{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/8870","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/8870/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/8870/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/8870/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/8870","id":314020512,"number":8870,"title":"Remaps Escape and Chapel","user":{"login":"FreeStylaLT","id":11361525,"avatar_url":"https://avatars0.githubusercontent.com/u/11361525?v=4","gravatar_id":"","url":"https://api.github.com/users/FreeStylaLT","html_url":"https://github.com/FreeStylaLT","followers_url":"https://api.github.com/users/FreeStylaLT/followers","following_url":"https://api.github.com/users/FreeStylaLT/following{/other_user}","gists_url":"https://api.github.com/users/FreeStylaLT/gists{/gist_id}","starred_url":"https://api.github.com/users/FreeStylaLT/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FreeStylaLT/subscriptions","organizations_url":"https://api.github.com/users/FreeStylaLT/orgs","repos_url":"https://api.github.com/users/FreeStylaLT/repos","events_url":"https://api.github.com/users/FreeStylaLT/events{/privacy}","received_events_url":"https://api.github.com/users/FreeStylaLT/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-04-13T08:48:04Z","updated_at":"2018-04-13T09:49:35Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/8870","html_url":"https://github.com/ParadiseSS13/Paradise/pull/8870","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/8870.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/8870.patch"},"body":"Greetings, it's your local sewer-dwelling mapper here, coming in hot with another \"did we really need this yo\" remap!\r\n\r\nThis time, it's Escape & Chapel, let's get to it.\r\n\r\n## OVERALL CHANGES:\r\n\r\n**BEFORE:**\r\n\r\n![img](https://cdn.discordapp.com/attachments/195271472992878592/434271379261751296/beforeesc.png)\r\n\r\n**AFTER:**\r\n![img](https://cdn.discordapp.com/attachments/195271472992878592/434271535868411904/afteresc.png)\r\n\r\n### ESCAPE:\r\n![img](https://cdn.discordapp.com/attachments/195271472992878592/434271733273329664/afterescesc.png)\r\n\r\nThe main attraction. As you can see, it's been made larger and with more chairs, no longer will 40+ people in the same room be forced to sit on 8 chairs and no longer will the space be as cramped as your luggage for a 4 month trip.\r\n\r\nGarden has been moved to be more central and \"look better\", Escape Sec has gotten an entire dedicated corner that is more secure and private.\r\n\r\n### CHAPEL:\r\n\r\n![img](https://cdn.discordapp.com/attachments/195271472992878592/434272475489107978/afterescchapel.png)\r\n\r\nOverall changes have been aimed to make it prettier and include a dedicated, fancier funeral area.\r\nThe incinerator was moved up North to give the Chaplain a more \"personal\" maint area and allow the office to have four access points, the maintenance Engineering power station thing has been moved up a few tiles and the hidden locker rooms were also moved around as a consequence. In essence, I just aimed to make the Chapel look fancier and more symmetrical.\r\n\r\nSince the Chapel changes are almost entirely aesthetic / fluff, I'm completely prepared to just throw it all out if need be, it was not at all necessary and is close to the \"change for the sake of change\" territory.\r\n\r\n\r\nOverall, the changes were aimed to make Escape larger and fit more people while making it prettier and improving the Security corner.\r\n\r\n\r\nAs for the pipes / cables, I'll be begrudgingly awaiting its #8469 merging / closing before I proceed with improving their logistics further (as otherwise either one of us would be dealing with even larger conflicts)\r\n\r\n\r\n🆑 FreeStylaLT\r\ntweak:Remapped Escape\r\ntweak:Remapped Chapel\r\n/🆑"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/381085264","html_url":"https://github.com/ParadiseSS13/Paradise/pull/8870#issuecomment-381085264","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/8870","id":381085264,"user":{"login":"davidchan13","id":12998418,"avatar_url":"https://avatars1.githubusercontent.com/u/12998418?v=4","gravatar_id":"","url":"https://api.github.com/users/davidchan13","html_url":"https://github.com/davidchan13","followers_url":"https://api.github.com/users/davidchan13/followers","following_url":"https://api.github.com/users/davidchan13/following{/other_user}","gists_url":"https://api.github.com/users/davidchan13/gists{/gist_id}","starred_url":"https://api.github.com/users/davidchan13/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/davidchan13/subscriptions","organizations_url":"https://api.github.com/users/davidchan13/orgs","repos_url":"https://api.github.com/users/davidchan13/repos","events_url":"https://api.github.com/users/davidchan13/events{/privacy}","received_events_url":"https://api.github.com/users/davidchan13/received_events","type":"User","site_admin":false},"created_at":"2018-04-13T09:49:35Z","updated_at":"2018-04-13T09:49:35Z","author_association":"NONE","body":"Beautiful. Would adding a wall mounted flasher to the escape brig be a step to far? Have found from time to time that Sec has very few methods for dealing with multiple people causing trouble in their holding area."}}
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