{"action":"created","issue":{"url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386","repository_url":"https://api.github.com/repos/vgstation-coders/vgstation13","labels_url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386/labels{/name}","comments_url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386/comments","events_url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386/events","html_url":"https://github.com/vgstation-coders/vgstation13/pull/18386","id":327782832,"node_id":"MDExOlB1bGxSZXF1ZXN0MTkxNDkyOTM4","number":18386,"title":"Allows cyborg covers to be un/locked by their own department access.","user":{"login":"jknpj","id":17928298,"node_id":"MDQ6VXNlcjE3OTI4Mjk4","avatar_url":"https://avatars1.githubusercontent.com/u/17928298?v=4","gravatar_id":"","url":"https://api.github.com/users/jknpj","html_url":"https://github.com/jknpj","followers_url":"https://api.github.com/users/jknpj/followers","following_url":"https://api.github.com/users/jknpj/following{/other_user}","gists_url":"https://api.github.com/users/jknpj/gists{/gist_id}","starred_url":"https://api.github.com/users/jknpj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jknpj/subscriptions","organizations_url":"https://api.github.com/users/jknpj/orgs","repos_url":"https://api.github.com/users/jknpj/repos","events_url":"https://api.github.com/users/jknpj/events{/privacy}","received_events_url":"https://api.github.com/users/jknpj/received_events","type":"User","site_admin":false},"labels":[{"id":150082630,"node_id":"MDU6TGFiZWwxNTAwODI2MzA=","url":"https://api.github.com/repos/vgstation-coders/vgstation13/labels/Balance","name":"Balance","color":"CC0099","default":false},{"id":117917148,"node_id":"MDU6TGFiZWwxMTc5MTcxNDg=","url":"https://api.github.com/repos/vgstation-coders/vgstation13/labels/Controversial","name":"Controversial","color":"fef2c0","default":false},{"id":353788926,"node_id":"MDU6TGFiZWwzNTM3ODg5MjY=","url":"https://api.github.com/repos/vgstation-coders/vgstation13/labels/Gameplay%20/%20Gamemode","name":"Gameplay / Gamemode","color":"298C2C","default":false},{"id":712160647,"node_id":"MDU6TGFiZWw3MTIxNjA2NDc=","url":"https://api.github.com/repos/vgstation-coders/vgstation13/labels/Tweak","name":"Tweak","color":"E79871","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":36,"created_at":"2018-05-30T15:26:52Z","updated_at":"2018-06-02T02:48:41Z","closed_at":null,"author_association":"COLLABORATOR","pull_request":{"url":"https://api.github.com/repos/vgstation-coders/vgstation13/pulls/18386","html_url":"https://github.com/vgstation-coders/vgstation13/pull/18386","diff_url":"https://github.com/vgstation-coders/vgstation13/pull/18386.diff","patch_url":"https://github.com/vgstation-coders/vgstation13/pull/18386.patch"},"body":"What says on the tin: \r\n\r\n* Medical access un/locks Medical cyborgs.\r\n* Security access un/locks Security/Combat cyborgs.\r\n* Construction/Engine access un/locks Engineering cyborgs.\r\n* Janitor access un/locks Janitor cyborgs.\r\n* Kitchen/Bar/Hydroponics/Librarian/Chapel/Clown/Mime access un/locks Service cyborgs.\r\n* Cargo/Mining access un/locks Supply cyborgs.\r\n\r\nStandard, Hugborgs, Syndicate and MoMMIs left untouched as they don't belong to any department. The reasoning **main** behind this change is to allow a department to do emergency maintenance in their own cyborg, when there's no one else to do it. Due to the nature of the change a department is now allowed to tamper with their own cyborgs even if they're under NT-D.\r\n\r\n:cl:\r\n * tweak: Cyborg covers can now be un/locked with access matching the module.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/comments/394052233","html_url":"https://github.com/vgstation-coders/vgstation13/pull/18386#issuecomment-394052233","issue_url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386","id":394052233,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NDA1MjIzMw==","user":{"login":"Kammerjunk","id":5942183,"node_id":"MDQ6VXNlcjU5NDIxODM=","avatar_url":"https://avatars3.githubusercontent.com/u/5942183?v=4","gravatar_id":"","url":"https://api.github.com/users/Kammerjunk","html_url":"https://github.com/Kammerjunk","followers_url":"https://api.github.com/users/Kammerjunk/followers","following_url":"https://api.github.com/users/Kammerjunk/following{/other_user}","gists_url":"https://api.github.com/users/Kammerjunk/gists{/gist_id}","starred_url":"https://api.github.com/users/Kammerjunk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kammerjunk/subscriptions","organizations_url":"https://api.github.com/users/Kammerjunk/orgs","repos_url":"https://api.github.com/users/Kammerjunk/repos","events_url":"https://api.github.com/users/Kammerjunk/events{/privacy}","received_events_url":"https://api.github.com/users/Kammerjunk/received_events","type":"User","site_admin":false},"created_at":"2018-06-02T02:48:40Z","updated_at":"2018-06-02T02:48:40Z","author_association":"CONTRIBUTOR","body":"That'd require #18389 to get through AFAIK.\r\nEven besides that, what's the deal? Botany can't do virology as easily as medbay. Science can't do brigging as easily as sec. Sec can't do robotics as easily as science. The bit above about\r\n>Imagine a world where medbay's machinery are locked to medical access\r\n\r\nis really shallow for several reasons, not least of them being the entire game revolving around department-specific interactions. I don't see why \"emergency repairs\" should include being just as capable of fixing borgs as robotics and I don't see how the usefulness balances out the get-out-of-jail-free card from just popping the cell out at will.\r\nYes, medbay is generally easier to do if you have medbay access. So is science if you have that access (to the point of being required for using the decon and exofab). That's not a fault in the game design."}}
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