{"action":"created","issue":{"url":"https://api.github.com/repos/Ivorforce/RecurrentComplex/issues/316","repository_url":"https://api.github.com/repos/Ivorforce/RecurrentComplex","labels_url":"https://api.github.com/repos/Ivorforce/RecurrentComplex/issues/316/labels{/name}","comments_url":"https://api.github.com/repos/Ivorforce/RecurrentComplex/issues/316/comments","events_url":"https://api.github.com/repos/Ivorforce/RecurrentComplex/issues/316/events","html_url":"https://github.com/Ivorforce/RecurrentComplex/issues/316","id":301981968,"number":316,"title":"Difficulties generating a `static` structure in a void world","user":{"login":"Axieum","id":7577851,"avatar_url":"https://avatars0.githubusercontent.com/u/7577851?v=4","gravatar_id":"","url":"https://api.github.com/users/Axieum","html_url":"https://github.com/Axieum","followers_url":"https://api.github.com/users/Axieum/followers","following_url":"https://api.github.com/users/Axieum/following{/other_user}","gists_url":"https://api.github.com/users/Axieum/gists{/gist_id}","starred_url":"https://api.github.com/users/Axieum/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Axieum/subscriptions","organizations_url":"https://api.github.com/users/Axieum/orgs","repos_url":"https://api.github.com/users/Axieum/repos","events_url":"https://api.github.com/users/Axieum/events{/privacy}","received_events_url":"https://api.github.com/users/Axieum/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-03-03T08:57:03Z","updated_at":"2018-03-04T05:05:48Z","closed_at":"2018-03-04T05:05:48Z","author_association":"NONE","body":"Essentially, I can't get my structure to spawn in at the spawn point of a new world when it is a void world.\r\nMy other worlds have their structure spawn in perfectly, but for some reason, it doesn't like void worlds (since there's nothing for it to be placed on).\r\n\r\nI tweaked the setting a little, such that I managed to get `/#gen <structure_name>` to work by setting the height to sea level and removing the average height map check. This allows the structure to spawn but at y=1 (not even at sea level, unless super flat has its sea level at 1?).\r\n\r\nSo I added a load of air/blank blocks underneath my structure and using `/#gen` it generates perfectly. But here's where the problem occurs, when you reset the world, the structure DOES NOT spawn in; I have to `/#gen` it."},"comment":{"url":"https://api.github.com/repos/Ivorforce/RecurrentComplex/issues/comments/370202555","html_url":"https://github.com/Ivorforce/RecurrentComplex/issues/316#issuecomment-370202555","issue_url":"https://api.github.com/repos/Ivorforce/RecurrentComplex/issues/316","id":370202555,"user":{"login":"Axieum","id":7577851,"avatar_url":"https://avatars0.githubusercontent.com/u/7577851?v=4","gravatar_id":"","url":"https://api.github.com/users/Axieum","html_url":"https://github.com/Axieum","followers_url":"https://api.github.com/users/Axieum/followers","following_url":"https://api.github.com/users/Axieum/following{/other_user}","gists_url":"https://api.github.com/users/Axieum/gists{/gist_id}","starred_url":"https://api.github.com/users/Axieum/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Axieum/subscriptions","organizations_url":"https://api.github.com/users/Axieum/orgs","repos_url":"https://api.github.com/users/Axieum/repos","events_url":"https://api.github.com/users/Axieum/events{/privacy}","received_events_url":"https://api.github.com/users/Axieum/received_events","type":"User","site_admin":false},"created_at":"2018-03-04T05:05:48Z","updated_at":"2018-03-04T05:05:48Z","author_association":"NONE","body":"So it turned out, when I made the dimension I turned off \"MapFeatures\" so that villages etc. Didn't spawn and it was a truly void world. But, I didn't set Recurrent complex to ignore that setting."}}
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