{"action":"created","issue":{"url":"https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements/issues/13","repository_url":"https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements","labels_url":"https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements/issues/13/comments","events_url":"https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements/issues/13/events","html_url":"https://github.com/elishacloud/Silent-Hill-2-Enhancements/issues/13","id":339192877,"node_id":"MDU6SXNzdWUzMzkxOTI4Nzc=","number":13,"title":"[Silent Hill 2] Checklist of Remaining/Wishlist Fixes","user":{"login":"elishacloud","id":25625456,"node_id":"MDQ6VXNlcjI1NjI1NDU2","avatar_url":"https://avatars0.githubusercontent.com/u/25625456?v=4","gravatar_id":"","url":"https://api.github.com/users/elishacloud","html_url":"https://github.com/elishacloud","followers_url":"https://api.github.com/users/elishacloud/followers","following_url":"https://api.github.com/users/elishacloud/following{/other_user}","gists_url":"https://api.github.com/users/elishacloud/gists{/gist_id}","starred_url":"https://api.github.com/users/elishacloud/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/elishacloud/subscriptions","organizations_url":"https://api.github.com/users/elishacloud/orgs","repos_url":"https://api.github.com/users/elishacloud/repos","events_url":"https://api.github.com/users/elishacloud/events{/privacy}","received_events_url":"https://api.github.com/users/elishacloud/received_events","type":"User","site_admin":false},"labels":[{"id":724184259,"node_id":"MDU6TGFiZWw3MjQxODQyNTk=","url":"https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements/labels/enhancement","name":"enhancement","color":"84b6eb","default":true},{"id":724184260,"node_id":"MDU6TGFiZWw3MjQxODQyNjA=","url":"https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements/labels/help%20wanted","name":"help wanted","color":"33aa3f","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":26,"created_at":"2018-07-08T03:17:30Z","updated_at":"2018-07-08T03:17:47Z","closed_at":null,"author_association":"OWNER","body":"_From @Polymega on October 17, 2017 23:59_\n\n(**Note:** This thread was made a few days before the creation of the [SH2 Enhancements Repository](https://github.com/elishacloud/Silent-Hill-2-Enhancements)) \r\n\r\nI'm doing a play through of Silent Hill 2 again for the Enhanced Audio project and I was making mental notes of the remaining \"wishlist\" fixes and wanted to post them for posterity purposes. \r\n\r\n## Noted areas for improvement:\r\n[Discussion thread](https://github.com/elishacloud/dxwrapper/issues/6)\r\n- [ ] Integration of soft shadows \r\n- [ ] Shadows do not cast on dynamic (movable) objects (they do on the console versions)\r\n[Discussion thread](https://github.com/ThirteenAG/WidescreenFixesPack/issues/409)\r\n- [ ] Fix bugged lighting sources for a few areas in the game\r\nVideo Example [1](https://youtu.be/VYTwfYWlxiw) | [2](https://www.youtube.com/watch?v=EknxF3p4KuM) | [Discussion thread](https://github.com/elishacloud/Silent-Hill-2-Enhancements/issues/2)\r\n- [ ] Increase draw distance for either just Woodside Apt 2F Hallway or whole game ***FIX IN PROGRESS***\r\n[Video example](https://youtu.be/nna2yt1c9gI?t=19m8s) | [Solution](https://github.com/elishacloud/Silent-Hill-2-Enhancements/issues/2#issuecomment-379328436)\r\n- [ ] Fix \"Eddie/Laura bowling scene\" black fade out regardless if Fix2D or similar is on/off\r\n[GIF example](https://github.com/ThirteenAG/WidescreenFixesPack/issues/236#issuecomment-303776684)\r\n- [ ] Adjust fixed camera angles in several spots to hide camera clipping through wall ***FIX IN PROGRESS***\r\n[Discussion thread](https://github.com/ThirteenAG/WidescreenFixesPack/issues/340#issuecomment-372086625) \r\n- [ ] Fix camera stutter in Hospital, 3F, Rm S3 ***FIX IN PROGRESS***\r\n[Video example](https://www.youtube.com/watch?v=MdrOd0vaVAs&feature=youtu.be) | [Discussion thread](https://github.com/ThirteenAG/WidescreenFixesPack/issues/391)\r\n- [ ] Remove one-frame flicker when an in-game cutscene changes to motion blur. (If not possible then have the option to disable the game's motion blur altogether then in the ini file?)\r\n- [ ] Have the game cursor (used for interacting with full screen images) default to center of the screen each time like the console versions. This is due to the cursor being off-screen whenever Fix2D and FullScreenImages are enabled in the Widescreen Fix. ***FIX IN PROGRESS***\r\n[Solution](https://github.com/elishacloud/dxwrapper/issues/9#issuecomment-381289979)\r\n- [ ] Keep hanging meat always \"loaded in\" during final Eddie confrontation cutscene.\r\n[Video example](https://www.youtube.com/watch?v=XY5kRFLcYO8) | [Discussion posts](https://github.com/elishacloud/dxwrapper/issues/9#issuecomment-379458067)\r\n- [ ] Fix the very silly animation bug for when James gets on the rowboat. ***FIX IN PROGRESS***\r\n[Video example](https://www.youtube.com/watch?v=8UXZdCpjRTo) | [Solution](https://github.com/elishacloud/dxwrapper/issues/9#issuecomment-374322883)\r\n- [ ] Implement language subtitle \"packs\" for the game? \r\n[Discussion post](https://github.com/elishacloud/dxwrapper/issues/9#issuecomment-379053875)\r\n- [ ] Fix loading zone color values for cemetery area to fix environment Quick Save load bug. ***FIX IN PROGRESS***\r\n[Video example](https://youtu.be/Und9vwU1NtU) | [Solution](https://github.com/elishacloud/Silent-Hill-2-Enhancements/issues/4#issuecomment-392313836)\r\n- [ ] Fix luminescence of James, dress, and Mannequin in Room 205. ***A FIX HAS BEEN FOUND***\r\n[Discussion Post](https://github.com/elishacloud/Silent-Hill-2-Enhancements/issues/5) | [Solution](https://github.com/elishacloud/Silent-Hill-2-Enhancements/issues/5#issuecomment-392908698)\r\n\r\n## Fixed!:\r\n- [x] Integration of PS2 quality sound files (\"Enhanced Audio\" project)\r\n- [X] ~~**Game map & save screen fix:** Currently, if you're on the streets of Silent Hill during the day time the pillar boxes are grey, not black. This is true for any area where the game has set the time of day to \"day\" (and not \"night\").~~ \r\n[Image example](https://user-images.githubusercontent.com/27395260/37611547-0101ccca-2b79-11e8-82ef-c3f1a11ab293.png) | [Discussion post](https://github.com/elishacloud/dxwrapper/issues/9#issuecomment-374317311)\r\nThere has been breakthrough discoveries in implementing high res, widescreen images for the game so this fix will be redundant if a HD image mod comes to fruition.\r\n- [X] ~~**Game map & save screen fix:** Currently, the markings on the maps and save file's floating, enlarged text are always visible and stay above the pillar boxes. They should be behind the pillar boxes.~~ \r\n[Video example](https://youtu.be/WhjnHMs6MJM?t=29s)\r\nThere has been breakthrough discoveries in implementing high res, widescreen images for the game so this fix will be redundant if a HD image mod comes to fruition.\r\n- [X] ~~**Game map fix:** There are no pillar boxes at all whenever James transcribes notes onto his own map. (James transcribes notes onto his own map several times throughout the game.) You can see the game environment instead where the pillar boxes should be.~~ \r\n[Video example](https://youtu.be/WhjnHMs6MJM?t=29s)\r\nThere has been breakthrough discoveries in implementing high res, widescreen images for the game so this fix will be redundant if a HD image mod comes to fruition.\r\n- [x] Fix Lying Figure cutscene camera \"pop\" and looped animation\r\n[Video example](https://www.youtube.com/watch?v=E8Q4G_RhAMM) | [Discussion thread](https://github.com/ThirteenAG/WidescreenFixesPack/issues/349) \r\n- [X] ~~Integration of anti-aliasing (possibly done through SMAA?)~~ \r\nAlternate solutions have been found for anti-aliasing which have been reflected in the [Installation Guide](http://widescreenfix.townofsilenthill.com/SH2/#enableAA).\r\n- [x] ~~Integration of WineD3D's fixes without having to use WineD3D (wise to do so?)~~ \r\nIt is no longer necessary to do this. \r\n- [x] Adjust WSF to accommodate new 16:9 FMVs (currently there are still small pillar boxes when FMVWidescreenEnhancementPackCompatibility is turned on).\r\n[Discussion thread](https://github.com/ThirteenAG/WidescreenFixesPack/issues/332#issuecomment-353507922)\n\n_Copied from original issue: elishacloud/dxwrapper#9_"},"comment":{"url":"https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements/issues/comments/403258886","html_url":"https://github.com/elishacloud/Silent-Hill-2-Enhancements/issues/13#issuecomment-403258886","issue_url":"https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements/issues/13","id":403258886,"node_id":"MDEyOklzc3VlQ29tbWVudDQwMzI1ODg4Ng==","user":{"login":"elishacloud","id":25625456,"node_id":"MDQ6VXNlcjI1NjI1NDU2","avatar_url":"https://avatars0.githubusercontent.com/u/25625456?v=4","gravatar_id":"","url":"https://api.github.com/users/elishacloud","html_url":"https://github.com/elishacloud","followers_url":"https://api.github.com/users/elishacloud/followers","following_url":"https://api.github.com/users/elishacloud/following{/other_user}","gists_url":"https://api.github.com/users/elishacloud/gists{/gist_id}","starred_url":"https://api.github.com/users/elishacloud/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/elishacloud/subscriptions","organizations_url":"https://api.github.com/users/elishacloud/orgs","repos_url":"https://api.github.com/users/elishacloud/repos","events_url":"https://api.github.com/users/elishacloud/events{/privacy}","received_events_url":"https://api.github.com/users/elishacloud/received_events","type":"User","site_admin":false},"created_at":"2018-07-08T03:17:47Z","updated_at":"2018-07-08T03:17:47Z","author_association":"OWNER","body":"_From @AeroWidescreen on April 14, 2018 0:29_\n\nSo for the cursor starting position, how about we modify the vertical boundaries so that it can't go off-screen to begin with? I was hesitant to do it before because I wasn't able to fix [the other mouse problems](https://github.com/ThirteenAG/WidescreenFixesPack/issues/440) until now.\r\n\r\nOriginal value = 240\r\nNew value = 190\r\n\r\nVert Mouse Boundary (fullscreen images)\r\n006B2210 43340000 // 190.0f\r\n004A2D6C 000000B4 // 190 integer\r\n\r\nVert Gamepad Boundary (fullscreen images)\r\n006B001C C3340000 // -190.0f\r\n004A314F C3340000 // -190.0f\r\n004A2DD2 C3340000 // -190.0f\r\n\r\n![Boundaries](https://i.imgur.com/WxvQi6d.jpg)\r\n\r\n@Bigmanjapan \r\n> In my tests the minimum amount of change needed for the meat to be loaded in fast enough is 12%.\r\n> \r\n> Original FOV is 1.147019982.\r\n> New FOV is 1.147019982 * 0.88 =1,00937758416\r\n\r\nSorry, I forgot all about this. Too many topics right now. I'll see about this soon."}}
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