{"push_id":3000241811,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"83f29ff20cf9c5744dbe6b97e139c9eb1e541d66","before":"712688ea69c02fa5da6a0fea66b0e1de7682e17a","commits":[{"sha":"83f29ff20cf9c5744dbe6b97e139c9eb1e541d66","author":{"name":"AWoloszyn","email":"2926f0436f8103ab8257713335cf26447d8bf68a@google.com"},"message":"Added named constant to Scripting.\n\nSpecifically this adds named constants that can be defined in\nC++ and used in scripting. This does not add named constants to\nscripting itself, or enums etc.\n\nWe still will want enums eventually, and constants in WNScript,\nbut for now this can do.\n\nChange-Id: I32ddf8965fe154e3bdee74db45dd1438fa0cda1b\nReviewed-on: https://wnproject.org/gerrit/287\nTry: AWoloszyn <awoloszyn@google.com>\nTested-by: WNBot <wn.bot.1@gmail.com>\nReviewed-by: devpow112 <devon.f.powell@gmail.com>","distinct":true,"url":"https://api.github.com/repos/WNProject/WNFramework/commits/83f29ff20cf9c5744dbe6b97e139c9eb1e541d66"}]}
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