{"action":"opened","issue":{"url":"https://api.github.com/repos/RLBot/RLBot/issues/175","repository_url":"https://api.github.com/repos/RLBot/RLBot","labels_url":"https://api.github.com/repos/RLBot/RLBot/issues/175/labels{/name}","comments_url":"https://api.github.com/repos/RLBot/RLBot/issues/175/comments","events_url":"https://api.github.com/repos/RLBot/RLBot/issues/175/events","html_url":"https://github.com/RLBot/RLBot/issues/175","id":343688752,"node_id":"MDU6SXNzdWUzNDM2ODg3NTI=","number":175,"title":"RLBot breaks if human players are not defined first in the cfg","user":{"login":"tarehart","id":575644,"node_id":"MDQ6VXNlcjU3NTY0NA==","avatar_url":"https://avatars2.githubusercontent.com/u/575644?v=4","gravatar_id":"","url":"https://api.github.com/users/tarehart","html_url":"https://github.com/tarehart","followers_url":"https://api.github.com/users/tarehart/followers","following_url":"https://api.github.com/users/tarehart/following{/other_user}","gists_url":"https://api.github.com/users/tarehart/gists{/gist_id}","starred_url":"https://api.github.com/users/tarehart/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tarehart/subscriptions","organizations_url":"https://api.github.com/users/tarehart/orgs","repos_url":"https://api.github.com/users/tarehart/repos","events_url":"https://api.github.com/users/tarehart/events{/privacy}","received_events_url":"https://api.github.com/users/tarehart/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-07-23T15:44:00Z","updated_at":"2018-07-23T15:44:00Z","closed_at":null,"author_association":"COLLABORATOR","body":"In rlbot.cfg, you can define some players as 'human' (as opposed to rlbot, etc). Currently, all human players (and probably party_member_bots) MUST come before any other player types in the list. Otherwise, the indices will be messed up and all kinds of chaos happens.\r\n\r\nThis is probably because the game has a concept of a human index, and we do not keep it properly distinct from our own player indices."}}
{"actor":{"display_login":"tarehart"}}