{"action":"created","issue":{"url":"https://api.github.com/repos/techlabxe/game-programmer-book-build/issues/1","repository_url":"https://api.github.com/repos/techlabxe/game-programmer-book-build","labels_url":"https://api.github.com/repos/techlabxe/game-programmer-book-build/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/techlabxe/game-programmer-book-build/issues/1/comments","events_url":"https://api.github.com/repos/techlabxe/game-programmer-book-build/issues/1/events","html_url":"https://github.com/techlabxe/game-programmer-book-build/issues/1","id":296203508,"number":1,"title":"ライブラリのビルドのエラー","user":{"login":"Yuuki77","id":18569016,"avatar_url":"https://avatars2.githubusercontent.com/u/18569016?v=4","gravatar_id":"","url":"https://api.github.com/users/Yuuki77","html_url":"https://github.com/Yuuki77","followers_url":"https://api.github.com/users/Yuuki77/followers","following_url":"https://api.github.com/users/Yuuki77/following{/other_user}","gists_url":"https://api.github.com/users/Yuuki77/gists{/gist_id}","starred_url":"https://api.github.com/users/Yuuki77/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Yuuki77/subscriptions","organizations_url":"https://api.github.com/users/Yuuki77/orgs","repos_url":"https://api.github.com/users/Yuuki77/repos","events_url":"https://api.github.com/users/Yuuki77/events{/privacy}","received_events_url":"https://api.github.com/users/Yuuki77/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-02-11T16:34:41Z","updated_at":"2018-02-12T04:38:54Z","closed_at":null,"author_association":"NONE","body":"window 10  visual studio2017 community において、ライブラリーのbuild/BuildGameLibs.slnのビルドの実行時以下のエラーが発生しました。\r\n\r\n![2018-02-11 4](https://user-images.githubusercontent.com/18569016/36075564-94c8cbce-0f05-11e8-980c-a7558b14f931.png)\r\ncmake 環境変数 \"GAME_LIB_DIR\" の設定は行いました。\r\n何か設定し忘れているだけかもしれませんが、よろしくお願いいたします。"},"comment":{"url":"https://api.github.com/repos/techlabxe/game-programmer-book-build/issues/comments/364827474","html_url":"https://github.com/techlabxe/game-programmer-book-build/issues/1#issuecomment-364827474","issue_url":"https://api.github.com/repos/techlabxe/game-programmer-book-build/issues/1","id":364827474,"user":{"login":"Yuuki77","id":18569016,"avatar_url":"https://avatars2.githubusercontent.com/u/18569016?v=4","gravatar_id":"","url":"https://api.github.com/users/Yuuki77","html_url":"https://github.com/Yuuki77","followers_url":"https://api.github.com/users/Yuuki77/followers","following_url":"https://api.github.com/users/Yuuki77/following{/other_user}","gists_url":"https://api.github.com/users/Yuuki77/gists{/gist_id}","starred_url":"https://api.github.com/users/Yuuki77/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Yuuki77/subscriptions","organizations_url":"https://api.github.com/users/Yuuki77/orgs","repos_url":"https://api.github.com/users/Yuuki77/repos","events_url":"https://api.github.com/users/Yuuki77/events{/privacy}","received_events_url":"https://api.github.com/users/Yuuki77/received_events","type":"User","site_admin":false},"created_at":"2018-02-12T04:38:54Z","updated_at":"2018-02-12T04:38:54Z","author_association":"NONE","body":"返信ありがとうございます。\r\n  * 上記の画面で閉じている状態のソリューションエクスプローラー\r\n![2018-02-11 6](https://user-images.githubusercontent.com/18569016/36083773-77dc43fe-0f6b-11e8-8064-d47f5b5784d6.png)\r\n\r\n\r\n  * Output ウィンドウに表示されている全ログ\r\n1>------ Build started: Project: Modules, Configuration: Debug Win32 ------\r\n1>DebugStream.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Halt.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>IBinaryStream.cpp\r\n1>MemoryManager.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>OStringStream.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>PrimeNumber.cpp\r\n1>RefString.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Compressor.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Conversion.cpp\r\n1>OutFile.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>InFile.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Texture.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>VertexBuffer.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>IndexBuffer.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Matrix22.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Matrix23.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Matrix33.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Matrix34.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Matrix44.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Random.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Generating Code...\r\n1>Compiling...\r\n1>vector2.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Vector3.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Vector4.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Joystick.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Keyboard.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Mouse.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Document.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>DocumentImpl.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Element.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Tag.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Attribute.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>PrimitiveRenderer.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>StringRenderer.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Tree.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>TreeTemplate.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Animation.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>AnimationNode.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Batch.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>CollisionDetector.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>CollisionMesh.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Generating Code...\r\n1>Compiling...\r\n1>Container.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Font.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Model.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Wave.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Player.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Thread.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Event.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Mutex.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Semaphore.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>WindowCreator.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\Modules\\src\\WindowCreator\\WindowCreator.cpp(293): warning C4129: '': unrecognized character escape sequence\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\Modules\\src\\WindowCreator\\WindowCreator.cpp(338): warning C4129: '': unrecognized character escape sequence\r\n1>Generating Code...\r\n1>Manager.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Manager.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Functions.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Manager.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Manager.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Functions.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>Manager.cpp\r\n1>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n1>d3d9.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in winmm.lib(WINMM.dll); second definition ignored\r\n1>d3d9.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n1>dsound.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in winmm.lib(WINMM.dll); second definition ignored\r\n1>dsound.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n1>dinput8.lib(DINPUT8.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in winmm.lib(WINMM.dll); second definition ignored\r\n1>dinput8.lib(DINPUT8.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n1>Modules.vcxproj -> C:\\GameProgrammerBook\\src\\GameLibs\\Modules\\lib\\Modules_d.lib\r\n1>Done building project \"Modules.vcxproj\".\r\n2>------ Build started: Project: 2DActionGameFramework, Configuration: Debug Win32 ------\r\n3>------ Build started: Project: 2DGraphicsFramework, Configuration: Debug Win32 ------\r\n4>------ Build started: Project: 2DTransformFramework, Configuration: Debug Win32 ------\r\n5>------ Build started: Project: 3DCollisionFramework, Configuration: Debug Win32 ------\r\n3>Framework.cpp\r\n2>framework.cpp\r\n3>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n2>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n4>Framework.cpp\r\n4>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n5>Framework.cpp\r\n5>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n5>GameLibMath.cpp\r\n5>Generating Code...\r\n4>GameLibMath.cpp\r\n4>Generating Code...\r\n2>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n5>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n5>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n5>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n4>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n2>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n2>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n2>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n2>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n2>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n4>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n4>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n4>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n4>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n4>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n5>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n5>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n5>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n2>2DActionGameFramework.vcxproj -> C:\\GameProgrammerBook\\2DActionGame\\lib\\GameLib_d.lib\r\n4>2DTransformFramework.vcxproj -> C:\\GameProgrammerBook\\2DTransform\\lib\\GameLib_d.lib\r\n5>3DCollisionFramework.vcxproj -> C:\\GameProgrammerBook\\3DCollision1\\lib\\GameLib_d.lib\r\n3>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n3>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n3>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n3>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n3>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n3>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n3>2DGraphicsFramework.vcxproj -> C:\\GameProgrammerBook\\2DGraphics1\\lib\\GameLib_d.lib\r\n2>Done building project \"2DActionGameFramework.vcxproj\".\r\n6>------ Build started: Project: 3DGraphicsFramework, Configuration: Debug Win32 ------\r\n6>Framework.cpp\r\n6>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n3>Done building project \"2DGraphicsFramework.vcxproj\".\r\n7>------ Build started: Project: 3DHardwareFramework, Configuration: Debug Win32 ------\r\n7>Framework.cpp\r\n6>GameLibMath.cpp\r\n7>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n6>Generating Code...\r\n6>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n4>Done building project \"2DTransformFramework.vcxproj\".\r\n8>------ Build started: Project: FinalFramework, Configuration: Debug Win32 ------\r\n6>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n6>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n6>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n6>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n6>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n6>3DGraphicsFramework.vcxproj -> C:\\GameProgrammerBook\\3DGraphics1\\lib\\GameLib_d.lib\r\n5>Done building project \"3DCollisionFramework.vcxproj\".\r\n9>------ Build started: Project: InputDevicesFramework, Configuration: Debug Win32 ------\r\n7>GameLibMath.cpp\r\n7>Generating Code...\r\n8>DebugScreen.cpp\r\n8>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n7>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n7>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n7>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n7>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n7>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n7>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n7>3DHardwareFramework.vcxproj -> C:\\GameProgrammerBook\\3DHardware1\\lib\\GameLib_d.lib\r\n8>Framework.cpp\r\n8>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n9>Framework.cpp\r\n9>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n9>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n9>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n9>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n9>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n9>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n9>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n6>Done building project \"3DGraphicsFramework.vcxproj\".\r\n10>------ Build started: Project: LoadingFramework, Configuration: Debug Win32 ------\r\n9>InputDevicesFramework.vcxproj -> C:\\GameProgrammerBook\\InputDevices\\lib\\GameLib_d.lib\r\n8>Generating Code...\r\n7>Done building project \"3DHardwareFramework.vcxproj\".\r\n11>------ Build started: Project: RealtimeFramework, Configuration: Debug Win32 ------\r\n11>Framework.cpp\r\n11>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n9>Done building project \"InputDevicesFramework.vcxproj\".\r\n12>------ Build started: Project: SequenceFramework, Configuration: Debug Win32 ------\r\n8>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n8>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n8>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n8>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n8>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n8>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n8>FinalFramework.vcxproj -> C:\\GameProgrammerBook\\Final\\lib\\GameLib_d.lib\r\n11>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n11>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n11>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n11>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n11>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n11>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n11>RealtimeFramework.vcxproj -> C:\\GameProgrammerBook\\RealTime\\lib\\GameLib_d.lib\r\n12>Framework.cpp\r\n12>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n8>Done building project \"FinalFramework.vcxproj\".\r\n13>------ Build started: Project: Sound1Framework, Configuration: Debug Win32 ------\r\n12>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n12>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n12>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n12>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n12>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n12>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n12>SequenceFramework.vcxproj -> C:\\GameProgrammerBook\\Sequence1\\lib\\GameLib_d.lib\r\n11>Done building project \"RealtimeFramework.vcxproj\".\r\n14>------ Build started: Project: Sound2Framework, Configuration: Debug Win32 ------\r\n13>Framework.cpp\r\n13>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n14>Framework.cpp\r\n14>C:\\GameProgrammerBook\\src\\GameLibs\\include\\GameLib/Base/Impl/AutoPtrImpl.h(6): warning C5037: 'GameLib::AutoPtr<T>::AutoPtr': an out-of-line definition of a member of a class template cannot have default arguments\r\n12>Done building project \"SequenceFramework.vcxproj\".\r\n13>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n13>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n13>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n13>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n13>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n13>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n13>Sound1Framework.vcxproj -> C:\\GameProgrammerBook\\Sound1\\lib\\GameLib_d.lib\r\n14>Modules_d.lib(DSOUND.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n14>Modules_d.lib(DSOUND.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n14>Modules_d.lib(d3d9.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n14>Modules_d.lib(d3d9.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n14>Modules_d.lib(WINMM.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in Modules_d.lib(DINPUT8.dll); second definition ignored\r\n14>Modules_d.lib(WINMM.dll) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library\r\n14>Sound2Framework.vcxproj -> C:\\GameProgrammerBook\\Sound2\\lib\\GameLib_d.lib\r\n14>Done building project \"Sound2Framework.vcxproj\".\r\n13>Done building project \"Sound1Framework.vcxproj\".\r\n15>------ Skipped Build: Project: ALL_BUILD, Configuration: Debug Win32 ------\r\n15>Project not selected to build for this solution configuration \r\n16>------ Skipped Deploy: Project: Modules, Configuration: Debug Win32 ------\r\n16>Project not selected to build for this solution configuration \r\n17>------ Skipped Deploy: Project: 2DActionGameFramework, Configuration: Debug Win32 ------\r\n17>Project not selected to build for this solution configuration \r\n18>------ Skipped Deploy: Project: 2DGraphicsFramework, Configuration: Debug Win32 ------\r\n18>Project not selected to build for this solution configuration \r\n19>------ Skipped Deploy: Project: 2DTransformFramework, Configuration: Debug Win32 ------\r\n19>Project not selected to build for this solution configuration \r\n20>------ Skipped Deploy: Project: 3DCollisionFramework, Configuration: Debug Win32 ------\r\n20>Project not selected to build for this solution configuration \r\n21>------ Skipped Deploy: Project: 3DGraphicsFramework, Configuration: Debug Win32 ------\r\n21>Project not selected to build for this solution configuration \r\n22>------ Skipped Deploy: Project: 3DHardwareFramework, Configuration: Debug Win32 ------\r\n22>Project not selected to build for this solution configuration \r\n23>------ Skipped Deploy: Project: FinalFramework, Configuration: Debug Win32 ------\r\n23>Project not selected to build for this solution configuration \r\n24>------ Skipped Deploy: Project: InputDevicesFramework, Configuration: Debug Win32 ------\r\n24>Project not selected to build for this solution configuration \r\n25>------ Skipped Deploy: Project: LoadingFramework, Configuration: Debug Win32 ------\r\n25>Project not selected to build for this solution configuration \r\n26>------ Skipped Deploy: Project: RealtimeFramework, Configuration: Debug Win32 ------\r\n26>Project not selected to build for this solution configuration \r\n27>------ Skipped Deploy: Project: SequenceFramework, Configuration: Debug Win32 ------\r\n27>Project not selected to build for this solution configuration \r\n28>------ Skipped Deploy: Project: Sound1Framework, Configuration: Debug Win32 ------\r\n28>Project not selected to build for this solution configuration \r\n29>------ Skipped Deploy: Project: Sound2Framework, Configuration: Debug Win32 ------\r\n29>Project not selected to build for this solution configuration \r\n========== Build: 14 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========\r\n========== Deploy: 0 succeeded, 0 failed, 14 skipped ==========\r\n"}}
{"actor":{"display_login":"Yuuki77"}}