{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/41692","repository_url":"https://api.github.com/repos/tgstation/tgstation","labels_url":"https://api.github.com/repos/tgstation/tgstation/issues/41692/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/tgstation/issues/41692/comments","events_url":"https://api.github.com/repos/tgstation/tgstation/issues/41692/events","html_url":"https://github.com/tgstation/tgstation/pull/41692","id":384205751,"node_id":"MDExOlB1bGxSZXF1ZXN0MjMzNDYxOTQ1","number":41692,"title":"Beam Rifle - From 10 to 5 shots per charge","user":{"login":"kriskog","id":33292112,"node_id":"MDQ6VXNlcjMzMjkyMTEy","avatar_url":"https://avatars3.githubusercontent.com/u/33292112?v=4","gravatar_id":"","url":"https://api.github.com/users/kriskog","html_url":"https://github.com/kriskog","followers_url":"https://api.github.com/users/kriskog/followers","following_url":"https://api.github.com/users/kriskog/following{/other_user}","gists_url":"https://api.github.com/users/kriskog/gists{/gist_id}","starred_url":"https://api.github.com/users/kriskog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kriskog/subscriptions","organizations_url":"https://api.github.com/users/kriskog/orgs","repos_url":"https://api.github.com/users/kriskog/repos","events_url":"https://api.github.com/users/kriskog/events{/privacy}","received_events_url":"https://api.github.com/users/kriskog/received_events","type":"User","site_admin":false},"labels":[{"id":78959966,"node_id":"MDU6TGFiZWw3ODk1OTk2Ng==","url":"https://api.github.com/repos/tgstation/tgstation/labels/Balance/Rebalance","name":"Balance/Rebalance","color":"fbca04","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2018-11-26T07:32:52Z","updated_at":"2018-11-28T06:35:32Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/tgstation/tgstation/pulls/41692","html_url":"https://github.com/tgstation/tgstation/pull/41692","diff_url":"https://github.com/tgstation/tgstation/pull/41692.diff","patch_url":"https://github.com/tgstation/tgstation/pull/41692.patch"},"body":"[Changelogs]: # (Your PR should contain a detailed changelog of notable changes, titled and categorized appropriately. This includes, new features, sprites, sounds, balance changes, admin tools, map edits, removals, big refactors, config changes, hosting changes and important fixes. An example changelog has been provided below for you to edit. If you need additional help, read https://github.com/tgstation/tgstation/wiki/Changelogs)\r\n\r\n:cl: Skoglol\r\nbalance: Reduced the beam rifle shots per charge from 10 to 5.\r\nfix: Beam rifle no longer looks empty before it is empty.\r\n/:cl:\r\n\r\n[why]: # (Please add a short description [two lines down] of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding.)\r\n\r\nLaser guns got 12 shots, energy guns got 10 lasers, beam rifles for some reason got 10 shots. I feel this is not in line with how powerful it is, especially against blobs. A reduction to 5 shots per charge could hopefully set a requirement for more infrastructure like rechargers to fight a blob efficiently with it, without making them useless."},"comment":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/comments/442336315","html_url":"https://github.com/tgstation/tgstation/pull/41692#issuecomment-442336315","issue_url":"https://api.github.com/repos/tgstation/tgstation/issues/41692","id":442336315,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MjMzNjMxNQ==","user":{"login":"GuyonBroadway","id":22083966,"node_id":"MDQ6VXNlcjIyMDgzOTY2","avatar_url":"https://avatars3.githubusercontent.com/u/22083966?v=4","gravatar_id":"","url":"https://api.github.com/users/GuyonBroadway","html_url":"https://github.com/GuyonBroadway","followers_url":"https://api.github.com/users/GuyonBroadway/followers","following_url":"https://api.github.com/users/GuyonBroadway/following{/other_user}","gists_url":"https://api.github.com/users/GuyonBroadway/gists{/gist_id}","starred_url":"https://api.github.com/users/GuyonBroadway/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GuyonBroadway/subscriptions","organizations_url":"https://api.github.com/users/GuyonBroadway/orgs","repos_url":"https://api.github.com/users/GuyonBroadway/repos","events_url":"https://api.github.com/users/GuyonBroadway/events{/privacy}","received_events_url":"https://api.github.com/users/GuyonBroadway/received_events","type":"User","site_admin":false},"created_at":"2018-11-28T06:35:32Z","updated_at":"2018-11-28T06:35:32Z","author_association":"CONTRIBUTOR","body":"If you need to _\"tone down\"_ so many things just to make blob a viable gamemode, consider that its blob that needs rebalancing and not everything else in the game. \r\n\r\nBecause until some saltlord blob died to them there was never an issue with plasma cutters / flashbangs / xray lasers /etc... and I think its really stupid that the game is being balanced around a random event that hardly ever turns up.\r\n\r\n\r\nAlso if you're a blob and you don't take out the ore slio or R&D to deny the crew weapons they can use against you then more fool you, git gud.\r\n"}}
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