{"action":"opened","issue":{"url":"https://api.github.com/repos/OpenArena/engine/issues/53","repository_url":"https://api.github.com/repos/OpenArena/engine","labels_url":"https://api.github.com/repos/OpenArena/engine/issues/53/labels{/name}","comments_url":"https://api.github.com/repos/OpenArena/engine/issues/53/comments","events_url":"https://api.github.com/repos/OpenArena/engine/issues/53/events","html_url":"https://github.com/OpenArena/engine/issues/53","id":388161668,"node_id":"MDU6SXNzdWUzODgxNjE2Njg=","number":53,"title":"Make r_slowness platform-agnostic.","user":{"login":"NeonKnightOA","id":20754036,"node_id":"MDQ6VXNlcjIwNzU0MDM2","avatar_url":"https://avatars1.githubusercontent.com/u/20754036?v=4","gravatar_id":"","url":"https://api.github.com/users/NeonKnightOA","html_url":"https://github.com/NeonKnightOA","followers_url":"https://api.github.com/users/NeonKnightOA/followers","following_url":"https://api.github.com/users/NeonKnightOA/following{/other_user}","gists_url":"https://api.github.com/users/NeonKnightOA/gists{/gist_id}","starred_url":"https://api.github.com/users/NeonKnightOA/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NeonKnightOA/subscriptions","organizations_url":"https://api.github.com/users/NeonKnightOA/orgs","repos_url":"https://api.github.com/users/NeonKnightOA/repos","events_url":"https://api.github.com/users/NeonKnightOA/events{/privacy}","received_events_url":"https://api.github.com/users/NeonKnightOA/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-12-06T11:00:48Z","updated_at":"2018-12-06T11:00:48Z","closed_at":null,"author_association":"NONE","body":"r_slowness and related are a series of cvarc introduced by leilei. [Here's what they do](http://openarena.ws/board/index.php?topic=4535.msg50832#msg50832):\r\n\r\n> r_slowness\\\r\nr_slowness_cpu\\\r\nr_slowness_gpu\\\r\n\\\r\nshould roughly fake the speed of the MHz you set CPU to (based on p2 performance, default is 300)  GPU is much looser and is based on mhz (like 93-96 for Voodoo2) and also scales the slowness by screen resolution.  There's even a synthetic bottleneck.  It won't be practical for play, but may be useful for content production (like for realizing the critical performance choke points in the maps - oa_spirit3 has a BAD one thanks to the portal in the water, for example)\\\r\n\\\r\nWhat it really  is, is just a sleep command called every finished backend buffer determined by a bunch of division on numbers of vertices, indices, surface count, etc...  It's much better for nailing low performance that com_maxfps can't reach.\\\r\n\\\r\nCurrently no way to simulate texture thrashing (r_slowness_vram would be such a cvar, notably R_SumOfUsedImages does not function at all - and would have been great for doing this)\r\n\r\nSuch useful feature for development should be platform-agnostic, since it currently works only in Windows. How can this be achieved?"}}
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