{"action":"closed","issue":{"url":"https://api.github.com/repos/redbluegames/unity-mulligan-renamer/issues/167","repository_url":"https://api.github.com/repos/redbluegames/unity-mulligan-renamer","labels_url":"https://api.github.com/repos/redbluegames/unity-mulligan-renamer/issues/167/labels{/name}","comments_url":"https://api.github.com/repos/redbluegames/unity-mulligan-renamer/issues/167/comments","events_url":"https://api.github.com/repos/redbluegames/unity-mulligan-renamer/issues/167/events","html_url":"https://github.com/redbluegames/unity-mulligan-renamer/issues/167","id":319189840,"number":167,"title":"Slows to a crawl when editing a spritesheet with hundreds of sprites","user":{"login":"edwardrowe","id":398377,"avatar_url":"https://avatars3.githubusercontent.com/u/398377?v=4","gravatar_id":"","url":"https://api.github.com/users/edwardrowe","html_url":"https://github.com/edwardrowe","followers_url":"https://api.github.com/users/edwardrowe/followers","following_url":"https://api.github.com/users/edwardrowe/following{/other_user}","gists_url":"https://api.github.com/users/edwardrowe/gists{/gist_id}","starred_url":"https://api.github.com/users/edwardrowe/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/edwardrowe/subscriptions","organizations_url":"https://api.github.com/users/edwardrowe/orgs","repos_url":"https://api.github.com/users/edwardrowe/repos","events_url":"https://api.github.com/users/edwardrowe/events{/privacy}","received_events_url":"https://api.github.com/users/edwardrowe/received_events","type":"User","site_admin":false},"labels":[{"id":488238686,"url":"https://api.github.com/repos/redbluegames/unity-mulligan-renamer/labels/bug","name":"bug","color":"ee0701","default":true}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-05-01T12:51:30Z","updated_at":"2018-05-30T00:16:15Z","closed_at":"2018-05-30T00:16:15Z","author_association":"CONTRIBUTOR","body":"Repo steps:\r\n\r\n1. Create a spritesheet that's sliced into hundreds of sprites\r\n2. Load up Mulligan window and drop all the sprites in\r\n3. Observe it slows down such that it's unusable\r\n\r\nThis is likely the result of the preview generation. Try turning that off (specifically error checking) and see if it fixes the issue."}}
{"actor":{"display_login":"edwardrowe"}}