{"action":"created","issue":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5130","repository_url":"https://api.github.com/repos/RPCS3/rpcs3","labels_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5130/labels{/name}","comments_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5130/comments","events_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5130/events","html_url":"https://github.com/RPCS3/rpcs3/issues/5130","id":360527628,"node_id":"MDU6SXNzdWUzNjA1Mjc2Mjg=","number":5130,"title":"Vulkan renderer potentially not releasing assets from vram properly","user":{"login":"Fallenleader","id":14203131,"node_id":"MDQ6VXNlcjE0MjAzMTMx","avatar_url":"https://avatars1.githubusercontent.com/u/14203131?v=4","gravatar_id":"","url":"https://api.github.com/users/Fallenleader","html_url":"https://github.com/Fallenleader","followers_url":"https://api.github.com/users/Fallenleader/followers","following_url":"https://api.github.com/users/Fallenleader/following{/other_user}","gists_url":"https://api.github.com/users/Fallenleader/gists{/gist_id}","starred_url":"https://api.github.com/users/Fallenleader/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Fallenleader/subscriptions","organizations_url":"https://api.github.com/users/Fallenleader/orgs","repos_url":"https://api.github.com/users/Fallenleader/repos","events_url":"https://api.github.com/users/Fallenleader/events{/privacy}","received_events_url":"https://api.github.com/users/Fallenleader/received_events","type":"User","site_admin":false},"labels":[{"id":193003646,"node_id":"MDU6TGFiZWwxOTMwMDM2NDY=","url":"https://api.github.com/repos/RPCS3/rpcs3/labels/Need%20Information","name":"Need Information","color":"d4c5f9","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":24,"created_at":"2018-09-15T10:18:01Z","updated_at":"2018-10-21T09:50:43Z","closed_at":null,"author_association":"NONE","body":"<!---\r\n\r\nTHIS IS NOT A SUPPORT FORUM, FOR SUPPORT GO TO:\r\nhttps://forums.rpcs3.net\r\nor our discord:\r\nhttps://discord.me/RPCS3\r\n\r\nPLEASE READ THE GUIDELINES BEFORE OPENING AN ISSUE:\r\nhttps://github.com/RPCS3/rpcs3/blob/master/.github/CONTRIBUTING.md\r\n\r\n====================================================\r\n\r\nWhen submitting an issue, please check the following:\r\n\r\n- You have read the above.\r\n- You have provided the version (commit hash) of RPCS3 you are using.\r\n- You have provided sufficient detail for the issue to be reproduced.\r\n- You have provided system specs.\r\n- Please also provide:\r\n  - For crashes, a backtrace.\r\n  - For graphical issues, comparison screenshots with real hardware.\r\n\r\nRemember that the GitHub Issue Tracker is not the place to ask for support or to submit Game Compatibility reports. You must use our forums for that.\r\n--->\r\nThis is my first report, so please forgive me if I am wrong, or fail to do this right.\r\nAfter a few solid hours of game-play on BLES01992 Atelier Escha and Logy, I eventually ran into a black screen freeze while transitioning though a menu. The result was an out of vram vulkan error. Checking my vram usage before terminating the game showed it indeed had climbed steadily over the course of my gameplay, which shouldn't be a normal case considering the memory should be freed after use.\r\nRerunning the emulator doing nothing but sifting through menus showed an increased usage of vram (although minor) indicating that RPCS3 is not releasing vram properly, or it is \"forgetting\" that there is resources already available, happy sucking away at additional resources. Had I been utilizing a 1060 6GB or better, I wouldn't have noticed this as I was getting close to saving and going to bed, and having a card with more vram would mean I wouldn't have played or ran the game long enough to fill up anywhere near 3,6,or more GB of vram.\r\nI am not sure, but it is possible that RPCS3 is not releasing resources in VRAM properly, or there is a potential memory leak there (Can GPUs even have memory leaks?)\r\n\r\nAs such, I will include my log (warning, it is pretty large, but I don't want to snip anything out as it might be useful), and my specs are as follows:\r\nR3 1200 OC to 3.85GHz\r\nGTX 1050 (2GB vram)\r\n16GB Ram.\r\nRPCS3 0.0.5-7337-ed7012c9 Alpha\r\n\r\nSettings are stock, exception being the upscale was set for 1440p (200%), and anisotropic is set to 16x (BTW, this makes games look absolutely sexy).\r\n\r\nDue to the size of the log (100MB), I had to put it in my dropbox. I apologize for any potentially unnecessary spam in the log, but as aforementioned, since I am not sure what is/isn't potentially relevant, I left it completely untouched.\r\nhttps://www.dropbox.com/s/ua02vu1771nsyv8/RPCS3.log\r\n\r\nIf I need to place the following secondary issue elsewhere, please let me know and I will do so.\r\nThe only other issue I noted while playing the game was at specific instances, the outline from the toon shaders would not compile correctly when the camera zooms in, resulting in a green outline instead of black, along with minor texture corruptions, sometimes at random, sometimes after completing an objective the produces a pop up overlay (the latter being more frequently the trigger). I am not sure if this is/isn't potentially related, but since the issue is about graphics, I felt it was better to provide this info here rather than as a separate issue, just in case this may potentially be related in some way.\r\n\r\nThe only other issue I had was related to \"audio\", where the game would seem to desync as could be heard by the audio itself, and visually seen by slow animating textures, then eventually straighten itself out on it's own to normal speed and sound.\r\n\r\nHopefully this information is useful."},"comment":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/comments/431654440","html_url":"https://github.com/RPCS3/rpcs3/issues/5130#issuecomment-431654440","issue_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/5130","id":431654440,"node_id":"MDEyOklzc3VlQ29tbWVudDQzMTY1NDQ0MA==","user":{"login":"vsub","id":5032540,"node_id":"MDQ6VXNlcjUwMzI1NDA=","avatar_url":"https://avatars0.githubusercontent.com/u/5032540?v=4","gravatar_id":"","url":"https://api.github.com/users/vsub","html_url":"https://github.com/vsub","followers_url":"https://api.github.com/users/vsub/followers","following_url":"https://api.github.com/users/vsub/following{/other_user}","gists_url":"https://api.github.com/users/vsub/gists{/gist_id}","starred_url":"https://api.github.com/users/vsub/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vsub/subscriptions","organizations_url":"https://api.github.com/users/vsub/orgs","repos_url":"https://api.github.com/users/vsub/repos","events_url":"https://api.github.com/users/vsub/events{/privacy}","received_events_url":"https://api.github.com/users/vsub/received_events","type":"User","site_admin":false},"created_at":"2018-10-21T09:50:43Z","updated_at":"2018-10-21T09:50:43Z","author_association":"NONE","body":"I did not experience that vram leak before nor now but now the vram usage while doing the same things as my last test resulted in ~300mb less vram used now and it does not go up(around 650mb compared to 920)"}}
{"actor":{"display_login":"vsub"}}