{"action":"created","comment":{"url":"https://api.github.com/repos/PEQUI-MEC/VSSS-EMC/pulls/comments/211087107","pull_request_review_id":147442391,"id":211087107,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDIxMTA4NzEwNw==","diff_hunk":"@@ -7,11 +7,30 @@\n class Attacker : Robot2 {\n \tprivate:\n \t\tenum Behavior {\n-\t\t\tUVF_To_Goal\n+\t\t\tUVF_To_Goal, Spin_Shot, Crossing, Atk_Mindcontrol\n \t\t};\n \n \t\tvoid execute_behavior(Behavior behavior);\n+\n+\t\t/**\tRobô vai para a bola usando o UVF\n+\t\t *\t@param ball posição da bola\n+\t\t *\trobô se move com velocidade \"default_target_velocity\" */\n \t\tvoid uvf_to_goal(Geometry::Point ball);\n+\n+\t\t/** Robô gira com sentido horário ou anti-horário dependendo da posição da bola\n+\t\t *\t@param ball posição da bola\n+\t\t */\n+\t\tvoid spin_shot(Geometry:: Point ball);\n+\n+\t\t/**\tRobô trava a bola no canto e faz um cruzamento\n+\t\t * @param ball posição da bola\n+\t\t*/\n+\t\tvoid crossing(Geometry::Point ball);\n+\n+\t\t/**\tChuta em velocidade máxima carregando a bola (\"torar o pau\")\n+\t\t *\t@param ball_to_goal vetor travado na direção e sentido que o robô terá que correr\n+\t\t */\n+        void atk_mindcontrol(Geometry::Vector ball_to_goal);","path":"cc/Strategy2/Attacker.h","position":28,"original_position":28,"commit_id":"f4ec6d385962b62ecad1f92dcc4acf27b3f54ac7","original_commit_id":"f4ec6d385962b62ecad1f92dcc4acf27b3f54ac7","user":{"login":"danielfaleiro","id":26470635,"node_id":"MDQ6VXNlcjI2NDcwNjM1","avatar_url":"https://avatars3.githubusercontent.com/u/26470635?v=4","gravatar_id":"","url":"https://api.github.com/users/danielfaleiro","html_url":"https://github.com/danielfaleiro","followers_url":"https://api.github.com/users/danielfaleiro/followers","following_url":"https://api.github.com/users/danielfaleiro/following{/other_user}","gists_url":"https://api.github.com/users/danielfaleiro/gists{/gist_id}","starred_url":"https://api.github.com/users/danielfaleiro/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/danielfaleiro/subscriptions","organizations_url":"https://api.github.com/users/danielfaleiro/orgs","repos_url":"https://api.github.com/users/danielfaleiro/repos","events_url":"https://api.github.com/users/danielfaleiro/events{/privacy}","received_events_url":"https://api.github.com/users/danielfaleiro/received_events","type":"User","site_admin":false},"body":"Acho que podemos mudar esse nome atk_mindcontrol para um nome que bate mais com a descrição dela. Mesmo porque na nova estratégia não vai existir um mindcontrol. Que tal charged_shot()? Foi a primeira sugestão que veio na minha cabeça, pode ser outra 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