{"push_id":2636075245,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"0dd2aa0cac6c1efba80a8f4862f8fd01181c6728","before":"c01f3aebde0a2c3665bec08bf67af57a8dbd4822","commits":[{"sha":"985d44c255925f963301a19210af3b624d090a0b","author":{"name":"agneng","email":"f898bbe786e04f873f44749df04bc8dafda4c4dd@users.noreply.github.com"},"message":"host collider fix , added new enemy type that uses sinus wave for movement\n\n* Fix : Changed scan radius to public state at \"BaseEnemy.cs\" now we should define scan radius for each enemy from unity inspector","distinct":true,"url":"https://api.github.com/repos/agneng/circle-blast/commits/985d44c255925f963301a19210af3b624d090a0b"},{"sha":"0dd2aa0cac6c1efba80a8f4862f8fd01181c6728","author":{"name":"agneng","email":"f898bbe786e04f873f44749df04bc8dafda4c4dd@users.noreply.github.com"},"message":"Merge branch 'master' of https://github.com/agneng/circle-blast","distinct":true,"url":"https://api.github.com/repos/agneng/circle-blast/commits/0dd2aa0cac6c1efba80a8f4862f8fd01181c6728"}]}
{"actor":{"display_login":"agneng"}}