{"action":"closed","issue":{"url":"https://api.github.com/repos/immersive-web/hit-test/issues/3","repository_url":"https://api.github.com/repos/immersive-web/hit-test","labels_url":"https://api.github.com/repos/immersive-web/hit-test/issues/3/labels{/name}","comments_url":"https://api.github.com/repos/immersive-web/hit-test/issues/3/comments","events_url":"https://api.github.com/repos/immersive-web/hit-test/issues/3/events","html_url":"https://github.com/immersive-web/hit-test/issues/3","id":309684289,"number":3,"title":"Is raycast returning real-world information only?","user":{"login":"tbalouet","id":5400381,"avatar_url":"https://avatars3.githubusercontent.com/u/5400381?v=4","gravatar_id":"","url":"https://api.github.com/users/tbalouet","html_url":"https://github.com/tbalouet","followers_url":"https://api.github.com/users/tbalouet/followers","following_url":"https://api.github.com/users/tbalouet/following{/other_user}","gists_url":"https://api.github.com/users/tbalouet/gists{/gist_id}","starred_url":"https://api.github.com/users/tbalouet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tbalouet/subscriptions","organizations_url":"https://api.github.com/users/tbalouet/orgs","repos_url":"https://api.github.com/users/tbalouet/repos","events_url":"https://api.github.com/users/tbalouet/events{/privacy}","received_events_url":"https://api.github.com/users/tbalouet/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-03-29T09:32:25Z","updated_at":"2018-03-29T18:45:08Z","closed_at":"2018-03-29T18:45:08Z","author_association":"NONE","body":"I'm wondering if the raycast system should return real-world information only, or if it should also return information about the virtual world which has been created.\r\nIf the hit-test was to return both, how could we differentiate real-world data from the virtual world?\r\n\r\nFor example, to place an object, the system might want to know if there has been one already placed there, to prevent the user from placing two at the same place, but also check what is the underlying real-world information to place an object underneath (like putting a carpet under a sofa for example)."}}
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