{"push_id":2791805706,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"cc38c4c253d926fc42d742da1f16a4365f4d9fa1","before":"9fdbad30c288f541a29f9bab9d64794e6a42ef03","commits":[{"sha":"cc38c4c253d926fc42d742da1f16a4365f4d9fa1","author":{"name":"Austin Fouch","email":"78ac3b40d27d4323cf29018a6e220dc7b1251abf@gmail.com"},"message":"Implemented Computer class and a basic turn-taking algorithm. Algorithm needs more testing. Created layout references in the GameActivity class, which are then passed to Game.setup(). Implemented Human.play() to accept a row index, column index, the game board, and the tile being played. The row and column indexes will be set via user input on the game board as a TableLayout.","distinct":true,"url":"https://api.github.com/repos/austinfouch/Ishido-Android/commits/cc38c4c253d926fc42d742da1f16a4365f4d9fa1"}]}
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