{"push_id":2781563552,"size":2,"distinct_size":2,"ref":"refs/heads/igalia/arb_gl_spirv","head":"6400f4b703fbad3c90b89c0dd02f06d638eec6f4","before":"6ad9bc8336d09865fd47d5edcd149d9eb85078c9","commits":[{"sha":"55d35aa60cf19039c4f102c3f1cdaa6f70b1bdfb","author":{"name":"Alejandro Piñeiro","email":"5dfedca1889afcca58e9b95acd46f78f54f166ed@igalia.com"},"message":"Revert \"nir/linker: don't link hidden uniforms\"\n\nThis reverts commit 0f97311abd92786275a5febd0f78a6b06c143470.","distinct":true,"url":"https://api.github.com/repos/Igalia/mesa/commits/55d35aa60cf19039c4f102c3f1cdaa6f70b1bdfb"},{"sha":"6400f4b703fbad3c90b89c0dd02f06d638eec6f4","author":{"name":"Alejandro Piñeiro","email":"5dfedca1889afcca58e9b95acd46f78f54f166ed@igalia.com"},"message":"nir/linker: take into account hidden uniforms\n\nSo they are not exposed through the introspection API.\n\nIt is worth to note that the number of hidden uniforms of GLSL linking\nvs SPIR-V linking would be somewhat different due the differen order\nof the nir lowerings/optimizations.\n\nFor example: gl_FbWposYTransform. This is introduced as part of\nnir_lower_wpos_ytransform. On GLSL that is executed after the IR-based\nlinking. So that means that on GLSL the UniformStorage will not\ninclude this uniform. With the SPIR-V linking, that uniform is already\npresent, but marked as hidden. So it will be included on the\nUniformStorage, but as hidden.\n\nOne alternative would create a special how_declared for that case, but\nseemed an overkill. Using hidden should be ok as far as it is used\nproperly.","distinct":true,"url":"https://api.github.com/repos/Igalia/mesa/commits/6400f4b703fbad3c90b89c0dd02f06d638eec6f4"}]}
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