{"push_id":3121165077,"size":4,"distinct_size":4,"ref":"refs/heads/convert-depth","head":"1d70e366214ced12089e1a597ed6c711ea7d6cd0","before":"0874dd556ce284c98e644cdddf3c460c8efc002f","commits":[{"sha":"89da924a7df5832ba4030d5ca54ff2f06015c2b5","author":{"name":"lightningterror","email":"b4f0a03771e6219b6b0cb4552e3b28844de49ee3@yahoo.com"},"message":"GSdx-d3d: Add support to write in depth buffer.\n\nAdd support for dss_write.\nEnable writing in depth buffer for dss_write,\nwhen depth conversion is active data will be writen in the depth buffer,\nif not then use the old method (don't write).","distinct":true,"url":"https://api.github.com/repos/lightningterror/pcsx2/commits/89da924a7df5832ba4030d5ca54ff2f06015c2b5"},{"sha":"59d85cb1c2245d329e823f56d833585d8cc78d94","author":{"name":"lightningterror","email":"b4f0a03771e6219b6b0cb4552e3b28844de49ee3@yahoo.com"},"message":"GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11.","distinct":true,"url":"https://api.github.com/repos/lightningterror/pcsx2/commits/59d85cb1c2245d329e823f56d833585d8cc78d94"},{"sha":"f7e6e2e62b03fdee3e18a9cf70165fa6d00a196c","author":{"name":"Kojin","email":"03b947d75d6e4f18e51758651800554e1046709c@protonmail.com"},"message":"GSdx-d3d: Support depth as texture.\n\n- Create depth as typeless format and bind shader resource flag.\n- Create depth and shader resource view using proper typed formats.","distinct":true,"url":"https://api.github.com/repos/lightningterror/pcsx2/commits/f7e6e2e62b03fdee3e18a9cf70165fa6d00a196c"},{"sha":"1d70e366214ced12089e1a597ed6c711ea7d6cd0","author":{"name":"lightningterror","email":"b4f0a03771e6219b6b0cb4552e3b28844de49ee3@yahoo.com"},"message":"GSdx-gui: Enable \"Disable Depth Emulation\" option for Direct3D11.","distinct":true,"url":"https://api.github.com/repos/lightningterror/pcsx2/commits/1d70e366214ced12089e1a597ed6c711ea7d6cd0"}]}
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