{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/4244","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/4244/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/4244/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/4244/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/4244","id":316508560,"number":4244,"title":"\"Fortify\" when \"Do nothing\" is pressed","user":{"login":"rustyshackle","id":38590519,"avatar_url":"https://avatars1.githubusercontent.com/u/38590519?v=4","gravatar_id":"","url":"https://api.github.com/users/rustyshackle","html_url":"https://github.com/rustyshackle","followers_url":"https://api.github.com/users/rustyshackle/followers","following_url":"https://api.github.com/users/rustyshackle/following{/other_user}","gists_url":"https://api.github.com/users/rustyshackle/gists{/gist_id}","starred_url":"https://api.github.com/users/rustyshackle/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rustyshackle/subscriptions","organizations_url":"https://api.github.com/users/rustyshackle/orgs","repos_url":"https://api.github.com/users/rustyshackle/repos","events_url":"https://api.github.com/users/rustyshackle/events{/privacy}","received_events_url":"https://api.github.com/users/rustyshackle/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2018-04-21T17:12:56Z","updated_at":"2018-04-22T06:15:40Z","closed_at":null,"author_association":"NONE","body":"1. Mod version: \r\n\r\n4/20\r\n\r\n2. Mod list:\r\n\r\n3. Error description:\r\n\r\nIn the original BNW, when a unit is issued the order \"Do nothing\" (spacebar hotkey), it does not automatically fortify. Naturally, such behaviour is unexpected and annoying, since why should a unit not receive a defensive bonus when it can (had \"Fortify\" or \"Alert\" been pressed)? I am not sure if this issue has been fixed in VP, and my apologies for bringing this up if it has been fixed.\r\n\r\nIt would be great if a unit issued the \"Do nothing\" command would fortify (receive 20% defensive bonus), but the unit would still remain in auto-cycle the next turn. Then, if it has fortified with \"Do nothing\" the previous turn, it does not move the next turn, and \"Do nothing\" is issued again, the full 40% defensive bonus would be applied.\r\n\r\nWhat seems to be even worse is that \"Alert\" could potentially be used as a partial substitute to my proposed behaviour (at least auto-cycle works with enemies nearby), but, for ~~idiotic~~ mysterious reasons, \"Alert\" is capped at 20% defensive bonus, so even two turns of \"Alert\" won't yield 40%.\r\n\r\nThe system was perfect in Civilization IV and now it's just a mess, only being able to fortify properly by putting the unit to sleep and inevitably forgetting about its existence."},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/383358424","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/4244#issuecomment-383358424","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/4244","id":383358424,"user":{"login":"ilteroi","id":1358966,"avatar_url":"https://avatars0.githubusercontent.com/u/1358966?v=4","gravatar_id":"","url":"https://api.github.com/users/ilteroi","html_url":"https://github.com/ilteroi","followers_url":"https://api.github.com/users/ilteroi/followers","following_url":"https://api.github.com/users/ilteroi/following{/other_user}","gists_url":"https://api.github.com/users/ilteroi/gists{/gist_id}","starred_url":"https://api.github.com/users/ilteroi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ilteroi/subscriptions","organizations_url":"https://api.github.com/users/ilteroi/orgs","repos_url":"https://api.github.com/users/ilteroi/repos","events_url":"https://api.github.com/users/ilteroi/events{/privacy}","received_events_url":"https://api.github.com/users/ilteroi/received_events","type":"User","site_admin":false},"created_at":"2018-04-22T06:15:40Z","updated_at":"2018-04-22T06:15:40Z","author_association":"COLLABORATOR","body":"well that's maybe a question for the forum.\r\n\r\nremoving the fortification bonus is easy. in fact the whole mission is redundant then. alert is enough.\r\n\r\nthe rest (combat units building forts etc) is unfortunately a lot of effort, especially concerning the AI. i'm not too keen on it."}}
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