{"action":"closed","issue":{"url":"https://api.github.com/repos/zeroengineteam/ZeroCore/issues/647","repository_url":"https://api.github.com/repos/zeroengineteam/ZeroCore","labels_url":"https://api.github.com/repos/zeroengineteam/ZeroCore/issues/647/labels{/name}","comments_url":"https://api.github.com/repos/zeroengineteam/ZeroCore/issues/647/comments","events_url":"https://api.github.com/repos/zeroengineteam/ZeroCore/issues/647/events","html_url":"https://github.com/zeroengineteam/ZeroCore/issues/647","id":366997605,"node_id":"MDU6SXNzdWUzNjY5OTc2MDU=","number":647,"title":"SweptInput2D and SweptInput3D call Jump after calling Update","user":{"login":"ArendDanielek","id":5826345,"node_id":"MDQ6VXNlcjU4MjYzNDU=","avatar_url":"https://avatars3.githubusercontent.com/u/5826345?v=4","gravatar_id":"","url":"https://api.github.com/users/ArendDanielek","html_url":"https://github.com/ArendDanielek","followers_url":"https://api.github.com/users/ArendDanielek/followers","following_url":"https://api.github.com/users/ArendDanielek/following{/other_user}","gists_url":"https://api.github.com/users/ArendDanielek/gists{/gist_id}","starred_url":"https://api.github.com/users/ArendDanielek/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ArendDanielek/subscriptions","organizations_url":"https://api.github.com/users/ArendDanielek/orgs","repos_url":"https://api.github.com/users/ArendDanielek/repos","events_url":"https://api.github.com/users/ArendDanielek/events{/privacy}","received_events_url":"https://api.github.com/users/ArendDanielek/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":{"login":"jodavis42","id":22943955,"node_id":"MDQ6VXNlcjIyOTQzOTU1","avatar_url":"https://avatars3.githubusercontent.com/u/22943955?v=4","gravatar_id":"","url":"https://api.github.com/users/jodavis42","html_url":"https://github.com/jodavis42","followers_url":"https://api.github.com/users/jodavis42/followers","following_url":"https://api.github.com/users/jodavis42/following{/other_user}","gists_url":"https://api.github.com/users/jodavis42/gists{/gist_id}","starred_url":"https://api.github.com/users/jodavis42/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jodavis42/subscriptions","organizations_url":"https://api.github.com/users/jodavis42/orgs","repos_url":"https://api.github.com/users/jodavis42/repos","events_url":"https://api.github.com/users/jodavis42/events{/privacy}","received_events_url":"https://api.github.com/users/jodavis42/received_events","type":"User","site_admin":false},"assignees":[{"login":"jodavis42","id":22943955,"node_id":"MDQ6VXNlcjIyOTQzOTU1","avatar_url":"https://avatars3.githubusercontent.com/u/22943955?v=4","gravatar_id":"","url":"https://api.github.com/users/jodavis42","html_url":"https://github.com/jodavis42","followers_url":"https://api.github.com/users/jodavis42/followers","following_url":"https://api.github.com/users/jodavis42/following{/other_user}","gists_url":"https://api.github.com/users/jodavis42/gists{/gist_id}","starred_url":"https://api.github.com/users/jodavis42/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jodavis42/subscriptions","organizations_url":"https://api.github.com/users/jodavis42/orgs","repos_url":"https://api.github.com/users/jodavis42/repos","events_url":"https://api.github.com/users/jodavis42/events{/privacy}","received_events_url":"https://api.github.com/users/jodavis42/received_events","type":"User","site_admin":false}],"milestone":null,"comments":0,"created_at":"2018-10-04T22:44:01Z","updated_at":"2018-10-04T22:44:02Z","closed_at":"2018-10-04T22:44:02Z","author_association":"COLLABORATOR","body":"# Description\nRepro\n===\n# Grab the **Sample Character Controller** zeropack off the market\n# Open `SweptInput2D` and `SweptInput3D`\n\nExpected\n===\nAccording to the `SweptController`'s comments,\n\n> Jump actions should be called before calling Update for that frame.\n\nThe `SweptInput2D` and `SweptInput3D` classes should check for jump input and subsequently call the `Jump` method before calling `Update`\n\nHappened\n===\nThey check for jumps and call `Jump` //after// calling `Update`\n\n# User Data\n- **UserName**: douglasZwick\n\n# Zero Engine Data\n- **Revision**: 495\n- **ChangeSet**: zeroengineteam/zerocore@f1b585503ff0189634d27a0c6dfcc5bb004c9445\n- **Platform**: Win32\n- **Build Version Name**: 1.1.2.495 zeroengineteam/zerocore@f1b585503ff0189634d27a0c6dfcc5bb004c9445 2017-10-25 Release Win32"}}
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