{"action":"created","issue":{"url":"https://api.github.com/repos/Algorithmus/DiasporicCrypt/issues/2","repository_url":"https://api.github.com/repos/Algorithmus/DiasporicCrypt","labels_url":"https://api.github.com/repos/Algorithmus/DiasporicCrypt/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/Algorithmus/DiasporicCrypt/issues/2/comments","events_url":"https://api.github.com/repos/Algorithmus/DiasporicCrypt/issues/2/events","html_url":"https://github.com/Algorithmus/DiasporicCrypt/issues/2","id":283508737,"number":2,"title":"Troubles with get_joy_button_string","user":{"login":"palrogg","id":12730304,"avatar_url":"https://avatars3.githubusercontent.com/u/12730304?v=4","gravatar_id":"","url":"https://api.github.com/users/palrogg","html_url":"https://github.com/palrogg","followers_url":"https://api.github.com/users/palrogg/followers","following_url":"https://api.github.com/users/palrogg/following{/other_user}","gists_url":"https://api.github.com/users/palrogg/gists{/gist_id}","starred_url":"https://api.github.com/users/palrogg/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/palrogg/subscriptions","organizations_url":"https://api.github.com/users/palrogg/orgs","repos_url":"https://api.github.com/users/palrogg/repos","events_url":"https://api.github.com/users/palrogg/events{/privacy}","received_events_url":"https://api.github.com/users/palrogg/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2017-12-20T10:01:46Z","updated_at":"2018-03-02T00:14:23Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"I'm getting troubles launching the game from Godot. The blue intro background appears, the music plays, but the first menu doesn't appear.\r\nI get this error in Godot 2.1:\r\n```Invalid call. Nonexistent function 'get_joy_button_string' in base 'InputDefault'.```\r\nMaybe you don't use the same version of Godot?"},"comment":{"url":"https://api.github.com/repos/Algorithmus/DiasporicCrypt/issues/comments/369776522","html_url":"https://github.com/Algorithmus/DiasporicCrypt/issues/2#issuecomment-369776522","issue_url":"https://api.github.com/repos/Algorithmus/DiasporicCrypt/issues/2","id":369776522,"user":{"login":"Algorithmus","id":1664574,"avatar_url":"https://avatars3.githubusercontent.com/u/1664574?v=4","gravatar_id":"","url":"https://api.github.com/users/Algorithmus","html_url":"https://github.com/Algorithmus","followers_url":"https://api.github.com/users/Algorithmus/followers","following_url":"https://api.github.com/users/Algorithmus/following{/other_user}","gists_url":"https://api.github.com/users/Algorithmus/gists{/gist_id}","starred_url":"https://api.github.com/users/Algorithmus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Algorithmus/subscriptions","organizations_url":"https://api.github.com/users/Algorithmus/orgs","repos_url":"https://api.github.com/users/Algorithmus/repos","events_url":"https://api.github.com/users/Algorithmus/events{/privacy}","received_events_url":"https://api.github.com/users/Algorithmus/received_events","type":"User","site_admin":false},"created_at":"2018-03-02T00:14:23Z","updated_at":"2018-03-02T00:14:23Z","author_association":"OWNER","body":"@palrogg I think I know what the cause might be. It didn't stop the game for me, but in Godot 3, I am getting warning messages about current_input in the console because I tried to access ProjectSettings with get() instead of checking with has_setting(). This should be fixed in the Godot 3 port, which is now merged into master. If you have Godot 3, perhaps you can try it again now and see if the same problem still comes up."}}
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