{"push_id":2530837441,"size":1,"distinct_size":1,"ref":"refs/heads/feat/object-following","head":"4ee9d4964c12d9c4f6a4bd99692885b145897bae","before":"26bb07a2d60ea9f5d165c8dcf4852d4002f19cf5","commits":[{"sha":"4ee9d4964c12d9c4f6a4bd99692885b145897bae","author":{"name":"Harvey Ball","email":"b1c1d8736f20db3fb6c1c66bb1455ed43909f0d8@harveyball.com"},"message":"feat(Follow): ability to make a transform follow another transform\n\nThe Object Follow script enables the ability to set a source\ncomponent to be affected by a collection of target components based\non the injected modifier. The modifier included in this commit is\nthe TransformSourceFollowActiveTarget which will make the source\nfollow the first active target found.\n\nThe following is done in a generic Moment Processor that removes\nthe need to pepper scripts with their own Unity game loop methods\nsuch as Update, FixedUpdate, etc.\n\nThe Moment Processor allows defined moments to be processed at a\nspecified point in the Unity game loop, ensuring a single loop\nis dealt with and additional controls can be applied such as only\nprocessing the moments if the Component is active in the scene.","distinct":true,"url":"https://api.github.com/repos/ExtendRealityLtd/VRTK.Unity.Core/commits/4ee9d4964c12d9c4f6a4bd99692885b145897bae"}]}
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