{"action":"created","issue":{"url":"https://api.github.com/repos/VOREStation/VOREStation/issues/2884","repository_url":"https://api.github.com/repos/VOREStation/VOREStation","labels_url":"https://api.github.com/repos/VOREStation/VOREStation/issues/2884/labels{/name}","comments_url":"https://api.github.com/repos/VOREStation/VOREStation/issues/2884/comments","events_url":"https://api.github.com/repos/VOREStation/VOREStation/issues/2884/events","html_url":"https://github.com/VOREStation/VOREStation/issues/2884","id":292399715,"number":2884,"title":"Quality of Life for miners is 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Brief description of the issue\r\nMining is slow and tedious and uninteresting. It's not hard, but it's also too slow to be easy. But giving them fully loaded rigs is imbalanced. There needs to be a proper solution to this, probably changing multiple features in mining to make mining actually fun.\r\n\r\nSo I want people to discuss ideas.\r\n\r\nI have some hotfixes for now but I want a good long term solution for this.\r\n\r\nIdeas accepted so far:\r\n- [x] Ripley needs a speed boost.\r\n- [x] Ripley needs a battery drain nerf.\r\n- [x] Ripley needs an ore scanner.\r\n- [ ] Mining needs a recharge pad for ripley.\r\n- [ ] Mobs in the mining area. Maybe tameable. Maybe just a threat to safety. Spices things up either way.\r\n- [ ] Return of asteroid mining?\r\n- [ ] Return of secret rooms.\r\n- [ ] Ripley bumping into airlocks that cycle should make the airlock cycle to open that door. This is a feature on /tg/, I don't know why it doesn't work for us.\r\n- [x] Make the big drills report on the supply channel when they fail, possibly with ID number.\r\n\r\n#### Code Revision\r\n- https://github.com/VOREStation/VOREStation/commit/7f48af2b4bb7ed4bd7a6dc5c363830bfd1e8c280"},"comment":{"url":"https://api.github.com/repos/VOREStation/VOREStation/issues/comments/373946468","html_url":"https://github.com/VOREStation/VOREStation/issues/2884#issuecomment-373946468","issue_url":"https://api.github.com/repos/VOREStation/VOREStation/issues/2884","id":373946468,"user":{"login":"InterroLouis","id":29074600,"avatar_url":"https://avatars3.githubusercontent.com/u/29074600?v=4","gravatar_id":"","url":"https://api.github.com/users/InterroLouis","html_url":"https://github.com/InterroLouis","followers_url":"https://api.github.com/users/InterroLouis/followers","following_url":"https://api.github.com/users/InterroLouis/following{/other_user}","gists_url":"https://api.github.com/users/InterroLouis/gists{/gist_id}","starred_url":"https://api.github.com/users/InterroLouis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/InterroLouis/subscriptions","organizations_url":"https://api.github.com/users/InterroLouis/orgs","repos_url":"https://api.github.com/users/InterroLouis/repos","events_url":"https://api.github.com/users/InterroLouis/events{/privacy}","received_events_url":"https://api.github.com/users/InterroLouis/received_events","type":"User","site_admin":false},"created_at":"2018-03-17T19:29:25Z","updated_at":"2018-03-17T19:29:25Z","author_association":"CONTRIBUTOR","body":"I'd like to see a couple of things put in that I'll list now. First off, the ore scanner. It takes...five seconds to scan a spot as is, and you've got to scan a lot generally to find good spots. Cutting that down by maybe half would be great incentive for miners to actually use those big stationary drills. \r\nAdding to that, not as necessary but I'd like to see an increase in the chance of finding abandoned crates. Not necessarily by a lot even, or maybe just an alteration in how they're found. Right now it calls a number from 1 to 500 and if you get 1 you get a crate. I'm not sure which would run better but I was thinking either the 500 could be reduced, or another few numbers could be added to the ones that would get you a crate if they pop up. "}}
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