{"action":"opened","issue":{"url":"https://api.github.com/repos/Vazkii/Quark/issues/1037","repository_url":"https://api.github.com/repos/Vazkii/Quark","labels_url":"https://api.github.com/repos/Vazkii/Quark/issues/1037/labels{/name}","comments_url":"https://api.github.com/repos/Vazkii/Quark/issues/1037/comments","events_url":"https://api.github.com/repos/Vazkii/Quark/issues/1037/events","html_url":"https://github.com/Vazkii/Quark/issues/1037","id":373735103,"node_id":"MDU6SXNzdWUzNzM3MzUxMDM=","number":1037,"title":"[Suggestion] Config option to define biomes structures can spawn in","user":{"login":"DWX12","id":37384543,"node_id":"MDQ6VXNlcjM3Mzg0NTQz","avatar_url":"https://avatars3.githubusercontent.com/u/37384543?v=4","gravatar_id":"","url":"https://api.github.com/users/DWX12","html_url":"https://github.com/DWX12","followers_url":"https://api.github.com/users/DWX12/followers","following_url":"https://api.github.com/users/DWX12/following{/other_user}","gists_url":"https://api.github.com/users/DWX12/gists{/gist_id}","starred_url":"https://api.github.com/users/DWX12/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DWX12/subscriptions","organizations_url":"https://api.github.com/users/DWX12/orgs","repos_url":"https://api.github.com/users/DWX12/repos","events_url":"https://api.github.com/users/DWX12/events{/privacy}","received_events_url":"https://api.github.com/users/DWX12/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-10-25T01:16:04Z","updated_at":"2018-10-25T01:16:04Z","closed_at":null,"author_association":"NONE","body":"First off, just want to say that Quark is an amazing and well thought out mod, which I wouldn't expect any less from a Vazkii mod.\r\n\r\nI'm wanting pirate ships to spawn in specific biomes, but a config option for all structures would be ideal. I would like to add in biomes to the config that specific structures spawn in as well as add in additional comparability with other mods with similar biomes like Biomes'O'Plenty. Seems that pirate ships don't want to spawn in kelp or coral ocean biomes. I'm sure that there are a few other ocean-like biomes from other mods too, so it would be nice to define them in the config.\r\n\r\nThank you."}}
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