{"action":"created","comment":{"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/comments/226915719","pull_request_review_id":166841077,"id":226915719,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDIyNjkxNTcxOQ==","diff_hunk":"@@ -4,44 +4,52 @@\n namespace UnityEngine.Experimental.Rendering.LightweightPipeline\n {\n     /// <summary>\n-    /// Perform final frame post-processing using the given color attachment\n-    /// as the source and the current camera target as the destination.\n+    /// Perform post-processing using the given color attachment\n+    /// as the source and the given color attachment as the destination.\n     ///\n     /// You can use this pass to apply post-processing to the given color\n-    /// buffer. The pass uses the currently configured post-process stack,\n-    /// and it copies the result to the Camera target.\n+    /// buffer. The pass uses the currently configured post-process stack.\n     /// </summary>\n-    public class TransparentPostProcessPass : ScriptableRenderPass\n+    public class PostProcessPass : ScriptableRenderPass\n     {\n         const string k_PostProcessingTag = \"Render PostProcess Effects\";\n-        private RenderTargetHandle colorAttachmentHandle { get; set; }\n+        private RenderTargetHandle source { get; set; }\n         private RenderTextureDescriptor descriptor { get; set; }\n-        private RenderTargetIdentifier destination { get; set; }\n+        private RenderTargetHandle destination { get; set; }\n+        private bool flip { get; set; }\n+        bool opaquePost { get; set; }\n \n         /// <summary>\n         /// Setup the pass\n         /// </summary>\n         /// <param name=\"baseDescriptor\"></param>\n-        /// <param name=\"colorAttachmentHandle\">Source of rendering to execute the post on</param>\n-        /// <param name=\"destination\">Destination target for the final blit</param>\n+        /// <param name=\"sourceHandle\">Source of rendering to execute the post on</param>\n+        /// <param name=\"destinationHandle\">Destination target for the final blit</param>\n         public void Setup(\n             RenderTextureDescriptor baseDescriptor,\n-            RenderTargetHandle colorAttachmentHandle,\n-            RenderTargetIdentifier destination)\n+            RenderTargetHandle sourceHandle,\n+            RenderTargetHandle destinationHandle,\n+            bool opaquePost,\n+            bool flip)\n         {\n-            this.colorAttachmentHandle = colorAttachmentHandle;\n-            this.destination = destination;\n+            if (sourceHandle == destinationHandle)","path":"com.unity.render-pipelines.lightweight/Runtime/Passes/TransparentPostProcessPass.cs","position":45,"original_position":45,"commit_id":"31e07e32b15d0b00d7934a375f98622d37254c0c","original_commit_id":"31e07e32b15d0b00d7934a375f98622d37254c0c","user":{"login":"phi-lira","id":7453395,"node_id":"MDQ6VXNlcjc0NTMzOTU=","avatar_url":"https://avatars3.githubusercontent.com/u/7453395?v=4","gravatar_id":"","url":"https://api.github.com/users/phi-lira","html_url":"https://github.com/phi-lira","followers_url":"https://api.github.com/users/phi-lira/followers","following_url":"https://api.github.com/users/phi-lira/following{/other_user}","gists_url":"https://api.github.com/users/phi-lira/gists{/gist_id}","starred_url":"https://api.github.com/users/phi-lira/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/phi-lira/subscriptions","organizations_url":"https://api.github.com/users/phi-lira/orgs","repos_url":"https://api.github.com/users/phi-lira/repos","events_url":"https://api.github.com/users/phi-lira/events{/privacy}","received_events_url":"https://api.github.com/users/phi-lira/received_events","type":"User","site_admin":false},"body":"This check should only be performed when there are exactly 1 postprocessing effects in the stack. Otherwise it's fine because postfx is creating temp textures and blitting from same source and dest saves us memory/resources.","created_at":"2018-10-22T07:18:55Z","updated_at":"2018-10-22T07:36:52Z","html_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2171#discussion_r226915719","pull_request_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/2171","author_association":"COLLABORATOR","_links":{"self":{"href":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/comments/226915719"},"html":{"href":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2171#discussion_r226915719"},"pull_request":{"href":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/2171"}}},"pull_request":{"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/pulls/2171","id":222120405,"node_id":"MDExOlB1bGxSZXF1ZXN0MjIyMTIwNDA1","html_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2171","diff_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2171.diff","patch_url":"https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2171.patch","issue_url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/issues/2171","number":2171,"state":"open","locked":false,"title":"Improve IAfterRender","user":{"login":"stramit","id":2996492,"node_id":"MDQ6VXNlcjI5OTY0OTI=","avatar_url":"https://avatars3.githubusercontent.com/u/2996492?v=4","gravatar_id":"","url":"https://api.github.com/users/stramit","html_url":"https://github.com/stramit","followers_url":"https://api.github.com/users/stramit/followers","following_url":"https://api.github.com/users/stramit/following{/other_user}","gists_url":"https://api.github.com/users/stramit/gists{/gist_id}","starred_url":"https://api.github.com/users/stramit/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/stramit/subscriptions","organizations_url":"https://api.github.com/users/stramit/orgs","repos_url":"https://api.github.com/users/stramit/repos","events_url":"https://api.github.com/users/stramit/events{/privacy}","received_events_url":"https://api.github.com/users/stramit/received_events","type":"User","site_admin":false},"body":"### Purpose of this PR\r\nUsing IAfterRender had issues as it would never have a valid camera target. 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