{"action":"created","issue":{"url":"https://api.github.com/repos/diasurgical/devilution/issues/92","repository_url":"https://api.github.com/repos/diasurgical/devilution","labels_url":"https://api.github.com/repos/diasurgical/devilution/issues/92/labels{/name}","comments_url":"https://api.github.com/repos/diasurgical/devilution/issues/92/comments","events_url":"https://api.github.com/repos/diasurgical/devilution/issues/92/events","html_url":"https://github.com/diasurgical/devilution/issues/92","id":336454630,"node_id":"MDU6SXNzdWUzMzY0NTQ2MzA=","number":92,"title":"Map generation bug where some areas are unreachable","user":{"login":"fearedbliss","id":628436,"node_id":"MDQ6VXNlcjYyODQzNg==","avatar_url":"https://avatars2.githubusercontent.com/u/628436?v=4","gravatar_id":"","url":"https://api.github.com/users/fearedbliss","html_url":"https://github.com/fearedbliss","followers_url":"https://api.github.com/users/fearedbliss/followers","following_url":"https://api.github.com/users/fearedbliss/following{/other_user}","gists_url":"https://api.github.com/users/fearedbliss/gists{/gist_id}","starred_url":"https://api.github.com/users/fearedbliss/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fearedbliss/subscriptions","organizations_url":"https://api.github.com/users/fearedbliss/orgs","repos_url":"https://api.github.com/users/fearedbliss/repos","events_url":"https://api.github.com/users/fearedbliss/events{/privacy}","received_events_url":"https://api.github.com/users/fearedbliss/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2018-06-28T02:52:43Z","updated_at":"2018-06-28T14:45:34Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"While I was on level 4, I noticed that there was an unreachable part of the map that contained a Goat Shrine. I don't remember Goat Shrines generating on lvl 4, but Nitekat from the discord has said they do generate on lvl 4 but it's rare. So we could just look at maybe optimizing/improving map generation if the generation problem doesn't exist in Vanilla D1.\r\n\r\nScreenshot:\r\nhttps://imgur.com/AJxaHbv"},"comment":{"url":"https://api.github.com/repos/diasurgical/devilution/issues/comments/401060149","html_url":"https://github.com/diasurgical/devilution/issues/92#issuecomment-401060149","issue_url":"https://api.github.com/repos/diasurgical/devilution/issues/92","id":401060149,"node_id":"MDEyOklzc3VlQ29tbWVudDQwMTA2MDE0OQ==","user":{"login":"galaxyhaxz","id":15209402,"node_id":"MDQ6VXNlcjE1MjA5NDAy","avatar_url":"https://avatars0.githubusercontent.com/u/15209402?v=4","gravatar_id":"","url":"https://api.github.com/users/galaxyhaxz","html_url":"https://github.com/galaxyhaxz","followers_url":"https://api.github.com/users/galaxyhaxz/followers","following_url":"https://api.github.com/users/galaxyhaxz/following{/other_user}","gists_url":"https://api.github.com/users/galaxyhaxz/gists{/gist_id}","starred_url":"https://api.github.com/users/galaxyhaxz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/galaxyhaxz/subscriptions","organizations_url":"https://api.github.com/users/galaxyhaxz/orgs","repos_url":"https://api.github.com/users/galaxyhaxz/repos","events_url":"https://api.github.com/users/galaxyhaxz/events{/privacy}","received_events_url":"https://api.github.com/users/galaxyhaxz/received_events","type":"User","site_admin":false},"created_at":"2018-06-28T14:45:34Z","updated_at":"2018-06-28T14:45:34Z","author_association":"MEMBER","body":"I've tried the same map seed using builds from both Mingw and VC++ and the map generates correctly. Are you sure that's the right seed?\r\n\r\n@mewmew Also, `_DEBUG` is now enabled by default, so all builds should contain them. The seed feature will come in handy."}}
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