{"action":"created","issue":{"url":"https://api.github.com/repos/KhronosGroup/glTF-Blender-Exporter/issues/158","repository_url":"https://api.github.com/repos/KhronosGroup/glTF-Blender-Exporter","labels_url":"https://api.github.com/repos/KhronosGroup/glTF-Blender-Exporter/issues/158/labels{/name}","comments_url":"https://api.github.com/repos/KhronosGroup/glTF-Blender-Exporter/issues/158/comments","events_url":"https://api.github.com/repos/KhronosGroup/glTF-Blender-Exporter/issues/158/events","html_url":"https://github.com/KhronosGroup/glTF-Blender-Exporter/issues/158","id":295641077,"number":158,"title":"Exporting Action changes bind pose of armature to first frame","user":{"login":"sketchpunk","id":2301158,"avatar_url":"https://avatars1.githubusercontent.com/u/2301158?v=4","gravatar_id":"","url":"https://api.github.com/users/sketchpunk","html_url":"https://github.com/sketchpunk","followers_url":"https://api.github.com/users/sketchpunk/followers","following_url":"https://api.github.com/users/sketchpunk/following{/other_user}","gists_url":"https://api.github.com/users/sketchpunk/gists{/gist_id}","starred_url":"https://api.github.com/users/sketchpunk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sketchpunk/subscriptions","organizations_url":"https://api.github.com/users/sketchpunk/orgs","repos_url":"https://api.github.com/users/sketchpunk/repos","events_url":"https://api.github.com/users/sketchpunk/events{/privacy}","received_events_url":"https://api.github.com/users/sketchpunk/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-02-08T19:43:21Z","updated_at":"2018-02-11T02:40:14Z","closed_at":null,"author_association":"NONE","body":"Trying to export a character with a walking cycle. Problem is that when I export with an action that is active, the mesh's armature resting post changes to the first frame of the animation. This is not the desired result. I need the armature to stay at its default rotation/positions so that I can then setup my own bind pose data for my skeleton animator. If I disable the action, then the armature exports correctly but then the action animation doesn't get exported. This makes it very difficult to use the format to make a game.\r\n\r\nHere's my test file.\r\n[bendy_v1_0_1b.zip](https://github.com/KhronosGroup/glTF-Blender-Exporter/files/1708541/bendy_v1_0_1b.zip)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/KhronosGroup/glTF-Blender-Exporter/issues/comments/364714439","html_url":"https://github.com/KhronosGroup/glTF-Blender-Exporter/issues/158#issuecomment-364714439","issue_url":"https://api.github.com/repos/KhronosGroup/glTF-Blender-Exporter/issues/158","id":364714439,"user":{"login":"donmccurdy","id":1848368,"avatar_url":"https://avatars3.githubusercontent.com/u/1848368?v=4","gravatar_id":"","url":"https://api.github.com/users/donmccurdy","html_url":"https://github.com/donmccurdy","followers_url":"https://api.github.com/users/donmccurdy/followers","following_url":"https://api.github.com/users/donmccurdy/following{/other_user}","gists_url":"https://api.github.com/users/donmccurdy/gists{/gist_id}","starred_url":"https://api.github.com/users/donmccurdy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/donmccurdy/subscriptions","organizations_url":"https://api.github.com/users/donmccurdy/orgs","repos_url":"https://api.github.com/users/donmccurdy/repos","events_url":"https://api.github.com/users/donmccurdy/events{/privacy}","received_events_url":"https://api.github.com/users/donmccurdy/received_events","type":"User","site_admin":false},"created_at":"2018-02-11T02:40:14Z","updated_at":"2018-02-11T02:40:14Z","author_association":"MEMBER","body":"I am getting the expected result when exporting with https://github.com/Kupoman/blendergltf/, however."}}
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