{"action":"opened","issue":{"url":"https://api.github.com/repos/Thorium-Sim/thorium/issues/1179","repository_url":"https://api.github.com/repos/Thorium-Sim/thorium","labels_url":"https://api.github.com/repos/Thorium-Sim/thorium/issues/1179/labels{/name}","comments_url":"https://api.github.com/repos/Thorium-Sim/thorium/issues/1179/comments","events_url":"https://api.github.com/repos/Thorium-Sim/thorium/issues/1179/events","html_url":"https://github.com/Thorium-Sim/thorium/issues/1179","id":353921647,"node_id":"MDU6SXNzdWUzNTM5MjE2NDc=","number":1179,"title":"Railguns","user":{"login":"alexanderson1993","id":6558157,"node_id":"MDQ6VXNlcjY1NTgxNTc=","avatar_url":"https://avatars1.githubusercontent.com/u/6558157?v=4","gravatar_id":"","url":"https://api.github.com/users/alexanderson1993","html_url":"https://github.com/alexanderson1993","followers_url":"https://api.github.com/users/alexanderson1993/followers","following_url":"https://api.github.com/users/alexanderson1993/following{/other_user}","gists_url":"https://api.github.com/users/alexanderson1993/gists{/gist_id}","starred_url":"https://api.github.com/users/alexanderson1993/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/alexanderson1993/subscriptions","organizations_url":"https://api.github.com/users/alexanderson1993/orgs","repos_url":"https://api.github.com/users/alexanderson1993/repos","events_url":"https://api.github.com/users/alexanderson1993/events{/privacy}","received_events_url":"https://api.github.com/users/alexanderson1993/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-08-24T20:45:13Z","updated_at":"2018-08-24T20:45:13Z","closed_at":null,"author_association":"MEMBER","body":"## Detailed Description\r\n<!--- Provide a detailed description of the change, bugfix, or addition you are proposing -->\r\nSeveral things:\r\n\r\n- [ ] Mark sensor contacts as 'hostile'\r\n\r\n- [ ] Ability to change the targeting range on sensors - have it reflect on the 'Auto Targeting' and other places where relevant\r\n\r\n- [ ] Core which allows you to see hostile contacts, with the ability to 'fire' from those contacts. Firing from a contact creates a new sensor contact, deemed a 'projectile'.\r\n- [ ] Projectiles travel to the center of the grid. On impact, the projectile either hits or misses. On hit, it shows the explosion\r\n- [ ] Projectiles have hit points, or the number of times they have to be hit by a railgun to be destroyed. Explosion if destroyed.\r\n- [ ] Railguns screen shows only projectiles in the sensors grid, and doesn't give any identification. Clicking / holding the mouse fires railgun projectiles at 2/1sec. Railgun shots appear as small white flashes. Decrease the HP of the projectile if the hit is within a certain area of the projectile.\r\n- [ ] Railgun loading screen, which shows the railgun along with a queue which can be used to load the railgun Phoenix turret-style.\r\n- [ ] If not included on the simulator, the railgun loading shows up on the main railgun screen\r\n\r\n"}}
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