{"action":"created","comment":{"url":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/pulls/comments/203251758","pull_request_review_id":138103759,"id":203251758,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDIwMzI1MTc1OA==","diff_hunk":"@@ -0,0 +1,253 @@\n+#include EAstdlib.event\r\n+\r\n+EventPointerTable(0x7f,ThisChapter26) //0x7f =ch26?\r\n+\r\n+ALIGN 4\r\n+\r\n+ThisChapter26:\r\n+POIN TurnBasedEvents26\r\n+POIN CharacterBasedEvents26\r\n+POIN LocationBasedEvents26\r\n+POIN MiscBasedEvents26\r\n+POIN Dunno26 Dunno26 Dunno26\r\n+POIN Tutorial26\r\n+POIN TrapData26 TrapData26\r\n+POIN Units26 Units26\r\n+POIN $0 $0 $0 $0 $0 $0\r\n+POIN BeginningScene26 EndingScene26\r\n+\r\n+Units26:\r\n+UNIT Vedge EirikaLord 0x00 Level(10, Ally, 1) [12,6] 0x00 0x00 0x0 0x00 [SilverAxe] NoAI \r\n+UNIT Verge Cavalier Vedge Level(10, Ally, 1) [21,15] 0x00 0x00 0x0 0x00 [SilverSword] NoAI \r\n+UNIT Null Cavalier Vedge Level(10, Ally, 1) [22,16] 0x00 0x00 0x0 0x00 [SilverLance] NoAI \r\n+UNIT Naught Cavalier Vedge Level(10, Ally, 1) [22,17] 0x00 0x00 0x0 0x00 [SilverLance] NoAI \r\n+UNIT Chiva Cavalier Vedge Level(10, Ally, 1) [3,15] 0x00 0x00 0x0 0x00 [SilverSword] NoAI \r\n+UNIT Fanni Cavalier Vedge Level(10, Ally, 1) [2,16] 0x00 0x00 0x0 0x00 [SilverSword] NoAI \r\n+UNIT Ersatz Manakete_F Vedge Level(10, Ally, 1) [2,17] 0x00 0x00 0x0 0x00 [SilverSword] NoAI \r\n+UNIT\r\n+\r\n+TurnBasedEvents26:\r\n+TurnEventPlayer(0x0,PostPrep26,1)\r\n+TurnEventPlayer(0x0,HellMoveback26,2,50)\r\n+END_MAIN\r\n+\r\n+CharacterBasedEvents26:\r\n+END_MAIN\r\n+\r\n+LocationBasedEvents26:\r\n+SecretShop(MandatorySecretShop26,2,3)\r\n+END_MAIN\r\n+\r\n+MiscBasedEvents26:\r\n+CauseGameOverIfLordDies\r\n+DefeatBoss(EndingScene26)\r\n+END_MAIN\r\n+\r\n+Dunno26:\r\n+//do not touch\r\n+WORD $00\r\n+\r\n+Tutorial26:\r\n+//do not touch\r\n+WORD $00\r\n+\r\n+TrapData26:\r\n+END_MAIN\r\n+\r\n+ALIGN 4\r\n+\r\n+BeginningScene26:\r\n+ENUF 0x14\r\n+MUSC 0x49 //lava boiling\r\n+TILECHANGE 0x2\r\n+TILECHANGE 0x3\r\n+//LOAD2 0x1 VedgeScene26\r\n+\r\n+//load a cutscene version of Vedge at the bottom of the map to speak with\r\n+//Dennis/Inferos, then the \"real\" version of Vedge (needs to be part of the Units block\r\n+//to show up in prep screen) is trapped in the room with Inferos by the time gameplay\r\n+//begins. I need to figure out how to make this work properly without having REPOS\r\n+//at my disposal but that's polish.\r\n+\r\n+LOAD2 0x1 Units26\r\n+LOAD1 0x1 DennisScene26\r\n+ENUN\r\n+CAM1 [17,13]\r\n+\r\n+FADU 10\r\n+//FlashCursor(Vedge,50)\r\n+STAL 20\r\n+//Text(ChTwentysixOpening1)\r\n+//MOVE 0x10 Vedge [12,17]\r\n+FlashCursor(Dennis,50)\r\n+MUSC 0x26 //Raid\r\n+//Text(ChTwentysixOpening2)\r\n+STAL 10\r\n+MUSC 0x00\r\n+STAL 40\r\n+EARTHQUAKE_START 0x100\r\n+STAL 40\r\n+TILECHANGE 0x4\r\n+STAL 10\r\n+LOAD1 0x1 DZombie126\r\n+ENUN\r\n+SOUN 0x2f1\r\n+STAL 30\r\n+EARTHQUAKE_END\r\n+MUSC 0x26 //Raid\r\n+MOVE 0x5 0x91 [12,16]\r\n+TILEREVERSE 0x4\r\n+ENUN\r\n+STAL 10\r\n+//Text(ChTwentysixOpening3)\r\n+STAL 30\r\n+MUSC 0x00\r\n+FADI 100\r\n+//Text(ChTwentysixEnough)\r\n+LOAD1 0x1 HellScene26\r\n+ENUN\r\n+FADU 100\r\n+MUSC 0x2d //Lost Heart\r\n+FlashCursor(Inferos,50)\r\n+//Text(ChTwentysixHellDennis)\r\n+//FIGH Inferos Dennis HellDennisFight26 0\r\n+//KILL Dennis\r\n+//find out how to kill units in FE8!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\r\n+DISA Dennis\r\n+//Text(ChTwentysixHellVoid)\r\n+MUSC 0x00\r\n+FADI 100\r\n+TILEREVERSE 0x2\r\n+TILEREVERSE 0x3\r\n+TILECHANGE 0x0\r\n+//Text(ChTwentysixHellTeleport)\r\n+//DISA Vedge\r\n+\r\n+DISA Inferos\r\n+//LOAD2 0x1 VedgeReal26\r\n+CHECK_HARD\r\n+\r\n+IFNOTEQUAL 0x8 0xC 0x0 //if the result of this check is not 0; i.e. true\r\n+LOAD1 0x1 Bads26H\r\n+ELSE 0x9\r\n+LABEL 0x8\r\n+LOAD1 0x1 Bads26\r\n+LABEL 0x9\r\n+CAM1 [12,7]\r\n+MUSC 0x47 //wind ambience\r\n+FADU 100\r\n+//Text(ChTwentysixHellWelcome)\r\n+FlashCursor(Vedge,50)\r\n+\r\n+MUSC 0x2f //Lights in the Dark; possibly change to His World if I'm not lazy\r\n+STAL 20\r\n+EARTHQUAKE_START 0x100\r\n+STAL 50\r\n+SOUN 0x11a //bolting strike\r\n+TILEREVERSE 0x0\r\n+STAL 20\r\n+EARTHQUAKE_END\r\n+MOVE 0x10 0x1 [12,9]\r\n+FlashCursor(Inferos,50)\r\n+//Text(ChTwentysixHellAngry)\r\n+\r\n+STAL 30\r\n+GotoPrepScreen\r\n+ENDA\r\n+\r\n+EndingScene26:\r\n+MUSC 0x32 //victory\r\n+\r\n+FADI 5\r\n+MNC2 0x1c //ch27? I have no idea what the ch number is at this point\r\n+ENDA\r\n+\r\n+// Events\r\n+\r\n+PostPrep26:\r\n+//Ersatz says something about the dzombie if he is deployed\r\n+NoFade\r\n+ENDA\r\n+\r\n+HellMoveback26:\r\n+//if Inferos's battle quote was triggered, move him back\r\n+//to his original place. Only Vedge can lure him out\r\n+\r\n+CHECK_EVENTID 0x1\r\n+IFNOTEQUAL 0x2 0xC 0x0 //if the result of this check is not 0; i.e. true\r\n+\r\n+CHECK_ACTIVEID 0x1\r\n+BNE 0x3 0x1 0xc //if active unit is not Vedge\r\n+MOVE 0x10 Inferos [12,5]\r\n+ENUF 0x1 //set 0x1 to false so this event can run again\r\n+\r\n+LABEL 0x3\r\n+LABEL 0x2\r\n+NoFade\r\n+ENDA\r\n+\r\n+\r\n+\r\n+// Manual Movement\r\n+\r\n+// Scripted Fights\r\n+\r\n+//HellDennisFight26:\r\n+//need to figure out how to do scripted fights in FE8!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\r\n+//DefenderMiss(0) \r\n+//AttackerCritical(60,1) \r\n+//BLDT\r\n+\r\n+// Units\r\n+\r\n+Bads26:\r\n+UNIT Inferos EirikaMasterLord 0x00 Level(6, Enemy, 0) [12,5] 0x2 0x00 0x0 0x00 [FiendCleaver] AttackInRangeAI \r\n+UNIT 0x91 General_F Inferos Level(2, Enemy, 1) [8,17] 0x2 0x00 0x0 0x00 [Runesword] AttackInRangeAI \r\n+UNIT 0x91 General_F Inferos Level(2, Enemy, 1) [16,17] 0x2 0x00 0x0 0x00 [LightBrand] AttackInRangeAI \r\n+UNIT 0x91 Druid Inferos Level(2, Enemy, 1) [10,16] 0x00 0x00 0x0 0x00 [Luna, Physic] HealUnits \r\n+UNIT 0x91 Bishop Inferos Level(2, Enemy, 1) [14,16] 0x00 0x00 0x0 0x00 [Aura, Physic] HealUnits \r\n+//UNIT 0x91 Hero Inferos Level(2, Enemy, 1) [6,15] 0x00 0x00 0x0 0x00 [Halberd, FiendCleaver] AttackInRangeAI \r\n+//UNIT 0x91 Hero Inferos Level(2, Enemy, 1) [18,15] 0x00 0x00 0x0 0x00 [Armourslayer, ShadowKiller] AttackInRangeAI \r","path":"Events/Ch26.event","position":210,"original_position":210,"commit_id":"8e42004db27f4ce4c881de0c5eb64845f47123ce","original_commit_id":"8e42004db27f4ce4c881de0c5eb64845f47123ce","user":{"login":"Alusq","id":40966672,"node_id":"MDQ6VXNlcjQwOTY2Njcy","avatar_url":"https://avatars2.githubusercontent.com/u/40966672?v=4","gravatar_id":"","url":"https://api.github.com/users/Alusq","html_url":"https://github.com/Alusq","followers_url":"https://api.github.com/users/Alusq/followers","following_url":"https://api.github.com/users/Alusq/following{/other_user}","gists_url":"https://api.github.com/users/Alusq/gists{/gist_id}","starred_url":"https://api.github.com/users/Alusq/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Alusq/subscriptions","organizations_url":"https://api.github.com/users/Alusq/orgs","repos_url":"https://api.github.com/users/Alusq/repos","events_url":"https://api.github.com/users/Alusq/events{/privacy}","received_events_url":"https://api.github.com/users/Alusq/received_events","type":"User","site_admin":false},"body":"Commented-out units were left in because I wasn't/am not sure how the unit count will stack up against someone who has been playing through 26 chapters of vidgame at this point.","created_at":"2018-07-18T05:02:09Z","updated_at":"2018-07-18T05:02:09Z","html_url":"https://github.com/FireEmblemUniverse/VBA-Blitz-Tendency/pull/79#discussion_r203251758","pull_request_url":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/pulls/79","author_association":"COLLABORATOR","_links":{"self":{"href":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/pulls/comments/203251758"},"html":{"href":"https://github.com/FireEmblemUniverse/VBA-Blitz-Tendency/pull/79#discussion_r203251758"},"pull_request":{"href":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/pulls/79"}},"in_reply_to_id":202903042},"pull_request":{"url":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/pulls/79","id":201824563,"node_id":"MDExOlB1bGxSZXF1ZXN0MjAxODI0NTYz","html_url":"https://github.com/FireEmblemUniverse/VBA-Blitz-Tendency/pull/79","diff_url":"https://github.com/FireEmblemUniverse/VBA-Blitz-Tendency/pull/79.diff","patch_url":"https://github.com/FireEmblemUniverse/VBA-Blitz-Tendency/pull/79.patch","issue_url":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/issues/79","number":79,"state":"open","locked":false,"title":"Ch26 additions","user":{"login":"Alusq","id":40966672,"node_id":"MDQ6VXNlcjQwOTY2Njcy","avatar_url":"https://avatars2.githubusercontent.com/u/40966672?v=4","gravatar_id":"","url":"https://api.github.com/users/Alusq","html_url":"https://github.com/Alusq","followers_url":"https://api.github.com/users/Alusq/followers","following_url":"https://api.github.com/users/Alusq/following{/other_user}","gists_url":"https://api.github.com/users/Alusq/gists{/gist_id}","starred_url":"https://api.github.com/users/Alusq/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Alusq/subscriptions","organizations_url":"https://api.github.com/users/Alusq/orgs","repos_url":"https://api.github.com/users/Alusq/repos","events_url":"https://api.github.com/users/Alusq/events{/privacy}","received_events_url":"https://api.github.com/users/Alusq/received_events","type":"User","site_admin":false},"body":"Added events, map, and definitions/altered nmms as needed for ch26 stuff. I hope 0x7f is the correct EventPointerTable slot.","created_at":"2018-07-17T04:58:38Z","updated_at":"2018-07-18T05:02:09Z","closed_at":null,"merged_at":null,"merge_commit_sha":"d2b47fcfe0b288973f965b7f5826f27801d97cac","assignee":null,"assignees":[],"requested_reviewers":[],"requested_teams":[],"labels":[],"milestone":null,"commits_url":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/pulls/79/commits","review_comments_url":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/pulls/79/comments","review_comment_url":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/pulls/comments{/number}","comments_url":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/issues/79/comments","statuses_url":"https://api.github.com/repos/FireEmblemUniverse/VBA-Blitz-Tendency/statuses/8e42004db27f4ce4c881de0c5eb64845f47123ce","head":{"label":"FireEmblemUniverse:Ch26-additions","ref":"Ch26-additions","sha":"8e42004db27f4ce4c881de0c5eb64845f47123ce","user":{"login":"FireEmblemUniverse","id":29524069,"node_id":"MDEyOk9yZ2FuaXphdGlvbjI5NTI0MDY5","avatar_url":"https://avatars2.githubusercontent.com/u/29524069?v=4","gravatar_id":"","url":"https://api.github.com/users/FireEmblemUniverse","html_url":"https://github.com/FireEmblemUniverse","followers_url":"https://api.github.com/users/FireEmblemUniverse/followers","following_url":"https://api.github.com/users/FireEmblemUniverse/following{/other_user}","gists_url":"https://api.github.com/users/FireEmblemUniverse/gists{/gist_id}","starred_url":"https://api.github.com/users/FireEmblemUniverse/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FireEmblemUniverse/subscriptions","organizations_url":"https://api.github.com/users/FireEmblemUniverse/orgs","repos_url":"https://api.github.com/users/FireEmblemUniverse/repos","events_url":"https://api.github.com/users/FireEmblemUniverse/events{/privacy}","received_events_url":"https://api.github.com/users/FireEmblemUniverse/received_events","type":"Organization","site_admin":false},"repo":{"id":139638529,"node_id":"MDEwOlJlcG9zaXRvcnkxMzk2Mzg1Mjk=","name":"VBA-Blitz-Tendency","full_name":"FireEmblemUniverse/VBA-Blitz-Tendency","owner":{"login":"FireEmblemUniverse","id":29524069,"node_id":"MDEyOk9yZ2FuaXphdGlvbjI5NTI0MDY5","avatar_url":"https://avatars2.githubusercontent.com/u/29524069?v=4","gravatar_id":"","url":"https://api.github.com/users/FireEmblemUniverse","html_url":"https://github.com/FireEmblemUniverse","followers_url":"https://api.github.com/users/FireEmblemUniverse/followers","following_url":"https://api.github.com/users/FireEmblemUniverse/following{/other_user}","gists_url":"https://api.github.com/users/FireEmblemUniverse/gists{/gist_id}","starred_url":"https://api.github.com/users/FireEmblemUniverse/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FireEmblemUniverse/subscriptions","organizations_url":"https://api.github.com/users/FireEmblemUniverse/orgs","repos_url":"https://api.github.com/users/FireEmblemUniverse/repos","events_url":"https://api.github.com/users/FireEmblemUniverse/events{/privacy}","received_events_url":"https://api.github.com/users/FireEmblemUniverse/received_events","type":"Organization","site_admin":false},"private":false,"html_url":"https://github.com/FireEmblemUniverse/VBA-Blitz-Tendency","description":"Void's 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