{"action":"created","issue":{"url":"https://api.github.com/repos/OpenMW/openmw/issues/1776","repository_url":"https://api.github.com/repos/OpenMW/openmw","labels_url":"https://api.github.com/repos/OpenMW/openmw/issues/1776/labels{/name}","comments_url":"https://api.github.com/repos/OpenMW/openmw/issues/1776/comments","events_url":"https://api.github.com/repos/OpenMW/openmw/issues/1776/events","html_url":"https://github.com/OpenMW/openmw/pull/1776","id":334816295,"node_id":"MDExOlB1bGxSZXF1ZXN0MTk2NjkwMDI3","number":1776,"title":"Apply weapon reload animations only for upper body","user":{"login":"akortunov","id":26434804,"node_id":"MDQ6VXNlcjI2NDM0ODA0","avatar_url":"https://avatars2.githubusercontent.com/u/26434804?v=4","gravatar_id":"","url":"https://api.github.com/users/akortunov","html_url":"https://github.com/akortunov","followers_url":"https://api.github.com/users/akortunov/followers","following_url":"https://api.github.com/users/akortunov/following{/other_user}","gists_url":"https://api.github.com/users/akortunov/gists{/gist_id}","starred_url":"https://api.github.com/users/akortunov/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akortunov/subscriptions","organizations_url":"https://api.github.com/users/akortunov/orgs","repos_url":"https://api.github.com/users/akortunov/repos","events_url":"https://api.github.com/users/akortunov/events{/privacy}","received_events_url":"https://api.github.com/users/akortunov/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":10,"created_at":"2018-06-22T09:50:17Z","updated_at":"2018-07-10T15:38:35Z","closed_at":null,"author_association":"CONTRIBUTOR","pull_request":{"url":"https://api.github.com/repos/OpenMW/openmw/pulls/1776","html_url":"https://github.com/OpenMW/openmw/pull/1776","diff_url":"https://github.com/OpenMW/openmw/pull/1776.diff","patch_url":"https://github.com/OpenMW/openmw/pull/1776.patch"},"body":"Allows to fix a lot of problems with crossbowmans.\r\n\r\nCurrently in both vanilla and OpenMW there is a twitching when actor starts or stops walking during crossbow reload animation. It looks very weird, so I decided to apply such animation only for upper body.\r\nI managed to solve issues with missing 1th-person mode crossbow animations: I use the 1h animations as fallback.\r\nAs for me, it looks decent.\r\n\r\nCan we fix this issue from engine side, or it is a strictly up to content developers?\r\n\r\nAn another approach would be to stop shooter until the end of reload, but I suppose players will not be happy about it."},"comment":{"url":"https://api.github.com/repos/OpenMW/openmw/issues/comments/403868388","html_url":"https://github.com/OpenMW/openmw/pull/1776#issuecomment-403868388","issue_url":"https://api.github.com/repos/OpenMW/openmw/issues/1776","id":403868388,"node_id":"MDEyOklzc3VlQ29tbWVudDQwMzg2ODM4OA==","user":{"login":"Capostrophic","id":21265616,"node_id":"MDQ6VXNlcjIxMjY1NjE2","avatar_url":"https://avatars3.githubusercontent.com/u/21265616?v=4","gravatar_id":"","url":"https://api.github.com/users/Capostrophic","html_url":"https://github.com/Capostrophic","followers_url":"https://api.github.com/users/Capostrophic/followers","following_url":"https://api.github.com/users/Capostrophic/following{/other_user}","gists_url":"https://api.github.com/users/Capostrophic/gists{/gist_id}","starred_url":"https://api.github.com/users/Capostrophic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Capostrophic/subscriptions","organizations_url":"https://api.github.com/users/Capostrophic/orgs","repos_url":"https://api.github.com/users/Capostrophic/repos","events_url":"https://api.github.com/users/Capostrophic/events{/privacy}","received_events_url":"https://api.github.com/users/Capostrophic/received_events","type":"User","site_admin":false},"created_at":"2018-07-10T15:38:35Z","updated_at":"2018-07-10T15:38:35Z","author_association":"CONTRIBUTOR","body":"Seems to be relevant to this PR: when spellcasting stance is used, the rotating animation in OpenMW is not correct. In Morrowind it's much closer to the idle position of the legs and much less twitchy. Maybe 1h animations should be used for spellcasting stance too as fallback. I'll try that out and report back."}}
{"actor":{"display_login":"Capostrophic"}}