{"action":"created","issue":{"url":"https://api.github.com/repos/libretro/ppsspp/issues/13","repository_url":"https://api.github.com/repos/libretro/ppsspp","labels_url":"https://api.github.com/repos/libretro/ppsspp/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/libretro/ppsspp/issues/13/comments","events_url":"https://api.github.com/repos/libretro/ppsspp/issues/13/events","html_url":"https://github.com/libretro/ppsspp/issues/13","id":318561185,"node_id":"MDU6SXNzdWUzMTg1NjExODU=","number":13,"title":"Load State crashes RetroArch","user":{"login":"prataczak","id":12243933,"node_id":"MDQ6VXNlcjEyMjQzOTMz","avatar_url":"https://avatars1.githubusercontent.com/u/12243933?v=4","gravatar_id":"","url":"https://api.github.com/users/prataczak","html_url":"https://github.com/prataczak","followers_url":"https://api.github.com/users/prataczak/followers","following_url":"https://api.github.com/users/prataczak/following{/other_user}","gists_url":"https://api.github.com/users/prataczak/gists{/gist_id}","starred_url":"https://api.github.com/users/prataczak/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/prataczak/subscriptions","organizations_url":"https://api.github.com/users/prataczak/orgs","repos_url":"https://api.github.com/users/prataczak/repos","events_url":"https://api.github.com/users/prataczak/events{/privacy}","received_events_url":"https://api.github.com/users/prataczak/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2018-04-27T21:56:15Z","updated_at":"2018-06-07T05:50:59Z","closed_at":null,"author_association":"NONE","body":"States seem to save fine, but on load, RetroArch crashes.\r\n\r\nI am using Windows 10, and I have a GeForce GTX 1060 6gb video card. I'll continue to tinker with it and see if I can figure out what the issue is.\r\n\r\n\r\nEdit: It seems to only be some games. Castlevania: Dracula X is the game that's crashing on me, and Sims 2: The Castaway. However, Ys: The Oath In Felghana loads states just fine. Not sure what's going on."},"comment":{"url":"https://api.github.com/repos/libretro/ppsspp/issues/comments/395301076","html_url":"https://github.com/libretro/ppsspp/issues/13#issuecomment-395301076","issue_url":"https://api.github.com/repos/libretro/ppsspp/issues/13","id":395301076,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NTMwMTA3Ng==","user":{"login":"i30817","id":757900,"node_id":"MDQ6VXNlcjc1NzkwMA==","avatar_url":"https://avatars3.githubusercontent.com/u/757900?v=4","gravatar_id":"","url":"https://api.github.com/users/i30817","html_url":"https://github.com/i30817","followers_url":"https://api.github.com/users/i30817/followers","following_url":"https://api.github.com/users/i30817/following{/other_user}","gists_url":"https://api.github.com/users/i30817/gists{/gist_id}","starred_url":"https://api.github.com/users/i30817/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/i30817/subscriptions","organizations_url":"https://api.github.com/users/i30817/orgs","repos_url":"https://api.github.com/users/i30817/repos","events_url":"https://api.github.com/users/i30817/events{/privacy}","received_events_url":"https://api.github.com/users/i30817/received_events","type":"User","site_admin":false},"created_at":"2018-06-07T05:50:59Z","updated_at":"2018-06-07T05:50:59Z","author_association":"NONE","body":"My findings on this are interesting but strange. Again on 3rd birthday, i found some strange things.\r\n\r\nFirst off, the core built from upstream code still crashes, but it crashes with a different ASAN trace. Null page sometimes, other variations i forget too, but no longer a stack overflow.\r\n\r\nThe crash doesn't happen with all saves, i have a savestate 'on exit' that loads, then after the game loads that save (automatically) if i then try to load the 'actual' current save it crashes with those ASAN traces.\r\n\r\nBut if i change areas first (fortunately the auto save was near a exit) it works. So it's probably not something in the savestates themselves but how they're used.\r\nUpstream from the qt interface has no problems saving or loading at any speed or stress testing."}}
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