{"push_id":2902491102,"size":33,"distinct_size":3,"ref":"refs/heads/shottybug","head":"19f01ebc723705a9d100098b99bbda8643badd5f","before":"1160a2f54b658a87a3ba251e6477ef3c008b8fac","commits":[{"sha":"50aa7b3c53db5adc6a7bf4166b38606ed6f9f5d6","author":{"name":"francinum","email":"3f0155c34ef03812127c9f55ddc38e706b7d5e74@users.noreply.github.com"},"message":"Puts Supply Pads on Layer 2, fixing z-fight issues. (#321)\n\nDirty fix for a dirty codebase, if we ever get planes this will get fixed anyway.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/50aa7b3c53db5adc6a7bf4166b38606ed6f9f5d6"},{"sha":"256edba0e90cad267a2f5c6af9356c3b14a1c6da","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"Small issues reported on Gitlab, fixed here. (#328)","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/256edba0e90cad267a2f5c6af9356c3b14a1c6da"},{"sha":"2d971f2ea5ae58ade830ad0c1ea89e3714cbdaab","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"Ports /tg/ ghost Player Panel fix and cleans up the Pred button (#186)\n\nPorts #16542 fix from /TG/Station13 for ghost related spawns leaving the spawned mob clientless until a manual ckey change or \"re-enter corpse\".\r\nPlus fixes similar bugs with the pred spawning button, which also didn't dispose the previous mob. Until anyone decides to redo it from scratch.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/2d971f2ea5ae58ade830ad0c1ea89e3714cbdaab"},{"sha":"3707b94986f5cecc341bf1c3845e9467aab8a1dd","author":{"name":"F-OS","email":"da5d473983750929da34e08c85370ef422bb18c3@gmail.com"},"message":"Barrels now give metal instead of wood (#261)\n\nfixes #139","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/3707b94986f5cecc341bf1c3845e9467aab8a1dd"},{"sha":"4f9f437cbe0954d46371df956c8ebf32c00c29ef","author":{"name":"Surrealaser","email":"3e90da7f92d36d97b7f07a4c10e4d9308a5bff2b@users.noreply.github.com"},"message":"Further Med-Scanner Improvements (#289)\n\nAdded advice for fractures, consolidated code, removed redundant elements, added shrapnel detection.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/4f9f437cbe0954d46371df956c8ebf32c00c29ef"},{"sha":"ed1dece0db681e70ff48d97e0d2bb65d80c32948","author":{"name":"Alterist","email":"43e1690e55479063df32017723c465ca7e288e9e@users.noreply.github.com"},"message":"FIRE FIRE BURNS MY DESIRE (#327)","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/ed1dece0db681e70ff48d97e0d2bb65d80c32948"},{"sha":"4a84980750c2c4424431f56350c79ce63347fab4","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"Ports in /tg/ vending.dmi, additonal re-spriting. (#217)\n\nFirst step of many, in order to respect those who made the original sprites for their own codebase.\r\n\r\nChanges: Many vendors sprites, where possible, now use /TG/Station's counterparts (slight modifications on wallmeds and secvendors).\r\nFor the ones without a counterpart, There are some new sprites. (or if you want, placeholders)\r\nPlus made a slight variant sprite for the cargo munition vendor to distinguishing it from the armaments one.\r\nAnd lot of unused sprites for the time being.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/4a84980750c2c4424431f56350c79ce63347fab4"},{"sha":"091fcb703aa47122c6358ee3ada89ef0c910a88c","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"Deletes flags_atom FPRINT, removes some redunant  flags_pass TABLEPASS etc. (#264)\n\nTitle is explicit, this PR removes the FPRINT definition and all its istances, and adjustes some TABLEPASS.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/091fcb703aa47122c6358ee3ada89ef0c910a88c"},{"sha":"51119cb53754758226b80b431865be18c54be354","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"Ports in Carn's TimSort et similar. (#272)\n\nThe PR modifies the list.dm and adds cmp, InsertSort, MergeSort and TimSort .dms for overall a slighty less outdated list sorting.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/51119cb53754758226b80b431865be18c54be354"},{"sha":"646a4a579f7b6370d12befbbdb01b50ba75408ca","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"Correcting Liaison typos\n\nChanges all instances of \"Liason\" for \"Liaison\" in both code and map.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/646a4a579f7b6370d12befbbdb01b50ba75408ca"},{"sha":"bef7886b23bf69910ac1543b918a603e3b1869f1","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"Improves flaming etcetera. (#341)\n\n...Instead of just doing nothing.\r\nThat means you can flame an already flamed turf to replinsh it. Won't stack as it deletes the previous flame.\r\nBut also means you can replace a turf's flame with another, be it weaker or stronger... as one would say: \"Fight fire with fire\".\r\nKind of also applies to boiler's spray.\r\n\r\nYet another downstream fix...","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/bef7886b23bf69910ac1543b918a603e3b1869f1"},{"sha":"ce4f92dbcc51c2f8680d248c09698b83ba576501","author":{"name":"Kingtrin","email":"7512b1dd20e10c7c4e215252037582c6074da42c@gmail.com"},"message":"Enables squad marine access to general chat (#348)\n\nThis gives squad marines access to the Almayer general chat.\r\nDescriptions were changed on each headset affected. The keybind for general chat, when it isn't the default frequency, is :Z.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/ce4f92dbcc51c2f8680d248c09698b83ba576501"},{"sha":"a1cf2bbfba676b2584631875a3571932e1118fec","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"More consistency and exploit patches for the autolathe. (#343)\n\nAfter a general budget inspection, the uscm opted to replace faux wood metal stocks (that could have been decon'd in the autolathe for metal) with authentic ones.\r\nThe combat flashlight is a little more \"combat\" now.\r\nAlso it's no more possible to generate infinite metal with rail lights/flashlight conversions, nor you can convert lanterns.\r\nSlight tweak with combat knife/bayonet matter amounts.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/a1cf2bbfba676b2584631875a3571932e1118fec"},{"sha":"631a608ea474af8f41f3489f49ae3a803c52304d","author":{"name":"F-OS","email":"da5d473983750929da34e08c85370ef422bb18c3@gmail.com"},"message":"Permabans now only require +BAN (#342)\n\nUpdate topic.dm","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/631a608ea474af8f41f3489f49ae3a803c52304d"},{"sha":"873e72966aeee9cca3736efedebae0b94fdfe6c4","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"Now you can quick equip your weaponary and ammo in holsters and scabbards. (#307)\n\nNow you can just press E to equip your weapons and ammo to an appropriate holster/scabbard.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/873e72966aeee9cca3736efedebae0b94fdfe6c4"},{"sha":"bf99a73fc91921381ea9e581e71e2dbb36cb1796","author":{"name":"Ghommie","email":"7c52c889ba8379c9d6f412dd47b6afe2f954eaf6@users.noreply.github.com"},"message":"New smoke grenades that actually makes the passerbys (almost) invisible to benos. As seen on TV. (#294)\n\nOn behalf of the masses' complaints against the outdated HSDP grenades, I spent this day coding and testing and coding a the new brand SCDP (Smoke Screen \"\"Dual Purpose\"\") grenade, which is guaranteed to shielding against thermal vision to all mobs minus ghosts.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/bf99a73fc91921381ea9e581e71e2dbb36cb1796"},{"sha":"183513a725c1439181a545234648b586789bf966","author":{"name":"CosmicScientist","email":"9a0552b4ea1d6e10536910ff4320a39db3b26665@users.noreply.github.com"},"message":"Changed some autoresponses as we are not CM and removed commented out 'you're retarded' (#352)\n\nReplaced two instances of marine law with space law, including a hyperlink.\r\nReplaced have a CM day with have a DMCA day (I honestly thought we did this on week two)\r\nRemoved references to CM's wiki being ours because it isn't but kept links as appropriate since we lack a wiki\r\nShortened the map request autoresponse because it's verbose, refrained from editing others\r\nremoved reference to job/xeno bans being something you can appeal as it was linking to CM's forum and I don't know if we're allowed to use /tg/station's forums for that","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/183513a725c1439181a545234648b586789bf966"},{"sha":"5818948304e89f8005b16390dd54827dabd986bf","author":{"name":"CosmicScientist","email":"9a0552b4ea1d6e10536910ff4320a39db3b26665@users.noreply.github.com"},"message":"Changes joinround lock message (#351)\n\nfrom\r\n\"There is an administrative lock on entering the game!\"\r\nto\r\n\"Spawning currently disabled, pick another role or observe.\"","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/5818948304e89f8005b16390dd54827dabd986bf"},{"sha":"eab4c9eb191036b44d25479c3f921b3e2cc1313f","author":{"name":"Alterist","email":"43e1690e55479063df32017723c465ca7e288e9e@users.noreply.github.com"},"message":"Req Supplypacks Overhaul (Operators Operating Operationally) (#301)\n\nCorrected a few typos in the list\r\nMoved the Pyro's flamer fuel to Ammo\r\nAdded the Semiauto Shotgun to the list of buyable crates (shotgun x1 all ammo x1 for 60 points)\r\nAdded c4 to the list of buyable crates (x5 for 60 points)\r\nAdded auto-shotty stocks to the stock attachment crate, reduced amount to 2 stocks of each type\r\nAdded Binos and Tactical Binos to the list of buyables\r\nSeparated the Scout's M4RA ammo into 3 different buyable crates\r\nChanged the costume closets into crates (Since closets are all anchored, it's impossible to move them off the cargo pad)\r\nMatched the actual amount of flamers and flamer tanks in a crate to what it should be according to it's description(+1 flamethrower per crate, +3 tank per crate)\r\nAdded /improper to all of the crate names and corrected a few so that it is clearer and more consistent\r\nMade the spec-ops crate into something interesting instead of being a joke, increased it's price","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/eab4c9eb191036b44d25479c3f921b3e2cc1313f"},{"sha":"964cb24e6b419be0ab53b3be3709ff26f7886df2","author":{"name":"Rohesie","email":"d1a451c2d7b26b459fc2a6093ff318bbdfe23235@gmail.com"},"message":"Seal of Solomon (#346)\n\n* Begins preparations for the ritual.\r\n\r\n* Spreads salt and other ingredients that shall not be named.\r\n\r\n* Begins the banishing ritual.\r\n\r\n* Chasing a stray imp.","distinct":false,"url":"https://api.github.com/repos/Rohesie/ColonialMarines-Rohesie/commits/964cb24e6b419be0ab53b3be3709ff26f7886df2"}]}
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