{"action":"created","comment":{"url":"https://api.github.com/repos/akashic-games/akashic-engine/pulls/comments/227230974","pull_request_review_id":167220164,"id":227230974,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDIyNzIzMDk3NA==","diff_hunk":"@@ -0,0 +1,325 @@\n+namespace g {\n+\t/**\n+\t * SurfaceAtlasの空き領域管理クラス。\n+\t *\n+\t * 本クラスのインスタンスをゲーム開発者が直接生成することはなく、ゲーム開発者が利用する必要もない。\n+\t */\n+\texport class SurfaceAtlasSlot {\n+\t\tx: number;\n+\t\ty: number;\n+\t\twidth: number;\n+\t\theight: number;\n+\t\tprev: SurfaceAtlasSlot;\n+\t\tnext: SurfaceAtlasSlot;\n+\n+\t\tconstructor(x: number, y: number, width: number, height: number) {\n+\t\t\tthis.x = x;\n+\t\t\tthis.y = y;\n+\t\t\tthis.width = width;\n+\t\t\tthis.height = height;\n+\t\t\tthis.prev = null;\n+\t\t\tthis.next = null;\n+\t\t}\n+\t}\n+\n+\tfunction getSurfaceAtlasSlot(slot: SurfaceAtlasSlot, width: number, height: number): SurfaceAtlasSlot {\n+\t\twhile (slot) {\n+\t\t\tif (slot.width >= width && slot.height >= height) {\n+\t\t\t\treturn slot;\n+\t\t\t}\n+\t\t\tslot = slot.next;\n+\t\t}\n+\n+\t\treturn null;\n+\t}\n+\n+\n+\t/**\n+\t * サーフェスアトラス。\n+\t *\n+\t * 与えられたサーフェスの指定された領域をコピーし一枚のサーフェスにまとめる。\n+\t *\n+\t * 本クラスのインスタンスをゲーム開発者が直接生成することはなく、ゲーム開発者が利用する必要もない。\n+\t */\n+\texport class SurfaceAtlas implements Destroyable {\n+\t\t/**\n+\t\t * @private\n+\t\t */\n+\t\t_surface: Surface;\n+\n+\t\t/**\n+\t\t * @private\n+\t\t */\n+\t\t_emptySurfaceAtlasSlotHead: SurfaceAtlasSlot;\n+\n+\t\t/**\n+\t\t * @private\n+\t\t */\n+\t\t_accessScore: number;\n+\n+\t\t/**\n+\t\t * @private\n+\t\t */\n+\t\t_usedRectangleAreaSize: CommonSize;\n+\n+\t\tconstructor(surface: Surface) {\n+\t\t\tthis._surface = surface;\n+\t\t\tthis._emptySurfaceAtlasSlotHead = new SurfaceAtlasSlot(0, 0, this._surface.width, this._surface.height);\n+\t\t\tthis._accessScore = 0;\n+\t\t\tthis._usedRectangleAreaSize = { width: 0, height: 0 };\n+\t\t}\n+\n+\t\t/**\n+\t\t * @private\n+\t\t */\n+\t\t_acquireSurfaceAtlasSlot(width: number, height: number): SurfaceAtlasSlot {\n+\t\t\t// Renderer#drawImage()でサーフェス上の一部を描画するとき、\n+\t\t\t// 指定した部分に隣接する画素がにじみ出る現象が確認されている。\n+\t\t\t// ここれではそれを避けるため1pixelの余白を与えている。\n+\t\t\twidth += 1;\n+\t\t\theight += 1;\n+\n+\t\t\tvar slot = getSurfaceAtlasSlot(this._emptySurfaceAtlasSlotHead, width, height);\n+\n+\t\t\tif (!slot) {\n+\t\t\t\treturn null;\n+\t\t\t}\n+\n+\t\t\tvar remainWidth = slot.width - width;\n+\t\t\tvar remainHeight = slot.height - height;\n+\t\t\tvar left: SurfaceAtlasSlot;\n+\t\t\tvar right: SurfaceAtlasSlot;\n+\t\t\tif (remainWidth <= remainHeight) {\n+\t\t\t\tleft = new SurfaceAtlasSlot(slot.x + width, slot.y, remainWidth, height);\n+\t\t\t\tright = new SurfaceAtlasSlot(slot.x, slot.y + height, slot.width, remainHeight);\n+\t\t\t} else {\n+\t\t\t\tleft = new SurfaceAtlasSlot(slot.x, slot.y + height, width, remainHeight);\n+\t\t\t\tright = new SurfaceAtlasSlot(slot.x + width, slot.y, remainWidth, slot.height);\n+\t\t\t}\n+\n+\t\t\tleft.prev = slot.prev;\n+\t\t\tleft.next = right;\n+\t\t\tif (left.prev === null) { // left is head\n+\t\t\t\tthis._emptySurfaceAtlasSlotHead = left;\n+\t\t\t} else {\n+\t\t\t\tleft.prev.next = left;\n+\t\t\t}\n+\n+\t\t\tright.prev = left;\n+\t\t\tright.next = slot.next;\n+\t\t\tif (right.next) {\n+\t\t\t\tright.next.prev = right;\n+\t\t\t}\n+\n+\t\t\tconst acquiredSlot = new SurfaceAtlasSlot(slot.x, slot.y, width, height);\n+\n+\t\t\tthis._updateUsedRectangleAreaSize(acquiredSlot);\n+\n+\t\t\treturn acquiredSlot;\n+\t\t}\n+\n+\t\t/**\n+\t\t * @private\n+\t\t */\n+\t\t_updateUsedRectangleAreaSize(slot: SurfaceAtlasSlot): void {\n+\t\t\tconst slotRight = slot.x + slot.width;\n+\t\t\tconst slotBottom = slot.y + slot.height;\n+\t\t\tif (slotRight > this._usedRectangleAreaSize.width) {\n+\t\t\t\tthis._usedRectangleAreaSize.width = slotRight;\n+\t\t\t}\n+\t\t\tif (slotBottom > this._usedRectangleAreaSize.height) {\n+\t\t\t\tthis._usedRectangleAreaSize.height = slotBottom;\n+\t\t\t}\n+\t\t}\n+\n+\t\t/**\n+\t\t * サーフェスの追加。\n+\t\t *\n+\t\t * @param surface サーフェスアトラス上に配置される画像のサーフェス。\n+\t\t * @param rect サーフェス上の領域を表す矩形。この領域内の画像がサーフェスアトラス上に複製・配置される。\n+\t\t */\n+\t\taddSurface(surface: Surface, rect: CommonArea): SurfaceAtlasSlot {\n+\t\t\tvar slot = this._acquireSurfaceAtlasSlot(rect.width, rect.height);\n+\t\t\tif (!slot) {\n+\t\t\t\treturn null;\n+\t\t\t}\n+\n+\t\t\tvar renderer = this._surface.renderer();\n+\t\t\trenderer.begin();\n+\t\t\trenderer.drawImage(surface, rect.x, rect.y, rect.width, rect.height, slot.x, slot.y);\n+\t\t\trenderer.end();\n+\n+\t\t\treturn slot;\n+\t\t}\n+\n+\t\t/**\n+\t\t\t* このSurfaceAtlasの破棄を行う。\n+\t\t\t* 以後、このSurfaceを利用することは出来なくなる。\n+\t\t\t*/\n+\t\tdestroy(): void {\n+\t\t\tthis._surface.destroy();\n+\t\t}\n+\n+\t\t/**\n+\t\t * このSurfaceAtlasが破棄済であるかどうかを判定する。\n+\t\t */\n+\t\tdestroyed(): boolean {\n+\t\t\treturn this._surface.destroyed();\n+\t\t}\n+\n+\t\t/**\n+\t\t * _surfaceを複製する。\n+\t\t *\n+\t\t * 複製されたSurfaceは文字を格納するのに必要な最低限のサイズになる。\n+\t\t */\n+\t\tduplicateSurface(resourceFactory: ResourceFactory): Surface {\n+\t\t\tconst src = this._surface;\n+\t\t\tconst dst = resourceFactory.createSurface(this._usedRectangleAreaSize.width, this._usedRectangleAreaSize.height);\n+\n+\t\t\tconst renderer = dst.renderer();\n+\t\t\trenderer.begin();\n+\t\t\trenderer.drawImage(src, 0, 0, this._usedRectangleAreaSize.width, this._usedRectangleAreaSize.height, 0, 0);\n+\t\t\trenderer.end();\n+\n+\t\t\treturn dst;\n+\t\t}\n+\t}\n+\n+\t/**\n+\t * DynamicFontで使用される、SurfaceAtlasを管理する。\n+\t */\n+\texport class SurfaceAtlasSet {\n+\t\t/**\n+\t\t * SurfaceAtlas最大保持数初期値\n+\t\t */\n+\t\tstatic INITIAL_SURFACEATLAS_MAX_SIZE: number = 10;\n+\n+\t\t/**\n+\t\t * @private\n+\t\t */\n+\t\t_surfaceAtlases: SurfaceAtlas[];\n+\n+\t\t/**\n+\t\t * @private\n+\t\t */\n+\t\t_maxAtlasNum: number;\n+\n+\t\t/**\n+\t\t * @private\n+\t\t */\n+\t\t_resourceFactory: ResourceFactory;\n+\n+\t\tconstructor(game: Game) {\n+\t\t\tthis._surfaceAtlases = [];\n+\t\t\tthis.maxAtlasNum = SurfaceAtlasSet.INITIAL_SURFACEATLAS_MAX_SIZE;\n+\t\t\tthis._resourceFactory = game.resourceFactory;\n+\t\t}\n+\n+\t\t/**\n+\t\t * サーフェスアトラスを追加する。\n+\t\t * @param surfaceAtlas SurfaceAtlas\n+\t\t */\n+\t\taddAtlas(surfaceAtlas: SurfaceAtlas): void {\n+\t\t\tthis._surfaceAtlases.push(surfaceAtlas);\n+\t\t}\n+\t\t/**\n+\t\t * 引数で指定されたindexのサーフェスアトラスを取得する。\n+\t\t * @param index 取得対象のインデックス\n+\t\t */\n+\t\tgetAtlasByIndex(index: number): SurfaceAtlas {\n+\t\t\treturn this._surfaceAtlases[index];\n+\t\t}\n+\t\t/**\n+\t\t * サーフェスアトラスの保持数を取得する。\n+\t\t */\n+\t\tget atlasNum(): number {","path":"src/SurfaceAtlasSet.ts","position":235,"original_position":235,"commit_id":"2bd61e301347048b8591e1c68ba95dd550c040ad","original_commit_id":"2bd61e301347048b8591e1c68ba95dd550c040ad","user":{"login":"yu-ogi","id":16933898,"node_id":"MDQ6VXNlcjE2OTMzODk4","avatar_url":"https://avatars2.githubusercontent.com/u/16933898?v=4","gravatar_id":"","url":"https://api.github.com/users/yu-ogi","html_url":"https://github.com/yu-ogi","followers_url":"https://api.github.com/users/yu-ogi/followers","following_url":"https://api.github.com/users/yu-ogi/following{/other_user}","gists_url":"https://api.github.com/users/yu-ogi/gists{/gist_id}","starred_url":"https://api.github.com/users/yu-ogi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yu-ogi/subscriptions","organizations_url":"https://api.github.com/users/yu-ogi/orgs","repos_url":"https://api.github.com/users/yu-ogi/repos","events_url":"https://api.github.com/users/yu-ogi/events{/privacy}","received_events_url":"https://api.github.com/users/yu-ogi/received_events","type":"User","site_admin":false},"body":"このあたりですが、ぱっと見る限り getter setter にしなくても良さそうです。\r\n( akashic-engine では基本的に不要な getter と setter 用いらないようになってます。)\r\n\r\ncf: https://github.com/akashic-games/akashic-engine/blob/master/src/E.ts#L194","created_at":"2018-10-23T05:39:18Z","updated_at":"2018-10-23T05:40:25Z","html_url":"https://github.com/akashic-games/akashic-engine/pull/98#discussion_r227230974","pull_request_url":"https://api.github.com/repos/akashic-games/akashic-engine/pulls/98","author_association":"CONTRIBUTOR","_links":{"self":{"href":"https://api.github.com/repos/akashic-games/akashic-engine/pulls/comments/227230974"},"html":{"href":"https://github.com/akashic-games/akashic-engine/pull/98#discussion_r227230974"},"pull_request":{"href":"https://api.github.com/repos/akashic-games/akashic-engine/pulls/98"}}},"pull_request":{"url":"https://api.github.com/repos/akashic-games/akashic-engine/pulls/98","id":224216529,"node_id":"MDExOlB1bGxSZXF1ZXN0MjI0MjE2NTI5","html_url":"https://github.com/akashic-games/akashic-engine/pull/98","diff_url":"https://github.com/akashic-games/akashic-engine/pull/98.diff","patch_url":"https://github.com/akashic-games/akashic-engine/pull/98.patch","issue_url":"https://api.github.com/repos/akashic-games/akashic-engine/issues/98","number":98,"state":"open","locked":false,"title":"Update sharing of surfaceAtlas","user":{"login":"ShinobuTakahashi","id":33408810,"node_id":"MDQ6VXNlcjMzNDA4ODEw","avatar_url":"https://avatars0.githubusercontent.com/u/33408810?v=4","gravatar_id":"","url":"https://api.github.com/users/ShinobuTakahashi","html_url":"https://github.com/ShinobuTakahashi","followers_url":"https://api.github.com/users/ShinobuTakahashi/followers","following_url":"https://api.github.com/users/ShinobuTakahashi/following{/other_user}","gists_url":"https://api.github.com/users/ShinobuTakahashi/gists{/gist_id}","starred_url":"https://api.github.com/users/ShinobuTakahashi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ShinobuTakahashi/subscriptions","organizations_url":"https://api.github.com/users/ShinobuTakahashi/orgs","repos_url":"https://api.github.com/users/ShinobuTakahashi/repos","events_url":"https://api.github.com/users/ShinobuTakahashi/events{/privacy}","received_events_url":"https://api.github.com/users/ShinobuTakahashi/received_events","type":"User","site_admin":false},"body":"## このpull requestが解決する内容\r\n\r\n`g.DynamicFont` のメモリ節減の為の修正です。\r\n\r\n- `g.DynamicFont` で使用する `g.SurfaceAtlas` の `width`, `height` の初期値を `2048` から `512` へ変更\r\n\r\n- `g.DynamicFont` で使用する `g.SurfaceAtlas` を共有化。\r\n  - `g.SurfaceAtlas` を管理する `g.SurfaeAtlasSet` を新規追加\r\n    - `g.DynamicFont.ts` に記述していた `SurfaceAtlasSlot` と`SurfaceAtlas` クラスを`g.SurfaeAtlasSet,ts`へ移動\r\n  - `g.DynamicFont` のインスタンス化時のパラメータに `DynamicFontHint` が存在する場合は、`DynamicFont` が管理する`SurfaceAtlasSet`を使用する。\r\n`DynamicFontHint` が存在しない場合は、`g.game` が管理する `SurfaceAtlasSet` を使用する。\r\n\r\n\r\n## 破壊的な変更を含んでいるか?\r\n\r\n- なし\r\n","created_at":"2018-10-19T09:01:42Z","updated_at":"2018-10-23T05:40:25Z","closed_at":null,"merged_at":null,"merge_commit_sha":"db4b0506431fc7f022582d2bbf37017b7d3e24d4","assignee":null,"assignees":[],"requested_reviewers":[{"login":"xnv","id":16988148,"node_id":"MDQ6VXNlcjE2OTg4MTQ4","avatar_url":"https://avatars0.githubusercontent.com/u/16988148?v=4","gravatar_id":"","url":"https://api.github.com/users/xnv","html_url":"https://github.com/xnv","followers_url":"https://api.github.com/users/xnv/followers","following_url":"https://api.github.com/users/xnv/following{/other_user}","gists_url":"https://api.github.com/users/xnv/gists{/gist_id}","starred_url":"https://api.github.com/users/xnv/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/xnv/subscriptions","organizations_url":"https://api.github.com/users/xnv/orgs","repos_url":"https://api.github.com/users/xnv/repos","events_url":"https://api.github.com/users/xnv/events{/privacy}","received_events_url":"https://api.github.com/users/xnv/received_events","type":"User","site_admin":false}],"requested_teams":[],"labels":[],"milestone":null,"commits_url":"https://api.github.com/repos/akashic-games/akashic-engine/pulls/98/commits","review_comments_url":"https://api.github.com/repos/akashic-games/akashic-engine/pulls/98/comments","review_comment_url":"https://api.github.com/repos/akashic-games/akashic-engine/pulls/comments{/number}","comments_url":"https://api.github.com/repos/akashic-games/akashic-engine/issues/98/comments","statuses_url":"https://api.github.com/repos/akashic-games/akashic-engine/statuses/2bd61e301347048b8591e1c68ba95dd550c040ad","head":{"label":"akashic-games:update-sharing-of-surfaceatlas-ae2x","ref":"update-sharing-of-surfaceatlas-ae2x","sha":"2bd61e301347048b8591e1c68ba95dd550c040ad","user":{"login":"akashic-games","id":16815486,"node_id":"MDEyOk9yZ2FuaXphdGlvbjE2ODE1NDg2","avatar_url":"https://avatars1.githubusercontent.com/u/16815486?v=4","gravatar_id":"","url":"https://api.github.com/users/akashic-games","html_url":"https://github.com/akashic-games","followers_url":"https://api.github.com/users/akashic-games/followers","following_url":"https://api.github.com/users/akashic-games/following{/other_user}","gists_url":"https://api.github.com/users/akashic-games/gists{/gist_id}","starred_url":"https://api.github.com/users/akashic-games/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akashic-games/subscriptions","organizations_url":"https://api.github.com/users/akashic-games/orgs","repos_url":"https://api.github.com/users/akashic-games/repos","events_url":"https://api.github.com/users/akashic-games/events{/privacy}","received_events_url":"https://api.github.com/users/akashic-games/received_events","type":"Organization","site_admin":false},"repo":{"id":78601857,"node_id":"MDEwOlJlcG9zaXRvcnk3ODYwMTg1Nw==","name":"akashic-engine","full_name":"akashic-games/akashic-engine","private":false,"owner":{"login":"akashic-games","id":16815486,"node_id":"MDEyOk9yZ2FuaXphdGlvbjE2ODE1NDg2","avatar_url":"https://avatars1.githubusercontent.com/u/16815486?v=4","gravatar_id":"","url":"https://api.github.com/users/akashic-games","html_url":"https://github.com/akashic-games","followers_url":"https://api.github.com/users/akashic-games/followers","following_url":"https://api.github.com/users/akashic-games/following{/other_user}","gists_url":"https://api.github.com/users/akashic-games/gists{/gist_id}","starred_url":"https://api.github.com/users/akashic-games/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akashic-games/subscriptions","organizations_url":"https://api.github.com/users/akashic-games/orgs","repos_url":"https://api.github.com/users/akashic-games/repos","events_url":"https://api.github.com/users/akashic-games/events{/privacy}","received_events_url":"https://api.github.com/users/akashic-games/received_events","type":"Organization","site_admin":false},"html_url":"https://github.com/akashic-games/akashic-engine","description":"The 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