{"action":"opened","issue":{"url":"https://api.github.com/repos/vbence86/fivenations/issues/422","repository_url":"https://api.github.com/repos/vbence86/fivenations","labels_url":"https://api.github.com/repos/vbence86/fivenations/issues/422/labels{/name}","comments_url":"https://api.github.com/repos/vbence86/fivenations/issues/422/comments","events_url":"https://api.github.com/repos/vbence86/fivenations/issues/422/events","html_url":"https://github.com/vbence86/fivenations/issues/422","id":298501570,"number":422,"title":"Complete Battle Simulation","user":{"login":"vbence86","id":6104164,"avatar_url":"https://avatars1.githubusercontent.com/u/6104164?v=4","gravatar_id":"","url":"https://api.github.com/users/vbence86","html_url":"https://github.com/vbence86","followers_url":"https://api.github.com/users/vbence86/followers","following_url":"https://api.github.com/users/vbence86/following{/other_user}","gists_url":"https://api.github.com/users/vbence86/gists{/gist_id}","starred_url":"https://api.github.com/users/vbence86/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vbence86/subscriptions","organizations_url":"https://api.github.com/users/vbence86/orgs","repos_url":"https://api.github.com/users/vbence86/repos","events_url":"https://api.github.com/users/vbence86/events{/privacy}","received_events_url":"https://api.github.com/users/vbence86/received_events","type":"User","site_admin":false},"labels":[{"id":842483968,"url":"https://api.github.com/repos/vbence86/fivenations/labels/Defenseless%20Satelite","name":"Defenseless Satelite","color":"ead944","default":false}],"state":"open","locked":false,"assignee":{"login":"vbence86","id":6104164,"avatar_url":"https://avatars1.githubusercontent.com/u/6104164?v=4","gravatar_id":"","url":"https://api.github.com/users/vbence86","html_url":"https://github.com/vbence86","followers_url":"https://api.github.com/users/vbence86/followers","following_url":"https://api.github.com/users/vbence86/following{/other_user}","gists_url":"https://api.github.com/users/vbence86/gists{/gist_id}","starred_url":"https://api.github.com/users/vbence86/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vbence86/subscriptions","organizations_url":"https://api.github.com/users/vbence86/orgs","repos_url":"https://api.github.com/users/vbence86/repos","events_url":"https://api.github.com/users/vbence86/events{/privacy}","received_events_url":"https://api.github.com/users/vbence86/received_events","type":"User","site_admin":false},"assignees":[{"login":"vbence86","id":6104164,"avatar_url":"https://avatars1.githubusercontent.com/u/6104164?v=4","gravatar_id":"","url":"https://api.github.com/users/vbence86","html_url":"https://github.com/vbence86","followers_url":"https://api.github.com/users/vbence86/followers","following_url":"https://api.github.com/users/vbence86/following{/other_user}","gists_url":"https://api.github.com/users/vbence86/gists{/gist_id}","starred_url":"https://api.github.com/users/vbence86/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vbence86/subscriptions","organizations_url":"https://api.github.com/users/vbence86/orgs","repos_url":"https://api.github.com/users/vbence86/repos","events_url":"https://api.github.com/users/vbence86/events{/privacy}","received_events_url":"https://api.github.com/users/vbence86/received_events","type":"User","site_admin":false}],"milestone":null,"comments":0,"created_at":"2018-02-20T08:00:43Z","updated_at":"2018-02-20T08:00:43Z","closed_at":null,"author_association":"OWNER","body":"## Prelude\r\nAlthough the current battle simulation actually takes in many important steps already, it still lacks essential elements until it fully resembles Starcraft battle simulation model.\r\n\r\n## User story\r\nAs a Project Owner\r\nI'd like to have the battle simulation fully resemble Starcraft\r\nSo that the gameplay will be showing well-known RTS elements that can attract hard-core RTS players.\r\n\r\n## Acceptance Criteria\r\n- Entity utilize their vision to spot hostile entities\r\n- When a hostile entity is in vision the entity execute the `Attack` activity \r\n- Entity executes `Fire` activity right after its `Weapon` is in range to the target entity \r\n- Entity continues to execute `Attack` activity until all if its weapon is in range to the target entity\r\n- When a hostile entity executes `Fire` activity targeting an entity that belongs to the user, it must reveal the `FogOfWar` tile it is located at.\r\n\r\n## BDD Scenarios\r\nTo be completed..."}}
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