{"action":"created","issue":{"url":"https://api.github.com/repos/GTNewHorizons/NewHorizons/issues/2878","repository_url":"https://api.github.com/repos/GTNewHorizons/NewHorizons","labels_url":"https://api.github.com/repos/GTNewHorizons/NewHorizons/issues/2878/labels{/name}","comments_url":"https://api.github.com/repos/GTNewHorizons/NewHorizons/issues/2878/comments","events_url":"https://api.github.com/repos/GTNewHorizons/NewHorizons/issues/2878/events","html_url":"https://github.com/GTNewHorizons/NewHorizons/issues/2878","id":318226820,"number":2878,"title":"[Suggestion]Chlorine for late/end game","user":{"login":"0lafe","id":21280852,"avatar_url":"https://avatars2.githubusercontent.com/u/21280852?v=4","gravatar_id":"","url":"https://api.github.com/users/0lafe","html_url":"https://github.com/0lafe","followers_url":"https://api.github.com/users/0lafe/followers","following_url":"https://api.github.com/users/0lafe/following{/other_user}","gists_url":"https://api.github.com/users/0lafe/gists{/gist_id}","starred_url":"https://api.github.com/users/0lafe/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/0lafe/subscriptions","organizations_url":"https://api.github.com/users/0lafe/orgs","repos_url":"https://api.github.com/users/0lafe/repos","events_url":"https://api.github.com/users/0lafe/events{/privacy}","received_events_url":"https://api.github.com/users/0lafe/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":33,"created_at":"2018-04-26T23:10:11Z","updated_at":"2018-05-01T03:56:14Z","closed_at":null,"author_association":"NONE","body":"#### Which modpack version are you using?\r\n2.0.3\r\n#\r\n#### What do you suggest instead/what changes do you propose?\r\n\r\nWith no more pams salt, and chlorine coming from ghast tiers, end game is going to have some issues. I personally use close to 16B of chlorine per second, but getting 16 ghast tiers a second has its problems. Large scale mobfarms kind of mess up with the teleporting and web placing mobs. \r\n\r\nMy idea is a fusion recipe for chlorine would be Oxygen with Hydrogen. It sorta works out chemically. Both are pretty easy to get, but it would still make chlorine harder to get than it is right now. Maybe have it take some mk1 eu/t value, and maybe at 16000L hydrogen and Oxygen to make 32000L Chlorine and take 8 seconds. It would be pretty close to the cost of electrolyzing salt right now, but would need a fusion reactor, and a decent amount of power. Not to mention the cost of 16B of oxygen and hydrogen. It's still more work that what we have now, but it's better suited for LuV+ than ghast tears are. \r\n\r\nMaybe something like 8192eu/t for the recipe, and some starting EU that will put it in the MK1 category\r\n\r\nPS\r\n\r\npretty sure @Cinobi has an issue with it too, and Pie might, couldnt really tell his opinion from earlier.\r\n\r\nI use chlorine for silicone rubber, which I use for wetware circuits, and sometimes cables. I also use it for epoxy which I use for circuits as well as carbon mesh. I use it for titaniumtetrachloride, which I use for PTFE, polyethylene and glue, which I use for circuits, machines, and duct tape. I use it for HCl which I use for iron3chloride which I use for circuits. I use it for HCl which I use for one of the oil things, I think epoxy but it could be silicone. I don't craft chlorine as I need it, I have it constantly running to fill buffers that then get used in AE crafting, such as epoxy boards, carbon mesh, iron3chloride, and such. That way, I don't need to wait for thousands of epoxy to be crafted so I can make one of the 32 stacks of EV machines I need to fill a PA with.\r\n\r\nI used to use an EV PA of LV machines to make chlorine, but it was always holding everything else up, so I tried an IV one, then had to change to an LuV one. It still struggles to make chlorine, but it can sometimes almost keep up, and more often than not, makes the slowest aspect, my oil production/refining into propene."},"comment":{"url":"https://api.github.com/repos/GTNewHorizons/NewHorizons/issues/comments/385593506","html_url":"https://github.com/GTNewHorizons/NewHorizons/issues/2878#issuecomment-385593506","issue_url":"https://api.github.com/repos/GTNewHorizons/NewHorizons/issues/2878","id":385593506,"user":{"login":"0lafe","id":21280852,"avatar_url":"https://avatars2.githubusercontent.com/u/21280852?v=4","gravatar_id":"","url":"https://api.github.com/users/0lafe","html_url":"https://github.com/0lafe","followers_url":"https://api.github.com/users/0lafe/followers","following_url":"https://api.github.com/users/0lafe/following{/other_user}","gists_url":"https://api.github.com/users/0lafe/gists{/gist_id}","starred_url":"https://api.github.com/users/0lafe/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/0lafe/subscriptions","organizations_url":"https://api.github.com/users/0lafe/orgs","repos_url":"https://api.github.com/users/0lafe/repos","events_url":"https://api.github.com/users/0lafe/events{/privacy}","received_events_url":"https://api.github.com/users/0lafe/received_events","type":"User","site_admin":false},"created_at":"2018-05-01T03:56:14Z","updated_at":"2018-05-01T03:56:14Z","author_association":"NONE","body":"> an extra 9 chunks loaded \r\n\r\nyea that's way too much. I was complaining because I thought it was 1 lol\r\n\r\n>Less than chunk loading a oil drilling rig. And adding setup to process salt water => salt => chlorine.\r\n\r\nI'd agree, but the way I setup exu stuff was apparently using 40% of the server or something like that "}}
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