{"push_id":2734003637,"size":1,"distinct_size":1,"ref":"refs/heads/ARBackgroundRT","head":"e780a02ab7ffe55a0298b4ff65b2b10e4053ee52","before":"83becb9f3fd4733b94e8cae4e4067f14084e3c44","commits":[{"sha":"e780a02ab7ffe55a0298b4ff65b2b10e4053ee52","author":{"name":"John Sietsma","email":"08406eb94e632b07edb7e46af0a7011a26c303ab@gmail.com"},"message":"The ARCameraBackgroundRenderTexture is now the ARCameraBackgroundLuma scene. This scene captures the RenderTexture and also copies the pixels to a Texture2D. Two luma values are calculated and displayed in the UI.\nI updated the README to list the sample scenes and their purpose.","distinct":true,"url":"https://api.github.com/repos/johnsietsma/arfoundation-samples/commits/e780a02ab7ffe55a0298b4ff65b2b10e4053ee52"}]}
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