{"action":"opened","number":2,"pull_request":{"url":"https://api.github.com/repos/OrdinaryMagician/flak_m/pulls/2","id":207739919,"node_id":"MDExOlB1bGxSZXF1ZXN0MjA3NzM5OTE5","html_url":"https://github.com/OrdinaryMagician/flak_m/pull/2","diff_url":"https://github.com/OrdinaryMagician/flak_m/pull/2.diff","patch_url":"https://github.com/OrdinaryMagician/flak_m/pull/2.patch","issue_url":"https://api.github.com/repos/OrdinaryMagician/flak_m/issues/2","number":2,"state":"open","locked":false,"title":"A bunch of Damage and tiny detail tweaks.","user":{"login":"KellionDev","id":42283444,"node_id":"MDQ6VXNlcjQyMjgzNDQ0","avatar_url":"https://avatars1.githubusercontent.com/u/42283444?v=4","gravatar_id":"","url":"https://api.github.com/users/KellionDev","html_url":"https://github.com/KellionDev","followers_url":"https://api.github.com/users/KellionDev/followers","following_url":"https://api.github.com/users/KellionDev/following{/other_user}","gists_url":"https://api.github.com/users/KellionDev/gists{/gist_id}","starred_url":"https://api.github.com/users/KellionDev/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KellionDev/subscriptions","organizations_url":"https://api.github.com/users/KellionDev/orgs","repos_url":"https://api.github.com/users/KellionDev/repos","events_url":"https://api.github.com/users/KellionDev/events{/privacy}","received_events_url":"https://api.github.com/users/KellionDev/received_events","type":"User","site_admin":false},"body":"Hello! Well uh... I never really used Github for development before, so my apologies if I'm doing something wrong.\r\nA-anyway,  since my ZScript or decorate or whatever skill is about as good as my knowledge in assembly (IE: Non-existent), I attempted to rebalance some of the weapons to improve gameplay flow. The code remains functional on my side, and I used GZDoom's 3.5 Vintage edition. I tested most of the weapons on Scythe 2's various levels and used MonsterScouter.pk3 to monitor the monster's HP.\r\n\r\nI did this cause I realized balancing these weapons would be a royal **** if I did on the forums. Aka boost this slightly, nerf this slightly, buff it more, nerf, ad nauseum.\r\n\r\nSo anyway, there's a few things that still need... erm. fixing.\r\n-Armor mixing is completely broken. (Just spawn random Armors and shields and mix them with a rocket launcher, the bugs are spectacular.)\r\n-The BioRifle's altfire has that delay when its halfway full when firing, after gazing at the code I noticed you're doing some kind of multi-stage firing sequence. Perhaps would it better to default to the previous fill 'state' to increase the firing speed? Anyways, as expected, when its full it fires instantly.\r\n\r\nAnd to clarify some suggestions back in the forum.\r\n\r\n-The Invisibility might just be a quirk of doom's engine. It just works randomly and unreliably.\r\n-To clarify the Redeemer's missing blast. In DiabolusEx's map, in the digital world where there's a BFG/Redeemer.  I shot the cyberdemon behind the final red wall while guiding the redeemer, in the back. And the Cyberdemon was idle. Keep in mind I didn't retest this... so it might be a one-time glitch.\r\n-On the Biorifle's expanding sludge: I must be mistaken, I played Ut 2004 mostly while Ut99 is mostly early childhood material, so my memory must be a little wonky at times. I can't really confirm it though, but the Wiki says this feature is a novelty in 2004 so... that's that.\r\n-The Chainsaw's lameness is still there.\r\n-Your tweaks in terms of speed and responsiveness felt great! \r\n-Don't really have a new ammo replacement sheet yet, will need to play a few wads to figure that out. Sorry!\r\n-I think the missiles look awesome! Btw, I'll need to play a few Wads to figure out if the Warhead drop rates feel right. After all, the Redeemer is alot more powerful than the BFG.\r\n\r\nAnd things I possibly borked:\r\n-The Flak cannon now shoots more projectiles. It might need a bit of tweak in the sound and particle department to get back in perfect order.\r\n-The Biorifle's biggest blob creates alot of other blobs. Like, too many blobs.\r\n\r\nHope I helped! :D\r\n","created_at":"2018-08-10T23:00:04Z","updated_at":"2018-08-10T23:00:04Z","closed_at":null,"merged_at":null,"merge_commit_sha":null,"assignee":null,"assignees":[],"requested_reviewers":[],"requested_teams":[],"labels":[],"milestone":null,"commits_url":"https://api.github.com/repos/OrdinaryMagician/flak_m/pulls/2/commits","review_comments_url":"https://api.github.com/repos/OrdinaryMagician/flak_m/pulls/2/comments","review_comment_url":"https://api.github.com/repos/OrdinaryMagician/flak_m/pulls/comments{/number}","comments_url":"https://api.github.com/repos/OrdinaryMagician/flak_m/issues/2/comments","statuses_url":"https://api.github.com/repos/OrdinaryMagician/flak_m/statuses/24b6011b073aad7cc6aab18f18aa27aa02379530","head":{"label":"KellionDev:master","ref":"master","sha":"24b6011b073aad7cc6aab18f18aa27aa02379530","user":{"login":"KellionDev","id":42283444,"node_id":"MDQ6VXNlcjQyMjgzNDQ0","avatar_url":"https://avatars1.githubusercontent.com/u/42283444?v=4","gravatar_id":"","url":"https://api.github.com/users/KellionDev","html_url":"https://github.com/KellionDev","followers_url":"https://api.github.com/users/KellionDev/followers","following_url":"https://api.github.com/users/KellionDev/following{/other_user}","gists_url":"https://api.github.com/users/KellionDev/gists{/gist_id}","starred_url":"https://api.github.com/users/KellionDev/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KellionDev/subscriptions","organizations_url":"https://api.github.com/users/KellionDev/orgs","repos_url":"https://api.github.com/users/KellionDev/repos","events_url":"https://api.github.com/users/KellionDev/events{/privacy}","received_events_url":"https://api.github.com/users/KellionDev/received_events","type":"User","site_admin":false},"repo":{"id":144336348,"node_id":"MDEwOlJlcG9zaXRvcnkxNDQzMzYzNDg=","name":"flak_m","full_name":"KellionDev/flak_m","owner":{"login":"KellionDev","id":42283444,"node_id":"MDQ6VXNlcjQyMjgzNDQ0","avatar_url":"https://avatars1.githubusercontent.com/u/42283444?v=4","gravatar_id":"","url":"https://api.github.com/users/KellionDev","html_url":"https://github.com/KellionDev","followers_url":"https://api.github.com/users/KellionDev/followers","following_url":"https://api.github.com/users/KellionDev/following{/other_user}","gists_url":"https://api.github.com/users/KellionDev/gists{/gist_id}","starred_url":"https://api.github.com/users/KellionDev/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KellionDev/subscriptions","organizations_url":"https://api.github.com/users/KellionDev/orgs","repos_url":"https://api.github.com/users/KellionDev/repos","events_url":"https://api.github.com/users/KellionDev/events{/privacy}","received_events_url":"https://api.github.com/users/KellionDev/received_events","type":"User","site_admin":false},"private":false,"html_url":"https://github.com/KellionDev/flak_m","description":"UT 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