{"action":"published","release":{"url":"https://api.github.com/repos/ppb/pursuedpybear/releases/14631803","assets_url":"https://api.github.com/repos/ppb/pursuedpybear/releases/14631803/assets","upload_url":"https://uploads.github.com/repos/ppb/pursuedpybear/releases/14631803/assets{?name,label}","html_url":"https://github.com/ppb/pursuedpybear/releases/tag/v0.5.0","id":14631803,"node_id":"MDc6UmVsZWFzZTE0NjMxODAz","tag_name":"v0.5.0","target_commitish":"46ab2a3c145b0c41a3e7d1db481573d26249c465","name":"Version 0.5","draft":false,"author":{"login":"pathunstrom","id":6393101,"node_id":"MDQ6VXNlcjYzOTMxMDE=","avatar_url":"https://avatars3.githubusercontent.com/u/6393101?v=4","gravatar_id":"","url":"https://api.github.com/users/pathunstrom","html_url":"https://github.com/pathunstrom","followers_url":"https://api.github.com/users/pathunstrom/followers","following_url":"https://api.github.com/users/pathunstrom/following{/other_user}","gists_url":"https://api.github.com/users/pathunstrom/gists{/gist_id}","starred_url":"https://api.github.com/users/pathunstrom/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pathunstrom/subscriptions","organizations_url":"https://api.github.com/users/pathunstrom/orgs","repos_url":"https://api.github.com/users/pathunstrom/repos","events_url":"https://api.github.com/users/pathunstrom/events{/privacy}","received_events_url":"https://api.github.com/users/pathunstrom/received_events","type":"User","site_admin":false},"prerelease":false,"created_at":"2018-12-20T01:57:14Z","published_at":"2018-12-20T07:06:14Z","assets":[],"tarball_url":"https://api.github.com/repos/ppb/pursuedpybear/tarball/v0.5.0","zipball_url":"https://api.github.com/repos/ppb/pursuedpybear/zipball/v0.5.0","body":"We went for a smaller release, but we got a lot done for it only being\r\na few months. The most important bits are that all of the input events\r\nare in! Some cool stuff includes sprites scaling automatically and a\r\nnew way to move between scenes that uses the event system. That means\r\nthe old method is officially deprecated.\r\n\r\nNew stuff:\r\n\r\n* MouseButton events\r\n* Key events\r\n* Add a title to the game window\r\n* Sprite scaling based on game unit size\r\n* Keycodes flags\r\n* New scene change mechanism that uses the event system\r\n\r\nChanged stuff:\r\n\r\n* Scene defaults are now class attributes\r\n* Most Sprite defaults are now class attributes\r\n* Flags can now be type hinted properly\r\n* Scenes no longer infinitely respawn their child scenes if running is True.\r\n* Fixed an issue with the frame being different dimensions to the viewport.\r\n* Fixed a bug in the Camera.point_in_viewport function\r\n* Default pixel ratio is now 64:1 (64 pixels to 1 game unit)\r\n* New (better) run function\r\n* Other type hinting fixes\r\n\r\nRemoved stuff:\r\n\r\n* bb attribute removed from sprites"}}
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