{"action":"closed","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/16458","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/16458/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/16458/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/16458/events","html_url":"https://github.com/godotengine/godot/issues/16458","id":294978500,"number":16458,"title":"Sprite Texture Flags are reset to have Filter ticked / on every time I load my project","user":{"login":"therealrobster","id":15485920,"avatar_url":"https://avatars3.githubusercontent.com/u/15485920?v=4","gravatar_id":"","url":"https://api.github.com/users/therealrobster","html_url":"https://github.com/therealrobster","followers_url":"https://api.github.com/users/therealrobster/followers","following_url":"https://api.github.com/users/therealrobster/following{/other_user}","gists_url":"https://api.github.com/users/therealrobster/gists{/gist_id}","starred_url":"https://api.github.com/users/therealrobster/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/therealrobster/subscriptions","organizations_url":"https://api.github.com/users/therealrobster/orgs","repos_url":"https://api.github.com/users/therealrobster/repos","events_url":"https://api.github.com/users/therealrobster/events{/privacy}","received_events_url":"https://api.github.com/users/therealrobster/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2018-02-07T01:50:55Z","updated_at":"2018-02-12T23:40:12Z","closed_at":"2018-02-12T23:40:12Z","author_association":"NONE","body":"**Godot version:**\r\n3.0 Official \r\n\r\n\r\n**OS/device including version:**\r\nUbuntu Linux 16.0.4 LTS\r\nIntel® Iris Pro Graphics 580 (Skylake GT4e) \r\nIntel® Core™ i7-6770HQ CPU @ 2.60GHz × 8 \r\n\r\n\r\n**Issue description:**\r\nI have a scene that will be a character.  It's made up of many sprites (one for each arm, leg, etc).  When I import the texture I have to manually turn off the Filter Texture Flag.  That's fine, but then:\r\n- If I reload the project, the filter flags are all ticked again.\r\n- If I place this character scene into another scene (say the game level), then the flags are unticked again.\r\n\r\n\r\n**Steps to reproduce:**\r\nCreate a sprite, import texture, turn off Filter, save scene, import into another scene and texture filters will be back on.  If not in the viewer/Editor then definitely in the game when running with F5.\r\n[soldat.zip](https://github.com/godotengine/godot/files/1701425/soldat.zip)\r\n\r\n\r\n**Minimal reproduction project:**\r\nAttached a test project to show.\r\n"}}
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