{"action":"created","issue":{"url":"https://api.github.com/repos/kloder-games/godot-admob/issues/31","repository_url":"https://api.github.com/repos/kloder-games/godot-admob","labels_url":"https://api.github.com/repos/kloder-games/godot-admob/issues/31/labels{/name}","comments_url":"https://api.github.com/repos/kloder-games/godot-admob/issues/31/comments","events_url":"https://api.github.com/repos/kloder-games/godot-admob/issues/31/events","html_url":"https://github.com/kloder-games/godot-admob/issues/31","id":318678549,"number":31,"title":"Issues with screen orientation","user":{"login":"hasherkeen","id":14890356,"avatar_url":"https://avatars0.githubusercontent.com/u/14890356?v=4","gravatar_id":"","url":"https://api.github.com/users/hasherkeen","html_url":"https://github.com/hasherkeen","followers_url":"https://api.github.com/users/hasherkeen/followers","following_url":"https://api.github.com/users/hasherkeen/following{/other_user}","gists_url":"https://api.github.com/users/hasherkeen/gists{/gist_id}","starred_url":"https://api.github.com/users/hasherkeen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hasherkeen/subscriptions","organizations_url":"https://api.github.com/users/hasherkeen/orgs","repos_url":"https://api.github.com/users/hasherkeen/repos","events_url":"https://api.github.com/users/hasherkeen/events{/privacy}","received_events_url":"https://api.github.com/users/hasherkeen/received_events","type":"User","site_admin":false},"labels":[{"id":887574322,"url":"https://api.github.com/repos/kloder-games/godot-admob/labels/android","name":"android","color":"a4c639","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-04-29T00:17:02Z","updated_at":"2018-04-29T16:35:42Z","closed_at":null,"author_association":"NONE","body":"OS target (Android/iOS): Android\r\n\r\nGodot version: 2.1.4 / 2.1.5\r\n\r\nIssue description: Is there a way to rotate the way ads are displayed? My app was build for landscape, which Godot defaults to, however it's actually meant to be played as portrait, which means that banners are displayed at the right corner, which is the screen's landscape \"top\", interstitials are further cropped, pixelated and off screen boundaries. This is also how the provided sample projects are set up.\r\n\r\nIs there a way to fake the screen orientation, as in having an API function that does so? Or having an API function that fakes where the top or bottom of the screen is? \r\n\r\n"},"comment":{"url":"https://api.github.com/repos/kloder-games/godot-admob/issues/comments/385263853","html_url":"https://github.com/kloder-games/godot-admob/issues/31#issuecomment-385263853","issue_url":"https://api.github.com/repos/kloder-games/godot-admob/issues/31","id":385263853,"user":{"login":"hasherkeen","id":14890356,"avatar_url":"https://avatars0.githubusercontent.com/u/14890356?v=4","gravatar_id":"","url":"https://api.github.com/users/hasherkeen","html_url":"https://github.com/hasherkeen","followers_url":"https://api.github.com/users/hasherkeen/followers","following_url":"https://api.github.com/users/hasherkeen/following{/other_user}","gists_url":"https://api.github.com/users/hasherkeen/gists{/gist_id}","starred_url":"https://api.github.com/users/hasherkeen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hasherkeen/subscriptions","organizations_url":"https://api.github.com/users/hasherkeen/orgs","repos_url":"https://api.github.com/users/hasherkeen/repos","events_url":"https://api.github.com/users/hasherkeen/events{/privacy}","received_events_url":"https://api.github.com/users/hasherkeen/received_events","type":"User","site_admin":false},"created_at":"2018-04-29T16:35:42Z","updated_at":"2018-04-29T16:35:42Z","author_association":"NONE","body":"It's a board game, and makes heavy use of screen dimensions to calculate positions and scales. Simply setting it to portrait deranges all the icons in the screen.\r\n\r\nI've been trying to port it however, rotating the menus was easy, everything else that is programmatically and mathematically generated, positioned and manipulated is a headache. \r\n\r\nThis is very much my first app, and in all honesty i thought Godot's default landscape was the right way to go for Android. Never came to my mind 6 months later at the final step of adding ads would prove such decision to have been such a colossal mistake."}}
{"actor":{"display_login":"hasherkeen"}}