{"push_id":2801732395,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c0950af60576c079e03186dd29f510f4ee61339a","before":"f20cdb4d8a8223b81cc8d601cab3bd3b37b3919b","commits":[{"sha":"c0950af60576c079e03186dd29f510f4ee61339a","author":{"name":"Cyrille Pierre Henri Favreau","email":"6b4c100efed40926fc9ea3918a2e87da2cda2899@epfl.ch"},"message":"Reworked proximity renderer. The idea is to be able to show or hide the geometry without impacting the rendering of the touches. New rendering parameters are:\n- Surface shading: Activates or deactivates the rendering of the surfaces\n- Alpha correction: Used to blend colors as the ray goes through intersections","distinct":true,"url":"https://api.github.com/repos/favreau/Brayns/commits/c0950af60576c079e03186dd29f510f4ee61339a"}]}
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