{"action":"closed","issue":{"url":"https://api.github.com/repos/mapbox/mapbox-unity-sdk/issues/1193","repository_url":"https://api.github.com/repos/mapbox/mapbox-unity-sdk","labels_url":"https://api.github.com/repos/mapbox/mapbox-unity-sdk/issues/1193/labels{/name}","comments_url":"https://api.github.com/repos/mapbox/mapbox-unity-sdk/issues/1193/comments","events_url":"https://api.github.com/repos/mapbox/mapbox-unity-sdk/issues/1193/events","html_url":"https://github.com/mapbox/mapbox-unity-sdk/issues/1193","id":392386631,"node_id":"MDU6SXNzdWUzOTIzODY2MzE=","number":1193,"title":"Why do my custom features get placed off camera when I zoom?","user":{"login":"dorkbot","id":5721076,"node_id":"MDQ6VXNlcjU3MjEwNzY=","avatar_url":"https://avatars0.githubusercontent.com/u/5721076?v=4","gravatar_id":"","url":"https://api.github.com/users/dorkbot","html_url":"https://github.com/dorkbot","followers_url":"https://api.github.com/users/dorkbot/followers","following_url":"https://api.github.com/users/dorkbot/following{/other_user}","gists_url":"https://api.github.com/users/dorkbot/gists{/gist_id}","starred_url":"https://api.github.com/users/dorkbot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dorkbot/subscriptions","organizations_url":"https://api.github.com/users/dorkbot/orgs","repos_url":"https://api.github.com/users/dorkbot/repos","events_url":"https://api.github.com/users/dorkbot/events{/privacy}","received_events_url":"https://api.github.com/users/dorkbot/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-12-19T00:02:12Z","updated_at":"2018-12-20T21:44:33Z","closed_at":"2018-12-20T21:44:33Z","author_association":"NONE","body":"I'm using the QuadTreeCameraMovement class. When I zoom in my custom feature game objects get moved off screen, not destroyed. The same happens when I zoom out. There is a zoom range where the objects are visible in the camera and positioned where they are suppose to be. How do I make them always positioned correctly?"}}
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