{"action":"opened","issue":{"url":"https://api.github.com/repos/citra-emu/citra/issues/3920","repository_url":"https://api.github.com/repos/citra-emu/citra","labels_url":"https://api.github.com/repos/citra-emu/citra/issues/3920/labels{/name}","comments_url":"https://api.github.com/repos/citra-emu/citra/issues/3920/comments","events_url":"https://api.github.com/repos/citra-emu/citra/issues/3920/events","html_url":"https://github.com/citra-emu/citra/issues/3920","id":339132500,"node_id":"MDU6SXNzdWUzMzkxMzI1MDA=","number":3920,"title":"Captain Toad: Treasure Tracker (Demo): Incorrect shadow intensity","user":{"login":"wwylele","id":4592895,"node_id":"MDQ6VXNlcjQ1OTI4OTU=","avatar_url":"https://avatars0.githubusercontent.com/u/4592895?v=4","gravatar_id":"","url":"https://api.github.com/users/wwylele","html_url":"https://github.com/wwylele","followers_url":"https://api.github.com/users/wwylele/followers","following_url":"https://api.github.com/users/wwylele/following{/other_user}","gists_url":"https://api.github.com/users/wwylele/gists{/gist_id}","starred_url":"https://api.github.com/users/wwylele/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/wwylele/subscriptions","organizations_url":"https://api.github.com/users/wwylele/orgs","repos_url":"https://api.github.com/users/wwylele/repos","events_url":"https://api.github.com/users/wwylele/events{/privacy}","received_events_url":"https://api.github.com/users/wwylele/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-07-07T09:35:35Z","updated_at":"2018-07-07T09:35:35Z","closed_at":null,"author_association":"MEMBER","body":"Citra (master - fd5f71b):\r\n\r\n![screenshot from 2018-07-07 12-11-34](https://user-images.githubusercontent.com/4592895/42409325-6a0dbff8-81e1-11e8-977e-bc8c62e0cefe.png)\r\n\r\n3DS:\r\n\r\n![top_0001](https://user-images.githubusercontent.com/4592895/42409317-47579bdc-81e1-11e8-8715-a453df0fbc54.png)\r\n\r\nTested on all kinds of graphics settings (sw/hw renderer/shader...), all produce the same incorrect result.\r\n\r\nThe shadow is rendered using shadow map method, without soft shadow involving. Shadow map is sampled in the fragment lighting unit, applied to the primary color. The lighting unit is likely where the error happens, but the root problem is still unclear.\r\n\r\n----\r\n\r\nSeriously with so many people playing this demo why hasn't anyone reported this.\r\n\r\n<!---\r\n\r\nPlease read the FAQ:\r\nhttps://citra-emu.org/wiki/faq/\r\n\r\nTHIS IS NOT A SUPPORT FORUM, FOR SUPPORT GO TO:\r\nhttps://community.citra-emu.org/\r\n\r\nIf the FAQ does not answer your question, please go to:\r\nhttps://community.citra-emu.org/\r\n\r\n====================================================\r\n\r\nWhen submitting an issue, please check the following:\r\n\r\n- You have read the above.\r\n- You have provided the version (commit hash) of Citra you are using.\r\n- You have provided sufficient detail for the issue to be reproduced.\r\n- You have provided system specs (if relevant).\r\n- Please also provide:\r\n  - For crashes, a backtrace.\r\n  - For graphical issues, comparison screenshots with real hardware.\r\n  - For emulation inaccuracies, a test-case (if able).\r\n\r\n--->\r\n"}}
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