{"action":"created","issue":{"url":"https://api.github.com/repos/libgdx/libgdx/issues/5251","repository_url":"https://api.github.com/repos/libgdx/libgdx","labels_url":"https://api.github.com/repos/libgdx/libgdx/issues/5251/labels{/name}","comments_url":"https://api.github.com/repos/libgdx/libgdx/issues/5251/comments","events_url":"https://api.github.com/repos/libgdx/libgdx/issues/5251/events","html_url":"https://github.com/libgdx/libgdx/issues/5251","id":329548146,"node_id":"MDU6SXNzdWUzMjk1NDgxNDY=","number":5251,"title":"Metal port since Apple is deprecating OpenGL","user":{"login":"riho","id":287580,"node_id":"MDQ6VXNlcjI4NzU4MA==","avatar_url":"https://avatars1.githubusercontent.com/u/287580?v=4","gravatar_id":"","url":"https://api.github.com/users/riho","html_url":"https://github.com/riho","followers_url":"https://api.github.com/users/riho/followers","following_url":"https://api.github.com/users/riho/following{/other_user}","gists_url":"https://api.github.com/users/riho/gists{/gist_id}","starred_url":"https://api.github.com/users/riho/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/riho/subscriptions","organizations_url":"https://api.github.com/users/riho/orgs","repos_url":"https://api.github.com/users/riho/repos","events_url":"https://api.github.com/users/riho/events{/privacy}","received_events_url":"https://api.github.com/users/riho/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-06-05T17:11:33Z","updated_at":"2018-06-05T21:47:02Z","closed_at":null,"author_association":"NONE","body":"#### Issue details\r\nApple announced that they're pulling OpenGL support ([link](https://developer.apple.com/macos/whats-new/) and [link](https://developer.apple.com/ios/whats-new/)). What would that mean for Mac and iOS support in LibGDX going forward? Since Vulkan support is off the table (#3344), would Metal support be unfeasible for the same reasons?\r\n\r\n- [ ] Android\r\n- [x] iOS (robovm)\r\n- [x] iOS (MOE)\r\n- [ ] HTML/GWT\r\n- [ ] Windows\r\n- [ ] Linux\r\n- [x] MacOS\r\n"},"comment":{"url":"https://api.github.com/repos/libgdx/libgdx/issues/comments/394871288","html_url":"https://github.com/libgdx/libgdx/issues/5251#issuecomment-394871288","issue_url":"https://api.github.com/repos/libgdx/libgdx/issues/5251","id":394871288,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NDg3MTI4OA==","user":{"login":"badlogic","id":514052,"node_id":"MDQ6VXNlcjUxNDA1Mg==","avatar_url":"https://avatars1.githubusercontent.com/u/514052?v=4","gravatar_id":"","url":"https://api.github.com/users/badlogic","html_url":"https://github.com/badlogic","followers_url":"https://api.github.com/users/badlogic/followers","following_url":"https://api.github.com/users/badlogic/following{/other_user}","gists_url":"https://api.github.com/users/badlogic/gists{/gist_id}","starred_url":"https://api.github.com/users/badlogic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/badlogic/subscriptions","organizations_url":"https://api.github.com/users/badlogic/orgs","repos_url":"https://api.github.com/users/badlogic/repos","events_url":"https://api.github.com/users/badlogic/events{/privacy}","received_events_url":"https://api.github.com/users/badlogic/received_events","type":"User","site_admin":false},"created_at":"2018-06-05T21:47:01Z","updated_at":"2018-06-05T21:47:01Z","author_association":"MEMBER","body":"We could, and especially for our 2D use cases something like MoltenGL would\ndo just fine. Another alternative would be ANGLE, which I'm sure will have\nMetal support soonish. If not, then ANGLE serves as a good canary for when\nGoogle thinks it's time to switch from OpenGL to Metal to implement WebGL.\n\nOn Tue, Jun 5, 2018, 10:51 PM Michael Barkholt <notifications@github.com>\nwrote:\n\n> Could we, when necessary, rely on a software implementation of OpenGL on\n> top of Metal or Vulkan?\n>\n> Something like what these projects have attempted?\n> https://github.com/doitsujin/dxvk (implements DirectX using Vulkan).\n> https://moltengl.com/moltengl/\n> https://github.com/g-truc/glo\n>\n> —\n> You are receiving this because you commented.\n> Reply to this email directly, view it on GitHub\n> <https://github.com/libgdx/libgdx/issues/5251#issuecomment-394855742>, or mute\n> the thread\n> <https://github.com/notifications/unsubscribe-auth/AAfYBC2d47I5VscvOGoEjwYSTvwK_kOgks5t5u9NgaJpZM4UbOIF>\n> .\n>\n"}}
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