{"push_id":2317362682,"size":6,"distinct_size":6,"ref":"refs/heads/master","head":"86813969e89f621ccdc0c9ceab6a2d4fe07364de","before":"83ab90860d66cdea682c45674f58529d515aa240","commits":[{"sha":"bbdc4579784d93d797e5f2ec1f4d138d92d5c220","author":{"name":"Mitch-PC\\Mitch","email":"14774b9f6b4eed4ff0cf398379f54f59a845a1f9@gmail.com"},"message":"Merge branch 'master' into Scripting_Development","distinct":true,"url":"https://api.github.com/repos/MitchellRegan/Starlight/commits/bbdc4579784d93d797e5f2ec1f4d138d92d5c220"},{"sha":"be750cd4df2f76e02b0a631203110fe86073a3d5","author":{"name":"Mitch-PC\\Mitch","email":"14774b9f6b4eed4ff0cf398379f54f59a845a1f9@gmail.com"},"message":"- Started setting up the split-screen UI for the co-op in the main menu","distinct":true,"url":"https://api.github.com/repos/MitchellRegan/Starlight/commits/be750cd4df2f76e02b0a631203110fe86073a3d5"},{"sha":"042f4b3a1bd8c73547d37b2f1fce9bd9c709da56","author":{"name":"Mitch-PC\\Mitch","email":"14774b9f6b4eed4ff0cf398379f54f59a845a1f9@gmail.com"},"message":"- Made the following objects into prefabs so they can be copied for each level: P1 and P2 Camera Mount to follow the player ships, UI Canvases to hold the different UI screens for single player and co-op.\n- Moved the player UI canvas objects from the GameData prefab to the new UI Canvases prefab\n- Modified GlobalData.cs to include variables for which player ships to spawn in gameplay levels and a bool that lets us know if we're loading stuff for single player or co-op\n- Created the PlayerStartingPosition.cs script to spawn in the correct player ship and set it to have the correct player controls\n- Created the ActivateCombatUI.cs script to turn on the correct UI for either single player or co-op combat UI","distinct":true,"url":"https://api.github.com/repos/MitchellRegan/Starlight/commits/042f4b3a1bd8c73547d37b2f1fce9bd9c709da56"},{"sha":"d9518b76ca45de6114912f19564a34deabd00cca","author":{"name":"Mitch-PC\\Mitch","email":"14774b9f6b4eed4ff0cf398379f54f59a845a1f9@gmail.com"},"message":"- Fixed a problem with the P1 and P2 Camera Mount prefabs. I think something weird happened when I copied them and the camera rotations changed without me noticing\n- Added a max attack range to EnemyTurret.cs so the enemies won't notice the players until they get in range\n- Added the SetPlayerShipID function to PlayerShipController.cs so that we can correctly set the player 2 control variables when the game is set to be co-op\n- Modified PlayerStartingPosition.cs so that it calls the PlayerShipController.SetPlayerShipID function to set the player 2 controls when spawned\n- Modified the ShipRotationLogic.cs so that it will always have the correct player controls for the ship it follows\n- Modified GlobalData.cs so the bool for singleplayer/co-op is public. This helps to test the two more easily\n- Fixed a problem with UITargetingReticle.cs so that it correctly displays the targets on the designated player's camera","distinct":true,"url":"https://api.github.com/repos/MitchellRegan/Starlight/commits/d9518b76ca45de6114912f19564a34deabd00cca"},{"sha":"ac7c0ee115dcd31aeca67dc8f9e9d45425eca4b3","author":{"name":"Mitch-PC\\Mitch","email":"14774b9f6b4eed4ff0cf398379f54f59a845a1f9@gmail.com"},"message":"- Modified CameraSpeedInterp.cs to include camera distance and FOV variables for split-screen co-op mode\n- Modified the P1 and P2 Camera Mount prefabs to include some relatively correct variables for the CameraSpeedInterp.cs co-op components\n- Modified the UI Canvases prefab to make sure the targeting reticles in co-op mode don't go into the other players' screen","distinct":true,"url":"https://api.github.com/repos/MitchellRegan/Starlight/commits/ac7c0ee115dcd31aeca67dc8f9e9d45425eca4b3"},{"sha":"86813969e89f621ccdc0c9ceab6a2d4fe07364de","author":{"name":"Mitch-PC\\Mitch","email":"14774b9f6b4eed4ff0cf398379f54f59a845a1f9@gmail.com"},"message":"Merge branch 'Scripting_Development'","distinct":true,"url":"https://api.github.com/repos/MitchellRegan/Starlight/commits/86813969e89f621ccdc0c9ceab6a2d4fe07364de"}]}
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