{"push_id":2331040130,"size":2,"distinct_size":1,"ref":"refs/heads/master","head":"b4d91ae278ce4e835fb8a76efa240ca973a6baa4","before":"75b025af739462cc1f3b44116525a5923fbfbfba","commits":[{"sha":"b4328e7c7101f20289b821489181c37b42dc41dc","author":{"name":"sebastienlagarde","email":"5046b4be33b3707940d31edf43c1e069df6d718d@unity3d.com"},"message":"HDRenderPipeline: Fix issue with global illumination (now it match mitsuba)","distinct":false,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/b4328e7c7101f20289b821489181c37b42dc41dc"},{"sha":"b4d91ae278ce4e835fb8a76efa240ca973a6baa4","author":{"name":"sebastienlagarde","email":"5046b4be33b3707940d31edf43c1e069df6d718d@unity3d.com"},"message":"Merge pull request #938 from Unity-Technologies/Enable-correct-globalIllumination\n\nHDRenderPipeline: Fix issue with global illumination (now it match mitsuba)","distinct":true,"url":"https://api.github.com/repos/Unity-Technologies/ScriptableRenderPipeline/commits/b4d91ae278ce4e835fb8a76efa240ca973a6baa4"}]}
{"actor":{"display_login":"sebastienlagarde"}}