{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26982","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26982/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26982/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26982/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/26982","id":388782231,"node_id":"MDU6SXNzdWUzODg3ODIyMzE=","number":26982,"title":"CBM Balancing: Rejection, Infection, Malfunction","user":{"login":"Nameless-Survivor","id":45638157,"node_id":"MDQ6VXNlcjQ1NjM4MTU3","avatar_url":"https://avatars1.githubusercontent.com/u/45638157?v=4","gravatar_id":"","url":"https://api.github.com/users/Nameless-Survivor","html_url":"https://github.com/Nameless-Survivor","followers_url":"https://api.github.com/users/Nameless-Survivor/followers","following_url":"https://api.github.com/users/Nameless-Survivor/following{/other_user}","gists_url":"https://api.github.com/users/Nameless-Survivor/gists{/gist_id}","starred_url":"https://api.github.com/users/Nameless-Survivor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Nameless-Survivor/subscriptions","organizations_url":"https://api.github.com/users/Nameless-Survivor/orgs","repos_url":"https://api.github.com/users/Nameless-Survivor/repos","events_url":"https://api.github.com/users/Nameless-Survivor/events{/privacy}","received_events_url":"https://api.github.com/users/Nameless-Survivor/received_events","type":"User","site_admin":false},"labels":[{"id":43875653,"node_id":"MDU6TGFiZWw0Mzg3NTY1Mw==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/%3CSuggestion%20/%20Discussion%3E","name":"<Suggestion / Discussion>","color":"FF3399","default":false},{"id":475226154,"node_id":"MDU6TGFiZWw0NzUyMjYxNTQ=","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Bionics","name":"Bionics","color":"3898ff","default":false},{"id":41067655,"node_id":"MDU6TGFiZWw0MTA2NzY1NQ==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Game:%20Balance","name":"Game: Balance","color":"5319e7","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2018-12-07T19:22:43Z","updated_at":"2018-12-08T16:11:20Z","closed_at":null,"author_association":"NONE","body":"Bionics are somewhat overpowered, especially once players start acquiring vast amounts of bionic power. \r\n\r\nTo make things slightly more realistic and address the issue of the overwhelming advantages of being heavily cybernetic, I have several proposals which might help, and could be used individually or together:\r\n\r\n1. The addition of a requirement for taking anti-rejection drugs on a regular basis.  Care must be taken to keep bionics practical however, so anti-rejection treatments would probably need to be taken either weekly, monthly, or seasonally. The treatment would be an injection, found in hospitals, pharmacies, ambulances, doctors offices, and labs, and its rarity would be scaled with how often it must be taken.\r\n\r\n2. A stacking increase in risk of infection from being hurt if the player has _**certain**_ CBM's that have portions that _protrude through the skin_ such as bionic claws, internal storage, or the cable charger. The Leukocyte Breeder CBM would help mitigate this in addition to its current function, but would not be able to overcome it entirely if a large number of skin-protruding CBM's are installed. Alternatively, instead of an increased chance of infection from damage, add a small chance of getting an infection every turn or day, increasing with # of skin protruding CBM's.\r\n\r\n3. If a limb is broken there is a risk of a bionic installed in that limb being damaged and either needing maintenance via an autodoc and a bionic repair kit (found in labs, hospitals, or electronics stores), or outright replacement.\r\n\r\n4. Extensive mutation that changes the human form greatly (ie, anything other than Elf-A or Alpha mutation trees), may result in one or more bionics in the mutated areas being rejected, requiring immediate removal at an autodoc if the mutation is not purified or a painful death will result.\r\n\r\nEDIT:\r\n\r\n5. EMP vulnerability. Being near a any kind of electromagnetic pulse, like from a mininuke detonation, will make most bionics lock up while they reboot. This would have varying consequences, but for example, if you have muscle augmentation, you might be paralyzed while the bionics are rebooting. Alternately, EMP may cause damage to you from the induced current electrocuting you or joule heating causing internal burns. A third possibility would be EMP damaging the CBMs themselves, necessitating their repair or replacement.\r\n\r\n6. An option in either worldgen or the options menu somewhere to toggle the above features on/off, in case a player does not wish to use them. All existing worlds/characters would start with these features off. All new worlds would start with them on by default.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/445470096","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/26982#issuecomment-445470096","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26982","id":445470096,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0NTQ3MDA5Ng==","user":{"login":"SirPendrak","id":43266802,"node_id":"MDQ6VXNlcjQzMjY2ODAy","avatar_url":"https://avatars1.githubusercontent.com/u/43266802?v=4","gravatar_id":"","url":"https://api.github.com/users/SirPendrak","html_url":"https://github.com/SirPendrak","followers_url":"https://api.github.com/users/SirPendrak/followers","following_url":"https://api.github.com/users/SirPendrak/following{/other_user}","gists_url":"https://api.github.com/users/SirPendrak/gists{/gist_id}","starred_url":"https://api.github.com/users/SirPendrak/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SirPendrak/subscriptions","organizations_url":"https://api.github.com/users/SirPendrak/orgs","repos_url":"https://api.github.com/users/SirPendrak/repos","events_url":"https://api.github.com/users/SirPendrak/events{/privacy}","received_events_url":"https://api.github.com/users/SirPendrak/received_events","type":"User","site_admin":false},"created_at":"2018-12-08T16:11:20Z","updated_at":"2018-12-08T16:11:20Z","author_association":"NONE","body":"I belive that when bionic slots hit release, there will (or should) be official mod allowing disabling the limit for people wo are used to being OP. The proposed ballance so far lets you become really powefull anyway, you just have to think what is necassery, and what is not. For example, in current state, proposed slot limits let you instal:\r\n- integrated toolset\r\n- flamethrower\r\n- aiming system \r\n- torsion rachet\r\n- all Stats +2 enchantments \r\n- torso and head plating\r\n- memory baks\r\n- power armor mk2 interface\r\n- repair nanobots \r\n- food recycler \r\nThis is just example of bionics mix that fills almost every body slot to 100%, but with good gear and skills it is more than enough to make you godlike. Oh, and dont let me start talking about bionic power... \r\nIMHO, current limitless status makes Bionics change CDDA from survival game into Sims for kids simulator"}}
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