{"action":"reopened","issue":{"url":"https://api.github.com/repos/Facepunch/garrysmod-requests/issues/84","repository_url":"https://api.github.com/repos/Facepunch/garrysmod-requests","labels_url":"https://api.github.com/repos/Facepunch/garrysmod-requests/issues/84/labels{/name}","comments_url":"https://api.github.com/repos/Facepunch/garrysmod-requests/issues/84/comments","events_url":"https://api.github.com/repos/Facepunch/garrysmod-requests/issues/84/events","html_url":"https://github.com/Facepunch/garrysmod-requests/issues/84","id":17791604,"node_id":"MDU6SXNzdWUxNzc5MTYwNA==","number":84,"title":"Model:GetMesh() for visual meshes.","user":{"login":"ndbeals","id":850796,"node_id":"MDQ6VXNlcjg1MDc5Ng==","avatar_url":"https://avatars2.githubusercontent.com/u/850796?v=4","gravatar_id":"","url":"https://api.github.com/users/ndbeals","html_url":"https://github.com/ndbeals","followers_url":"https://api.github.com/users/ndbeals/followers","following_url":"https://api.github.com/users/ndbeals/following{/other_user}","gists_url":"https://api.github.com/users/ndbeals/gists{/gist_id}","starred_url":"https://api.github.com/users/ndbeals/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ndbeals/subscriptions","organizations_url":"https://api.github.com/users/ndbeals/orgs","repos_url":"https://api.github.com/users/ndbeals/repos","events_url":"https://api.github.com/users/ndbeals/events{/privacy}","received_events_url":"https://api.github.com/users/ndbeals/received_events","type":"User","site_admin":false},"labels":[{"id":41921952,"node_id":"MDU6TGFiZWw0MTkyMTk1Mg==","url":"https://api.github.com/repos/Facepunch/garrysmod-requests/labels/request","name":"request","color":"009800","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2013-08-08T07:05:06Z","updated_at":"2018-06-14T20:18:57Z","closed_at":null,"author_association":"NONE","body":"This would be a really fun and useful function to have, I don't think it would be too hard to return the raw mesh that the engine is currently using, so it would account for LOD's. \n\nSome example uses are:\n- dynamic clipping, cutting, shaping or modifying props for building purposes\n- create actual puncture holes for bullets on models.\n- getting poly count of models\n\nThere are probably more uses I just haven't thought of.\n"}}
{"actor":{"display_login":"ndbeals"}}