{"push_id":3050353367,"size":94,"distinct_size":94,"ref":"refs/heads/master","head":"852dfb9a388cd841af07f1f9ca3af8c699aa9b6c","before":"d461513c36773758bb75321a40d356f24158a832","commits":[{"sha":"59c8947cf825ac7f973e69baf52febd11cf7f47a","author":{"name":"ninjanomnom","email":"010a9dc21b5b53308979b754ca880d7de0625801@gmail.com"},"message":"Replaces the move fast traits with speed mods","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/59c8947cf825ac7f973e69baf52febd11cf7f47a"},{"sha":"71a5ce514c909ecf26234b55e9da51df79fbdc3b","author":{"name":"Ian Turk","email":"55ef0445b3d6ad3205f38c5bdb24c3688356baf1@gmail.com"},"message":"Fixed being able to land the whiteship on the transit z-level","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/71a5ce514c909ecf26234b55e9da51df79fbdc3b"},{"sha":"5f8e68277a22210c1b30b0ff29e6a338ede3f31b","author":{"name":"Ian Turk","email":"55ef0445b3d6ad3205f38c5bdb24c3688356baf1@gmail.com"},"message":"Fixed bananium sword and shield not slipping when they should\nFixed bananium shield not boomeranging as far as it should","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/5f8e68277a22210c1b30b0ff29e6a338ede3f31b"},{"sha":"f5671dcf88124c79343ea90c3b4d8a0d7fb4532d","author":{"name":"ShizCalev","email":"45a9973b2f40b2938fcb31b7fc52dda977874db1@gmail.com"},"message":"Fixes vending machine exploit","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/f5671dcf88124c79343ea90c3b4d8a0d7fb4532d"},{"sha":"62af355b882c571dc6136b2ded0774a319e32ef7","author":{"name":"Mickyan","email":"8301519f1b3da6305ecac4a2433d95ef3cb2b2d8@hotmail.it"},"message":"miasma warning","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/62af355b882c571dc6136b2ded0774a319e32ef7"},{"sha":"fcfe84b9ffb056a38451e92f4a3aa2d73543dac6","author":{"name":"ShizCalev","email":"45a9973b2f40b2938fcb31b7fc52dda977874db1@gmail.com"},"message":"Allows custom pricing of premium vending machine items","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/fcfe84b9ffb056a38451e92f4a3aa2d73543dac6"},{"sha":"b6d03a9e84e2ef3cc0407c7e13e77c67faf44ea9","author":{"name":"81Denton","email":"af863240799ac4c63e9a64b76f4860155002e11f@users.noreply.github.com"},"message":"Adds three new .38 ammo types (#41155)\n\ncl Denton\r\nadd: Added three new .38 ammo types. TRAC bullets, which embed a tracking implant inside the target's body. The implant only lasts for five minutes and doesn't work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets drastically lower the target's body temperature. They are available after researching the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).\r\ntweak: Renamed the Technological Shells research node to Exotic Ammunition.\r\ncode: The \"lifespan_postmortem\" var now determines how long tracking implants work after death.\r\n/cl\r\n\r\nFlavor aside, the detective's revolver is little more than a weak Stechkin. I figured that some ammo variety might make it more fun to use:\r\n\r\n    TRAC: Only deals 10 damage, but implants a tracking implant once it hits someone. Security can then track the perp with a bluespace locator. It will delete itself after 5 minutes and doesn't work as a teleport beacon.\r\n    Hot Shot: 20 damage and hits the target with 6 fire stacks.\r\n    Iceblox: 20 damage, lowers the target's body temp similar to the temp gun.\r\n\r\nLet me know if you think that Hot Shot/Iceblox are too strong - they won't be available early during most rounds because they're gated behind the tech shells node and require plasma to print.","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/b6d03a9e84e2ef3cc0407c7e13e77c67faf44ea9"},{"sha":"e3968feb6d40dc732178b7fa2d994c4bd5952a1a","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #41155 [ci skip]","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/e3968feb6d40dc732178b7fa2d994c4bd5952a1a"},{"sha":"fb66f6016d6b6b774c93fb2042bfa2de7238af7d","author":{"name":"moo","email":"56ba62f9aca868dfe81b70013e976fc4b9d814e0@users.noreply.github.com"},"message":"Sentient Disease has nearly ALL symptoms and can now hear! (#41206)\n\ncl Coughby\r\nadd: Sentient Disease now has almost all symptoms at its disposal.\r\ncode: Adding single-symptom disease abilities is super easy now.\r\nfix: Sentient Disease can now hear (not sure if this was a bug or intentional).\r\nadd: Sentient Disease is a linguist and knows all languages. Still cannot speak.\r\ncl\r\nPurpose:\r\n\r\nTo give more options for sentient disease, seems pretty lackluster at the moment.\r\nCode:\r\n\r\nTyped-Categories as well as Categorizes symptoms, the selection menu will reflect this.\r\n\r\nSymptoms in-code without Name/Desc pull from the virus IF they have a singular virus in the list (lol symptoms are a list).\r\nMisc Changes:\r\n\r\nItems that cost less under the guise of decreasing the stats when they in-fact increased stats had their discount removed and description to properly reflect they infact buffed the disease.\r\n\r\nCosts are my theorycrafting relative to the current costs and I don't plan on changing them until I see how this plays out. See code comment for healing disease prices/changes.\r\n\r\nNecro-Metab was not added because I feel like just amassing bodies via morgue seems lame. Inorg-metab was included however.\r\n\r\nI hate tgui but if someone wants to edit it to not be a massive table that looks like the wurm spelllist w/o priest restrictions be my guest.\r\n\r\nUPDATE: I've included the ability for SDs to hear. They should get a follow link to infected people who speak but I haven't been able to test. The hearing aspect has been tested and works.\r\n\r\nUPDATE2: This is also missing the mega ultra evil symptoms but I don't want to touch this PR anymore.","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/fb66f6016d6b6b774c93fb2042bfa2de7238af7d"},{"sha":"4c8b6c3588422b0bd861c9905f7adb53a639bd8a","author":{"name":"anconfuzedrock","email":"ecf4234f4c185bc83fd0dbc86307e22531cc401b@users.noreply.github.com"},"message":"[Ready] Makes nicotine and cigar(ettes) much slower acting. Cigars now contain more nicotine. (#41268)\n\ncl\r\ntweak: nicotine now metabolizes far slower, but is actually dangerous at high doses. Try actually smoking!\r\ntweak: cigarettes don't last as long, but more slowly inject reagents to hopefully last its entire lifetime. if you need it to burn fast, try a pipe or vape.\r\nbugfix: overdosing on nicotine now causes oxygen and toxin damage, as the description said it did.\r\n/cl\r\n\r\n[why]: cigarettes always bugged me because they give you 15 nicotine in 30 seconds and then go out 9 minutes later, while cigars contained the exact same amount of nicotine. Previously, if you wanted the perks of nicotine, you were best off putting an entire pack in a grinder and sipping it. Overdosing on nicotine is now very slowly but steadily lethal, and actually possible. you'd have to smoke nonstop for a long long time to overdose by accident, and it should take 2 or 3 cigarettes with this to cause the addiction (which still does nothing, not the concern of this pr) maybe some crazy people will dropper 9 units of nicotine into their eyeballs, but this is far better than carp classic smoothies being free and easy shorter stuns.","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/4c8b6c3588422b0bd861c9905f7adb53a639bd8a"},{"sha":"d3df4e6a604881a5e2ba4d0a8b8bcc115e3f596d","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #41268 [ci skip]","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/d3df4e6a604881a5e2ba4d0a8b8bcc115e3f596d"},{"sha":"e7d9995aae213bbaf09cab9b6cf40d15e0141125","author":{"name":"ShizCalev","email":"45a9973b2f40b2938fcb31b7fc52dda977874db1@users.noreply.github.com"},"message":"Allows lethal turrets to target blobs (#41292)\n\ncl ShizCalev\r\nbalance: Lethal turrets can now target blobs.\r\n/cl\r\n\r\nGives an AI a way to defend itself if a blob decides to plop itself down in it's core or the AI upload.\r\n\r\nLikewise, this also allows the crew to build laser gun turrets to help fight against it, providing a little more challenge to the blob if the crew gets smart.\r\n\r\nDownside is that turrets are still very weak again blob (they die in a single hit by a blob), so it's not a be-all and end-all defensive strat.","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/e7d9995aae213bbaf09cab9b6cf40d15e0141125"},{"sha":"996c37c208708e516d3fd44a32edcca4ec38bfcb","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #41292 [ci skip]","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/996c37c208708e516d3fd44a32edcca4ec38bfcb"},{"sha":"5115347a6fba310a8cff711893c4a3b0cfe1630d","author":{"name":"Trilbyspaceclone","email":"93b9138c9df59236edbc16cfd0b2244a7ef159de@users.noreply.github.com"},"message":"[Ready] Makes Cargo Toy Packet \"TODO\" a dream come true (#41295)\n\ncl\r\ntweak: cargo toy crate now has more toys\r\n/cl\r\n\r\n[Changelogs]\r\n// TODO make this actually just use the arcade machine loot list\r\nMore like!\r\n// TODID make this actually just use the arcade machine loot list\r\nYay!\r\nAlso sets a reminder to new toys being added to the arcade machine to also place them into the cargo pack!\r\n[why]\r\nIt says TODO, and I already had it done for, so mite as well send it upstream a bit","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/5115347a6fba310a8cff711893c4a3b0cfe1630d"},{"sha":"5711694bd9394fcfebed5b730390b8e5ed998bbf","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #41295 [ci skip]","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/5711694bd9394fcfebed5b730390b8e5ed998bbf"},{"sha":"b9391bf20383bd01f69112a048081a4b7de41f3c","author":{"name":"Steelpoint","email":"39e2f848e4e94936f4362fd5b6d6f7ee80931cf4@hotmail.com"},"message":"Security Webbing (#41394)\n\nThis PR sees the addition of an expensive item to the Security vendor, the security webbing. A unique chest rig.\r\n\r\nThe concept of this item is to give Officers something to spend their money on when they save up.\r\n\r\nwebbing\r\n\r\nThe chest rig is intended as an expensive minor upgrade over the standard security belt that security personal can purchase. Functionally it is identical to the security belt except it can hold one extra item, up to 6 from 5.\r\n\r\nThe belt costs $800, meaning round start Officers will be unable to afford it. The sec vendor holds five of these webbings.\r\n\r\ncl Steelpoint\r\nadd: Nanotrasen Security has unveiled a newly designed Security Webbing, a minor upgrade over the standard issue security belt that is comfortable, tactical and able to hold an extra security item.\r\nadd: However, the webbing is not considered standard issue, so any interested officers will need to buy the item from a SecVendor out of their own pay.\r\n/cl","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/b9391bf20383bd01f69112a048081a4b7de41f3c"},{"sha":"3e6c7b1f1f92e6859ad87974aff4f9c91b627bf6","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #41394 [ci skip]","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/3e6c7b1f1f92e6859ad87974aff4f9c91b627bf6"},{"sha":"8b6fb11e386c6446fe05c0c95fdaa8e596fbe31d","author":{"name":"oranges","email":"a88b7dcd1a9e3e17770bbaa6d7515b31a2d7e85d@oranges.net.nz"},"message":"Merge pull request #41399 from ShizCalev/vending-fix\n\nAllows custom pricing of premium vending machine items","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/8b6fb11e386c6446fe05c0c95fdaa8e596fbe31d"},{"sha":"c7856d8e3ae7a2ddc2e5b174338bd0a25296eae8","author":{"name":"tgstation-server","email":"7febd85edd5240f11a2be6977ee7c36ea8524141@tgstation13.org"},"message":"Automatic changelog generation for PR #41399 [ci skip]","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/c7856d8e3ae7a2ddc2e5b174338bd0a25296eae8"},{"sha":"6a0b9ba5914c8a3401041aea12b00983f8bda252","author":{"name":"oranges","email":"a88b7dcd1a9e3e17770bbaa6d7515b31a2d7e85d@oranges.net.nz"},"message":"Merge pull request #41361 from ShizCalev/vendor-exploit-fix\n\n[s] Fixes vending machine exploit","distinct":true,"url":"https://api.github.com/repos/MrDoomBringer/tgstation/commits/6a0b9ba5914c8a3401041aea12b00983f8bda252"}]}
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