{"action":"created","issue":{"url":"https://api.github.com/repos/CatalystCode/3dtoolkit/issues/187","repository_url":"https://api.github.com/repos/CatalystCode/3dtoolkit","labels_url":"https://api.github.com/repos/CatalystCode/3dtoolkit/issues/187/labels{/name}","comments_url":"https://api.github.com/repos/CatalystCode/3dtoolkit/issues/187/comments","events_url":"https://api.github.com/repos/CatalystCode/3dtoolkit/issues/187/events","html_url":"https://github.com/CatalystCode/3dtoolkit/issues/187","id":321576981,"node_id":"MDU6SXNzdWUzMjE1NzY5ODE=","number":187,"title":"Unity Fractal Server + Unity Hololens Client connect, but no video","user":{"login":"treisto","id":4274128,"node_id":"MDQ6VXNlcjQyNzQxMjg=","avatar_url":"https://avatars1.githubusercontent.com/u/4274128?v=4","gravatar_id":"","url":"https://api.github.com/users/treisto","html_url":"https://github.com/treisto","followers_url":"https://api.github.com/users/treisto/followers","following_url":"https://api.github.com/users/treisto/following{/other_user}","gists_url":"https://api.github.com/users/treisto/gists{/gist_id}","starred_url":"https://api.github.com/users/treisto/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/treisto/subscriptions","organizations_url":"https://api.github.com/users/treisto/orgs","repos_url":"https://api.github.com/users/treisto/repos","events_url":"https://api.github.com/users/treisto/events{/privacy}","received_events_url":"https://api.github.com/users/treisto/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"anderm","id":10086264,"node_id":"MDQ6VXNlcjEwMDg2MjY0","avatar_url":"https://avatars0.githubusercontent.com/u/10086264?v=4","gravatar_id":"","url":"https://api.github.com/users/anderm","html_url":"https://github.com/anderm","followers_url":"https://api.github.com/users/anderm/followers","following_url":"https://api.github.com/users/anderm/following{/other_user}","gists_url":"https://api.github.com/users/anderm/gists{/gist_id}","starred_url":"https://api.github.com/users/anderm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anderm/subscriptions","organizations_url":"https://api.github.com/users/anderm/orgs","repos_url":"https://api.github.com/users/anderm/repos","events_url":"https://api.github.com/users/anderm/events{/privacy}","received_events_url":"https://api.github.com/users/anderm/received_events","type":"User","site_admin":false},"assignees":[{"login":"anderm","id":10086264,"node_id":"MDQ6VXNlcjEwMDg2MjY0","avatar_url":"https://avatars0.githubusercontent.com/u/10086264?v=4","gravatar_id":"","url":"https://api.github.com/users/anderm","html_url":"https://github.com/anderm","followers_url":"https://api.github.com/users/anderm/followers","following_url":"https://api.github.com/users/anderm/following{/other_user}","gists_url":"https://api.github.com/users/anderm/gists{/gist_id}","starred_url":"https://api.github.com/users/anderm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anderm/subscriptions","organizations_url":"https://api.github.com/users/anderm/orgs","repos_url":"https://api.github.com/users/anderm/repos","events_url":"https://api.github.com/users/anderm/events{/privacy}","received_events_url":"https://api.github.com/users/anderm/received_events","type":"User","site_admin":false}],"milestone":null,"comments":33,"created_at":"2018-05-09T13:45:45Z","updated_at":"2018-06-08T18:35:14Z","closed_at":null,"author_association":"NONE","body":"Hello,\r\n\r\nI have installed the latest master branch, on the server laptop I have Nvidia GTX950M, CUDA development tools installed nvcc --version = V9.1.85, NVIDIA driver reports 397.31, I have VS 2015.3, unity 5.6.3.f1, SDK 10.0.14393.795 and 10.0.14393.33, Win 10; ran the ./setup.cmd successfully. Built the server in x64. Added the server exec to run on NVIDIA card from NVIDIA options software (I have dual card laptop).  \r\n\r\nThe client is built on another laptop with generic integrated video card, in x86 configuration.\r\nFrom this second laptop I deploy to Hololens. On this laptop I also have VS 2015.3, unity 5.6.3.f1, SDK 10.0.14393.795 and 10.0.14393.33, Win 10; ran the ./setup.cmd successfully. \r\n\r\nOn both laptops I also have VS2017 and various other SDKs and software. \r\n\r\nFor signaling, I run a local wi-fi from a dedicated Linksys consumer router, with no internet access.\r\nThe signalling server is the one from anastasiia-zolochevska/signaling-server and runs on the UnityFractal Server machine. The weird log on the signalling server seems to appear only when the wi-fi router is not connected to internet. I presume though that internet is not mandatory on local wi-fi?\r\n\r\nThe client and server connect, but on the server I still have the Connect UI on black background, and on the Hololens I have just a black screen. The client log reads \"no decodable frame\". I have set the server to 30 fps (default is on 60), as I see the client should be on 30. \r\n\r\nThe server sends frames successfully to the dx-win32 client at 60 fps, but even in this configuration, the UI+black screen still remains on the server. \r\n\r\nI also tried other server/client combinations - they connect, but the most I get is a white or black screen. I may be missing something very simple like a config, but until now I had no luck in finding what. I am primarily interested in Unity + Hololens though.\r\n\r\nPlease find attached the log files and config files for server and client.\r\nAny help would be very much appreciated.\r\n\r\n[LOGS.ZIP](https://github.com/CatalystCode/3dtoolkit/files/1988242/LOGS.ZIP)"},"comment":{"url":"https://api.github.com/repos/CatalystCode/3dtoolkit/issues/comments/395850405","html_url":"https://github.com/CatalystCode/3dtoolkit/issues/187#issuecomment-395850405","issue_url":"https://api.github.com/repos/CatalystCode/3dtoolkit/issues/187","id":395850405,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NTg1MDQwNQ==","user":{"login":"anderm","id":10086264,"node_id":"MDQ6VXNlcjEwMDg2MjY0","avatar_url":"https://avatars0.githubusercontent.com/u/10086264?v=4","gravatar_id":"","url":"https://api.github.com/users/anderm","html_url":"https://github.com/anderm","followers_url":"https://api.github.com/users/anderm/followers","following_url":"https://api.github.com/users/anderm/following{/other_user}","gists_url":"https://api.github.com/users/anderm/gists{/gist_id}","starred_url":"https://api.github.com/users/anderm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anderm/subscriptions","organizations_url":"https://api.github.com/users/anderm/orgs","repos_url":"https://api.github.com/users/anderm/repos","events_url":"https://api.github.com/users/anderm/events{/privacy}","received_events_url":"https://api.github.com/users/anderm/received_events","type":"User","site_admin":false},"created_at":"2018-06-08T18:35:14Z","updated_at":"2018-06-08T18:35:14Z","author_association":"COLLABORATOR","body":"@treisto That is great to know. Unfortunately, at the moment, we do not have any Unity work scheduled until end-June but we are planning to look at improving our HoloLens server and Unity client around August time-frame with a few of our partners. Would that work for your current efforts? It would also be very valuable if we can get an idea of what you are trying to develop, your current customers and when you plan to go to market. Can you please send me an email at `anderm@microsoft.com` with the details? We can then look at prioritizing our work for the upcoming period. \r\n\r\nThank you for your interest in our toolkit! "}}
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