{"action":"created","issue":{"url":"https://api.github.com/repos/runelite/runelite/issues/5781","repository_url":"https://api.github.com/repos/runelite/runelite","labels_url":"https://api.github.com/repos/runelite/runelite/issues/5781/labels{/name}","comments_url":"https://api.github.com/repos/runelite/runelite/issues/5781/comments","events_url":"https://api.github.com/repos/runelite/runelite/issues/5781/events","html_url":"https://github.com/runelite/runelite/issues/5781","id":366433482,"node_id":"MDU6SXNzdWUzNjY0MzM0ODI=","number":5781,"title":"HQX Graphics Filtering.","user":{"login":"talestyrone","id":33513117,"node_id":"MDQ6VXNlcjMzNTEzMTE3","avatar_url":"https://avatars0.githubusercontent.com/u/33513117?v=4","gravatar_id":"","url":"https://api.github.com/users/talestyrone","html_url":"https://github.com/talestyrone","followers_url":"https://api.github.com/users/talestyrone/followers","following_url":"https://api.github.com/users/talestyrone/following{/other_user}","gists_url":"https://api.github.com/users/talestyrone/gists{/gist_id}","starred_url":"https://api.github.com/users/talestyrone/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/talestyrone/subscriptions","organizations_url":"https://api.github.com/users/talestyrone/orgs","repos_url":"https://api.github.com/users/talestyrone/repos","events_url":"https://api.github.com/users/talestyrone/events{/privacy}","received_events_url":"https://api.github.com/users/talestyrone/received_events","type":"User","site_admin":false},"labels":[{"id":771846940,"node_id":"MDU6TGFiZWw3NzE4NDY5NDA=","url":"https://api.github.com/repos/runelite/runelite/labels/feature-request","name":"feature-request","color":"fbca04","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-10-03T16:53:32Z","updated_at":"2018-12-01T01:32:13Z","closed_at":null,"author_association":"NONE","body":"Sometimes, due to OSRS having a small resolution it hurts to look at. (Maybe just me because I have sight problems)\r\n\r\n**Describe the solution you'd like**\r\nHQX Graphics Filtering upscales pixels creating smooth edges.\r\n\r\n**Describe alternatives you've considered**\r\nI only know of HQX filters, but anything else that smoothens pixels would be great.\r\n\r\nhttps://i.redd.it/64ao8l1vrzp11.png\r\n\r\nThis screenshot was taken when using the magnifier tool in Win10 that upscales pixels to not create distorted images/stretched pixels.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/runelite/runelite/issues/comments/443387641","html_url":"https://github.com/runelite/runelite/issues/5781#issuecomment-443387641","issue_url":"https://api.github.com/repos/runelite/runelite/issues/5781","id":443387641,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MzM4NzY0MQ==","user":{"login":"logarrhythmic","id":1952758,"node_id":"MDQ6VXNlcjE5NTI3NTg=","avatar_url":"https://avatars3.githubusercontent.com/u/1952758?v=4","gravatar_id":"","url":"https://api.github.com/users/logarrhythmic","html_url":"https://github.com/logarrhythmic","followers_url":"https://api.github.com/users/logarrhythmic/followers","following_url":"https://api.github.com/users/logarrhythmic/following{/other_user}","gists_url":"https://api.github.com/users/logarrhythmic/gists{/gist_id}","starred_url":"https://api.github.com/users/logarrhythmic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/logarrhythmic/subscriptions","organizations_url":"https://api.github.com/users/logarrhythmic/orgs","repos_url":"https://api.github.com/users/logarrhythmic/repos","events_url":"https://api.github.com/users/logarrhythmic/events{/privacy}","received_events_url":"https://api.github.com/users/logarrhythmic/received_events","type":"User","site_admin":false},"created_at":"2018-12-01T01:32:13Z","updated_at":"2018-12-01T01:32:13Z","author_association":"NONE","body":"Bicubic might be okay to add too, since it's noticeably sharper than bilinear (I tested by setting non-GPU stretched mode to use bicubic filtering (it lagged a lot)). Currently the scaling is just done using a texture parameter with two options, nearest or linear, but changing the logic to support adding this upscaling shader would make bicubic pretty easy to implement too, or vice versa."}}
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