{"push_id":3010869457,"size":1,"distinct_size":1,"ref":"refs/heads/rotation_sprites","head":"25730a559dc026b380b519b8100e7a8308bb0458","before":"7f2d6b3aeaf2a6b85147765c87f893cad780c9e1","commits":[{"sha":"25730a559dc026b380b519b8100e7a8308bb0458","author":{"name":"Benjamin Lefevre","email":"f346968f79addd61462fe3a1822d738a3a9b67ce@gmail.com"},"message":"big refactoring for performances and memory managements\n\n- setup of object pools for main loop objects: Sprite, Vector2, Circle,\n  Rectangle\n- improve performance of PPC: use RGBA4444 instead of RGBA8888 for fbo\n- refactor bossAlert: use a generic TextComponent and add a bounce effect\n- improve performance of collision systems (use of pools, collision detection frequency)\n- remove more resources\n- fake google pay service when no google feature is enabled\n- display more valuable informations on screen in DEBUG mode\n- stop scripting when game over\n- use of BitmapFontCache","distinct":true,"url":"https://api.github.com/repos/benjaminlefevre/bendk97-space-killer/commits/25730a559dc026b380b519b8100e7a8308bb0458"}]}
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