{"action":"created","comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/pulls/comments/241232737","pull_request_review_id":184454562,"id":241232737,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDI0MTIzMjczNw==","diff_hunk":"@@ -495,3 +560,759 @@ mission \"Remnant: Technology Available\"\n \t\t\t\t`\t\"Is there anything else I can do to assist your people?\"`\n \t\t\t`\t\"Not that I am aware of right now,\" he says, \"but we will call on you if a need ever arises.\"`\n \t\t\t\tdecline\n+\n+\n+mission \"Remnant: Heavy Laser\"\n+\tname \"Retrieve Heavy Lasers for the Remnant\"\n+\tdescription \"A Remnant engineer on <planet> has offered to pay you one and a half million credits in exchange for obtaining two Heavy Lasers.\"\n+\tminor\n+\tsource\n+\t\tgovernment Remnant\n+\tto offer\n+\t\thas \"Remnant: Technology Available: offered\"\n+\t\trandom < 50\n+\t\tnot \"Remnant: Catalytic Ramscoop: done\"\n+\t\tnot \"Remnant: Plasma Cannons: done\"\n+\t\tnot \"Remnant: Catalytic Ramscoop: active\"\n+\t\tnot \"Remnant: Plasma Cannons: active\"\n+\t\t\n+\ton offer\n+\t\trequire \"Heavy Laser\"\n+\t\tconversation\n+\t\t\t`As you are browsing the spacesport shops, a woman approaches you and introduces herself as a researcher at one of their weapons facilities. She awkwardly pauses before beginning to recite a quick tune: \"We can see that your ship has beam weapons that match human techniques, but are unlike anything we have record of. What kind of weapons are they?\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"They're Heavy Lasers.\"`\n+\t\t\t\t`\t\"I'd rather not share that.\"`\n+\t\t\t\t\tdecline\n+\t\t\t\n+\t\t\t`\t\"Really? Our records indicate that humanity had basic laser weapons when we left, but nothing that would be considered useful modern weapons.\" She pauses to look down at her scanner. \"And yet our scans indicate that they are capable of significant power output.\"`\n+\t\t\t`\tBased on these scans, we may well be able to learn quite a bit from these weapons. Would you be able to acquire a pair of them for us? We could offer you very good compensation for doing so.\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Sure, I would be glad to accept that deal.\"`\n+\t\t\t\t`\t\"Sorry, I'm really not interested in helping Remnant research.\"`\n+\t\t\t\t\tdecline\n+\n+\t\t\t`\tAfter a bit of haggling, she agrees to pay you one and a half million credits in exchange for a cargo of two \"Heavy Lasers.\"`\n+\t\t\t\taccept\n+\ton complete\n+\t\toutfit \"Heavy Laser\" -2\n+\t\tpayment 1500000\n+\t\tconversation\n+\t\t\t`As <ship> descends towards its assigned landing pad, you notice the weapons researcher mounting some kind of weapon on a platform aimed down a firing range. Jumping down from the stand, she pushes a button and a flash of light erupts from the muzzle, and the target downrange is cut in half. She flips a leaver and raises the barrel, and people rush out onto the range with tools and devices to examine the destruction.`\n+\t\t\t`\tA freight platform is already waiting at the platform when you land, and about the time you get the cargo loaded the researcher shows up. She's dusty and looks a bit tired, but appears pleased with the results of her experiments. \"Captain <first>, I see you have the lasers as we agreed.\" You aren't sure if Remnant rub their hands in eagerness, but she looks ready to do so.`\n+\t\t\t`\tShe taps her comm-link, and moments later another Remnant appears from the scaffolding around a nearby Starling. The researcher straightens up and switches to a more stately melody. \"Captain <last>, this is Prefect Tali. She is our most experienced engineer for dealing with alien tech.\"`\n+\t\t\t`\t\"Greetings Captain. We appreciate your help in acquiring these samples. It looks like we are far behind the rest of humanity in some respects. We have a lot of work to do if we are to catch up with them.\"`\n+\n+\n+\n+mission \"Remnant: Catalytic Ramscoop\"\n+\tname \"Retrieve Ramscoops for the Remnant\"\n+\tdescription \"An engineer on <planet> has offered to pay you one and a half million credits in exchange for obtaining two Catalytic Ramscoops.\"\n+\tminor\n+\tsource Viminal\n+\tto offer\n+\t\thas \"Remnant: Technology Available: offered\"\n+\t\trandom < 50\n+\t\tnot \"Remnant: Heavy Laser: done\"\n+\t\tnot \"Remnant: Plasma Cannons: done\"\n+\t\tnot \"Remnant: Plasma Cannons: active\"\n+\t\tnot \"Remnant: Heavy Laser: active\"\n+\ton offer\n+\t\trequire \"Catalytic Ramscoop\"\n+\t\tconversation\n+\t\t\t`As you are walking through the spaceport, a woman comes up to you and introduces herself as an engineer at one of the Remnant development labs. She pauses awkwardly before beginning to chant \"As your ship is the only one we have seen in generations that has outfits from ancestral space, we are intrigued by it. Could we take a closer look?\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Yes, you are welcome to examine it.\"`\n+\t\t\t\t\tgoto deep\n+\t\t\t\t`\t\"No, stay away from my ship.\"`\n+\t\t\t\t\tdecline\n+\t\t\t\t`\t\"Yes, but don't touch anything.\"`\n+\n+\t\t\t`\t\"I'll be careful,\" she sings with a tinge of sadness. \"I am an engineer, not a Korath.\"`\n+\t\t\t\tgoto more\n+\n+\t\t\tlabel deep\n+\t\t\t`\t\"Fascinating,\" she sings as she clambers over <ship> with the grace of someone who obviously knows her ships. \"Above all else, I am an engineer of movement,\" she chants. \"We have done well to hide as deep in the Ember as we have, but our ship's limited range can take us no farther. Examining systems from elsewhere may inspire new developments.\"`\n+\n+\t\t\tlabel more\n+\t\t\t`\tAfter examining <ship> for quite some time, she stops beneath it and looks up. \"Is this a new form of ramscoop?\" She asks as she gestures at your ship's Ramscoop. As you nod in the affirmative, she continues. \"As I said before, fuel has always been a great limiter of our exploration,\" says the woman. \"If you could get a couple extra that we could dismantle, this could be very useful to us.\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Sure, I could bring you some. What are you offering in return?\"`\n+\t\t\t\t`\t\"Sorry, I'm really not interested in helping Remnant research.\"`\n+\t\t\t\t\tdecline\n+\n+\t\t\t`\tAfter a bit of haggling, she agrees to pay you one and a half million credits in exchange for a cargo of two Deep \"Catalytic Ramscoops.\" Given how cheap they are to purchase in Deep space, you will be earning a very tidy profit on the deal.`\n+\t\t\t\taccept\n+\t\n+\ton complete\n+\t\toutfit \"Catalytic Ramscoop\" -2\n+\t\tpayment 1500000\n+\t\tconversation\n+\t\t\t`You visit the local shipyard and eventually find the engineer busily repairing a damaged Starling. You inform her that you have brought a pair of \"Catalytic Ramscoops\" for her to study. She quickly tightens a couple more connectors and jumps down from her perch, gesturing at an assistant to transfer you the credits you were promised. \"Thank you! Our maps of human space are old, and if they are still accurate, you traveled a very long way to bring these to us.\" Her chanting voice echoes off the starling above you with an interesting resonance.`\n+\t\t\t`\t\"Thank you for your help,\" she says. \"If we can unlock the secrets of these scoops, it will give our ships greater range as they search for a safer refuge.\" As she picks up the remote control for the small loading truck with the two ramscoops she trills at you over her shoulder. \"Oh, my name is Tali. I'll let you know what I find.\"`\n+\n+mission \"Remnant: Plasma Cannons\"\n+\tname \"Retrieve Plasma Cannons for the Remnant\"\n+\tdescription \"An engineer on <planet>, a Remnant world, has offered to pay you one million credits in exchange for obtaining two Plasma Cannons.\"\n+\tminor\n+\tsource Viminal\n+\tto offer\n+\t\thas \"Remnant: Technology Available: offered\"\n+\t\trandom < 50\n+\t\tnot \"Remnant: Catalytic Ramscoop: done\"\n+\t\tnot \"Remnant: Heavy Laser: done\"\n+\t\tnot \"Remnant: Catalytic Ramscoop: active\"\n+\t\tnot \"Remnant: Plasma Cannons: active\"\n+\ton offer\n+\t\trequire \"Plasma Cannon\"\n+\t\tconversation\n+\t\t\t`As you are browsing the spaceport shops, a man approaches you and introduces himself as a weapons specialist at one of the Remnant research facilities. He pauses hesitantly before beginning to chant: \"As your ship is the only one we have seen in generations that has weapons from human space, we are intrigued by it. Could we take a closer look?\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Yes, you are welcome to examine it.\"`\n+\t\t\t\t\tgoto deep\n+\t\t\t\t`\t\"No, stay away from my ship.\"`\n+\t\t\t\t\tdecline\n+\t\t\t\t`\t\"Yes, but don't touch anything.\"`\n+\n+\t\t\t`\t\"Don't worry,\" he sings with a tinge of reproach. \"I am a Remnant, not a Korath.\"`\n+\t\t\t\tgoto more\n+\n+\t\t\tlabel deep\n+\t\t\t`\tHe clips his harness to one of the overhead lifts and presses a button on the back of his gauntlet, and is promptly whisked up into the air. The lift appears designed to give engineers and techs almost as much freedom as a zero-g environment by suspending them with just enough force to counteract gravity, so they can move around a ship with ease. After a quick once-over he quickly gravitates to the weapon ports and turret hardpoints.`\n+\n+\t\t\tlabel more\n+\t\t\t`\tAfter examining <ship> for quite some time, he calls down to you. \"I have never seen weapons designed to handle such a high heat output! Is this some kind of plasma based weapon?\" he asks, gesturing at a Plasma Cannon. You nod, and he continues, \"Intriguing. We have noticed that the Korath ships seem to run particularly hot, and have speculated that overheating them might be an effective means of disabling them. I would enjoy researching these a bit more. If you could acquire some for us you would be well compensated.\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Sure, I would be glad to work out a deal.\"`\n+\t\t\t\t`\t\"Sorry, I'm really not interested in helping Remnant research.\"`\n+\t\t\t\t\tdecline\n+\n+\t\t\t`\tAfter a bit of haggling, he agrees to pay you one million credits in exchange for a cargo of two \"Plasma Cannons.\"`\n+\t\t\t\taccept\n+\t\n+\ton complete\n+\t\toutfit \"Plasma Cannon\" -2\n+\t\tpayment 1500000\n+\t\tconversation\n+\t\t\t`As <ship> settles onto the pad closest to the research facility, you can see the weapons specialist checking over a large cannon on a platform beneath a nearby Albatross. When he sees you starting to unload the two plasma cannons he snaps the casing closed and gestures to someone out of sight. Within moments both him and an empty flatbed are there to pick up the weapons.`\n+\t\t\t`\t\"Thank you for your help,\" he says. \"Our Inhibitors provide us with something of a mobility advantage against the Korath, but they aren't particularly effective at disabling them. These plasma cannons will open new avenues of research for us.\" He pauses, then continues. \"I also included a bonus for you. It is a 'finder's fee,' as we always appreciate new tech.\"`\n+\t\t\t`\tThe weapon tech finishes strapping down the plasma cannons, and looks up to see another Remnant approaching. He gives the new Remnant a respectful dip of his head that almost seems like a bow before turning to you and chanting, \"Ah, Captain <last>, have you met Tali? She is the engineering prefect here on Viminal. She asked me to let her know when or if you managed to procure the new tech for me.\"`\n+\t\t\t`\t\"Well met, Newcomer among the Remnant,\" trills the prefect. \"Fresh blood amongst us sets songs in motion that have long been in Caesura. I have a few things to finish up right now, but I hope to work with you soon.\" She gives you a polite nod and heads back the way she came.`\n+\t\t\t\n+mission \"Remnant: Return the Samples\"\n+\tname \"Return the Samples\"\n+\tdescription \"A researcher on <planet>, has asked you to return some samples to Nasqueron.\"\n+\tsource Aventine\n+\tstopover Nasqueron\n+\tto offer\n+\t\thas \"Remnant: Technology Available: offered\"\n+\t\trandom < 50\n+\ton offer\n+\t\tconversation\n+\t\t\t`As you are walking through the spaceport, the researcher you previously assisted with the studies on the Void Sprites approaches you in a hustle. \"We have made some new discoveries!\" he exclaims in a trill. \"Some of the samples that we took all those years ago are actually eggs of some kind. So the Archon must view our previous research as being disruptive to the Void Sprites' lifecycles.\"`\n+\t\t\t`\t\"We have been storing these eggs in a cryogenic stasis tank, so they should still be viable and intact. Well, most of them, anyway.\" His notes trail off on a mournful tone.`\n+\t\t\t`\t\"Could you return some of them to Nasqueron? According to our logs, they were found floating in the lower levels of the atmosphere, where their natural buoyancy should keep them afloat.\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Sure, I would be glad to return them.\"`\n+\t\t\t\t`\t\"Sorry, I'm really not interested in braving the Archon again.\"`\n+\t\t\t\t\tdecline\n+\n+\t\t\t`\t\"Thank you. Since we are continuing to work together, I'll try again.\" He takes a breath, concentrates, and speaks a short verse about plumage with a complex chord that sounds at once grandiose and self-deprecating. The best you can make out is \"Plume.\" \"We can't pay you for this, but if it does appease the Archon we will be able to resume our studies, and who knows where that could lead?\"`\n+\t\t\t\taccept\n+\tnpc\n+\t\tgovernment \" Drak \"\n+\t\tsystem Nenia\n+\t\tpersonality staying heroic nemesis uninterested\n+\t\tship \"Archon (Cloaked)\" \"Lifted Lorax\"\n+\ton stopover\n+\t\tconversation\n+\t\t\t`Once again you have successfully dodged the Archon to land on Nasqueron. Somehow, knowing it was going to be there was both better and worse than the surprise of the first time.`\n+\t\t\t`\tAs <ship> sinks through the cloud layers, you gently activate the repulsors to slow your descent to avoid startling the Void Sprites. After what seems like an eternity, you notice a few nearby sprites descending as well, and you match velocity with them, slowing as you reach the altitude listed in the log.`\n+\t\t\t`\tSetting the ship on auto-pilot, you head back and suit-up in something that looks more reminiscent of the old deep-sea diving suits than anything carried on a modern ship. Readying the eggs in the cargo hold, you equalize pressure in the main cargo hold to the swirling clouds outside, and open the cargo bay doors. As predicted, at this pressure level, the eggs are almost weightless, and are fairly easy to carry to the door of the ship and release.`\t\n+\t\t\t`\tBy the time you finish releasing the eggs back into the clouds, several Void Sprites have converged on your ship and appear to be herding the eggs away from you with gentle buffets of their wings. You take a moment to appreciate the alien beauty of these creatures before closing the hatch and purging the ship with fresh air.`\n+\ton complete\n+\t\t\"reputation:  Drak \" = 1\n+\t\tconversation\n+\t\t\t`Your return trip to Aventine is just as exciting, dodging the Archon on the way out of the system.`\n+\t\t\t`\tBack on the ground, you report on how the release went. The researcher is pleased to hear that the Void Sprites responded to their presence. \"We will give them a few weeks, then try sending another ship to monitor them. Hopefully the Archon will be pacified by this. Meet me in the alien environments lab just off the spaceport if you are interested in pursuing this.\"`\n+\n+mission \"Remnant: Return the Samples 2\"\n+\tname \"Return the Samples 2\"\n+\tdescription \"A researcher on <planet>, a Remnant world, has asked you to return some more samples to Slylandro.\"\n+\tsource Aventine\n+\tstopover Slylandro\n+\tto offer\n+\t\thas \"Remnant: Return the Samples: done\"\n+\ton offer\n+\t\tconversation\n+\t\t\t`Following Plume's directions, you find a lab tucked behind the main area of the spaceport, where a short walkway leads into an underground structure. Stepping inside the door you note a rack of camouflage netting positioned easily at hand. Given what you have learned of their history, it is probably a last ditch preparation in case they need to hide the entrance from a raid.`\n+\t\t\t`\tThe lab itself is a microcosm of Remnant development, the structure appears to be some strange semi-organic material, and you can see an eclectic mix of familiar and unfamiliar shapes cluttering the tables. If you had to guess, you would think that this lab was the result of several different families of technology, only one of which was human.`\n+\t\t\t`\tPlume and several other Remnant are at the back of the room inspecting a bunch of cocoon-like containers, similar to the ones that carried the last batch of eggs back to Nasqueron. After checking a screen he looks up and seems momentarily startled to see you.`\n+\t\t\t`\t\"Ah, <first>! You are just in time,\" Plume chants quickly, his hands unconsciously dancing in a quick series of gestures. \"These cocoons are ready to be delivered, this time to Slylandro. Could you drop them off like you did before?\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Yes, I would be happy to bring them home.\"`\n+\t\t\t\t`\t\"Sorry, I'm really not interested in braving the Archon a third time.\"`\n+\t\t\t\t\tdecline\n+\n+\t\t\t`\t\"Thank you. Like last time, we can't pay you for this. But we are still hopeful that the Archon might let us resume our studies.\" He follows you out to <ship> and helps you load the cocoons. Just before parting ways he asks, \"Oh, could you record the void sprites this time? We would like to see the behaviors you mentioned last time.\"`\n+\t\t\t\taccept\n+\tnpc\n+\t\tgovernment \" Drak \"\n+\t\tsystem Nenia\n+\t\tpersonality staying heroic nemesis uninterested\n+\t\tship \"Archon\" \"Lifted Lorax\"\n+\ton stopover\n+\t\tconversation\n+\t\t\t`As you approach Slylandro you watch the Archon like a hawk, but this time it doesn't attempt to drive you off with tridents of white energy. Cautiously you make your way to Slylandro and begin your descent.`\n+\t\t\t`\tAs <ship> sinks through the cloud layers, you notice the void sprites seem to be tailing you. A few drop past you with startling speed, only to reappear from below as you approach the designated altitude. At the last minute you remember Plume's request to record them, and hit the switch to activate the recorder for the exterior cameras.`\n+\t\t\t`\tSetting the ship on auto-pilot, you head back and suit-up in the bulky pressure suit once again. Readying the eggs in the cargo hold, you equalize pressure and open the cargo bay doors. As before, the eggs are already floating as you open the cocoons and gently carry them to the door.`\t\n+\t\t\t`\tAlmost as soon as you release the first egg, a void sprite is there, brushing against the ship to scoop the egg away into the swirling mists. By the time you return with the next one, another sprite is already waiting at the door, undulating in the eerie light. By the time the last egg is released you can see dozens of the strange creatures swarming around the collection of eggs. It occurs to you that very few humans would ever have the chance to see anything like this...`\n+\t\t\t`\tAfter taking a moment to enjoy the view, you shut the door as gently as you can, purge the ship with fresh air, and begin the journey back to Aventine.`\n+\ton complete\n+\t\t\"reputation:  Drak \" += 1\n+\t\tconversation\n+\t\t\t`Back on Aventine, you share the recording of the void sprite's behavior with Plume. \"These Sprites demonstrate considerably more communication than we originally thought. And obviously they must have communicated what you did on Nasqueron. Interesting...\" Plume's excited staccato exclamations trail off as he begins to make notes on a datapad he has on hand.`\n+\n+\t\t\n+mission \"Remnant: Learning Sign 1\"\n+\tname \"Learning Remnant Sign\"\n+\tdescription `Visit each of the Remnant worlds to find ways to learn their sign language.`\n+\tminor\n+\tsource \"Caelian\"\n+\tstopover \"Aventine\"\n+\tdestination \"Viminal\"\n+\tto offer\n+\t\thas \"Remnant: Technology Available: offered\"\n+\t\trandom < 50\n+\ton offer\n+\t\tconversation\n+\t\t\t`As you make your way through the spaceport, you become increasingly aware of how quiet it is. Looking around, you note that it doesn't seem any less busy than usual, just that only a handful of people are paying attention to you. As a result, they have reverted to their normal gestures instead of singing. It feels oddly isolating, and eerie, to realize that there are hundreds of conversations going on around you, yet you can't understand a single word of it.`\n+\t\t\tchoice\n+\t\t\t\t`\t(Ask someone to teach you.)`\n+\t\t\t\t`\t(Think about asking later.)`\n+\t\t\t\t\tdefer\n+\t\t\t\t`\t(Ignore it.)`\n+\t\t\t\t\tdecline\n+\t\t\t\t\t\n+\t\t\t`\tLooking around the spaceport, you eventually find someone at what looks remarkably like an information desk.`\n+\t\t\tchoice\n+\t\t\t\t`\t\"I would like to learn how to talk using signs.\"`\n+\t\t\t\t\tgoto words\n+\t\t\t\t`\t(Sing a short verse about not understanding people because your hands are still.)`\n+\t\t\t\t\tgoto song\n+\t\t\tlabel words\n+\t\t\t`\tShe looks at you with a confused expression, her hands making a few quick gestures. After a minute she points at the hand scanner embedded in the desk.`\n+\t\t\t\tgoto scan\n+\t\t\tlabel song\n+\t\t\t`\tShe looks surprised, but then recovers and sings a verse about how hands can learn but must be cautious, and gestures at the hand scanner embedded in the desk.`\n+\t\t\tlabel scan\n+\t\t\t`\tAs you place your hand on the scanner you feel a quick tingle as it scans your hand, then a pinprick as it extracts a drop of blood. The lady behind the desk looks at her screen. She nods, taps on the screen a few times, then retrieves a datapad from beneath the desk.`\n+\t\t\t`\tShe hands the pad to you, and sings a brief verse about perseverance and hope.`\n+\t\t\t`\tBack on your ship you flip the pad on. The datapad appears to be loaded with a number of historic musicals and operas where the meaning of the lyrics has been replicated with gestures as subtitles. It is interspersed with what appear to be Remnant children's videos slowly explaining gestures and pausing to give you the opportunity to practice.`\n+\t\t\t`\tAfter a few hours a note pops up on the screen, informing you that additional lessons are available from the director's desk on Aventine.`\n+\t\t\t\taccept\n+\n+\ton stopover\n+\t\tconversation\n+\t\t\t`The trip over is noisy - filled with antique singing and modern language teaching videos. It takes a while to start picking out specific phrases, but you have plenty of time to repeat the lessons on the flight to Aventine. When you are searching for the director's desk at the spaceport, you are very conscious of all the conversations going on around you. You even catch a word here and there, but not much. Eventually you manage to ask for directions using what you have learned, and you arrive at a similar desk in a busy plaza.`\n+\t\t\t`\tIt looks like the person behind the desk has been expecting you. They gesture very slowly, asking how your lessons are going using very basic signs and songs. After a few minutes of conversation, they ask you for your hand for the hand-scan and then give you a data chip with more lessons.`\n+\t\t\t`\tThere is also a note saying that there will be a final package of lessons waiting for you on Viminal.`\n+\n+\ton complete\n+\t\tconversation\n+\t\t\t`The trip to Viminal is quiet - almost no talking or singing of any kind as it is just about entirely reliant on interposing signs and pantomiming actions. Slowly you start picking up some of the easier nouns and verbs.`\n+\t\t\t`\tAs you descend through the atmosphere, you do some quick hand stretches to work the stiffness out of your fingers and rehearse some of the more common phrases. As soon as <ship> is parked, you exit and look around. Approaching a dockhand who doesn't appear to be busy, you carefully sign, \"Can you direct me to the port director?\" He looks at you curiously for a moment and replies with exaggerated slowness. You thank him and head towards the spaceport following his directions.`\n+\n+\t\t\t\n+mission \"Remnant: Learning Sign 2\"\n+\tname \"Learning Remnant Sign\"\n+\tdescription `Return to Caelian to finish your first class of sign language.`\n+\tsource \"Viminal\"\n+\tdestination \"Caelian\"\n+\tto offer\n+\t\thas \"Remnant: Learning Sign 1: done\"\n+\ton offer\n+\t\tconversation\n+\t\t\t`Once again the director seems to be expecting you, and has a simple conversation with you about how the flight was and how your lessons are progressing. You struggle to string the sentences together, but you successfully manage to hold your own for several minutes before he directs you to place your hand on the scanner. After checking the readout he hands you another datachip as well as a stack of holographic print-outs.`\n+\t\t\t`\tFlipping through the stack of print-outs, you note that each one of them has a small label in the corner for random pieces of furniture and ship equipment, and when you view the hologram while moving from side to side the figure inside makes a sign that you assume to be what the label indicates.`\n+\t\t\tchoice\n+\t\t\t\t`\t(Accept them.)`\n+\t\t\t\t`\t(Continue your lessons some other time.)`\n+\t\t\t\t\tdefer\n+\t\t\t\t`\t(Not interested in continuing your studies)`\n+\t\t\t\t\tdecline\n+\t\t\t\n+\t\t\t`\tBack on your ship, you find a roll of tape and stick up all the labels to the appropriate things around your ship. Now every time you look around your ship, you see figures demonstrating how to sign things. It kind of reminds you of being back in preschool. It does seem to be working, though.`\n+\t\t\t\taccept\n+\t\n+\ton complete\n+\t\tlog \"Have learned the basics of the Remnant sign language, and been formally granted access to their worlds after having been genetically tested on each of them.\"\n+\t\tconversation\n+\t\t\t`The last leg of the journey was spent watching some ancient show about a merchant captain making his way through the galaxy with an unlikely crew, re-enacted by a cast of Remnant who sing and sign their way through the dialogs. It is oddly familiar, but you can't quite place it. You notice that it seems to have a lot of subtext about the dangers of manipulation and government secrecy, especially surrounding genetics.`\n+\t\t\t`\tYou arrive at the Director's desk and offer to return the datapad to the Director, signing your thanks. She seems pleased at how much you have learned, and replies that you are welcome to keep it for as long as you need it.`\n+\t\t\t`\tShe pauses for a moment, then signs, \"You are probably wondering about all the blood tests. Long ago it was decided that being infiltrated by Alpha agents was a big risk, and we couldn't depend on our interstellar network to remain secure. So we implemented a policy where the first time a Remnant is granted formal access to a new planet their purity and identity is verified. Thus even if someone hacked our networks to give themselves a clean identity, they would still be caught when they started working on a new planet. We also don't broadcast that requirement on our networks, simply enforce it locally. It isn't foolproof, but it adds an additional layer of safety.\"`\n+\t\t\t`\tAfter you finish your conversation with her, you stroll off to look around the spaceport, enjoying the fact that you can now understand a bit of the conversations going on around you. It still takes quite a bit of effort, but it is a good start.`\n+\n+\n+mission \"Remnant: Salvage 1\"\n+\tname \"Remnant History Updates\"\n+\tdescription `Find a copy of human history for the Remnant.`\n+\tminor\n+\tsource \"Viminal\"\n+\tstopover \"Alexandria\"\n+\tto offer\n+\t\thas \"Remnant: Learning Sign 2: done\"\n+\t\trandom < 50\n+\t\tor\n+\t\t\thas \"Remnant: Catalytic Ramscoop: done\"\n+\t\t\thas \"Remnant: Plasma Cannons: done\"\n+\t\t\thas \"Remnant: Heavy Laser: done\"\n+\ton offer\n+\t\tconversation\n+\t\t\t`As you step out into the icy chill of Viminal you get a comlink message from Tali asking if you could meet her in the cafeteria. Replying that you can, you make your way through the crowds and find an empty table. Moments later Tali appears and grabs two trays from the dispenser before heading towards you. She settles down in the opposite chair with a look of exhaustion.`\n+\t\t\t`\t\"It is good to see you again, <first>,\" she sings softly. When you sign a reply she sits up and smiles. \"My, you are a quick learner,\" she signs. \"Great, this is much faster.\"`\n+\t\t\t`\t\"I haven't fully...\" (She makes a sign that you don't understand, but seems similar to the signs for \"break\" and \"understand\".) \"...the technology you retrieved for us, but we should be ready to produce them soon. In the meantime, though, they are showing us that humanity has made significant progress since we departed. Could you help us catch up with what has happened out there?\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Yes.\"`\n+\t\t\t\t`\t\"Sorry, not interested.\"`\n+\t\t\t\t\tdecline\n+\t\t\t`\t\"Excellent! According to a friend of mine who is versed in history from the war, there were rumors that someone was building a giant library out in the Deep. If it still exists, that would likely be where to go.\"`\n+\t\t\t\taccept\n+\ton stopover\n+\t\tconversation\n+\t\t\t`After having traveled clear across the galaxy, you finally have arrived at the archives of human history. On the direction of the librarians you locate the gift shop and buy a \"souvenir copy\" of the archive. You idly wonder if you should buy a couple spare copies just in case, but decide against it.` \n+\t\n+\ton complete\n+\t\tconversation\n+\t\t\t`Having crossed the galaxy for a copy of the archive, you gently set <ship> down on Viminal hoping that this information is helpful. The port seems unusually busy, but the comm channels are quiet beyond the bare minimum to keep traffic organized.`\n+\t\t\t`\tBefore you have even taken the time to shutdown the engines Tali is halfway up the side of your ship securing a refueling hose and charging cable. As you reach for the comlink she scrambles up to the bridge windows and quickly rattles off a series of signs at you. All you can make out is \"Keep...hot, incoming something!\" Before you can frame a reply she has raced across your wing and leapt to the Albatross parked next to you.`\n+\t\t\t`\tLooking around more carefully, you note that every ship in the port is idling with fuel lines still connected. If this were some Republic port the safety inspectors would be having a nightmare. One Starling is getting holes in its wings patched even as the crew appear to be running prep-for-flight checklists. It also looks like every ship has a guard. Something tells you that right now would be a bad time to take a walk around town.`\n+\n+mission \"Remnant: Salvage 2\"\n+\tlanding\n+\tsource \"Viminal\"\n+\tname \"Defend <planet>\"\n+\tdescription \"Assist in defending <planet> from a Korath raid, then return to the planet.\"\n+\tto offer\n+\t\thas \"Remnant: Salvage 1: done\"\n+\ton offer\n+\t\tconversation\n+\t\t\t`In the flurry of activity and tense waiting for something, it is almost a relief when the planetary defense sirens start. As you watch, the method to their chaos is suddenly evident: Each guard or port hand who had been standing around reaches up and pulls the quick release cable attached to the fuel hose, then race to get themselves and the hoses back out of the way. Mechanics operating overhead slap the buttons on their harnesses to be whisked up to the ceiling of the dome at breakneck speeds. Within seconds the first ships are out of the dome and the rest follow closely behind.`\n+\t\t\t`\tAs you run up your engines, you can't help but marvel at how precise the Remnant are, and how well they pull off such a fast launch.`\n+\t\t\t`\tDespite not having been told anything, you quickly figure out where you are in the launch sequence and follow the stream of craft heading for orbit.`\n+\t\t\t\tlaunch\n+\tnpc\n+\t\tgovernment \"Remnant\"\n+\t\tpersonality staying uninterested disables plunders\n+\t\tfleet \"Large Remnant\" 2\n+\tnpc evade\n+\t\tgovernment \"Korath\"\n+\t\tpersonality heroic plunders harvests target\n+\t\tfleet \"Korath Raid\" 7\n+\t\tfleet\n+\t\t\tnames \"korath\"\n+\t\t\tcargo 3\n+\t\t\tvariant\n+\t\t\t\t\"Korath World-Ship B\"\n+\ton visit\n+\t\tdialog \"There are still Korath raiders circling overhead. You should take off and help the Remnant ships to fight them.\"\n+\ton complete\n+\t\tpayment 1500000\n+\t\tconversation\n+\t\t\t`As some ships maintain orbital sentry positions, most ships return to their berths. Mechanics are soon swarming over the ships, and what you suppose are ambulances are waiting at the ramps to collect the injured. Farther back, flatbed tractor units wait to pick up any salvage that has been collected.`\n+\t\t\t`\tEventually a tired but pleased-looking prefect stops by your ship. He starts chanting, \"Do you understand our language, or do I need to sing?\" He looks relieved when you reply that you can understand most of what is said so long as he signs slowly. \"Thank you for your assistance during the raid. The sensors you placed on Parca picked up the fleet coming in and gave us sufficient warning to get everyone ready.\"`\n+\t\t\t`\tHe is silent for a moment, with the air of someone who is enjoying not having to run for the first time in a while. \"Oh, Tali said that you might have some historical records for us?\" You hand over the copy of the archive in response, telling him that is probably the best available. He thanks you and hands over a creditstick with 1.5M credits on it. After a little more conversation he hauls himself to his feet. \"I'll make sure this gets where it needs to go. Thank you!\"`\n+\n+mission \"Remnant: Salvage 3\"\n+\tsource \"Viminal\"\n+\tname \"Transport injured Remnant\"\n+\tdescription \"Some injured Remnant need to be transported away from the front lines to Aventine.\"\n+\tpassengers 8\n+\tcargo \"Medical gear\" 5\n+\tblocked \"A prefect informs you that they need to evacuate some injured to a hospital on Aventine, but you will need 8 free bunks and 5 tons of cargo space in order to handle the injured.\"\n+\tstopover Aventine\n+\tto offer\n+\t\thas \"Remnant: Salvage 2: done\"\n+\ton offer\n+\t\tconversation\n+\t\t\t`After watching the mechanics start repairs on <ship>, you make the short trek to the spaceport common area. People are still rushing around as ships continue to land. No wrecks as of yet, but judging by the scrolling arrivals displays there are still quite a few ships that haven't landed yet. Looking around for someone to talk to, you spot the prefect who had just visited your ship. He notices you and comes over. \"No ships lost yet,\" he signs harshly, \"but there are a few ships that haven't checked in yet.\"`\n+\t\t\t`\tHe shakes his head and continues, \"We need to keep our medical facilities as free as possible. Could you take some of our injured to Aventine? They are stable and healthy enough for an unattended transport, and it would free up medics and space here.\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Of course.\"`\n+\t\t\t\t`\t\"I'd rather not.\"`\n+\t\t\t\t\tdecline\n+\t\t\t`\tHe looks relieved. \"Thanks. I was going to have to divert one of our sentries to take them.\" He pauses and consults his comlink. \"The medical team will have the injured settled onboard shortly, along with everything they need to ensure they arrive safely. They will probably have some fresh crew to send back with you.\"`\n+\t\t\t\taccept\n+\ton stopover\n+\t\tevent \"Remnant Albatross\"\n+\t\tdialog\n+\t\t\t`The injured crew make for an eerily quiet jaunt from Viminal to Aventine. They don't sing, and rarely sign. Some spend the trip mellowed out on powerful painkillers, while the few that leave their rooms seem to be mostly intent on doing prescribed stretches and movements to help damaged muscles heal. A couple are interested in visiting with someone from outside the Ember Waste, but they lack the energy to do so for long.`\n+\t\t\t`\tOn Aventine there are ambulances and medical staff waiting to transport them to longer-term medical facilities. As they depart, a fresh crew arrives to take their places.`\n+\ton complete\n+\t\tpayment 100000\n+\t\tconversation\n+\t\t\t`The return trip to Viminal is much more interesting. The crew spend more time wandering your ship than they do in their bunks. Some spend most of their time down in engineering, while others hang out around the main guns or the cockpit. Only their remarkable aptitude at figuring out where to be in order to not interfere with your crew keeps them from being a hindrance. As you open the hatch they disperse across the tarmac to the ships they have been assigned to, each one of them signing their thanks as they leave.`\n+\t\t\t`\tA few minutes after they leave your comlink beeps, notifying you that a message from the prefect has arrived:`\n+\t\t\t`\t\"Captain <last>! Thank you for your help in defending Viminal and transporting those wounded. I have transferred a small token of our appreciation to you. That being said, perhaps you would appreciate this a bit more: The other prefects and I have agreed to grant you access to a wider range of ships: our Albatross class warships, and Pelican class freighters. I think you would term the former 'heavy warships,' and the latter 'heavy freighters.' At the rate these raids are going, it is in everyone's best interests that you have access to a better warship.\"`\n+\t\t\t`\tWith a sense of finality the Prefect makes a gesture that you've come to recognize as \"respectful end of conversation.\"`\n+\n+event \"Remnant Albatross\"\t\n+\tshipyard \"Remnant\"\n+\t\t\"Albatross\"\n+\t\t\"Pelican\"\n+\n+\n+mission \"Remnant: Salvage 4\"\n+\tsource \"Viminal\"\n+\tname \"Track down an escaped raider\"\n+\tdescription \"Track down and disable a Korath ship that escaped the raid on Viminal.\"\n+\tto offer\n+\t\thas \"Remnant: Salvage 3: done\"\n+\ton offer\n+\t\tconversation\n+\t\t\t`Walking into the cafeteria you immediately sense the buoyant mood. According to a report on the vidscreen very few Remnant ships were actually lost. Furthermore, of the ships that were lost, the escape pods worked perfectly, ensuring none of the crew were killed. Groups of crew are gathered around tables intermingled with the ground teams that keep their ships operational, and based on the snippets you can catch, they seem to be trading stories of crack shots and clever improvisations.`\n+\t\t\t`\tTali sits over at a corner booth with the prefect who met you at the dock and a couple other mechanics, and she waves you over. \"Captain <last>! So, how do you like fighting with our fleet?\" asks one of the mechanics.`\n+\t\t\tchoice\n+\t\t\t\t`\t\"It seems odd to have a planetary defense fleet plundering.\"`\n+\t\t\t\t`\t\"It was a tough battle.\"`\n+\t\t\t\t\tgoto next\n+\t\n+\t\t\t`\t\"I suppose it would,\" chants one of them. \"We need access to their tech, though. Otherwise we'll fall behind.\" Judging by the finality of his statement, this is held to be common knowledge among the Remnant.`\n+\t\t\t\tgoto next\n+\t\n+\t\t\tlabel next\n+\t\t\t`\tWhile you're conversing with the group, the prefect suddenly glances down at his comlink, reads a message, then looks up at you. \"It appears that a Korath ship survived the raid and has destroyed a few ships without raiding. Could you deal with it?`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Sure.\"`\n+\t\t\t\t`\t\"Sorry, I don't have time to help you out.\"`\n+\t\t\t\t\tdecline\n+\n+\t\t\t`\t\"Thank you,\" he signs. \"It is acting differently, jumping around destroying ships instead of looting and running. If it simply looted and left we would be pleased, but now it is learning about us instead, so it has reached the end of its usefulness. If you could disable it so that our techs can get onboard, it would be much appreciated.\" He pauses, then continues: \"I doubt we'll be able to salvage the ship itself - they pack those things with soldiers - but we should be able to strip everything else of use off it.\"`\n+\t\t\t\taccept\n+\tnpc disable\n+\t\tgovernment Korath\n+\t\tpersonality coward target uninterested marked waiting\n+\t\tsystem\n+\t\t\tdistance 1 2\n+\t\tfleet\n+\t\t\tnames \"korath\"\n+\t\t\tcargo 3\n+\t\t\tvariant\n+\t\t\t\t\"Korath Raider (Hyperdrive)\"\n+\t\tdialog \"You have disabled the Korath ship that was left over from the raid on <planet>. You can now return there to collect your payment.\"\n+\ton complete\n+\t\tpayment 500000\n+\t\tdialog `Back in the spaceport, you are met by the prefect who thanks you for disabling it and hands you a credstick for <payment>. \"Oh, and if you managed to plunder anything, don't forget to drop it off in the outfitters so the researchers can look at it.`\n+\n+mission \"Remnant: Bounty\"\n+\tjob\n+\trepeat\n+\tname \"Remnant bounty\"\n+\tdescription \"Hunt down a Korath ship that is lurking in Remnant territory, then return to <planet> to receive your payment of <payment>.\"\n+\tsource\n+\t\tgovernment \"Remnant\"\n+\tto offer\n+\t\thas \"Remnant: Salvage 4: done\"\n+\t\trandom < 60\n+\tnpc kill\n+\t\tgovernment Korath\n+\t\tpersonality coward target uninterested marked waiting\n+\t\tsystem\n+\t\t\tdistance 1 2\n+\t\tfleet\n+\t\t\tnames \"korath\"\n+\t\t\tcargo 3\n+\t\t\tvariant\n+\t\t\t\t\"Korath Raider (Hyperdrive)\"\n+\t\tdialog \"You have destroyed the Korath ship. You can now return to <planet> to collect your payment.\"\n+\ton complete\n+\t\tpayment 200000\n+\t\tdialog \"A Remnant military leader thanks you for hunting down the Korath ship <npc>, and gives you the agreed-upon payment of <payment>.\"\n+\n+\t\t\n+\t\t\n+mission \"Remnant: Salvage 5\"\n+\tname \"Salvage Delivery\"\n+\tdescription `Deliver some high value salvage to Caelian.`\n+\tcargo \"Korath Salvage\" 20\n+\tblocked `Tali would like you to deliver some valuable Korath equipment to Caelian, but you will need 20 tons of space to carry it.`\n+\tsource \"Viminal\"\n+\tdestination \"Caelian\"\n+\tto offer\n+\t\thas \"Remnant: Salvage 4: done\"\n+\ton offer\n+\t\tconversation\n+\t\t\t`As you stroll across the tarmac under the great dome you spot Tali heading your way with a flatbed tractor filled with components in tow.`\n+\t\t\t`\t\"<first>! I'm glad I ran into you. The last raid gave us some particularly good pieces of equipment to study. Could you take these to the weapons laboratory on Caelian?\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"I could do that.\"`\n+\t\t\t\t`\t\"Maybe later.\"`\n+\t\t\t\t\tdefer\n+\t\t\t\t`\t\"I'm not interested.\"`\n+\t\t\t\t\tdecline\n+\t\t\t`\tTali quickly helps load the cargo onboard your ship. It doesn't appear to be actual whole items anymore, but rather pieces thereof. \"They will be expecting you, but you might have to pry them out of their lab to get some help unloading. They can be a bit single-minded when they have something interesting to work on.\"`\n+\t\t\t\taccept\n+\t\n+\ton complete\n+\t\tpayment 50000\n+\t\tdialog `On Caelian, you are able to find the appropriate research warehouse just off the main landing pad. After a few minutes, a lab tech disentangles herself from a project and brings a wagon and camel team out to the ship to unload the salvage. It strikes you as a bit incongruous that a lab tech is using a graviton repulsion lifter to load cargo from your ship into a wagon pulled by a camel. \"If you can, I should have some things to send back to Tali if you could meet me in the cafeteria this afternoon.\"`\n+\n+mission \"Remnant: Salvage 6\"\n+\tname \"Transport outfits to Tali\"\n+\tdescription `Deliver some parts to Viminal.`\n+\tcargo \"Ship parts\" 20\n+\tblocked `The tech you delivered Tali's salvaged parts to would like you to take some finished parts back to Tali, but you will need 20 tons of space to do so.`\n+\tsource \"Caelian\"\n+\tdestination \"Viminal\"\n+\tto offer\n+\t\thas \"Remnant: Salvage 5: done\"\n+\ton offer\n+\t\tevent \"Remnant Salvage Available\"\n+\t\tconversation\n+\t\t\t`You spend the next few hours idly wandering around the spaceport, checking in to the cafeteria now and then waiting for the tech to show up. Virtually all the exposed structures around the spaceport look alien to you, composed of strange arcs and curves made of a dark iridescent substance you can't identify. Older areas are entirely subterranean, and usually still have blast doors and racks of camouflage netting prepped and ready to use. Finally you spot the laboratory technician entering the cafeteria, and she approaches you.`\n+\t\t\t`\t\"Thank you for waiting. I have a shipment of parts ready for Tali, and with the recent increase in attacks she needs them sooner rather than later. Could you take them to her?\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Yes, I can.\"`\n+\t\t\t\t`\t\"Maybe later.\"`\n+\t\t\t\t\tdefer\n+\t\t\t\t`\t\"I'm not interested.\"`\n+\t\t\t\t\tdecline\n+\t\t\t`\tThe researcher leads you outside, where you find a camel pulling a different wagon filled with ship parts to be loaded on board <ship>.`\n+\t\t\t\taccept\n+\t\t\n+\ton complete\n+\t\tpayment 50000\n+\t\tconversation \n+\t\t\t`Tali meets you at the dock with a flatbed ready to offload the shipment. As you run through your shutdown routine you hit the switch for the cargo bay doors, and by the time you have gone down to the cargo hold, Tali has half the shipment already unloaded.`\n+\t\t\t`\tHer signs flick at you with a gentleness that you are slowly deciding equates to a cheerful tone. \"Thank you for all the help you've provided in recovering this salvage. I have discussed it with the other engineers, and we have decided to give you access to our salvage.\"`\n+\t\t\t`\tShe leads you over to the warehouse, scans her ID on the console, and taps a few commands. Then she scans your ID card. \"There you go, I have updated your access codes,\" she signs cheerfully. She hands you your ID and pulls you to a door on the far side of the outfitting shop. Beyond the door is a room filled with outfits and weapons that clearly don't fit the same style as the other Remnant technology. You have seen most of the things here on scans and when salvaging equipment from other ships, but never up close.`\n+\t\t\t`\t\"Everything in here we have either learned how to duplicate in its current form, or have salvaged in sufficient quantities that we might as well be manufacturing it.\"`\n+\t\t\t`\tShe nods at a rack of Korath Heat Shunts while she explains, then turns back to you.`\n+\t\t\t`\t\"Of course the really advanced and rare stuff is still going to the labs first, and won't be available until we have learned all we can from it.\" She looks around proudly. \"We don't have the industrial capacity or the numbers of researchers to keep up with the Alphas, the Korath, or whoever else might be out there. But we are very good at figuring out what others have built and learning from it.`\n+\t\t\t`\tAny salvage or unrecognized technology gets scanned in our quarantine area for threats, then looked over to figure out if there is anything new in it. If there is something new, it is shipped to a lab for our researchers to dissect. Anything we have already figured out ends up in here, where Remnant captains are welcome to use it as they see fit.\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Threats?\"`\n+\t\t\t\t\tgoto threats\n+\t\t\t\t`\t\"Interesting.\"`\n+\t\t\t`\t\"Yes, it is, isn't it? So many new things out there to discover and learn about.`\n+\t\t\t\tgoto end\n+\t\t\tlabel threats\n+\t\t\t`\t\"Yes, sometimes salvage that is brought in is dangerous. System Cores come with fleets of micro-bots, for instance. If they aren't de-activated properly, they keep trying to rebuild their surroundings in the form of the last ship they were configured to serve. And while it hasn't happened yet, we are worried that someday we might run into someone who builds traps into their equipment, or uses nanobots that could run amok. We haven't seen any of that yet, but our science-fiction stories are filled with tales of nanotech apocalypses and things like that.`\n+\t\t\tlabel end\n+\t\t\t`\tWell, I need to get back to work. That last battle put us behind schedule on our repairs. Have a good day!\" With a final flourish that you think is the equivalent of an exclamation mark, Tali strides out of the outfitters, heading towards another landing bay.`\n+\n+event \"Remnant Salvage Available\"\n+\toutfitter \"remnant\"\n+\t\t\"Generator (Furnace Class)\"\n+\t\t\"Generator (Candle Class)\"\n+\t\t\"Triple Plasma Core\"\n+\t\t\"Small Heat Shunt\"\n+\t\t\"Large Heat Shunt\"\n+\t\t\"Systems Core (Small)\"\n+\t\t\"Thruster (Asteroid Class)\"\n+\t\t\"Thruster (Planetary Class)\"\n+\t\t\"Steering (Asteroid Class)\"\n+\t\t\"Steering (Planetary Class)\"\n+\t\t\"Thruster (Comet Class)\"\n+\t\t\"Steering (Comet Class)\"\n+\t\t\"Korath Fire-Lance\"\n+\t\n+\n+mission \"Remnant: Expanded Horizons Quarg 1\"\n+\tname \"Visiting the Quarg\"\n+\tdescription \"Take Remnant researchers to see some Quarg.\"\n+\tminor\n+\tpassengers 3\n+\tblocked \"This mission requires bunks for three passengers.\"\n+\tsource\n+\t\tgovernment \"Remnant\"\n+\tdestination \"Wayfarer\"\n+\tto offer\n+\t\thas \"Remnant: Learning Sign 2: done\"\n+\t\thas \"First Contact: Quarg: offered\"\n+\t\trandom < 40\n+\ton offer\n+\t\tconversation\n+\t\t\t`As you relax in the cafeteria on <planet> you are approached by a young Remnant. Judging by the hand-held sensors and tools hanging off her belt, you suppose she is a researcher or an engineer.`\n+\t\t\t`\t\"Hello Captain <last>. My name is Dawn, and I have been spending the past few days skimming the archive you retrieved. I wanted to ask you a few questions. May I?\"`\n+\t\t\tchoice\n+\t\t\t\t`\"Sure, pull up a chair.\"`\n+\t\t\t\t`\"I'm not interested.\"`\n+\t\t\t\t\tdecline\n+\t\t\t`\tShe quickly slides into the chair opposite you and pulls out a datapad. \"Firstly, our histories mention how humanity met a race called the 'Quarg' and had some ongoing dialogs with them, but not much beyond that. Now here in this history that you brought us, it says that humanity has started exchanging technology with them! Is this true?\" She looks at you intently. You sign negatively, and she dejectedly continues. \"Could you explain about them, then?\" You reply that the Quarg have allowed humanity to live near them, and that the Quarg are usually willing to answer questions, including scientific ones. You continue, elaborating that while the Quarg don't seem to mind having an innovative shipyard studying them as best it can, they don't actually share their technology with anyone.`\n+\t\t\t`\tAfter several hours of telling her about meeting the Quarg and visiting their world it finally dawns on you that it would be easy enough to take her to visit the Tarazed system. You offer to take her and a couple of her colleagues. She eagerly accepts, although she expresses a preference for landing on the human world, so they can observe the Quarg ships from a distance, as they would rather not draw any attention to themselves. She runs out of the cafeteria after telling you they will meet you at your ship in half an hour.`\n+\t\t\t\taccept\n+\ton complete\n+\t\tpayment 50000\n+\t\tconversation\n+\t\t\t`Dawn and her colleagues are thrilled with the trip. While they had each served on Remnant ships exploring the Ember Waste or patrolling their territory, none had ever been more than a handful of jumps away from their own space. They explain that their ships were always cautious to stay far away from human space to avoid leading anyone back.`\n+\t\t\t`\tIt occurs to you that Dawn and her colleagues seem much less reserved than most Remnant. You aren't sure if it is because they are younger, less secretive, or if the Remnant have been concealing it from you. It is also possible that you just have better opportunities to figure it out now that you can understand their signs.`\n+\t\t\t`\tUpon arriving at Wayfarer they spend considerable amount of time watching the few Quarg in evidence, however it is easy to see that the real draw of their attention is the ships. You wave your ID across the scanner for the shipyard and take them inside to see what Tarazed Shipyards has on display.`\n+\t\t\tbranch rich\n+\t\t\t\t\"net worth\" >= 20000000\n+\t\t\t`\tAfter a few minutes a sales agent meanders over to ask if there's anything he can do to help. You ask a few questions about the different ships for Dawn's benefit, listen to the sales agent repeat a few lines from the display, then politely tell him you'll just browse on your own.`\n+\t\t\t\tgoto end\n+\t\t\tlabel rich\n+\t\t\t`\tAlmost before you are in the main hall a sales manager is at your side, inquiring as to how he can help. You can almost see the credit signs in his eyes and you suspect that scanning your license may have done a quick check of your net worth too.`\n+\t\t\t`\tYou ask a few leading questions about new designs and play the part of a captain with more money than brains, and the manager eagerly directs you to the large hangars near the end that house their largest and fanciest ships. After it becomes clear that he doesn't have any experience flying them you politely disentangle yourselves from him to look at the ships in peace.`\n+\t\t\tlabel end\n+\t\t\t`\tAfter an hour of browsing, the young remnant take off to browse the outfitters and agree to meet you back at the spaceport in an hour.`\n+\n+mission \"Remnant: Expanded Horizons Quarg 2\"\n+\tname \"Quarg Scanning\"\n+\tdescription \"Perform an outfit scan on the Quarg ship <npc>, then land again on <destination>.\"\n+\tsource\n+\t\tplanet Wayfarer\n+\tto offer\n+\t\thas \"Remnant: Expanded Horizons Quarg 1: done\"\t\n+\ton offer\n+\t\tconversation\n+\t\t\t`Dawn and her fellow researchers show up a few minutes after you do, excitedly talking about the various things they have seen.`\n+\t\t\t`\t\"<first>, there is a pair of Quarg ships taking off shortly, and we were hoping you might be able to get scans of them while they are in flight. It would be really helpful for our understanding of how they work.\"`\n+\t\t\tchoice\n+\t\t\t\t`\t\"Sure, that sounds simple enough.\"`\n+\t\t\t\t\taccept\n+\t\t\t\t`\t\"Sorry, that sounds risky.\"`\n+\t\t\t\t\tdefer\n+\n+\ton accept\n+\t\tlog \"Volunteered to show Dawn and some of her fellow researchers the world where humans and Quarg co-exist.\"\n+\t\n+\tnpc \"scan outfits\"\n+\t\tgovernment Quarg\n+\t\tpersonality staying uninterested\n+\t\tfleet Quarg\n+\t\tconversation\n+\t\t\t`\tDawn and her compatriots eagerly pore over the readouts as they come in, then ask if you could land again to compare their scans to ones taken on the ground.`\n+\n+\ton complete\n+\t\tpayment 50000\n+\t\tconversation\n+\t\t\t`You breath a sigh of relief once you are back on the ground without a reaction from the Quarg. You were a touch worried they might take exception to being scanned, but they seem to consider it par for the course for this system filled with human engineers.`\n+\t\t\t`\tDawn does some follow-up scans of idle Quarg ships, and they take some time to make sure all their pictures are well focused and accurate. They let you know that they will meet you back in the spaceport bar.`\n+\n+mission \"Remnant: Expanded Horizons Quarg 3\"\n+\tname \"Expanded Horizons Return\"\n+\tdescription \"Take the Remnant researchers to <planet>\"\n+\tpassengers 3\n+\tblocked `This mission requires bunks for three passengers.`\n+\tsource \"Wayfarer\"\n+\tdestination\n+\t\tgovernment \"Remnant\"\n+\tto offer\n+\t\thas \"Remnant: Expanded Horizons Quarg 2: done\"\n+\ton offer\n+\t\tconversation\n+\t\t\t`Back in the spaceport bar you wait around for a couple hours. Just when you were about to go find them, the trio walk in looking a tad tired but otherwise unreadable.`\n+\t\t\t`\t\"OK, I think we are ready to go. Can you take us to <planet>?\"`\n+\t\t\tchoice\n+\t\t\t\t`\tYes`\n+\t\t\t\t`\tNot yet`\n+\t\t\t\t\tdefer","path":"data/remnant missions.txt","position":846,"original_position":846,"commit_id":"7bd2dacf5dae56d5e1215f4edc2ffcaba1f02ab2","original_commit_id":"7bd2dacf5dae56d5e1215f4edc2ffcaba1f02ab2","user":{"login":"Zitchas","id":32169904,"node_id":"MDQ6VXNlcjMyMTY5OTA0","avatar_url":"https://avatars1.githubusercontent.com/u/32169904?v=4","gravatar_id":"","url":"https://api.github.com/users/Zitchas","html_url":"https://github.com/Zitchas","followers_url":"https://api.github.com/users/Zitchas/followers","following_url":"https://api.github.com/users/Zitchas/following{/other_user}","gists_url":"https://api.github.com/users/Zitchas/gists{/gist_id}","starred_url":"https://api.github.com/users/Zitchas/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zitchas/subscriptions","organizations_url":"https://api.github.com/users/Zitchas/orgs","repos_url":"https://api.github.com/users/Zitchas/repos","events_url":"https://api.github.com/users/Zitchas/events{/privacy}","received_events_url":"https://api.github.com/users/Zitchas/received_events","type":"User","site_admin":false},"body":"Well, the player *could* decide to strand them on Wanderer for a while. Not really a great choice, but is there really a problem with giving players the option, since they could, realistically, do that?","created_at":"2018-12-13T00:14:52Z","updated_at":"2018-12-13T00:14:53Z","html_url":"https://github.com/endless-sky/endless-sky/pull/3761#discussion_r241232737","pull_request_url":"https://api.github.com/repos/endless-sky/endless-sky/pulls/3761","author_association":"NONE","_links":{"self":{"href":"https://api.github.com/repos/endless-sky/endless-sky/pulls/comments/241232737"},"html":{"href":"https://github.com/endless-sky/endless-sky/pull/3761#discussion_r241232737"},"pull_request":{"href":"https://api.github.com/repos/endless-sky/endless-sky/pulls/3761"}},"in_reply_to_id":239475432},"pull_request":{"url":"https://api.github.com/repos/endless-sky/endless-sky/pulls/3761","id":193498236,"node_id":"MDExOlB1bGxSZXF1ZXN0MTkzNDk4MjM2","html_url":"https://github.com/endless-sky/endless-sky/pull/3761","diff_url":"https://github.com/endless-sky/endless-sky/pull/3761.diff","patch_url":"https://github.com/endless-sky/endless-sky/pull/3761.patch","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3761","number":3761,"state":"open","locked":false,"title":"Adding Remnant content","user":{"login":"Zitchas","id":32169904,"node_id":"MDQ6VXNlcjMyMTY5OTA0","avatar_url":"https://avatars1.githubusercontent.com/u/32169904?v=4","gravatar_id":"","url":"https://api.github.com/users/Zitchas","html_url":"https://github.com/Zitchas","followers_url":"https://api.github.com/users/Zitchas/followers","following_url":"https://api.github.com/users/Zitchas/following{/other_user}","gists_url":"https://api.github.com/users/Zitchas/gists{/gist_id}","starred_url":"https://api.github.com/users/Zitchas/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zitchas/subscriptions","organizations_url":"https://api.github.com/users/Zitchas/orgs","repos_url":"https://api.github.com/users/Zitchas/repos","events_url":"https://api.github.com/users/Zitchas/events{/privacy}","received_events_url":"https://api.github.com/users/Zitchas/received_events","type":"User","site_admin":false},"body":"This request expands the Remnant by adding one new ship, two outfits, and several sets of missions.\r\n\r\nNew ship:\r\n - The Pelican: Heavy freighter (sprite courtesy of Brick) aiming for a medium blockage runner / salvager build)\r\n - The Gull: Light freighter (sprite courtesy of Brick) aiming for a stealthy freighter and salvager.\r\n - ~~Korath Hunter~~ (removed due to lack of communication with the creator and no access to required files)\r\n\r\nNew outfit:\r\n - Scanner Software (Is a very short range multi-purpose scanner that is small and focused on tactical/outfit scanning.\r\n\r\n~~Note regarding the Tuning rifle: It is included here for the purpose of the ships coming equipped with it. This is taken from (and completely identical to) Brick's PR: \"Add a Remnant Hand to Hand weapon #3672\"~~ This has been removed to avoid problems in keeping this synced with Brick's PR. References to the rifle have been commented out.\r\n\r\nNote regarding missions: This mission set is intended to be started with a mid tier human ship such as a corvette, and then using Remnant ships as they become available. As before, the initial missions need to be done to get the Remnant License, then from there they a mix of parallel mission sets with a few intersections.\r\n\r\nModifications:\r\n - Modifies the \"Remnant Defence\" set to face more reasonable foes\r\n - Modifies the \"Remnant License\" mission so that the player is no longer told that they've done everything available right now.\r\n\r\nNew Mission sets:\r\n - Second Contact (optional mission to give players that mess up First Contact an explanation for the blood test, and the option to go back and co-operate.)\r\n - 2 x bounty missions (hunting smaller and larger groups of chasers respectively)\r\n - 3 x tech discovery/fetch (Heavy Laser, Catalytic Ramscoop, & Plasma Canon)\r\n - 2 x return the samples (Relations with the Drak and Sprites\r\n - 2 x Learning Sign (learning the basics of Remnant sign language)\r\n - 6 x Remnant Salvage set (mix of recovering history, transport, combat. Unlocks the Albatross, Pelican, and basic salvage outfits)\r\n - 3 x Expanded Horizons Quarg (learning about the Quarg)\r\n - 3 x Follow up mission checking on the Terminus Researchers\r\n - 1 x \"Busy Stranger\" mission that just lets the player know the missions are done for now. \r\n\r\n[Assets for the Gull, Pelican, and Software Scanner can be found here](https://drive.google.com/open?id=1Dq2TjcVHYdA9QVzSxMKnw_k5xzvhUC7m)","created_at":"2018-06-08T03:09:38Z","updated_at":"2018-12-13T00:14:53Z","closed_at":null,"merged_at":null,"merge_commit_sha":"6ffc74343323490e3599d215eee493d950b46316","assignee":null,"assignees":[],"requested_reviewers":[],"requested_teams":[],"labels":[],"milestone":null,"commits_url":"https://api.github.com/repos/endless-sky/endless-sky/pulls/3761/commits","review_comments_url":"https://api.github.com/repos/endless-sky/endless-sky/pulls/3761/comments","review_comment_url":"https://api.github.com/repos/endless-sky/endless-sky/pulls/comments{/number}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3761/comments","statuses_url":"https://api.github.com/repos/endless-sky/endless-sky/statuses/7bd2dacf5dae56d5e1215f4edc2ffcaba1f02ab2","head":{"label":"Zitchas:master","ref":"master","sha":"7bd2dacf5dae56d5e1215f4edc2ffcaba1f02ab2","user":{"login":"Zitchas","id":32169904,"node_id":"MDQ6VXNlcjMyMTY5OTA0","avatar_url":"https://avatars1.githubusercontent.com/u/32169904?v=4","gravatar_id":"","url":"https://api.github.com/users/Zitchas","html_url":"https://github.com/Zitchas","followers_url":"https://api.github.com/users/Zitchas/followers","following_url":"https://api.github.com/users/Zitchas/following{/other_user}","gists_url":"https://api.github.com/users/Zitchas/gists{/gist_id}","starred_url":"https://api.github.com/users/Zitchas/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zitchas/subscriptions","organizations_url":"https://api.github.com/users/Zitchas/orgs","repos_url":"https://api.github.com/users/Zitchas/repos","events_url":"https://api.github.com/users/Zitchas/events{/privacy}","received_events_url":"https://api.github.com/users/Zitchas/received_events","type":"User","site_admin":false},"repo":{"id":136527243,"node_id":"MDEwOlJlcG9zaXRvcnkxMzY1MjcyNDM=","name":"endless-sky","full_name":"Zitchas/endless-sky","private":false,"owner":{"login":"Zitchas","id":32169904,"node_id":"MDQ6VXNlcjMyMTY5OTA0","avatar_url":"https://avatars1.githubusercontent.com/u/32169904?v=4","gravatar_id":"","url":"https://api.github.com/users/Zitchas","html_url":"https://github.com/Zitchas","followers_url":"https://api.github.com/users/Zitchas/followers","following_url":"https://api.github.com/users/Zitchas/following{/other_user}","gists_url":"https://api.github.com/users/Zitchas/gists{/gist_id}","starred_url":"https://api.github.com/users/Zitchas/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zitchas/subscriptions","organizations_url":"https://api.github.com/users/Zitchas/orgs","repos_url":"https://api.github.com/users/Zitchas/repos","events_url":"https://api.github.com/users/Zitchas/events{/privacy}","received_events_url":"https://api.github.com/users/Zitchas/received_events","type":"User","site_admin":false},"html_url":"https://github.com/Zitchas/endless-sky","description":"Space 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