{"push_id":2470270343,"size":1,"distinct_size":1,"ref":"refs/heads/Vive_Controls","head":"0cbc9293053d25224da5e6e13370a096c6023b41","before":"2becbb7f427035d4e73fe3aab8198dcbd20555c1","commits":[{"sha":"0cbc9293053d25224da5e6e13370a096c6023b41","author":{"name":"Sera","email":"721c5364947d8b113a5873001c714fad317201da@coyote.csusb.edu"},"message":"Small Touch Up + Collider Fix\n\nNoticed that the Oculus Rift controls allow you to pull an object out of one hand using the other hand, added similar functionality to the vive controls. Also made the grabbing feel better and improved the grabbing so that only objects with the script \"ViveGrabbable\" can be grabbed. (No more picking up Ezekiel.)\n\nOutside of Vive controls there was a bug in which the collider in the Character Controller caused problems when moving and picking up objects. Resolved this issue by making Character Controller unable to collide with anything but the ground.","distinct":true,"url":"https://api.github.com/repos/Gman1050/Ambrosia-2017.4.0f1/commits/0cbc9293053d25224da5e6e13370a096c6023b41"}]}
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