{"action":"created","issue":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5058","repository_url":"https://api.github.com/repos/RPCS3/rpcs3","labels_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5058/labels{/name}","comments_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5058/comments","events_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5058/events","html_url":"https://github.com/RPCS3/rpcs3/issues/5058","id":355605779,"node_id":"MDU6SXNzdWUzNTU2MDU3Nzk=","number":5058,"title":"[Feature Request] Multithreading for Building SPU Cache","user":{"login":"niko1point0","id":7824443,"node_id":"MDQ6VXNlcjc4MjQ0NDM=","avatar_url":"https://avatars1.githubusercontent.com/u/7824443?v=4","gravatar_id":"","url":"https://api.github.com/users/niko1point0","html_url":"https://github.com/niko1point0","followers_url":"https://api.github.com/users/niko1point0/followers","following_url":"https://api.github.com/users/niko1point0/following{/other_user}","gists_url":"https://api.github.com/users/niko1point0/gists{/gist_id}","starred_url":"https://api.github.com/users/niko1point0/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/niko1point0/subscriptions","organizations_url":"https://api.github.com/users/niko1point0/orgs","repos_url":"https://api.github.com/users/niko1point0/repos","events_url":"https://api.github.com/users/niko1point0/events{/privacy}","received_events_url":"https://api.github.com/users/niko1point0/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-08-30T14:15:20Z","updated_at":"2018-08-30T15:52:52Z","closed_at":null,"author_association":"NONE","body":"When I use LLVM SPU with accurate xfloat in RPCS3 7273, with an Intel i7-7700HQ, it takes around four full minutes for the SPU cache to be built, in any game, and I noticed that RPCS3 only used 10% of my CPU to build the SPU cache.\r\n\r\nIs there any way to use multithreading to build the SPU cache, so that it can be built faster?"},"comment":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/comments/417369779","html_url":"https://github.com/RPCS3/rpcs3/issues/5058#issuecomment-417369779","issue_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5058","id":417369779,"node_id":"MDEyOklzc3VlQ29tbWVudDQxNzM2OTc3OQ==","user":{"login":"vsub","id":5032540,"node_id":"MDQ6VXNlcjUwMzI1NDA=","avatar_url":"https://avatars0.githubusercontent.com/u/5032540?v=4","gravatar_id":"","url":"https://api.github.com/users/vsub","html_url":"https://github.com/vsub","followers_url":"https://api.github.com/users/vsub/followers","following_url":"https://api.github.com/users/vsub/following{/other_user}","gists_url":"https://api.github.com/users/vsub/gists{/gist_id}","starred_url":"https://api.github.com/users/vsub/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vsub/subscriptions","organizations_url":"https://api.github.com/users/vsub/orgs","repos_url":"https://api.github.com/users/vsub/repos","events_url":"https://api.github.com/users/vsub/events{/privacy}","received_events_url":"https://api.github.com/users/vsub/received_events","type":"User","site_admin":false},"created_at":"2018-08-30T15:52:52Z","updated_at":"2018-08-30T15:52:52Z","author_association":"NONE","body":"I was actually going to ask the same thing.\r\nWhen I open Process Hacker,I notest that only one core is maxed out(out of 4 and 4HT)\r\nThe marked is from the dialog appearing until the building is done.\r\n\r\n![cpu](https://user-images.githubusercontent.com/5032540/44863057-fcf60c00-ac73-11e8-85ff-d5eba55b41bb.jpg)\r\n\r\nThis is while creating ppu modules\r\n![ppu](https://user-images.githubusercontent.com/5032540/44863395-ed2af780-ac74-11e8-8882-d2ebdbb942c2.jpg)\r\n\r\nAnd this while compiling shaders\r\n![shaders](https://user-images.githubusercontent.com/5032540/44863411-f916b980-ac74-11e8-9bed-5de8a6889f44.jpg)\r\n"}}
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