{"push_id":2309707234,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"61ef614fd55a22fb9a209131bcf4217ae054a6be","before":"ee173527412f4382ade03ad6f94a5020ca403940","commits":[{"sha":"61ef614fd55a22fb9a209131bcf4217ae054a6be","author":{"name":"idearcos","email":"5d6f120d09b06069b1e7488d34cc1cb94e007440@users.noreply.github.com"},"message":"Implemented Enemy Log\n-(Log as in \"an enemy shaped as a portion of tree trunk\")\n-Sleeps by default. When the player walks nearby, it wakes up and chases the player. If the player leaves its vision radius, it goes back to its original position to sleep.","distinct":true,"url":"https://api.github.com/repos/idearcos/zelda-like/commits/61ef614fd55a22fb9a209131bcf4217ae054a6be"}]}
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