{"action":"created","issue":{"url":"https://api.github.com/repos/inguin/systemshock/issues/11","repository_url":"https://api.github.com/repos/inguin/systemshock","labels_url":"https://api.github.com/repos/inguin/systemshock/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/inguin/systemshock/issues/11/comments","events_url":"https://api.github.com/repos/inguin/systemshock/issues/11/events","html_url":"https://github.com/inguin/systemshock/pull/11","id":349690702,"node_id":"MDExOlB1bGxSZXF1ZXN0MjA3NzQ3ODQx","number":11,"title":"Sharing an OpenGL context between level rendering and 2d SDL rendering","user":{"login":"Interrupt","id":1374,"node_id":"MDQ6VXNlcjEzNzQ=","avatar_url":"https://avatars2.githubusercontent.com/u/1374?v=4","gravatar_id":"","url":"https://api.github.com/users/Interrupt","html_url":"https://github.com/Interrupt","followers_url":"https://api.github.com/users/Interrupt/followers","following_url":"https://api.github.com/users/Interrupt/following{/other_user}","gists_url":"https://api.github.com/users/Interrupt/gists{/gist_id}","starred_url":"https://api.github.com/users/Interrupt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Interrupt/subscriptions","organizations_url":"https://api.github.com/users/Interrupt/orgs","repos_url":"https://api.github.com/users/Interrupt/repos","events_url":"https://api.github.com/users/Interrupt/events{/privacy}","received_events_url":"https://api.github.com/users/Interrupt/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-08-11T00:26:51Z","updated_at":"2018-08-13T20:14:13Z","closed_at":null,"author_association":"NONE","pull_request":{"url":"https://api.github.com/repos/inguin/systemshock/pulls/11","html_url":"https://github.com/inguin/systemshock/pull/11","diff_url":"https://github.com/inguin/systemshock/pull/11.diff","patch_url":"https://github.com/inguin/systemshock/pull/11.patch"},"body":""},"comment":{"url":"https://api.github.com/repos/inguin/systemshock/issues/comments/412648226","html_url":"https://github.com/inguin/systemshock/pull/11#issuecomment-412648226","issue_url":"https://api.github.com/repos/inguin/systemshock/issues/11","id":412648226,"node_id":"MDEyOklzc3VlQ29tbWVudDQxMjY0ODIyNg==","user":{"login":"inguin","id":150479,"node_id":"MDQ6VXNlcjE1MDQ3OQ==","avatar_url":"https://avatars0.githubusercontent.com/u/150479?v=4","gravatar_id":"","url":"https://api.github.com/users/inguin","html_url":"https://github.com/inguin","followers_url":"https://api.github.com/users/inguin/followers","following_url":"https://api.github.com/users/inguin/following{/other_user}","gists_url":"https://api.github.com/users/inguin/gists{/gist_id}","starred_url":"https://api.github.com/users/inguin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/inguin/subscriptions","organizations_url":"https://api.github.com/users/inguin/orgs","repos_url":"https://api.github.com/users/inguin/repos","events_url":"https://api.github.com/users/inguin/events{/privacy}","received_events_url":"https://api.github.com/users/inguin/received_events","type":"User","site_admin":false},"created_at":"2018-08-13T20:14:13Z","updated_at":"2018-08-13T20:14:13Z","author_association":"OWNER","body":"I'm not really convinced this is a good idea in the first place. Using separate contexts sounds more future-proof than trying to guess what state the SDL renderer might clobber or depend on. What was the problem with that approach on OS-X?"}}
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