{"action":"created","issue":{"url":"https://api.github.com/repos/MegamixEngine/MegamixEngine/issues/148","repository_url":"https://api.github.com/repos/MegamixEngine/MegamixEngine","labels_url":"https://api.github.com/repos/MegamixEngine/MegamixEngine/issues/148/labels{/name}","comments_url":"https://api.github.com/repos/MegamixEngine/MegamixEngine/issues/148/comments","events_url":"https://api.github.com/repos/MegamixEngine/MegamixEngine/issues/148/events","html_url":"https://github.com/MegamixEngine/MegamixEngine/issues/148","id":344189620,"node_id":"MDU6SXNzdWUzNDQxODk2MjA=","number":148,"title":"Holograns only work once","user":{"login":"lnUniverse","id":41224946,"node_id":"MDQ6VXNlcjQxMjI0OTQ2","avatar_url":"https://avatars3.githubusercontent.com/u/41224946?v=4","gravatar_id":"","url":"https://api.github.com/users/lnUniverse","html_url":"https://github.com/lnUniverse","followers_url":"https://api.github.com/users/lnUniverse/followers","following_url":"https://api.github.com/users/lnUniverse/following{/other_user}","gists_url":"https://api.github.com/users/lnUniverse/gists{/gist_id}","starred_url":"https://api.github.com/users/lnUniverse/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lnUniverse/subscriptions","organizations_url":"https://api.github.com/users/lnUniverse/orgs","repos_url":"https://api.github.com/users/lnUniverse/repos","events_url":"https://api.github.com/users/lnUniverse/events{/privacy}","received_events_url":"https://api.github.com/users/lnUniverse/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-07-24T20:22:48Z","updated_at":"2018-07-30T20:09:30Z","closed_at":"2018-07-30T20:09:30Z","author_association":"NONE","body":"A Hologran will respawn in an activated state if you have activated it previously during the level. Even though it is activated, it does not cause the starfield effect when it is spawned in this state.\r\n\r\nThis is caused by the variable 'action' not being reset when the enemy is killed. It's a very quick fix, really.\r\n"},"comment":{"url":"https://api.github.com/repos/MegamixEngine/MegamixEngine/issues/comments/408993595","html_url":"https://github.com/MegamixEngine/MegamixEngine/issues/148#issuecomment-408993595","issue_url":"https://api.github.com/repos/MegamixEngine/MegamixEngine/issues/148","id":408993595,"node_id":"MDEyOklzc3VlQ29tbWVudDQwODk5MzU5NQ==","user":{"login":"snoruntpyro","id":16267854,"node_id":"MDQ6VXNlcjE2MjY3ODU0","avatar_url":"https://avatars2.githubusercontent.com/u/16267854?v=4","gravatar_id":"","url":"https://api.github.com/users/snoruntpyro","html_url":"https://github.com/snoruntpyro","followers_url":"https://api.github.com/users/snoruntpyro/followers","following_url":"https://api.github.com/users/snoruntpyro/following{/other_user}","gists_url":"https://api.github.com/users/snoruntpyro/gists{/gist_id}","starred_url":"https://api.github.com/users/snoruntpyro/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/snoruntpyro/subscriptions","organizations_url":"https://api.github.com/users/snoruntpyro/orgs","repos_url":"https://api.github.com/users/snoruntpyro/repos","events_url":"https://api.github.com/users/snoruntpyro/events{/privacy}","received_events_url":"https://api.github.com/users/snoruntpyro/received_events","type":"User","site_admin":false},"created_at":"2018-07-30T20:09:30Z","updated_at":"2018-07-30T20:09:30Z","author_association":"COLLABORATOR","body":"Fixed in 0.9.4."}}
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