{"push_id":2400492797,"size":1,"distinct_size":1,"ref":"refs/heads/windows-x86","head":"9bebf323b2da9c060e32efaa2a891e04437004d9","before":"c0d3214fcbe2fbaf534a69d90b1924a486b7f59b","commits":[{"sha":"9bebf323b2da9c060e32efaa2a891e04437004d9","author":{"name":"Tarn Adams","email":"73f8e00458e1d95aa55fcf7a5e0d93d915450aee@bay12games.com"},"message":"DF 0.44.07 (March 12, 2018)\n\nRelease notes for 0.44.07 (March 12, 2018):\n\nThis is a stability patch for the last release.  A few raid-related crashes are fixed, as well as some strange behavior related to stolen livestock.  To get the full fix for stolen livestock, old saves will need to add [PET] to beak dogs and unicorns.  This isn't crucial; if it isn't done, those animals will no longer be stolen in that save.  But if you were experiencing the bug, the existing animals will be broken until the tag is added.\n\nMajor bug fixes\n\t(*) Fixed crash from returning certain kinds of contained loot\n\t(*) Fixed crash from exploring entity-free site\n\t(*) Stopped certain failed tribute raids from staying out forever\n\t(*) Stopped certain stolen livestock from being treated like half-citizens\n\nOther bug fixes/tweaks\n\t(*) Fixed sieger behavior that caused them to mill around outside for too long\n\t(*) Stopped stolen livestock from being attacked after they are named\n\t(*) Fixed failure to give half of the one-time tribute items\n\t(*) Allowed military tactics as starting skill choice on embark\n\t(*) Corrected one-time tribute text\n\t(*) Made it produce a proper spoils report if only livestock are stolen","distinct":true,"url":"https://api.github.com/repos/Qartar/dwarf-fortress/commits/9bebf323b2da9c060e32efaa2a891e04437004d9"}]}
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