{"action":"opened","issue":{"url":"https://api.github.com/repos/KR4/Kaiserreich/issues/2994","repository_url":"https://api.github.com/repos/KR4/Kaiserreich","labels_url":"https://api.github.com/repos/KR4/Kaiserreich/issues/2994/labels{/name}","comments_url":"https://api.github.com/repos/KR4/Kaiserreich/issues/2994/comments","events_url":"https://api.github.com/repos/KR4/Kaiserreich/issues/2994/events","html_url":"https://github.com/KR4/Kaiserreich/issues/2994","id":381569920,"node_id":"MDU6SXNzdWUzODE1Njk5MjA=","number":2994,"title":"Suggestion: Improve Iron Guard Romania's Focus Tree","user":{"login":"Akfiz","id":33370557,"node_id":"MDQ6VXNlcjMzMzcwNTU3","avatar_url":"https://avatars3.githubusercontent.com/u/33370557?v=4","gravatar_id":"","url":"https://api.github.com/users/Akfiz","html_url":"https://github.com/Akfiz","followers_url":"https://api.github.com/users/Akfiz/followers","following_url":"https://api.github.com/users/Akfiz/following{/other_user}","gists_url":"https://api.github.com/users/Akfiz/gists{/gist_id}","starred_url":"https://api.github.com/users/Akfiz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Akfiz/subscriptions","organizations_url":"https://api.github.com/users/Akfiz/orgs","repos_url":"https://api.github.com/users/Akfiz/repos","events_url":"https://api.github.com/users/Akfiz/events{/privacy}","received_events_url":"https://api.github.com/users/Akfiz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-11-16T11:57:54Z","updated_at":"2018-11-16T11:57:54Z","closed_at":null,"author_association":"NONE","body":"While Romania isn't the focus of the Kaiserreich team at the moment, I think some aspects of the focus tree can be improved to make playing Iron Guard Romania more enjoyable without having to interfere in other nations' focus trees and ideas so that a lot of testing needs to be done.\r\n\r\n[How the focus tree could be improved](https://imgur.com/a/tvJgGgD)\r\n\r\nWhat changed and why:\r\n\r\n1) The locations of **Stop Oil Shipments** and **Crush the Monarchists** were swapped -> This is both useful gameplay-wise and makes sense lore-wise. Gameplay-wise, German and France usually go to war in 1940 which means that you have to wait 4 years to get the **Crush the Monarchists** focus even if you previously defeated the monarchists. Lore-wise, it makes more sense to deal with the monarchist threat in your country first then risk angering the Germans, first you fix the country from inside and then look to challenge external threats.\r\n\r\n2) A way to reclaim Bukovina right after Dobruja was added -> Either **Demand Bukovina** where you ask for Bukovina from Austria-Hungary, they are unlikely to accept but you will have a justification to go to war in case they refuse. Or **Negocitate for Bukovina** where you get Bukovina in exchange for becoming part of the Austria-Hungary's sphere of influence but if that's the case you will be unable to take Transylvania afterwards unless Hungary revolts. I also considered a 3rd option: **The Galician Pact** where Poland, Ukraine and Romania temporarly ally to take their regions in Galicia from Austria-Hungary, but I don't recommend this as it requires a lot of coding and testing while the other ideas can be included in a minor patch.\r\n\r\n3) The industrial path was extended -> **Industrial Reform** can be the equivalent of Agrarian Reform from the Vanilla game, with an effect of: Consumer Goods Factories: -5%. **Malaxa Factories** is based on Nicolae Malaxa who was one of the most important engineer and entrepreneur in Interwar Romania. He was born and lived in Moldova so he will still live in Romania after the defeat in Weltkreig. And he was a supporter of the Iron Guard so he'd be more than happy to help in this timeline, it can have an effect of adding 2 Civillian Factories. **Expand Technical Schools** is a reference to the technical schools that were introduced in Interwar Romania. After you finish elementary school, you could either go to highschool for higher education or the technical school that teaches mechanical, scientific and engineering skills to serve industry and science. Probably add +5% Production Efficency. The **Slatina Aluminum Factories** were established in 1963, in this timeline however, since Romania doesn't have the Hunedoara Steel Factories in Transylvania, they could focus on Aluminum instead and build the factories earlier. Probably add 8 Aluminum in Craiova.\r\n\r\n5) **Claim Transnistria** was relocated after **Greater Romania** -> Transnistria was never considered ancient Romanian land or part of Greater Romania. It was never occupied by Romanians prior to World War II when it was taken as compensation for the loss of Northern Transylvania. The only reasoning for the Iron Guard claiming Transnistria would be an expansionist policy. As such, it shouldn't be required to own or claim Transnistria to form Greater Romania. \r\n\r\n6) **Lessons of Marasesti** focus tree was added -> It's a reference to the Battle of Marasesti that was the last major battle between the Central Powers and the Kingdom of Romania in 1917. Romania had 200.000 troops while the Central Powers had 250.000. This battle was celebrated in Romanian history even during the interwar. The succesful defense at Marasesti kept the northeastern region of the country free from occupation, until Russia left the war. Probably add +5.0% Defense on core territory.\r\n\r\n7) More focuses were added after **Greater Romania** and **Everything For the Country** are completed -> If the Iron Guard succesfully manages to fom Greater Romania, the **Fortify the Country** will put a focus on defensive. After taking Dobruja, Bukovina, Transylvania and forming Greater Romania it makes sense to focus on defensive because in the process Romania increased world tension, changed the balance of power in the balkans and angered Germany who saw Austria-Hungary as an ally. Probably increase fort construction speed by +20%. The **Estabilsh Vantorii de Munte** is another step in the defensive plan. The _\"Mountain Huntsmen\"_ were Romania's elite units in the interwar period. Only the best made it and they were especially trained for Mountain terrain as the Romanian government thought that Hungary would seek retaliation and try to invade Transylvania. Probably +50% Reserach Reduction to Special Units. After froming **Greater Romania**, the Iron Guard will be praised by the population for managing to managing to achieve what the monarchy failed in the Weltkreig, a Romania for all Romanians, as such their popularity would skyrock, wmaking it easier to **Consolidate Party Power**. Probably increase Party Support by +20% and Stability by +20%. After consolidating the party's power, the Iron Guard could **Request the National Treasure Back** from Russia, if Russia accepts they will improve mutual relations and Iron Guard Romania gains +50 Political Power, if Russia refuses then Iron Guard Romania gets a justification against Russia. The **Move the Capital to Brasov** is both a tactical and a symbolic move, a tactical move because Brasov is right in the middle of the mountains making it very difficult to capture and at the same time right in the middle of Greater Romania, marking the union of all Romanians in a single Romania.\r\n\r\n"}}
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