{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/23239","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/23239/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/23239/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/23239/events","html_url":"https://github.com/godotengine/godot/issues/23239","id":372877612,"node_id":"MDU6SXNzdWUzNzI4Nzc2MTI=","number":23239,"title":"Disabling editable children reverts to default","user":{"login":"QbieShay","id":7917475,"node_id":"MDQ6VXNlcjc5MTc0NzU=","avatar_url":"https://avatars3.githubusercontent.com/u/7917475?v=4","gravatar_id":"","url":"https://api.github.com/users/QbieShay","html_url":"https://github.com/QbieShay","followers_url":"https://api.github.com/users/QbieShay/followers","following_url":"https://api.github.com/users/QbieShay/following{/other_user}","gists_url":"https://api.github.com/users/QbieShay/gists{/gist_id}","starred_url":"https://api.github.com/users/QbieShay/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/QbieShay/subscriptions","organizations_url":"https://api.github.com/users/QbieShay/orgs","repos_url":"https://api.github.com/users/QbieShay/repos","events_url":"https://api.github.com/users/QbieShay/events{/privacy}","received_events_url":"https://api.github.com/users/QbieShay/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-10-23T08:42:15Z","updated_at":"2018-10-24T14:06:25Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"**Godot version:** \r\n3.1 custom `c487cce6`\r\n\r\n**Issue description:**\r\nI don't understand what is the benefit of reverting parameters changes when editable children is disabled.\r\nMy problem is that i have scenes that contain nodes, let's call them objectives. For each objective i might want to tweak the areas(trigger areas). In a scene i might also have collision bounds with the environment.\r\n\r\nWhat i expect is to be able to edit the objective's children (in particular some shapes) and then remove the ability to edit them in order to have less clutter in the 3D scene. If editable children is not ticked for an objective, i can't select the triggers of that objective, which is good if i want ot be able to select something in the 3D scene (some objectives have very big trigger areas that overlap a lot)\r\n\r\n#22009 explains why i experienced some data loss during development :(\r\n\r\n**Proposal**\r\nKeep the changes in editable children even if they are folded back.\r\nThere are multiple solution to this issue, i think the best one would be to decouple editable children and the editability of the property of a scene (#22263 for reference?)\r\nCould also work with having the ability to say \"editable\" and \"selectable\"."},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/432671883","html_url":"https://github.com/godotengine/godot/issues/23239#issuecomment-432671883","issue_url":"https://api.github.com/repos/godotengine/godot/issues/23239","id":432671883,"node_id":"MDEyOklzc3VlQ29tbWVudDQzMjY3MTg4Mw==","user":{"login":"QbieShay","id":7917475,"node_id":"MDQ6VXNlcjc5MTc0NzU=","avatar_url":"https://avatars3.githubusercontent.com/u/7917475?v=4","gravatar_id":"","url":"https://api.github.com/users/QbieShay","html_url":"https://github.com/QbieShay","followers_url":"https://api.github.com/users/QbieShay/followers","following_url":"https://api.github.com/users/QbieShay/following{/other_user}","gists_url":"https://api.github.com/users/QbieShay/gists{/gist_id}","starred_url":"https://api.github.com/users/QbieShay/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/QbieShay/subscriptions","organizations_url":"https://api.github.com/users/QbieShay/orgs","repos_url":"https://api.github.com/users/QbieShay/repos","events_url":"https://api.github.com/users/QbieShay/events{/privacy}","received_events_url":"https://api.github.com/users/QbieShay/received_events","type":"User","site_admin":false},"created_at":"2018-10-24T14:06:25Z","updated_at":"2018-10-24T14:06:25Z","author_association":"CONTRIBUTOR","body":"@asheraryam there was an implicit [without losing my modifications]"}}
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