{"action":"created","issue":{"url":"https://api.github.com/repos/snes9xgit/snes9x/issues/307","repository_url":"https://api.github.com/repos/snes9xgit/snes9x","labels_url":"https://api.github.com/repos/snes9xgit/snes9x/issues/307/labels{/name}","comments_url":"https://api.github.com/repos/snes9xgit/snes9x/issues/307/comments","events_url":"https://api.github.com/repos/snes9xgit/snes9x/issues/307/events","html_url":"https://github.com/snes9xgit/snes9x/issues/307","id":326777145,"number":307,"title":"MSU-1: Left and right stereo channels swap upon loop","user":{"login":"vince94","id":12562322,"avatar_url":"https://avatars3.githubusercontent.com/u/12562322?v=4","gravatar_id":"","url":"https://api.github.com/users/vince94","html_url":"https://github.com/vince94","followers_url":"https://api.github.com/users/vince94/followers","following_url":"https://api.github.com/users/vince94/following{/other_user}","gists_url":"https://api.github.com/users/vince94/gists{/gist_id}","starred_url":"https://api.github.com/users/vince94/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vince94/subscriptions","organizations_url":"https://api.github.com/users/vince94/orgs","repos_url":"https://api.github.com/users/vince94/repos","events_url":"https://api.github.com/users/vince94/events{/privacy}","received_events_url":"https://api.github.com/users/vince94/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":12,"created_at":"2018-05-27T00:28:22Z","updated_at":"2018-05-27T16:53:11Z","closed_at":null,"author_association":"NONE","body":"I thought I noticed something off, so I made this stereo test, and sure enough, [it seems to be swapping the left and right channels](https://youtu.be/6vza7jJqj04). The .pcm file is [here](https://www.dropbox.com/s/hfrxx2i1cdyt9ao/MSU-1%20stereo%20test.pcm?dl=0), if you'd like to test it out.\r\nI am using Snes9X v1.55 for Windows"},"comment":{"url":"https://api.github.com/repos/snes9xgit/snes9x/issues/comments/392346927","html_url":"https://github.com/snes9xgit/snes9x/issues/307#issuecomment-392346927","issue_url":"https://api.github.com/repos/snes9xgit/snes9x/issues/307","id":392346927,"user":{"login":"qwertymodo","id":5988870,"avatar_url":"https://avatars1.githubusercontent.com/u/5988870?v=4","gravatar_id":"","url":"https://api.github.com/users/qwertymodo","html_url":"https://github.com/qwertymodo","followers_url":"https://api.github.com/users/qwertymodo/followers","following_url":"https://api.github.com/users/qwertymodo/following{/other_user}","gists_url":"https://api.github.com/users/qwertymodo/gists{/gist_id}","starred_url":"https://api.github.com/users/qwertymodo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/qwertymodo/subscriptions","organizations_url":"https://api.github.com/users/qwertymodo/orgs","repos_url":"https://api.github.com/users/qwertymodo/repos","events_url":"https://api.github.com/users/qwertymodo/events{/privacy}","received_events_url":"https://api.github.com/users/qwertymodo/received_events","type":"User","site_admin":false},"created_at":"2018-05-27T16:53:10Z","updated_at":"2018-05-27T16:53:10Z","author_association":"COLLABORATOR","body":"Interesting, not sure why that would have happened, I'm not doing anything too crazy, just waiting for a particular scanline, enabling force blank, DMA, wait for scanline, disable force blank, over and over."}}
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