{"push_id":2955982878,"size":15,"distinct_size":6,"ref":"refs/heads/Branch_fixes1","head":"069760c97d9790893865c15a0269587e629ddfea","before":"cd3800a3e546e042be5ffc01f8d0413f522cc176","commits":[{"sha":"50d44410bfff40191ab971ba8da0bef56977746c","author":{"name":"CosmicScientist","email":"9a0552b4ea1d6e10536910ff4320a39db3b26665@users.noreply.github.com"},"message":"Partial change of almayer area sprites (#446)\n\nFrancinum wanted to not see a funny shape when mapping out the AI's chamber and most of the rest of the mapping area sprites are symbolic in that you can learn them if you look at them, for an hour, but for the most part aren't informative to someone just picking it up.\r\n\r\nI've applied some symbols sparingly since CIC was something that took me a while on CM to understand it meant Combat Information Centre because Bridge is passé.\r\n\r\nI didn't replace all the sprites because it really does take hours to put in pixels as intelligible words on a 64x64 and I'm too much of a neanderthal to discover a better way.","distinct":false,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/50d44410bfff40191ab971ba8da0bef56977746c"},{"sha":"136141ecf7a65c09b1eba315d3eb52681b988799","author":{"name":"Rohesie","email":"d1a451c2d7b26b459fc2a6093ff318bbdfe23235@gmail.com"},"message":"Blind Turrets Fix (#376)\n\n* Buff to the turrets' accuracy, damage and AP.\r\n\r\n* Turret fires through barricades.\r\n\r\n* A little cleanup\r\n\r\n* Cleaning dropship_equipment.dm\r\n\r\n* Code cleaning.","distinct":false,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/136141ecf7a65c09b1eba315d3eb52681b988799"},{"sha":"27f26d017fe470354c040d4146be412506585aa9","author":{"name":"Rohesie","email":"d1a451c2d7b26b459fc2a6093ff318bbdfe23235@gmail.com"},"message":"Reworked the fire spreading proc. (#415)","distinct":false,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/27f26d017fe470354c040d4146be412506585aa9"},{"sha":"5a7740c5ae4c335977ef354e3ca842acf90e83bf","author":{"name":"Rohesie","email":"d1a451c2d7b26b459fc2a6093ff318bbdfe23235@gmail.com"},"message":"Medkits and Auto-equip (#418)\n\n* Changes on medkits, equipment functions and starting clothes of MTs and docs.\r\n\r\n* Equip knives and webbing.\r\n\r\n* else if","distinct":false,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/5a7740c5ae4c335977ef354e3ca842acf90e83bf"},{"sha":"5adc9d5c81f539117f20876c1dcefe2c095ff0dd","author":{"name":"Dominik Panic","email":"19dba35676c00344be3e8ad74009915a653f20d2@users.noreply.github.com"},"message":"Fixes AP ammo box empty icon state. Fixes the examine. (#449)","distinct":false,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/5adc9d5c81f539117f20876c1dcefe2c095ff0dd"},{"sha":"46b6c7fcd4610899d296bccad6b34b7ca3350fa2","author":{"name":"Jordan Brown","email":"b86cd79ffb34dfaa5c08b249bff5d2078d3329b1@users.noreply.github.com"},"message":"Adds TGS DMAPI (#401)\n\nCompatible with both V3 and V4","distinct":false,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/46b6c7fcd4610899d296bccad6b34b7ca3350fa2"},{"sha":"6676a67c9b3263acc01086c8369628795e487f22","author":{"name":"Surrealaser","email":"3e90da7f92d36d97b7f07a4c10e4d9308a5bff2b@users.noreply.github.com"},"message":"M37 Pump Lock and Notification (#442)\n\n* M37 Pump Lock and Notification\r\n\r\n-M37 now has a pump lock like most modern pump shotguns.\r\n\r\n-Pump lock is released by unloading a shell or firing the weapon.\r\n\r\n-Bold notifications are provided when trying to pump while the lock is in place, and after successfully pumping.\r\n\r\n* Update shotguns.dm","distinct":false,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/6676a67c9b3263acc01086c8369628795e487f22"},{"sha":"75da8909523119c55589b1a3c39afcb88569c275","author":{"name":"CosmicScientist","email":"9a0552b4ea1d6e10536910ff4320a39db3b26665@users.noreply.github.com"},"message":"Fixes xeno permastun due to knocked_out not decrementing (#430)\n\nOne line change in the xenomorph handle_statuses() proc, added handled_knocked_out() which was reserved for use by simple_animal because every other mob handles it differently... for some reason I unno I haven't been interested enough to look in the files.\r\n\r\nThe new behaviour should decrement knocked_out by 1 each time handle_statuses is called.","distinct":false,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/75da8909523119c55589b1a3c39afcb88569c275"},{"sha":"a254184ee6c74dd9e80386496c6a98d8bc0ef521","author":{"name":"Surrealaser","email":"3e90da7f92d36d97b7f07a4c10e4d9308a5bff2b@users.noreply.github.com"},"message":"Minor Attachments Rebalance (#440)\n\n-Recoil compensator no longer increases accuracy; instead it now has a unique niche significantly reducing recoil and spread, for both wielded and unwielded weapons.\r\n\r\n-Stocks now increase instead of decrease accuracy penalties from movement.\r\n\r\n-Stocks provide no benefit when one handing excepting minor benefits for the revolver (because it still applies penalties even then). As compensation their wielded recoil, scatter, and/or accuracy benefits have been increased.\r\n\r\n-Stock wield delays changed to be proportionate to weapon size and mileage gained from the stock.\r\n\r\n-Made laser sight improve accuracy only because I can't see why it would ever decrease scatter; as compensation its movement penalty reduction has been increased.\r\n\r\n-Gyro has been refocused on improving one-handed shooting by making, recoil, scatter and accuracy improvements exclusive to one handing. Further, its crippling fire delay increment has been removed, bringing it in line with other high-demand attachments for this slot.\r\n\r\n-Vertical grip now reduces recoil by slightly more when wielded (not that I see this really coming up ever).","distinct":false,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/a254184ee6c74dd9e80386496c6a98d8bc0ef521"},{"sha":"a1ed57cb4a669c2e9f516ae95c0829312b284292","author":{"name":"Alterist","email":"43e1690e55479063df32017723c465ca7e288e9e@users.noreply.github.com"},"message":"Almayer Fixes and Adjustments (#441)\n\nFixes tank crew armory shutters\r\nAdds more fusion engines\r\nMinor adjustment to CL's office\r\nAdds more doors to botany\r\nDeletes all the icon state generated lights and replace them with proper ones\r\nDeletes all the icon state generated chairs and replace them with proper ones\r\nDeletes useless wire iconstates, fixes layering of some wires\r\nremoves the medbay floor decals made by nicboone\r\nfixes #462\r\nadds sleeper to sec med room\r\nadds extra autodoc to medbay","distinct":true,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/a1ed57cb4a669c2e9f516ae95c0829312b284292"},{"sha":"b50e18cd74abde0c381c40a926eba5744d48881f","author":{"name":"Surrealaser","email":"3e90da7f92d36d97b7f07a4c10e4d9308a5bff2b@users.noreply.github.com"},"message":"Pump Shotgun Lock Feedback Fix (#461)\n\nMinor feedback fix for the pump shotgun.\r\n\r\n* Update shotguns.dm","distinct":true,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/b50e18cd74abde0c381c40a926eba5744d48881f"},{"sha":"d99970cbc0b0b012ae923f3027eb1cfb387c0b49","author":{"name":"MoXuT0","email":"ab61d05f6d7b788c3e82c40729fd0abb355ce19a@users.noreply.github.com"},"message":"lamps displaying fix (#458)\n\n Lamp sprite on mob is bugged and only has one direction. That fixes it.","distinct":true,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/d99970cbc0b0b012ae923f3027eb1cfb387c0b49"},{"sha":"3da9d29e7fee5e3b67fa63d15ae771eca0c8b5a4","author":{"name":"Surrealaser","email":"3e90da7f92d36d97b7f07a4c10e4d9308a5bff2b@users.noreply.github.com"},"message":"Further SMG Improvements (#443)\n\n-Wielding and one-handing accuracy and scatter slightly improved.\r\n\r\n-Falloff reverted back to -1 per tile traveled.\r\n\r\n-Gyro now works with the SMG.","distinct":true,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/3da9d29e7fee5e3b67fa63d15ae771eca0c8b5a4"},{"sha":"0a62c1d194c77599c26fd7507590600409a04a46","author":{"name":"Ghommie","email":"169bbcf5bde257131c614699ee689d6ee0355f5e@Gmail.com"},"message":"# Conflicts:\n#\tmaps/Z.03.USS_Almayer.dmm","distinct":true,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/0a62c1d194c77599c26fd7507590600409a04a46"},{"sha":"069760c97d9790893865c15a0269587e629ddfea","author":{"name":"Ghommie","email":"169bbcf5bde257131c614699ee689d6ee0355f5e@Gmail.com"},"message":"pweh.","distinct":true,"url":"https://api.github.com/repos/Ghommie/ColonialMarines-2018dmcadad/commits/069760c97d9790893865c15a0269587e629ddfea"}]}
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