{"action":"opened","issue":{"url":"https://api.github.com/repos/ekunuke/vagante_issues/issues/161","repository_url":"https://api.github.com/repos/ekunuke/vagante_issues","labels_url":"https://api.github.com/repos/ekunuke/vagante_issues/issues/161/labels{/name}","comments_url":"https://api.github.com/repos/ekunuke/vagante_issues/issues/161/comments","events_url":"https://api.github.com/repos/ekunuke/vagante_issues/issues/161/events","html_url":"https://github.com/ekunuke/vagante_issues/issues/161","id":362872083,"node_id":"MDU6SXNzdWUzNjI4NzIwODM=","number":161,"title":"Auto death with Absorbed by Walls gloves","user":{"login":"crypdick","id":5415776,"node_id":"MDQ6VXNlcjU0MTU3NzY=","avatar_url":"https://avatars2.githubusercontent.com/u/5415776?v=4","gravatar_id":"","url":"https://api.github.com/users/crypdick","html_url":"https://github.com/crypdick","followers_url":"https://api.github.com/users/crypdick/followers","following_url":"https://api.github.com/users/crypdick/following{/other_user}","gists_url":"https://api.github.com/users/crypdick/gists{/gist_id}","starred_url":"https://api.github.com/users/crypdick/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/crypdick/subscriptions","organizations_url":"https://api.github.com/users/crypdick/orgs","repos_url":"https://api.github.com/users/crypdick/repos","events_url":"https://api.github.com/users/crypdick/events{/privacy}","received_events_url":"https://api.github.com/users/crypdick/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-09-22T16:47:26Z","updated_at":"2018-09-22T16:47:26Z","closed_at":null,"author_association":"NONE","body":"I am not sure if this is intended, but if you walk into a wall while wearing gloves with the \"Absorbed by Walls\" curse, and there is no \"exit\", your character will keep walking through the map until you die. It would be nice if the game would prevent you from being absorbed if there was no room somewhere in that direction."}}
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