{"push_id":2550813704,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"bb8f24d3e912125e51ce21f24f8338c5ca7ab88a","before":"e1780a747a9d30bb3d44c0ec46aefd82348b2f9f","commits":[{"sha":"bb8f24d3e912125e51ce21f24f8338c5ca7ab88a","author":{"name":"AntonaiNestor","email":"a96875ff91a01b7d759a7bce4751d332bf32b5df@hotmail.com"},"message":"Visual connections update\n\n-Made a stupid but working version for connecting lines that follow the node movement correctly with the new system.\n- There are still issues to check with the underlying graph connections\n- Also need to figure the logic with what is allowed and what is not.","distinct":true,"url":"https://api.github.com/repos/AntonaiNestor/ShaderVisualNodeTool/commits/bb8f24d3e912125e51ce21f24f8338c5ca7ab88a"}]}
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