{"action":"created","issue":{"url":"https://api.github.com/repos/Whinarn/UnityMeshSimplifier/issues/7","repository_url":"https://api.github.com/repos/Whinarn/UnityMeshSimplifier","labels_url":"https://api.github.com/repos/Whinarn/UnityMeshSimplifier/issues/7/labels{/name}","comments_url":"https://api.github.com/repos/Whinarn/UnityMeshSimplifier/issues/7/comments","events_url":"https://api.github.com/repos/Whinarn/UnityMeshSimplifier/issues/7/events","html_url":"https://github.com/Whinarn/UnityMeshSimplifier/issues/7","id":328729374,"node_id":"MDU6SXNzdWUzMjg3MjkzNzQ=","number":7,"title":"Mesh with vertex colors issue","user":{"login":"Nostromo90","id":39308345,"node_id":"MDQ6VXNlcjM5MzA4MzQ1","avatar_url":"https://avatars0.githubusercontent.com/u/39308345?v=4","gravatar_id":"","url":"https://api.github.com/users/Nostromo90","html_url":"https://github.com/Nostromo90","followers_url":"https://api.github.com/users/Nostromo90/followers","following_url":"https://api.github.com/users/Nostromo90/following{/other_user}","gists_url":"https://api.github.com/users/Nostromo90/gists{/gist_id}","starred_url":"https://api.github.com/users/Nostromo90/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Nostromo90/subscriptions","organizations_url":"https://api.github.com/users/Nostromo90/orgs","repos_url":"https://api.github.com/users/Nostromo90/repos","events_url":"https://api.github.com/users/Nostromo90/events{/privacy}","received_events_url":"https://api.github.com/users/Nostromo90/received_events","type":"User","site_admin":false},"labels":[{"id":815134495,"node_id":"MDU6TGFiZWw4MTUxMzQ0OTU=","url":"https://api.github.com/repos/Whinarn/UnityMeshSimplifier/labels/bug","name":"bug","color":"d73a4a","default":true}],"state":"open","locked":false,"assignee":{"login":"Whinarn","id":2932594,"node_id":"MDQ6VXNlcjI5MzI1OTQ=","avatar_url":"https://avatars3.githubusercontent.com/u/2932594?v=4","gravatar_id":"","url":"https://api.github.com/users/Whinarn","html_url":"https://github.com/Whinarn","followers_url":"https://api.github.com/users/Whinarn/followers","following_url":"https://api.github.com/users/Whinarn/following{/other_user}","gists_url":"https://api.github.com/users/Whinarn/gists{/gist_id}","starred_url":"https://api.github.com/users/Whinarn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Whinarn/subscriptions","organizations_url":"https://api.github.com/users/Whinarn/orgs","repos_url":"https://api.github.com/users/Whinarn/repos","events_url":"https://api.github.com/users/Whinarn/events{/privacy}","received_events_url":"https://api.github.com/users/Whinarn/received_events","type":"User","site_admin":false},"assignees":[{"login":"Whinarn","id":2932594,"node_id":"MDQ6VXNlcjI5MzI1OTQ=","avatar_url":"https://avatars3.githubusercontent.com/u/2932594?v=4","gravatar_id":"","url":"https://api.github.com/users/Whinarn","html_url":"https://github.com/Whinarn","followers_url":"https://api.github.com/users/Whinarn/followers","following_url":"https://api.github.com/users/Whinarn/following{/other_user}","gists_url":"https://api.github.com/users/Whinarn/gists{/gist_id}","starred_url":"https://api.github.com/users/Whinarn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Whinarn/subscriptions","organizations_url":"https://api.github.com/users/Whinarn/orgs","repos_url":"https://api.github.com/users/Whinarn/repos","events_url":"https://api.github.com/users/Whinarn/events{/privacy}","received_events_url":"https://api.github.com/users/Whinarn/received_events","type":"User","site_admin":false}],"milestone":null,"comments":6,"created_at":"2018-06-02T09:26:12Z","updated_at":"2018-06-07T21:04:24Z","closed_at":null,"author_association":"NONE","body":"Hi,\r\n\r\ni have another request (it's more enhancement than bug).\r\n\r\nTo maximize perfromances in VR I use special shader and vertex color of a mesh.\r\nbut when decimation is performed on a mesh with submeshes and several colors then you remove some vertices (maybe ducplicate) but without verifying the color of vertice\r\n\r\nHere is the result.\r\n\r\n![decimated](https://user-images.githubusercontent.com/39308345/40872953-aff39ccc-6657-11e8-8514-1a8958784335.PNG)\r\n![notdecimated](https://user-images.githubusercontent.com/39308345/40872954-b0c8729e-6657-11e8-99d9-7a4d423d1743.PNG)\r\n\r\nCould you do something? without impacting too much the performances of decimation?\r\n\r\nTIA."},"comment":{"url":"https://api.github.com/repos/Whinarn/UnityMeshSimplifier/issues/comments/395564486","html_url":"https://github.com/Whinarn/UnityMeshSimplifier/issues/7#issuecomment-395564486","issue_url":"https://api.github.com/repos/Whinarn/UnityMeshSimplifier/issues/7","id":395564486,"node_id":"MDEyOklzc3VlQ29tbWVudDM5NTU2NDQ4Ng==","user":{"login":"Nostromo90","id":39308345,"node_id":"MDQ6VXNlcjM5MzA4MzQ1","avatar_url":"https://avatars0.githubusercontent.com/u/39308345?v=4","gravatar_id":"","url":"https://api.github.com/users/Nostromo90","html_url":"https://github.com/Nostromo90","followers_url":"https://api.github.com/users/Nostromo90/followers","following_url":"https://api.github.com/users/Nostromo90/following{/other_user}","gists_url":"https://api.github.com/users/Nostromo90/gists{/gist_id}","starred_url":"https://api.github.com/users/Nostromo90/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Nostromo90/subscriptions","organizations_url":"https://api.github.com/users/Nostromo90/orgs","repos_url":"https://api.github.com/users/Nostromo90/repos","events_url":"https://api.github.com/users/Nostromo90/events{/privacy}","received_events_url":"https://api.github.com/users/Nostromo90/received_events","type":"User","site_admin":false},"created_at":"2018-06-07T21:04:24Z","updated_at":"2018-06-07T21:04:24Z","author_association":"NONE","body":"Hi\r\n\r\nYes I Will check it deeper but you are probably right...\r\nSo in this case it will be difficult to fix it...\r\n\r\nIf I confirm on my side I will close the ticket "}}
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