{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/23208","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/23208/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/23208/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/23208/events","html_url":"https://github.com/godotengine/godot/issues/23208","id":372360259,"node_id":"MDU6SXNzdWUzNzIzNjAyNTk=","number":23208,"title":"\"Make function\" option does not work on C#","user":{"login":"ArthurAttout","id":18170545,"node_id":"MDQ6VXNlcjE4MTcwNTQ1","avatar_url":"https://avatars0.githubusercontent.com/u/18170545?v=4","gravatar_id":"","url":"https://api.github.com/users/ArthurAttout","html_url":"https://github.com/ArthurAttout","followers_url":"https://api.github.com/users/ArthurAttout/followers","following_url":"https://api.github.com/users/ArthurAttout/following{/other_user}","gists_url":"https://api.github.com/users/ArthurAttout/gists{/gist_id}","starred_url":"https://api.github.com/users/ArthurAttout/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ArthurAttout/subscriptions","organizations_url":"https://api.github.com/users/ArthurAttout/orgs","repos_url":"https://api.github.com/users/ArthurAttout/repos","events_url":"https://api.github.com/users/ArthurAttout/events{/privacy}","received_events_url":"https://api.github.com/users/ArthurAttout/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2018-10-21T21:44:02Z","updated_at":"2018-10-21T21:44:02Z","closed_at":null,"author_association":"NONE","body":"**Godot version:**\r\nGodot Engine v3.0.6.stable.mono.official.8314054\r\n\r\n\r\n**OS/device including version:**\r\nWindows 10, Nvidia GT710\r\n\r\n\r\n**Issue description:**\r\nThe C# function that is supposed to receive the signal is not created, hence never called. \r\n\r\n\r\n**Steps to reproduce:**\r\n\r\n- Create a main node\r\n- Create a subnode \"HTTPRequest\"\r\n- Click HTTPRequest > Node > Signals\r\n- Choose request_completed\r\n- Click \"Connect ...\"\r\n- Choose the main node\r\n- Enable \"Make Function\"\r\n- Leave defaults\r\n- Click \"Connect\"\r\n\r\n\r\n**Note**\r\n\r\nI'm new to Godot so maybe I did something wrong there, but from my understanding, using \"connect\" to bind the signal to a C# script should create the function automatically and be called when the event is triggered. Should it be done manually when using C# ? (Although I saw some videos showing it was generated automatically, even in C#)\r\n\r\n"}}
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