{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/41716","repository_url":"https://api.github.com/repos/tgstation/tgstation","labels_url":"https://api.github.com/repos/tgstation/tgstation/issues/41716/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/tgstation/issues/41716/comments","events_url":"https://api.github.com/repos/tgstation/tgstation/issues/41716/events","html_url":"https://github.com/tgstation/tgstation/pull/41716","id":385326633,"node_id":"MDExOlB1bGxSZXF1ZXN0MjM0MzIyNjE3","number":41716,"title":" Adds a new damage type, Internal Damage ","user":{"login":"XDTM","id":18611020,"node_id":"MDQ6VXNlcjE4NjExMDIw","avatar_url":"https://avatars3.githubusercontent.com/u/18611020?v=4","gravatar_id":"","url":"https://api.github.com/users/XDTM","html_url":"https://github.com/XDTM","followers_url":"https://api.github.com/users/XDTM/followers","following_url":"https://api.github.com/users/XDTM/following{/other_user}","gists_url":"https://api.github.com/users/XDTM/gists{/gist_id}","starred_url":"https://api.github.com/users/XDTM/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/XDTM/subscriptions","organizations_url":"https://api.github.com/users/XDTM/orgs","repos_url":"https://api.github.com/users/XDTM/repos","events_url":"https://api.github.com/users/XDTM/events{/privacy}","received_events_url":"https://api.github.com/users/XDTM/received_events","type":"User","site_admin":false},"labels":[{"id":78959966,"node_id":"MDU6TGFiZWw3ODk1OTk2Ng==","url":"https://api.github.com/repos/tgstation/tgstation/labels/Balance/Rebalance","name":"Balance/Rebalance","color":"fbca04","default":false},{"id":149581322,"node_id":"MDU6TGFiZWwxNDk1ODEzMjI=","url":"https://api.github.com/repos/tgstation/tgstation/labels/Feature","name":"Feature","color":"009800","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":45,"created_at":"2018-11-28T15:37:37Z","updated_at":"2018-11-29T20:53:34Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/tgstation/tgstation/pulls/41716","html_url":"https://github.com/tgstation/tgstation/pull/41716","diff_url":"https://github.com/tgstation/tgstation/pull/41716.diff","patch_url":"https://github.com/tgstation/tgstation/pull/41716.patch"},"body":":cl: XDTM\r\nadd: Added a new damage type: Internal Damage, representing non-superficial brute damage to internal tissues and organs.\r\nadd: Internal damage is not externally visible, but can cause blood vomiting in high amounts.\r\nadd: Internal damage can be caused by: Heavy brute hits that hit the chest (15+ force), some toxins, ingesting acid, viral necrosis, explosion damage, being in crit, blood vomiting, admins.\r\nadd: Internal damage can be healed by: Cryo; Mending/Reconstruction surgery; Saline-Glucose (slowly) or Viscosine (faster) while also resting; Regenerative Jelly, Earthsblood or Pyroxadone without necessarily resting; some healing disease symptoms; the bio-reconstruction nanite program; most \"heal-all\" special or magical healing also includes internal damage.\r\nadd: Added Viscosine, made from 1 Synthflesh, 2 Carbon, and 1 Bicaridine. Rapidly heals internal damage (and only that) while the patient is in a resting position.\r\nadd: Added Mending surgery, made to rapidly heal internal damage. Reconstruction surgery also heals internal damage.\r\nbalance: Brute damage over 15 to the chest now deals a third of the damage as internal damage. The total is unchanged.\r\nbalance: Explosions now deal a percentage of their damage as internal damage. Bomb armor reduces this percentage (as well as total damage). Base value is 75%.\r\nbalance: Crit now also deals 0.5 internal damage per life tick (2 seconds). Non-breathing species that used to take brute damage in crit now only get the internal damage instead.\r\nbalance: Flesh-eating diseases now deal a portion of their damage as internal damage. Some thresholds have changed to interact with this.\r\nbalance: The symptoms Starlight Condensation and Tissue Hydration (with threshold) can now heal internal damage.\r\n/:cl:\r\n\r\nA new damage type serving as middle ground between toxin and clone damage in healing difficulty, making the medical system a bit more complex than drinking tricordrazine, and making the doctor role a bit more relevant. Self-healing is still possible with cryo or sal-glu, having a chem dispenser lets you heal faster, and more esoteric healing methods can skip the resting requirements (at the usual price of effort and/or risk).\r\nThe brute-to-internal conversion on chest hits allows for long-term damage as a counter against hit-and-run patch hoarders (_\\*cough\\*wizards\\*cough\\*_), since healing internal damage requires being stationary and somewhat vulnerable unless you have rarer chems.\r\n\r\n**Since damage types are _everywhere_, i probably missed a few spots where internal damage should be considered or used instead of brute. Let me know if you find any.**\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/comments/442989168","html_url":"https://github.com/tgstation/tgstation/pull/41716#issuecomment-442989168","issue_url":"https://api.github.com/repos/tgstation/tgstation/issues/41716","id":442989168,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0Mjk4OTE2OA==","user":{"login":"XDTM","id":18611020,"node_id":"MDQ6VXNlcjE4NjExMDIw","avatar_url":"https://avatars3.githubusercontent.com/u/18611020?v=4","gravatar_id":"","url":"https://api.github.com/users/XDTM","html_url":"https://github.com/XDTM","followers_url":"https://api.github.com/users/XDTM/followers","following_url":"https://api.github.com/users/XDTM/following{/other_user}","gists_url":"https://api.github.com/users/XDTM/gists{/gist_id}","starred_url":"https://api.github.com/users/XDTM/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/XDTM/subscriptions","organizations_url":"https://api.github.com/users/XDTM/orgs","repos_url":"https://api.github.com/users/XDTM/repos","events_url":"https://api.github.com/users/XDTM/events{/privacy}","received_events_url":"https://api.github.com/users/XDTM/received_events","type":"User","site_admin":false},"created_at":"2018-11-29T20:53:34Z","updated_at":"2018-11-29T20:53:34Z","author_association":"CONTRIBUTOR","body":"Having a chemist ensures that the recovery rate is six times faster by making viscosine. This does not change the chemist's job particularly but it makes having one more advantageous. Without one, the only non-assisted option you can get at roundstart is sal-glu and patience. Having a doctor in medbay enables the cryo or surgery options, virology enables regen viruses and so on. It's not about skill but resources."}}
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