{"push_id":3099047415,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"1f07384a6b5387f060b068b1f33684e3f7bd7c37","before":"63dd2498f99afc79d325e2fbfec07a9c4e505c45","commits":[{"sha":"629614ac6b9dac6519a320434c30fea1596ef07c","author":{"name":"Vitaly Novichkov","email":"d033e22ae348aeb5660fc2140aec35850c4da997@wohlnet.ru"},"message":"Engine: Polishing the iteration of physics\nAll time formulas are changed to keep compatibility with SMBX Engine where the tick delay has the `15.6` millisecond constant. Work on this isn't completed yet.\n\nKnown trouble: attempt to rise slope would cause speed zeroing due the false detection of \"wall\" at left side at the top of slope triangle block.","distinct":true,"url":"https://api.github.com/repos/Wohlstand/PGE-Project/commits/629614ac6b9dac6519a320434c30fea1596ef07c"},{"sha":"1f07384a6b5387f060b068b1f33684e3f7bd7c37","author":{"name":"Vitaly Novichkov","email":"d033e22ae348aeb5660fc2140aec35850c4da997@wohlnet.ru"},"message":"Engine: Improved the slopes collision checks\nfixed stumbling of player and NPCs at top corners on any slopes","distinct":true,"url":"https://api.github.com/repos/Wohlstand/PGE-Project/commits/1f07384a6b5387f060b068b1f33684e3f7bd7c37"}]}
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