{"action":"created","issue":{"url":"https://api.github.com/repos/libretro/RetroArch/issues/4901","repository_url":"https://api.github.com/repos/libretro/RetroArch","labels_url":"https://api.github.com/repos/libretro/RetroArch/issues/4901/labels{/name}","comments_url":"https://api.github.com/repos/libretro/RetroArch/issues/4901/comments","events_url":"https://api.github.com/repos/libretro/RetroArch/issues/4901/events","html_url":"https://github.com/libretro/RetroArch/issues/4901","id":228022957,"node_id":"MDU6SXNzdWUyMjgwMjI5NTc=","number":4901,"title":"Fix SRAM not saving to disk [Improvement] [$5]","user":{"login":"jvook","id":17225171,"node_id":"MDQ6VXNlcjE3MjI1MTcx","avatar_url":"https://avatars3.githubusercontent.com/u/17225171?v=4","gravatar_id":"","url":"https://api.github.com/users/jvook","html_url":"https://github.com/jvook","followers_url":"https://api.github.com/users/jvook/followers","following_url":"https://api.github.com/users/jvook/following{/other_user}","gists_url":"https://api.github.com/users/jvook/gists{/gist_id}","starred_url":"https://api.github.com/users/jvook/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jvook/subscriptions","organizations_url":"https://api.github.com/users/jvook/orgs","repos_url":"https://api.github.com/users/jvook/repos","events_url":"https://api.github.com/users/jvook/events{/privacy}","received_events_url":"https://api.github.com/users/jvook/received_events","type":"User","site_admin":false},"labels":[{"id":564464505,"node_id":"MDU6TGFiZWw1NjQ0NjQ1MDU=","url":"https://api.github.com/repos/libretro/RetroArch/labels/bounty","name":"bounty","color":"129e5e","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":27,"created_at":"2017-05-11T15:02:54Z","updated_at":"2018-12-06T02:20:25Z","closed_at":null,"author_association":"NONE","body":"SRAM does not write to disk unless RA gracefully exits or Autosave SRAM interval is set.\r\n\r\n### Expected behavior\r\n\r\nSRAM should be written to disk when an in-game save occurs\r\n\r\n### Actual behavior\r\n\r\nRA hedges against games that will use SRAM as working memory and does not write to disk until the emulator closes.  So if there is a non-graceful exit to RA then the in game save will be lost.\r\n\r\n\r\n<bountysource-plugin>\r\n\r\n---\r\nThere is a **[$5 open bounty](https://www.bountysource.com/issues/45087843-fix-sram-not-saving-to-disk-improvement?utm_campaign=plugin&utm_content=tracker%2F296058&utm_medium=issues&utm_source=github)** on this issue. Add to the bounty at [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F296058&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/libretro/RetroArch/issues/comments/444724431","html_url":"https://github.com/libretro/RetroArch/issues/4901#issuecomment-444724431","issue_url":"https://api.github.com/repos/libretro/RetroArch/issues/4901","id":444724431,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0NDcyNDQzMQ==","user":{"login":"Kaylakaze","id":1363591,"node_id":"MDQ6VXNlcjEzNjM1OTE=","avatar_url":"https://avatars2.githubusercontent.com/u/1363591?v=4","gravatar_id":"","url":"https://api.github.com/users/Kaylakaze","html_url":"https://github.com/Kaylakaze","followers_url":"https://api.github.com/users/Kaylakaze/followers","following_url":"https://api.github.com/users/Kaylakaze/following{/other_user}","gists_url":"https://api.github.com/users/Kaylakaze/gists{/gist_id}","starred_url":"https://api.github.com/users/Kaylakaze/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kaylakaze/subscriptions","organizations_url":"https://api.github.com/users/Kaylakaze/orgs","repos_url":"https://api.github.com/users/Kaylakaze/repos","events_url":"https://api.github.com/users/Kaylakaze/events{/privacy}","received_events_url":"https://api.github.com/users/Kaylakaze/received_events","type":"User","site_admin":false},"created_at":"2018-12-06T02:20:25Z","updated_at":"2018-12-06T02:20:25Z","author_association":"NONE","body":"I lost 5 hours of gameplay today due to a gaggle of incompetent programmers. Yay."}}
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