{"action":"created","issue":{"url":"https://api.github.com/repos/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB/issues/17","repository_url":"https://api.github.com/repos/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB","labels_url":"https://api.github.com/repos/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB/issues/17/labels{/name}","comments_url":"https://api.github.com/repos/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB/issues/17/comments","events_url":"https://api.github.com/repos/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB/issues/17/events","html_url":"https://github.com/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB/issues/17","id":374110486,"node_id":"MDU6SXNzdWUzNzQxMTA0ODY=","number":17,"title":"Conversation","user":{"login":"P3rf3ctXZer0","id":10351221,"node_id":"MDQ6VXNlcjEwMzUxMjIx","avatar_url":"https://avatars3.githubusercontent.com/u/10351221?v=4","gravatar_id":"","url":"https://api.github.com/users/P3rf3ctXZer0","html_url":"https://github.com/P3rf3ctXZer0","followers_url":"https://api.github.com/users/P3rf3ctXZer0/followers","following_url":"https://api.github.com/users/P3rf3ctXZer0/following{/other_user}","gists_url":"https://api.github.com/users/P3rf3ctXZer0/gists{/gist_id}","starred_url":"https://api.github.com/users/P3rf3ctXZer0/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/P3rf3ctXZer0/subscriptions","organizations_url":"https://api.github.com/users/P3rf3ctXZer0/orgs","repos_url":"https://api.github.com/users/P3rf3ctXZer0/repos","events_url":"https://api.github.com/users/P3rf3ctXZer0/events{/privacy}","received_events_url":"https://api.github.com/users/P3rf3ctXZer0/received_events","type":"User","site_admin":false},"labels":[{"id":827627189,"node_id":"MDU6TGFiZWw4Mjc2MjcxODk=","url":"https://api.github.com/repos/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB/labels/Keeping%20an%20Eye%20On","name":"Keeping an Eye On","color":"35bfb1","default":false}],"state":"open","locked":false,"assignee":{"login":"P3rf3ctXZer0","id":10351221,"node_id":"MDQ6VXNlcjEwMzUxMjIx","avatar_url":"https://avatars3.githubusercontent.com/u/10351221?v=4","gravatar_id":"","url":"https://api.github.com/users/P3rf3ctXZer0","html_url":"https://github.com/P3rf3ctXZer0","followers_url":"https://api.github.com/users/P3rf3ctXZer0/followers","following_url":"https://api.github.com/users/P3rf3ctXZer0/following{/other_user}","gists_url":"https://api.github.com/users/P3rf3ctXZer0/gists{/gist_id}","starred_url":"https://api.github.com/users/P3rf3ctXZer0/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/P3rf3ctXZer0/subscriptions","organizations_url":"https://api.github.com/users/P3rf3ctXZer0/orgs","repos_url":"https://api.github.com/users/P3rf3ctXZer0/repos","events_url":"https://api.github.com/users/P3rf3ctXZer0/events{/privacy}","received_events_url":"https://api.github.com/users/P3rf3ctXZer0/received_events","type":"User","site_admin":false},"assignees":[{"login":"P3rf3ctXZer0","id":10351221,"node_id":"MDQ6VXNlcjEwMzUxMjIx","avatar_url":"https://avatars3.githubusercontent.com/u/10351221?v=4","gravatar_id":"","url":"https://api.github.com/users/P3rf3ctXZer0","html_url":"https://github.com/P3rf3ctXZer0","followers_url":"https://api.github.com/users/P3rf3ctXZer0/followers","following_url":"https://api.github.com/users/P3rf3ctXZer0/following{/other_user}","gists_url":"https://api.github.com/users/P3rf3ctXZer0/gists{/gist_id}","starred_url":"https://api.github.com/users/P3rf3ctXZer0/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/P3rf3ctXZer0/subscriptions","organizations_url":"https://api.github.com/users/P3rf3ctXZer0/orgs","repos_url":"https://api.github.com/users/P3rf3ctXZer0/repos","events_url":"https://api.github.com/users/P3rf3ctXZer0/events{/privacy}","received_events_url":"https://api.github.com/users/P3rf3ctXZer0/received_events","type":"User","site_admin":false}],"milestone":null,"comments":16,"created_at":"2018-10-25T20:05:31Z","updated_at":"2018-10-26T05:02:05Z","closed_at":null,"author_association":"OWNER","body":"@Speiger no I was directing my comment to chisel team. I am not mad at you in any way. I just love how team chisel brushes feedback off and deletes comments. After spending 160 hours trying to solve a texture bug where textures would just vanish as seen here.\r\n\r\n![2018-10-16 13_53_11-nvidia geforce overlay](https://user-images.githubusercontent.com/10351221/47527208-9e11d500-d867-11e8-9fff-c894e1f92fc3.jpg)\r\n"},"comment":{"url":"https://api.github.com/repos/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB/issues/comments/433287140","html_url":"https://github.com/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB/issues/17#issuecomment-433287140","issue_url":"https://api.github.com/repos/P3rf3ctXZer0/MC-1.12.2-PokeMasterQuest-5GB/issues/17","id":433287140,"node_id":"MDEyOklzc3VlQ29tbWVudDQzMzI4NzE0MA==","user":{"login":"P3rf3ctXZer0","id":10351221,"node_id":"MDQ6VXNlcjEwMzUxMjIx","avatar_url":"https://avatars3.githubusercontent.com/u/10351221?v=4","gravatar_id":"","url":"https://api.github.com/users/P3rf3ctXZer0","html_url":"https://github.com/P3rf3ctXZer0","followers_url":"https://api.github.com/users/P3rf3ctXZer0/followers","following_url":"https://api.github.com/users/P3rf3ctXZer0/following{/other_user}","gists_url":"https://api.github.com/users/P3rf3ctXZer0/gists{/gist_id}","starred_url":"https://api.github.com/users/P3rf3ctXZer0/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/P3rf3ctXZer0/subscriptions","organizations_url":"https://api.github.com/users/P3rf3ctXZer0/orgs","repos_url":"https://api.github.com/users/P3rf3ctXZer0/repos","events_url":"https://api.github.com/users/P3rf3ctXZer0/events{/privacy}","received_events_url":"https://api.github.com/users/P3rf3ctXZer0/received_events","type":"User","site_admin":false},"created_at":"2018-10-26T05:02:05Z","updated_at":"2018-10-26T05:02:05Z","author_association":"OWNER","body":"Okay so here is my latest foam fix config \r\n\r\n# Configuration file\r\n\r\nclient {\r\n    # Clears caches on world unload a bit faster than usual. Prevents temporary memory leaks. More effective in Anarchy. [default: true]\r\n    B:clearCachesOnWorldUnload=true\r\n\r\n    # Clears the baked models generated in the first pass *before* entering the second pass, instead of *after*. While this doesn't reduce memory usage in-game, it does reduce it noticeably during loading. [default: true]\r\n    B:clearDuplicateModelRegistry=true\r\n\r\n    # Deduplicates IModels too. Takes a few seconds more, but shaves off another bit of RAM. [default: true]\r\n    B:deduplicateModelBakers=true\r\n\r\n    # The maximum amount of levels of recursion for the deduplication process. Smaller values will deduplicate less data, but make the process run faster. [default: 9, range: 1-2147483647]\r\n    I:deduplicateModelsMaxRecursion=9\r\n\r\n    # Disables texture animations. [default: false]\r\n    B:disableTextureAnimations=false\r\n\r\n    # Initialize the options.txt and forge.cfg files with rendering performance-friendly defaults if not present. [default: true]\r\n    B:initOptions=true\r\n\r\n    # Makes vanilla creative tab search use JEI's lookups - saves a lot of RAM *and* gives you fancy JEI features! [default: true]\r\n    B:jeiCreativeSearch=true\r\n\r\n    # Remove unnecessary data from a pointlessly cached ModelLoader instance. [default: true]\r\n    B:modelLoaderCleanup=true\r\n\r\n    # Wipes the IModel cache after baking is finished. Saves a lot of RAM, as most IModels will not be reloaded. [default: true]\r\n    B:wipeModelCache=true\r\n}\r\n\r\n\r\ncoremod {\r\n    # Stops certain non-Minecraft-related libraries from being ASM transformed. You shouldn't be transforming those anyway. [default: true]\r\n    B:blacklistLibraryTransformers=true\r\n\r\n    # Make 3D forms of items be rendered dynamically and cached when necessary. [default: true]\r\n    B:dynamicItemModels=false\r\n\r\n    # Optimizes ItemStack.isEmpty by removing a map lookup. [default: true]\r\n    B:fasterAirItemLookup=true\r\n\r\n    # Speeds up entity lookup by optimizing ClassInheritanceMultiMap.getByClass. [default: true]\r\n    B:fasterEntityLookup=true\r\n\r\n    # Speeds up the hopper's calculations. [default: true]\r\n    B:fasterHopper=true\r\n\r\n    # Optimizes blockstate property equals and hashCode methods. [default: true]\r\n    B:fasterPropertyComparisons=true\r\n\r\n    # Fixes the server not removing unloaded entities/tile entities if no chunkloaders are active. Thanks to CreativeMD for finding this! [default: true]\r\n    B:fixWorldEntityCleanup=true\r\n\r\n    # Disables all coremod functionality. [default: false]\r\n    B:forceDisable=false\r\n\r\n    # Optimizes BlockPos mutable/immutable getters to run on the same variables, letting them be inlined and thus theoretically increasing performance. [default: true]\r\n    B:optimizedBlockPos=true\r\n\r\n    # Replaces the default BlockState/ExtendedBlockState implementations with a far more memory-efficient variant. [default: true]\r\n    B:smallPropertyStorage=true\r\n}\r\n\r\n\r\ndebug {\r\n    # Should FoamFix count and list baked models during deduplication, per mod? [default: false]\r\n    B:countListBakedModels=false\r\n}\r\n\r\n\r\nexperimental {\r\n    # Optimizes the backing map for EntityDataManager, saving memory *and* CPU time! May cause issues, however - please test and report back! [default: false]\r\n    B:fasterEntityDataManager=false\r\n\r\n    # Threaded, parallel model baking. [default: false]\r\n    B:parallelModelBaking=false\r\n\r\n    # Unpacks all baked quads. Increases RAM usage, but might speed some things up. [default: false]\r\n    B:unpackBakedQuads=false\r\n}\r\n\r\n\r\ngeneral {\r\n    # Enable deduplication of redundant objects in memory. [default: true]\r\n    B:deduplicate=true\r\n\r\n    # Fix a bug in chunk serialization leading to crashes. Originally found and fixed by Aaron1011 of Sponge. [default: true]\r\n    B:patchChunkSerialization=true\r\n}\r\n\r\n\r\nghostbuster {\r\n    # Checks if worlds do not unload after a specified amount of time, and notifies the user if that is the case. [default: true]\r\n    B:checkNonUnloadedWorldClients=true\r\n\r\n    # The amount of time FoamFix should wait for a world to be deemed non-unloaded. [default: 60, range: 10-3600]\r\n    I:checkNonUnloadedWorldTimeout=60\r\n\r\n    # Wrap ChunkProviderServers to be able to provide the /ghostbuster command for debugging ghost chunkloads. [default: false]\r\n    B:enableDebuggingWrapper=false\r\n\r\n    # For FoamFix debugging/development purposes only. [default: false]\r\n    B:nonUnloadedWorldsForceGCOnCheck=false\r\n\r\n    # Should beds be prevented from ghost chunkloading? [default: true]\r\n    B:patchBeds=true\r\n\r\n    # Should the /ghostbuster debugger show neighbor updates? [default: false]\r\n    B:wrapperShowsNeighborUpdates=false\r\n}\r\n\r\n\r\nlaunchwrapper {\r\n    # Remove Launchwrapper package manifest map (which is not used anyway). [default: true]\r\n    B:removePackageManifestMap=true\r\n\r\n    # Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe. [default: true]\r\n    B:weakenResourceCache=true\r\n}\r\n\r\n\r\ntextures {\r\n    # If false, disables any patches from this category. [default: true]\r\n    B:enable=true\r\n\r\n    # Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2]\r\n    I:fasterAnimation=1\r\n\r\n    # The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647]\r\n    I:maxAnimationFramesForCache=256\r\n\r\n    # Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. To disable animation updates altogether, use the option for it. [default: -1, range: -1-4]\r\n    I:maxAnimationMipLevel=-1\r\n}\r\n\r\n\r\ntweaks {\r\n    # Prevent redstone from causing light updates by removing its light level. [default: false]\r\n    B:disableRedstoneLight=false\r\n\r\n    # Do not delay lighting updates over other types of updates. [default: false]\r\n    B:immediateLightingUpdates=false\r\n}"}}
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