{"action":"closed","issue":{"url":"https://api.github.com/repos/BryanSWeber/CUNYAIModule/issues/79","repository_url":"https://api.github.com/repos/BryanSWeber/CUNYAIModule","labels_url":"https://api.github.com/repos/BryanSWeber/CUNYAIModule/issues/79/labels{/name}","comments_url":"https://api.github.com/repos/BryanSWeber/CUNYAIModule/issues/79/comments","events_url":"https://api.github.com/repos/BryanSWeber/CUNYAIModule/issues/79/events","html_url":"https://github.com/BryanSWeber/CUNYAIModule/issues/79","id":332449988,"node_id":"MDU6SXNzdWUzMzI0NDk5ODg=","number":79,"title":"Combat checks only within radius","user":{"login":"BryanSWeber","id":29549711,"node_id":"MDQ6VXNlcjI5NTQ5NzEx","avatar_url":"https://avatars2.githubusercontent.com/u/29549711?v=4","gravatar_id":"","url":"https://api.github.com/users/BryanSWeber","html_url":"https://github.com/BryanSWeber","followers_url":"https://api.github.com/users/BryanSWeber/followers","following_url":"https://api.github.com/users/BryanSWeber/following{/other_user}","gists_url":"https://api.github.com/users/BryanSWeber/gists{/gist_id}","starred_url":"https://api.github.com/users/BryanSWeber/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BryanSWeber/subscriptions","organizations_url":"https://api.github.com/users/BryanSWeber/orgs","repos_url":"https://api.github.com/users/BryanSWeber/repos","events_url":"https://api.github.com/users/BryanSWeber/events{/privacy}","received_events_url":"https://api.github.com/users/BryanSWeber/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-06-14T15:21:30Z","updated_at":"2018-07-10T12:17:58Z","closed_at":"2018-07-10T12:17:58Z","author_association":"OWNER","body":" I would like to enable combat checks only within a range, ie uncomment in CUNYbot.cpp:\r\n\r\nif (e_closest->valid_pos_ /&& distance_to_foe < search_radius/ )\r\n\r\nBut the current pathing does not appear to be good enough to allow that yet."}}
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