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UI Programming support for following prompt and NPC interactable as per (MindPalace Interaction Design Issue #12):\r\n\r\n-Option for Prompt to show up when you first enter a Level. (Prompt: \"It's almost dinner! Get the restaurant ready for business.\") This is open ended - no need for a win/fail state, this just helps gets the player in the mindframe of selecting specific objects. \r\n\r\n-Option for a Question/Answer interactable with NPC. (Q:\"Have you heard the news?\" A:\"It'll be hailing today.\" \"I don't care.\" \"Your dog loves cheese?\" \"Judy can limbo!\") (NPC can respond depending on answer) \r\n\r\nSteps:\r\n- Player approaches NPC, who will have a glowing outline to indicate that they can be selectable. \r\n- Player taps on/clicks on NPC. NPC asks a question or says a statement, Player can choose a random response. Player can also choose to leave NPC alone by click/tap on \"x\" symbol or confirm answer with checkmark symbol. \r\n- NPC will have Response Bubble to Player input. Player's Answer Bubble will still remain visible so long as they don't move. \r\n- When Player moves, Player Answer Bubble will disappear, but NPC Response Bubble will remain unless player is a little too far away from them. NPC's Response Bubble will show up if player is in range. \r\n- Can repeat this interactable if Player taps/clicks on NPC again - shows the responses again like in Step 3 in thumbnail below. Player has option to exit by hitting \"x\" button. \r\n![interactablesnpc_thumbnail](https://user-images.githubusercontent.com/6446247/50437553-0d736780-089f-11e9-9713-f9a2d063711c.jpg)\r\n\r\n"}}
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