{"action":"created","issue":{"url":"https://api.github.com/repos/phetsims/tambo/issues/52","repository_url":"https://api.github.com/repos/phetsims/tambo","labels_url":"https://api.github.com/repos/phetsims/tambo/issues/52/labels{/name}","comments_url":"https://api.github.com/repos/phetsims/tambo/issues/52/comments","events_url":"https://api.github.com/repos/phetsims/tambo/issues/52/events","html_url":"https://github.com/phetsims/tambo/issues/52","id":385014289,"node_id":"MDU6SXNzdWUzODUwMTQyODk=","number":52,"title":"What shall we retain for sound assets?","user":{"login":"jbphet","id":3082831,"node_id":"MDQ6VXNlcjMwODI4MzE=","avatar_url":"https://avatars2.githubusercontent.com/u/3082831?v=4","gravatar_id":"","url":"https://api.github.com/users/jbphet","html_url":"https://github.com/jbphet","followers_url":"https://api.github.com/users/jbphet/followers","following_url":"https://api.github.com/users/jbphet/following{/other_user}","gists_url":"https://api.github.com/users/jbphet/gists{/gist_id}","starred_url":"https://api.github.com/users/jbphet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jbphet/subscriptions","organizations_url":"https://api.github.com/users/jbphet/orgs","repos_url":"https://api.github.com/users/jbphet/repos","events_url":"https://api.github.com/users/jbphet/events{/privacy}","received_events_url":"https://api.github.com/users/jbphet/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"ariel-phet","id":4051174,"node_id":"MDQ6VXNlcjQwNTExNzQ=","avatar_url":"https://avatars0.githubusercontent.com/u/4051174?v=4","gravatar_id":"","url":"https://api.github.com/users/ariel-phet","html_url":"https://github.com/ariel-phet","followers_url":"https://api.github.com/users/ariel-phet/followers","following_url":"https://api.github.com/users/ariel-phet/following{/other_user}","gists_url":"https://api.github.com/users/ariel-phet/gists{/gist_id}","starred_url":"https://api.github.com/users/ariel-phet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ariel-phet/subscriptions","organizations_url":"https://api.github.com/users/ariel-phet/orgs","repos_url":"https://api.github.com/users/ariel-phet/repos","events_url":"https://api.github.com/users/ariel-phet/events{/privacy}","received_events_url":"https://api.github.com/users/ariel-phet/received_events","type":"User","site_admin":false},"assignees":[{"login":"ariel-phet","id":4051174,"node_id":"MDQ6VXNlcjQwNTExNzQ=","avatar_url":"https://avatars0.githubusercontent.com/u/4051174?v=4","gravatar_id":"","url":"https://api.github.com/users/ariel-phet","html_url":"https://github.com/ariel-phet","followers_url":"https://api.github.com/users/ariel-phet/followers","following_url":"https://api.github.com/users/ariel-phet/following{/other_user}","gists_url":"https://api.github.com/users/ariel-phet/gists{/gist_id}","starred_url":"https://api.github.com/users/ariel-phet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ariel-phet/subscriptions","organizations_url":"https://api.github.com/users/ariel-phet/orgs","repos_url":"https://api.github.com/users/ariel-phet/repos","events_url":"https://api.github.com/users/ariel-phet/events{/privacy}","received_events_url":"https://api.github.com/users/ariel-phet/received_events","type":"User","site_admin":false}],"milestone":null,"comments":3,"created_at":"2018-11-27T22:26:26Z","updated_at":"2018-11-28T22:09:02Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"This issue originally came from https://github.com/phetsims/tambo/issues/28#issuecomment-415485395, but has become an issue unto itself.\r\n\r\nThe basic question is captured in the title, and concerns what we should keep around in terms of assets corresponding to the sounds used in a sim.  Originally, we were thinking that we'd keep the source files in the same way that we keep Adobe Illustrator files for images, but this has proven impractical.  As of this moment, the proposal is to keep an uncompressed .wav file as the asset, describe in the `sounds/license.json` file who created the file, and keep some history in the sound design document.\r\n\r\nThe main two use cases we want to support with this are:\r\n1. Prove that we created the sound and didn't take it from someone else without permission\r\n2. Create new sounds based on existing ones that we like"},"comment":{"url":"https://api.github.com/repos/phetsims/tambo/issues/comments/442623820","html_url":"https://github.com/phetsims/tambo/issues/52#issuecomment-442623820","issue_url":"https://api.github.com/repos/phetsims/tambo/issues/52","id":442623820,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MjYyMzgyMA==","user":{"login":"emily-phet","id":5109055,"node_id":"MDQ6VXNlcjUxMDkwNTU=","avatar_url":"https://avatars3.githubusercontent.com/u/5109055?v=4","gravatar_id":"","url":"https://api.github.com/users/emily-phet","html_url":"https://github.com/emily-phet","followers_url":"https://api.github.com/users/emily-phet/followers","following_url":"https://api.github.com/users/emily-phet/following{/other_user}","gists_url":"https://api.github.com/users/emily-phet/gists{/gist_id}","starred_url":"https://api.github.com/users/emily-phet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/emily-phet/subscriptions","organizations_url":"https://api.github.com/users/emily-phet/orgs","repos_url":"https://api.github.com/users/emily-phet/repos","events_url":"https://api.github.com/users/emily-phet/events{/privacy}","received_events_url":"https://api.github.com/users/emily-phet/received_events","type":"User","site_admin":false},"created_at":"2018-11-28T22:09:02Z","updated_at":"2018-11-28T22:09:02Z","author_association":"NONE","body":"Thanks @kathy-phet \r\nI think some of the confusion stemmed from the fact that we typically have the .ai files for artwork, but your comment:\r\n\r\n> We do not need the source files as proof for us to own copyright to the sound delivered by Ashton, just as a graphic artist doesn't need to deliver .ai files to us when they deliver an image. \r\n\r\naddresses that. "}}
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