{"action":"created","issue":{"url":"https://api.github.com/repos/Olganix/Sw_Racer/issues/33","repository_url":"https://api.github.com/repos/Olganix/Sw_Racer","labels_url":"https://api.github.com/repos/Olganix/Sw_Racer/issues/33/labels{/name}","comments_url":"https://api.github.com/repos/Olganix/Sw_Racer/issues/33/comments","events_url":"https://api.github.com/repos/Olganix/Sw_Racer/issues/33/events","html_url":"https://github.com/Olganix/Sw_Racer/pull/33","id":320589652,"number":33,"title":"Changes to support our Collada files in GLC_Player","user":{"login":"JayFoxRox","id":360330,"avatar_url":"https://avatars1.githubusercontent.com/u/360330?v=4","gravatar_id":"","url":"https://api.github.com/users/JayFoxRox","html_url":"https://github.com/JayFoxRox","followers_url":"https://api.github.com/users/JayFoxRox/followers","following_url":"https://api.github.com/users/JayFoxRox/following{/other_user}","gists_url":"https://api.github.com/users/JayFoxRox/gists{/gist_id}","starred_url":"https://api.github.com/users/JayFoxRox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JayFoxRox/subscriptions","organizations_url":"https://api.github.com/users/JayFoxRox/orgs","repos_url":"https://api.github.com/users/JayFoxRox/repos","events_url":"https://api.github.com/users/JayFoxRox/events{/privacy}","received_events_url":"https://api.github.com/users/JayFoxRox/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-05-06T12:43:17Z","updated_at":"2018-05-06T19:54:39Z","closed_at":"2018-05-06T19:49:07Z","author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/Olganix/Sw_Racer/pulls/33","html_url":"https://github.com/Olganix/Sw_Racer/pull/33","diff_url":"https://github.com/Olganix/Sw_Racer/pull/33.diff","patch_url":"https://github.com/Olganix/Sw_Racer/pull/33.patch"},"body":"This change supports our files better in GLC_Player. Changes:\r\n\r\n- \"offset\" refers to the used index. So this is always \"0\" for us because we only have 1 index per vertex\r\n- Vertex `<input>` must be in `<triangle>` for GLC_Player (I believe). Blender also exports it like this\r\n- Default material was broken as it contained bad texture names to init from. Also the material referenced a non-existing effect.\r\n- There is no benefit forcing a A8R8G8B8 format, so I removed it; unrelated to GLC_Player\r\n- Put shininess at 50, blender also does this; unrelated to GLC_Player\r\n\r\nThere are some remaining issues in GLC_Player, such as some triangles being all black. I'll try to look into this in the future. This PR is complete as-is.\r\n\r\nCloses #28 "},"comment":{"url":"https://api.github.com/repos/Olganix/Sw_Racer/issues/comments/386908536","html_url":"https://github.com/Olganix/Sw_Racer/pull/33#issuecomment-386908536","issue_url":"https://api.github.com/repos/Olganix/Sw_Racer/issues/33","id":386908536,"user":{"login":"Olganix","id":12207683,"avatar_url":"https://avatars1.githubusercontent.com/u/12207683?v=4","gravatar_id":"","url":"https://api.github.com/users/Olganix","html_url":"https://github.com/Olganix","followers_url":"https://api.github.com/users/Olganix/followers","following_url":"https://api.github.com/users/Olganix/following{/other_user}","gists_url":"https://api.github.com/users/Olganix/gists{/gist_id}","starred_url":"https://api.github.com/users/Olganix/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Olganix/subscriptions","organizations_url":"https://api.github.com/users/Olganix/orgs","repos_url":"https://api.github.com/users/Olganix/repos","events_url":"https://api.github.com/users/Olganix/events{/privacy}","received_events_url":"https://api.github.com/users/Olganix/received_events","type":"User","site_admin":false},"created_at":"2018-05-06T19:54:39Z","updated_at":"2018-05-06T19:54:39Z","author_association":"OWNER","body":"Blender and 3dsmax use the per facesIndices normal and uv , but it's because when you edit , it's like this  it's easy for users. but in 3d games, taht horrible , because that duplicate a lot the vertex.\r\nin yours case the datas is allready good and minimum.\r\n"}}
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