{"action":"closed","issue":{"url":"https://api.github.com/repos/xelatihy/yocto-gl/issues/201","repository_url":"https://api.github.com/repos/xelatihy/yocto-gl","labels_url":"https://api.github.com/repos/xelatihy/yocto-gl/issues/201/labels{/name}","comments_url":"https://api.github.com/repos/xelatihy/yocto-gl/issues/201/comments","events_url":"https://api.github.com/repos/xelatihy/yocto-gl/issues/201/events","html_url":"https://github.com/xelatihy/yocto-gl/issues/201","id":378863383,"node_id":"MDU6SXNzdWUzNzg4NjMzODM=","number":201,"title":"Consider using parallel loading in scene loading","user":{"login":"xelatihy","id":1152872,"node_id":"MDQ6VXNlcjExNTI4NzI=","avatar_url":"https://avatars0.githubusercontent.com/u/1152872?v=4","gravatar_id":"","url":"https://api.github.com/users/xelatihy","html_url":"https://github.com/xelatihy","followers_url":"https://api.github.com/users/xelatihy/followers","following_url":"https://api.github.com/users/xelatihy/following{/other_user}","gists_url":"https://api.github.com/users/xelatihy/gists{/gist_id}","starred_url":"https://api.github.com/users/xelatihy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/xelatihy/subscriptions","organizations_url":"https://api.github.com/users/xelatihy/orgs","repos_url":"https://api.github.com/users/xelatihy/repos","events_url":"https://api.github.com/users/xelatihy/events{/privacy}","received_events_url":"https://api.github.com/users/xelatihy/received_events","type":"User","site_admin":false},"labels":[{"id":357960261,"node_id":"MDU6TGFiZWwzNTc5NjAyNjE=","url":"https://api.github.com/repos/xelatihy/yocto-gl/labels/enhancement","name":"enhancement","color":"84b6eb","default":true},{"id":1090824842,"node_id":"MDU6TGFiZWwxMDkwODI0ODQy","url":"https://api.github.com/repos/xelatihy/yocto-gl/labels/normal%20priority","name":"normal priority","color":"f7aab4","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-11-08T18:35:14Z","updated_at":"2018-11-09T22:12:23Z","closed_at":"2018-11-09T22:12:23Z","author_association":"OWNER","body":"Scene loading is slow for large for many reasons and it is unlikely to get it faster. One option to make it faster is to use parallelization when loading external resources such as images and meshes. Just add a parallel loop around them would make this faster."}}
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