{"push_id":2974572781,"size":4,"distinct_size":4,"ref":"refs/heads/jenkins-ghprb","head":"43f86f37d089ae2c67e928863964a84ac0eecf43","before":"44b9422c4835049078728ab1d7c928f3b037fd84","commits":[{"sha":"12a6803f4d960dbab44089a6418c0ef91156c998","author":{"name":"Jacob He","email":"365af86c047f933e9cf037b7bdc4d6785c183d58@amd.com"},"message":"Update xgl from commit: cc75de7\n* Don't use LayoutShaderFmaskBasedRead for depth/stencil images\n* Reduce size of Buffer object, remove fields that aren't necessary, merge three flags members into one,  lowers size from 168 bytes to 88 bytes for single GPU.\n* Check settings before using the passed in pPipelineCache argument during compilation, otherwise application calls to vkCreatePipelineCache override panel/registry keys to disable shader caching\n* Remove DOTA 2 APU workaround since Valve has fixed this and will now consider system ram when determining the size of the texture pool on integrated GPUs\n* Fix the issue of vkGetDeviceQueue2 crash and incorrect behavior\n* Fix sign-compare compiling issue\n* Reduce size of Image class from 288 bytes to 136 bytes","distinct":true,"url":"https://api.github.com/repos/jasonc-piano/xgl/commits/12a6803f4d960dbab44089a6418c0ef91156c998"},{"sha":"082297b2a15eb661d1e44a312bc39d757a8870f1","author":{"name":"Jacob He","email":"c5e4337169c752f7ddd762412e874b4286c50177@amd.com"},"message":"Update xgl from commit: 182f00a\n* Enable VK_KHR_driver_properties extension\n* Implement VK_KHR_shader_atomic_int64 extension\n* Add MGPU support to DynamicDescriptorData. The second GPUs VA's dynamic descriptor data was getting bound for the first GPU causing a PageFault\n* Fix vkGetPhysicalDeviceSurfacePresentModes\n* Fix corruption observed in game Just cause 3 + dxvk\n* Allow mapping the memory on device index > 0 in device group\n* Remove the redundant device group loop from vkCmdFillBuffer\n* Refine the implementation of GetRandROutputDisplay\n* Add a panel setting to drop the instruction in pipeline binary specified in order to debug the shader quickly","distinct":true,"url":"https://api.github.com/repos/jasonc-piano/xgl/commits/082297b2a15eb661d1e44a312bc39d757a8870f1"},{"sha":"a39c836e481a28cad06980367c89ac54492fec4e","author":{"name":"Jacob He","email":"c5e4337169c752f7ddd762412e874b4286c50177@amd.com"},"message":"Update xgl from commit: 8fbfdc8\n* Update Vulkan headers to 1.1.86\n* Enable VK_KHR_shader_atomic_int64 extension\n* Enable VK_GOOGLE_decorate_string and VK_GOOGLE_hlsl_functionality1 extension\n* Use VK_KHR_image_format_list to set PAL flag noStencilShaderRead\n* Add driver software compositor\n* Add code object API Loader Events chunk to RGP traces\n* Remove VK_KHX_device_group\n* Fix MGPU Present Caps / Surfrace Modes\n* Reserve ALL Mode for Querying Targets\n* Implicit fullscreen mode optimization/cleanup\n* Remove support for 3D PRT BC 128-bit block-compressed formats","distinct":true,"url":"https://api.github.com/repos/jasonc-piano/xgl/commits/a39c836e481a28cad06980367c89ac54492fec4e"},{"sha":"43f86f37d089ae2c67e928863964a84ac0eecf43","author":{"name":"Jason Chen","email":"a55377582d83e2c2c27a040afc0c4282269025e2@amd.com"},"message":"Merge branch 'dev' of https://github.com/GPUOpen-Drivers/xgl into jenkins-ghprb","distinct":true,"url":"https://api.github.com/repos/jasonc-piano/xgl/commits/43f86f37d089ae2c67e928863964a84ac0eecf43"}]}
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