{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26257","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26257/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26257/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26257/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/26257","id":370004742,"node_id":"MDU6SXNzdWUzNzAwMDQ3NDI=","number":26257,"title":"Security Bots spawning in lab on computer check failure is bad gameplay mechanics.","user":{"login":"yarbelk","id":1477218,"node_id":"MDQ6VXNlcjE0NzcyMTg=","avatar_url":"https://avatars0.githubusercontent.com/u/1477218?v=4","gravatar_id":"","url":"https://api.github.com/users/yarbelk","html_url":"https://github.com/yarbelk","followers_url":"https://api.github.com/users/yarbelk/followers","following_url":"https://api.github.com/users/yarbelk/following{/other_user}","gists_url":"https://api.github.com/users/yarbelk/gists{/gist_id}","starred_url":"https://api.github.com/users/yarbelk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yarbelk/subscriptions","organizations_url":"https://api.github.com/users/yarbelk/orgs","repos_url":"https://api.github.com/users/yarbelk/repos","events_url":"https://api.github.com/users/yarbelk/events{/privacy}","received_events_url":"https://api.github.com/users/yarbelk/received_events","type":"User","site_admin":false},"labels":[{"id":43875653,"node_id":"MDU6TGFiZWw0Mzg3NTY1Mw==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/%3CSuggestion%20/%20Discussion%3E","name":"<Suggestion / Discussion>","color":"FF3399","default":false},{"id":887835116,"node_id":"MDU6TGFiZWw4ODc4MzUxMTY=","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Fields%20/%20Furniture%20/%20Terrain%20/%20Traps","name":"Fields / Furniture / Terrain / Traps","color":"753939","default":false},{"id":41067655,"node_id":"MDU6TGFiZWw0MTA2NzY1NQ==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Game:%20Balance","name":"Game: Balance","color":"5319e7","default":false},{"id":690240293,"node_id":"MDU6TGFiZWw2OTAyNDAyOTM=","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Monsters","name":"Monsters","color":"682b82","default":false},{"id":602827091,"node_id":"MDU6TGFiZWw2MDI4MjcwOTE=","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Spawn","name":"Spawn","color":"e14141","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2018-10-15T05:32:21Z","updated_at":"2018-10-16T06:28:51Z","closed_at":null,"author_association":"NONE","body":"**Describe the bug**  \r\nSecurity Bots spawning in lab on computer check failure is bad gameplay mechanics.\r\n\r\n**To Reproduce**  \r\ntry to hack computers.  Fail.\r\nhttps://youtu.be/ZBK33SpfrtI?t=2879\r\n\r\n**Expected behavior**  \r\nNot have instant, unrecoverable death for a mid game play-through.  Even the bone juggernauts and grenadiers are survivable (if sometimes you need some luck); this isn't.\r\n\r\n**Screenshots**  \r\n\r\nhttps://youtu.be/ZBK33SpfrtI?t=2879\r\n\r\n**Versions and configuration(please complete the following information):**\r\n - OS: ?\r\n - Game Version: Exp. Build #7983. Everything default except - City Size: 8, City Spacing: 6, Spawn Rate: 1.5, Item Spawn: 0.8, Monster Evolution: 3.0 Wander Spawns:ON, Random NPC: on, Static NPC:on, \r\n - Graphic Tileset: MSX++Dead_People\r\n - Mods loaded: Medieval and Historical content, More survival tools, Fuji's More Buildings, Vehicle additions pack, Tanks and other vehicles, Bionic systems mod, Boats, Folding Parts Pack, Icecoons Arsenal, Filthy clothing, Makeshift Items mod, More buildings, Classes and Scenarios, More locations, Disable NPC needs, Disable Religious texts, Mutant NPC's.\r\n\r\n**Additional context**  \r\n\r\nhttps://github.com/CleverRaven/Cataclysm-DDA/blob/93d2b034f5e421a2952608e01c491cac97bf337c/src/mapgen.cpp#L7583\r\nand related other lines (i think, my cpp is about 20 years rusty, but the context looks right)\r\n"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/430116657","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/26257#issuecomment-430116657","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/26257","id":430116657,"node_id":"MDEyOklzc3VlQ29tbWVudDQzMDExNjY1Nw==","user":{"login":"yarbelk","id":1477218,"node_id":"MDQ6VXNlcjE0NzcyMTg=","avatar_url":"https://avatars0.githubusercontent.com/u/1477218?v=4","gravatar_id":"","url":"https://api.github.com/users/yarbelk","html_url":"https://github.com/yarbelk","followers_url":"https://api.github.com/users/yarbelk/followers","following_url":"https://api.github.com/users/yarbelk/following{/other_user}","gists_url":"https://api.github.com/users/yarbelk/gists{/gist_id}","starred_url":"https://api.github.com/users/yarbelk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yarbelk/subscriptions","organizations_url":"https://api.github.com/users/yarbelk/orgs","repos_url":"https://api.github.com/users/yarbelk/repos","events_url":"https://api.github.com/users/yarbelk/events{/privacy}","received_events_url":"https://api.github.com/users/yarbelk/received_events","type":"User","site_admin":false},"created_at":"2018-10-16T06:28:51Z","updated_at":"2018-10-16T06:28:51Z","author_association":"NONE","body":"I really like those suggestions; they convey the potential doom prior to the action.  The bots not bad per-say, but rather its the combination of surprise and lack of agency that really causes the problem.\r\n\r\nI also like that your suggestions make use of a clear design language that is common in most media (danger colours, doors with warnings, countdowns): this should really help ratchet up the anxiety without removing all options out except RNG."}}
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