{"action":"created","issue":{"url":"https://api.github.com/repos/rdoeffinger/xwa_ddraw_d3d11/issues/5","repository_url":"https://api.github.com/repos/rdoeffinger/xwa_ddraw_d3d11","labels_url":"https://api.github.com/repos/rdoeffinger/xwa_ddraw_d3d11/issues/5/labels{/name}","comments_url":"https://api.github.com/repos/rdoeffinger/xwa_ddraw_d3d11/issues/5/comments","events_url":"https://api.github.com/repos/rdoeffinger/xwa_ddraw_d3d11/issues/5/events","html_url":"https://github.com/rdoeffinger/xwa_ddraw_d3d11/issues/5","id":395107252,"node_id":"MDU6SXNzdWUzOTUxMDcyNTI=","number":5,"title":"FPS drop when targeting large craft with 60FPS","user":{"login":"bguthrie1","id":43460482,"node_id":"MDQ6VXNlcjQzNDYwNDgy","avatar_url":"https://avatars0.githubusercontent.com/u/43460482?v=4","gravatar_id":"","url":"https://api.github.com/users/bguthrie1","html_url":"https://github.com/bguthrie1","followers_url":"https://api.github.com/users/bguthrie1/followers","following_url":"https://api.github.com/users/bguthrie1/following{/other_user}","gists_url":"https://api.github.com/users/bguthrie1/gists{/gist_id}","starred_url":"https://api.github.com/users/bguthrie1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bguthrie1/subscriptions","organizations_url":"https://api.github.com/users/bguthrie1/orgs","repos_url":"https://api.github.com/users/bguthrie1/repos","events_url":"https://api.github.com/users/bguthrie1/events{/privacy}","received_events_url":"https://api.github.com/users/bguthrie1/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2019-01-01T19:42:23Z","updated_at":"2019-01-04T15:41:24Z","closed_at":null,"author_association":"NONE","body":"The FPS drop only occurs when using 60FPS. I am not using Jeremy's time hook but my own 60FPS hook. 30FPS mode would be fine of course. The issue only occurs when targeting something that is a container or larger.\r\n\r\nI have RefreshLimit set to off and PresentSleepTime is not used.\r\n\r\nI have uploaded a CPU profile of the issue. https://1drv.ms/u/s!AoEpIrw6LOkUjbcXobFFREagGK7xyQ"},"comment":{"url":"https://api.github.com/repos/rdoeffinger/xwa_ddraw_d3d11/issues/comments/451479425","html_url":"https://github.com/rdoeffinger/xwa_ddraw_d3d11/issues/5#issuecomment-451479425","issue_url":"https://api.github.com/repos/rdoeffinger/xwa_ddraw_d3d11/issues/5","id":451479425,"node_id":"MDEyOklzc3VlQ29tbWVudDQ1MTQ3OTQyNQ==","user":{"login":"rdoeffinger","id":5464937,"node_id":"MDQ6VXNlcjU0NjQ5Mzc=","avatar_url":"https://avatars2.githubusercontent.com/u/5464937?v=4","gravatar_id":"","url":"https://api.github.com/users/rdoeffinger","html_url":"https://github.com/rdoeffinger","followers_url":"https://api.github.com/users/rdoeffinger/followers","following_url":"https://api.github.com/users/rdoeffinger/following{/other_user}","gists_url":"https://api.github.com/users/rdoeffinger/gists{/gist_id}","starred_url":"https://api.github.com/users/rdoeffinger/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rdoeffinger/subscriptions","organizations_url":"https://api.github.com/users/rdoeffinger/orgs","repos_url":"https://api.github.com/users/rdoeffinger/repos","events_url":"https://api.github.com/users/rdoeffinger/events{/privacy}","received_events_url":"https://api.github.com/users/rdoeffinger/received_events","type":"User","site_admin":false},"created_at":"2019-01-04T15:41:24Z","updated_at":"2019-01-04T15:41:24Z","author_association":"OWNER","body":"I used xwahacker (not yet release version) to patch the FPS limit, my vsync limit of 60 fps is reached consistently on my system.\r\nUnfortunately without debug symbols the profile is not so useful, and as CPU usage is only averaged across all cores it's impossible to tell if there is any kind of CPU limit at all.\r\nI've attached the latest DLL AND the pdb file for debug symbols [ddraw_with_pdb.zip](https://github.com/rdoeffinger/xwa_ddraw_d3d11/files/2727530/ddraw_with_pdb.zip)\r\n (or you can compile yourself using VisualStudio community 2017), maybe you can somehow get a diagsession file with which includes function names using that?"}}
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