{"action":"created","issue":{"url":"https://api.github.com/repos/transhumandesign/kag-base/issues/215","repository_url":"https://api.github.com/repos/transhumandesign/kag-base","labels_url":"https://api.github.com/repos/transhumandesign/kag-base/issues/215/labels{/name}","comments_url":"https://api.github.com/repos/transhumandesign/kag-base/issues/215/comments","events_url":"https://api.github.com/repos/transhumandesign/kag-base/issues/215/events","html_url":"https://github.com/transhumandesign/kag-base/issues/215","id":354948382,"node_id":"MDU6SXNzdWUzNTQ5NDgzODI=","number":215,"title":"[Feature Pitch] add parachutes to CTF","user":{"login":"bunniewormy","id":39147836,"node_id":"MDQ6VXNlcjM5MTQ3ODM2","avatar_url":"https://avatars3.githubusercontent.com/u/39147836?v=4","gravatar_id":"","url":"https://api.github.com/users/bunniewormy","html_url":"https://github.com/bunniewormy","followers_url":"https://api.github.com/users/bunniewormy/followers","following_url":"https://api.github.com/users/bunniewormy/following{/other_user}","gists_url":"https://api.github.com/users/bunniewormy/gists{/gist_id}","starred_url":"https://api.github.com/users/bunniewormy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bunniewormy/subscriptions","organizations_url":"https://api.github.com/users/bunniewormy/orgs","repos_url":"https://api.github.com/users/bunniewormy/repos","events_url":"https://api.github.com/users/bunniewormy/events{/privacy}","received_events_url":"https://api.github.com/users/bunniewormy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":16,"created_at":"2018-08-29T00:11:13Z","updated_at":"2018-09-03T11:11:37Z","closed_at":null,"author_association":"NONE","body":"I suggest adding a new item to the builder shop: a parachute. It would slow down falling and allow you to glide for longer. You could put it in inventory. Something like this: https://gfycat.com/TidyLongBlackbear\r\nBuilder/archer version: https://gfycat.com/FragrantClassicDragon\r\n\r\nIt would allow for some new nice metas; you could jump over bigger distances, fly over small enemy towers with the help of parachutes [incentive for builders to make proper towers], and perhaps make your bomb jumps a little better. Of course, to make it not too op, it probably shouldn't be too cheap. I think 80 coins for a version similar to the one in the gifs would be nice; perhaps even some wood as well.\r\n\r\nNow, inb4 'but we have chickens', here are the differences between chickens and parachutes:\r\n\r\n- Chickens need to hatch from egg first, while parachutes are bought\r\n- Chickens can breed, parachutes can't\r\n- Chickens are easily killed by enemies, while parachutes can be kept in inventory for longer use; also, easier to steal an enemy's parachute this way, rather than accidentally killing it\r\n- Chickens don't allow for 'infinite' flight. With parachutes, you still fall down, but you can glide at a consistent speed and never start speeding up into the ground; the velocity stays the same.\r\n- Chickens can't be put into inventories, parachutes can \r\n\r\nI think this is something interesting enough to be added to the game, could create some new metas (use parachute, then put into inventory while above enemy to start falling faster stomp him), but it probably wouldn't be a game-breaking addition. Would also make catapults more reliable. Also, you could still counter people using parachutes with the new sky limit; you would just need to make a tower that is tall enough. Also, imagine two people with a parachute meeting midair and having an epic battle. :D"},"comment":{"url":"https://api.github.com/repos/transhumandesign/kag-base/issues/comments/418082845","html_url":"https://github.com/transhumandesign/kag-base/issues/215#issuecomment-418082845","issue_url":"https://api.github.com/repos/transhumandesign/kag-base/issues/215","id":418082845,"node_id":"MDEyOklzc3VlQ29tbWVudDQxODA4Mjg0NQ==","user":{"login":"bunniewormy","id":39147836,"node_id":"MDQ6VXNlcjM5MTQ3ODM2","avatar_url":"https://avatars3.githubusercontent.com/u/39147836?v=4","gravatar_id":"","url":"https://api.github.com/users/bunniewormy","html_url":"https://github.com/bunniewormy","followers_url":"https://api.github.com/users/bunniewormy/followers","following_url":"https://api.github.com/users/bunniewormy/following{/other_user}","gists_url":"https://api.github.com/users/bunniewormy/gists{/gist_id}","starred_url":"https://api.github.com/users/bunniewormy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bunniewormy/subscriptions","organizations_url":"https://api.github.com/users/bunniewormy/orgs","repos_url":"https://api.github.com/users/bunniewormy/repos","events_url":"https://api.github.com/users/bunniewormy/events{/privacy}","received_events_url":"https://api.github.com/users/bunniewormy/received_events","type":"User","site_admin":false},"created_at":"2018-09-03T11:11:37Z","updated_at":"2018-09-03T11:11:37Z","author_association":"NONE","body":"you know that parachutes are going to be the cost of a catapult, right? he can 'win match solo' only if the entire team ignores him for like 5 minutes, stop exaggerating. he could do the same if he was launched with a catapult [that has the same price] and had a crate with him...\r\n\r\nthere are many more 'imbalance' OP ways to 'win match solo' than parachutes. knight sawjump with crate with builder is one example. this addition wouldnt even change that much, just make some stuff more interesting. "}}
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