{"push_id":2985613763,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"4acce9e17781eb78bee150d1613d925f89dc786a","before":"24c25841f3f5e5240a722fb033d8595a4a947ed5","commits":[{"sha":"4acce9e17781eb78bee150d1613d925f89dc786a","author":{"name":"JohnWJackson","email":"8a2d0e6fb1ab0bf1aadfb14bbf7666e09009d601@users.noreply.github.com"},"message":"ScoutingManager v.9\n\n-- Scouting manager now has a suicide ling scout and an expo ling scout which checks random expansions on map all game\n-- Overlords should stop scouting once the enemy has units that can kill it (not fully tested)\n-- Map_Inventory::MeanEnemyBuildingLocation (ignores Resource depots and Refineries)\n-- Added functionality to Scouting getScoutTargets\n-- Cleaned up Scouting needScout\n-- Fixed Scouting updateScouts (checks for nullpointers prior now)","distinct":true,"url":"https://api.github.com/repos/JohnWJackson/CUNYAIModule/commits/4acce9e17781eb78bee150d1613d925f89dc786a"}]}
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