{"action":"created","issue":{"url":"https://api.github.com/repos/darknoon/BlenderUSDZ/issues/3","repository_url":"https://api.github.com/repos/darknoon/BlenderUSDZ","labels_url":"https://api.github.com/repos/darknoon/BlenderUSDZ/issues/3/labels{/name}","comments_url":"https://api.github.com/repos/darknoon/BlenderUSDZ/issues/3/comments","events_url":"https://api.github.com/repos/darknoon/BlenderUSDZ/issues/3/events","html_url":"https://github.com/darknoon/BlenderUSDZ/issues/3","id":384631005,"node_id":"MDU6SXNzdWUzODQ2MzEwMDU=","number":3,"title":"Convert from Blender's coordinate system to Y-up","user":{"login":"darknoon","id":355540,"node_id":"MDQ6VXNlcjM1NTU0MA==","avatar_url":"https://avatars2.githubusercontent.com/u/355540?v=4","gravatar_id":"","url":"https://api.github.com/users/darknoon","html_url":"https://github.com/darknoon","followers_url":"https://api.github.com/users/darknoon/followers","following_url":"https://api.github.com/users/darknoon/following{/other_user}","gists_url":"https://api.github.com/users/darknoon/gists{/gist_id}","starred_url":"https://api.github.com/users/darknoon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/darknoon/subscriptions","organizations_url":"https://api.github.com/users/darknoon/orgs","repos_url":"https://api.github.com/users/darknoon/repos","events_url":"https://api.github.com/users/darknoon/events{/privacy}","received_events_url":"https://api.github.com/users/darknoon/received_events","type":"User","site_admin":false},"labels":[{"id":1083646163,"node_id":"MDU6TGFiZWwxMDgzNjQ2MTYz","url":"https://api.github.com/repos/darknoon/BlenderUSDZ/labels/help%20wanted","name":"help wanted","color":"008672","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-11-27T05:33:15Z","updated_at":"2018-11-30T09:59:49Z","closed_at":null,"author_association":"OWNER","body":"USD likes to be Y-axis up, and coordinates in Blender are Z-up. Where in the process of export should we handle this?"},"comment":{"url":"https://api.github.com/repos/darknoon/BlenderUSDZ/issues/comments/443152939","html_url":"https://github.com/darknoon/BlenderUSDZ/issues/3#issuecomment-443152939","issue_url":"https://api.github.com/repos/darknoon/BlenderUSDZ/issues/3","id":443152939,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MzE1MjkzOQ==","user":{"login":"3dhype","id":39619732,"node_id":"MDQ6VXNlcjM5NjE5NzMy","avatar_url":"https://avatars2.githubusercontent.com/u/39619732?v=4","gravatar_id":"","url":"https://api.github.com/users/3dhype","html_url":"https://github.com/3dhype","followers_url":"https://api.github.com/users/3dhype/followers","following_url":"https://api.github.com/users/3dhype/following{/other_user}","gists_url":"https://api.github.com/users/3dhype/gists{/gist_id}","starred_url":"https://api.github.com/users/3dhype/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/3dhype/subscriptions","organizations_url":"https://api.github.com/users/3dhype/orgs","repos_url":"https://api.github.com/users/3dhype/repos","events_url":"https://api.github.com/users/3dhype/events{/privacy}","received_events_url":"https://api.github.com/users/3dhype/received_events","type":"User","site_admin":false},"created_at":"2018-11-30T09:59:49Z","updated_at":"2018-11-30T09:59:49Z","author_association":"NONE","body":"USD and Blender are both Right Handed coordsys, so one problem less ;-)"}}
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