{"action":"created","issue":{"url":"https://api.github.com/repos/netherspite/cc-buglist/issues/2058","repository_url":"https://api.github.com/repos/netherspite/cc-buglist","labels_url":"https://api.github.com/repos/netherspite/cc-buglist/issues/2058/labels{/name}","comments_url":"https://api.github.com/repos/netherspite/cc-buglist/issues/2058/comments","events_url":"https://api.github.com/repos/netherspite/cc-buglist/issues/2058/events","html_url":"https://github.com/netherspite/cc-buglist/issues/2058","id":333081743,"node_id":"MDU6SXNzdWUzMzMwODE3NDM=","number":2058,"title":"[CLOSED] Possible issue with agility and/or base dodge chance","user":{"login":"netherspite","id":5777848,"node_id":"MDQ6VXNlcjU3Nzc4NDg=","avatar_url":"https://avatars0.githubusercontent.com/u/5777848?v=4","gravatar_id":"","url":"https://api.github.com/users/netherspite","html_url":"https://github.com/netherspite","followers_url":"https://api.github.com/users/netherspite/followers","following_url":"https://api.github.com/users/netherspite/following{/other_user}","gists_url":"https://api.github.com/users/netherspite/gists{/gist_id}","starred_url":"https://api.github.com/users/netherspite/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/netherspite/subscriptions","organizations_url":"https://api.github.com/users/netherspite/orgs","repos_url":"https://api.github.com/users/netherspite/repos","events_url":"https://api.github.com/users/netherspite/events{/privacy}","received_events_url":"https://api.github.com/users/netherspite/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/netherspite/cc-buglist/milestones/10","html_url":"https://github.com/netherspite/cc-buglist/milestone/10","labels_url":"https://api.github.com/repos/netherspite/cc-buglist/milestones/10/labels","id":3427899,"node_id":"MDk6TWlsZXN0b25lMzQyNzg5OQ==","number":10,"title":"Active Test - Unsorted","description":"Issues that are awaiting reviewing, to either get sorted (into low or high priority), or to be fixed and closed or marked.","creator":{"login":"netherspite","id":5777848,"node_id":"MDQ6VXNlcjU3Nzc4NDg=","avatar_url":"https://avatars0.githubusercontent.com/u/5777848?v=4","gravatar_id":"","url":"https://api.github.com/users/netherspite","html_url":"https://github.com/netherspite","followers_url":"https://api.github.com/users/netherspite/followers","following_url":"https://api.github.com/users/netherspite/following{/other_user}","gists_url":"https://api.github.com/users/netherspite/gists{/gist_id}","starred_url":"https://api.github.com/users/netherspite/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/netherspite/subscriptions","organizations_url":"https://api.github.com/users/netherspite/orgs","repos_url":"https://api.github.com/users/netherspite/repos","events_url":"https://api.github.com/users/netherspite/events{/privacy}","received_events_url":"https://api.github.com/users/netherspite/received_events","type":"User","site_admin":false},"open_issues":365,"closed_issues":417,"state":"open","created_at":"2018-06-15T14:27:07Z","updated_at":"2018-06-17T18:14:08Z","due_on":null,"closed_at":null},"comments":5,"created_at":"2018-06-17T18:14:08Z","updated_at":"2018-06-17T18:14:49Z","closed_at":null,"author_association":"OWNER","body":"<a href=\"https://github.com/KimmoKM\"><img src=\"https://avatars2.githubusercontent.com/u/1533992?v=4\" align=\"left\" width=\"96\" height=\"96\" hspace=\"10\"></img></a> **Issue by [KimmoKM](https://github.com/KimmoKM)**    \n_Monday Nov 23, 2015 at 00:16 GMT_  \n_Originally opened as https://github.com/ccshiro/cc-buglist/issues/2058_\n\n----\n\nI can't definitely prove there is a problem but as I levelled an undead rogue, I noticed a peculiar thing: at level 2 I had 18.29% dodge. Low-level characters gain far more value from stats than high-level ones, that's for certain (that's the reason level 1 twinks work, [here's](https://www.youtube.com/watch?v=7lRQd_AGWc8) an example), but I don't ever recall having such a high dodge chance when naked, low-level or not.\n\nI was unable to find a formula that takes level into account when converting agility to dodge (or crit), but [Wowwiki](http://wowwiki.wikia.com/wiki/Dodge?oldid=1290773) has something on the topic. Rogues do have better dodge:agility scaling than other classes, but that's not an enormous difference (then again, there's also the base dodge chance that seems to change depending on level, there's also a table for level 60 values and they are much different from listed level 70 values). With that in mind, an undead rogue (21 agility) starting with 18.05% dodge and 8.94% crit seems really weird when an undead warrior (18 agi) has 5.54% dodge and 5.48% crit and night elf druid (25 agility, better agility-scaling so you might even expect higher dodge/crit chance) has 7.56% dodge and 5.85% crit. Level 1 night elf rogue (28 agi) has a whopping 25.32% dodge and 12.08% crit. Even at level 10 a night elf rogue has 22.57% dodge and 9.8% crit (with weapon skill maxed it'd be 11.76%).\n\n![2015-11-23-015220_1920x1080_scrot](https://cloud.githubusercontent.com/assets/1533992/11327125/17398ff4-9185-11e5-8ed5-0778187f2b08.png)\n\nI can't find the formula or any reliable source (I doubt Wowwiki-contributors would research this in complete detail), but these numbers seem very much off to me. Certainly when comparing rogues to other classes whose numbers seem normal to me, although that should also be verified. The values at max level are at least in the correct league, although they might also be slightly off (night elf rogue with maxed skills has 3.78% crit and 8.56% dodge with their 163 base agility, while Wowwiki formula would result in 7.56% dodge: if Wowwiki is to be trusted for level 70 values, dodge chance at level 70 might or might not be correct depending on where that 1% difference comes from)\n\nRelated issue: #953\n\n"},"comment":{"url":"https://api.github.com/repos/netherspite/cc-buglist/issues/comments/397896452","html_url":"https://github.com/netherspite/cc-buglist/issues/2058#issuecomment-397896452","issue_url":"https://api.github.com/repos/netherspite/cc-buglist/issues/2058","id":397896452,"node_id":"MDEyOklzc3VlQ29tbWVudDM5Nzg5NjQ1Mg==","user":{"login":"netherspite","id":5777848,"node_id":"MDQ6VXNlcjU3Nzc4NDg=","avatar_url":"https://avatars0.githubusercontent.com/u/5777848?v=4","gravatar_id":"","url":"https://api.github.com/users/netherspite","html_url":"https://github.com/netherspite","followers_url":"https://api.github.com/users/netherspite/followers","following_url":"https://api.github.com/users/netherspite/following{/other_user}","gists_url":"https://api.github.com/users/netherspite/gists{/gist_id}","starred_url":"https://api.github.com/users/netherspite/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/netherspite/subscriptions","organizations_url":"https://api.github.com/users/netherspite/orgs","repos_url":"https://api.github.com/users/netherspite/repos","events_url":"https://api.github.com/users/netherspite/events{/privacy}","received_events_url":"https://api.github.com/users/netherspite/received_events","type":"User","site_admin":false},"created_at":"2018-06-17T18:14:49Z","updated_at":"2018-06-17T18:14:49Z","author_association":"OWNER","body":"<a href=\"https://github.com/brndd\"><img src=\"https://avatars3.githubusercontent.com/u/5822375?v=4\" align=\"left\" width=\"48\" height=\"48\" hspace=\"10\"></img></a> **Comment by [brndd](https://github.com/brndd)**  \n_Tuesday Nov 24, 2015 at 00:05 GMT_\n\n----\n\nIn the [rogue video](https://www.youtube.com/watch?v=7lRQd_AGWc8) linked in the OP, he has:\n- 96 agility\n- 20 defense rating\n  - This converts to `20 / 1.5 / ((1 / 52) * 10 - (8 / 52))` defense skill, for a total of 351.666... defense when combined with his base 5 defense skill. Source of rating formula is the StatLogicLib-1.0 addon, whose author seems to have reverse-engineered the formula himself (according to the comments at least). This matches exactly what's shown in his character sheet at the end of the video.\n- 100.19% dodge chance with buffs\n\nPunching the relevant numbers into known formulas used by cmangos (but not necessarily by Corecraft):\n- Agility to dodge: `96 * 0.4476 * 2 - 0.59 = 85.3492%`\n- Defense to dodge: `351 / 25 = 14.04%` (defense is rounded down to nearest integer I believe)  \n- Nelf racial: `1%`  \n- Total dodge: `100.3892%`\n\nThis is 0.1992% more than what the video shows, so there clearly is some small inconsistency here. It could just be the result of some rounding being done on retail, though, but it's far more likely the inconsistency is either in the base dodge or the agility to dodge formula (likely the 0.4476 bit in there).\n\n"}}
{"actor":{"display_login":"netherspite"}}