{"push_id":2405021796,"size":1,"distinct_size":1,"ref":"refs/heads/RealTime","head":"e637eba32a46219ed655a5a600138eeb0aee947e","before":"dc9bb68b1096648e79dfaa82ac073aa1c865fdbe","commits":[{"sha":"e637eba32a46219ed655a5a600138eeb0aee947e","author":{"name":"UAD\\1501082","email":"1481e50380b57f319e308a04d68877876107e07f@abertay.ac.uk"},"message":"- The fireball can now be triggered by player animations. It's currently tied to the walk cycle for testing purposes. The transform of the particle is based on a socket I added to the player's weapon bone, and needs to be limited to the XZ plane.\n- Moved the enemy takedown code from JamesPawn to TopDownController\n- Enemy takedown is now triggered by right clicking on the enemy from within range","distinct":true,"url":"https://api.github.com/repos/JamesCLC/ProjectArcana/commits/e637eba32a46219ed655a5a600138eeb0aee947e"}]}
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