{"action":"created","issue":{"url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386","repository_url":"https://api.github.com/repos/vgstation-coders/vgstation13","labels_url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386/labels{/name}","comments_url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386/comments","events_url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386/events","html_url":"https://github.com/vgstation-coders/vgstation13/pull/18386","id":327782832,"number":18386,"title":"Allows cyborg covers to be un/locked by their own department access.","user":{"login":"jknpj","id":17928298,"avatar_url":"https://avatars1.githubusercontent.com/u/17928298?v=4","gravatar_id":"","url":"https://api.github.com/users/jknpj","html_url":"https://github.com/jknpj","followers_url":"https://api.github.com/users/jknpj/followers","following_url":"https://api.github.com/users/jknpj/following{/other_user}","gists_url":"https://api.github.com/users/jknpj/gists{/gist_id}","starred_url":"https://api.github.com/users/jknpj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jknpj/subscriptions","organizations_url":"https://api.github.com/users/jknpj/orgs","repos_url":"https://api.github.com/users/jknpj/repos","events_url":"https://api.github.com/users/jknpj/events{/privacy}","received_events_url":"https://api.github.com/users/jknpj/received_events","type":"User","site_admin":false},"labels":[{"id":150082630,"url":"https://api.github.com/repos/vgstation-coders/vgstation13/labels/Balance","name":"Balance","color":"CC0099","default":false},{"id":353788926,"url":"https://api.github.com/repos/vgstation-coders/vgstation13/labels/Gameplay%20/%20Gamemode","name":"Gameplay / Gamemode","color":"298C2C","default":false},{"id":712160647,"url":"https://api.github.com/repos/vgstation-coders/vgstation13/labels/Tweak","name":"Tweak","color":"E79871","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-05-30T15:26:52Z","updated_at":"2018-05-30T16:09:59Z","closed_at":null,"author_association":"COLLABORATOR","pull_request":{"url":"https://api.github.com/repos/vgstation-coders/vgstation13/pulls/18386","html_url":"https://github.com/vgstation-coders/vgstation13/pull/18386","diff_url":"https://github.com/vgstation-coders/vgstation13/pull/18386.diff","patch_url":"https://github.com/vgstation-coders/vgstation13/pull/18386.patch"},"body":"What says on the tin: \r\n\r\n* Medical access un/locks Medical cyborgs.\r\n* Security access un/locks Security/Combat cyborgs.\r\n* Construction/Engine access un/locks Engineering cyborgs.\r\n* Janitor access un/locks Janitor cyborgs.\r\n* Kitchen/Bar/Hydroponics/Librarian/Chapel/Clown/Mime access un/locks Service cyborgs.\r\n* Cargo/Mining access un/locks Supply cyborgs.\r\n\r\nStandard, Hugborgs, Syndicate and MoMMIs left untouched. The reasoning behind this change is to allow a department to do emergency maintenance in their own cyborg, when there's no one else to do it.\r\n\r\n:cl:\r\n * tweak: Cyborg covers can now be un/locked with access matching the module.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/comments/393220730","html_url":"https://github.com/vgstation-coders/vgstation13/pull/18386#issuecomment-393220730","issue_url":"https://api.github.com/repos/vgstation-coders/vgstation13/issues/18386","id":393220730,"user":{"login":"TurboGay","id":29026215,"avatar_url":"https://avatars3.githubusercontent.com/u/29026215?v=4","gravatar_id":"","url":"https://api.github.com/users/TurboGay","html_url":"https://github.com/TurboGay","followers_url":"https://api.github.com/users/TurboGay/followers","following_url":"https://api.github.com/users/TurboGay/following{/other_user}","gists_url":"https://api.github.com/users/TurboGay/gists{/gist_id}","starred_url":"https://api.github.com/users/TurboGay/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TurboGay/subscriptions","organizations_url":"https://api.github.com/users/TurboGay/orgs","repos_url":"https://api.github.com/users/TurboGay/repos","events_url":"https://api.github.com/users/TurboGay/events{/privacy}","received_events_url":"https://api.github.com/users/TurboGay/received_events","type":"User","site_admin":false},"created_at":"2018-05-30T16:09:59Z","updated_at":"2018-05-30T16:09:59Z","author_association":"CONTRIBUTOR","body":"\"emergency maintenance\"\r\n\r\nIn my opinion this PR only serves to further strengthen already powerful cyborg types while buffing a department that is already equipped with effective tools to deal with cyborgs. I'd be more willing to agree with these changes if head access was a prerequisite for opening the cover on security cyborgs so the HoS or someone equally qualified would have to handle them. As it stands, security have multiple viable options to deal with cyborgs including flashes, flashers, ions and the biggest, most effective offender, 1second flashbangs.\r\n\r\nThis also would help to cut back on future situations where asimov silicons would have their cells pulled by officers for trying to stop human harm/executions or other similar offenses."}}
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