{"action":"opened","issue":{"url":"https://api.github.com/repos/KSP-RO/RP-0/issues/823","repository_url":"https://api.github.com/repos/KSP-RO/RP-0","labels_url":"https://api.github.com/repos/KSP-RO/RP-0/issues/823/labels{/name}","comments_url":"https://api.github.com/repos/KSP-RO/RP-0/issues/823/comments","events_url":"https://api.github.com/repos/KSP-RO/RP-0/issues/823/events","html_url":"https://github.com/KSP-RO/RP-0/issues/823","id":295104217,"number":823,"title":"Snub-o-tron has zero mass and therefore breaks game when its empty","user":{"login":"SpaceCatHaxor","id":36228641,"avatar_url":"https://avatars1.githubusercontent.com/u/36228641?v=4","gravatar_id":"","url":"https://api.github.com/users/SpaceCatHaxor","html_url":"https://github.com/SpaceCatHaxor","followers_url":"https://api.github.com/users/SpaceCatHaxor/followers","following_url":"https://api.github.com/users/SpaceCatHaxor/following{/other_user}","gists_url":"https://api.github.com/users/SpaceCatHaxor/gists{/gist_id}","starred_url":"https://api.github.com/users/SpaceCatHaxor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SpaceCatHaxor/subscriptions","organizations_url":"https://api.github.com/users/SpaceCatHaxor/orgs","repos_url":"https://api.github.com/users/SpaceCatHaxor/repos","events_url":"https://api.github.com/users/SpaceCatHaxor/events{/privacy}","received_events_url":"https://api.github.com/users/SpaceCatHaxor/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-02-07T11:33:52Z","updated_at":"2018-02-07T11:33:52Z","closed_at":null,"author_association":"NONE","body":"I can't figure out what mod actually adds this thing, none of the names associated with it are in any mod folder I can find, all I can find is that RealismOverhaul modifies it, and RP-0 does something to it as well. It says its from the stock game, but its nowhere in the stock game files. It also seems to be very overpowered, buts thats a separate issue. Maybe someone knows where the actual config is. Probably wrong Github as a result.\r\n\r\nOn KSP 1.3.1, dev version of RP-0.\r\n\r\nAttach a few as boosters to a sounding rocket. Decouplers are unnecessary. When the motors run out of fuel, the game freezes, everything explodes, and you are teleported a very far distance from the ground, (typically about a quarter of the way to the moon) and the navball reads some insanely high velocity. The flight log will basically say everything died from too many gees, and your maximum gees will be something completely ludicrous, like several hundred thousand or more. Sometimes millions.\r\n\r\nMy theory is that physics got enable on the part my accident, meaning that when the part is at zero mass, any force on it accelerates it practically infinitely, dragging the rest of the ship with it and breaking the game."}}
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