{"action":"created","comment":{"url":"https://api.github.com/repos/ExtendRealityLtd/VRTK.Unity.Core/pulls/comments/213574651","pull_request_review_id":150437257,"id":213574651,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDIxMzU3NDY1MQ==","diff_hunk":"@@ -0,0 +1,129 @@\n+﻿namespace VRTK.Core.Data.Collection\r\n+{\r\n+    using UnityEngine;\r\n+    using UnityEngine.Events;\r\n+    using System;\r\n+    using System.Collections.Generic;\r\n+\r\n+    /// <summary>\r\n+    /// Collects GameObjects into an unordered set and emits relevant events when the set data changes or is searched.\r\n+    /// </summary>\r\n+    public class GameObjectSet : MonoBehaviour\r\n+    {\r\n+        /// <summary>\r\n+        /// Defines the event for the output <see cref=\"GameObject\"/>.\r\n+        /// </summary>\r\n+        [Serializable]\r\n+        public class UnityEvent : UnityEvent<GameObject>\r\n+        {\r\n+        }\r\n+\r\n+        /// <summary>\r\n+        /// Emitted when a searched element is found.\r\n+        /// </summary>\r\n+        public UnityEvent ElementFound = new UnityEvent();\r\n+        /// <summary>\r\n+        /// Emitted when a searched element is not found.\r\n+        /// </summary>\r\n+        public UnityEvent ElementNotFound = new UnityEvent();\r\n+        /// <summary>\r\n+        /// Emitted when the collection has the last element removed from it and becomes empty.\r\n+        /// </summary>\r\n+        public UnityEvent BecameEmpty = new UnityEvent();\r\n+        /// <summary>\r\n+        /// Emitted when the collection has the first element added to it and becomes populated.\r\n+        /// </summary>\r\n+        public UnityEvent BecamePopulated = new UnityEvent();\r\n+\r\n+        /// <summary>\r\n+        /// The elements currently in the set.\r\n+        /// </summary>\r\n+        public HashSet<GameObject> Elements\r\n+        {\r\n+            get;\r\n+            protected set;\r\n+        } = new HashSet<GameObject>();\r\n+\r\n+\r\n+        /// <summary>\r\n+        /// Adds the given element to the set.\r\n+        /// </summary>\r\n+        /// <param name=\"element\">The element to add.</param>\r\n+        public virtual void AddElement(GameObject element)\r\n+        {\r\n+            if (!isActiveAndEnabled || element == null)\r\n+            {\r\n+                return;\r\n+            }\r\n+\r\n+            if (Elements.Count == 0)\r\n+            {\r\n+                BecamePopulated?.Invoke(element);\r\n+            }\r\n+            Elements.Add(element);\r\n+        }\r\n+\r\n+        /// <summary>\r\n+        /// Removes the given element from the set.\r\n+        /// </summary>\r\n+        /// <param name=\"element\">The element to remove.</param>\r\n+        public virtual void RemoveElement(GameObject element)\r\n+        {\r\n+            if (!isActiveAndEnabled)\r\n+            {\r\n+                return;\r\n+            }\r\n+\r\n+            if (Elements.Remove(element) && Elements.Count == 0)\r\n+            {\r\n+                BecameEmpty?.Invoke(element);\r\n+            }\r\n+        }\r\n+\r\n+        /// <summary>\r\n+        /// Clears all elements from the set.\r\n+        /// </summary>\r\n+        public virtual void ClearElements()\r\n+        {\r\n+            if (!isActiveAndEnabled)\r\n+            {\r\n+                return;\r\n+            }\r\n+\r\n+            Elements.Clear();\r","path":"Scripts/Data/Collection/GameObjectSet.cs","position":93,"original_position":93,"commit_id":"1a8c002a5dfb8912b688a1a60682d1760961e4aa","original_commit_id":"a80e9edc63874d739ef0758b0e480e074b6fec0e","user":{"login":"thestonefox","id":1029673,"node_id":"MDQ6VXNlcjEwMjk2NzM=","avatar_url":"https://avatars0.githubusercontent.com/u/1029673?v=4","gravatar_id":"","url":"https://api.github.com/users/thestonefox","html_url":"https://github.com/thestonefox","followers_url":"https://api.github.com/users/thestonefox/followers","following_url":"https://api.github.com/users/thestonefox/following{/other_user}","gists_url":"https://api.github.com/users/thestonefox/gists{/gist_id}","starred_url":"https://api.github.com/users/thestonefox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thestonefox/subscriptions","organizations_url":"https://api.github.com/users/thestonefox/orgs","repos_url":"https://api.github.com/users/thestonefox/repos","events_url":"https://api.github.com/users/thestonefox/events{/privacy}","received_events_url":"https://api.github.com/users/thestonefox/received_events","type":"User","site_admin":false},"body":"I pondered this one.\r\n\r\nYou can't call `BecameEmpty` because you have no element to invoke with.\r\n\r\nThe BecameEmpty invokes with the last element that was removed from the set.\r\n\r\nNow if you do `Clear` you have no last element (as it's a set so it's not ordered)\r\n\r\nWhilst I agree you'd expect BecameEmpty to fire when clear happens, what should be the emitted element? null 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