{"action":"created","issue":{"url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/103","repository_url":"https://api.github.com/repos/JacquesLucke/animation_nodes","labels_url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/103/labels{/name}","comments_url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/103/comments","events_url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/103/events","html_url":"https://github.com/JacquesLucke/animation_nodes/issues/103","id":62706093,"node_id":"MDU6SXNzdWU2MjcwNjA5Mw==","number":103,"title":"nodes for bone animation","user":{"login":"JacquesLucke","id":5881326,"node_id":"MDQ6VXNlcjU4ODEzMjY=","avatar_url":"https://avatars1.githubusercontent.com/u/5881326?v=4","gravatar_id":"","url":"https://api.github.com/users/JacquesLucke","html_url":"https://github.com/JacquesLucke","followers_url":"https://api.github.com/users/JacquesLucke/followers","following_url":"https://api.github.com/users/JacquesLucke/following{/other_user}","gists_url":"https://api.github.com/users/JacquesLucke/gists{/gist_id}","starred_url":"https://api.github.com/users/JacquesLucke/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JacquesLucke/subscriptions","organizations_url":"https://api.github.com/users/JacquesLucke/orgs","repos_url":"https://api.github.com/users/JacquesLucke/repos","events_url":"https://api.github.com/users/JacquesLucke/events{/privacy}","received_events_url":"https://api.github.com/users/JacquesLucke/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":18,"created_at":"2015-03-18T14:23:10Z","updated_at":"2018-12-18T21:16:01Z","closed_at":null,"author_association":"OWNER","body":""},"comment":{"url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/comments/448373306","html_url":"https://github.com/JacquesLucke/animation_nodes/issues/103#issuecomment-448373306","issue_url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/103","id":448373306,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0ODM3MzMwNg==","user":{"login":"denis130","id":12680443,"node_id":"MDQ6VXNlcjEyNjgwNDQz","avatar_url":"https://avatars0.githubusercontent.com/u/12680443?v=4","gravatar_id":"","url":"https://api.github.com/users/denis130","html_url":"https://github.com/denis130","followers_url":"https://api.github.com/users/denis130/followers","following_url":"https://api.github.com/users/denis130/following{/other_user}","gists_url":"https://api.github.com/users/denis130/gists{/gist_id}","starred_url":"https://api.github.com/users/denis130/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/denis130/subscriptions","organizations_url":"https://api.github.com/users/denis130/orgs","repos_url":"https://api.github.com/users/denis130/repos","events_url":"https://api.github.com/users/denis130/events{/privacy}","received_events_url":"https://api.github.com/users/denis130/received_events","type":"User","site_admin":false},"created_at":"2018-12-18T21:16:01Z","updated_at":"2018-12-18T21:16:01Z","author_association":"NONE","body":"You can use a script node for that, I didn't find another way to do that. It's a bit slow so you will have to use AV sync or Frame Dropping.\r\n```\r\nif record:\r\n    for p_bone in bpy.data.objects[\"Armature\"].pose.bones:\r\n        p_bone.keyframe_insert(\"rotation_quaternion\", frame = bpy.context.scene.frame_current)\r\n        p_bone.keyframe_insert(\"location\", frame = bpy.context.scene.frame_current)\r\n```\r\n\r\n> sorry to bother, thanks a lot just a one more think i had a bone copy location from another one and i can't figure out how can i bake the animation to keyframes so i can export it to game engine again sorry to bother and thanks so much\r\n> […](#)\r\n> On Tue, Dec 18, 2018 at 7:19 PM Alan Odom ***@***.***> wrote: Is this helpful? [image: screen shot 2018-12-18 at 17 13 30] <https://user-images.githubusercontent.com/29657804/50170667-5a2bd100-02e8-11e9-9571-24814cabb025.png> The nodes I made ^^ and the page in my website <https://clockmender.uk/blender/animation-nodes/bones/> explains how they are used. I had to make a \"Bone\" socket, not too arduous a task. Just bear in mind that you may need to do some vector maths to cope with any offsets from the Armature to Global origin, again, pretty easy to do. Maybe these can be incorporated into AN at some time... I don't know of any book, or tutorial, I just worked it out for myself and am happy to help here if I can. Cheers, Clock. — You are receiving this because you commented. Reply to this email directly, view it on GitHub <[#103 (comment)](https://github.com/JacquesLucke/animation_nodes/issues/103#issuecomment-448299456)>, or mute the thread <https://github.com/notifications/unsubscribe-auth/ATcZm9qeBiQFWx6jLGySqEGPsMRBGgy1ks5u6SOvgaJpZM4DwrDV> .\r\n\r\n"}}
{"actor":{"display_login":"denis130"}}