{"action":"created","comment":{"url":"https://api.github.com/repos/ImageEngine/cortex/pulls/comments/195533261","pull_request_review_id":128922871,"id":195533261,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDE5NTUzMzI2MQ==","diff_hunk":"@@ -0,0 +1,1615 @@\n+//////////////////////////////////////////////////////////////////////////\n+//\n+//  Copyright (c) 2018, Image Engine Design Inc. All rights reserved.\n+//\n+//  Redistribution and use in source and binary forms, with or without\n+//  modification, are permitted provided that the following conditions are\n+//  met:\n+//\n+//     * Redistributions of source code must retain the above copyright\n+//       notice, this list of conditions and the following disclaimer.\n+//\n+//     * Redistributions in binary form must reproduce the above copyright\n+//       notice, this list of conditions and the following disclaimer in the\n+//       documentation and/or other materials provided with the distribution.\n+//\n+//     * Neither the name of Image Engine Design nor the names of any\n+//       other contributors to this software may be used to endorse or\n+//       promote products derived from this software without specific prior\n+//       written permission.\n+//\n+//  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS\n+//  IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,\n+//  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\n+//  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR\n+//  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\n+//  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\n+//  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\n+//  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF\n+//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\n+//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\n+//  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n+//\n+//////////////////////////////////////////////////////////////////////////\n+#include \"maya/MFnDependencyNode.h\"\n+#include \"maya/MHWGeometry.h\"\n+#include \"maya/MFnDagNode.h\"\n+#include \"maya/MShaderManager.h\"\n+#include <maya/MSelectionList.h>\n+#include <maya/MItSelectionList.h>\n+#include <maya/MGlobal.h>\n+#include <maya/MFnTransform.h>\n+#include <maya/MFnMatrixData.h>\n+#include <maya/MObjectArray.h>\n+#include <maya/MPlugArray.h>\n+#include <maya/MUserData.h>\n+#include <maya/MFnInstancer.h>\n+#include <maya/MItDependencyGraph.h>\n+#include <maya/MItDependencyNodes.h>\n+#include <maya/MPxComponentConverter.h>\n+#include <maya/MDrawRegistry.h>\n+#include <maya/MFnSingleIndexedComponent.h>\n+#include <maya/MHWGeometryUtilities.h>\n+\n+#include \"OpenEXR/ImathVec.h\"\n+\n+#include \"IECore/Timer.h\"\n+#include \"IECore/Exception.h\"\n+#include \"IECore/Object.h\"\n+#include \"IECore/MessageHandler.h\"\n+\n+#include \"IECore/LRUCache.h\"\n+#include \"IECoreMaya/SceneShapeSubSceneOverride.h\"\n+#include \"IECoreMaya/Convert.h\"\n+#include \"IECoreMaya/MayaTypeIds.h\"\n+#include \"IECoreScene/TypeIds.h\"\n+#include \"IECoreScene/TriangulateOp.h\"\n+#include \"IECoreScene/MeshNormalsOp.h\"\n+#include \"IECoreScene/SampledSceneInterface.h\"\n+#include \"IECoreScene/PointsPrimitive.h\"\n+#include \"IECore/NullObject.h\"\n+#include \"IECore/Object.h\"\n+\n+#include <algorithm>\n+#include <math.h>\n+\n+using namespace IECore;\n+using namespace IECoreScene;\n+using namespace IECoreMaya;\n+using namespace MHWRender;\n+\n+namespace\n+{\n+\n+struct GeometryData\n+{\n+\tpublic :\n+\t\tGeometryData()\n+\t\t{\n+\t\t}\n+\n+\t\t~GeometryData()\n+\t\t{\n+\t\t}\n+\n+\t\tIECore::ConstV3fVectorDataPtr positionData;\n+\t\tIECore::ConstV3fVectorDataPtr normalData;\n+\t\tIECore::ConstV2fVectorDataPtr uvData;\n+\n+\t\tIECore::ConstIntVectorDataPtr indexData;\n+\t\tIECore::ConstIntVectorDataPtr wireframeIndexData;\n+};\n+\n+using GeometryDataPtr = std::shared_ptr<GeometryData>;\n+\n+bool objectCanBeRendered( IECore::ConstObjectPtr object )\n+{\n+\tswitch( static_cast<IECoreScene::TypeId>( object->typeId() ) )\n+\t{\n+\t\tcase IECoreScene::TypeId::MeshPrimitiveTypeId :\n+\t\tcase IECoreScene::TypeId::PointsPrimitiveTypeId :\n+\t\tcase IECoreScene::TypeId::CurvesPrimitiveTypeId :\n+\t\t{\n+\t\t\treturn true;\n+\t\t}\n+\t\tdefault :\n+\t\t\treturn false;\n+\t}\n+}\n+\n+RenderStyle& operator++( RenderStyle& style )\n+{\n+\tswitch( style )\n+\t{\n+\n+\tcase RenderStyle::BoundingBox:\n+\t\treturn style = RenderStyle::Wireframe;\n+\n+\tcase RenderStyle::Wireframe:\n+\t\treturn style = RenderStyle::Solid;\n+\n+\tcase RenderStyle::Solid:\n+\t\treturn style = RenderStyle::Textured;\n+\n+\tcase RenderStyle::Textured:\n+\t\treturn style = RenderStyle::Last;\n+\n+\tcase RenderStyle::Last:\n+\t\treturn style = RenderStyle::BoundingBox;\n+\n+\tdefault:\n+\t\treturn style;\n+\n+\t}\n+}\n+\n+struct GeometryDataCacheGetterKey\n+{\n+\tGeometryDataCacheGetterKey( const IECore::ConstObjectPtr object, const MVertexBufferDescriptorList &descriptorList, const Imath::Box3f &bounds )\n+\t\t:\tobject( object ), descriptorList( descriptorList ), bounds( bounds )\n+\t{\n+\t\tif( object )\n+\t\t{\n+\t\t\tobject->hash( m_hash );\n+\t\t}\n+\t\telse\n+\t\t{\n+\t\t\tm_hash.append( bounds );\n+\t\t}\n+\n+\t}\n+\n+\toperator const IECore::MurmurHash & () const\n+\t{\n+\t\treturn m_hash;\n+\t}\n+\n+\tconst IECore::ConstObjectPtr object;\n+\tconst MVertexBufferDescriptorList &descriptorList;\n+\tconst Imath::Box3f &bounds;\n+\n+\tIECore::MurmurHash m_hash;\n+};\n+\n+void ensureFaceVaryingData( IECore::ConstIntVectorDataPtr &i, IECore::ConstV3fVectorDataPtr &p, IECore::ConstV3fVectorDataPtr &n, std::vector<int> &additionalIndices, bool interpolationIsLinear )\n+{\n+\tconst std::vector<int> &indicesReadable = i->readable();\n+\tconst std::vector<Imath::V3f> &positionsReadable = p->readable();\n+\tconst std::vector<Imath::V3f> &normalsReadable = n->readable();\n+\n+\tIECore::IntVectorDataPtr newIndices = new IECore::IntVectorData();\n+\tIECore::V3fVectorDataPtr newPositions = new IECore::V3fVectorData();\n+\tIECore::V3fVectorDataPtr newNormals = new IECore::V3fVectorData();\n+\n+\tstd::vector<int> &newIndicesWritable = newIndices->writable();\n+\tstd::vector<Imath::V3f> &newPositionsWritable = newPositions->writable();\n+\tstd::vector<Imath::V3f> &newNormalsWritable = newNormals->writable();\n+\n+\tint numFaceVertices = indicesReadable.size();\n+\tnewIndicesWritable.reserve( numFaceVertices );\n+\tnewPositionsWritable.reserve( numFaceVertices );\n+\tnewNormalsWritable.reserve( numFaceVertices );\n+\n+\tstd::vector<int> indexMapping;\n+\tindexMapping.resize( *std::max_element( indicesReadable.begin(), indicesReadable.end() ) + 1 );\n+\tfor( int i = 0; i < numFaceVertices; ++i )\n+\t{\n+\t\tint oldIndex = indicesReadable[i];\n+\n+\t\tint newIndex;\n+\t\tnewPositionsWritable.push_back( positionsReadable[oldIndex] );\n+\t\tif( interpolationIsLinear )\n+\t\t{\n+\t\t\t// we know that we operate on triangulated meshes.\n+\t\t\tnewNormalsWritable.push_back( normalsReadable[i/3] );\n+\t\t}\n+\t\telse\n+\t\t{\n+\t\t\tnewNormalsWritable.push_back( normalsReadable[oldIndex] );\n+\t\t}\n+\n+\t\tnewIndex = newPositionsWritable.size() - 1;\n+\t\tnewIndicesWritable.push_back( newIndex );\n+\t\tindexMapping[oldIndex] = newIndex;\n+\t}\n+\n+\t// still need to remap additional indices that the above will have messed up\n+\tfor( int &index : additionalIndices )\n+\t{\n+\t\tindex = indexMapping[index];\n+\t}\n+\n+\ti = newIndices;\n+\tp = newPositions;\n+\tn = newNormals;\n+}\n+\n+void fillBoundData( const Imath::Box3f &bounds, GeometryDataPtr geometryData )\n+{\n+\tIECore::V3fVectorDataPtr p( new V3fVectorData() );\n+\tstd::vector<Imath::V3f> &pWritable = p->writable();\n+\tpWritable.reserve( 8 );\n+\n+\tpWritable.emplace_back( bounds.min.x, bounds.min.y, bounds.min.z ); // Indices:\n+\tpWritable.emplace_back( bounds.max.x, bounds.min.y, bounds.min.z );\n+\tpWritable.emplace_back( bounds.max.x, bounds.max.y, bounds.min.z ); //\t\t\t\t\t\t\t\t  7------6\n+\tpWritable.emplace_back( bounds.min.x, bounds.max.y, bounds.min.z ); //\t\t\t\t\t\t\t\t /|     /|\n+\tpWritable.emplace_back( bounds.min.x, bounds.min.y, bounds.max.z ); //\t\t\t\t\t\t\t\t3------2 |\n+\tpWritable.emplace_back( bounds.max.x, bounds.min.y, bounds.max.z ); //\t\t\t\t\t\t\t\t| 4----|-5\n+\tpWritable.emplace_back( bounds.max.x, bounds.max.y, bounds.max.z ); //\t\t\t\t\t\t\t\t|/     |/\n+\tpWritable.emplace_back( bounds.min.x, bounds.max.y, bounds.max.z ); //\t\t\t\t\t\t\t\t0------1\n+\n+\tgeometryData->positionData = p;\n+\n+\tIECore::IntVectorDataPtr wireframeIndexData( new IECore::IntVectorData() );","path":"src/IECoreMaya/SceneShapeSubSceneOverride.cpp","position":null,"original_position":244,"commit_id":"ed00b8e045ea65947499823a8b0acd6e9395084c","original_commit_id":"e7c2887de243c34808ea3e73ead5a0ec0e478a98","user":{"login":"mattigruener","id":19398650,"node_id":"MDQ6VXNlcjE5Mzk4NjUw","avatar_url":"https://avatars2.githubusercontent.com/u/19398650?v=4","gravatar_id":"","url":"https://api.github.com/users/mattigruener","html_url":"https://github.com/mattigruener","followers_url":"https://api.github.com/users/mattigruener/followers","following_url":"https://api.github.com/users/mattigruener/following{/other_user}","gists_url":"https://api.github.com/users/mattigruener/gists{/gist_id}","starred_url":"https://api.github.com/users/mattigruener/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mattigruener/subscriptions","organizations_url":"https://api.github.com/users/mattigruener/orgs","repos_url":"https://api.github.com/users/mattigruener/repos","events_url":"https://api.github.com/users/mattigruener/events{/privacy}","received_events_url":"https://api.github.com/users/mattigruener/received_events","type":"User","site_admin":false},"body":"Shall we compile a list of future performance improvements and put it on there, or do you think we should address this for the first version?","created_at":"2018-06-14T18:49:21Z","updated_at":"2018-06-14T18:49:21Z","html_url":"https://github.com/ImageEngine/cortex/pull/805#discussion_r195533261","pull_request_url":"https://api.github.com/repos/ImageEngine/cortex/pulls/805","author_association":"MEMBER","_links":{"self":{"href":"https://api.github.com/repos/ImageEngine/cortex/pulls/comments/195533261"},"html":{"href":"https://github.com/ImageEngine/cortex/pull/805#discussion_r195533261"},"pull_request":{"href":"https://api.github.com/repos/ImageEngine/cortex/pulls/805"}},"in_reply_to_id":194584144},"pull_request":{"url":"https://api.github.com/repos/ImageEngine/cortex/pulls/805","id":194128305,"node_id":"MDExOlB1bGxSZXF1ZXN0MTk0MTI4MzA1","html_url":"https://github.com/ImageEngine/cortex/pull/805","diff_url":"https://github.com/ImageEngine/cortex/pull/805.diff","patch_url":"https://github.com/ImageEngine/cortex/pull/805.patch","issue_url":"https://api.github.com/repos/ImageEngine/cortex/issues/805","number":805,"state":"open","locked":false,"title":"Maya Viewport 2.0 rendering for SceneShape","user":{"login":"mattigruener","id":19398650,"node_id":"MDQ6VXNlcjE5Mzk4NjUw","avatar_url":"https://avatars2.githubusercontent.com/u/19398650?v=4","gravatar_id":"","url":"https://api.github.com/users/mattigruener","html_url":"https://github.com/mattigruener","followers_url":"https://api.github.com/users/mattigruener/followers","following_url":"https://api.github.com/users/mattigruener/following{/other_user}","gists_url":"https://api.github.com/users/mattigruener/gists{/gist_id}","starred_url":"https://api.github.com/users/mattigruener/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mattigruener/subscriptions","organizations_url":"https://api.github.com/users/mattigruener/orgs","repos_url":"https://api.github.com/users/mattigruener/repos","events_url":"https://api.github.com/users/mattigruener/events{/privacy}","received_events_url":"https://api.github.com/users/mattigruener/received_events","type":"User","site_admin":false},"body":"I'm PR'ing this even though some of the issues we already discussed still persist. Probably worth talking about anyway.\r\n\r\nJohn, I think I've addressed your early feedback and hopefully made things a little clearer... I've also taken Don's feedback as motivation to restructure lots of the code to be more in line with what Maya seems to expect us to do and to clean things up. The feedback from both of you has made this code a lot better, thanks for your help so far.\r\n\r\nedit: Ignore the commit that has the Timer changes. I need to look into fixing up that other PR that deals with the Timer bits and currently just have this here for convenience.","created_at":"2018-06-11T23:18:49Z","updated_at":"2018-06-14T18:49:21Z","closed_at":null,"merged_at":null,"merge_commit_sha":"6676c416e681c4ddd2d1c26532b4d50754ada046","assignee":null,"assignees":[],"requested_reviewers":[],"requested_teams":[],"labels":[],"milestone":null,"commits_url":"https://api.github.com/repos/ImageEngine/cortex/pulls/805/commits","review_comments_url":"https://api.github.com/repos/ImageEngine/cortex/pulls/805/comments","review_comment_url":"https://api.github.com/repos/ImageEngine/cortex/pulls/comments{/number}","comments_url":"https://api.github.com/repos/ImageEngine/cortex/issues/805/comments","statuses_url":"https://api.github.com/repos/ImageEngine/cortex/statuses/ed00b8e045ea65947499823a8b0acd6e9395084c","head":{"label":"mattigruener:vp2","ref":"vp2","sha":"ed00b8e045ea65947499823a8b0acd6e9395084c","user":{"login":"mattigruener","id":19398650,"node_id":"MDQ6VXNlcjE5Mzk4NjUw","avatar_url":"https://avatars2.githubusercontent.com/u/19398650?v=4","gravatar_id":"","url":"https://api.github.com/users/mattigruener","html_url":"https://github.com/mattigruener","followers_url":"https://api.github.com/users/mattigruener/followers","following_url":"https://api.github.com/users/mattigruener/following{/other_user}","gists_url":"https://api.github.com/users/mattigruener/gists{/gist_id}","starred_url":"https://api.github.com/users/mattigruener/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mattigruener/subscriptions","organizations_url":"https://api.github.com/users/mattigruener/orgs","repos_url":"https://api.github.com/users/mattigruener/repos","events_url":"https://api.github.com/users/mattigruener/events{/privacy}","received_events_url":"https://api.github.com/users/mattigruener/received_events","type":"User","site_admin":false},"repo":{"id":61243830,"node_id":"MDEwOlJlcG9zaXRvcnk2MTI0MzgzMA==","name":"cortex","full_name":"mattigruener/cortex","owner":{"login":"mattigruener","id":19398650,"node_id":"MDQ6VXNlcjE5Mzk4NjUw","avatar_url":"https://avatars2.githubusercontent.com/u/19398650?v=4","gravatar_id":"","url":"https://api.github.com/users/mattigruener","html_url":"https://github.com/mattigruener","followers_url":"https://api.github.com/users/mattigruener/followers","following_url":"https://api.github.com/users/mattigruener/following{/other_user}","gists_url":"https://api.github.com/users/mattigruener/gists{/gist_id}","starred_url":"https://api.github.com/users/mattigruener/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mattigruener/subscriptions","organizations_url":"https://api.github.com/users/mattigruener/orgs","repos_url":"https://api.github.com/users/mattigruener/repos","events_url":"https://api.github.com/users/mattigruener/events{/privacy}","received_events_url":"https://api.github.com/users/mattigruener/received_events","type":"User","site_admin":false},"private":false,"html_url":"https://github.com/mattigruener/cortex","description":"Libraries 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