{"action":"created","issue":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/4643","repository_url":"https://api.github.com/repos/RPCS3/rpcs3","labels_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/4643/labels{/name}","comments_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/4643/comments","events_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/4643/events","html_url":"https://github.com/RPCS3/rpcs3/issues/4643","id":325411526,"number":4643,"title":"CPU madness after #4631 or #4603","user":{"login":"Psycho-A","id":1223276,"avatar_url":"https://avatars2.githubusercontent.com/u/1223276?v=4","gravatar_id":"","url":"https://api.github.com/users/Psycho-A","html_url":"https://github.com/Psycho-A","followers_url":"https://api.github.com/users/Psycho-A/followers","following_url":"https://api.github.com/users/Psycho-A/following{/other_user}","gists_url":"https://api.github.com/users/Psycho-A/gists{/gist_id}","starred_url":"https://api.github.com/users/Psycho-A/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Psycho-A/subscriptions","organizations_url":"https://api.github.com/users/Psycho-A/orgs","repos_url":"https://api.github.com/users/Psycho-A/repos","events_url":"https://api.github.com/users/Psycho-A/events{/privacy}","received_events_url":"https://api.github.com/users/Psycho-A/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":14,"created_at":"2018-05-22T18:25:52Z","updated_at":"2018-05-27T11:31:47Z","closed_at":null,"author_association":"NONE","body":"Checked on Silent Hill: Downpour and here's the performance comparsion screenshots.\r\nBoth times player is fully idle at the same place and nothing happens around (it doesn't matter at all, because the same happens in menus too). All 100%-load splashes (with 5-10 seconds interval) are accompanied by several seconds freezes from FPS drops to screen hangings. No caches or smthn compiles during that time.\r\n\r\nThe emulator settings weren't changed during build update, and they're: Vulkan, LLVM, ASMJIT, SPU Threads: 1, Enable Thread Scheduler, Enable SPU loop detection.\r\n\r\nCPU graph on latest build:\r\n![cpumadness](https://user-images.githubusercontent.com/1223276/40382203-58b74872-5ded-11e8-9972-8b56fd5217d7.png)\r\n\r\nCPU graph on 0.0.5-6796:\r\n![cpuiscalm](https://user-images.githubusercontent.com/1223276/40382217-61eed59a-5ded-11e8-9207-c9db7abfe602.png)\r\n"},"comment":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/comments/392323922","html_url":"https://github.com/RPCS3/rpcs3/issues/4643#issuecomment-392323922","issue_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/4643","id":392323922,"user":{"login":"TheRibbit","id":20685847,"avatar_url":"https://avatars1.githubusercontent.com/u/20685847?v=4","gravatar_id":"","url":"https://api.github.com/users/TheRibbit","html_url":"https://github.com/TheRibbit","followers_url":"https://api.github.com/users/TheRibbit/followers","following_url":"https://api.github.com/users/TheRibbit/following{/other_user}","gists_url":"https://api.github.com/users/TheRibbit/gists{/gist_id}","starred_url":"https://api.github.com/users/TheRibbit/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheRibbit/subscriptions","organizations_url":"https://api.github.com/users/TheRibbit/orgs","repos_url":"https://api.github.com/users/TheRibbit/repos","events_url":"https://api.github.com/users/TheRibbit/events{/privacy}","received_events_url":"https://api.github.com/users/TheRibbit/received_events","type":"User","site_admin":false},"created_at":"2018-05-27T11:31:47Z","updated_at":"2018-05-27T11:31:47Z","author_association":"NONE","body":"Well yeah, 8+ threads is something from another league and much recommended.\r\nMost of the problems with performance always was on 4 core cpus."}}
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