{"push_id":2808777048,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c7b0bd42f61304539781abfc55a3aa4f0cba852c","before":"96bfc4e89a64c658ee0f6692536fdfc040e7c74c","commits":[{"sha":"c7b0bd42f61304539781abfc55a3aa4f0cba852c","author":{"name":"Benny Barcellos","email":"45d8c49bdab6e0505e71c0b16d5776010462d66b@gmail.com"},"message":"v0.9.6\n\nBig update under the hood, small changes up front.\n\nMade a small change that included the title icons as part of the NSP. BigBlueBox nsp releases include these files (among many others, perhaps in future updates) and claim their releases are more archival quality. I will be adding more of these files once I figure out what they all are and where to get or how to generate them.\n\nAdded a new collection state, Hidden, plus a filter for showing and hiding hidden titles.\n\nBiggest change - I transitioned entirely over to basing the collection off of the library.xml metadata file. Titlekeys.txt is now ONLY used for loading titles up and getting new titles. The file is completely ignored otherwise. In fact, titlekeys files are only ever read now when updating title keys over the web (though I may add a local keys update option). The app ignores the titlekeys.txt file now.\n\nAnother big change/refactor - there are now 3 title classes - game, dlc and update, which all inherit abstract class title. Games have dlc and updates. Updates have a specific version. The list of updates (and dlc? don't remember) are saved in the metadata. Future updates will have the capability to list a game's dlc and updates as part of the game's entry.\n\nI tried coding up a solution to the bug of closing the download window with the \"x\" button destroying the window, but intercepting that close event and replacing it with a hide doesn't seem to work just yet, so the code is commented out. For now it always ignores the close event, thus preventing the app from closing (the last window hides instead of closes). Once I can figure out how to hide the download window if the main window is open and close it otherwise I will fully implement it.\nAdded a bit of code to start implementing the Control.nacp file. No actual changes to functionality yet.","distinct":true,"url":"https://api.github.com/repos/JupiterJesus/SwitchManager/commits/c7b0bd42f61304539781abfc55a3aa4f0cba852c"}]}
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