{"push_id":2575219282,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e22ece1324caa139e88c701d8be16afdbd77b226","before":"dd7baab0128c8e7f9b6e7810e00122d057d19e27","commits":[{"sha":"e22ece1324caa139e88c701d8be16afdbd77b226","author":{"name":"eos428","email":"22b2b0d5e06f24055d228ccc2921aaa7e0073d90@gmail.com"},"message":"Issue #271\n\n- In GameDBSyncService.cpp, changed how entity.m_db_store_flags is checked to update things (Well, that was a learning experience on bitwise operations)\n- In MapInstance.cpp, added m_sync_service->activate() on MapInstance::start and call m_sync_service->on_update_timer on the same way m_world->update is called","distinct":true,"url":"https://api.github.com/repos/eos428/Segs/commits/e22ece1324caa139e88c701d8be16afdbd77b226"}]}
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