{"action":"created","issue":{"url":"https://api.github.com/repos/photonstorm/phaser/issues/3352","repository_url":"https://api.github.com/repos/photonstorm/phaser","labels_url":"https://api.github.com/repos/photonstorm/phaser/issues/3352/labels{/name}","comments_url":"https://api.github.com/repos/photonstorm/phaser/issues/3352/comments","events_url":"https://api.github.com/repos/photonstorm/phaser/issues/3352/events","html_url":"https://github.com/photonstorm/phaser/issues/3352","id":303573072,"number":3352,"title":"Spacing between tilemap tiles on camera movement","user":{"login":"16patsle","id":7686840,"avatar_url":"https://avatars1.githubusercontent.com/u/7686840?v=4","gravatar_id":"","url":"https://api.github.com/users/16patsle","html_url":"https://github.com/16patsle","followers_url":"https://api.github.com/users/16patsle/followers","following_url":"https://api.github.com/users/16patsle/following{/other_user}","gists_url":"https://api.github.com/users/16patsle/gists{/gist_id}","starred_url":"https://api.github.com/users/16patsle/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/16patsle/subscriptions","organizations_url":"https://api.github.com/users/16patsle/orgs","repos_url":"https://api.github.com/users/16patsle/repos","events_url":"https://api.github.com/users/16patsle/events{/privacy}","received_events_url":"https://api.github.com/users/16patsle/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-03-08T17:54:37Z","updated_at":"2018-03-17T17:56:51Z","closed_at":null,"author_association":"NONE","body":"This Issue is about\r\n\r\n* A bug in the API (v3.2.0)\r\n\r\nAs spotted by PF_Cactus on Discord, there seems to be a rendering bug which causes the tiles in the tilemap to sometimes have single-pixel spacing between them when the camera moves.\r\n\r\nThe issue seems to be limited to WebGL, and seems to affect both dynamic and static tilemap layers, but possibly not in every case. Does not seem to be a browser issue, as the same happens in Chrome, Firefox, and Safari. \r\n\r\nBased on the examples where the issue is reproducible, it is possibly related to how camera smoothing positions the tiles.\r\n\r\nThe issue is confirmed to exist in at least the following examples:\r\n(Dynamic tilemap layer)\r\nhttps://labs.phaser.io/view.html?src=src/game%20objects/tilemap/dynamic/dungeon%20generator.js&v=dev\r\n(Dynamic tilemap, but still issues when changing to static)\r\nhttps://labs.phaser.io/view.html?src=src/game%20objects/tilemap/static/switching%20tilesets.js\r\n"},"comment":{"url":"https://api.github.com/repos/photonstorm/phaser/issues/comments/373939894","html_url":"https://github.com/photonstorm/phaser/issues/3352#issuecomment-373939894","issue_url":"https://api.github.com/repos/photonstorm/phaser/issues/3352","id":373939894,"user":{"login":"lizgw","id":8533786,"avatar_url":"https://avatars3.githubusercontent.com/u/8533786?v=4","gravatar_id":"","url":"https://api.github.com/users/lizgw","html_url":"https://github.com/lizgw","followers_url":"https://api.github.com/users/lizgw/followers","following_url":"https://api.github.com/users/lizgw/following{/other_user}","gists_url":"https://api.github.com/users/lizgw/gists{/gist_id}","starred_url":"https://api.github.com/users/lizgw/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lizgw/subscriptions","organizations_url":"https://api.github.com/users/lizgw/orgs","repos_url":"https://api.github.com/users/lizgw/repos","events_url":"https://api.github.com/users/lizgw/events{/privacy}","received_events_url":"https://api.github.com/users/lizgw/received_events","type":"User","site_admin":false},"created_at":"2018-03-17T17:56:51Z","updated_at":"2018-03-17T17:56:51Z","author_association":"NONE","body":"It also appears in this one (static layer):\r\nhttp://labs.phaser.io/view.html?src=src\\game%20objects\\tilemap\\collision\\csv%20map%20arcade%20physics.js\r\n"}}
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