{"push_id":2387489997,"size":1,"distinct_size":1,"ref":"refs/heads/Dijkstra_base","head":"0244a587ae296265508c38b3afc04fc9abf1d1a4","before":"939a2bd49ed5ada51979ec048d99b5656a8eb19a","commits":[{"sha":"0244a587ae296265508c38b3afc04fc9abf1d1a4","author":{"name":"TerrenceChan","email":"c7b6b1a07918c6acb6f2f7f5e239fe51e08b427c@yahoo.com"},"message":"*Added dropdown UI to choose between different pathfinding algorithms.\n\n*PlayerInput has a function that allows changing of algorithm based on dropdown UI.\n\n*Added yellow colouring for nodes that are explored, found problem with A* pathfinding accuracy.\n\n*Tried adding a counter to animate pathfinding progress but fail, might be foreach occuring once.\n\n*[TODO] Find a way to animate the pathfinding progress using an Update function, currently is a one-time loop.\n\n*[TODO] Find a way to fix poor accuracy for A* pathfinding.\n\n*[TODO] Fix poor accuracy for A* pathfinding, something about weights.","distinct":true,"url":"https://api.github.com/repos/TerrenceChan/AI-Pathfinding-Project-0/commits/0244a587ae296265508c38b3afc04fc9abf1d1a4"}]}
{"actor":{"display_login":"TerrenceChan"}}