n[f=0000092] [~CPathCache(40x40)] cacheHits=104 hitPercentage=51% numHashColls=0 maxCacheSize=98\r\n[f=0000092] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201\r\n[f=0000092] Statistics for RectangleOptimizer: 0%\r\n[f=0000092] Statistics for RectangleOptimizer: 0%\r\n[f=0000092] LosHandler stats: total instances=237; shared=2%; from cache=3%\r\n[f=0000092] [Game::KillSimulation][4]\r\n[f=0000092] [Game::~CGame][2]\r\n[f=0000092] [Game::~CGame][3]\r\n[f=0000092] [LocalConnection::Statistics]\r\n\t11931 bytes sent  \r\n\t6939 bytes recv'd\r\n\r\n[f=0000092] [SpringApp::Reload][5]\r\n[f=0000092] [SpringApp::Reload][6]\r\n[f=0000092] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\base\r\n[f=0000092] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\maps\r\n[f=0000092] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\games\r\n[f=0000092] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\packages\r\n[f=0000092] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 27ms\r\n[f=0000092] [SpringApp::Reload][7]\r\n[f=0000092] [SpringApp::Reload][8]\r\n[f=0000092] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=0000092] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=0000092] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=0000092] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=0000092] [Sound] [Sound::InitThread][1]\r\n[f=0000092] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=0000092] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120\r\n[f=0000092] [Sound] [ISound::Initialize] spawning sound-thread (101.0ms)\r\n[f=0000092] [Sound] [Sound::OpenOpenALDevice] opening default device \"OpenAL Soft\"\r\n[f=0000092] [Sound] [ISound::Initialize] spawning sound-thread (202.0ms)\r\n[f=0000092] [Sound] [Sound::OpenOpenALDevice] device=2eed3b10 context=34446b40\r\n[f=0000092] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=0000092] [Sound]   Vendor:         OpenAL Community\r\n[f=0000092] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=0000092] [Sound]   Renderer:       OpenAL Soft\r\n[f=0000092] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=0000092] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=0000092] [Sound]   Devices:\r\n[f=0000092] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=0000092] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=0000092] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=0000092] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=0000092] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=0000092] [Sound] Error:   Initializing EFX failed!\r\n[f=0000092] [Sound] [Sound::UpdateThread][2]\r\n[f=0000092] [~ScopedOnceTimer][ISound::Init::Dev] 302ms\r\n[f=0000092] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.7.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=0\r\n[f=-000001] [LuaMenuController::Activate(msg=\"\")] luaMenu=06cdad88\r\n[f=-000001] SetLobbyButtonEnabled, true\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"In Menu\"}\r\n[f=-000001] Starting Track, sounds/lobbyMusic/Dream Infinity.ogg, 0.5\r\n[f=-000001] [SpringApp::Reload][13] numReloads=2\r\n\r\n\r\n\r\n[f=-000001] TotalHideLobbyInterface, false\r\n[f=-000001] [liblobby] Warning: Duplicate user(Talliarthe) added to channel (zk)\r\n[f=-000001] [liblobby] Warning: Duplicate user(Talliarthe) added to channel (zk)\r\nZero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {\"EventID\":\"events_2018_04_25:lobby:singleplayer:skirmish:advanced\"}\r\n[f=-000001] [liblobby] Warning: Duplicate user(AltonGammon) added to channel (zk)\r\n[f=-000001] [liblobby] Warning: Duplicate user(RizzoELRey) added to channel (zk)\r\n[f=-000001] [liblobby] Warning: Duplicate user(AltonGammon) added to channel (zk)\r\n[f=-000001] [liblobby] Warning: Duplicate user(AltonGammon) added to channel (zk)\r\n[f=-000001] [liblobby] Warning: Duplicate user(Masterelic) added to channel (zk)\r\n[f=-000001] SetSettings Int, XResolutionWindowed, 1920\r\n[f=-000001] SetSettings Int, YResolutionWindowed, 1080\r\n[f=-000001] SetSettings Int, WindowPosX, 0\r\n[f=-000001] SetSettings Int, WindowPosY, 0\r\n[f=-000001] SetSettings Value, WindowBorderless, 1\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 1\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, CamTimeFactor, 1\r\n[f=-000001] SetSettings Value, LODScale, 1\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Value, FullscreenEdgeMove, 1\r\n[f=-000001] SetSettings Int, FSAALevel, 4\r\n[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDetail, 70\r\n[f=-000001] SetSettings Value, CamTimeExponent, 4\r\n[f=-000001] SetSettings Int, ShadowMapSize, 2048\r\n[f=-000001] SetSettings Int, InitialNetworkTimeout, 0\r\nZero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {\"Value\":1,\"EventID\":\"events_2018_04_25:game_start:singleplayer:lone_other_skirmish\"}\r\n[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GrassDetail, 1\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleRefraction, 1\r\n[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0\r\n[f=-000001] SetSettings Int, FPSScrollSpeed, 50\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, CamMode, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 1\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, HangTimeout, 5\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0\r\n[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 600000\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 1\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 0\r\n[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003\r\n[f=-000001] SetSettings Int, FontSize, 18\r\n[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleShadow, 1\r\n[f=-000001] SetSettings Int, UnitLodDist, 9999\r\n[f=-000001] SetSettings Value, AdvMapShading, 1\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, WindowedEdgeMove, 1\r\n[f=-000001] SetSettings Value, AdvUnitShading, 1\r\n[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, 3DTrees, 1\r\n[f=-000001] SetSettings Int, VSync, 0\r\n[f=-000001] SetSettings Value, UseLuaMemPools, 0\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002\r\n[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50\r\n[f=-000001] SetSettings Int, ReconnectTimeout, 0\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, ShowClock, 0\r\n[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDecals, 1\r\n[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, MaxParticles, 12000\r\n[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, RotateLogFiles, 1\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 600000\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, MaxSounds, 32\r\n[f=-000001] SetSettings Value, MiniMapMarker, 0\r\n[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, LODScaleReflection, 1\r\n[f=-000001] SetSettings Value, FPSFOV, 90\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, HardwareCursor, 1\r\n[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64\r\n[f=-000001] SetSettings Value, EdgeMoveDynamic, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] compatProfile = {\r\n[f=-000001]     ForceDisableShaders = 1\r\n[f=-000001]     Shadows = 0\r\n[f=-000001] },\r\n[f=-000001] SetSettings Int, ForceDisableShaders, 1\r\n[f=-000001] SetSettings Int, Shadows, 0\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"Playing Skirmish\"}\r\n[f=-000001] [Game]\r\n{\r\n\r\n\t[ai9]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (3);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 10;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai11]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (8);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 12;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai4]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (10);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 5;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai1]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (14);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 2;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai8]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (9);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 9;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[team1]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 4;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[ai2]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (13);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 3;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai5]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (6);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 6;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam7]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam0]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[ai6]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (7);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 7;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai3]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (12);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 4;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[team3]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 13;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[allyTeam13]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam3]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team2]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 14;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team7]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 7;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[ai7]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (1);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 8;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam12]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam11]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam5]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team6]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 6;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[ai13]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (11);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 14;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam8]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam6]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team12]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 8;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[allyTeam10]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team5]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 10;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[allyTeam4]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team14]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 11;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[allyTeam2]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam1]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team0]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 0;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team13]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 2;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team10]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 3;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team9]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 9;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team4]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 12;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team11]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 5;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[ai10]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (5);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 11;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[team8]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 1;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[allyTeam9]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[ai12]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (2);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 13;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam14]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[modoptions]\r\n\t{\r\n\t}\r\n\r\n\t[ai0]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Hard (4);\r\n\t\tShortName = CircuitAIHard32;\r\n\t\tTeam = 1;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[player0]\r\n\t{\r\n\t\tIsFromDemo = 0;\r\n\t\tName = troyaempey;\r\n\t\tTeam = 0;\r\n\t\trank = 0;\r\n\t}\r\n\r\n\thostip = 127.0.0.1;\r\n\thostport = 0;\r\n\tishost = 1;\r\n\tmapname = The river Nix 20;\r\n\tGameStartDelay = 0;\r\n\tnumplayers = 1;\r\n\tstartpostype = 2;\r\n\tnumusers = 15;\r\n\tmyplayername = troyaempey;\r\n\tnohelperais = 0;\r\n\tgametype = Zero-K v1.6.9.0;\r\n}\r\n[f=-000001] [ReloadOrRestart] Spring \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe\" should be reloading\r\n[f=-000001] [SpringApp::Reload][1]\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)\r\n[f=-000001] \t[async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t[async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-2.000, -2.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-2.000, -2.000, -2.000, -2.000}}ms\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=1\r\n[f=-000001] [Threading] Main thread CPU affinity mask set: 14\r\n[f=-000001] [SpringApp::Reload][2]\r\n[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000\r\n[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000\r\n[f=-000001] [Game::KillLua][4] dtor=0\r\n[f=-000001] [SpringApp::Reload][3]\r\n[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1\r\n[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=34446b40 dev=2eed3b10\r\n[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=34446b40 dev=2eed3b10\r\n[f=-000001] [Sound] [Sound::UpdateThread][6]\r\n[f=-000001] [SpringApp::Reload][4]\r\n[f=-000001] [SpringApp::Reload][5]\r\n[f=-000001] [SpringApp::Reload][6]\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\base\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\maps\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\games\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\packages\r\n[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 13ms\r\n[f=-000001] [SpringApp::Reload][7]\r\n[f=-000001] [SpringApp::Reload][8]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::InitThread][1]\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.3ms)\r\n[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device \"OpenAL Soft\"\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (200.7ms)\r\n[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=2eed3b10 context=34446eb8\r\n[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=-000001] [Sound]   Vendor:         OpenAL Community\r\n[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=-000001] [Sound]   Renderer:       OpenAL Soft\r\n[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=-000001] [Sound]   Devices:\r\n[f=-000001] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=-000001] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=-000001] [Sound] Error:   Initializing EFX failed!\r\n[f=-000001] [Sound] [Sound::UpdateThread][2]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 301ms\r\n[f=-000001] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.7.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=4033\r\n[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0\r\n[f=-000001] [NetProto::InitLocalClient] connecting to local server\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: The river Nix 20\r\n[f=-000001] [PreGame::StartServer] checksums: game=0xB1086CDD map=0x8A0E3888\r\n[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!\r\n[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0\r\n[f=-000001] [UDPListener] successfully bound socket on port 57694\r\n[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 160ms\r\n[f=-000001] [SpringApp::Reload][13] numReloads=3\r\n\r\n\r\n\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: The river Nix 20\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.9.0 (archive: zk-stable.sdz)\r\n[f=-000001] PreGame::GameDataReceived] recording demo to \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\demos\\20180911_175338_The river Nix 20_104.0.1-287-gf7b0fcc maintenance.sdfz\"\r\n[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 142ms\r\n[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen\r\n[f=-000001] [LuaIntro] Searching for new Widgets\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/\r\n[f=-000001] [LuaIntro] Found new widget \"SpringLogo\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadTexture\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadProgress\"\r\n------- TRUNCATED -------\r\nLuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>\r\nLuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>\r\nLuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>\r\nLuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\nLuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>\r\nLuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>\r\nLuaRules: Loaded gadget:  Game Over           <game_over.lua>\r\nLuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\nLuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>\r\nLuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>\r\nLuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>\r\nLuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>\r\nLuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>\r\nLuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>\r\nLuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>\r\nLuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>\r\nLuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>\r\nLuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>\r\nLuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>\r\nLuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\nLuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>\r\nLuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>\r\nLuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>\r\nLuaRules: Loaded gadget:  Awards              <awards.lua>\r\nLuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>\r\nLuaRules: Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>\r\nLuaRules: Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>\r\nLuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>\r\nLuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>\r\nLuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>\r\n[f=-000001] Synced LuaRules: finished loading\r\n[f=-000001] Unsynced LuaRules: starting loading\r\n[f=-000001] [CUS] Warning: Shaders not supported, disabling\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player troyaempey is empty or in invalid format\r\n>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>\r\n>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\n>> Loaded gadget:  Save/Load           <api_saveload.lua>\r\n>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\n>> Loaded gadget:  Mex Placement       <mex_placement.lua>\r\n>> Loaded gadget:  Script notification  <unit_script_notification.lua>\r\n>> Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\n>> Loaded gadget:  UnitMorph           <unit_morph.lua>\r\n>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\n>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\n>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>\r\n>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>\r\n>> Loaded gadget:  CAI                 <ai_cai.lua>\r\n>> Loaded gadget:  Capture             <unit_capture.lua>\r\n>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\n>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\n>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\n>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\n>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\n>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\n>> Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\n>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\n>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\n>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\n>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\n>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\n>> Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>\r\n>> Loaded gadget:  Resign Gadget       <game_resign.lua>\r\n>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\n>> Loaded gadget:  Share mode          <game_share_mode.lua>\r\n>> Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\n>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\n>> Loaded gadget:  Target Features     <unit_target_features.lua>\r\n>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\n>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\n>> Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\n>> Loaded gadget:  Terraformers        <unit_terraform.lua>\r\n>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\n>> Loaded gadget:  Thrusters           <lups_thrusters.lua>\r\n>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>\r\n>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\n>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>\r\n>> Loaded gadget:  Widget Events       <api_widget_events.lua>\r\n>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\n>> Loaded gadget:  astar.lua           <astar.lua>\r\n>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>\r\n>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>\r\n>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>\r\n>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>\r\n>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>\r\n>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>\r\n>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>\r\n>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>\r\n>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>\r\n>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>\r\n>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>\r\n>> Loaded gadget:  game_over.lua       <game_over.lua>\r\n>> Loaded gadget:  game_perks.lua      <game_perks.lua>\r\n>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>\r\n>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>\r\n>> Loaded gadget:  share_control.lua   <share_control.lua>\r\n>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>\r\n>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>\r\n>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>\r\n>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>\r\n>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>\r\n>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>\r\n>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>\r\n>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>\r\n>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>\r\n>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>\r\n>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>\r\n>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>\r\n>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>\r\n>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>\r\n>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>\r\n>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>\r\n>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>\r\n>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>\r\n>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>\r\n>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>\r\n>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>\r\n>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>\r\n>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>\r\n>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>\r\n>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>\r\n>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>\r\n>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>\r\n>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>\r\n>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>\r\n>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>\r\n>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>\r\n>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>\r\n>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>\r\n>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>\r\n>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>\r\n>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>\r\n>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>\r\n>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>\r\n>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>\r\n>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>\r\n>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>\r\n>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>\r\n>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>\r\n>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>\r\n>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>\r\n>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>\r\n>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>\r\n>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>\r\n>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>\r\n>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>\r\n>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>\r\n>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>\r\n>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\n>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>\r\n>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\n>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>\r\n>> Loaded gadget:  Chicken control     <chicken_control.lua>\r\n>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>\r\n>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\n>> Loaded gadget:  Lups                <lups_wrapper.lua>\r\n>> Loaded gadget:  Lups Shield         <lups_shield.lua>\r\n>> Loaded gadget:  Awards              <awards.lua>\r\n>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>\r\n>> Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>\r\n>> Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>\r\n>> Loaded gadget:  Profiler            <dbg_profiler.lua>\r\n[f=-000001] Unsynced LuaRules: finished loading\r\n[f=-000001] Loading LuaGaia\r\n[f=-000001] Loading LuaUI\r\n[f=-000001] LuaUI Entry Point: \"luaui.lua\"\r\n[f=-000001] LuaUI Access Lock: enabled\r\n[f=-000001] LuaSocket Enabled: yes\r\n[f=-000001] Using LUAUI_DIRNAME = LuaUI/\r\n[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt\r\n[f=-000001] LuaUI: bound F11 to the widget selector\r\n[f=-000001] LuaUI: bound CTRL+F11 to tweak mode\r\n[f=-000001] Loading last game win data\r\n[f=-000001] Resetting win data\r\n[f=-000001] Last game player count: 1, This game player count: 1\r\n[f=-000001] Last game allyTeam count: 17, This game allyTeam count: 17\r\n[f=-000001] Player and team counts match, continuing\r\n[f=-000001] Testing last game's team 5 mapped to this game's team 5\r\n[f=-000001] All players and teams match from last game, using last game's scores as base\r\n[f=-000001] Nightvision Shader: GLSL not supported.\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>\r\n[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>\r\n[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>\r\n[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>\r\n[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>\r\n[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player troyaempey is empty or in invalid format\r\n[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>\r\n[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>\r\n[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>\r\n[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>\r\n[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>\r\n[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>\r\n[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>\r\n[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>\r\n[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>\r\n[f=-000001] Deferred Rendering requires shader support!\r\n[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>\r\n[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>\r\n[f=-000001] Hardware mouse-cursor is enabled!\r\n[f=-000001] Warning: Your hardware/driver setup does not support shadows\r\n[f=-000001] Ground-decals rendering is enabled!\r\n[f=-000001] Set maximum particles to: 6000\r\n[f=-000001] Set UnitLodDist to 9999\r\n[f=-000001] Set UnitIconDist to 151\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>\r\n[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>\r\n[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>\r\n[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>\r\n[f=-000001] Mexspot Fetcher fetching\r\n[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>\r\n[f=-000001] Team highlighting: Disabled\r\n[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>\r\n[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>\r\n[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>\r\n[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>\r\n[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>\r\n[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>\r\n[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>\r\n[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>\r\n[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>\r\n[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>\r\n[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>\r\n[f=-000001] Loaded widget:  Noises              <snd_noises.lua>\r\n[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>\r\n[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>\r\n[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>\r\n[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>\r\n[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>\r\n[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>\r\n[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>\r\n[f=-000001] [Depth of Field::Initialize] removing widget, no shader support\r\n[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>\r\n[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>\r\n[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>\r\n[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>\r\n[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>\r\n[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>\r\n[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>\r\n[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>\r\n[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>\r\n[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>\r\n[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>\r\n[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>\r\n[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>\r\n[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>\r\n[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>\r\n[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>\r\n[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>\r\n[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>\r\n[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>\r\n[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>\r\n[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>\r\n[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>\r\n[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>\r\n[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>\r\n[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>\r\n[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>\r\n[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>\r\n[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>\r\n[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>\r\n[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>\r\n[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>\r\n[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>\r\n[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>\r\n[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>\r\n[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>\r\n[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>\r\n[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>\r\n[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>\r\n[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>\r\n[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>\r\n[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>\r\n[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>\r\n[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>\r\n[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>\r\n[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>\r\n[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>\r\n[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>\r\n[f=-000001] Loaded widget:  Music Player        <snd_music.lua>\r\n[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>\r\n[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>\r\n[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>\r\n[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>\r\n[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>\r\n[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>\r\n[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>\r\n[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>\r\n[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>\r\n[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>\r\n[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>\r\n[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>\r\n[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>\r\n[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>\r\n[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>\r\n[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>\r\n[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>\r\n[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>\r\n[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>\r\n[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>\r\n[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>\r\n[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>\r\n[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>\r\n[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>\r\n[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>\r\n[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>\r\n[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>\r\n[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>\r\n[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>\r\n[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>\r\n[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>\r\n[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>\r\n[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>\r\n[f=-000001] <Replay control buttons> Live mode. Widget removed.\r\n[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>\r\n[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>\r\n[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>\r\n[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>\r\n[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>\r\n[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>\r\n[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>\r\n[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>\r\n[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>\r\n[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>\r\n[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>\r\n[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>\r\n[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>\r\n[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>\r\n[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>\r\n[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>\r\n[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>\r\n[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>\r\n[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>\r\n[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>\r\n[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>\r\n[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>\r\n[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>\r\n[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>\r\n[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>\r\n[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>\r\n[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>\r\n[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>\r\n[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>\r\n[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>\r\n[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>\r\n[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>\r\n[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>\r\n[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>\r\n[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>\r\n[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>\r\n[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>\r\n[f=-000001] SetSunLighting\r\n[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>\r\n[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>\r\n[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>\r\n[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>\r\n[f=-000001] [Color Blindness Correction] Error: removing widget, no shader support\r\n[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>\r\n[f=-000001] Removed 'GC at >100MB': disabled.\r\n[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>\r\n[f=-000001] Writing last game win data\r\n[f=-000001] LuaUI v0.3\r\n[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0\r\n[f=-000001] [LoadFinalize] finalizing PFS\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=c07828f3\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=2d8e8f81\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=2d8e8f81 file=\"cache\\104dev-maintenance/paths/Real Europe V4.pe-2d8e8f81.zip\" (exists=1)\r\n[f=-000001] Reading Estimate PathCosts [16]\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=c07828f3\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=2d8e8f91\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=2d8e8f91 file=\"cache\\104dev-maintenance/paths/Real Europe V4.pe2-2d8e8f91.zip\" (exists=1)\r\n[f=-000001] Reading Estimate PathCosts [32]\r\n[f=-000001] [LoadFinalize] finalized PFS (1256ms, checksum b2ffcda5)\r\n[f=-000001] Loading Skirmish AIs\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 0.000000\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 128\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 9216 (x96, z96)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 59.62%\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is a void: false\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is harmful: false\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: -130.00\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)  \tIs buildable across 52.625870% of the map. (used by 27 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)  \tIs buildable across 55.154079% of the map. (used by 2 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 28 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 37 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)  \tIs buildable across 31.987846% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)  \tIs buildable across 32.497829% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'akbot6'  \tHas 1 Map-Area(s) occupying 91.88% of the map. (used by 350 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat10'  \tHas 2 Map-Area(s) occupying 31.74% of the map. (used by 6 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.41))  \tMove-Data used:'bhover3'  \tHas 1 Map-Area(s) occupying 92.71% of the map. (used by 5 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'kbot4'  \tHas 5 Map-Area(s) occupying 52.39% of the map. (used by 32 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot2'  \tHas 5 Map-Area(s) occupying 54.54% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'atkbot3'  \tHas 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot4'  \tHas 5 Map-Area(s) occupying 55.23% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.11))  \tMove-Data used:'hover3'  \tHas 1 Map-Area(s) occupying 68.79% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'skbot2'  \tHas 5 Map-Area(s) occupying 51.79% of the map. (used by 3 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat4'  \tHas 2 Map-Area(s) occupying 32.52% of the map. (used by 9 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.11))  \tMove-Data used:'tank4'  \tHas 5 Map-Area(s) occupying 34.74% of the map. (used by 20 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (1) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (2) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (3) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (4) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (5) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (6) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (7) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (8) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (9) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (10) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (11) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,10984,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] Mex Placement Initialised with 78 spots.\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001] GameID: 69b3985bd0ddc0dc5854827fe121b6f2\r\n[f=-000001] Connection attempt from troyaempey\r\n[f=-000001]  -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)]\r\n[f=-000001] Epicmenu: Switching to Default camera mode\r\n[f=-000001]  -> Connection established (given id 0)\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PreGame::GameDataReceived][map-checksums={0x3453dd7b,0x3453dd7b}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PreGame::GameDataReceived][mod-checksums={0xb1086cdd,0xb1086cdd}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=a160129598924ec6af2c8f91cff5b11c338ef157f03d1ffd3c591634449e40c9a3b3d398f7cfd1feec5ecca49660c8505e14ec0a7b4343bb17b367e05776def1]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=c9979d781ca69de2b628eba91131bf52990fb58402b7eea38b6807d95e50a71a297c4fba2254a0ed429e7328f6b22ad9737bf59f00790fec70ebd303b97de3f5]\"\r\n[f=-000001] Skirmish AI \"AI: Normal (10)\" (ID:0, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 1\r\n[f=-000001] Skirmish AI \"AI: Normal (5)\" (ID:1, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 2\r\n[f=-000001] Skirmish AI \"AI: Normal (12)\" (ID:2, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 3\r\n[f=-000001] Skirmish AI \"AI: Normal (14)\" (ID:3, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 4\r\n[f=-000001] Skirmish AI \"AI: Normal (2)\" (ID:4, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 5\r\n[f=-000001] Skirmish AI \"AI: Normal (9)\" (ID:5, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 6\r\n[f=-000001] Skirmish AI \"AI: Normal (7)\" (ID:6, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 7\r\n[f=-000001] Skirmish AI \"AI: Normal (8)\" (ID:7, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 8\r\n[f=-000001] Skirmish AI \"AI: Normal (1)\" (ID:8, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 9\r\n[f=-000001] Skirmish AI \"AI: Normal (4)\" (ID:9, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 10\r\n[f=-000001] Skirmish AI \"AI: Normal (13)\" (ID:10, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 11\r\n[f=-000001] Skirmish AI \"AI: Normal (15)\" (ID:11, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 12\r\n[f=-000001] Skirmish AI \"AI: Normal (11)\" (ID:12, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 13\r\n[f=-000001] Skirmish AI \"AI: Normal (6)\" (ID:13, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 14\r\n[f=-000001] Skirmish AI \"AI: Normal (3)\" (ID:14, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 15\r\n[f=-000001] Player troyaempey finished loading and is now ingame\r\n[f=-000001] <troyaempey> Allies: I choose: Engineer!\r\n[f=-000001] SetSettings Int, XResolutionWindowed, 1920\r\n[f=-000001] SetSettings Int, YResolutionWindowed, 1080\r\n[f=-000001] SetSettings Int, WindowPosX, 0\r\n[f=-000001] SetSettings Int, WindowPosY, 0\r\n[f=-000001] SetSettings Value, WindowBorderless, 1\r\n[f=-000001] SetSettings Int, MaxDynamicMapLights, 1\r\nZero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {\"Value\":1,\"EventID\":\"events_2018_04_25:game_start:singleplayer:lone_other_skirmish\"}\r\n[f=-000001] SetSettings Value, DynamicSky, 0\r\n[f=-000001] SetSettings Value, CamTimeFactor, 1\r\n[f=-000001] SetSettings Value, LODScale, 1\r\n[f=-000001] SetSettings Int, BumpWaterDepthBits, 16\r\n[f=-000001] SetSettings Value, FullscreenEdgeMove, 1\r\n[f=-000001] SetSettings Int, FSAALevel, 4\r\n[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDetail, 70\r\n[f=-000001] SetSettings Value, CamTimeExponent, 4\r\n[f=-000001] SetSettings Int, ShadowMapSize, 2048\r\n[f=-000001] SetSettings Int, InitialNetworkTimeout, 0\r\n[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50\r\n[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GrassDetail, 1\r\n[f=-000001] SetSettings Int, BumpWaterReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleRefraction, 1\r\n[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0\r\n[f=-000001] SetSettings Int, FPSScrollSpeed, 50\r\n[f=-000001] SetSettings Value, AdvSky, 0\r\n[f=-000001] SetSettings Int, CamMode, 1\r\n[f=-000001] SetSettings Int, MaxDynamicModelLights, 1\r\n[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015\r\n[f=-000001] SetSettings Int, HangTimeout, 5\r\n[f=-000001] SetSettings Int, Water, 1\r\n[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0\r\n[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, FeatureDrawDistance, 6000\r\n[f=-000001] SetSettings Value, UsePBO, 0\r\n[f=-000001] SetSettings Value, LuaShaders, 1\r\n[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, GroundScarAlphaFade, 0\r\n[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, OverheadScrollSpeed, 50\r\n[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003\r\n[f=-000001] SetSettings Int, FontSize, 18\r\n[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0\r\n[f=-000001] SetSettings Value, LODScaleShadow, 1\r\n[f=-000001] SetSettings Int, UnitLodDist, 9999\r\n[f=-000001] SetSettings Value, AdvMapShading, 1\r\n[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeReflection, 64\r\n[f=-000001] SetSettings Int, TreeRadius, 1000\r\n[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0\r\n[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.\r\n[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, WindowedEdgeMove, 1\r\n[f=-000001] SetSettings Value, AdvUnitShading, 1\r\n[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, 3DTrees, 1\r\n[f=-000001] SetSettings Int, VSync, 0\r\n[f=-000001] SetSettings Value, UseLuaMemPools, 0\r\n[f=-000001] SetSettings Int, LoadingMT, 0\r\n[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002\r\n[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50\r\n[f=-000001] SetSettings Int, ReconnectTimeout, 0\r\n[f=-000001] SetSettings Value, ScrollWheelSpeed, -25\r\n[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, ShowClock, 0\r\n[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1\r\n[f=-000001] SetSettings Int, ROAM, 1\r\n[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, GroundDecals, 1\r\n[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, BumpWaterRefraction, 0\r\n[f=-000001] SetSettings Int, MaxParticles, 6000\r\n[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, RotateLogFiles, 1\r\n[f=-000001] SetSettings Value, FeatureFadeDistance, 4500\r\n[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0\r\n[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, MaxSounds, 32\r\n[f=-000001] SetSettings Value, MiniMapMarker, 0\r\n[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.\r\n[f=-000001] SetSettings Value, LODScaleReflection, 1\r\n[f=-000001] SetSettings Value, FPSFOV, 90\r\n[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0\r\n[f=-000001] SetSettings Value, HardwareCursor, 1\r\n[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998\r\n[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.\r\n[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64\r\n[f=-000001] SetSettings Value, EdgeMoveDynamic, 0\r\n[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0\r\n[f=-000001] compatProfile = {\r\n[f=-000001]     ForceDisableShaders = 1\r\n[f=-000001]     Shadows = 0\r\n[f=-000001] },\r\n[f=-000001] SetSettings Int, ForceDisableShaders, 1\r\n[f=-000001] SetSettings Int, Shadows, 0\r\nZero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {\"state\":\"Playing Skirmish\"}\r\n[f=-000001] [Game]\r\n{\r\n\r\n\t[ai9]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (4);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 10;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai11]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (15);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 12;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai4]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (2);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 5;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai1]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (5);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 2;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai8]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (1);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 9;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[team1]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 10;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[ai2]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (12);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 3;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam0]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam15]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[ai5]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (9);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 6;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam7]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam13]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[ai6]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (7);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 7;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[ai3]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (14);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 4;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[team3]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 12;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[allyTeam12]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam11]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam3]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team2]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 3;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team7]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 7;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[ai7]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (8);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 8;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam2]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team6]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 9;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[allyTeam8]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam6]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[ai13]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (6);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 14;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam5]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[allyTeam4]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[ai14]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (3);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 15;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam10]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team5]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 2;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[allyTeam1]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[team14]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 6;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team0]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 5;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team15]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 4;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team13]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 11;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team12]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 15;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team10]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 0;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team9]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 1;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team4]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 14;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[team11]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 13;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[ai10]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (13);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 11;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[team8]\r\n\t{\r\n\t\trgbcolor = 0.99609375 0.546875 0;\r\n\t\tAllyTeam = 8;\r\n\t\tTeamLeader = 0;\r\n\t}\r\n\r\n\t[allyTeam9]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[ai12]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (11);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 13;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[allyTeam14]\r\n\t{\r\n\t\tnumallies = 0;\r\n\t}\r\n\r\n\t[modoptions]\r\n\t{\r\n\t}\r\n\r\n\t[ai0]\r\n\t{\r\n\t\tHost = 0;\r\n\t\tIsFromDemo = 0;\r\n\t\tName = AI: Normal (10);\r\n\t\tShortName = CircuitAINormal32;\r\n\t\tTeam = 1;\r\n\t\tVersion = stable;\r\n\t}\r\n\r\n\t[player0]\r\n\t{\r\n\t\tIsFromDemo = 0;\r\n\t\tName = troyaempey;\r\n\t\tTeam = 0;\r\n\t\trank = 0;\r\n\t}\r\n\r\n\thostip = 127.0.0.1;\r\n\thostport = 0;\r\n\tishost = 1;\r\n\tmapname = Real Europe V4;\r\n\tGameStartDelay = 0;\r\n\tnumplayers = 1;\r\n\tstartpostype = 2;\r\n\tnumusers = 16;\r\n\tmyplayername = troyaempey;\r\n\tnohelperais = 0;\r\n\tgametype = Zero-K v1.6.9.0;\r\n}\r\n[f=-000001] [ReloadOrRestart] Spring \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe\" should be reloading\r\n[f=-000001] [SpringApp::Reload][1]\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)\r\n[f=-000001] \t[async=0] threads=2 tasks=223 {sum,avg}{exec,wait}time={{0.000, 2.000}, {-0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=223 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 2.000}, {-0.000, 0.000, -0.000, 0.000}}ms\r\n[f=-000001] \t[async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=1\r\n[f=-000001] [Threading] Main thread CPU affinity mask set: 14\r\n[f=-000001] [SpringApp::Reload][2]\r\n[f=-000001] [WriteDemoFile] writing client-demo \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\demos\\20180911_233420_Real Europe V4_104.0.1-287-gf7b0fcc maintenance.sdfz\" (8389 bytes)\r\n[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=0 luaUI=a4b13ce0\r\n[f=-000001] Start widgetHandler:Shutdown\r\n[f=-000001] Shutdown - SaveOrderList Complete\r\n[f=-000001] Writing last game win data\r\n[f=-000001] Shutdown - SaveConfigData Complete\r\n[f=-000001] Shutdown Widget - Chili Highlight\r\n[f=-000001] Shutdown Widget - Save/Load API\r\n[f=-000001] Shutdown Widget - Custom Markers\r\n[f=-000001] Shutdown Widget - EPIC Menu\r\n[f=-000001] Shutdown Widget - Chili Minimap\r\n[f=-000001] Shutdown Widget - Chili Widget Selector\r\n[f=-000001] Shutdown Widget - Local Team Colors\r\n[f=-000001] Shutdown Widget - Display Keys 2\r\n[f=-000001] Shutdown Widget - Save Game Menu\r\n[f=-000001] Shutdown Widget - HealthBars\r\n[f=-000001] Shutdown Widget - Noises\r\n[f=-000001] Shutdown Widget - Unit Icons\r\n[f=-000001] Shutdown Widget - Win Counter\r\n[f=-000001] Shutdown Widget - BuildETA\r\n[f=-000001] Shutdown Widget - Initial Queue ZK\r\n[f=-000001] Shutdown Widget - Modular Comm Info\r\n[f=-000001] Shutdown Widget - Attack Warning\r\n[f=-000001] Shutdown Widget - CameraShake\r\n[f=-000001] Shutdown Widget - Chili Economy Panel Default\r\n[f=-000001] Shutdown Widget - Chili EndGame Window\r\n[f=-000001] Shutdown Widget - Chili Nuke Warning\r\n[f=-000001] Shutdown Widget - Chili Selections & CursorTip v2\r\n[f=-000001] Shutdown Widget - Chili Spectator Panels\r\n[f=-000001] Shutdown Widget - Context Menu\r\n[f=-000001] Shutdown Widget - Darkening\r\n[f=-000001] Shutdown Widget - Grab Input\r\n[f=-000001] Input grabbing is disabled!\r\n[f=-000001] Shutdown Widget - Highlight Geos\r\n[f=-000001] Shutdown Widget - Local Widgets Config\r\n[f=-000001] Shutdown Widget - Mex Placement Handler\r\n[f=-000001] Shutdown Widget - MinimapEvents\r\n[f=-000001] Shutdown Widget - Missile Silo Range\r\n[f=-000001] Shutdown Widget - Music Player\r\n[f=-000001] Shutdown Widget - Point Tracker\r\n[f=-000001] Shutdown Widget - Showeco and Grid Drawer\r\n[f=-000001] Shutdown Widget - Stereo3D\r\n[f=-000001] Shutdown Widget - Startup Info and Selector\r\n[f=-000001] Shutdown Widget - Transport AI\r\n[f=-000001] Shutdown Widget - Attack AoE\r\n[f=-000001] Shutdown Widget - UnitShapes\r\n[f=-000001] Shutdown Widget - Map Edge Extension\r\n[f=-000001] Shutdown Widget - Selection Send\r\n[f=-000001] Shutdown Widget - LupsManager\r\n[f=-000001] Shutdown Widget - Newton Firezone\r\n[f=-000001] Shutdown Widget - Receive Units Indicator\r\n[f=-000001] Shutdown Widget - Chili Pro Console\r\n[f=-000001] Shutdown Widget - Chili Crude Player List\r\n[f=-000001] Shutdown Widget - Lasso Terraform GUI\r\n[f=-000001] Shutdown Widget - Chili Framework\r\n[f=-000001] Shutdown Widget - Lups\r\n[f=-000001] Shutdown Widget - Chili Core Selector\r\n[f=-000001] Shutdown Widget - Draw After Chili\r\n[f=-000001] Shutdown Widget - Start Boxes\r\n[f=-000001] Shutdown Widget - Pause Screen\r\n[f=-000001] Shutdown Widget - Layout Handler\r\n[f=-000001] Shutdown Widget - Persistent Build Height\r\n[f=-000001] Shutdown Widget - Text To Speech Control\r\n[f=-000001] End widgetHandler:Shutdown\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13280900,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=0 luaRules=45260470\r\n[f=-000001] Start gadgetHandler:Shutdown\r\n[f=-000001] Shutdown - StartSetup\r\n[f=-000001] Shutdown - UnitMorph\r\n[f=-000001] Shutdown - LupsNanoSpray\r\n[f=-000001] Shutdown - Missile Silo Controller\r\n[f=-000001] Shutdown - Modular Comm Info\r\n[f=-000001] Shutdown - Puppy Handler\r\n[f=-000001] Shutdown - Terrain Texture Handler\r\n[f=-000001] Shutdown - UnitCloakShield\r\n[f=-000001] End gadgetHandler:Shutdown\r\n[f=-000001] Start gadgetHandler:Shutdown\r\n[f=-000001] Shutdown - Save/Load\r\n[f=-000001] Shutdown - UnitMorph\r\n[f=-000001] Shutdown - Modular Comm Info\r\n[f=-000001] Shutdown - Retreat Command\r\n[f=-000001] Shutdown - Shockwaves\r\n[f=-000001] Shutdown - Teleport Throw\r\n[f=-000001] Shutdown - UnitCloakShield\r\n[f=-000001] Shutdown - Lups Cloak FX\r\n[f=-000001] Shutdown - Lups\r\n[f=-000001] Shutdown - Lups Shield\r\n[f=-000001] End gadgetHandler:Shutdown\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13280924,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13280924,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [Game::KillLua][4] dtor=0\r\n[f=-000001] [SpringApp::Reload][3]\r\n[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=5\r\n[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=60d3a8a0 dev=79483010\r\n[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=60d3a8a0 dev=79483010\r\n[f=-000001] [Sound] [Sound::UpdateThread][6]\r\n[f=-000001] [SpringApp::Reload][4]\r\n[f=-000001] [Game::~CGame][1]\r\n[f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000\r\n[f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000\r\n[f=-000001] [Game::KillLua][4] dtor=1\r\n[f=-000001] [Game::KillMisc][1]\r\n[f=-000001] [Game::KillMisc][2]\r\n[f=-000001] [Game::KillMisc][3]\r\n[f=-000001] [Game::KillRendering][1]\r\n[f=-000001] [Game::KillInterface][1]\r\n[f=-000001] [Game::KillInterface][2]\r\n[f=-000001] [Game::KillSimulation][1]\r\n[f=-000001] [Game::KillSimulation][2]\r\n[f=-000001] [CCollisionHandler] dis-/continuous tests: 248/62117763\r\n[f=-000001] [Game::KillSimulation][3]\r\n[f=-000001] [~CPathCache(48x48)] cacheHits=19 hitPercentage=2% numHashColls=0 maxCacheSize=201\r\n[f=-000001] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0\r\n[f=-000001] [~CPathCache(96x96)] cacheHits=522 hitPercentage=64% numHashColls=0 maxCacheSize=201\r\n[f=-000001] [~CPathCache(96x96)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0\r\n[f=-000001] Statistics for RectangleOptimizer: 17%\r\n[f=-000001] Statistics for RectangleOptimizer: 17%\r\n[f=-000001] LosHandler stats: total instances=2; shared=0%; from cache=50%\r\n[f=-000001] [Game::KillSimulation][4]\r\n[f=-000001] [Game::~CGame][2]\r\n[f=-000001] [Game::~CGame][3]\r\n[f=-000001] [LocalConnection::Statistics]\r\n\t3684 bytes sent  \r\n\t2913 bytes recv'd\r\n\r\n[f=-000001] [SpringApp::Reload][5]\r\n[f=-000001] [SpringApp::Reload][6]\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\base\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\maps\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\games\r\n[f=-000001] Scanning: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\packages\r\n[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 13ms\r\n[f=-000001] [SpringApp::Reload][7]\r\n[f=-000001] [SpringApp::Reload][8]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)\r\n[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::InitThread][1]\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device\r\n[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.6ms)\r\n[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device \"OpenAL Soft\"\r\n[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (202.3ms)\r\n[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=79483010 context=60d3a9c8\r\n[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]\r\n[f=-000001] [Sound]   Vendor:         OpenAL Community\r\n[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0\r\n[f=-000001] [Sound]   Renderer:       OpenAL Soft\r\n[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length\r\n[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device\r\n[f=-000001] [Sound]   Devices:\r\n[f=-000001] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=-000001] [Sound]     [Speakers/Headphones (Realtek High Definition Audio)]\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15\r\n[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}\r\n[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)\r\n[f=-000001] [Sound] Error:   Initializing EFX failed!\r\n[f=-000001] [Sound] [Sound::UpdateThread][2]\r\n[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms\r\n[f=-000001] [SpringApp::Reload][10]\r\n[f=-000001] [SpringApp::Reload][11]\r\n[f=-000001] [LuaMenuController::Reset] using menu archive \"Chobby v1.6.7.3\"\r\n[f=-000001] [SpringApp::Reload][12] #script=4350\r\n[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0\r\n[f=-000001] [NetProto::InitLocalClient] connecting to local server\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Real Europe V4\r\n[f=-000001] [PreGame::StartServer] checksums: game=0xB1086CDD map=0x3453DD7B\r\n[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!\r\n[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0\r\n[f=-000001] [UDPListener] successfully bound socket on port 62739\r\n[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 161ms\r\n[f=-000001] [SpringApp::Reload][13] numReloads=29\r\n\r\n\r\n\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Real Europe V4\r\n[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.9.0 (archive: zk-stable.sdz)\r\n[f=-000001] PreGame::GameDataReceived] recording demo to \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\demos\\20180911_233501_Real Europe V4_104.0.1-287-gf7b0fcc maintenance.sdfz\"\r\n[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 144ms\r\n[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 5), creating load-screen\r\n[f=-000001] [LuaIntro] Searching for new Widgets\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/\r\n[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/\r\n[f=-000001] [LuaIntro] Found new widget \"SpringLogo\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadTexture\"\r\n[f=-000001] [LuaIntro] Found new widget \"LoadProgress\"\r\n[f=-000001] [LuaIntro] Found new widget \"Main\"\r\n[f=-000001] [LuaIntro] Found new widget \"Music\"\r\n[f=-000001] [LuaIntro] Found new widget \"WM Stuff\"\r\n[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown\r\n[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>\r\n[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>\r\n[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)\r\n[f=-000001] [LoadScreen::Init] single-threaded\r\n[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]\r\n[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0\r\n[f=-000001] Parsing Map Information\r\n[f=-000001] Loading SMF\r\n[f=-000001] Loading Map (233 MB)\r\n[f=-000001] Loading Radar Icons\r\n[f=-000001] Loading GameData Definitions\r\n[f=-000001] Loading UnitDefs_posts\r\n[f=-000001] [unitdefs.lua] Error: removed armcroc unitDef, missing model file  (ARMCROC)\r\n[f=-000001] [unitdefs.lua] Error: removed corparrow unitDef, missing model file  (CORPARROW)\r\n[f=-000001] Loading FeatureDefs_posts\r\n[f=-000001] Loading WeaponDefs_posts\r\n[f=-000001] Loading ArmorDefs_posts\r\n[f=-000001] [defs.lua] loading all *Defs tables: 300ms\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 435ms\r\n[f=-000001] Loading Sound Definitions\r\n[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)\r\n[f=-000001] [Sound]  parsed 338 sounds from gamedata/sounds.lua\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"IncomingChat\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"IncomingChat\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 16ms\r\n[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0\r\n[f=-000001] Creating Smooth Height Mesh\r\n[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 176ms\r\n[f=-000001] Creating QuadField & CEGs\r\n[f=-000001] [Init] number of ArmorDefs: 6\r\n[f=-000001] Warning: [Init] UnitDef \"chicken\" in ArmorDef \"else\" already belongs to ArmorDef category 1!\r\n[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;\r\n[f=-000001] Creating Unit Textures\r\n[f=-000001] Creating Sky\r\n[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0\r\n[f=-000001] Loading Weapon Definitions\r\n[f=-000001] Warning: WeaponDefs: Unknown tag \"ballistic\" in \"corseal_core_croc\"\r\n[f=-000001] Warning: WeaponDefs: Unknown tag \"rendertype\" in \"corseal_core_croc\"\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2391ms\r\n[f=-000001] Loading Unit Definitions\r\n[f=-000001] Error: WARNING: Couldn't find a MoveClass named atank3 (used in UnitDef: corseal)\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 207ms\r\n[f=-000001] Loading Feature Definitions\r\n[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 47ms\r\n[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager\r\n[f=-000001] Initializing Map Features\r\n[f=-000001] Creating ShadowHandler\r\n[f=-000001] Creating InfoTextureHandler\r\n[f=-000001] InfoTexture: legacy\r\n[f=-000001] Creating GroundDrawer\r\n[f=-000001] Loading Map Tiles\r\n[f=-000001] Loading Square Textures\r\n[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 7ms\r\n[f=-000001] Switching to ROAM Mesh Rendering\r\n[f=-000001] Creating TreeDrawer\r\n[f=-000001] Error: [ITreeDrawer] exception \"[AdvTreeDrawer] missing shader support\"; falling back to BasicTreeDrawer\r\n[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (ARB) program-object \"DecalShaderARB\"\r\n[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (GLSL) program-object \"DecalShaderGLSL\"\r\n[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (ARB) program-object \"DecalShaderARB\"\r\n[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (GLSL) program-object \"DecalShaderGLSL\"\r\n[f=-000001] Loaded DecalsDrawer: Legacy\r\n[f=-000001] Creating ProjectileDrawer & UnitDrawer\r\n[f=-000001] Creating Projectile Textures\r\n[f=-000001] Creating Water\r\n[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 100ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"MultiSelect\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"MultiSelect\"\r\n[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms\r\n[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file \"FailedCommand\"\r\n[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound \"FailedCommand\"\r\n[f=-000001] Loading LuaRules\r\n[f=-000001] Synced LuaRules: starting loading\r\nLuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\nLuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>\r\nLuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>\r\nLuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>\r\nLuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\nLuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>\r\nLuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>\r\nLuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>\r\nLuaRules: Loaded gadget:  ShareControl        <share_control.lua>\r\nLuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>\r\nLuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>\r\nLuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>\r\nLuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>\r\nLuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>\r\nLuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>\r\nLuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>\r\nLuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>\r\nLuaRules: Loaded gadget:  Perks               <game_perks.lua>\r\nLuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>\r\nLuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\nLuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>\r\nLuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>\r\nLuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>\r\nLuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\nLuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\nLuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>\r\nLuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>\r\nLuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>\r\nLuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>\r\nLuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>\r\nLuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>\r\nLuaRules: Loaded gadget:  CAI                 <ai_cai.lua>\r\nLuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>\r\nLuaRules: Loaded gadget:  Capture             <unit_capture.lua>\r\nLuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>\r\nLuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\nLuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\nLuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\nLuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>\r\nLuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>\r\nLuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>\r\nLuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>\r\nLuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\nLuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>\r\nLuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>\r\nLuaRules: Loaded gadget:  Experience          <unit_xp.lua>\r\nLuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>\r\nLuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>\r\nLuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>\r\nLuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>\r\nLuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\nLuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\nLuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>\r\nLuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>\r\nLuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player troyaempey is empty or in invalid format\r\nLuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>\r\nLuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>\r\nLuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\nLuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\nLuaRules: Loaded gadget:  LUS                 <unit_script.lua>\r\nLuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>\r\nLuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\nLuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\nLuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\nLuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>\r\nLuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\nLuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>\r\nLuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>\r\nLuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>\r\nLuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>\r\nLuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>\r\nLuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>\r\nLuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>\r\nLuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>\r\nLuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>\r\nLuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>\r\nLuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>\r\nLuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>\r\nLuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>\r\nLuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>\r\nLuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>\r\nLuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>\r\nLuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>\r\nLuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\nLuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>\r\nLuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>\r\nLuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>\r\nLuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>\r\nLuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\nLuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\nLuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>\r\nLuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>\r\nLuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>\r\nLuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>\r\nLuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>\r\nLuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\nLuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\nLuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\nLuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>\r\nLuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\nLuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>\r\nLuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>\r\nLuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>\r\nLuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\nLuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>\r\nLuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>\r\nLuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>\r\nLuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>\r\nLuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>\r\nLuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>\r\nLuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>\r\nLuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>\r\nLuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>\r\nLuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\nLuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>\r\nLuaRules: Loaded gadget:  astar.lua           <astar.lua>\r\nLuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>\r\nLuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>\r\nLuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>\r\nLuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>\r\nLuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>\r\nLuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>\r\nLuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\nLuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>\r\nLuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>\r\nLuaRules: Loaded gadget:  Game Over           <game_over.lua>\r\nLuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\nLuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>\r\nLuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>\r\nLuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>\r\nLuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>\r\nLuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>\r\nLuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>\r\nLuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>\r\nLuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>\r\nLuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>\r\nLuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>\r\nLuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>\r\nLuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\nLuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>\r\nLuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>\r\nLuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>\r\nLuaRules: Loaded gadget:  Awards              <awards.lua>\r\nLuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>\r\nLuaRules: Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>\r\nLuaRules: Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>\r\nLuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>\r\nLuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>\r\nLuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>\r\n[f=-000001] Synced LuaRules: finished loading\r\n[f=-000001] Unsynced LuaRules: starting loading\r\n[f=-000001] [CUS] Warning: Shaders not supported, disabling\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player troyaempey is empty or in invalid format\r\n>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>\r\n>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>\r\n>> Loaded gadget:  Save/Load           <api_saveload.lua>\r\n>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>\r\n>> Loaded gadget:  Mex Placement       <mex_placement.lua>\r\n>> Loaded gadget:  Script notification  <unit_script_notification.lua>\r\n>> Loaded gadget:  StartSetup          <start_unit_setup.lua>\r\n>> Loaded gadget:  UnitMorph           <unit_morph.lua>\r\n>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>\r\n>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>\r\n>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>\r\n>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>\r\n>> Loaded gadget:  CAI                 <ai_cai.lua>\r\n>> Loaded gadget:  Capture             <unit_capture.lua>\r\n>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>\r\n>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>\r\n>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>\r\n>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>\r\n>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>\r\n>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>\r\n>> Loaded gadget:  Invincibility       <unit_invincibility.lua>\r\n>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>\r\n>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>\r\n>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>\r\n>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>\r\n>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>\r\n>> Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>\r\n>> Loaded gadget:  Resign Gadget       <game_resign.lua>\r\n>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>\r\n>> Loaded gadget:  Share mode          <game_share_mode.lua>\r\n>> Loaded gadget:  Shield Link         <unit_shield_link.lua>\r\n>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>\r\n>> Loaded gadget:  Target Features     <unit_target_features.lua>\r\n>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>\r\n>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>\r\n>> Loaded gadget:  Teleporter          <unit_teleporter.lua>\r\n>> Loaded gadget:  Terraformers        <unit_terraform.lua>\r\n>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>\r\n>> Loaded gadget:  Thrusters           <lups_thrusters.lua>\r\n>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>\r\n>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>\r\n>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>\r\n>> Loaded gadget:  Widget Events       <api_widget_events.lua>\r\n>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>\r\n>> Loaded gadget:  astar.lua           <astar.lua>\r\n>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>\r\n>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>\r\n>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>\r\n>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>\r\n>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>\r\n>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>\r\n>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>\r\n>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>\r\n>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>\r\n>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>\r\n>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>\r\n>> Loaded gadget:  game_over.lua       <game_over.lua>\r\n>> Loaded gadget:  game_perks.lua      <game_perks.lua>\r\n>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>\r\n>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>\r\n>> Loaded gadget:  share_control.lua   <share_control.lua>\r\n>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>\r\n>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>\r\n>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>\r\n>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>\r\n>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>\r\n>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>\r\n>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>\r\n>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>\r\n>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>\r\n>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>\r\n>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>\r\n>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>\r\n>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>\r\n>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>\r\n>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>\r\n>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>\r\n>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>\r\n>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>\r\n>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>\r\n>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>\r\n>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>\r\n>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>\r\n>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>\r\n>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>\r\n>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>\r\n>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>\r\n>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>\r\n>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>\r\n>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>\r\n>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>\r\n>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>\r\n>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>\r\n>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>\r\n>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>\r\n>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>\r\n>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>\r\n>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>\r\n>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>\r\n>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>\r\n>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>\r\n>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>\r\n>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>\r\n>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>\r\n>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>\r\n>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>\r\n>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>\r\n>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>\r\n>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>\r\n>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>\r\n>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>\r\n>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>\r\n>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>\r\n>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>\r\n>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>\r\n>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>\r\n>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>\r\n>> Loaded gadget:  Chicken control     <chicken_control.lua>\r\n>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>\r\n>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>\r\n>> Loaded gadget:  Lups                <lups_wrapper.lua>\r\n>> Loaded gadget:  Lups Shield         <lups_shield.lua>\r\n>> Loaded gadget:  Awards              <awards.lua>\r\n>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>\r\n>> Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>\r\n>> Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>\r\n>> Loaded gadget:  Profiler            <dbg_profiler.lua>\r\n[f=-000001] Unsynced LuaRules: finished loading\r\n[f=-000001] Loading LuaGaia\r\n[f=-000001] Loading LuaUI\r\n[f=-000001] LuaUI Entry Point: \"luaui.lua\"\r\n[f=-000001] LuaUI Access Lock: enabled\r\n[f=-000001] LuaSocket Enabled: yes\r\n[f=-000001] Using LUAUI_DIRNAME = LuaUI/\r\n[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt\r\n[f=-000001] LuaUI: bound F11 to the widget selector\r\n[f=-000001] LuaUI: bound CTRL+F11 to tweak mode\r\n[f=-000001] Loading last game win data\r\n[f=-000001] Resetting win data\r\n[f=-000001] Last game player count: 1, This game player count: 1\r\n[f=-000001] Last game allyTeam count: 17, This game allyTeam count: 17\r\n[f=-000001] Player and team counts match, continuing\r\n[f=-000001] Testing last game's team 5 mapped to this game's team 5\r\n[f=-000001] All players and teams match from last game, using last game's scores as base\r\n[f=-000001] Nightvision Shader: GLSL not supported.\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Hardware is incompatible with Xray shader requirements\r\n[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>\r\n[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>\r\n[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>\r\n[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>\r\n[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>\r\n[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format\r\n[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player troyaempey is empty or in invalid format\r\n[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>\r\n[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>\r\n[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>\r\n[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>\r\n[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>\r\n[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>\r\n[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>\r\n[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>\r\n[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>\r\n[f=-000001] Deferred Rendering requires shader support!\r\n[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>\r\n[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>\r\n[f=-000001] Hardware mouse-cursor is enabled!\r\n[f=-000001] Warning: Your hardware/driver setup does not support shadows\r\n[f=-000001] Ground-decals rendering is enabled!\r\n[f=-000001] Set maximum particles to: 6000\r\n[f=-000001] Set UnitLodDist to 9999\r\n[f=-000001] Set UnitIconDist to 151\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>\r\n[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>\r\n[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>\r\n[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>\r\n[f=-000001] Mexspot Fetcher fetching\r\n[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>\r\n[f=-000001] Team highlighting: Disabled\r\n[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>\r\n[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>\r\n[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>\r\n[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>\r\n[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>\r\n[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>\r\n[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>\r\n[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>\r\n[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>\r\n[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>\r\n[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>\r\n[f=-000001] Loaded widget:  Noises              <snd_noises.lua>\r\n[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>\r\n[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>\r\n[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>\r\n[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>\r\n[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>\r\n[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>\r\n[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>\r\n[f=-000001] [Depth of Field::Initialize] removing widget, no shader support\r\n[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>\r\n[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>\r\n[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>\r\n[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>\r\n[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>\r\n[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>\r\n[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>\r\n[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>\r\n[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>\r\n[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>\r\n[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>\r\n[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>\r\n[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>\r\n[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>\r\n[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>\r\n[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>\r\n[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>\r\n[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>\r\n[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>\r\n[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>\r\n[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>\r\n[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>\r\n[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>\r\n[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>\r\n[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>\r\n[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>\r\n[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>\r\n[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>\r\n[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>\r\n[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>\r\n[f=-000001] Input grabbing is enabled!\r\n[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>\r\n[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>\r\n[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>\r\n[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>\r\n[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>\r\n[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>\r\n[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>\r\n[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>\r\n[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>\r\n[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>\r\n[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>\r\n[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>\r\n[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>\r\n[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>\r\n[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>\r\n[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>\r\n[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>\r\n[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>\r\n[f=-000001] Loaded widget:  Music Player        <snd_music.lua>\r\n[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>\r\n[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>\r\n[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>\r\n[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>\r\n[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>\r\n[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>\r\n[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>\r\n[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>\r\n[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>\r\n[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>\r\n[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>\r\n[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>\r\n[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>\r\n[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>\r\n[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>\r\n[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>\r\n[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>\r\n[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>\r\n[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>\r\n[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>\r\n[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>\r\n[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>\r\n[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>\r\n[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>\r\n[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>\r\n[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>\r\n[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>\r\n[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>\r\n[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>\r\n[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>\r\n[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>\r\n[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>\r\n[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>\r\n[f=-000001] <Replay control buttons> Live mode. Widget removed.\r\n[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>\r\n[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>\r\n[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>\r\n[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>\r\n[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>\r\n[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>\r\n[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>\r\n[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>\r\n[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>\r\n[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>\r\n[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>\r\n[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>\r\n[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>\r\n[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>\r\n[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>\r\n[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>\r\n[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>\r\n[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>\r\n[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>\r\n[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>\r\n[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>\r\n[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>\r\n[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>\r\n[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>\r\n[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>\r\n[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>\r\n[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>\r\n[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>\r\n[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>\r\n[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>\r\n[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>\r\n[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>\r\n[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>\r\n[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>\r\n[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>\r\n[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>\r\n[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>\r\n[f=-000001] SetSunLighting\r\n[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>\r\n[f=-000001] [Color Blindness Correction] Error: removing widget, no shader support\r\n[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>\r\n[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>\r\n[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>\r\n[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>\r\n[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>\r\n[f=-000001] Removed 'GC at >100MB': disabled.\r\n[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>\r\n[f=-000001] Writing last game win data\r\n[f=-000001] LuaUI v0.3\r\n[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0\r\n[f=-000001] [LoadFinalize] finalizing PFS\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=c07828f3\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=2d8e8f81\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=2d8e8f81 file=\"cache\\104dev-maintenance/paths/Real Europe V4.pe-2d8e8f81.zip\" (exists=1)\r\n[f=-000001] Reading Estimate PathCosts [16]\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=c07828f3\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a\r\n[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=2d8e8f91\r\n[f=-000001] [Path] [PathEstimator::ReadFile] hash=2d8e8f91 file=\"cache\\104dev-maintenance/paths/Real Europe V4.pe2-2d8e8f91.zip\" (exists=1)\r\n[f=-000001] Reading Estimate PathCosts [32]\r\n[f=-000001] [LoadFinalize] finalized PFS (1181ms, checksum b2ffcda5)\r\n[f=-000001] Loading Skirmish AIs\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 0.000000\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 128\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 9216 (x96, z96)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 59.62%\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is a void: false\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water is harmful: false\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: -130.00\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)  \tIs buildable across 52.625870% of the map. (used by 27 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)  \tIs buildable across 55.154079% of the map. (used by 2 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 28 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  \tIs buildable across 100.000000% of the map. (used by 37 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)  \tIs buildable across 31.987846% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)  \tIs buildable across 32.497829% of the map. (used by 1 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'akbot6'  \tHas 1 Map-Area(s) occupying 91.88% of the map. (used by 350 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat10'  \tHas 2 Map-Area(s) occupying 31.74% of the map. (used by 6 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.41))  \tMove-Data used:'bhover3'  \tHas 1 Map-Area(s) occupying 92.71% of the map. (used by 5 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'kbot4'  \tHas 5 Map-Area(s) occupying 52.39% of the map. (used by 32 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot2'  \tHas 5 Map-Area(s) occupying 54.54% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'atkbot3'  \tHas 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(1.00))  \tMove-Data used:'tkbot4'  \tHas 5 Map-Area(s) occupying 55.23% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  \tMax Slope=(0.11))  \tMove-Data used:'hover3'  \tHas 1 Map-Area(s) occupying 68.79% of the map. (used by 12 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  \tMax Slope=(0.41))  \tMove-Data used:'skbot2'  \tHas 5 Map-Area(s) occupying 51.79% of the map. (used by 3 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)  \tMax Slope=(1.00))  \tMove-Data used:'boat4'  \tHas 2 Map-Area(s) occupying 32.52% of the map. (used by 9 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  \tMax Slope=(0.11))  \tMove-Data used:'tank4'  \tHas 5 Map-Area(s) occupying 34.74% of the map. (used by 20 unit-defs)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (1) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (2) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (3) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (4) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (5) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (6) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (7) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (8) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (9) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (10) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (11) Initialized!\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Real_Europe_V4.json)\r\n[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)\r\n[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=4 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,10985,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] Mex Placement Initialised with 78 spots.\r\n[f=-000001] SetLobbyButtonEnabled, false\r\n[f=-000001] UpdateInterfacePreset, minimapRight\r\n[f=-000001] GameID: 95b3985b6c67130c5854827f0be31a72\r\n[f=-000001] Connection attempt from troyaempey\r\n[f=-000001]  -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)]\r\n[f=-000001] Epicmenu: Switching to Default camera mode\r\n[f=-000001]  -> Connection established (given id 0)\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PreGame::GameDataReceived][map-checksums={0x3453dd7b,0x3453dd7b}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PreGame::GameDataReceived][mod-checksums={0xb1086cdd,0xb1086cdd}]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=a160129598924ec6af2c8f91cff5b11c338ef157f03d1ffd3c591634449e40c9a3b3d398f7cfd1feec5ecca49660c8505e14ec0a7b4343bb17b367e05776def1]\"\r\n[f=-000001] [Game::ClientReadNet][LOGMSG] sender=\"troyaempey\" string=\"[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=c9979d781ca69de2b628eba91131bf52990fb58402b7eea38b6807d95e50a71a297c4fba2254a0ed429e7328f6b22ad9737bf59f00790fec70ebd303b97de3f5]\"\r\n[f=-000001] Skirmish AI \"AI: Normal (10)\" (ID:0, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 1\r\n[f=-000001] Skirmish AI \"AI: Normal (5)\" (ID:1, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 2\r\n[f=-000001] Skirmish AI \"AI: Normal (12)\" (ID:2, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 3\r\n[f=-000001] Skirmish AI \"AI: Normal (14)\" (ID:3, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 4\r\n[f=-000001] Skirmish AI \"AI: Normal (2)\" (ID:4, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 5\r\n[f=-000001] Skirmish AI \"AI: Normal (9)\" (ID:5, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 6\r\n[f=-000001] Skirmish AI \"AI: Normal (7)\" (ID:6, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 7\r\n[f=-000001] Skirmish AI \"AI: Normal (8)\" (ID:7, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 8\r\n[f=-000001] Skirmish AI \"AI: Normal (1)\" (ID:8, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 9\r\n[f=-000001] Skirmish AI \"AI: Normal (4)\" (ID:9, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 10\r\n[f=-000001] Skirmish AI \"AI: Normal (13)\" (ID:10, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 11\r\n[f=-000001] Skirmish AI \"AI: Normal (15)\" (ID:11, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 12\r\n[f=-000001] Skirmish AI \"AI: Normal (11)\" (ID:12, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 13\r\n[f=-000001] Skirmish AI \"AI: Normal (6)\" (ID:13, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 14\r\n[f=-000001] Skirmish AI \"AI: Normal (3)\" (ID:14, Short-Name:\"CircuitAINormal32\", Version:\"stable\") took over control of team 15\r\n[f=-000001] Player troyaempey finished loading and is now ingame\r\n[f=-000001] <troyaempey> Allies: I choose: Engineer!\r\n[f=-000001] Error: Spring 104.0.1-287-gf7b0fcc maintenance has crashed.\r\n[f=-000001] Error: DLL information:\r\n[f=-000001] Error: 0x00400000\tspring\r\n[f=-000001] Error: 0x77680000\tntdll\r\n[f=-000001] Error: 0x74190000\tKERNEL32\r\n[f=-000001] Error: 0x75c60000\tKERNELBASE\r\n[f=-000001] Error: 0x74270000\tADVAPI32\r\n[f=-000001] Error: 0x744d0000\tmsvcrt\r\n[f=-000001] Error: 0x74480000\tsechost\r\n[f=-000001] Error: 0x745b0000\tRPCRT4\r\n[f=-000001] Error: 0x73f40000\tSspiCli\r\n[f=-000001] Error: 0x73f30000\tCRYPTBASE\r\n[f=-000001] Error: 0x76760000\tbcryptPrimitives\r\n[f=-000001] Error: 0x74590000\tIMAGEHLP\r\n[f=-000001] Error: 0x75ed0000\tucrtbase\r\n[f=-000001] Error: 0x74770000\tSHELL32\r\n[f=-000001] Error: 0x6f010000\tGLU32\r\n[f=-000001] Error: 0x76f60000\tcfgmgr32\r\n[f=-000001] Error: 0x73ff0000\tUSER32\r\n[f=-000001] Error: 0x6ae30000\tOPENGL32\r\n[f=-000001] Error: 0x76ad0000\tshcore\r\n[f=-000001] Error: 0x75eb0000\twin32u\r\n[f=-000001] Error: 0x77560000\tGDI32\r\n[f=-000001] Error: 0x76ce0000\tcombase\r\n[f=-000001] Error: 0x767e0000\tgdi32full\r\n[f=-000001] Error: 0x76fa0000\twindows.storage\r\n[f=-000001] Error: 0x74400000\tmsvcp_win\r\n[f=-000001] Error: 0x76020000\tshlwapi\r\n[f=-000001] Error: 0x76a50000\tkernel.appcore\r\n[f=-000001] Error: 0x767c0000\tprofapi\r\n[f=-000001] Error: 0x74350000\tpowrprof\r\n[f=-000001] Error: 0x746c0000\tFLTLIB\r\n[f=-000001] Error: 0x76a60000\tWS2_32\r\n[f=-000001] Error: 0x6b5c0000\tlibvorbisfile-3\r\n[f=-000001] Error: 0x62e80000\tzlib1\r\n[f=-000001] Error: 0x6b800000\tOpenAL32\r\n[f=-000001] Error: 0x10000000\tDevIL\r\n[f=-000001] Error: 0x76950000\tole32\r\n[f=-000001] Error: 0x65180000\tlibfontconfig-1\r\n[f=-000001] Error: 0x70e40000\tlibfreetype-6\r\n[f=-000001] Error: 0x6ef80000\tglew32\r\n[f=-000001] Error: 0x6c740000\tSDL2\r\n[f=-000001] Error: 0x6d740000\tlibvorbis-0\r\n[f=-000001] Error: 0x75ff0000\tIMM32\r\n[f=-000001] Error: 0x70880000\tlibogg-0\r\n[f=-000001] Error: 0x746d0000\tOLEAUT32\r\n[f=-000001] Error: 0x68f40000\tlibexpat-1\r\n[f=-000001] Error: 0x73220000\tWINMM\r\n[f=-000001] Error: 0x73cd0000\tVERSION\r\n[f=-000001] Error: 0x59260000\tMSVCP80\r\n[f=-000001] Error: 0x592f0000\tMSVCR80\r\n[f=-000001] Error: 0x731f0000\twinmmbase\r\n[f=-000001] Error: 0x62ab0000\tgameoverlayrenderer\r\n[f=-000001] Error: 0x74180000\tPSAPI\r\n[f=-000001] Error: 0x73c40000\tuxtheme\r\n[f=-000001] Error: 0x764a0000\tMSCTF\r\n[f=-000001] Error: 0x589f0000\tig75icd32\r\n[f=-000001] Error: 0x610e0000\tigdusc32\r\n[f=-000001] Error: 0x73d10000\tWTSAPI32\r\n[f=-000001] Error: 0x71850000\tdwmapi\r\n[f=-000001] Error: 0x765f0000\tclbcatq\r\n[f=-000001] Error: 0x73e30000\tOleacc\r\n[f=-000001] Error: 0x6e8e0000\tTextInputFramework\r\n[f=-000001] Error: 0x69d10000\tCoreUIComponents\r\n[f=-000001] Error: 0x69f70000\tCoreMessaging\r\n[f=-000001] Error: 0x735c0000\tntmarta\r\n[f=-000001] Error: 0x6f250000\twintypes\r\n[f=-000001] Error: 0x63930000\tMMDevApi\r\n[f=-000001] Error: 0x6a3e0000\tDEVOBJ\r\n[f=-000001] Error: 0x72a10000\tPROPSYS\r\n[f=-000001] Error: 0x637d0000\tAUDIOSES\r\n[f=-000001] Error: 0x638e0000\tAVRT\r\n[f=-000001] Error: 0x58910000\tWindows.UI\r\n[f=-000001] Error: 0x6a410000\tInputHost\r\n[f=-000001] Error: 0x6fce0000\tshfolder\r\n[f=-000001] Error: 0x636f0000\tdsound\r\n[f=-000001] Error: 0x6fbd0000\tmswsock\r\n[f=-000001] Error: 0x66470000\tdxgi\r\n[f=-000001] Error: 0x66510000\td3d11\r\n[f=-000001] Error: 0x619b0000\tigd10iumd32\r\n[f=-000001] Error: 0x73620000\tbcrypt\r\n[f=-000001] Error: 0x6fcc0000\tncrypt\r\n[f=-000001] Error: 0x6fba0000\tNTASN1\r\n[f=-000001] Error: 0x64ba0000\tnapinsp\r\n[f=-000001] Error: 0x64b80000\tpnrpnsp\r\n[f=-000001] Error: 0x64b60000\tNLAapi\r\n[f=-000001] Error: 0x6fc30000\tDNSAPI\r\n[f=-000001] Error: 0x76f50000\tNSI\r\n[f=-000001] Error: 0x73d40000\tIPHLPAPI\r\n[f=-000001] Error: 0x64b50000\twinrnr\r\n[f=-000001] Error: 0x64b30000\twshbth\r\n[f=-000001] Error: 0x0ff30000\tfwpuclnt\r\n[f=-000001] Error: 0x0ff80000\trasadhlp\r\n[f=-000001] Error: 0x73430000\tdbghelp\r\n[f=-000001] Error: 0x63580000\tAIInterface\r\n[f=-000001] Error: 0x204f0000\tSkirmishAI\r\n[f=-000001] Error: Exception: Access violation (0xc0000005)\r\n[f=-000001] Error: Exception Address: 0x20576325\r\n[f=-000001] Error: Stacktrace for Spring 104.0.1-287-gf7b0fcc maintenance:\r\n[f=-000001] Error: This stacktrace indicates a problem with a skirmish AI.\r\n[f=-000001] Error: \t[ProgCtr=20576325 StackPtr=018aae70 FramePtr=018aaf38]\r\n[f=-000001] Error: \t(0) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\AI\\Skirmish\\CircuitAINormal32\\stable\\SkirmishAI.dll [0x00086325]\r\n[f=-000001] Error: \t(1) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\AI\\Skirmish\\CircuitAINormal32\\stable\\SkirmishAI.dll [0x0000A61E]\r\n[f=-000001] Error: \t(2) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\AI\\Skirmish\\CircuitAINormal32\\stable\\SkirmishAI.dll [0x0000158A]\r\n[f=-000001] Error: \t(3) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x008C311A]\r\n[f=-000001] Error: \t(4) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x008C7876]\r\n[f=-000001] Error: \t(5) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x008C7955]\r\n[f=-000001] Error: \t(6) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x008A2BAE]\r\n[f=-000001] Error: \t(7) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x00B3B7D5]\r\n[f=-000001] Error: \t(8) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x00B54FB5]\r\n[f=-000001] Error: \t(9) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x005C246A]\r\n[f=-000001] Error: \t(10) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x00917B50]\r\n[f=-000001] Error: \t(11) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x0091AF39]\r\n[f=-000001] Error: \t(12) C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\engine\\win32\\104.0.1-287-gf7b0fcc\\spring.exe [0x00917E10]\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [main]\r\n[f=-000001] Error: [ExitSpringProcess] errorMsg=\"Spring has crashed:\r\n  Access violation.\r\n\r\nA stacktrace has been written to:\r\n  C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\infolog.txt\" msgCaption=\"Spring: Unhandled exception\" mainThread=1\r\n[f=-000001] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=00000000)\r\n[f=-000001] [SpringApp::Kill][1] fromRun=0\r\n[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)\r\n[f=-000001] \t[async=0] threads=2 tasks=193 {sum,avg}{exec,wait}time={{-2.000, 0.000}, {0.000, 0.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=193 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, 2.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms\r\n[f=-000001] \t[async=1] threads=2 tasks=701 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-0.000, 26815622373219602184585659463535848883422462524022027347878111558017592898180132075589931717429397844703732934775673161576430235420936673277401227562319872.000}}ms\r\n[f=-000001] \t\tthread=1 tasks=701 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622315983173015121390743386840246022019109124604285303996668086959769425367458261815489356880085185164772199729588427599559950131042973528940410306560.000}}ms\r\n[f=-000001] [ThreadPool::SetThreadCount][2] workers=0\r\n[f=-000001] [SpringApp::Kill][2]\r\n[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=0 luaUI=a4b13878\r\n[f=-000001] Start widgetHandler:Shutdown\r\n[f=-000001] Shutdown - SaveOrderList Complete\r\n[f=-000001] Writing last game win data\r\n[f=-000001] Shutdown - SaveConfigData Complete\r\n[f=-000001] Shutdown Widget - Chili Highlight\r\n[f=-000001] Shutdown Widget - Save/Load API\r\n[f=-000001] Shutdown Widget - Custom Markers\r\n[f=-000001] Shutdown Widget - EPIC Menu\r\n[f=-000001] Shutdown Widget - Chili Minimap\r\n[f=-000001] Shutdown Widget - Chili Widget Selector\r\n[f=-000001] Shutdown Widget - Local Team Colors\r\n[f=-000001] Shutdown Widget - Display Keys 2\r\n[f=-000001] Shutdown Widget - Save Game Menu\r\n[f=-000001] Shutdown Widget - HealthBars\r\n[f=-000001] Shutdown Widget - Noises\r\n[f=-000001] Shutdown Widget - Unit Icons\r\n[f=-000001] Shutdown Widget - Win Counter\r\n[f=-000001] Shutdown Widget - BuildETA\r\n[f=-000001] Shutdown Widget - Initial Queue ZK\r\n[f=-000001] Shutdown Widget - Modular Comm Info\r\n[f=-000001] Shutdown Widget - Attack Warning\r\n[f=-000001] Shutdown Widget - CameraShake\r\n[f=-000001] Shutdown Widget - Chili Economy Panel Default\r\n[f=-000001] Shutdown Widget - Chili EndGame Window\r\n[f=-000001] Shutdown Widget - Chili Nuke Warning\r\n[f=-000001] Shutdown Widget - Chili Selections & CursorTip v2\r\n[f=-000001] Shutdown Widget - Chili Spectator Panels\r\n[f=-000001] Shutdown Widget - Context Menu\r\n[f=-000001] Shutdown Widget - Darkening\r\n[f=-000001] Shutdown Widget - Grab Input\r\n[f=-000001] Input grabbing is disabled!\r\n[f=-000001] Shutdown Widget - Highlight Geos\r\n[f=-000001] Shutdown Widget - Local Widgets Config\r\n[f=-000001] Shutdown Widget - Mex Placement Handler\r\n[f=-000001] Shutdown Widget - MinimapEvents\r\n[f=-000001] Shutdown Widget - Missile Silo Range\r\n[f=-000001] Shutdown Widget - Music Player\r\n[f=-000001] Shutdown Widget - Point Tracker\r\n[f=-000001] Shutdown Widget - Showeco and Grid Drawer\r\n[f=-000001] Shutdown Widget - Stereo3D\r\n[f=-000001] Shutdown Widget - Startup Info and Selector\r\n[f=-000001] Shutdown Widget - Transport AI\r\n[f=-000001] Shutdown Widget - Attack AoE\r\n[f=-000001] Shutdown Widget - UnitShapes\r\n[f=-000001] Shutdown Widget - Map Edge Extension\r\n[f=-000001] Shutdown Widget - Selection Send\r\n[f=-000001] Shutdown Widget - LupsManager\r\n[f=-000001] Shutdown Widget - Newton Firezone\r\n[f=-000001] Shutdown Widget - Receive Units Indicator\r\n[f=-000001] Shutdown Widget - Chili Pro Console\r\n[f=-000001] Shutdown Widget - Chili Crude Player List\r\n[f=-000001] Shutdown Widget - Lasso Terraform GUI\r\n[f=-000001] Shutdown Widget - Chili Framework\r\n[f=-000001] Shutdown Widget - Lups\r\n[f=-000001] Shutdown Widget - Chili Core Selector\r\n[f=-000001] Shutdown Widget - Draw After Chili\r\n[f=-000001] Shutdown Widget - Start Boxes\r\n[f=-000001] Shutdown Widget - Pause Screen\r\n[f=-000001] Shutdown Widget - Layout Handler\r\n[f=-000001] Shutdown Widget - Persistent Build Height\r\n[f=-000001] Shutdown Widget - Text To Speech Control\r\n[f=-000001] End widgetHandler:Shutdown\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13362293,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=0 luaRules=45260a40\r\n[f=-000001] Start gadgetHandler:Shutdown\r\n[f=-000001] Shutdown - StartSetup\r\n[f=-000001] Shutdown - UnitMorph\r\n[f=-000001] Shutdown - LupsNanoSpray\r\n[f=-000001] Shutdown - Missile Silo Controller\r\n[f=-000001] Shutdown - Modular Comm Info\r\n[f=-000001] Shutdown - Puppy Handler\r\n[f=-000001] Shutdown - Terrain Texture Handler\r\n[f=-000001] Shutdown - UnitCloakShield\r\n[f=-000001] End gadgetHandler:Shutdown\r\n[f=-000001] Start gadgetHandler:Shutdown\r\n[f=-000001] Shutdown - Save/Load\r\n[f=-000001] Shutdown - UnitMorph\r\n[f=-000001] Shutdown - Modular Comm Info\r\n[f=-000001] Shutdown - Retreat Command\r\n[f=-000001] Shutdown - Shockwaves\r\n[f=-000001] Shutdown - Teleport Throw\r\n[f=-000001] Shutdown - UnitCloakShield\r\n[f=-000001] Shutdown - Lups Cloak FX\r\n[f=-000001] Shutdown - Lups\r\n[f=-000001] Shutdown - Lups Shield\r\n[f=-000001] End gadgetHandler:Shutdown\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13362320,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,13362320,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [Game::KillLua][4] dtor=0\r\n[f=-000001] [WriteDemoFile] writing client-demo \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Zero-K\\demos\\20180911_233501_Real Europe V4_104.0.1-287-gf7b0fcc maintenance.sdfz\" (8847 bytes)\r\n[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1\r\n[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]\r\n[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=25\r\n[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=60d3a9c8 dev=79483010\r\n[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=60d3a9c8 dev=79483010\r\n[f=-000001] [Sound] [Sound::UpdateThread][6]\r\n[f=-000001] [Game::~CGame][1]\r\n[f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000\r\n[f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000\r\n[f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000\r\n[f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000\r\n[f=-000001] [Game::KillLua][4] dtor=1\r\n[f=-000001] [Game::KillMisc][1]\r\n[f=-000001] [Game::KillMisc][2]\r\n[f=-000001] [Game::KillMisc][3]\r\n[f=-000001] [Game::KillRendering][1]\r\n[f=-000001] [Game::KillInterface][1]\r\n[f=-000001] [Game::KillInterface][2]\r\n[f=-000001] [Game::KillSimulation][1]\r\n[f=-000001] [Game::KillSimulation][2]\r\n[f=-000001] [CCollisionHandler] dis-/continuous tests: 248/62117787\r\n[f=-000001] [Game::KillSimulation][3]\r\n[f=-000001] [~CPathCache(48x48)] cacheHits=19 hitPercentage=2% numHashColls=0 maxCacheSize=201\r\n[f=-000001] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0\r\n[f=-000001] [~CPathCache(96x96)] cacheHits=522 hitPercentage=64% numHashColls=0 maxCacheSize=201\r\n[f=-000001] [~CPathCache(96x96)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0\r\n[f=-000001] Statistics for RectangleOptimizer: 17%\r\n[f=-000001] Statistics for RectangleOptimizer: 17%\r\n[f=-000001] LosHandler stats: total instances=2; shared=0%; from cache=50%\r\n[f=-000001] [Game::KillSimulation][4]\r\n[f=-000001] [Game::~CGame][2]\r\n[f=-000001] [Game::~CGame][3]\r\n[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2\r\n[f=-000001] [Chobby] Chobby Shutdown\r\nZero-K.exe Information: 0 : Chobby closed connection\r\n[f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,150634234,0} {chunk,block}Bytes={0,0}\r\n[f=-000001] [SpringApp::Kill][3]\r\n[f=-000001] [LocalConnection::Statistics]\r\n\t3990 bytes sent  \r\n\t3918 bytes recv'd\r\n\r\n[f=-000001] [SpringApp::Kill][4] font=0649dd50\r\n[f=-000001] [SpringApp::Kill][5]\r\n[f=-000001] [SpringApp::Kill][6]\r\n[SpringApp::Kill][7]\r\n[LuaSocket] Dumping luasocket rules:\r\n[LuaSocket] TCP_CONNECT ALLOW * -1\r\n[LuaSocket] TCP_LISTEN  ALLOW * -1\r\n[LuaSocket] UDP_LISTEN  ALLOW * -1\r\n[SpringApp::Kill][8]\r\nError: [Watchdog::DeregisterThread] Invalid thread number 0\r\n[WatchDog::Uninstall][1] hangDetectorThread=00fdd3f0 (joinable=1)\r\n[WatchDog::Uninstall][2]\r\n[WatchDog::Uninstall][3]\r\n[SpringApp::Kill][9]\r\n\r\n\r\nZero-K.exe Warning: 0 : Spring exit code is: 1, assuming crash\r\nZero-K.exe Information: 0 : Spring exited\r\nZero-K.exe Warning: 0 : Spring crash detected\r\n```"}}
{"actor":{"display_login":"Chobbyla"}}