{"action":"closed","issue":{"url":"https://api.github.com/repos/mapbox/mapbox-gl-js/issues/1125","repository_url":"https://api.github.com/repos/mapbox/mapbox-gl-js","labels_url":"https://api.github.com/repos/mapbox/mapbox-gl-js/issues/1125/labels{/name}","comments_url":"https://api.github.com/repos/mapbox/mapbox-gl-js/issues/1125/comments","events_url":"https://api.github.com/repos/mapbox/mapbox-gl-js/issues/1125/events","html_url":"https://github.com/mapbox/mapbox-gl-js/issues/1125","id":64396504,"number":1125,"title":"Use higher resolution sprite to improve rotated / scaled icon rendering","user":{"login":"ansis","id":1421652,"avatar_url":"https://avatars0.githubusercontent.com/u/1421652?v=4","gravatar_id":"","url":"https://api.github.com/users/ansis","html_url":"https://github.com/ansis","followers_url":"https://api.github.com/users/ansis/followers","following_url":"https://api.github.com/users/ansis/following{/other_user}","gists_url":"https://api.github.com/users/ansis/gists{/gist_id}","starred_url":"https://api.github.com/users/ansis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ansis/subscriptions","organizations_url":"https://api.github.com/users/ansis/orgs","repos_url":"https://api.github.com/users/ansis/repos","events_url":"https://api.github.com/users/ansis/events{/privacy}","received_events_url":"https://api.github.com/users/ansis/received_events","type":"User","site_admin":false},"labels":[{"id":31015438,"url":"https://api.github.com/repos/mapbox/mapbox-gl-js/labels/feature","name":"feature","color":"0052cc","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2015-03-25T23:34:38Z","updated_at":"2018-02-14T19:57:36Z","closed_at":"2018-02-14T19:57:36Z","author_association":"MEMBER","body":"When icons are not rendered at their original resolution and orientation, we use linear filtering to get the scaled/rotated version. It may be good to use a higher resolution source image to offset the blurriness caused by linear filtering.\n\nI'm not sure this makes sense.\n\nWe use linear filtering for:\n- fill and line patterns\n- icons that are rotated (one way arrows)\n- icons that are scaled (every icon in perspective view)\n- all icons while the map is being panned/rotated/zoomed\n"}}
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