{"action":"closed","issue":{"url":"https://api.github.com/repos/Baystation12/Baystation12/issues/22424","repository_url":"https://api.github.com/repos/Baystation12/Baystation12","labels_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/22424/labels{/name}","comments_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/22424/comments","events_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/22424/events","html_url":"https://github.com/Baystation12/Baystation12/issues/22424","id":344168059,"node_id":"MDU6SXNzdWUzNDQxNjgwNTk=","number":22424,"title":"Inaccessible weapon safeties prevents hardsuit-mounted weapon modules from use","user":{"login":"BlueFishie","id":8047017,"node_id":"MDQ6VXNlcjgwNDcwMTc=","avatar_url":"https://avatars2.githubusercontent.com/u/8047017?v=4","gravatar_id":"","url":"https://api.github.com/users/BlueFishie","html_url":"https://github.com/BlueFishie","followers_url":"https://api.github.com/users/BlueFishie/followers","following_url":"https://api.github.com/users/BlueFishie/following{/other_user}","gists_url":"https://api.github.com/users/BlueFishie/gists{/gist_id}","starred_url":"https://api.github.com/users/BlueFishie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BlueFishie/subscriptions","organizations_url":"https://api.github.com/users/BlueFishie/orgs","repos_url":"https://api.github.com/users/BlueFishie/repos","events_url":"https://api.github.com/users/BlueFishie/events{/privacy}","received_events_url":"https://api.github.com/users/BlueFishie/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-07-24T19:15:36Z","updated_at":"2018-07-24T19:18:32Z","closed_at":"2018-07-24T19:18:32Z","author_association":"NONE","body":"#### Description of issue\r\nHardsuit module weapons have inaccessible safeties that can randomly activate, with no apparent way to deactivate, as there is no weapon to CTRL click.\r\n\r\n\r\n#### Difference between expected and actual behavior\r\nThe module, plasma cutter in this instance, merely emits a click without further activation or firing.\r\nExpected behavior would be the module/mounted weapon to fire upon activation.\r\n\r\n#### Steps to reproduce \r\nCharacter with unskilled weapons expertise using a hardsuit-mounted weapon, in this particular case the plasma cutter module available at the industrial hardsuit on round start.\r\n\r\n\r\n#### Specific information for locating\r\nIndustrial Hardsuit\r\nPlasma-cutter module\r\n\r\n\r\n\r\n#### Length of time in which bug has been known to occur\r\nAt the very least four days or so. Likely since the implementation of gun safeties along with the Weapons Expertise skill effects.\r\n\r\n\r\n\r\n#### Client version, Server revision & Game ID\r\nClient Version: 512\r\nServer Revision: d34e267ced4081168e3de275ecb2b2371c812e85 - dev - 2018-07-24\r\n\r\n\r\n\r\n#### Issue bingo\r\n- [X] Issue could be reproduced at least once\r\n- [X] Issue could be reproduced by different players\r\n- [X] Issue could be reproduced in multiple rounds\r\n- [X] Issue happened in a recent (less than 7 days ago) round\r\n- [X] [Couldn't find an existing issue about this](https://github.com/Baystation12/Baystation12/issues)\r\n"}}
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