{"action":"created","issue":{"url":"https://api.github.com/repos/TeamSOC/SOCEngine/issues/8","repository_url":"https://api.github.com/repos/TeamSOC/SOCEngine","labels_url":"https://api.github.com/repos/TeamSOC/SOCEngine/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/TeamSOC/SOCEngine/issues/8/comments","events_url":"https://api.github.com/repos/TeamSOC/SOCEngine/issues/8/events","html_url":"https://github.com/TeamSOC/SOCEngine/issues/8","id":358353911,"node_id":"MDU6SXNzdWUzNTgzNTM5MTE=","number":8,"title":"Image Based Lighting & Enviroment","user":{"login":"Jin02","id":7948607,"node_id":"MDQ6VXNlcjc5NDg2MDc=","avatar_url":"https://avatars1.githubusercontent.com/u/7948607?v=4","gravatar_id":"","url":"https://api.github.com/users/Jin02","html_url":"https://github.com/Jin02","followers_url":"https://api.github.com/users/Jin02/followers","following_url":"https://api.github.com/users/Jin02/following{/other_user}","gists_url":"https://api.github.com/users/Jin02/gists{/gist_id}","starred_url":"https://api.github.com/users/Jin02/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Jin02/subscriptions","organizations_url":"https://api.github.com/users/Jin02/orgs","repos_url":"https://api.github.com/users/Jin02/repos","events_url":"https://api.github.com/users/Jin02/events{/privacy}","received_events_url":"https://api.github.com/users/Jin02/received_events","type":"User","site_admin":false},"labels":[{"id":1050501687,"node_id":"MDU6TGFiZWwxMDUwNTAxNjg3","url":"https://api.github.com/repos/TeamSOC/SOCEngine/labels/Done","name":"Done","color":"ededed","default":false}],"state":"open","locked":false,"assignee":{"login":"Jin02","id":7948607,"node_id":"MDQ6VXNlcjc5NDg2MDc=","avatar_url":"https://avatars1.githubusercontent.com/u/7948607?v=4","gravatar_id":"","url":"https://api.github.com/users/Jin02","html_url":"https://github.com/Jin02","followers_url":"https://api.github.com/users/Jin02/followers","following_url":"https://api.github.com/users/Jin02/following{/other_user}","gists_url":"https://api.github.com/users/Jin02/gists{/gist_id}","starred_url":"https://api.github.com/users/Jin02/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Jin02/subscriptions","organizations_url":"https://api.github.com/users/Jin02/orgs","repos_url":"https://api.github.com/users/Jin02/repos","events_url":"https://api.github.com/users/Jin02/events{/privacy}","received_events_url":"https://api.github.com/users/Jin02/received_events","type":"User","site_admin":false},"assignees":[{"login":"Jin02","id":7948607,"node_id":"MDQ6VXNlcjc5NDg2MDc=","avatar_url":"https://avatars1.githubusercontent.com/u/7948607?v=4","gravatar_id":"","url":"https://api.github.com/users/Jin02","html_url":"https://github.com/Jin02","followers_url":"https://api.github.com/users/Jin02/followers","following_url":"https://api.github.com/users/Jin02/following{/other_user}","gists_url":"https://api.github.com/users/Jin02/gists{/gist_id}","starred_url":"https://api.github.com/users/Jin02/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Jin02/subscriptions","organizations_url":"https://api.github.com/users/Jin02/orgs","repos_url":"https://api.github.com/users/Jin02/repos","events_url":"https://api.github.com/users/Jin02/events{/privacy}","received_events_url":"https://api.github.com/users/Jin02/received_events","type":"User","site_admin":false}],"milestone":null,"comments":3,"created_at":"2018-09-09T06:27:03Z","updated_at":"2018-09-09T06:27:06Z","closed_at":null,"author_association":"MEMBER","body":"_From @Jin02 on February 17, 2016 18:39_\n\nCube Mapping이라고도 불리는 그걸 구현한다.\n일단 이걸 구현하는건 쉬우니 Sky 시스템도 구현한다.\n\n\n_Copied from original issue: Jin02/SOCEngine#8_"},"comment":{"url":"https://api.github.com/repos/TeamSOC/SOCEngine/issues/comments/419694083","html_url":"https://github.com/TeamSOC/SOCEngine/issues/8#issuecomment-419694083","issue_url":"https://api.github.com/repos/TeamSOC/SOCEngine/issues/8","id":419694083,"node_id":"MDEyOklzc3VlQ29tbWVudDQxOTY5NDA4Mw==","user":{"login":"Jin02","id":7948607,"node_id":"MDQ6VXNlcjc5NDg2MDc=","avatar_url":"https://avatars1.githubusercontent.com/u/7948607?v=4","gravatar_id":"","url":"https://api.github.com/users/Jin02","html_url":"https://github.com/Jin02","followers_url":"https://api.github.com/users/Jin02/followers","following_url":"https://api.github.com/users/Jin02/following{/other_user}","gists_url":"https://api.github.com/users/Jin02/gists{/gist_id}","starred_url":"https://api.github.com/users/Jin02/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Jin02/subscriptions","organizations_url":"https://api.github.com/users/Jin02/orgs","repos_url":"https://api.github.com/users/Jin02/repos","events_url":"https://api.github.com/users/Jin02/events{/privacy}","received_events_url":"https://api.github.com/users/Jin02/received_events","type":"User","site_admin":false},"created_at":"2018-09-09T06:27:06Z","updated_at":"2018-09-09T06:27:06Z","author_association":"MEMBER","body":"물리 기반 IBL의 공식이나 구현 방식은 Unreal4에서,\n실제 이해를 위한 간단한 설명 및 이론은 goo.gl/DYO51z 여기서 참고하면서 구현하고 있다.\n\n나중에 다시 제대로 공부할 때 Physically Based Rendering 책의 챕터 13, 14를 참고하면 될 듯 싶다.\n"}}
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