{"action":"created","issue":{"url":"https://api.github.com/repos/Glitchfiend/SereneSeasons/issues/92","repository_url":"https://api.github.com/repos/Glitchfiend/SereneSeasons","labels_url":"https://api.github.com/repos/Glitchfiend/SereneSeasons/issues/92/labels{/name}","comments_url":"https://api.github.com/repos/Glitchfiend/SereneSeasons/issues/92/comments","events_url":"https://api.github.com/repos/Glitchfiend/SereneSeasons/issues/92/events","html_url":"https://github.com/Glitchfiend/SereneSeasons/issues/92","id":366493099,"node_id":"MDU6SXNzdWUzNjY0OTMwOTk=","number":92,"title":"[bug] serene seasons causes sand/gravel to fall","user":{"login":"Shivaxi","id":10459358,"node_id":"MDQ6VXNlcjEwNDU5MzU4","avatar_url":"https://avatars2.githubusercontent.com/u/10459358?v=4","gravatar_id":"","url":"https://api.github.com/users/Shivaxi","html_url":"https://github.com/Shivaxi","followers_url":"https://api.github.com/users/Shivaxi/followers","following_url":"https://api.github.com/users/Shivaxi/following{/other_user}","gists_url":"https://api.github.com/users/Shivaxi/gists{/gist_id}","starred_url":"https://api.github.com/users/Shivaxi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shivaxi/subscriptions","organizations_url":"https://api.github.com/users/Shivaxi/orgs","repos_url":"https://api.github.com/users/Shivaxi/repos","events_url":"https://api.github.com/users/Shivaxi/events{/privacy}","received_events_url":"https://api.github.com/users/Shivaxi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-10-03T19:32:08Z","updated_at":"2018-11-27T11:34:00Z","closed_at":null,"author_association":"NONE","body":"so you know how sometimes sand and gravel and stuff can be generated floating?  and wont fall?  until updated by like say placing a torch or another block next to it.  serene seasons seems to do this \"update\" check thing automatically, so all sand and gravel now fall if the player is close enough.  note it doesnt work in spectator gamemode though, which is interesting, and was a way to test as i'd fly up to floating sand in spectator, it wouldnt fall or anything, then i switch to either creative or survival, and boom the sand falls\r\n\r\nnow this could kinda been seen as a feature and a bug lol.  one side its like, oh yay no more floating sand/gravel on generation, hooray.  on the other side, and my side, i have custom generation mods like Ruins and Recurrent Complex that uses the floating sand/gravel \"glitch\" to effect, for booby traps and stuff inside generated dungeons and structures.  and thats how i noticed it haha, because all the traps were already activated upon these dungeons/structures generating\r\n\r\nnot 100% sure how its doing that or having that side effect, i imagine it has something to do with updating the chunks in biomes for changing their temperature and stuff and grass/foliage color changes, but that only happens on a season change, and you'll see all the chunks flash and reload.  the bug im talking about though is happening no matter what, no where near a season change\r\nit would be cool if there was some sort of compatibility fix for this in the config if possible\r\n\r\n(note:  did try disabling everything in the config, but issue still occurs, just having the mod running period.  also thoroughly tested in controlled environment with only serene seasons running and it's definitely the culprit)\r\n\r\nnote 2:  thought it would be relevant to point out this was not an issue when serene seasons was part of Tough As Nails, as in 1.11.2 I ran the same structure generation mods with Tough As Nails and never had this issue with the custom structures and dungeons spawning the sand/gravel traps)"},"comment":{"url":"https://api.github.com/repos/Glitchfiend/SereneSeasons/issues/comments/442026658","html_url":"https://github.com/Glitchfiend/SereneSeasons/issues/92#issuecomment-442026658","issue_url":"https://api.github.com/repos/Glitchfiend/SereneSeasons/issues/92","id":442026658,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MjAyNjY1OA==","user":{"login":"Deshiba","id":10565800,"node_id":"MDQ6VXNlcjEwNTY1ODAw","avatar_url":"https://avatars2.githubusercontent.com/u/10565800?v=4","gravatar_id":"","url":"https://api.github.com/users/Deshiba","html_url":"https://github.com/Deshiba","followers_url":"https://api.github.com/users/Deshiba/followers","following_url":"https://api.github.com/users/Deshiba/following{/other_user}","gists_url":"https://api.github.com/users/Deshiba/gists{/gist_id}","starred_url":"https://api.github.com/users/Deshiba/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Deshiba/subscriptions","organizations_url":"https://api.github.com/users/Deshiba/orgs","repos_url":"https://api.github.com/users/Deshiba/repos","events_url":"https://api.github.com/users/Deshiba/events{/privacy}","received_events_url":"https://api.github.com/users/Deshiba/received_events","type":"User","site_admin":false},"created_at":"2018-11-27T11:34:00Z","updated_at":"2018-11-27T11:34:00Z","author_association":"NONE","body":"Seems like a compat issue then. I'd suggest listing the whole mod list in a screenshot or external text dump site. "}}
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