{"action":"opened","issue":{"url":"https://api.github.com/repos/sweverett/Balrog-GalSim/issues/21","repository_url":"https://api.github.com/repos/sweverett/Balrog-GalSim","labels_url":"https://api.github.com/repos/sweverett/Balrog-GalSim/issues/21/labels{/name}","comments_url":"https://api.github.com/repos/sweverett/Balrog-GalSim/issues/21/comments","events_url":"https://api.github.com/repos/sweverett/Balrog-GalSim/issues/21/events","html_url":"https://github.com/sweverett/Balrog-GalSim/issues/21","id":308198313,"number":21,"title":"Add shot noise for bright objects","user":{"login":"emhuff","id":2623781,"avatar_url":"https://avatars3.githubusercontent.com/u/2623781?v=4","gravatar_id":"","url":"https://api.github.com/users/emhuff","html_url":"https://github.com/emhuff","followers_url":"https://api.github.com/users/emhuff/followers","following_url":"https://api.github.com/users/emhuff/following{/other_user}","gists_url":"https://api.github.com/users/emhuff/gists{/gist_id}","starred_url":"https://api.github.com/users/emhuff/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/emhuff/subscriptions","organizations_url":"https://api.github.com/users/emhuff/orgs","repos_url":"https://api.github.com/users/emhuff/repos","events_url":"https://api.github.com/users/emhuff/events{/privacy}","received_events_url":"https://api.github.com/users/emhuff/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-03-23T22:38:41Z","updated_at":"2018-03-23T22:38:41Z","closed_at":null,"author_association":"COLLABORATOR","body":"Currently we do not add noise. For faint objects, the existing sky noise is probably sufficient, but for bright objects, the current implementation will underestimate the actual noise."}}
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