{"comment":{"url":"https://api.github.com/repos/hrydgard/ppsspp/comments/28141632","html_url":"https://github.com/hrydgard/ppsspp/commit/0ee058320a940d23acdabdf4b871d236bf32d680#commitcomment-28141632","id":28141632,"user":{"login":"unknownbrackets","id":191233,"avatar_url":"https://avatars3.githubusercontent.com/u/191233?v=4","gravatar_id":"","url":"https://api.github.com/users/unknownbrackets","html_url":"https://github.com/unknownbrackets","followers_url":"https://api.github.com/users/unknownbrackets/followers","following_url":"https://api.github.com/users/unknownbrackets/following{/other_user}","gists_url":"https://api.github.com/users/unknownbrackets/gists{/gist_id}","starred_url":"https://api.github.com/users/unknownbrackets/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/unknownbrackets/subscriptions","organizations_url":"https://api.github.com/users/unknownbrackets/orgs","repos_url":"https://api.github.com/users/unknownbrackets/repos","events_url":"https://api.github.com/users/unknownbrackets/events{/privacy}","received_events_url":"https://api.github.com/users/unknownbrackets/received_events","type":"User","site_admin":false},"position":18,"line":126,"path":"ext/native/thin3d/VulkanRenderManager.h","commit_id":"0ee058320a940d23acdabdf4b871d236bf32d680","created_at":"2018-03-18T00:00:48Z","updated_at":"2018-03-18T00:00:48Z","author_association":"COLLABORATOR","body":"That should only be possible when not using \"accurate depth\".  In the other path, GL clamped for us, which is part of why the depth viewport stuff has some weird bugs.\r\n\r\n-[Unknown]"}}
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