{"action":"created","issue":{"url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/1199","repository_url":"https://api.github.com/repos/enigma-dev/enigma-dev","labels_url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/1199/labels{/name}","comments_url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/1199/comments","events_url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/1199/events","html_url":"https://github.com/enigma-dev/enigma-dev/issues/1199","id":301618132,"number":1199,"title":"tile_get_top and  tile_layer_find functions may be bugged","user":{"login":"9Morello","id":16482463,"avatar_url":"https://avatars1.githubusercontent.com/u/16482463?v=4","gravatar_id":"","url":"https://api.github.com/users/9Morello","html_url":"https://github.com/9Morello","followers_url":"https://api.github.com/users/9Morello/followers","following_url":"https://api.github.com/users/9Morello/following{/other_user}","gists_url":"https://api.github.com/users/9Morello/gists{/gist_id}","starred_url":"https://api.github.com/users/9Morello/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/9Morello/subscriptions","organizations_url":"https://api.github.com/users/9Morello/orgs","repos_url":"https://api.github.com/users/9Morello/repos","events_url":"https://api.github.com/users/9Morello/events{/privacy}","received_events_url":"https://api.github.com/users/9Morello/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-03-02T01:10:22Z","updated_at":"2018-03-02T14:34:02Z","closed_at":null,"author_association":"NONE","body":"I've been testing a tile-based collision system made by TheouAegis. It is showing different behavior in ENIGMA and GM8.1.\r\n\r\nIn GM8.1, it works as expected. The character collides with tilesets using TheouAegis's script for tile collision.\r\n\r\nIn ENIGMA, the character sometimes walk by walls or falls off the ground. I suppose `tile_get_top` and `tile_layer_find` might be behaving inconsistently.\r\n\r\n[Here's the link](http://www.mediafire.com/?6ph0e464j9t1e4m) for the .gmk file."},"comment":{"url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/comments/369936698","html_url":"https://github.com/enigma-dev/enigma-dev/issues/1199#issuecomment-369936698","issue_url":"https://api.github.com/repos/enigma-dev/enigma-dev/issues/1199","id":369936698,"user":{"login":"RobertBColton","id":3212801,"avatar_url":"https://avatars2.githubusercontent.com/u/3212801?v=4","gravatar_id":"","url":"https://api.github.com/users/RobertBColton","html_url":"https://github.com/RobertBColton","followers_url":"https://api.github.com/users/RobertBColton/followers","following_url":"https://api.github.com/users/RobertBColton/following{/other_user}","gists_url":"https://api.github.com/users/RobertBColton/gists{/gist_id}","starred_url":"https://api.github.com/users/RobertBColton/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RobertBColton/subscriptions","organizations_url":"https://api.github.com/users/RobertBColton/orgs","repos_url":"https://api.github.com/users/RobertBColton/repos","events_url":"https://api.github.com/users/RobertBColton/events{/privacy}","received_events_url":"https://api.github.com/users/RobertBColton/received_events","type":"User","site_admin":false},"created_at":"2018-03-02T14:34:02Z","updated_at":"2018-03-02T14:34:02Z","author_association":"MEMBER","body":"If you can reproduce the issue in just `tile_get_top` or `tile_layer_find`, please try to create a short self-contained correct example (SSCCE) calling just those functions, or the most minimal example that reproduces the problem.\r\n\r\nIf you could, please read the following forum guide on using GDB to debug your game:\r\nhttps://enigma-dev.org/forums/index.php?topic=1815.0\r\n\r\nUse https://gist.github.com/ or another site to paste any related logs or stack traces."}}
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