{"action":"created","issue":{"url":"https://api.github.com/repos/ColonialMarines-Mirror/ColonialMarines-2018/issues/274","repository_url":"https://api.github.com/repos/ColonialMarines-Mirror/ColonialMarines-2018","labels_url":"https://api.github.com/repos/ColonialMarines-Mirror/ColonialMarines-2018/issues/274/labels{/name}","comments_url":"https://api.github.com/repos/ColonialMarines-Mirror/ColonialMarines-2018/issues/274/comments","events_url":"https://api.github.com/repos/ColonialMarines-Mirror/ColonialMarines-2018/issues/274/events","html_url":"https://github.com/ColonialMarines-Mirror/ColonialMarines-2018/pull/274","id":356307241,"node_id":"MDExOlB1bGxSZXF1ZXN0MjEyNjA3NTUz","number":274,"title":"Move Aura Melee Damage Bonus","user":{"login":"Surrealaser","id":42553659,"node_id":"MDQ6VXNlcjQyNTUzNjU5","avatar_url":"https://avatars2.githubusercontent.com/u/42553659?v=4","gravatar_id":"","url":"https://api.github.com/users/Surrealaser","html_url":"https://github.com/Surrealaser","followers_url":"https://api.github.com/users/Surrealaser/followers","following_url":"https://api.github.com/users/Surrealaser/following{/other_user}","gists_url":"https://api.github.com/users/Surrealaser/gists{/gist_id}","starred_url":"https://api.github.com/users/Surrealaser/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Surrealaser/subscriptions","organizations_url":"https://api.github.com/users/Surrealaser/orgs","repos_url":"https://api.github.com/users/Surrealaser/repos","events_url":"https://api.github.com/users/Surrealaser/events{/privacy}","received_events_url":"https://api.github.com/users/Surrealaser/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-09-02T19:20:51Z","updated_at":"2018-09-04T08:43:53Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/ColonialMarines-Mirror/ColonialMarines-2018/pulls/274","html_url":"https://github.com/ColonialMarines-Mirror/ColonialMarines-2018/pull/274","diff_url":"https://github.com/ColonialMarines-Mirror/ColonialMarines-2018/pull/274.diff","patch_url":"https://github.com/ColonialMarines-Mirror/ColonialMarines-2018/pull/274.patch"},"body":"Per title.\n\nMove Aura per Commands increases melee damage by +5 and +20% per rank of Leadership beyond the first."},"comment":{"url":"https://api.github.com/repos/ColonialMarines-Mirror/ColonialMarines-2018/issues/comments/418288988","html_url":"https://github.com/ColonialMarines-Mirror/ColonialMarines-2018/pull/274#issuecomment-418288988","issue_url":"https://api.github.com/repos/ColonialMarines-Mirror/ColonialMarines-2018/issues/274","id":418288988,"node_id":"MDEyOklzc3VlQ29tbWVudDQxODI4ODk4OA==","user":{"login":"FantasticFwoosh","id":18471896,"node_id":"MDQ6VXNlcjE4NDcxODk2","avatar_url":"https://avatars0.githubusercontent.com/u/18471896?v=4","gravatar_id":"","url":"https://api.github.com/users/FantasticFwoosh","html_url":"https://github.com/FantasticFwoosh","followers_url":"https://api.github.com/users/FantasticFwoosh/followers","following_url":"https://api.github.com/users/FantasticFwoosh/following{/other_user}","gists_url":"https://api.github.com/users/FantasticFwoosh/gists{/gist_id}","starred_url":"https://api.github.com/users/FantasticFwoosh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FantasticFwoosh/subscriptions","organizations_url":"https://api.github.com/users/FantasticFwoosh/orgs","repos_url":"https://api.github.com/users/FantasticFwoosh/repos","events_url":"https://api.github.com/users/FantasticFwoosh/events{/privacy}","received_events_url":"https://api.github.com/users/FantasticFwoosh/received_events","type":"User","site_admin":false},"created_at":"2018-09-04T08:43:53Z","updated_at":"2018-09-04T08:43:53Z","author_association":"NONE","body":"I re-iterate my standing position that i believe this change is unnessecary if you give a viable alternative, since anything from using *scream for a buff to adding in melee performance combat stimulants so that medbay keeps involved with the more active parts of the fight would be fine for combat damage without a aura eitherway when the marine needed it.\r\n\r\nRather than leave it open to stack as many buffs as they can gather together ontop of a move order to just reverse melee the :b:enos to death. Or suddenly forget to use primary fusilier tatics of ``shoot then retreat to a safe distance`` once the aura wears off and they die like idiots after rushing the xenos position."}}
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