{"action":"closed","issue":{"url":"https://api.github.com/repos/OpenKinect/libfreenect2/issues/1012","repository_url":"https://api.github.com/repos/OpenKinect/libfreenect2","labels_url":"https://api.github.com/repos/OpenKinect/libfreenect2/issues/1012/labels{/name}","comments_url":"https://api.github.com/repos/OpenKinect/libfreenect2/issues/1012/comments","events_url":"https://api.github.com/repos/OpenKinect/libfreenect2/issues/1012/events","html_url":"https://github.com/OpenKinect/libfreenect2/issues/1012","id":344900754,"node_id":"MDU6SXNzdWUzNDQ5MDA3NTQ=","number":1012,"title":"windows 10 kinect studio playback - no devices connected","user":{"login":"davidxue1989","id":770062,"node_id":"MDQ6VXNlcjc3MDA2Mg==","avatar_url":"https://avatars2.githubusercontent.com/u/770062?v=4","gravatar_id":"","url":"https://api.github.com/users/davidxue1989","html_url":"https://github.com/davidxue1989","followers_url":"https://api.github.com/users/davidxue1989/followers","following_url":"https://api.github.com/users/davidxue1989/following{/other_user}","gists_url":"https://api.github.com/users/davidxue1989/gists{/gist_id}","starred_url":"https://api.github.com/users/davidxue1989/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/davidxue1989/subscriptions","organizations_url":"https://api.github.com/users/davidxue1989/orgs","repos_url":"https://api.github.com/users/davidxue1989/repos","events_url":"https://api.github.com/users/davidxue1989/events{/privacy}","received_events_url":"https://api.github.com/users/davidxue1989/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-07-26T15:46:09Z","updated_at":"2018-11-18T03:19:45Z","closed_at":"2018-11-18T03:19:45Z","author_association":"NONE","body":"When running kinect studio in playback mode, apps using kinect for windows SDK can get the frame feeds as if reading from an actual device, but apps using libfreenect2 does not detect any devices available.\r\n\r\nIs it possible to also grab the frames from kinect studio playback using libfreenect2?  My use case is when doing mass data collection with Kinect, and want to do processing offline using python afterwards.  Kinect studio's data storing seems efficient, but developing processing tools in C++ or C# is less desirable, python would be much better.  libfreenect2 has an usable cython wrapper (pylibfreenect2), which interfaces well with opencv and other processing tools.  So it'd be very beneficial for the common use case of mass data collection + offline data processing to have libfreenect2 grab frames from kinect studio.\r\n\r\nWhat do you think?  Would this be hard to realize?\r\n\r\n"}}
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