{"push_id":3032500572,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"079c81e53a85bb253b95209cfd0304fe5c4c2e24","before":"ab3b94572081788ba407c607db4ad388faa92cf7","commits":[{"sha":"079c81e53a85bb253b95209cfd0304fe5c4c2e24","author":{"name":"Adam Mose","email":"c89a4a37311781b73cf0bef79b990996ace97387@gmail.com"},"message":"Player update - 08.11.2018\n\n- Added two new collisions for Enemy and Player\n- Adjusted player to use new collision definition\n- Defined collision settings for player\n- Player now can take damage\n\n- Removed unused code for projectile\n- Added definition of new collisions to projectile\n- Modified projectile initial speed and max speed from 600 to 1500\n- Projectile now recognizes if instigator is Player\n- Defined how projectile behave while it hit something with \"blocking\" collision\n- Projectile now have damage variable that is visible and editable inside editor","distinct":true,"url":"https://api.github.com/repos/SufficientProject/SufficientProject/commits/079c81e53a85bb253b95209cfd0304fe5c4c2e24"}]}
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