{"action":"closed","issue":{"url":"https://api.github.com/repos/SunwellTracker/issues/issues/265","repository_url":"https://api.github.com/repos/SunwellTracker/issues","labels_url":"https://api.github.com/repos/SunwellTracker/issues/issues/265/labels{/name}","comments_url":"https://api.github.com/repos/SunwellTracker/issues/issues/265/comments","events_url":"https://api.github.com/repos/SunwellTracker/issues/issues/265/events","html_url":"https://github.com/SunwellTracker/issues/issues/265","id":294596864,"number":265,"title":"Core/Entities: Interrupted creatures should move towards victim unless they can cast current spell school","user":{"login":"emil92b","id":29189482,"avatar_url":"https://avatars1.githubusercontent.com/u/29189482?v=4","gravatar_id":"","url":"https://api.github.com/users/emil92b","html_url":"https://github.com/emil92b","followers_url":"https://api.github.com/users/emil92b/followers","following_url":"https://api.github.com/users/emil92b/following{/other_user}","gists_url":"https://api.github.com/users/emil92b/gists{/gist_id}","starred_url":"https://api.github.com/users/emil92b/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/emil92b/subscriptions","organizations_url":"https://api.github.com/users/emil92b/orgs","repos_url":"https://api.github.com/users/emil92b/repos","events_url":"https://api.github.com/users/emil92b/events{/privacy}","received_events_url":"https://api.github.com/users/emil92b/received_events","type":"User","site_admin":false},"labels":[{"id":824866943,"url":"https://api.github.com/repos/SunwellTracker/issues/labels/In%20progress","name":"In progress","color":"ffc8b2","default":false}],"state":"closed","locked":false,"assignee":{"login":"Riztazz","id":16348711,"avatar_url":"https://avatars1.githubusercontent.com/u/16348711?v=4","gravatar_id":"","url":"https://api.github.com/users/Riztazz","html_url":"https://github.com/Riztazz","followers_url":"https://api.github.com/users/Riztazz/followers","following_url":"https://api.github.com/users/Riztazz/following{/other_user}","gists_url":"https://api.github.com/users/Riztazz/gists{/gist_id}","starred_url":"https://api.github.com/users/Riztazz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Riztazz/subscriptions","organizations_url":"https://api.github.com/users/Riztazz/orgs","repos_url":"https://api.github.com/users/Riztazz/repos","events_url":"https://api.github.com/users/Riztazz/events{/privacy}","received_events_url":"https://api.github.com/users/Riztazz/received_events","type":"User","site_admin":false},"assignees":[{"login":"Riztazz","id":16348711,"avatar_url":"https://avatars1.githubusercontent.com/u/16348711?v=4","gravatar_id":"","url":"https://api.github.com/users/Riztazz","html_url":"https://github.com/Riztazz","followers_url":"https://api.github.com/users/Riztazz/followers","following_url":"https://api.github.com/users/Riztazz/following{/other_user}","gists_url":"https://api.github.com/users/Riztazz/gists{/gist_id}","starred_url":"https://api.github.com/users/Riztazz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Riztazz/subscriptions","organizations_url":"https://api.github.com/users/Riztazz/orgs","repos_url":"https://api.github.com/users/Riztazz/repos","events_url":"https://api.github.com/users/Riztazz/events{/privacy}","received_events_url":"https://api.github.com/users/Riztazz/received_events","type":"User","site_admin":false}],"milestone":null,"comments":2,"created_at":"2018-02-06T01:03:11Z","updated_at":"2018-02-11T20:41:38Z","closed_at":"2018-02-11T20:41:38Z","author_association":"NONE","body":"How it works: \r\ninterupting a spellcast from caster mob,  will result in it just standing still\r\n\r\ntested on 'Twillight Aquamancer', 'Twilight Shadowmage' in bfd and many more caster mobs in various dungeons.\r\n\r\nHow it should work: \r\nit should follow the player and go melee?, not stand still"}}
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