{"action":"created","issue":{"url":"https://api.github.com/repos/Cxbx-Reloaded/Cxbx-Reloaded/issues/1360","repository_url":"https://api.github.com/repos/Cxbx-Reloaded/Cxbx-Reloaded","labels_url":"https://api.github.com/repos/Cxbx-Reloaded/Cxbx-Reloaded/issues/1360/labels{/name}","comments_url":"https://api.github.com/repos/Cxbx-Reloaded/Cxbx-Reloaded/issues/1360/comments","events_url":"https://api.github.com/repos/Cxbx-Reloaded/Cxbx-Reloaded/issues/1360/events","html_url":"https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1360","id":346229045,"node_id":"MDU6SXNzdWUzNDYyMjkwNDU=","number":1360,"title":"D3D9 Port: Use Pixel Shader Model 2.0 or higher","user":{"login":"LukeUsher","id":740003,"node_id":"MDQ6VXNlcjc0MDAwMw==","avatar_url":"https://avatars2.githubusercontent.com/u/740003?v=4","gravatar_id":"","url":"https://api.github.com/users/LukeUsher","html_url":"https://github.com/LukeUsher","followers_url":"https://api.github.com/users/LukeUsher/followers","following_url":"https://api.github.com/users/LukeUsher/following{/other_user}","gists_url":"https://api.github.com/users/LukeUsher/gists{/gist_id}","starred_url":"https://api.github.com/users/LukeUsher/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LukeUsher/subscriptions","organizations_url":"https://api.github.com/users/LukeUsher/orgs","repos_url":"https://api.github.com/users/LukeUsher/repos","events_url":"https://api.github.com/users/LukeUsher/events{/privacy}","received_events_url":"https://api.github.com/users/LukeUsher/received_events","type":"User","site_admin":false},"labels":[{"id":529140176,"node_id":"MDU6TGFiZWw1MjkxNDAxNzY=","url":"https://api.github.com/repos/Cxbx-Reloaded/Cxbx-Reloaded/labels/HLE","name":"HLE","color":"c2e0c6","default":false},{"id":529140221,"node_id":"MDU6TGFiZWw1MjkxNDAyMjE=","url":"https://api.github.com/repos/Cxbx-Reloaded/Cxbx-Reloaded/labels/graphics","name":"graphics","color":"c5def5","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2018-07-31T15:03:31Z","updated_at":"2018-09-11T10:09:06Z","closed_at":"2018-09-10T10:44:55Z","author_association":"MEMBER","body":"This will allow the use of more instruction slots and registers, allowing Xbox pixel shaders to be more accurately converted to the host. \r\n\r\nShader model 2.X preferred over 2.0, 3.0 would be better, but is more work to implement.\r\n\r\n**Note**: This issue is stand alone, it doesn't depend on any other issue in this project, and no other issue in this project depends on this one\r\n\r\nResources:\r\nhttps://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx9-graphics-reference-asm-ps\r\n\r\n\r\nEdit PatrickvL : This is currently assigned to revel8n"},"comment":{"url":"https://api.github.com/repos/Cxbx-Reloaded/Cxbx-Reloaded/issues/comments/420220482","html_url":"https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1360#issuecomment-420220482","issue_url":"https://api.github.com/repos/Cxbx-Reloaded/Cxbx-Reloaded/issues/1360","id":420220482,"node_id":"MDEyOklzc3VlQ29tbWVudDQyMDIyMDQ4Mg==","user":{"login":"LukeUsher","id":740003,"node_id":"MDQ6VXNlcjc0MDAwMw==","avatar_url":"https://avatars2.githubusercontent.com/u/740003?v=4","gravatar_id":"","url":"https://api.github.com/users/LukeUsher","html_url":"https://github.com/LukeUsher","followers_url":"https://api.github.com/users/LukeUsher/followers","following_url":"https://api.github.com/users/LukeUsher/following{/other_user}","gists_url":"https://api.github.com/users/LukeUsher/gists{/gist_id}","starred_url":"https://api.github.com/users/LukeUsher/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LukeUsher/subscriptions","organizations_url":"https://api.github.com/users/LukeUsher/orgs","repos_url":"https://api.github.com/users/LukeUsher/repos","events_url":"https://api.github.com/users/LukeUsher/events{/privacy}","received_events_url":"https://api.github.com/users/LukeUsher/received_events","type":"User","site_admin":false},"created_at":"2018-09-11T10:09:06Z","updated_at":"2018-09-11T10:09:06Z","author_association":"MEMBER","body":"@bass3 The game crashes because it is LTCG and we don't have a working patch for the LTCG version of D3DDevice_Create, that's all: LTCG games are problematic with HLE and there is nothing we can do to fix this.\r\n\r\nUnreal Championship 2 will likely require LLE to be playable.\r\n\r\nAlso please refrain from posting illegal content. You put us and the project at serious risk by doing that."}}
{"actor":{"display_login":"LukeUsher"}}