{"action":"created","issue":{"url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/8700","repository_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues","labels_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/8700/labels{/name}","comments_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/8700/comments","events_url":"https://api.github.com/repos/StrangeLoopGames/EcoIssues/issues/8700/events","html_url":"https://github.com/StrangeLoopGames/EcoIssues/issues/8700","id":343779941,"node_id":"MDU6SXNzdWUzNDM3Nzk5NDE=","number":8700,"title":"Wall wouldnt connect to 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a wall connects to a pillar, there will be a gap between the two-- it doesn't look very good-- any easy solution involves just making a new builder type, basically. I don't think we want to go down the rabbit hole of making every type respond to every other type, it would slow all builders down a lot. Some pillars like this one though perhaps I will alter to fill up the whole meter space, then they could be set to connect. But others like the Lumber Pillar shouldn't ever connect to walls. That would also be a bit weird, having certain pillars connect and others not connect, see what I mean?"}}
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