{"action":"created","issue":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/976","repository_url":"https://api.github.com/repos/MegaMek/megamek","labels_url":"https://api.github.com/repos/MegaMek/megamek/issues/976/labels{/name}","comments_url":"https://api.github.com/repos/MegaMek/megamek/issues/976/comments","events_url":"https://api.github.com/repos/MegaMek/megamek/issues/976/events","html_url":"https://github.com/MegaMek/megamek/issues/976","id":318749527,"number":976,"title":"Feature Request: Force End of Phase","user":{"login":"IReallyHateGithub","id":20801181,"avatar_url":"https://avatars0.githubusercontent.com/u/20801181?v=4","gravatar_id":"","url":"https://api.github.com/users/IReallyHateGithub","html_url":"https://github.com/IReallyHateGithub","followers_url":"https://api.github.com/users/IReallyHateGithub/followers","following_url":"https://api.github.com/users/IReallyHateGithub/following{/other_user}","gists_url":"https://api.github.com/users/IReallyHateGithub/gists{/gist_id}","starred_url":"https://api.github.com/users/IReallyHateGithub/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/IReallyHateGithub/subscriptions","organizations_url":"https://api.github.com/users/IReallyHateGithub/orgs","repos_url":"https://api.github.com/users/IReallyHateGithub/repos","events_url":"https://api.github.com/users/IReallyHateGithub/events{/privacy}","received_events_url":"https://api.github.com/users/IReallyHateGithub/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-04-29T20:59:41Z","updated_at":"2018-04-30T02:25:44Z","closed_at":null,"author_association":"NONE","body":"Over the years (and right this very moment) I run into lock-ups where I'm done firing or moving, but the game will not proceed further. I would love to have the ability to tell megamek \"Okay, that's enough, take what input you have, and process the fire phase\" with a console command."},"comment":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/comments/385302778","html_url":"https://github.com/MegaMek/megamek/issues/976#issuecomment-385302778","issue_url":"https://api.github.com/repos/MegaMek/megamek/issues/976","id":385302778,"user":{"login":"IReallyHateGithub","id":20801181,"avatar_url":"https://avatars0.githubusercontent.com/u/20801181?v=4","gravatar_id":"","url":"https://api.github.com/users/IReallyHateGithub","html_url":"https://github.com/IReallyHateGithub","followers_url":"https://api.github.com/users/IReallyHateGithub/followers","following_url":"https://api.github.com/users/IReallyHateGithub/following{/other_user}","gists_url":"https://api.github.com/users/IReallyHateGithub/gists{/gist_id}","starred_url":"https://api.github.com/users/IReallyHateGithub/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/IReallyHateGithub/subscriptions","organizations_url":"https://api.github.com/users/IReallyHateGithub/orgs","repos_url":"https://api.github.com/users/IReallyHateGithub/repos","events_url":"https://api.github.com/users/IReallyHateGithub/events{/privacy}","received_events_url":"https://api.github.com/users/IReallyHateGithub/received_events","type":"User","site_admin":false},"created_at":"2018-04-30T02:25:44Z","updated_at":"2018-04-30T02:25:44Z","author_association":"NONE","body":"While that's certainly true in many cases, in many others, I've been able to save games, reset the server and keep playing, disconnect and /skip past the occasional bug, reload a save, and otherwise send commands to the server, which atleast attempts to process them. I'm not expecting it to work even 40% of the time, but it'd be great to have a last-ditch \"force the turn through\" switch."}}
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