{"action":"opened","issue":{"url":"https://api.github.com/repos/JWoods01/COMP313_GameDev/issues/4","repository_url":"https://api.github.com/repos/JWoods01/COMP313_GameDev","labels_url":"https://api.github.com/repos/JWoods01/COMP313_GameDev/issues/4/labels{/name}","comments_url":"https://api.github.com/repos/JWoods01/COMP313_GameDev/issues/4/comments","events_url":"https://api.github.com/repos/JWoods01/COMP313_GameDev/issues/4/events","html_url":"https://github.com/JWoods01/COMP313_GameDev/issues/4","id":352075837,"node_id":"MDU6SXNzdWUzNTIwNzU4Mzc=","number":4,"title":"Implement enemy AI","user":{"login":"JWoods01","id":33670438,"node_id":"MDQ6VXNlcjMzNjcwNDM4","avatar_url":"https://avatars3.githubusercontent.com/u/33670438?v=4","gravatar_id":"","url":"https://api.github.com/users/JWoods01","html_url":"https://github.com/JWoods01","followers_url":"https://api.github.com/users/JWoods01/followers","following_url":"https://api.github.com/users/JWoods01/following{/other_user}","gists_url":"https://api.github.com/users/JWoods01/gists{/gist_id}","starred_url":"https://api.github.com/users/JWoods01/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JWoods01/subscriptions","organizations_url":"https://api.github.com/users/JWoods01/orgs","repos_url":"https://api.github.com/users/JWoods01/repos","events_url":"https://api.github.com/users/JWoods01/events{/privacy}","received_events_url":"https://api.github.com/users/JWoods01/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-08-20T10:30:29Z","updated_at":"2018-08-20T10:30:29Z","closed_at":null,"author_association":"OWNER","body":"Will require a shooting system. For now, the basic requirements are:\r\n\r\n- Detection of the player within a cone of vision\r\n- Switch from a stationary \"guard\" or moving \"patrol\" state into an aggressive state upon detection of the player"}}
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