{"action":"created","issue":{"url":"https://api.github.com/repos/Azanor/thaumcraft-suggestions/issues/397","repository_url":"https://api.github.com/repos/Azanor/thaumcraft-suggestions","labels_url":"https://api.github.com/repos/Azanor/thaumcraft-suggestions/issues/397/labels{/name}","comments_url":"https://api.github.com/repos/Azanor/thaumcraft-suggestions/issues/397/comments","events_url":"https://api.github.com/repos/Azanor/thaumcraft-suggestions/issues/397/events","html_url":"https://github.com/Azanor/thaumcraft-suggestions/issues/397","id":350495041,"node_id":"MDU6SXNzdWUzNTA0OTUwNDE=","number":397,"title":"Flux Condenser Rework & Alternatives Suggestions (additional suggestions welcome)","user":{"login":"MalkContent","id":7753414,"node_id":"MDQ6VXNlcjc3NTM0MTQ=","avatar_url":"https://avatars3.githubusercontent.com/u/7753414?v=4","gravatar_id":"","url":"https://api.github.com/users/MalkContent","html_url":"https://github.com/MalkContent","followers_url":"https://api.github.com/users/MalkContent/followers","following_url":"https://api.github.com/users/MalkContent/following{/other_user}","gists_url":"https://api.github.com/users/MalkContent/gists{/gist_id}","starred_url":"https://api.github.com/users/MalkContent/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MalkContent/subscriptions","organizations_url":"https://api.github.com/users/MalkContent/orgs","repos_url":"https://api.github.com/users/MalkContent/repos","events_url":"https://api.github.com/users/MalkContent/events{/privacy}","received_events_url":"https://api.github.com/users/MalkContent/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2018-08-14T16:04:50Z","updated_at":"2018-08-17T15:33:48Z","closed_at":null,"author_association":"NONE","body":"i connection to https://github.com/Azanor/thaumcraft-beta/issues/1267\r\n\r\nto start things off I can offer 2 half baked ideas:\r\n\r\n1. Passive Flux degeneration and Flux spread control:\r\n\t- in order to not let Flux linger and spread itself thinner and thinner indefinitly, introduce some very slow natural Flux degeneration. Thinking of plastic degrading. (also this might ease CPU load a bit, because potentially less chunks would need to perform checks for spreading flux. idk how much impact that would have, but hey).\r\n\t- in addition some things could be using up Flux, besides Rifts growing or Taint spreading. I'm thinking Champion Mobs and mean Wisps spawning, Vis Shrooms growing, Rain washing away a little bit of Flux and dropping a Thaumic Slime from the sky every time a point is washed away, to terrorize the magic polluter.\r\n\t- instead of cleaning flux away from places you don't want it in, suck it to places where you do want it. This would be similar to the Totems of TC5. Maybe add a kind of \"Half Value\" mechanic, where the effectiveness of the Totem-like device is dependent on the amount of flux in the flux' source chunk, as to not enable the player to have perfect control.\r\n\r\n\r\n2. independent Flux Condensator Rework ideas:\r\n\t- make the Flux Condensator use purifying liquid to clean up flux. Automating the generation of bath salts would be a more interesting task than just an \"essentia tax\" and would also give bath salts an additional use, which is always nice imo.\r\n\t- make the lattices expand the chunk reach of the flux condensator. Actually, you could use the x/z spread of the lattices to directly tell the flux condensator which chunks to clean, relative to it's current position. Makes things a bit more interesting than just spamming lattices, imo :) (besides lattices being pretty weak atm to begin with)\r\n\t- have an item that requires the player to channel flux from the aura into it (like drawing vis from a node in tc4) to create Vitium Crystals or Flux Goo (the flux slime item, idk what it's called right now) or something, maybe use up some ressource in the process (even if it is just some vis). This would go with an explicit lack of automated flux clean up and should have a chance to apply more warp to the player. The higher the flux level, the more warp you gain on average per point cleaned (and the higher the chance to receive sticky warp). Meaning you should be fine to clean up small messes, but trying to siphon off high flux levels would be like cleaning radioactive materials by hand. This probably should go with suggestions from point 1.) :3"},"comment":{"url":"https://api.github.com/repos/Azanor/thaumcraft-suggestions/issues/comments/413903379","html_url":"https://github.com/Azanor/thaumcraft-suggestions/issues/397#issuecomment-413903379","issue_url":"https://api.github.com/repos/Azanor/thaumcraft-suggestions/issues/397","id":413903379,"node_id":"MDEyOklzc3VlQ29tbWVudDQxMzkwMzM3OQ==","user":{"login":"katzenpapst","id":8077005,"node_id":"MDQ6VXNlcjgwNzcwMDU=","avatar_url":"https://avatars2.githubusercontent.com/u/8077005?v=4","gravatar_id":"","url":"https://api.github.com/users/katzenpapst","html_url":"https://github.com/katzenpapst","followers_url":"https://api.github.com/users/katzenpapst/followers","following_url":"https://api.github.com/users/katzenpapst/following{/other_user}","gists_url":"https://api.github.com/users/katzenpapst/gists{/gist_id}","starred_url":"https://api.github.com/users/katzenpapst/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/katzenpapst/subscriptions","organizations_url":"https://api.github.com/users/katzenpapst/orgs","repos_url":"https://api.github.com/users/katzenpapst/repos","events_url":"https://api.github.com/users/katzenpapst/events{/privacy}","received_events_url":"https://api.github.com/users/katzenpapst/received_events","type":"User","site_admin":false},"created_at":"2018-08-17T15:33:48Z","updated_at":"2018-08-17T15:33:48Z","author_association":"NONE","body":"If the flux condenser can't actually condense flux, but only diffuse it, then I just wouldn't build it. If the only way to get rid of flux is an open rift, then I'd just try to keep a rift open all the time, at some remote location. \r\nWhat I'm trying to say is: IMO such a \"flux diffuser\" wouln't be really useful. UNLESS, Flux decays the faster the thinner it's spread. Like, 1-10 points are gone within a few minutes, 10-100 take hours, and anything above is permanent for all practical intents and purposes. Unless a rift forms.\r\n\r\nOr maybe something like: the vis/flux ratio influences the decay rate. If you have a lot of vis and only a few points of flux, it decays rather fast. This decay rate gets slower as slower, and stops when the flux level overtakes the vis level. Now you need either to diffuse this flux, or to restore some vis to the current chunk.\r\n"}}
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