{"push_id":2531960975,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"665de3a51db5524229aec8e363d40d021ad6c1ae","before":"7983cee01f8837adb40107c1b8db47407347871d","commits":[{"sha":"665de3a51db5524229aec8e363d40d021ad6c1ae","author":{"name":"Tommy Ettinger","email":"8abc2ec83cbd365a73d5bef050161cc4a92734b2@gmail.com"},"message":"Adjust larger ships so they are all one solid\n\nThis seems to have fixed a rather significant bug in\nTools3D.largestPart(), which is important here. The ships also have much\nless empty space internally, but anything unconnected to the largest\npart of the model (almost always the cockpit) is erased, and that\nprovides nice shape differences. It looks like\nhttps://i.imgur.com/9bY8Uqx.gifv now; note the cockpit shading when it\nfaces the camera on some ships and how a grid of shading appears that\nmatches the slope.","distinct":true,"url":"https://api.github.com/repos/tommyettinger/WarpWriter/commits/665de3a51db5524229aec8e363d40d021ad6c1ae"}]}
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