{"action":"published","release":{"url":"https://api.github.com/repos/sharkyh20/KinectToVR/releases/10246185","assets_url":"https://api.github.com/repos/sharkyh20/KinectToVR/releases/10246185/assets","upload_url":"https://uploads.github.com/repos/sharkyh20/KinectToVR/releases/10246185/assets{?name,label}","html_url":"https://github.com/sharkyh20/KinectToVR/releases/tag/a0.5","id":10246185,"tag_name":"a0.5","target_commitish":"master","name":"KinectToVR Alpha v0.5.0","draft":false,"author":{"login":"sharkyh20","id":17445184,"avatar_url":"https://avatars3.githubusercontent.com/u/17445184?v=4","gravatar_id":"","url":"https://api.github.com/users/sharkyh20","html_url":"https://github.com/sharkyh20","followers_url":"https://api.github.com/users/sharkyh20/followers","following_url":"https://api.github.com/users/sharkyh20/following{/other_user}","gists_url":"https://api.github.com/users/sharkyh20/gists{/gist_id}","starred_url":"https://api.github.com/users/sharkyh20/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sharkyh20/subscriptions","organizations_url":"https://api.github.com/users/sharkyh20/orgs","repos_url":"https://api.github.com/users/sharkyh20/repos","events_url":"https://api.github.com/users/sharkyh20/events{/privacy}","received_events_url":"https://api.github.com/users/sharkyh20/received_events","type":"User","site_admin":false},"prerelease":true,"created_at":"2018-03-25T01:39:16Z","published_at":"2018-03-25T01:48:30Z","assets":[{"url":"https://api.github.com/repos/sharkyh20/KinectToVR/releases/assets/6623802","id":6623802,"name":"KinectToVR-a0.5.0.zip","label":null,"uploader":{"login":"sharkyh20","id":17445184,"avatar_url":"https://avatars3.githubusercontent.com/u/17445184?v=4","gravatar_id":"","url":"https://api.github.com/users/sharkyh20","html_url":"https://github.com/sharkyh20","followers_url":"https://api.github.com/users/sharkyh20/followers","following_url":"https://api.github.com/users/sharkyh20/following{/other_user}","gists_url":"https://api.github.com/users/sharkyh20/gists{/gist_id}","starred_url":"https://api.github.com/users/sharkyh20/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sharkyh20/subscriptions","organizations_url":"https://api.github.com/users/sharkyh20/orgs","repos_url":"https://api.github.com/users/sharkyh20/repos","events_url":"https://api.github.com/users/sharkyh20/events{/privacy}","received_events_url":"https://api.github.com/users/sharkyh20/received_events","type":"User","site_admin":false},"content_type":"application/zip","state":"uploaded","size":3620004,"download_count":0,"created_at":"2018-03-25T01:47:42Z","updated_at":"2018-03-25T01:48:27Z","browser_download_url":"https://github.com/sharkyh20/KinectToVR/releases/download/a0.5/KinectToVR-a0.5.0.zip"}],"tarball_url":"https://api.github.com/repos/sharkyh20/KinectToVR/tarball/a0.5","zipball_url":"https://api.github.com/repos/sharkyh20/KinectToVR/zipball/a0.5","body":"Hooray, 0.5 is released! \r\nThis release fixes the rotation bug many people have been having, where when the horizontal and vertical rotation were combined in calibration, the trackers spazzed out.\r\n\r\n* Massively improved 360 tracking - joint rotation is now almost on par with Xbone sensor\r\n* Hips can now be moved up and down! The box appears once the trackers are spawned, and saves upon successful exit.\r\n* You can now spawn in additional trackers for other games!\r\n* You can now Calibrate with a gamepad! Check the box and it should allow you to move the Kinect Arrow with the thumbsticks, hit the right trigger to confirm. \r\n * ### VR Wand emulation is not supported as of yet, but is planned for the next major release. I have to make an installable driver to do this, and I'm heading into my exams for the next 3 weeks, so it may take a while.\r\n\r\n### If no custom trackers are found, it follows the default lower body tracking, just hit the button like usual, the custom trackers are only if you need them to be different from the regular lower body tracking\r\n\r\nThis process works as follows:\r\n* Go to the 'Adv. Tracker' menu\r\n* In the dropdown boxes at the bottom, select the joint you want the tracker to follow\r\n* In the box next to it, assign it's role\r\n    * Hip takes the hip adjustment slider\r\n    * The other roles are for future implementation\r\n* The checkbox determines whether the device is registered as a controller, or a tracker\r\n* Hit 'Add' to put it in the list\r\n* If you made a mistake, click the corresponding tracker in the list, and click 'Remove'\r\n* Once you have your custom trackers assigned, go back to the KinectToVR tab, and hit the initialise trackers button\r\n* Done!\r\n\r\n\r\n## V0.5.0 Patch Notes:\r\n\t* Fixed UI Scaling for resolutions other than 1080p\r\n\t\t* 4k is no longer microscopic!\r\n\t* Support for Custom Joint Trackers/Controllers\r\n\t\t* Hand Tracking\r\n\t\t* Elbow Tracking\r\n\t        * Etc\r\n\t• Full rotation for the 360 joints (Like the Xbone)\r\n\t\t○ Joints are now filtered! Wayyyyyy less jitter!\r\n\t\t○ This means that you can sit down more easily\r\n\t\t○ Joints are now nearly on par with Xbone\r\n\t\t\t* However, range is still smaller, and occlusion is worse\r\n\t• Arrow Rotation no longer screws up on Xbone and 360! \r\n\t\t○ All room orientations and sensor positions should work!\r\n\t• Gamepad Calibration Support \r\n\t\t○ Unfortunately, due to time constraints this is the best I can do for now, no actual input into VR Controllers as of yet.\r\n    • Hip to leg ratio scaling - for the very short and the very tall the hip can now be moved up and down independently"}}
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