{"action":"created","issue":{"url":"https://api.github.com/repos/Scirra/Construct-3-bugs/issues/2416","repository_url":"https://api.github.com/repos/Scirra/Construct-3-bugs","labels_url":"https://api.github.com/repos/Scirra/Construct-3-bugs/issues/2416/labels{/name}","comments_url":"https://api.github.com/repos/Scirra/Construct-3-bugs/issues/2416/comments","events_url":"https://api.github.com/repos/Scirra/Construct-3-bugs/issues/2416/events","html_url":"https://github.com/Scirra/Construct-3-bugs/issues/2416","id":388870323,"node_id":"MDU6SXNzdWUzODg4NzAzMjM=","number":2416,"title":"\"Unhandled rejection\" when importing big C2 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Problem description\r\nMy C2 game is fairly large in size. It uses only one third party plugin - Moveto by rex rainbow. I installed the C3 counterpart of this plugin and then imported my capx game into C3. C3 gave me an error and would not let me edit or preview the project. However, it did let me save it as a c3p file. Opening that c3p file gives the same error as when I import the original .capx file. The capx file still works just fine in the lastest version of C2.\r\nbug report:\r\nError report information\r\nType: unhandled rejection\r\nReason: Error: expected string @ TypeError: expected string at Function.ǃv.ǃNb (https://editor.construct.net/r120/main.js:2:108973) at Function.ǃv.ǃV$P (https://editor.construct.net/r120/main.js:2:171572) at window.ǃeGz.ǃeSv (https://editor.construct.net/r120/main.js:81:394765) at window.ǃeGz.ǃeG$ (https://editor.construct.net/r120/main.js:81:394624) at window.ǃrD.ǃeG$ (https://editor.construct.net/r120/main.js:81:359355) at window.ǃrD.ǃeGM (https://editor.construct.net/r120/main.js:81:359097) at window.ǃrD.ǃMl (https://editor.construct.net/r120/main.js:81:359162) at t.ǃvmV (https://editor.construct.net/r120/main.js:81:66709) at t.ǃvxp (https://editor.construct.net/r120/main.js:81:66681) at Object.ǃv.ǃcS [as ǃVHi] (https://editor.construct.net/r120/main.js:81:66564)\r\nStack: TypeError: expected string at Function.ǃv.ǃNb (https://editor.construct.net/r120/main.js:2:108973) at Function.ǃv.ǃV$P (https://editor.construct.net/r120/main.js:2:171572) at window.ǃeGz.ǃeSv (https://editor.construct.net/r120/main.js:81:394765) at window.ǃeGz.ǃeG$ (https://editor.construct.net/r120/main.js:81:394624) at window.ǃrD.ǃeG$ (https://editor.construct.net/r120/main.js:81:359355) at window.ǃrD.ǃeGM (https://editor.construct.net/r120/main.js:81:359097) at window.ǃrD.ǃMl (https://editor.construct.net/r120/main.js:81:359162) at t.ǃvmV (https://editor.construct.net/r120/main.js:81:66709) at t.ǃvxp (https://editor.construct.net/r120/main.js:81:66681) at Object.ǃv.ǃcS [as ǃVHi] (https://editor.construct.net/r120/main.js:81:66564)\r\nConstruct 3 version: r120\r\nURL: https://editor.construct.net/\r\nDate: Fri Dec 07 2018 14:58:11 GMT-0500 (Eastern Standard Time)\r\nUptime: 3439.1 s\r\n\r\nPlatform information\r\nBrowser: NW.js\r\nBrowser version: 0.35.0\r\nBrowser engine: Chromium\r\nBrowser architecture: 64-bit\r\nContext: nwjs\r\nOperating system: Windows\r\nOperating system version: 10\r\nOperating system architecture: 64-bit\r\nDevice type: desktop\r\nDevice pixel ratio: 1\r\nLogical CPU cores: 12\r\nApprox. device memory: 8 GB\r\nUser agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@ac9418ba9c3bd7f6baaffa0b055dfe147e0f8364) NWjs/0.35.0 (like Chrome/71.0.3578.80)\r\nC3 release: r120 (stable)\r\nLanguage setting: en-US\r\n\r\nWebGL information\r\nVersion string: WebGL 2.0 (OpenGL ES 3.0 Chromium)\r\nNumeric version: 2\r\nSupports NPOT textures: yes\r\nSupports GPU profiling: yes\r\nVendor: Google Inc.\r\nRenderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)\r\nMajor performance caveat: no\r\nMaximum texture size: 16384\r\nPoint size range: 1 to 1024\r\nExtensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context\r\n\r\n## Attach a .c3p\r\n\r\nc3p: http://biancagames.com/123.c3p\r\nCapx: https://curelovelywarrior.itch.io/lovely-warriors-of-friendship (download on page)\r\n\r\n## Steps to reproduce\r\n\r\n1. Open the project in C3.\r\n\r\n\r\n## Observed result\r\n\r\nI get the error in the above bug report. Screenshot: http://biancagames.com/c3bug1.jpg\r\n\r\n## Expected result\r\n\r\nI want to be able to open my C2 game in C3.\r\n\r\n\r\nHope I provided the details right! :)"},"comment":{"url":"https://api.github.com/repos/Scirra/Construct-3-bugs/issues/comments/445856594","html_url":"https://github.com/Scirra/Construct-3-bugs/issues/2416#issuecomment-445856594","issue_url":"https://api.github.com/repos/Scirra/Construct-3-bugs/issues/2416","id":445856594,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0NTg1NjU5NA==","user":{"login":"CureUnlovely","id":11556697,"node_id":"MDQ6VXNlcjExNTU2Njk3","avatar_url":"https://avatars1.githubusercontent.com/u/11556697?v=4","gravatar_id":"","url":"https://api.github.com/users/CureUnlovely","html_url":"https://github.com/CureUnlovely","followers_url":"https://api.github.com/users/CureUnlovely/followers","following_url":"https://api.github.com/users/CureUnlovely/following{/other_user}","gists_url":"https://api.github.com/users/CureUnlovely/gists{/gist_id}","starred_url":"https://api.github.com/users/CureUnlovely/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CureUnlovely/subscriptions","organizations_url":"https://api.github.com/users/CureUnlovely/orgs","repos_url":"https://api.github.com/users/CureUnlovely/repos","events_url":"https://api.github.com/users/CureUnlovely/events{/privacy}","received_events_url":"https://api.github.com/users/CureUnlovely/received_events","type":"User","site_admin":false},"created_at":"2018-12-10T15:30:26Z","updated_at":"2018-12-10T15:30:26Z","author_association":"NONE","body":"Thanks a whole bunch! I figured what you describe in the first paragraph was a problem, and even thought about what you say is the solution, it's just... so much work the idea of changing it once the project was already largely underway makes me mentally overwhelmed. And since it only affected preview mode, and the exported game still worked okay, I still didn't change it. I would still prefer not to have to change it now, but I will remember your advice for future projects. I do look forward to whatever changes you make that will help my project out. :)\r\n\r\n"}}
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