{"action":"created","issue":{"url":"https://api.github.com/repos/TeamWizardry/Wizardry/issues/138","repository_url":"https://api.github.com/repos/TeamWizardry/Wizardry","labels_url":"https://api.github.com/repos/TeamWizardry/Wizardry/issues/138/labels{/name}","comments_url":"https://api.github.com/repos/TeamWizardry/Wizardry/issues/138/comments","events_url":"https://api.github.com/repos/TeamWizardry/Wizardry/issues/138/events","html_url":"https://github.com/TeamWizardry/Wizardry/issues/138","id":324555755,"node_id":"MDU6SXNzdWUzMjQ1NTU3NTU=","number":138,"title":"Wizardry Mod 0.8.5 (multiple issues)","user":{"login":"Trylobot","id":2160787,"node_id":"MDQ6VXNlcjIxNjA3ODc=","avatar_url":"https://avatars1.githubusercontent.com/u/2160787?v=4","gravatar_id":"","url":"https://api.github.com/users/Trylobot","html_url":"https://github.com/Trylobot","followers_url":"https://api.github.com/users/Trylobot/followers","following_url":"https://api.github.com/users/Trylobot/following{/other_user}","gists_url":"https://api.github.com/users/Trylobot/gists{/gist_id}","starred_url":"https://api.github.com/users/Trylobot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Trylobot/subscriptions","organizations_url":"https://api.github.com/users/Trylobot/orgs","repos_url":"https://api.github.com/users/Trylobot/repos","events_url":"https://api.github.com/users/Trylobot/events{/privacy}","received_events_url":"https://api.github.com/users/Trylobot/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-05-18T21:20:51Z","updated_at":"2018-07-25T12:51:41Z","closed_at":null,"author_association":"NONE","body":"# Wizardry Mod — testing\r\n[https://minecraft.curseforge.com/projects/wizardry-mod](https://minecraft.curseforge.com/projects/wizardry-mod)\r\n`Minecraft 1.12.2`\r\n`Wizardry Mod 0.8.5`\r\n\r\n## Construction Issues\r\n\r\n- Struggled to identify the white blocks used in the structures; originally thought they were marble; later figured out it was quartz.\r\n\r\n## Spellforging Issues (worktable)\r\n\r\n- If I create a spell layout in the worktable, then exit the interface, when I come back to the worktable, it does not restore the previous state correctly; the shapes, filters and effects are present, but no connections or modifiers\r\n- When a combination of worktable inputs would yield a spell that does nothing (invalid spell), it would be helpful to know this ahead of time (before gathering and consuming the components to create it)\r\n  - for example, adding too many modifiers seems to increase the mana cost to the point where a non-creative mode wizard will never be able to cast it; but it's not clear when I've crossed that threshold\r\n  - or, adding the wrong shape / effect combinations such that the effect will always fizzle\r\n\r\n## Spellcasting Issues (casting from staffs)\r\n\r\n- Self > Lightning\r\n  - no visual FX for lightning bolt (multiplayer)\r\n  - travel time (for the projectile?) is quite high and seems off (doesn't match up with visual FX in single player)\r\n- Self > Lightning / Self > Lightning / Self > Lightning / Self > Lightning\r\n  - multiple copies of the same shape > effect double the cost of the nacre pearl spellbinding at the casting plate, but do not stack their damage effect (effect only executes once)\r\n- Beam > Lightning\r\n  - spell does nothing\r\n- Projectile > Zone > Burn\r\n  - spell does nothing\r\n- Self > Antigravity Well\r\n  - pulls entities toward the origin (instead of repelling them away)\r\n  - seems to be overriding the motion vector instead of adding to it, causing a slow, staccato movement pattern; feels like being caught in a sort of quicksand\r\n- Beam > Zoom\r\n  - spell does nothing\r\n- Self > Zoom\r\n  - cannot use spell repeatedly to fast travel (must wait for approx. 15 seconds; intentional?)\r\n- Touch > Break\r\n  - spell does nothing\r\n- Self > Vanish\r\n  - hostile mobs aggro anyway and ignore my visibility (is it only meant for PVP?)\r\n- Projectile > Leech\r\n  - (no modifiers) projectile never disappears, it just floats over the terrain where it is cast; and the effect never executes\r\n- Self > Phase\r\n  - spell casts, but phase effect does not work (cannot pass through blocks)\r\n- Touch > Place\r\n  - spell casts (very quickly and drains all mana), but no blocks are placed (in fact, how do I \"select\" a block to be placed?)\r\n- Touch > Zone > Reinforcements\r\n  - with the creative halo, can cause enough zombies to spawn in less than 5 seconds such that the Minecraft client crashes, even in single player, and any attempt to reload that save file will crash on load (corrupted, unrecoverable). There should probably be a safety limit on this spell to prevent this type of situation (like culling oldest reinforcement mobs, or something)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/TeamWizardry/Wizardry/issues/comments/407743593","html_url":"https://github.com/TeamWizardry/Wizardry/issues/138#issuecomment-407743593","issue_url":"https://api.github.com/repos/TeamWizardry/Wizardry/issues/138","id":407743593,"node_id":"MDEyOklzc3VlQ29tbWVudDQwNzc0MzU5Mw==","user":{"login":"Demoniaque","id":7407478,"node_id":"MDQ6VXNlcjc0MDc0Nzg=","avatar_url":"https://avatars1.githubusercontent.com/u/7407478?v=4","gravatar_id":"","url":"https://api.github.com/users/Demoniaque","html_url":"https://github.com/Demoniaque","followers_url":"https://api.github.com/users/Demoniaque/followers","following_url":"https://api.github.com/users/Demoniaque/following{/other_user}","gists_url":"https://api.github.com/users/Demoniaque/gists{/gist_id}","starred_url":"https://api.github.com/users/Demoniaque/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Demoniaque/subscriptions","organizations_url":"https://api.github.com/users/Demoniaque/orgs","repos_url":"https://api.github.com/users/Demoniaque/repos","events_url":"https://api.github.com/users/Demoniaque/events{/privacy}","received_events_url":"https://api.github.com/users/Demoniaque/received_events","type":"User","site_admin":false},"created_at":"2018-07-25T12:51:41Z","updated_at":"2018-07-25T12:51:41Z","author_association":"COLLABORATOR","body":"> Self > Lightning\r\nno visual FX for lightning bolt (multiplayer)\r\ntravel time (for the projectile?) is quite high and seems off (doesn't match up with visual FX in single player)\r\nSelf > Lightning / Self > Lightning / Self > Lightning / Self > Lightning\r\nmultiple copies of the same shape > effect double the cost of the nacre pearl spellbinding at the casting plate, but do not stack their damage effect (effect only executes once)\r\nBeam > Lightning\r\nspell does nothing\r\nProjectile > Zone > Burn\r\nspell does nothing\r\n\r\nFixed all of these.\r\n\r\n> Self > Antigravity Well\r\npulls entities toward the origin (instead of repelling them away)\r\nseems to be overriding the motion vector instead of adding to it, causing a slow, staccato movement pattern; feels like being caught in a sort of quicksand\r\n\r\nFixed.\r\n\r\n> Touch > Break\r\nspell does nothing\r\n\r\nBuffed.\r\n\r\n> Self > Vanish\r\nhostile mobs aggro anyway and ignore my visibility (is it only meant for PVP?)\r\n\r\nTo be fixed next update.\r\n\r\n> Touch > Place\r\nspell casts (very quickly and drains all mana), but no blocks are placed (in fact, how do I \"select\" a block to be placed?)\r\n\r\nModified to highlight. shift + right click to select\r\n\r\n"}}
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