{"push_id":2622024919,"size":2,"distinct_size":2,"ref":"refs/heads/e002_CmdBufPipeState","head":"22a20464c8c4c3e3e6df4757ca79058733179259","before":"8077c08634bd28901d3ae7ac0017ece7b751708d","commits":[{"sha":"de14cfb2bbc5a63eb9042c108cb18b81850e3145","author":{"name":"Josh Gargus","email":"fe5b1847696540541055a768794928651c23e519@google.com"},"message":"[escher] New Framebuffer/RenderPass framework.\n\nThese will not be exposed to Escher clients; they will be\ninternal to the upcoming CommandBuffer class.\n\nES-70 #comment\n\nChange-Id: Ia72ff40624095274d84b247e2a51a59ea2b930ec","distinct":true,"url":"https://api.github.com/repos/schwa423/garnet/commits/de14cfb2bbc5a63eb9042c108cb18b81850e3145"},{"sha":"22a20464c8c4c3e3e6df4757ca79058733179259","author":{"name":"Josh Gargus","email":"fe5b1847696540541055a768794928651c23e519@google.com"},"message":"[escher] Add new CommandBuffer class.\n\nThe overall goal it to provide a much friendlier \"OpenGL-like\" API.\nThe primary way that this is accomplished is to automate the creation\nof VkFramebuffers, VkRenderPasses and VkPipelines.  This requires\ntracking the state (e.g. current stencil buffer settings) that is\nrequired to dynamically generate new pipelines.\n\nThis CL contains the minimum stuff required to render something on\nthe screen.  Subsequent CLs will flesh out the full functionality.\n\nES-70 #comment\n\nChange-Id: I41cec93c1be7ad8f22562870661677dfb807f0f7","distinct":true,"url":"https://api.github.com/repos/schwa423/garnet/commits/22a20464c8c4c3e3e6df4757ca79058733179259"}]}
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