{"action":"created","issue":{"url":"https://api.github.com/repos/amethyst/amethyst/issues/972","repository_url":"https://api.github.com/repos/amethyst/amethyst","labels_url":"https://api.github.com/repos/amethyst/amethyst/issues/972/labels{/name}","comments_url":"https://api.github.com/repos/amethyst/amethyst/issues/972/comments","events_url":"https://api.github.com/repos/amethyst/amethyst/issues/972/events","html_url":"https://github.com/amethyst/amethyst/issues/972","id":364265396,"node_id":"MDU6SXNzdWUzNjQyNjUzOTY=","number":972,"title":"Amethyst examples don't render anything on mac until window is resized","user":{"login":"Yeriwyn","id":3387880,"node_id":"MDQ6VXNlcjMzODc4ODA=","avatar_url":"https://avatars2.githubusercontent.com/u/3387880?v=4","gravatar_id":"","url":"https://api.github.com/users/Yeriwyn","html_url":"https://github.com/Yeriwyn","followers_url":"https://api.github.com/users/Yeriwyn/followers","following_url":"https://api.github.com/users/Yeriwyn/following{/other_user}","gists_url":"https://api.github.com/users/Yeriwyn/gists{/gist_id}","starred_url":"https://api.github.com/users/Yeriwyn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Yeriwyn/subscriptions","organizations_url":"https://api.github.com/users/Yeriwyn/orgs","repos_url":"https://api.github.com/users/Yeriwyn/repos","events_url":"https://api.github.com/users/Yeriwyn/events{/privacy}","received_events_url":"https://api.github.com/users/Yeriwyn/received_events","type":"User","site_admin":false},"labels":[{"id":311016811,"node_id":"MDU6TGFiZWwzMTEwMTY4MTE=","url":"https://api.github.com/repos/amethyst/amethyst/labels/diff:%20medium","name":"diff: medium","color":"fef2c0","default":false},{"id":311017838,"node_id":"MDU6TGFiZWwzMTEwMTc4Mzg=","url":"https://api.github.com/repos/amethyst/amethyst/labels/pri:%20critical","name":"pri: critical","color":"f7c6c7","default":false},{"id":662922205,"node_id":"MDU6TGFiZWw2NjI5MjIyMDU=","url":"https://api.github.com/repos/amethyst/amethyst/labels/project:%20rendering","name":"project: rendering","color":"0e8a16","default":false},{"id":681253081,"node_id":"MDU6TGFiZWw2ODEyNTMwODE=","url":"https://api.github.com/repos/amethyst/amethyst/labels/status:%20ready","name":"status: ready","color":"bfe5bf","default":false},{"id":302199476,"node_id":"MDU6TGFiZWwzMDIxOTk0NzY=","url":"https://api.github.com/repos/amethyst/amethyst/labels/type:%20bug","name":"type: bug","color":"84b6eb","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/amethyst/amethyst/milestones/6","html_url":"https://github.com/amethyst/amethyst/milestone/6","labels_url":"https://api.github.com/repos/amethyst/amethyst/milestones/6/labels","id":3680788,"node_id":"MDk6TWlsZXN0b25lMzY4MDc4OA==","number":6,"title":"0.10","description":"","creator":{"login":"Moxinilian","id":30992420,"node_id":"MDQ6VXNlcjMwOTkyNDIw","avatar_url":"https://avatars0.githubusercontent.com/u/30992420?v=4","gravatar_id":"","url":"https://api.github.com/users/Moxinilian","html_url":"https://github.com/Moxinilian","followers_url":"https://api.github.com/users/Moxinilian/followers","following_url":"https://api.github.com/users/Moxinilian/following{/other_user}","gists_url":"https://api.github.com/users/Moxinilian/gists{/gist_id}","starred_url":"https://api.github.com/users/Moxinilian/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Moxinilian/subscriptions","organizations_url":"https://api.github.com/users/Moxinilian/orgs","repos_url":"https://api.github.com/users/Moxinilian/repos","events_url":"https://api.github.com/users/Moxinilian/events{/privacy}","received_events_url":"https://api.github.com/users/Moxinilian/received_events","type":"User","site_admin":false},"open_issues":14,"closed_issues":3,"state":"open","created_at":"2018-09-23T20:30:00Z","updated_at":"2018-10-12T14:42:33Z","due_on":null,"closed_at":null},"comments":3,"created_at":"2018-09-27T00:55:45Z","updated_at":"2018-10-12T15:47:00Z","closed_at":null,"author_association":"NONE","body":"When trying to run any of the examples, a blank window appears until I manually resize it. For examples that have sound or other forms of output it still works in the background so I know the engine is running but rendering doesn't work. \r\n\r\nComputer is a 13 inch macbook pro running mojave with intel 655 gpu\r\n\r\nStdout from the Sprites example follows:\r\n\r\n cargo run --example sprites\r\n    Finished dev [unoptimized + debuginfo] target(s) in 0.36s                                                                                                              \r\n     Running `target/debug/examples/sprites`\r\n[INFO][gfx_device_gl::info] parsing version '4.1 INTEL-12.0.34'\r\n[INFO][gfx_device_gl::info] parsing version '4.10'\r\n[INFO][gfx_device_gl] Info { platform_name: PlatformName { vendor: \"Intel Inc.\", renderer: \"Intel(R) Iris(TM) Plus Graphics 655\" }, version: 4.1, INTEL-12.0.34, shading_language: 4.10, extensions: {\"GL_ARB_internalformat_query\", \"GL_ARB_draw_buffers_blend\", \"GL_ARB_texture_gather\", \"GL_NV_texture_barrier\", \"GL_APPLE_texture_range\", \"GL_ARB_draw_indirect\", \"GL_EXT_debug_marker\", \"GL_ARB_viewport_array\", \"GL_ARB_sampler_objects\", \"GL_ARB_texture_storage\", \"GL_ARB_texture_swizzle\", \"GL_ARB_vertex_attrib_64bit\", \"GL_ARB_gpu_shader5\", \"GL_ARB_texture_cube_map_array\", \"GL_ARB_texture_buffer_object_rgb32\", \"GL_ARB_blend_func_extended\", \"GL_ARB_ES2_compatibility\", \"GL_ARB_separate_shader_objects\", \"GL_ARB_timer_query\", \"GL_EXT_texture_sRGB_decode\", \"GL_APPLE_client_storage\", \"GL_APPLE_row_bytes\", \"GL_EXT_debug_label\", \"GL_ARB_transform_feedback2\", \"GL_ARB_transform_feedback3\", \"GL_EXT_framebuffer_multisample_blit_scaled\", \"GL_EXT_texture_compression_s3tc\", \"GL_ARB_shading_language_include\", \"GL_ARB_tessellation_shader\", \"GL_ARB_shader_subroutine\", \"GL_ARB_texture_rgb10_a2ui\", \"GL_ARB_occlusion_query2\", \"GL_APPLE_rgb_422\", \"GL_ATI_texture_mirror_once\", \"GL_APPLE_flush_render\", \"GL_ARB_instanced_arrays\", \"GL_ARB_vertex_type_2_10_10_10_rev\", \"GL_APPLE_container_object_shareable\", \"GL_ARB_texture_query_lod\", \"GL_ARB_sample_shading\", \"GL_ARB_gpu_shader_fp64\", \"GL_ARB_shader_bit_encoding\", \"GL_EXT_texture_filter_anisotropic\", \"GL_ARB_explicit_attrib_location\", \"GL_APPLE_object_purgeable\"} }\r\n[INFO][gfx_device_gl] Capabilities { max_vertex_count: 1048575, max_index_count: 150000, max_texture_size: 16384, max_patch_size: 32, instance_base_supported: false, instance_call_supported: true, instance_rate_supported: true, vertex_base_supported: true, srgb_color_supported: true, constant_buffer_supported: true, unordered_access_view_supported: true, separate_blending_slots_supported: true, copy_buffer_supported: true }\r\n[INFO][gfx_device_gl] PrivateCaps { array_buffer_supported: true, frame_buffer_supported: true, immutable_storage_supported: true, sampler_objects_supported: true, program_interface_supported: false, buffer_storage_supported: false, clear_buffer_supported: true, frag_data_location_supported: true, sampler_lod_bias_supported: true, texture_border_clamp_supported: true }\r\n[INFO][gfx_device_gl::factory]  Created frame buffer 1\r\n[DEBUG][amethyst_renderer::pipe::effect] Building effect\r\n[DEBUG][amethyst_renderer::pipe::effect] Compiling shaders\r\n[INFO][gfx_device_gl::shade]    Compiled shader 1\r\n[INFO][gfx_device_gl::shade]    Compiled shader 2\r\n[DEBUG][amethyst_renderer::pipe::effect] Creating pipeline state\r\n[INFO][gfx_device_gl::shade]    Linked program 3\r\n[WARN][gfx_device_gl::shade]    Log: WARNING: Could not find fragment shader output 'Target2' to match FragDataBinding request.\r\nWARNING: Could not find fragment shader output 'Target3' to match FragDataBinding request.\r\nWARNING: Could not find fragment shader output 'Target1' to match FragDataBinding request.\r\nWARNING: Could not find fragment shader output 'Target0' to match FragDataBinding request.\r\n\r\n[INFO][gfx_device_gl::shade]            Sampler[0] = 'albedo'   F32     D2(NoArray, NoMultiSample)\r\n[INFO][gfx_device_gl::shade]            Attrib[0] = \"depth\"     F32     Single\r\n[INFO][gfx_device_gl::shade]            Attrib[6] = \"gl_VertexID\"       I32     Single\r\n[INFO][gfx_device_gl::shade]            Attrib[1] = \"pos\"       F32     Vector(2)\r\n[INFO][gfx_device_gl::shade]            Attrib[2] = \"v_offset\"  F32     Vector(2)\r\n[INFO][gfx_device_gl::shade]            Attrib[3] = \"u_offset\"  F32     Vector(2)\r\n[INFO][gfx_device_gl::shade]            Attrib[4] = \"dir_y\"     F32     Vector(2)\r\n[INFO][gfx_device_gl::shade]            Attrib[5] = \"dir_x\"     F32     Vector(2)\r\n[INFO][gfx_device_gl::shade]            Block[0] = 'ViewArgs' of size 128\r\n[INFO][gfx_device_gl::shade]                    Element at 0    = 'proj'        F32     Matrix(ColumnMajor, 4, 4)\r\n[INFO][gfx_device_gl::shade]                    Element at 64   = 'view'        F32     Matrix(ColumnMajor, 4, 4)\r\n[DEBUG][gfx_device_gl::shade] Program 3 reflection: ProgramInfo { vertex_attributes: [AttributeVar { name: \"depth\", slot: 0, base_type: F32, container: Single }, AttributeVar { name: \"pos\", slot: 1, base_type: F32, container: Vector(2) }, AttributeVar { name: \"v_offset\", slot: 2, base_type: F32, container: Vector(2) }, AttributeVar { name: \"u_offset\", slot: 3, base_type: F32, container: Vector(2) }, AttributeVar { name: \"dir_y\", slot: 4, base_type: F32, container: Vector(2) }, AttributeVar { name: \"dir_x\", slot: 5, base_type: F32, container: Vector(2) }], globals: [], constant_buffers: [ConstantBufferVar { name: \"ViewArgs\", slot: 0, size: 128, usage: VERTEX, elements: [ConstVar { name: \"proj\", location: 0, count: 1, base_type: F32, container: Matrix(ColumnMajor, 4, 4) }, ConstVar { name: \"view\", location: 64, count: 1, base_type: F32, container: Matrix(ColumnMajor, 4, 4) }] }], textures: [TextureVar { name: \"albedo\", slot: 0, base_type: F32, ty: D2(NoArray, NoMultiSample), usage: VERTEX | PIXEL }], unordereds: [], samplers: [SamplerVar { name: \"albedo\", slot: 0, ty: SamplerType(NoCompare, NoRect), usage: VERTEX | PIXEL }], outputs: [], output_depth: false, knows_outputs: false }\r\n[DEBUG][amethyst_renderer::pipe::effect] Creating raw constant buffers\r\n[INFO][gfx_device_gl::factory]  Created buffer 1\r\n[INFO][gfx_device_gl::factory]  Created buffer 2\r\n[DEBUG][amethyst_renderer::pipe::effect] Set global uniforms\r\n[DEBUG][amethyst_renderer::pipe::effect] Process Color/Depth/Blend outputs\r\n[DEBUG][amethyst_renderer::pipe::effect] Finished building effect\r\n[INFO][amethyst::app] Initializing Amethyst...\r\n[INFO][amethyst::app] Version: 0.8.0\r\n[INFO][amethyst::app] Platform: x86_64-apple-darwin\r\n[INFO][amethyst::app] Amethyst git commit: 1a3d9a5a8e143be815d64a9cd07f3e407e9e952d\r\n[INFO][amethyst::app] Rustc version: 1.30.0-nightly Nightly\r\n[INFO][amethyst::app] Rustc git commit: 5c875d93855c6d577962b0f74f17374f37b219c9\r\n[DEBUG][amethyst_assets::loader] \"renderer::Texture\": Loading asset \"texture/bat.32x32.png\" with format \"PNG\" from source \"[default source]\" (handle id: Handle { id: 7, marker: PhantomData })\r\n[DEBUG][sprites::sprite_sheet_loader] 0: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.0, right: 0.16666667, bottom: 0.5, top: 1.0 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 1: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.16666667, right: 0.33333334, bottom: 0.5, top: 1.0 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 2: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.33333334, right: 0.5, bottom: 0.5, top: 1.0 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 3: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.5, right: 0.6666667, bottom: 0.5, top: 1.0 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 4: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.6666667, right: 0.8333333, bottom: 0.5, top: 1.0 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 5: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.8333333, right: 1.0, bottom: 0.5, top: 1.0 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 6: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.0, right: 0.16666667, bottom: 0.0, top: 0.5 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 7: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.16666667, right: 0.33333334, bottom: 0.0, top: 0.5 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 8: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.33333334, right: 0.5, bottom: 0.0, top: 0.5 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 9: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.5, right: 0.6666667, bottom: 0.0, top: 0.5 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 10: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.6666667, right: 0.8333333, bottom: 0.0, top: 0.5 } }\r\n[DEBUG][sprites::sprite_sheet_loader] 11: Sprite: Sprite { width: 32.0, height: 32.0, offsets: [16.0, 16.0], tex_coords: TextureCoordinates { left: 0.8333333, right: 1.0, bottom: 0.0, top: 0.5 } }\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 0, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 1, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 2, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 3, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 4, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 5, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 6, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 7, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 8, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 9, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 10, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 11, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 0, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 1, flip_horizontal: true, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 2, flip_horizontal: false, flip_vertical: true }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 3, flip_horizontal: true, flip_vertical: true }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 4, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 5, flip_horizontal: true, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 6, flip_horizontal: false, flip_vertical: true }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 7, flip_horizontal: true, flip_vertical: true }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 8, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 9, flip_horizontal: true, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 10, flip_horizontal: false, flip_vertical: true }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 11, flip_horizontal: true, flip_vertical: true }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 0, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 1, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 2, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 3, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 4, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 5, flip_horizontal: false, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 6, flip_horizontal: true, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 7, flip_horizontal: true, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 8, flip_horizontal: true, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 9, flip_horizontal: true, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 10, flip_horizontal: true, flip_vertical: false }`\r\n[DEBUG][sprites] sprite_render: `SpriteRender { sprite_sheet: Handle { id: 0, marker: PhantomData }, sprite_number: 11, flip_horizontal: true, flip_vertical: false }`\r\n[DEBUG][amethyst_assets::storage] \"animation::Animation\": Asset \"<Data>\" (handle id: Handle { id: 0, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"renderer::SpriteSheet\": Asset \"<Data>\" (handle id: Handle { id: 0, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"animation::Sampler\": Asset \"<Data>\" (handle id: Handle { id: 0, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"animation::Animation\": Asset \"<Data>\" (handle id: Handle { id: 1, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"animation::Sampler\": Asset \"<Data>\" (handle id: Handle { id: 1, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"animation::Sampler\": Asset \"<Data>\" (handle id: Handle { id: 2, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"animation::Sampler\": Asset \"<Data>\" (handle id: Handle { id: 3, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"renderer::Texture\": Asset \"<Data>\" (handle id: Handle { id: 0, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"renderer::Texture\": Asset \"<Data>\" (handle id: Handle { id: 1, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"renderer::Texture\": Asset \"<Data>\" (handle id: Handle { id: 2, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"renderer::Texture\": Asset \"<Data>\" (handle id: Handle { id: 3, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"renderer::Texture\": Asset \"<Data>\" (handle id: Handle { id: 4, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"renderer::Texture\": Asset \"<Data>\" (handle id: Handle { id: 5, marker: PhantomData }) has been loaded successfully\r\n[DEBUG][amethyst_assets::storage] \"renderer::Texture\": Asset \"<Data>\" (handle id: Handle { id: 6, marker: PhantomData }) has been loaded successfully\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[WARN][amethyst_renderer::pass::sprite::interleaved] Texture not loaded for texture id: `0`.\r\n[DEBUG][amethyst_assets::storage] \"renderer::Texture\": Asset \"texture/bat.32x32.png\" (handle id: Handle { id: 7, marker: PhantomData }) has been loaded successfully\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][gfx_device_gl::factory]  Created buffer 3\r\n[INFO][amethyst::app] Engine is shutting down"},"comment":{"url":"https://api.github.com/repos/amethyst/amethyst/issues/comments/429371231","html_url":"https://github.com/amethyst/amethyst/issues/972#issuecomment-429371231","issue_url":"https://api.github.com/repos/amethyst/amethyst/issues/972","id":429371231,"node_id":"MDEyOklzc3VlQ29tbWVudDQyOTM3MTIzMQ==","user":{"login":"LucioFranco","id":5758045,"node_id":"MDQ6VXNlcjU3NTgwNDU=","avatar_url":"https://avatars0.githubusercontent.com/u/5758045?v=4","gravatar_id":"","url":"https://api.github.com/users/LucioFranco","html_url":"https://github.com/LucioFranco","followers_url":"https://api.github.com/users/LucioFranco/followers","following_url":"https://api.github.com/users/LucioFranco/following{/other_user}","gists_url":"https://api.github.com/users/LucioFranco/gists{/gist_id}","starred_url":"https://api.github.com/users/LucioFranco/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LucioFranco/subscriptions","organizations_url":"https://api.github.com/users/LucioFranco/orgs","repos_url":"https://api.github.com/users/LucioFranco/repos","events_url":"https://api.github.com/users/LucioFranco/events{/privacy}","received_events_url":"https://api.github.com/users/LucioFranco/received_events","type":"User","site_admin":false},"created_at":"2018-10-12T15:47:00Z","updated_at":"2018-10-12T15:47:00Z","author_association":"MEMBER","body":"@Yeriwyn just to let you know, I am replicating this on my macbook, I will look into it."}}
{"actor":{"display_login":"LucioFranco"}}