{"action":"closed","issue":{"url":"https://api.github.com/repos/josefnpat/roguecraft-squadron/issues/557","repository_url":"https://api.github.com/repos/josefnpat/roguecraft-squadron","labels_url":"https://api.github.com/repos/josefnpat/roguecraft-squadron/issues/557/labels{/name}","comments_url":"https://api.github.com/repos/josefnpat/roguecraft-squadron/issues/557/comments","events_url":"https://api.github.com/repos/josefnpat/roguecraft-squadron/issues/557/events","html_url":"https://github.com/josefnpat/roguecraft-squadron/issues/557","id":364313072,"node_id":"MDU6SXNzdWUzNjQzMTMwNzI=","number":557,"title":"Make the voice commands less 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Milestone","description":"","creator":{"login":"softsound","id":1772703,"node_id":"MDQ6VXNlcjE3NzI3MDM=","avatar_url":"https://avatars0.githubusercontent.com/u/1772703?v=4","gravatar_id":"","url":"https://api.github.com/users/softsound","html_url":"https://github.com/softsound","followers_url":"https://api.github.com/users/softsound/followers","following_url":"https://api.github.com/users/softsound/following{/other_user}","gists_url":"https://api.github.com/users/softsound/gists{/gist_id}","starred_url":"https://api.github.com/users/softsound/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/softsound/subscriptions","organizations_url":"https://api.github.com/users/softsound/orgs","repos_url":"https://api.github.com/users/softsound/repos","events_url":"https://api.github.com/users/softsound/events{/privacy}","received_events_url":"https://api.github.com/users/softsound/received_events","type":"User","site_admin":false},"open_issues":78,"closed_issues":28,"state":"open","created_at":"2018-09-24T17:45:40Z","updated_at":"2018-10-09T13:31:00Z","due_on":"2018-10-31T07:00:00Z","closed_at":null},"comments":2,"created_at":"2018-09-27T05:43:30Z","updated_at":"2018-10-09T13:31:00Z","closed_at":"2018-10-09T13:31:00Z","author_association":"COLLABORATOR","body":"Make the voice commands less frequent, perhaps add a randomizer that has a 30% chance to play a random voice.\r\n\r\nIt's slightly better then MegaMan telling the player Everytime he switches his weapons.\r\n\r\nI've been reading some UX design articles and one wrote, \r\n\"Voice announcements are cognitively expensive for the user, so only use them when the message is specific enough to overload non-verbal channels, or important enough to preclude ambiguity.\"\r\n\r\nI don't think our message is really important enough and I find it annoying after a while.\r\n\r\nhttps://youtu.be/XVc22bImwH0"}}
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