{"action":"opened","issue":{"url":"https://api.github.com/repos/turanar/stellaris-tech-tree/issues/4","repository_url":"https://api.github.com/repos/turanar/stellaris-tech-tree","labels_url":"https://api.github.com/repos/turanar/stellaris-tech-tree/issues/4/labels{/name}","comments_url":"https://api.github.com/repos/turanar/stellaris-tech-tree/issues/4/comments","events_url":"https://api.github.com/repos/turanar/stellaris-tech-tree/issues/4/events","html_url":"https://github.com/turanar/stellaris-tech-tree/issues/4","id":396183296,"node_id":"MDU6SXNzdWUzOTYxODMyOTY=","number":4,"title":"[BUG] The header does not scale up as it should on mobile (android)","user":{"login":"SlenderPlays","id":20498967,"node_id":"MDQ6VXNlcjIwNDk4OTY3","avatar_url":"https://avatars1.githubusercontent.com/u/20498967?v=4","gravatar_id":"","url":"https://api.github.com/users/SlenderPlays","html_url":"https://github.com/SlenderPlays","followers_url":"https://api.github.com/users/SlenderPlays/followers","following_url":"https://api.github.com/users/SlenderPlays/following{/other_user}","gists_url":"https://api.github.com/users/SlenderPlays/gists{/gist_id}","starred_url":"https://api.github.com/users/SlenderPlays/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SlenderPlays/subscriptions","organizations_url":"https://api.github.com/users/SlenderPlays/orgs","repos_url":"https://api.github.com/users/SlenderPlays/repos","events_url":"https://api.github.com/users/SlenderPlays/events{/privacy}","received_events_url":"https://api.github.com/users/SlenderPlays/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2019-01-05T17:20:33Z","updated_at":"2019-01-05T17:20:33Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"Tested both on Android 4.1/API 16 and some other newer one -- forgot which -- but both have a common issue: The \"resize\" event does not fire when zooming.\r\n\r\nI tried using touchy.js in another repo to try to solve the issue but the pitch detection did not work well and thought that detecting drag would be too laggy and resource intensive.\r\n\r\nBut that didn't matter because after I tried out hammer.js (which stopped the pitch to function altogether) I noticed that the document size was the exact same! Outrageous! I tried to find some other scripts that would find the scale of the window but came out empty handed as all did not function in Android.\r\n\r\nThis isn't an important issue for most but I know some would prefer to not use their browser at all to squeeze out those last bits of FPS. A workaround would be to use the in-game browser but I can not myself use it for some reason so maybe some also can not. One final workaround would be to implement the tree inside the game but that would be the definition of agony.\r\n\r\nIf anyone has any idea on how the issue can be resolved, please, do not hesitate to answer!"}}
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