{"action":"opened","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/25996","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/25996/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/25996/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/25996/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/25996","id":365960959,"node_id":"MDU6SXNzdWUzNjU5NjA5NTk=","number":25996,"title":"0.D PR title summarization 39","user":{"login":"kevingranade","id":860276,"node_id":"MDQ6VXNlcjg2MDI3Ng==","avatar_url":"https://avatars0.githubusercontent.com/u/860276?v=4","gravatar_id":"","url":"https://api.github.com/users/kevingranade","html_url":"https://github.com/kevingranade","followers_url":"https://api.github.com/users/kevingranade/followers","following_url":"https://api.github.com/users/kevingranade/following{/other_user}","gists_url":"https://api.github.com/users/kevingranade/gists{/gist_id}","starred_url":"https://api.github.com/users/kevingranade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kevingranade/subscriptions","organizations_url":"https://api.github.com/users/kevingranade/orgs","repos_url":"https://api.github.com/users/kevingranade/repos","events_url":"https://api.github.com/users/kevingranade/events{/privacy}","received_events_url":"https://api.github.com/users/kevingranade/received_events","type":"User","site_admin":false},"labels":[{"id":29410076,"node_id":"MDU6TGFiZWwyOTQxMDA3Ng==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/%3CDocumentation%3E","name":"<Documentation>","color":"02d7e1","default":false},{"id":28557868,"node_id":"MDU6TGFiZWwyODU1Nzg2OA==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Good%20First%20Issue","name":"Good First Issue","color":"02e10c","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/milestones/10","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/milestone/10","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/milestones/10/labels","id":1624226,"node_id":"MDk6TWlsZXN0b25lMTYyNDIyNg==","number":10,"title":"0.D","description":"Once again, it's time to hammer out the worst of the bugs, get the translations and tilesets synched up, and do a release.  This is going to be a big one, a really, really big one, because we're already 11,000+ commits past 0.C, and there will be a large number more fixing bugs before the release is finalized.\r\n\r\nThe big thing that must be wrapped up before we release is the new magazine system.  It must have the UI operating as outlined previously, in a nutshell, \"you should be able to just hit 'r' a bunch of times and get all your guns and ammo topped off\", and guns with removable magazines must be converted to the new system.  This isn't \"mugling you have to work on this nonstop\", this is, \"we aren't releasing until that happens\"\r\n\r\nOther than that it'll just be the usual marking issues as release blockers and hammering away at them until they're all gone (or triaged as invalid, mitigated, etc).\r\n\r\nI'm not setting a date, I haven't the slightest idea how long it's going to take, especially with a major code and content feature that has to get wrapped up first.  Let's just see how it goes.","creator":{"login":"kevingranade","id":860276,"node_id":"MDQ6VXNlcjg2MDI3Ng==","avatar_url":"https://avatars0.githubusercontent.com/u/860276?v=4","gravatar_id":"","url":"https://api.github.com/users/kevingranade","html_url":"https://github.com/kevingranade","followers_url":"https://api.github.com/users/kevingranade/followers","following_url":"https://api.github.com/users/kevingranade/following{/other_user}","gists_url":"https://api.github.com/users/kevingranade/gists{/gist_id}","starred_url":"https://api.github.com/users/kevingranade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kevingranade/subscriptions","organizations_url":"https://api.github.com/users/kevingranade/orgs","repos_url":"https://api.github.com/users/kevingranade/repos","events_url":"https://api.github.com/users/kevingranade/events{/privacy}","received_events_url":"https://api.github.com/users/kevingranade/received_events","type":"User","site_admin":false},"open_issues":65,"closed_issues":287,"state":"open","created_at":"2016-03-06T04:45:36Z","updated_at":"2018-10-02T15:43:53Z","due_on":null,"closed_at":null},"comments":0,"created_at":"2018-10-02T15:43:53Z","updated_at":"2018-10-02T15:43:53Z","closed_at":null,"author_association":"MEMBER","body":"This is one of a number of issues to crowd-source categorization of PR titles in order to construct a changelog for the 0.D release.\n\n Please prepend a category title to each line listed at the end of this issue and commit the lines as a new file in the repository with the provided name.\n\n Feel free to summarize or expand on the titles to make them better fit in the changelog.\n\n See https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/changelog.txt for previous changelog entry examples.\n\n # TITLES\n The categories to choose from are: Features, Content, Interface, Mods, Balance, Bugfixes, Performance, Infrastructure, Build, I18N\n See the Changelog Guidelines at https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/CHANGELOG_GUIDELINES.md for explanations of the categories.\n\n # FILENAME \n summary39\n\n # Lines to summarize\n\nAdd gcc 7 and 8 to build matrix.\nReduce recharge station passive drain.\nFix src/crafting.cpp line endings\nChanged DELETE_WORLD to WORLD_END.\nSnapcraft Build recipe added\nReduced Necropolis zombie spawns\nSupport for resizeable windows with adaptive UI.\n40mm automatics: Rebalanced around 1 second of automatic fire\nFixed legacy sight_dispersion in mods\nTurret tile layering fix\nKill count for the mission to kill monster species now reads data from the json\nAdds pet FOOD flag for monsters and taming\nDog Whistle Affects More Dogs\nFixed rooted mutants not slowing down when wearing footwear\nremove redundant fabrication requirement from jerrypack\nFix compiler errors on clang-7.0.0-svn\nTurret graphical layering fix for blazemod\nIncreased dispersion per weapon malfuntion value to 30\nFix & rebalance disinfectant soaked rags & balls\nAdjust feedback from aim interface.\nBattery capacity is now shown in vehicle part installation menu\nFixed washing 0 volume items consuming no water\nFixed crash when NPC is trying to consume non-existent contents of the container\nMundane Zombies Mod Revival\nFix removing item from worn vector\nMove class item_category into separate header and source file\nFlipped the doc office facing\ni18n updates as of May 25, 2018\nAllowed wearing unfitted chainmail armor with unencumbered head\nDecapitalized lobster and crayfish\nKnit items no longer require knitting needles to disassemble\nRead data for monster kill goal from json\nRefitted clothing disassembles into refitted components\nAutoattack: Wait a turn if there is nothing in range.\nDon't auto pulp acidic zombies in corpse piles.\nRemove unused includes of \"item_factory.h\"\nOrchard hut floor correction\nTortilla chips\nadd missing black-on-red color pair\n* allow unpacked M72 LAW to take a shoulder strap\nChange more code to use null_item_reference.\nConvert more code to use new time classes\nFix accessing items for crafting in vehicles above sealed terrain.\nFix: Error when make macOS app with LANGUAGES (\"lang/mo\" folder not found)\nFix logic error in player::wear_item:\nFix spawning burn products.\nRemove separate handling of Alt+F4 in SDL builds\nFix Missing Acid Resist from Acid Chitin Armor\nFixed spawning fresh food instead of spoiled after passing long time\nRevised engines' weights and volume\n[CR] Fix clothes dropping\nFixes #23883 creatures teleporting up z-levels\nMarloss berry satiate and bliss effects no longer cause vomiting\nAdditional fields for `used_up_item`\nAdd reload_noise_volume to ranged weapons\nMake tacos less salty\nMake the packed and unpacked LAW more similar\nUpdate potato chips recipe\nAdd a leather kilt as an alternative for Skalds with wool allergy.\nFixed riotbot being affected by its own dazzling ray\nFix time strings\nmshockxotto+ tileset update to patch11\nAdditional turret graphical layering fix for blazemod\nUpdate a few more recipes with requirements\nDon't discard messages after player dies.\nfix smores error (1 charge)\nRebalance s'mores nutritional value and crafting\nFences deconstructable\n[DONE] Subway tag for mapgen\nUse available space for popup menu (e.g. keybindings)\nAdd a class to encapsulate references to a specific vehicle part.\nMax player stamina moved to JSON\nFixed Rooter mutants not feeding on soil while wearing gear on ankles\nMoved sulphur, aluminum powder, thermite, ANFO, black gunpowder, RDX, HMTD and rocket fuel to CHEMICAL STUFF category\nAdd multi_cooker\nClarify Item Techniques when Wielded\nMarloss bush and tree symbols are now pink instead of dark gray\nChanging skilled shooter with accurate rifle test\nCharcoal kiln burning time display\nForward grip for KSG and other shotguns with pump-rail\nRemoved mention of archery skill affecting crossbows\n[DONE] Carrion monster spawning\nMake more items remote activatable\nRemove \"GOODHEARING\" from Gigantic Naked Mole-rats\nAdded FRAGILE_MELEE flag to represent fragile melee weapons\nTest and fix zapback\n[RDY] Bionics installing overhaul\nZombie burner\nwild_herbs + 1 herb in description\n[CR] Fix crash when NPC or player is on fire\nAdded missing terrain in bank mapgen\nTime to fix unbalanced weapons, like SPEAR_KNIFE\nBugfixes for dairy farms.\nMilk sheep\nAllowed use of CBMs in the pickup range\nDisplay actual dodge skill after encumbrance penalties.\nWindow resize fixes\nAdd bike basket recipe, and overhaul baskets in general - fix #23949\nDrop a few bricks from brick walls - see #21431\n[DONE] Carrion monster growing and reproduction"}}
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