{"push_id":2675813923,"size":1,"distinct_size":1,"ref":"refs/heads/virus-models","head":"d364e6cd67696d743938d1993b9030efd3ac2179","before":"752a563e89bc5f83d24f9de25ee737654715e422","commits":[{"sha":"d364e6cd67696d743938d1993b9030efd3ac2179","author":{"name":"Weikardzaena","email":"4b9378f845c60578c40f8e50ef83195928e156f3@gmail.com"},"message":"Finishes Virus 3 mesh & anim\n\nAll the materials and maps are created, the virus is exported, and it is\nimported into UE4.\n\nI'M REALLY SALTY that UE4 doesn't handle non-uniform scale animations for\nverticies.  If it does, I couldn't figure it out.  So, RELCUTANTLY... I'm just\nmaking the head grow and shrink as the animation...  I spent soooo long trying\nto get that animation just right and it looked awesome!\n\nLesson learned:  make animations with bones and skin... *sigh*","distinct":true,"url":"https://api.github.com/repos/Weikardzaena/VirusBlaster/commits/d364e6cd67696d743938d1993b9030efd3ac2179"}]}
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