{"push_id":3153637081,"size":62,"distinct_size":1,"ref":"refs/heads/lw/shader-alignment-gui-work","head":"b8c6f488a9c58f37eceb3835c81dca16e817f66d","before":"1da28d7ed6e9e15104f91dad6424f6de26169a99","commits":[{"sha":"e0565a97b44faf084245a49885314a1157eafb74","author":{"name":"Dominique-Unity","email":"f313791ae069ed592c35c483b3d4f8d2a74a74b2@unity3d.com"},"message":"Fix for non-editor builds. 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stacklit not using the correct normal for shadow\r\n\r\n* Fixed realtime probes\r\n\r\n* Use shadow mask sampler for shadow mask to avoid optimization issue with shader graph\r\n\r\nwith shader graph, the lightmap texture could be not use which cause an issue in lightmap sampling\r\n\r\n* Update matrix serialization\r\n\r\n* Fix ShadowMask Sampler\r\n\r\n* Fix shadow bias with stacklit and point light\r\n\r\n* (wip) reflection system ui bake button\r\n\r\n* Added a comment for shadow mask sampler\r\n\r\n* Fix chrome sphere size (#2077)\r\n\r\n* (wip) baking from ui\r\n\r\n* Add various missing multicompile\r\n\r\n* Update ApplyDebugToSurfaceData to be apply correctly on all lighting (including static lighting)\r\n\r\n* Fix compil error with 2018.3 binaries\r\n\r\n* Update cleaning reflection system\r\n\r\n* fixed merge\r\n\r\n* Fix issue with gizmo scale for reflection probe\r\n\r\n* Fix camerea preview issue (Fogbugz 1060036)\r\n\r\n* Hide UI component\r\n\r\n* Update changelog\r\n\r\n* C# code migration from Unity\r\n\r\n* Refactored migration system\r\n\r\n* Added doc and tests for migration\r\n\r\n* Don't bake if scenes are not saved to prevent UI crash\r\n\r\n* fix light gizmo when inspector locked (#2107)\r\n\r\n* fix light gizmo when inspector locked\r\n\r\n* fix light gizmo when inspector locked on other but light selected\r\n\r\n* Add missing area light handle (#2105)\r\n\r\n* Hdrp/check caches size in hdrp asset (#2110)\r\n\r\n* Add check for cache size at runtime\r\n\r\n* Add informations in HDRenderPipelineAsset inspector\r\n\r\n* Fixed migration tests\r\n\r\n* (wip) refactoring of HDProbe\r\n\r\n* Remove .orig file\r\n\r\n* Hdrp/improve are animater materials enabled (#2114)\r\n\r\n* Remove search in AreAnimatedMaterialsEnabled\r\n\r\n* Remove second search in AreAnimatedMaterialsEnabled\r\n\r\n* Replace reflection by expression\r\n\r\n* Remove search in two other function of CoreUtils\r\n\r\n* cleaning some unwanted and uneeded code 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typo\r\n\r\n* Fix various warnings\r\n\r\n* Do not draw Density Volume gizmo unless selected (#2136)\r\n\r\n* testing dotnet script code generator\r\n\r\n* removing test files\r\n\r\n* UpdateSerialized* classes\r\n\r\n* Change default smoothness to 0.5 in all shader\r\n\r\n* Remove screenspace reflection/refraction unused debug mode + update changelog\r\n\r\n* Implement Pixar blend\r\n\r\n* Implement Pixar blend for volumetrics (#2152)\r\n\r\n* Do not draw Density Volume gizmo unless selected\r\n\r\n* Implement Pixar blend\r\n\r\n* Fix graphic API when switching ot a platform that doesn't have the OS graphic API (#2151)\r\n\r\n* Update HDRP changelog\r\n\r\n* Hdrp/optimize light gizmo (#2155)\r\n\r\n* Revert \"fix light gizmo when inspector locked on other but light selected\"\r\n\r\nThis reverts commit 0a4ce7ff6ef522335d6ae6e885ee040e9fda16ba.\r\n\r\n* Revert \"fix light gizmo when inspector locked\"\r\n\r\nThis reverts commit 2cea5e4b92a25e486010496731e15b22f5967ec2.\r\n\r\n* small improvment on gizmo calls\r\n\r\n* Update cleaning ui\r\n\r\n* Add an error message when exceeding the max shadow requests (#2156)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs (#2157)\r\n\r\n* update ui classes\r\n\r\n* Move GeometricNormalFiltering before ApplyDebugToSurfaceData in layered shader\r\n\r\n* Update decal stress test screenshots\r\n\r\n* Rename GetUnityObjectToWorld to GetRawUnityObjectToWorld\r\n\r\n* Replace RenderPipelineManager.currentPipeline by GraphicsSettings.renderPipelineAsset\r\n\r\n* Remove some C# warning\r\n\r\n* Fix bugs causing NaNs in volumetric lighting (#2163)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs\r\n\r\n* Fix a bug causing NaNs in volumetrics\r\n\r\n* Remove obsolete comment\r\n\r\n* Update refactoring of ui code\r\n\r\n* Fix the alpha channel of the \"neutral\" volumetric lighting texture (#2165)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs\r\n\r\n* Fix a bug causing NaNs in volumetrics\r\n\r\n* Fix the alpha channel of the \"neutral\" volumetric lighting texture\r\n\r\n* Fix numerical instability in equiangular sampling (#2168)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs\r\n\r\n* Fix a bug causing NaNs in volumetrics\r\n\r\n* Fix the alpha channel of the \"neutral\" volumetric lighting texture\r\n\r\n* Fix numerical instability in equiangular sampling\r\n\r\n* Re-add abs() to equiangular sampling to ensure the angle is non-negative\r\n\r\n* Re-add abs() to equiangular sampling to ensure the angle is non-negative (#2170)\r\n\r\n* Remove non existing resources shadow display\r\n\r\n* (wip) refactoring ui for probes\r\n\r\n* Update the reference image for the test 9101\r\n\r\n* Hdrp/tmp fix cone light gizmo (#2167)\r\n\r\n* Adding missing handles in cone spot light\r\n\r\nThis is temporary while waiting from Martint final version\r\n\r\n* small fix on inspector\r\n\r\n* 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clamp\r\n\r\n* Update a comment\r\n\r\n* Remove unneeded .orig\r\n\r\n* Clean code that have been re-introduce\r\n\r\n* Fix image test\r\n\r\n* Update density volume image with the one from katana\r\n\r\n* Fix Y-up bug (#2204)\r\n\r\n* Rewrite OpticalDepthHeightFog() to improve numerical robustness\r\n\r\n* Precompute the reciprocal of the exponent\r\n\r\n* Fix flickering if volumetric fog is disabled\r\n\r\n* fixed realtime probes\r\n\r\n* Fix density volume test scene (#2206)\r\n\r\n* More robustly solve numerical precision issues of linearization\r\n\r\n* Update the Density Volume test scene\r\n\r\n* update hande for planar\r\n\r\n* update probe system\r\n\r\n* Update density volume test\r\n\r\n* (wip) Updateing proxy volume handles\r\n\r\n* Fix warning\r\n\r\n* Update changelog\r\n\r\n* (wip) gizmo and capture position for planar and reflection probes\r\n\r\n* Exposed max LightLoop settings in hd asset (#2224)\r\n\r\n* Exposed max LightLoop settings in hd asset\r\n\r\n* Changed 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(#2568)","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/306211e341c5949f0ba130d1e0495d498b90cba0"},{"sha":"0f14596fc99ba80831a8cb6c625dce215d34f972","author":{"name":"JulienIgnace-Unity","email":"5c682c2d1ec4073e277f9ba9f4bdf07e5794dabe@unity3d.com"},"message":"Hdrp/fix hdrp stripper (#2569)\n\n* Fixed hdrp shader preprocessor.\r\n\r\n* Update Changelog","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/0f14596fc99ba80831a8cb6c625dce215d34f972"},{"sha":"bba8c2135c35486ef3d140eca79b3df95463db5f","author":{"name":"Remi Slysz","email":"e185c7142b494c37ee264ac8d0d8b9996179963d@users.noreply.github.com"},"message":"Hdrp/resolve tech dept due to new CED (#2486)\n\n* Update baking of reflection probes\r\n\r\n* fix value used for cube probe cache (#2020)\r\n\r\n* Fixed quicksort in core\r\n\r\n* Update probe hashing and sorting\r\n\r\n* Use an id to identify baked probe texture\r\n\r\n* Move added file properly\r\n\r\n* Hide environment in Lignting windows (#2030)\r\n\r\n* fixed merge\r\n\r\n* Update baking of reflection probes\r\n\r\n* Update (wip) baking of planar\r\n\r\n* update baking utilities\r\n\r\n* remove .orig file\r\n\r\n* Remove .orig file\r\n\r\n* Update hidding of enviornment ligthing settings\r\n\r\n* Fix warning (about livingHDRenderPIpelineCounter)\r\n\r\n* Fix rendererOverridesEnvironmentLighting (was wrong value)\r\n\r\n* update baked planar probe\r\n\r\n* Update: baked planar probes\r\n\r\n* Update realtime for reflection probes\r\n\r\n* Fixed realtime probe selection\r\n\r\n* Update: realtime probe\r\n\r\n* Fixed realtime probes\r\n\r\n* Fix issue with stacklit not using the correct normal for shadow\r\n\r\n* Fixed realtime probes\r\n\r\n* Use shadow mask sampler for shadow mask to avoid optimization issue with shader graph\r\n\r\nwith shader graph, the lightmap texture could be not use which cause an issue in lightmap sampling\r\n\r\n* Update matrix serialization\r\n\r\n* Fix ShadowMask Sampler\r\n\r\n* Fix shadow bias with stacklit and point light\r\n\r\n* (wip) reflection system ui bake button\r\n\r\n* Added a comment for shadow mask sampler\r\n\r\n* Fix chrome sphere size (#2077)\r\n\r\n* (wip) baking from ui\r\n\r\n* Add various missing multicompile\r\n\r\n* Update ApplyDebugToSurfaceData to be apply correctly on all lighting (including static lighting)\r\n\r\n* Fix compil error with 2018.3 binaries\r\n\r\n* Update cleaning reflection system\r\n\r\n* fixed merge\r\n\r\n* Fix issue with gizmo scale for reflection probe\r\n\r\n* Fix camerea preview issue (Fogbugz 1060036)\r\n\r\n* Hide UI component\r\n\r\n* Update changelog\r\n\r\n* C# code migration from Unity\r\n\r\n* Refactored migration system\r\n\r\n* Added doc and tests for migration\r\n\r\n* Don't bake if scenes are not saved to prevent UI crash\r\n\r\n* fix light gizmo when inspector locked (#2107)\r\n\r\n* fix light gizmo when inspector locked\r\n\r\n* fix light gizmo when inspector locked on other but light selected\r\n\r\n* Add missing area light handle (#2105)\r\n\r\n* Hdrp/check caches size in hdrp asset (#2110)\r\n\r\n* Add check for cache size at runtime\r\n\r\n* Add informations in HDRenderPipelineAsset inspector\r\n\r\n* Fixed migration tests\r\n\r\n* (wip) refactoring of HDProbe\r\n\r\n* Remove .orig file\r\n\r\n* Hdrp/improve are animater materials enabled (#2114)\r\n\r\n* Remove search in AreAnimatedMaterialsEnabled\r\n\r\n* Remove second search in AreAnimatedMaterialsEnabled\r\n\r\n* Replace reflection by expression\r\n\r\n* Remove search in two other function of CoreUtils\r\n\r\n* cleaning some unwanted and uneeded code line\r\n\r\n* removed #pragma instancing_options renderinglayer\r\n\r\n* Refactoring and deleting legacy code\r\n\r\n* fix reintroduced and unwanted and uneeded line of code\r\n\r\n* Fix build player not compiling\r\n\r\n* Code cleaning\r\n\r\n* Update migration code\r\n\r\n* Cleaning FrameSettings and HDRenderPipeline names and display (#2123)\r\n\r\n* Remove ShaderVariantStripping from UI which is not supported ATM\r\n\r\n* Clean FrameSettings names\r\n\r\n* Update HDRenderPipeline headers\r\n\r\n* Fix supported feature name and logic\r\n\r\n* Fix shadow names\r\n\r\n* Fix GlobalLightLoop names\r\n\r\n* Fix FrameSettings logic\r\n\r\n* Box Default Frame Settings\r\n\r\n* Uniformize FrameSettings appearence\r\n\r\n* Clean CaptureSettings\r\n\r\n* Several fixes\r\n\r\n* fix offset tool (#2127)\r\n\r\n* Do not draw Density Volume gizmo unless selected\r\n\r\n* Hdrp/save materials collapsable state (#2134)\r\n\r\n* Save collapsable state of material in EditorPrefs\r\n\r\n* Fix typo\r\n\r\n* Fix various warnings\r\n\r\n* Do not draw Density Volume gizmo unless selected (#2136)\r\n\r\n* testing dotnet script code generator\r\n\r\n* removing test files\r\n\r\n* UpdateSerialized* classes\r\n\r\n* Change default smoothness to 0.5 in all shader\r\n\r\n* Remove screenspace reflection/refraction unused debug mode + update changelog\r\n\r\n* Implement Pixar blend\r\n\r\n* Implement Pixar blend for volumetrics (#2152)\r\n\r\n* Do not draw Density Volume gizmo unless selected\r\n\r\n* Implement Pixar blend\r\n\r\n* Fix graphic API when switching ot a platform that doesn't have the OS graphic API (#2151)\r\n\r\n* Update HDRP changelog\r\n\r\n* Hdrp/optimize light gizmo (#2155)\r\n\r\n* Revert \"fix light gizmo when inspector locked on other but light selected\"\r\n\r\nThis reverts commit 0a4ce7ff6ef522335d6ae6e885ee040e9fda16ba.\r\n\r\n* Revert \"fix light gizmo when inspector locked\"\r\n\r\nThis reverts commit 2cea5e4b92a25e486010496731e15b22f5967ec2.\r\n\r\n* small improvment on gizmo calls\r\n\r\n* Update cleaning ui\r\n\r\n* Add an error message when exceeding the max shadow requests (#2156)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs (#2157)\r\n\r\n* update ui classes\r\n\r\n* Move GeometricNormalFiltering before ApplyDebugToSurfaceData in layered shader\r\n\r\n* Update decal stress test screenshots\r\n\r\n* Rename GetUnityObjectToWorld to GetRawUnityObjectToWorld\r\n\r\n* Replace RenderPipelineManager.currentPipeline by GraphicsSettings.renderPipelineAsset\r\n\r\n* Remove some C# warning\r\n\r\n* Fix bugs causing NaNs in volumetric lighting (#2163)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs\r\n\r\n* Fix a bug causing NaNs in volumetrics\r\n\r\n* Remove obsolete comment\r\n\r\n* Update refactoring of ui code\r\n\r\n* Fix the alpha channel of the \"neutral\" volumetric lighting texture (#2165)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs\r\n\r\n* Fix a bug causing NaNs in volumetrics\r\n\r\n* Fix the alpha channel of the \"neutral\" volumetric lighting texture\r\n\r\n* Fix numerical instability in equiangular sampling (#2168)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs\r\n\r\n* Fix a bug causing NaNs in volumetrics\r\n\r\n* Fix the alpha channel of the \"neutral\" volumetric lighting texture\r\n\r\n* Fix numerical instability in equiangular sampling\r\n\r\n* Re-add abs() to equiangular sampling to ensure the angle is non-negative\r\n\r\n* Re-add abs() to equiangular sampling to ensure the angle is non-negative (#2170)\r\n\r\n* Remove non existing resources shadow display\r\n\r\n* (wip) refactoring ui for probes\r\n\r\n* Update the reference image for the test 9101\r\n\r\n* Hdrp/tmp fix cone light gizmo (#2167)\r\n\r\n* Adding missing handles in cone spot light\r\n\r\nThis is temporary while waiting from Martint final version\r\n\r\n* small fix on inspector\r\n\r\n* Hdrp/fix debug menu materials (#2166)\r\n\r\n* Fix DebugMenu looping material value\r\n\r\n* Add quick displacement on enumfield in DebugMenu based on prefixes\r\n\r\n* Add draggable splitter\r\n\r\n* And align section title to left\r\n\r\n* Add pre-push hook file (#2150)\r\n\r\n* Add pre-push\r\nhook file\r\n\r\n* Move tools folder location\r\n\r\n* refactoring ui\r\n\r\n* refactoring ui\r\n\r\n* refactoring ui\r\n\r\n* (wip) update reflection ui\r\n\r\n* (wip) update gizmo for reflection probes\r\n\r\n* Volumetric height fog (#2182)\r\n\r\n* Initial implementation of height fog\r\n\r\n* Properly support the constant component of the height fog\r\n\r\n* More robustly solve numerical precision issues of linearization\r\n\r\n* Optimize the height fog code\r\n\r\n* Share more code\r\n\r\n* Properly support camera-relative rendering for height fog\r\n\r\n* Fix OpticalDepthHeightFog()\r\n\r\n* Split volumetric lighting evaluation into local/directional lights\r\n\r\n* Remove redundant NaN clamp\r\n\r\n* Update a comment\r\n\r\n* Remove unneeded .orig\r\n\r\n* Clean code that have been re-introduce\r\n\r\n* Fix image test\r\n\r\n* Update density volume image with the one from katana\r\n\r\n* Fix Y-up bug (#2204)\r\n\r\n* Rewrite OpticalDepthHeightFog() to improve numerical robustness\r\n\r\n* Precompute the reciprocal of the exponent\r\n\r\n* Fix flickering if volumetric fog is disabled\r\n\r\n* fixed realtime probes\r\n\r\n* Fix density volume test scene (#2206)\r\n\r\n* More robustly solve numerical precision issues of linearization\r\n\r\n* Update the Density Volume test scene\r\n\r\n* update hande for planar\r\n\r\n* update probe system\r\n\r\n* Update density volume test\r\n\r\n* (wip) Updateing proxy volume handles\r\n\r\n* Fix warning\r\n\r\n* Update changelog\r\n\r\n* (wip) gizmo and capture position for planar and reflection probes\r\n\r\n* Exposed max LightLoop settings in hd asset (#2224)\r\n\r\n* Exposed max LightLoop settings in hd asset\r\n\r\n* Changed default max directional light count to 16\r\n\r\n* Some planar fixes\r\n\r\n* Added fixes on reflection system\r\n\r\n* update changelog\r\n\r\n* fixes on planar reflections\r\n\r\n* fixes on planar reflections\r\n\r\n* Hdrp/fix density volume shape handle moving too fast (#2236)\r\n\r\n* Fix shape density volume handle speed\r\n\r\n* fix warnings\r\n\r\n* fixes for reflection probes\r\n\r\n* Added profile override for probes\r\n\r\n* fixed auto bake pipeline\r\n\r\n* Added tests in HD\r\n\r\n* Fixing UI for reflection probes\r\n\r\n* Use HierarchicalSphere for reflection probe handles\r\n\r\n* Fixes on gizmos and handle for reflection probes\r\n\r\n* reflection system fixes\r\n\r\n* Fixed merge\r\n\r\n* Added Realtime OnEnable mode\r\n\r\n* Updated migration\r\n\r\n* removed useless log\r\n\r\n* Added test template\r\n\r\n* Update test scripts\r\n\r\n* Updated tests\r\n\r\n* Fixed migration tests\r\n\r\n* Updated migration tests\r\n\r\n* Updated migration tests\r\n\r\n* Added Migration tests for planar probe\r\n\r\n* Cleaned usings\r\n\r\n* Fixed warnings and tests\r\n\r\n* Fixed exception when GI directory does not exists when cleaning probe assets\r\n\r\n* Fixed migration and graphic tests\r\n\r\n* Remove UI specialization\r\n\r\n* Fix merge\r\nAdded rotation tests in migration tests\r\n\r\n* Fixed migration tests\r\n\r\n* Fixed issue with multiscene bake\r\nAdded outline on chrome quad\r\n\r\n* Fixed sample test\r\n\r\n* Updated HDRP_Test manifest\r\n\r\n* Fixing issue with lightloop\r\n\r\n* Fix issue when baked asset reference are lost during asset importing\r\n\r\n* Fix continuous lighting issue when HDRP asset is not assigned\r\n\r\n* Fix issue where thee shader stripper is disabled during building graphic test player\r\n\r\n* Restore manifest.json for HDRP graphic tests\r\n\r\n* Moved changelog entries to proper version\r\n\r\n* Removed file due to case mismatch\r\n\r\n* Restore file with proper case\r\n\r\n* rename for casing (1/2)\r\n\r\n* Rename for casing (2/2)\r\n\r\n* Removed useless space\r\n\r\n* Restore a call to postprocess\r\n\r\n* Fixed migration of mirror rotation of planar probes\r\n\r\n* Use skin in influence volume\r\n\r\n* Fixed UI skin for influence volume\r\n\r\n* Use ExecuteAlways instead of ExecuteInEditMode\r\n\r\n* Removed useless region pragmas\r\n\r\n* Fixed issue when baking continuously reflection probes and the scene folder is missing\r\n\r\n* Delete probe assets when clearing baked data\r\n\r\n* Updated gizmos\r\n\r\n* Fixed assert in HDProbeSystem\r\n\r\n* Renamed and moved CameraSettings.Culling.invertCulling to CameraSettings.invertFaceCulling\r\n\r\n* Fixed handles when proxy is rotated\r\n\r\n* Removed GC allocations per frames\r\n\r\n* Fix compile issue\r\n\r\n* Use proper location of the capture position when displaying the handle\r\n\r\n* Updated gizmo of capture position to match color standards\r\n\r\n* Fix use proper frame settings in HDProbe\r\n\r\n* Use LayerMask instead of int for culling mask\r\n\r\n* Fix CED missing boxed for splitter\r\n\r\n* Clean CED usage in HDCamera\r\n\r\n* Add ExpandAll and CollapseAll to ExpandedState\r\n\r\n* Clean CED usage in FrameSettings\r\n\r\n* Update HDProbe to correctly call FrameSettings with new CED\r\n\r\n* Clean CED usage in HDRenderPipelineAsset\r\n\r\n* Split DensityVolumeEditor into serialized and drawer parts\r\n\r\n* Fix issue when disposing culling group\r\n\r\n* Fix issue when reloading the domain\r\n\r\n* Fix serialization issue\r\n\r\n* Several fixes\r\n\r\n* Fixed issue when deleting a probe\r\n\r\n* Added a setter for local reference position\r\n\r\n* Fixed issue with gizmo\r\n\r\n* Removed physical settings for camera\r\n\r\n* Ifdef ENABLE_BAKED_PLANAR to enable baked planar probes\r\n\r\n* Fixed tests\r\n\r\n* remove parenthesis\r\n\r\n* Fixed issues with capture gizmo for relfection probes\r\n\r\n* Restored changelog\r\n\r\n* Remove completly old CED (clean new probes ui CED usage)\r\n\r\n* Added test cleaning to fix issues with VFX editor tests\r\n\r\n* fix proxy box handles color","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/bba8c2135c35486ef3d140eca79b3df95463db5f"},{"sha":"99fcf3a8a84191e3b2f1c085e9ff00d81b86065f","author":{"name":"Paul Demeulenaere","email":"25d7285d3d43cb663b0b0c572977f7096acb889d@unity3d.com"},"message":"Replace InvertTRS to InverseMatrix (avoid a future failing on master) (#2566)","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/99fcf3a8a84191e3b2f1c085e9ff00d81b86065f"},{"sha":"44dbff2d4c83cc06899b7415dbbc6a1f6fccca8d","author":{"name":"Fabien Houlmann","email":"cc827c85324106a0e3896ce7ade1544286c45c13@users.noreply.github.com"},"message":"Fix blit pass for stereo rendering (#2558)\n\n* remove stereo Y flip from Blit.shader\r\n\r\n* set pass = 1 for stereo blit\r\n\r\nWithout a specific pass, the system will render all the passes (4x in this case)!\r\n\r\n* restore flip in Blit.shader\r\n\r\n* add entry to changelog","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/44dbff2d4c83cc06899b7415dbbc6a1f6fccca8d"},{"sha":"c59a8ff024d63ef6bbc00507dbe6a0c35e91f925","author":{"name":"slunity","email":"649de992b93c3e53139e637efaea24d9e0d8d379@users.noreply.github.com"},"message":"Hdrp stacklit better dualnormalmaps (#2559)\n\n* StackLit: Dual normal maps improvements:\r\n-add better direcitonal and punctual light evaluation (now coat specular component don't disappear because of base layer normals)\r\n-improve the appearance of the base and top layer when the coat has a heavily weighted normal map (see code comments)\r\n\r\n* StackLit MasterNode: Fix transmission feature not opening a slot for the diffusion profile (had to force SSS too to assign it)\r\n\r\n* StackLit: minor - rename identifiers","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/c59a8ff024d63ef6bbc00507dbe6a0c35e91f925"},{"sha":"5c6704acda2501b616ae7e28aa2c7b1d108e30d4","author":{"name":"Remi Slysz","email":"e185c7142b494c37ee264ac8d0d8b9996179963d@users.noreply.github.com"},"message":"Hdrp/reset debugmenu (#2554)\n\n* Showrendering settings MSAA control in UI and change \"DBuffer\" label to \"decals\"\r\n\r\n* fix duplicate scope creation (#1977)\r\n\r\n* Fixed contact shadows (use the new functions to sample the camera depth) (#2002)\r\n\r\n* Fixed contact shadows (use the new functions to sample the camera depth)\r\n\r\n* Fixed contact shadow uv scale\r\n\r\n* Simpler SampleCameraDepth uv function\r\n\r\n* Fix contact shadow load out of bouds in lightloop (#2008)\r\n\r\n* fix value used for cube probe cache (#2020)\r\n\r\n* Hide environment in Lignting windows (#2030)\r\n\r\n* remove .orig file\r\n\r\n* Remove .orig file\r\n\r\n* Update hidding of enviornment ligthing settings\r\n\r\n* Fix warning (about livingHDRenderPIpelineCounter)\r\n\r\n* Fix rendererOverridesEnvironmentLighting (was wrong value)\r\n\r\n* Fix issue with stacklit not using the correct normal for shadow\r\n\r\n* Use shadow mask sampler for shadow mask to avoid optimization issue with shader graph\r\n\r\nwith shader graph, the lightmap texture could be not use which cause an issue in lightmap sampling\r\n\r\n* Fix ShadowMask Sampler\r\n\r\n* Fix shadow bias with stacklit and point light\r\n\r\n* Added a comment for shadow mask sampler\r\n\r\n* Fix chrome sphere size (#2077)\r\n\r\n* Add various missing multicompile\r\n\r\n* Update ApplyDebugToSurfaceData to be apply correctly on all lighting (including static lighting)\r\n\r\n* Fix compil error with 2018.3 binaries\r\n\r\n* Fix issue with gizmo scale for reflection probe\r\n\r\n* Fix camerea preview issue (Fogbugz 1060036)\r\n\r\n* Hide UI component\r\n\r\n* Update changelog\r\n\r\n* fix light gizmo when inspector locked (#2107)\r\n\r\n* fix light gizmo when inspector locked\r\n\r\n* fix light gizmo when inspector locked on other but light selected\r\n\r\n* Add missing area light handle (#2105)\r\n\r\n* Hdrp/check caches size in hdrp asset (#2110)\r\n\r\n* Add check for cache size at runtime\r\n\r\n* Add informations in HDRenderPipelineAsset inspector\r\n\r\n* Remove .orig file\r\n\r\n* Hdrp/improve are animater materials enabled (#2114)\r\n\r\n* Remove search in AreAnimatedMaterialsEnabled\r\n\r\n* Remove second search in AreAnimatedMaterialsEnabled\r\n\r\n* Replace reflection by expression\r\n\r\n* Remove search in two other function of CoreUtils\r\n\r\n* cleaning some unwanted and uneeded code line\r\n\r\n* removed #pragma instancing_options renderinglayer\r\n\r\n* fix reintroduced and unwanted and uneeded line of code\r\n\r\n* Fix build player not compiling\r\n\r\n* Cleaning FrameSettings and HDRenderPipeline names and display (#2123)\r\n\r\n* Remove ShaderVariantStripping from UI which is not supported ATM\r\n\r\n* Clean FrameSettings names\r\n\r\n* Update HDRenderPipeline headers\r\n\r\n* Fix supported feature name and logic\r\n\r\n* Fix shadow names\r\n\r\n* Fix GlobalLightLoop names\r\n\r\n* Fix FrameSettings logic\r\n\r\n* Box Default Frame Settings\r\n\r\n* Uniformize FrameSettings appearence\r\n\r\n* Clean CaptureSettings\r\n\r\n* fix offset tool (#2127)\r\n\r\n* Do not draw Density Volume gizmo unless selected\r\n\r\n* Hdrp/save materials collapsable state (#2134)\r\n\r\n* Save collapsable state of material in EditorPrefs\r\n\r\n* Fix typo\r\n\r\n* Fix various warnings\r\n\r\n* Do not draw Density Volume gizmo unless selected (#2136)\r\n\r\n* Change default smoothness to 0.5 in all shader\r\n\r\n* Remove screenspace reflection/refraction unused debug mode + update changelog\r\n\r\n* Implement Pixar blend\r\n\r\n* Implement Pixar blend for volumetrics (#2152)\r\n\r\n* Do not draw Density Volume gizmo unless selected\r\n\r\n* Implement Pixar blend\r\n\r\n* Fix graphic API when switching ot a platform that doesn't have the OS graphic API (#2151)\r\n\r\n* Update HDRP changelog\r\n\r\n* Hdrp/optimize light gizmo (#2155)\r\n\r\n* Revert \"fix light gizmo when inspector locked on other but light selected\"\r\n\r\nThis reverts commit 0a4ce7ff6ef522335d6ae6e885ee040e9fda16ba.\r\n\r\n* Revert \"fix light gizmo when inspector locked\"\r\n\r\nThis reverts commit 2cea5e4b92a25e486010496731e15b22f5967ec2.\r\n\r\n* small improvment on gizmo calls\r\n\r\n* Add an error message when exceeding the max shadow requests (#2156)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs (#2157)\r\n\r\n* Move GeometricNormalFiltering before ApplyDebugToSurfaceData in layered shader\r\n\r\n* Update decal stress test screenshots\r\n\r\n* Rename GetUnityObjectToWorld to GetRawUnityObjectToWorld\r\n\r\n* Replace RenderPipelineManager.currentPipeline by GraphicsSettings.renderPipelineAsset\r\n\r\n* Remove some C# warning\r\n\r\n* Fix bugs causing NaNs in volumetric lighting (#2163)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs\r\n\r\n* Fix a bug causing NaNs in volumetrics\r\n\r\n* Remove obsolete comment\r\n\r\n* Fix the alpha channel of the \"neutral\" volumetric lighting texture (#2165)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs\r\n\r\n* Fix a bug causing NaNs in volumetrics\r\n\r\n* Fix the alpha channel of the \"neutral\" volumetric lighting texture\r\n\r\n* Fix numerical instability in equiangular sampling (#2168)\r\n\r\n* Fix box light UI which allowed negative and zero sizes, thus causing NaNs\r\n\r\n* Fix a bug causing NaNs in volumetrics\r\n\r\n* Fix the alpha channel of the \"neutral\" volumetric lighting texture\r\n\r\n* Fix numerical instability in equiangular sampling\r\n\r\n* Re-add abs() to equiangular sampling to ensure the angle is non-negative\r\n\r\n* Re-add abs() to equiangular sampling to ensure the angle is non-negative (#2170)\r\n\r\n* Remove non existing resources shadow display\r\n\r\n* Update the reference image for the test 9101\r\n\r\n* Hdrp/tmp fix cone light gizmo (#2167)\r\n\r\n* Adding missing handles in cone spot light\r\n\r\nThis is temporary while waiting from Martint final version\r\n\r\n* small fix on inspector\r\n\r\n* Hdrp/fix debug menu materials (#2166)\r\n\r\n* Fix DebugMenu looping material value\r\n\r\n* Add quick displacement on enumfield in DebugMenu based on prefixes\r\n\r\n* Add draggable splitter\r\n\r\n* And align section title to left\r\n\r\n* Add pre-push hook file (#2150)\r\n\r\n* Add pre-push\r\nhook file\r\n\r\n* Move tools folder location\r\n\r\n* Volumetric height fog (#2182)\r\n\r\n* Initial implementation of height fog\r\n\r\n* Properly support the constant component of the height fog\r\n\r\n* More robustly solve numerical precision issues of linearization\r\n\r\n* Optimize the height fog code\r\n\r\n* Share more code\r\n\r\n* Properly support camera-relative rendering for height fog\r\n\r\n* Fix OpticalDepthHeightFog()\r\n\r\n* Split volumetric lighting evaluation into local/directional lights\r\n\r\n* Remove redundant NaN clamp\r\n\r\n* Update a comment\r\n\r\n* Remove unneeded .orig\r\n\r\n* Clean code that have been re-introduce\r\n\r\n* Fix image test\r\n\r\n* Update density volume image with the one from katana\r\n\r\n* Fix Y-up bug (#2204)\r\n\r\n* Rewrite OpticalDepthHeightFog() to improve numerical robustness\r\n\r\n* Precompute the reciprocal of the exponent\r\n\r\n* Fix flickering if volumetric fog is disabled\r\n\r\n* Fix density volume test scene (#2206)\r\n\r\n* More robustly solve numerical precision issues of linearization\r\n\r\n* Update the Density Volume test scene\r\n\r\n* Update density volume test\r\n\r\n* Fix warning\r\n\r\n* Update changelog\r\n\r\n* Exposed max LightLoop settings in hd asset (#2224)\r\n\r\n* Exposed max LightLoop settings in hd asset\r\n\r\n* Changed default max directional light count to 16\r\n\r\n* update changelog\r\n\r\n* Hdrp/fix density volume shape handle moving too fast (#2236)\r\n\r\n* Fix shape density volume handle speed\r\n\r\n* fix warnings\r\n\r\n* Use the \"mean height\" fog parametrization (#2245)\r\n\r\n* Fix SSR for multiple views (#2234)\r\n\r\n* Fix the default SSR setting\r\n\r\n* Fix SSR for multiple views\r\n\r\n* Remove whitespace\r\n\r\n* Fix copy-paste mistake\r\n\r\n* Restore comment\r\n\r\n* Fix UVs used to fetch into the color pyramid (#2261)\r\n\r\n* Fix SSR issues related to self-intersections (#2262)\r\n\r\n* Fix shadow request error when further than shadow fade distance (#2268)\r\n\r\n* Fixed shadow request error when a shadow is visible and further than shadow fade distance\r\n\r\n* Fix nullref in shadows when disabling lighting in the scene view\r\n\r\n* Remove few warning\r\n\r\n* Fix vulkan shader compilation warnings (#2277)\r\n\r\n* Update screenshot for distortion\r\n\r\n* remove unused files.\r\n\r\n* revert screenshots test to original data\r\n\r\n* Merge master to HDRP/staging (#2303)\r\n\r\n* Fix comparaison to null (#2283)\r\n\r\nPrevent false component detection while being destroyed\r\n\r\n* Hdrp/fix probe sphere influence gizmo clamp (#2282)\r\n\r\n* Fix clamping of blend influence handle\r\n\r\n* Always show blend inner volume\r\n\r\n* Fix missing migrated parameter for scene created without hdrp\r\n\r\n* update changelog\r\n\r\n* update screenshots (#2286)\r\n\r\n* fix null comparison (#2285)\r\n\r\nHDRP: Fix null assert in resource editor creation (fix katana)\r\n\r\n* Fixed an issue where floatfield would be parsed according to OS locale settings with .NET 4.6 (bug 1089361) (#2254)\r\n\r\n* fix issue with player building in HDRP (#2291)\r\n\r\n* Removing the Refraction code in the fabric (#2289)\r\n\r\nAdding the SSR enable code in the Fabric\r\nCorrecting the deferred pass in the Lid\r\nCorrecting the smoothness output in hdlit and fabric\r\n\r\n* Emissive colour override debug option (#2290)\r\n\r\n* First commit for builtin data commit, not working nor tested, committing to switch branch\r\n\r\n* Add missing bits for emission debug mode\r\n\r\n* fix build player not building in HDRP (#2293)\r\n\r\n* Add dalayedfields for tesselation min max distance (#2297)\r\n\r\n* Add dalayedfields for tesselation min max distance\r\n\r\n* update changelog\r\n\r\n* Add delayed for shadow resolution on light too\r\n\r\n* fix layered lit with scrollbar (#2305)\r\n\r\n* fix layered lit with scrollbar\r\n\r\n* update changelog\r\n\r\n* Update changelog\r\n\r\n* force shadow qualities and restore them when exiting hdrp (#2298)\r\n\r\n* force shadow qualities and restore them when exiting hdrp\r\n\r\n* update changelog\r\n\r\n* disable normaldbuffer update if no decal (#2309)\r\n\r\n* Restored camera velocity pass (#2308)\r\n\r\n* Fixed some null pointer exceptions when disabling motion vectors support (#2311)\r\n\r\n* Restored camera velocity pass\r\n\r\n* Fixed null pointer exceptions when disabling motion vector support.\r\n\r\n* Fix for blend mode pop up not appearing when pre refraction is on (#2313)\r\n\r\n* Fixed viewports for both SSS combine pass and transparent depth prepass (#2312)\r\n\r\n* Restored camera velocity pass\r\n\r\n* Fixed null pointer exceptions when disabling motion vector support.\r\n\r\n* Update the changelog\r\n\r\n* Add a check when building a player for OSX version (#2314)\r\n\r\n* removd undesired .orig file\r\n\r\n* revert change to changelog\r\n\r\n* Remove unused _EnableSubsurfaceScattering on Fabric and stacklit\r\n\r\nAllow to fix SRP batcher\r\n\r\n* Move variable unused in player inside #if EDITOR (#2362)\r\n\r\n* Fabric Shader Graph Corrections (#2367)\r\n\r\n* float4 only in unityPerDraw (#2368)\r\n\r\n* float4 only in unityPerDraw\r\n\r\n* fix HDRP UnityPerDraw ( and put float3 back in shaderGraph version to avoid shader compilation error)\r\n\r\n* add a comment\r\n\r\n* update changelog\r\n\r\n* Remove useless code with m_NeedUpdateBakingSky\r\n\r\n* Minor improvement to PCSS (#2378)\r\n\r\n* Reduce the default number of filter samples\r\n\r\n* Proper uniform disk sampling\r\n\r\n* Fixing the Subsurface and transmission material feature enabling (#2375)\r\n\r\nChanging the conditions of the display of the diffusion profile in the fabric shader graph\r\n\r\n* update changelog\r\n\r\n* Fix displayed FrameSettings in HDRPAsset (#2421)\r\n\r\n* Fix displayed FrameSettings in HDRPAsset\r\n\r\n* update changelog\r\n\r\n* Fix mirror gizmo rotaion (#2423)\r\n\r\n* Fix mirror gizmo rotaion\r\n\r\n* update changelog\r\n\r\n* Update changelog\r\n\r\n* Remove unused code\r\n\r\n* Hdrp/fix pyramid spotlight gizmo (#2454)\r\n\r\n* Removed obsolete fonction\r\n\r\n* Fix handle corner selection\r\n\r\n* Add shadow near plane to pyramid spot light gizmo\r\n\r\n* Add shadow near plane to box spot light gizmo\r\n\r\n* update changelog\r\n\r\n* Add missing switch statement + rrename UI label\r\n\r\n* Done some renaming\r\n\r\n* minor optimization on tangent\r\n\r\n* Add support for EV100 for punctual light\r\n\r\n* Save Debug Menu enum resetting (#2484)\r\n\r\n* Save Debug Menu index outside of EnumField for synchronising ingame and window\r\n\r\n* update changelog\r\n\r\n* Update changelog\r\n\r\n* update changelog\r\n\r\n* Fix ordering of args in bitfield wave intrinsics on xbox (#2487)\r\n\r\n* Rename \"\"Enable Distant Fog\" to \"Distant Fog\" (#2490)\r\n\r\nUX request\r\n\r\n* Grouping DebugMenu data in DebugData class to easily reset it.\r\n\r\n* Add Reset feature on DebugMenu window\r\n\r\n* Fix sync of FrameSettings' enum index on copy and overrides\r\n\r\nFix sync of LitShaderMode in DebugMenu\r\n\r\n* Rename fields to follow convention\r\n\r\n* Add in-game reset command for DebugMenu\r\n\r\n* Fix reset updating onscreen debug menu\r\n\r\n* Fix on screen debug menu sync with editor windows\r\n\r\n* update changelog\r\n\r\n* fix names to follow convention\r\n\r\n* remove warning\r\n\r\n* Fix test scripts","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/5c6704acda2501b616ae7e28aa2c7b1d108e30d4"},{"sha":"af2cbdd84ea637eab585567198de14acb13c55aa","author":{"name":"Frédéric Vauchelles","email":"09701324585b63157961852748277107035bb6cf@gmail.com"},"message":"Fix player compile issue (#2571)","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/af2cbdd84ea637eab585567198de14acb13c55aa"},{"sha":"d259418e73dc1e026d60058d33bc1a7578af9e72","author":{"name":"Frédéric Vauchelles","email":"09701324585b63157961852748277107035bb6cf@gmail.com"},"message":"disable baking when the user is editing an element in the world (#2572)","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/d259418e73dc1e026d60058d33bc1a7578af9e72"}]}
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