{"push_id":2833018049,"size":5,"distinct_size":5,"ref":"refs/heads/master","head":"22f1048e8f743c7386d473758e1a4ed7084ee39b","before":"eb104f60e204c5ad89b71510a8be043eca7c38e2","commits":[{"sha":"4d8dea0892a6f894bd8ba7f6c714b6be4c145dd7","author":{"name":"Jonathan Li","email":"438ab6746c1bc4bfe511a3a5fd7929b4846025af@hotmail.co.uk"},"message":"gsdx:windows: Open sub dialogs using temporary objects\n\nThis prevents the dialog from preserving state after it is closed, which\nsimplifies the logic slightly for reopening the dialog.\n\nAlso remove an unused variable.","distinct":true,"url":"https://api.github.com/repos/starlightknight/pcsx2/commits/4d8dea0892a6f894bd8ba7f6c714b6be4c145dd7"},{"sha":"3e8f9ac518b563d8325eef0a4f270ba97267e8b5","author":{"name":"Jonathan Li","email":"438ab6746c1bc4bfe511a3a5fd7929b4846025af@hotmail.co.uk"},"message":"gsdx:windows: Init hacks dialog member variables in constructor\n\nThe skipdraw variables can now be initialised in the constructor as the\ndialog no longer preserves state when it is reopened.","distinct":true,"url":"https://api.github.com/repos/starlightknight/pcsx2/commits/3e8f9ac518b563d8325eef0a4f270ba97267e8b5"},{"sha":"05004450a041230db2daac063442fe284ac85cbb","author":{"name":"Jonathan Li","email":"438ab6746c1bc4bfe511a3a5fd7929b4846025af@hotmail.co.uk"},"message":"gsdx:windows: Refactor D3D11/9 adapter enumeration code\n\nMove the code into separate functions.","distinct":true,"url":"https://api.github.com/repos/starlightknight/pcsx2/commits/05004450a041230db2daac063442fe284ac85cbb"},{"sha":"e4dd0069ca5b3ce7934202adbe9be416438ff2cf","author":{"name":"Jonathan Li","email":"438ab6746c1bc4bfe511a3a5fd7929b4846025af@hotmail.co.uk"},"message":"gsdx:windows: Don't refer to D3D10\n\nDirect3D11 is used even if the user's GPU only supports Direct3D feature\nlevel 10.0.","distinct":true,"url":"https://api.github.com/repos/starlightknight/pcsx2/commits/e4dd0069ca5b3ce7934202adbe9be416438ff2cf"},{"sha":"22f1048e8f743c7386d473758e1a4ed7084ee39b","author":{"name":"Jonathan Li","email":"438ab6746c1bc4bfe511a3a5fd7929b4846025af@hotmail.co.uk"},"message":"gsdx:windows: Show different adapters for each renderer\n\nOpenGL does not allow an adapter to be selected, and the available\nadapters for D3D11 and D3D9 may be slightly different.","distinct":true,"url":"https://api.github.com/repos/starlightknight/pcsx2/commits/22f1048e8f743c7386d473758e1a4ed7084ee39b"}]}
{"actor":{"display_login":"starlightknight"}}