{"action":"opened","issue":{"url":"https://api.github.com/repos/queryluke/masseffect-5e/issues/316","repository_url":"https://api.github.com/repos/queryluke/masseffect-5e","labels_url":"https://api.github.com/repos/queryluke/masseffect-5e/issues/316/labels{/name}","comments_url":"https://api.github.com/repos/queryluke/masseffect-5e/issues/316/comments","events_url":"https://api.github.com/repos/queryluke/masseffect-5e/issues/316/events","html_url":"https://github.com/queryluke/masseffect-5e/issues/316","id":331975383,"node_id":"MDU6SXNzdWUzMzE5NzUzODM=","number":316,"title":"Dexterity over-representation","user":{"login":"queryluke","id":12414786,"node_id":"MDQ6VXNlcjEyNDE0Nzg2","avatar_url":"https://avatars2.githubusercontent.com/u/12414786?v=4","gravatar_id":"","url":"https://api.github.com/users/queryluke","html_url":"https://github.com/queryluke","followers_url":"https://api.github.com/users/queryluke/followers","following_url":"https://api.github.com/users/queryluke/following{/other_user}","gists_url":"https://api.github.com/users/queryluke/gists{/gist_id}","starred_url":"https://api.github.com/users/queryluke/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/queryluke/subscriptions","organizations_url":"https://api.github.com/users/queryluke/orgs","repos_url":"https://api.github.com/users/queryluke/repos","events_url":"https://api.github.com/users/queryluke/events{/privacy}","received_events_url":"https://api.github.com/users/queryluke/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-06-13T12:36:27Z","updated_at":"2018-06-13T12:36:27Z","closed_at":null,"author_association":"OWNER","body":"In this system, Dexterity is almost invaluable due to the number of spells and abilities that require dex saves. This is certainly true in D&D, but their spell list is so much larger, they have a variety of other saves.\r\n\r\nAs part of our spell review, something I'd like to start looking at is incorporating alternative saves into the mix.\r\n\r\nA quick blanket fix for some are:\r\n\r\n- Any displacing powers or holding powers require a Strength save\r\n- Any cold or lightning damaging powers require a Constitution save"}}
{"actor":{"display_login":"queryluke"}}