{"action":"created","issue":{"url":"https://api.github.com/repos/ymgve/desse/issues/1","repository_url":"https://api.github.com/repos/ymgve/desse","labels_url":"https://api.github.com/repos/ymgve/desse/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/ymgve/desse/issues/1/comments","events_url":"https://api.github.com/repos/ymgve/desse/issues/1/events","html_url":"https://github.com/ymgve/desse/issues/1","id":333032692,"node_id":"MDU6SXNzdWUzMzMwMzI2OTI=","number":1,"title":"Reversing engineering the protocol","user":{"login":"kennedyoliveira","id":7723330,"node_id":"MDQ6VXNlcjc3MjMzMzA=","avatar_url":"https://avatars3.githubusercontent.com/u/7723330?v=4","gravatar_id":"","url":"https://api.github.com/users/kennedyoliveira","html_url":"https://github.com/kennedyoliveira","followers_url":"https://api.github.com/users/kennedyoliveira/followers","following_url":"https://api.github.com/users/kennedyoliveira/following{/other_user}","gists_url":"https://api.github.com/users/kennedyoliveira/gists{/gist_id}","starred_url":"https://api.github.com/users/kennedyoliveira/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kennedyoliveira/subscriptions","organizations_url":"https://api.github.com/users/kennedyoliveira/orgs","repos_url":"https://api.github.com/users/kennedyoliveira/repos","events_url":"https://api.github.com/users/kennedyoliveira/events{/privacy}","received_events_url":"https://api.github.com/users/kennedyoliveira/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2018-06-17T03:43:01Z","updated_at":"2018-06-29T12:28:15Z","closed_at":null,"author_association":"NONE","body":"Hello!\r\n\r\nI'm really interested in how you reverse engineered the protocol to craft the server? Do you mind sharing the details?\r\n\r\nCan we get more data to implement the missing features?\r\n\r\nThanks for this awesome piece of work :)"},"comment":{"url":"https://api.github.com/repos/ymgve/desse/issues/comments/401339420","html_url":"https://github.com/ymgve/desse/issues/1#issuecomment-401339420","issue_url":"https://api.github.com/repos/ymgve/desse/issues/1","id":401339420,"node_id":"MDEyOklzc3VlQ29tbWVudDQwMTMzOTQyMA==","user":{"login":"dixonte","id":2068095,"node_id":"MDQ6VXNlcjIwNjgwOTU=","avatar_url":"https://avatars1.githubusercontent.com/u/2068095?v=4","gravatar_id":"","url":"https://api.github.com/users/dixonte","html_url":"https://github.com/dixonte","followers_url":"https://api.github.com/users/dixonte/followers","following_url":"https://api.github.com/users/dixonte/following{/other_user}","gists_url":"https://api.github.com/users/dixonte/gists{/gist_id}","starred_url":"https://api.github.com/users/dixonte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dixonte/subscriptions","organizations_url":"https://api.github.com/users/dixonte/orgs","repos_url":"https://api.github.com/users/dixonte/repos","events_url":"https://api.github.com/users/dixonte/events{/privacy}","received_events_url":"https://api.github.com/users/dixonte/received_events","type":"User","site_admin":false},"created_at":"2018-06-29T12:28:15Z","updated_at":"2018-06-29T12:28:15Z","author_association":"NONE","body":"One thing I would like is the ability to set world tendency, like world tendency events they used to have towards the end of the game's life. This would help keep the game fully playable without an active player base."}}
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