{"action":"opened","issue":{"url":"https://api.github.com/repos/BabylonJS/Editor/issues/51","repository_url":"https://api.github.com/repos/BabylonJS/Editor","labels_url":"https://api.github.com/repos/BabylonJS/Editor/issues/51/labels{/name}","comments_url":"https://api.github.com/repos/BabylonJS/Editor/issues/51/comments","events_url":"https://api.github.com/repos/BabylonJS/Editor/issues/51/events","html_url":"https://github.com/BabylonJS/Editor/issues/51","id":310586469,"number":51,"title":"Metalness parameter bug","user":{"login":"rodrix385","id":26559703,"avatar_url":"https://avatars2.githubusercontent.com/u/26559703?v=4","gravatar_id":"","url":"https://api.github.com/users/rodrix385","html_url":"https://github.com/rodrix385","followers_url":"https://api.github.com/users/rodrix385/followers","following_url":"https://api.github.com/users/rodrix385/following{/other_user}","gists_url":"https://api.github.com/users/rodrix385/gists{/gist_id}","starred_url":"https://api.github.com/users/rodrix385/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rodrix385/subscriptions","organizations_url":"https://api.github.com/users/rodrix385/orgs","repos_url":"https://api.github.com/users/rodrix385/repos","events_url":"https://api.github.com/users/rodrix385/events{/privacy}","received_events_url":"https://api.github.com/users/rodrix385/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-04-02T19:42:05Z","updated_at":"2018-04-02T19:42:05Z","closed_at":null,"author_association":"NONE","body":"- Choose an object that has Standard Material\r\n- Click on Convert to PBR material\r\n- Go to PBR properties and you will find \"metalness\" property MISSING (BUG)\r\n- Deselect the object, select it again, add a metalness texture, check and uncheck boxes for metalness, deselect and select again.. and sometimes metalness property appears.\r\n\r\nPlease fix the metalness property so it is always visible and it works as expected.\r\nBy default the object is pitch black and metalness cannot be altered.\r\n\r\nIt would make sense to be able to modify the metalness without adding a texture.\r\nThe same for the roughness, it would make sense to be able to add it without adding a texture"}}
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