{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/10403","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/10403/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/10403/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/10403/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/10403","id":387155723,"node_id":"MDExOlB1bGxSZXF1ZXN0MjM1NzA2ODMz","number":10403,"title":"The Re-Northening (Brig / Dorm / EVA / Law remap)","user":{"login":"FreeStylaLT","id":11361525,"node_id":"MDQ6VXNlcjExMzYxNTI1","avatar_url":"https://avatars0.githubusercontent.com/u/11361525?v=4","gravatar_id":"","url":"https://api.github.com/users/FreeStylaLT","html_url":"https://github.com/FreeStylaLT","followers_url":"https://api.github.com/users/FreeStylaLT/followers","following_url":"https://api.github.com/users/FreeStylaLT/following{/other_user}","gists_url":"https://api.github.com/users/FreeStylaLT/gists{/gist_id}","starred_url":"https://api.github.com/users/FreeStylaLT/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FreeStylaLT/subscriptions","organizations_url":"https://api.github.com/users/FreeStylaLT/orgs","repos_url":"https://api.github.com/users/FreeStylaLT/repos","events_url":"https://api.github.com/users/FreeStylaLT/events{/privacy}","received_events_url":"https://api.github.com/users/FreeStylaLT/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2018-12-04T07:35:36Z","updated_at":"2018-12-04T07:45:35Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/10403","html_url":"https://github.com/ParadiseSS13/Paradise/pull/10403","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/10403.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/10403.patch"},"body":"Here we go agaii~~iiiiiin.\r\n\r\nConflict-free version.\r\n\r\nCore goals this time around were:\r\n* Remove / rework superfluous, awkward hallways (the one under the courtroom and the prison wing one)\r\n* Consolidate Brig to allow for easier pathing\r\n* Allow for more opportunities for escape for Perma & fix its species compatibility\r\n* Make the hallway that's left feel more like a proper, central hallway by opening it up\r\n* Make dorms less shit\r\n\r\nBig Map-viewer summaries:\r\n\r\n## BEFORE:\r\n![img](https://cdn.discordapp.com/attachments/251859957949923328/480363193940574208/NORTH_BEFORE.png)\r\n\r\n## AFTER:\r\n![img](https://cdn.discordapp.com/attachments/195271472992878592/485764647505494026/BIG_ASS_NORTH_REMAP_MAP_FULL.png)\r\n\r\n### DORMS:\r\n![img](https://cdn.discordapp.com/attachments/195271472992878592/485764651091492875/BIG_ASS_NORTH_REMAP_DORMS_FULL.png)\r\n\r\n*Moved Cryo to a more isolated location, kept the pod count the same\r\n*Moved the Clown & Mime offices to dorms\r\n*Removed Chang's walls\r\n*Added some other minor flavor things\r\n\r\nAs you can see, the main goal here was to streamline its layout and reshuffle things in a more practical and (hopefully) aesthetically appealing way. The clown & mime were also the couple of jobs that seemed to fit spawning in this area as well.\r\n\r\nAlong with this, I opened up the whole area to the Fore hallway, again, to streamline it and make the northern hallway feel far less cramped, this came at the cost of the aforementioned Cryo move.\r\n\r\n### COURTROOM / IAA / MAGISTRATE:\r\n![img](https://i.imgur.com/pP6daRz.png)\r\n\r\nInstead of that god-awful hallway, there's now a dedicated little lobby area going into IAA, and a re-mapped courtroom that will never get any use, but looks nicer anyway. The whole point here was to essentially turn these three things into an inter-connected complex, which is what it always should have been.\r\n\r\n### BRIG / PERMABRIG:\r\n![img](https://cdn.discordapp.com/attachments/195271472992878592/485764655852290059/BIG_ASS_NORTH_REMAP_BRIG_FULL.png)\r\n\r\nThe big one.\r\n\r\n*Remapped the Lobby\r\n*Remapped the prison wing to be left of the Lobby\r\n*Remapped Perma - it can now support space-proof species\r\n*Moved the Firing Range, toilets\r\n*Moved the cells\r\n*Added tiered cells\r\n\r\nAs you can see, half of it is how it's always been, while the other half is.. completely remapped.\r\n\r\nThis is because the Prison Wing never fit into the brig, or really anywhere, as it was a separate, long hallway with a bunch of crap wildly attached to it. This instead, again, consolidated the prison wing into a cohesive, integrated part of Brig, more or less as how it \"should\" have been two years ago.\r\n\r\nPerma is probably the biggest change - it's less isolated now and slightly less secure, as now ground-based break-outs are easier - as you no longer need to have a space suit for those. \r\n\r\n**The trays in front of windows in Perma also have their irrigation system turned on - meaning you can't break out to space all on your own.**\r\n\r\nExecution:\r\nAdded a decommissioned maint area with a guillotine, which should also allow antags to mess with Perma a bit more easily, which was a concern for some, and if Sec wants to go full Medieval, they can use it instead of the chair.\r\n\r\nBeyond that, as per Kyet's suggestion, I also added tiered cells. If you're a good boy, you can end up in a fancier cell where you can read a book or play arcade and, when the timer is up.. just walk out with your stuff on your own:\r\n\r\n![img](https://i.imgur.com/zPmNutU.gif)\r\n\r\nThe idea here is to encourage players to behave so they'd have a far more appealing convenience in prison than the shitlers, who can get the dungeon-tiered cells down below.\r\n\r\n### EVA / GATEWAY:\r\n![eva_after](https://user-images.githubusercontent.com/11361525/44617613-51f9e280-a86e-11e8-90ca-30d679b181c6.png)\r\n\r\nShrunk that oversized POS of a room and used the newly made space to make an Office Supply closet and a new small closed maint area. Directly connected the Gateway with EVA, as those two seem to be intrinsically linked in terms of use, at least.\r\n\r\nBeyond that, moving onto more minor changes I also modified the Gamma Armory to fit the new layout:\r\n\r\nBEFORE:\r\n![img](https://i.imgur.com/8E7zRGI.png)\r\n\r\nAFTER:\r\n![img](https://i.imgur.com/IJcqHb2.png)"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/444002665","html_url":"https://github.com/ParadiseSS13/Paradise/pull/10403#issuecomment-444002665","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/10403","id":444002665,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0NDAwMjY2NQ==","user":{"login":"AffectedArc07","id":25063394,"node_id":"MDQ6VXNlcjI1MDYzMzk0","avatar_url":"https://avatars1.githubusercontent.com/u/25063394?v=4","gravatar_id":"","url":"https://api.github.com/users/AffectedArc07","html_url":"https://github.com/AffectedArc07","followers_url":"https://api.github.com/users/AffectedArc07/followers","following_url":"https://api.github.com/users/AffectedArc07/following{/other_user}","gists_url":"https://api.github.com/users/AffectedArc07/gists{/gist_id}","starred_url":"https://api.github.com/users/AffectedArc07/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AffectedArc07/subscriptions","organizations_url":"https://api.github.com/users/AffectedArc07/orgs","repos_url":"https://api.github.com/users/AffectedArc07/repos","events_url":"https://api.github.com/users/AffectedArc07/events{/privacy}","received_events_url":"https://api.github.com/users/AffectedArc07/received_events","type":"User","site_admin":false},"created_at":"2018-12-04T07:45:35Z","updated_at":"2018-12-04T07:45:35Z","author_association":"CONTRIBUTOR","body":"![Image](https://i.imgur.com/4nwjoUO.jpg)"}}
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