{"push_id":2570820737,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"75df549fc2d3b7de6962ec945c1731bff66eeef7","before":"d18338474d54708f56c5102bafe53e6a3138eb88","commits":[{"sha":"75df549fc2d3b7de6962ec945c1731bff66eeef7","author":{"name":"codyselman","email":"c6f0d92275c4a4495649cbe8fd8c781bf745cb80@gmail.com"},"message":"Completed Section 5, Lecture 74. Set Game window to 800x600. Deleted Canvas and Event System from Level_01. Added logic to LoseCollider script to load Win scene upon trigger.","distinct":true,"url":"https://api.github.com/repos/CodySelman/unity-block-breaker/commits/75df549fc2d3b7de6962ec945c1731bff66eeef7"}]}
{"actor":{"display_login":"CodySelman"}}