{"action":"created","issue":{"url":"https://api.github.com/repos/TwoTenPvP/MLAPI/issues/7","repository_url":"https://api.github.com/repos/TwoTenPvP/MLAPI","labels_url":"https://api.github.com/repos/TwoTenPvP/MLAPI/issues/7/labels{/name}","comments_url":"https://api.github.com/repos/TwoTenPvP/MLAPI/issues/7/comments","events_url":"https://api.github.com/repos/TwoTenPvP/MLAPI/issues/7/events","html_url":"https://github.com/TwoTenPvP/MLAPI/issues/7","id":302119942,"number":7,"title":"Feature Request: RigidBody interpolation","user":{"login":"angusmf","id":6603618,"avatar_url":"https://avatars2.githubusercontent.com/u/6603618?v=4","gravatar_id":"","url":"https://api.github.com/users/angusmf","html_url":"https://github.com/angusmf","followers_url":"https://api.github.com/users/angusmf/followers","following_url":"https://api.github.com/users/angusmf/following{/other_user}","gists_url":"https://api.github.com/users/angusmf/gists{/gist_id}","starred_url":"https://api.github.com/users/angusmf/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/angusmf/subscriptions","organizations_url":"https://api.github.com/users/angusmf/orgs","repos_url":"https://api.github.com/users/angusmf/repos","events_url":"https://api.github.com/users/angusmf/events{/privacy}","received_events_url":"https://api.github.com/users/angusmf/received_events","type":"User","site_admin":false},"labels":[{"id":795925459,"url":"https://api.github.com/repos/TwoTenPvP/MLAPI/labels/enhancement","name":"enhancement","color":"84b6eb","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-03-04T20:41:13Z","updated_at":"2018-03-05T16:01:05Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"Would be nice to have physics interpolation built into NetworkedTransform as well as the existing transform interpolation. I only use 2D at this point, but presumably folks will want 3D as well. :)"},"comment":{"url":"https://api.github.com/repos/TwoTenPvP/MLAPI/issues/comments/370467346","html_url":"https://github.com/TwoTenPvP/MLAPI/issues/7#issuecomment-370467346","issue_url":"https://api.github.com/repos/TwoTenPvP/MLAPI/issues/7","id":370467346,"user":{"login":"TwoTenPvP","id":21089228,"avatar_url":"https://avatars3.githubusercontent.com/u/21089228?v=4","gravatar_id":"","url":"https://api.github.com/users/TwoTenPvP","html_url":"https://github.com/TwoTenPvP","followers_url":"https://api.github.com/users/TwoTenPvP/followers","following_url":"https://api.github.com/users/TwoTenPvP/following{/other_user}","gists_url":"https://api.github.com/users/TwoTenPvP/gists{/gist_id}","starred_url":"https://api.github.com/users/TwoTenPvP/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TwoTenPvP/subscriptions","organizations_url":"https://api.github.com/users/TwoTenPvP/orgs","repos_url":"https://api.github.com/users/TwoTenPvP/repos","events_url":"https://api.github.com/users/TwoTenPvP/events{/privacy}","received_events_url":"https://api.github.com/users/TwoTenPvP/received_events","type":"User","site_admin":false},"created_at":"2018-03-05T16:01:05Z","updated_at":"2018-03-05T16:01:05Z","author_association":"OWNER","body":"You can't just sync velocity. Won't work. Delta compression would be possible. But that's a different story. As for if you can use the physics system when syncing transform. Yes, you can. No issues."}}
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