{"action":"created","issue":{"url":"https://api.github.com/repos/xBimTeam/XbimWebUI/issues/217","repository_url":"https://api.github.com/repos/xBimTeam/XbimWebUI","labels_url":"https://api.github.com/repos/xBimTeam/XbimWebUI/issues/217/labels{/name}","comments_url":"https://api.github.com/repos/xBimTeam/XbimWebUI/issues/217/comments","events_url":"https://api.github.com/repos/xBimTeam/XbimWebUI/issues/217/events","html_url":"https://github.com/xBimTeam/XbimWebUI/issues/217","id":390291225,"node_id":"MDU6SXNzdWUzOTAyOTEyMjU=","number":217,"title":"Only draw one pixel in getID to lower performance impact on mousedown","user":{"login":"SBRK","id":119354,"node_id":"MDQ6VXNlcjExOTM1NA==","avatar_url":"https://avatars3.githubusercontent.com/u/119354?v=4","gravatar_id":"","url":"https://api.github.com/users/SBRK","html_url":"https://github.com/SBRK","followers_url":"https://api.github.com/users/SBRK/followers","following_url":"https://api.github.com/users/SBRK/following{/other_user}","gists_url":"https://api.github.com/users/SBRK/gists{/gist_id}","starred_url":"https://api.github.com/users/SBRK/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SBRK/subscriptions","organizations_url":"https://api.github.com/users/SBRK/orgs","repos_url":"https://api.github.com/users/SBRK/repos","events_url":"https://api.github.com/users/SBRK/events{/privacy}","received_events_url":"https://api.github.com/users/SBRK/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-12-12T15:58:05Z","updated_at":"2018-12-17T13:00:38Z","closed_at":null,"author_association":"NONE","body":"`Viewer.getID` draws a viewport of half the size of the regular viewport. This could be greatly improved by drawing a viewport of only one pixel, offseting the screen to have only the pixel at x,y coordinates drawn. \r\nThis is how we had implemented picking in our 3D engine at my previous company."},"comment":{"url":"https://api.github.com/repos/xBimTeam/XbimWebUI/issues/comments/447837667","html_url":"https://github.com/xBimTeam/XbimWebUI/issues/217#issuecomment-447837667","issue_url":"https://api.github.com/repos/xBimTeam/XbimWebUI/issues/217","id":447837667,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0NzgzNzY2Nw==","user":{"login":"SBRK","id":119354,"node_id":"MDQ6VXNlcjExOTM1NA==","avatar_url":"https://avatars3.githubusercontent.com/u/119354?v=4","gravatar_id":"","url":"https://api.github.com/users/SBRK","html_url":"https://github.com/SBRK","followers_url":"https://api.github.com/users/SBRK/followers","following_url":"https://api.github.com/users/SBRK/following{/other_user}","gists_url":"https://api.github.com/users/SBRK/gists{/gist_id}","starred_url":"https://api.github.com/users/SBRK/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SBRK/subscriptions","organizations_url":"https://api.github.com/users/SBRK/orgs","repos_url":"https://api.github.com/users/SBRK/repos","events_url":"https://api.github.com/users/SBRK/events{/privacy}","received_events_url":"https://api.github.com/users/SBRK/received_events","type":"User","site_admin":false},"created_at":"2018-12-17T13:00:38Z","updated_at":"2018-12-17T13:00:38Z","author_association":"NONE","body":"After much experimentation and research, readPixels is slow regardless of how many pixels are read or drawn. I wanted to have picking at every frame in order to have mouse hover interactions but on integrated graphics card it makes the framerate really slow.\r\nNevertheless, my PR is still a small improvement from before"}}
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