{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23963","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23963/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23963/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23963/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/23963","id":329580405,"node_id":"MDExOlB1bGxSZXF1ZXN0MTkyODAyMTE3","number":23963,"title":"Added FRAGILE_MELEE flag to represent fragile melee weapons","user":{"login":"Firestorm01X2","id":17512620,"node_id":"MDQ6VXNlcjE3NTEyNjIw","avatar_url":"https://avatars3.githubusercontent.com/u/17512620?v=4","gravatar_id":"","url":"https://api.github.com/users/Firestorm01X2","html_url":"https://github.com/Firestorm01X2","followers_url":"https://api.github.com/users/Firestorm01X2/followers","following_url":"https://api.github.com/users/Firestorm01X2/following{/other_user}","gists_url":"https://api.github.com/users/Firestorm01X2/gists{/gist_id}","starred_url":"https://api.github.com/users/Firestorm01X2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Firestorm01X2/subscriptions","organizations_url":"https://api.github.com/users/Firestorm01X2/orgs","repos_url":"https://api.github.com/users/Firestorm01X2/repos","events_url":"https://api.github.com/users/Firestorm01X2/events{/privacy}","received_events_url":"https://api.github.com/users/Firestorm01X2/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":40,"created_at":"2018-06-05T18:48:31Z","updated_at":"2018-06-07T03:12:50Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/23963","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/23963","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/23963.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/23963.patch"},"body":"Added FRAGILE_MELEE represent fragile melee weapons. There is already flag DURABLE_MELEE. FRAGILE_MELEE is opposite of it. It is used to present fact that some wepons may be fragile not only beacuse of cosistent materials but because of way weapon was made.\r\n\r\nFlag designed for especially fragile weapons mostly. Or weapons that supposed to be fragile by design.\r\nNew flag can be used here:\r\nhttps://github.com/CleverRaven/Cataclysm-DDA/projects/13\r\n\r\nFor this:\r\n>A possible nerf to simple reach weapons is fragility, the most basic sharpened sticks and improvised spearheads would be vulnerable to breakage, removing them as a reliable tactical option and promoting use of backup weapons.\r\n\r\n# Expected result\r\nI expect to fragile  wepons survive at least 20 stikes in combat. After that they may likely broke. However it may be less then 20 strikes in some cases. But it also can be more dependent on player luck.\r\n\r\nIt can be countered by player by taking spare \"fragile\" weapon. But it requre more preparation and inventory space.\r\n\r\n\r\n# Features\r\n* Added new flag FRAGILE_MELEE as opposite to already existent DURABLE_MELEE.\r\n* FRAGILE_MELEE items are very fragile and likely start falling apart pretty quickly if used in combat.\r\n* Fragile melee weapons initially get X4 chance to get damage after swing. It is opposite to DURABLE_MELEE which reduce chance to get damage to X4.\r\n* Fragile melee weapons have minimum chance of 20% to get damage after strike despite of weapon material. Minimum chance used because some \"ductape\"  wepons contains of pretty strudy materials and simple relative increase to damage chance may not give them \"fragility\".\r\n"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/395279056","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/23963#issuecomment-395279056","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/23963","id":395279056,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NTI3OTA1Ng==","user":{"login":"smolbird","id":36311084,"node_id":"MDQ6VXNlcjM2MzExMDg0","avatar_url":"https://avatars0.githubusercontent.com/u/36311084?v=4","gravatar_id":"","url":"https://api.github.com/users/smolbird","html_url":"https://github.com/smolbird","followers_url":"https://api.github.com/users/smolbird/followers","following_url":"https://api.github.com/users/smolbird/following{/other_user}","gists_url":"https://api.github.com/users/smolbird/gists{/gist_id}","starred_url":"https://api.github.com/users/smolbird/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/smolbird/subscriptions","organizations_url":"https://api.github.com/users/smolbird/orgs","repos_url":"https://api.github.com/users/smolbird/repos","events_url":"https://api.github.com/users/smolbird/events{/privacy}","received_events_url":"https://api.github.com/users/smolbird/received_events","type":"User","site_admin":false},"created_at":"2018-06-07T03:12:50Z","updated_at":"2018-06-07T03:12:50Z","author_association":"CONTRIBUTOR","body":"> It's better to assume most reach weapons are the type that require two hands.\r\n\r\nNo, it's not. A sane person would base a weapon's usage off what it claims to represent in real life. At a bare minimum, a steel spear and dory are modeled after weapons that simply aren't two-handed-only in real life. The awl pike maybe, and most polearms (i.e. halberds) are mainly two-handed in how they're most often used historically.\r\n\r\nUsing tile logic to justify that is flawed logic on par with basically every argument so far that's been seen in the whole \"hey using good tactics means you don't die, ergo let's nerf reach weapons\" that @Firestorm01X2 has been pushing so hard."}}
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