{"push_id":2882944806,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"b94c2a8558111eed16567814603adc73c53f952f","before":"c11503f3bf8de0d831827ed2bc5131d21392fa6c","commits":[{"sha":"b94c2a8558111eed16567814603adc73c53f952f","author":{"name":"KarlRamstedt","email":"7ede097eaaca7073bf5b3fe3770388d7695ba93d@gmail.com"},"message":"Unity QA confirmed bug, sent to devs for fix\n\nThe bug where reading from BuiltinRenderTextureType.CameraTarget only returns black with MSAA and HDR disabled in Forward Rendering has been confirmed by Unity QA and will hopefully have a fix live in an upcoming Unity update.","distinct":true,"url":"https://api.github.com/repos/KarlRamstedt/GlowingObjectOutlines/commits/b94c2a8558111eed16567814603adc73c53f952f"}]}
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