{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/15159","repository_url":"https://api.github.com/repos/mrdoob/three.js","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/15159/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/15159/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/15159/events","html_url":"https://github.com/mrdoob/three.js/pull/15159","id":374773879,"node_id":"MDExOlB1bGxSZXF1ZXN0MjI2MzgwNjg1","number":15159,"title":"Support for offset (non-centered) frustum in CSS3DRenderer","user":{"login":"soadzoor","id":10392261,"node_id":"MDQ6VXNlcjEwMzkyMjYx","avatar_url":"https://avatars2.githubusercontent.com/u/10392261?v=4","gravatar_id":"","url":"https://api.github.com/users/soadzoor","html_url":"https://github.com/soadzoor","followers_url":"https://api.github.com/users/soadzoor/followers","following_url":"https://api.github.com/users/soadzoor/following{/other_user}","gists_url":"https://api.github.com/users/soadzoor/gists{/gist_id}","starred_url":"https://api.github.com/users/soadzoor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/soadzoor/subscriptions","organizations_url":"https://api.github.com/users/soadzoor/orgs","repos_url":"https://api.github.com/users/soadzoor/repos","events_url":"https://api.github.com/users/soadzoor/events{/privacy}","received_events_url":"https://api.github.com/users/soadzoor/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-10-28T16:50:02Z","updated_at":"2018-10-29T15:22:40Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/mrdoob/three.js/pulls/15159","html_url":"https://github.com/mrdoob/three.js/pull/15159","diff_url":"https://github.com/mrdoob/three.js/pull/15159.diff","patch_url":"https://github.com/mrdoob/three.js/pull/15159.patch"},"body":"Fixes #15143"},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/433952599","html_url":"https://github.com/mrdoob/three.js/pull/15159#issuecomment-433952599","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/15159","id":433952599,"node_id":"MDEyOklzc3VlQ29tbWVudDQzMzk1MjU5OQ==","user":{"login":"soadzoor","id":10392261,"node_id":"MDQ6VXNlcjEwMzkyMjYx","avatar_url":"https://avatars2.githubusercontent.com/u/10392261?v=4","gravatar_id":"","url":"https://api.github.com/users/soadzoor","html_url":"https://github.com/soadzoor","followers_url":"https://api.github.com/users/soadzoor/followers","following_url":"https://api.github.com/users/soadzoor/following{/other_user}","gists_url":"https://api.github.com/users/soadzoor/gists{/gist_id}","starred_url":"https://api.github.com/users/soadzoor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/soadzoor/subscriptions","organizations_url":"https://api.github.com/users/soadzoor/orgs","repos_url":"https://api.github.com/users/soadzoor/repos","events_url":"https://api.github.com/users/soadzoor/events{/privacy}","received_events_url":"https://api.github.com/users/soadzoor/received_events","type":"User","site_admin":false},"created_at":"2018-10-29T15:22:39Z","updated_at":"2018-10-29T15:22:39Z","author_association":"CONTRIBUTOR","body":"> > I tried it, and it doesn't seem to mess up anything, so I simplified the matrix again with this idea\r\n> \r\n> We can't be using trial and error. Can you please explain the basis for your original formulas?\r\n\r\nMy original intention was to multiply the worldmatrix with the projectionmatrix, and I used the [wiki](https://en.wikipedia.org/wiki/Orthographic_projection) to create the projectionmatrix (though I've made a typo first).\r\n\r\nI'm not sure why it has those values for the Z axis, while Z's value doesn't really matter in an orthogonal projection."}}
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