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4","description":null,"creator":{"login":"agoschie","id":43655193,"node_id":"MDQ6VXNlcjQzNjU1MTkz","avatar_url":"https://avatars2.githubusercontent.com/u/43655193?v=4","gravatar_id":"","url":"https://api.github.com/users/agoschie","html_url":"https://github.com/agoschie","followers_url":"https://api.github.com/users/agoschie/followers","following_url":"https://api.github.com/users/agoschie/following{/other_user}","gists_url":"https://api.github.com/users/agoschie/gists{/gist_id}","starred_url":"https://api.github.com/users/agoschie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/agoschie/subscriptions","organizations_url":"https://api.github.com/users/agoschie/orgs","repos_url":"https://api.github.com/users/agoschie/repos","events_url":"https://api.github.com/users/agoschie/events{/privacy}","received_events_url":"https://api.github.com/users/agoschie/received_events","type":"User","site_admin":false},"open_issues":2,"closed_issues":11,"state":"open","created_at":"2018-11-21T06:39:25Z","updated_at":"2018-12-02T19:41:01Z","due_on":null,"closed_at":null},"comments":0,"created_at":"2018-11-21T06:49:51Z","updated_at":"2018-12-02T19:41:01Z","closed_at":"2018-12-02T19:41:01Z","author_association":"CONTRIBUTOR","body":"The move feature should move all the ships North, West, East, or South. Ships cannot collide or go over the board during the move, thus they individually will get stuck but the others will still move. The surface and submerged board are independent of each other. So a submarine under the water can still move under a ship.\r\n\r\n\"A player can now move his fleet. When the command to move is given, each ship will move one position. The player can specify the direction of the move (N, S, E, W). North is towards the top of the board (like a map). If a ship is already at the edge, it will not move (i.e. ships cannot \"fall\" over the egde). Ships cannot overlap during the move. The player can only move their fleet twice, after successfully sinking two enemy ships. This move will not be reflected on the opponents display (The hits don't move once the opponent moves the fleet).\""}}
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