{"action":"created","issue":{"url":"https://api.github.com/repos/prusa3d/Slic3r/issues/981","repository_url":"https://api.github.com/repos/prusa3d/Slic3r","labels_url":"https://api.github.com/repos/prusa3d/Slic3r/issues/981/labels{/name}","comments_url":"https://api.github.com/repos/prusa3d/Slic3r/issues/981/comments","events_url":"https://api.github.com/repos/prusa3d/Slic3r/issues/981/events","html_url":"https://github.com/prusa3d/Slic3r/issues/981","id":333097460,"node_id":"MDU6SXNzdWUzMzMwOTc0NjA=","number":981,"title":"Feature request: acceleration limits relative to velocity","user":{"login":"zbrozek","id":4878259,"node_id":"MDQ6VXNlcjQ4NzgyNTk=","avatar_url":"https://avatars2.githubusercontent.com/u/4878259?v=4","gravatar_id":"","url":"https://api.github.com/users/zbrozek","html_url":"https://github.com/zbrozek","followers_url":"https://api.github.com/users/zbrozek/followers","following_url":"https://api.github.com/users/zbrozek/following{/other_user}","gists_url":"https://api.github.com/users/zbrozek/gists{/gist_id}","starred_url":"https://api.github.com/users/zbrozek/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zbrozek/subscriptions","organizations_url":"https://api.github.com/users/zbrozek/orgs","repos_url":"https://api.github.com/users/zbrozek/repos","events_url":"https://api.github.com/users/zbrozek/events{/privacy}","received_events_url":"https://api.github.com/users/zbrozek/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2018-06-17T22:17:43Z","updated_at":"2018-06-21T20:03:50Z","closed_at":null,"author_association":"NONE","body":"It would be interesting to try setting acceleration relative to the current path. So for example, there may be a higher limit for acceleration in the current direction vs orthogonal to it. I have little idea how much of the work of executing trajectories and handling the actual machine acceleration is done at print time by firmware vs at gcode generation by slicer, so this may be ridiculously infeasible. My goal is to accelerate faster on straights.\r\n\r\nMaybe not useful. Maybe super useful. Might be nice to play with."},"comment":{"url":"https://api.github.com/repos/prusa3d/Slic3r/issues/comments/399225573","html_url":"https://github.com/prusa3d/Slic3r/issues/981#issuecomment-399225573","issue_url":"https://api.github.com/repos/prusa3d/Slic3r/issues/981","id":399225573,"node_id":"MDEyOklzc3VlQ29tbWVudDM5OTIyNTU3Mw==","user":{"login":"zbrozek","id":4878259,"node_id":"MDQ6VXNlcjQ4NzgyNTk=","avatar_url":"https://avatars2.githubusercontent.com/u/4878259?v=4","gravatar_id":"","url":"https://api.github.com/users/zbrozek","html_url":"https://github.com/zbrozek","followers_url":"https://api.github.com/users/zbrozek/followers","following_url":"https://api.github.com/users/zbrozek/following{/other_user}","gists_url":"https://api.github.com/users/zbrozek/gists{/gist_id}","starred_url":"https://api.github.com/users/zbrozek/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zbrozek/subscriptions","organizations_url":"https://api.github.com/users/zbrozek/orgs","repos_url":"https://api.github.com/users/zbrozek/repos","events_url":"https://api.github.com/users/zbrozek/events{/privacy}","received_events_url":"https://api.github.com/users/zbrozek/received_events","type":"User","site_admin":false},"created_at":"2018-06-21T20:03:50Z","updated_at":"2018-06-21T20:03:50Z","author_association":"NONE","body":"Yes; I meant acceleration specifically with respect to components of velocity (meaning the motion vector) as opposed to speed (its magnitude). slic3r has a lot of depth and it's quite likely I'm just overlooking a preexisting feature, but I don't see the capability mentioned [in the manual](http://manual.slic3r.org/expert-mode/speed), nor in the speed settings page within the print settings tab. Maybe it's just somewhere else?\r\n\r\nThanks!"}}
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