{"push_id":2923008810,"size":75,"distinct_size":2,"ref":"refs/heads/master","head":"b756574523857a8ce44a61a37d3940365092c935","before":"8873f8860a9268a396e11a8947e23d0ef38f20cc","commits":[{"sha":"b0e1d55ab8f1e564d9ebe2c278e600610184cd3c","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"Initial commit","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/b0e1d55ab8f1e564d9ebe2c278e600610184cd3c"},{"sha":"b9b8205eb2173627f43d3e20ff54a3c4222051d4","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"In the year 20DK\n\nA GameCube controller library for Teensy 3.5/6, finally!","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/b9b8205eb2173627f43d3e20ff54a3c4222051d4"},{"sha":"1542ac94fdf1f7b3aa8bdcf1bccc21274a5fde3d","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"Update README.md","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/1542ac94fdf1f7b3aa8bdcf1bccc21274a5fde3d"},{"sha":"3a09b63ad94efae6baadda04142a68bfcf7a4d56","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"Adjusted timing, now works!\n\nUsed some directives in gcb.cpp to use the proper timing if the Teensy 3.6 is selected as opposed to the 3.5. May/may not add functionality for all clock speed options in the future, want to focus on hitting my other goals first.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/3a09b63ad94efae6baadda04142a68bfcf7a4d56"},{"sha":"25749ac7534abf6c063c6cb2b00ceef9cdbec9e5","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"gcSend works\n\nSo my new Teensy came in and I tested. Turns out I was infinitely looping becuase none of the instructions automatically update the nzvc flags. It doesn't hang now in gcSend but I have to fix gcGet to see if it actually does for sure work.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/25749ac7534abf6c063c6cb2b00ceef9cdbec9e5"},{"sha":"71685cfe7e3b83a986a782bacc5be3c970277335","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"Fixed gcGet\n\nStill doesn't work (I think) but at least I have clean code that compiles.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/71685cfe7e3b83a986a782bacc5be3c970277335"},{"sha":"2662870786b9ec0b9da2c7d8a9d34ad4099e725a","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"Totally lost (again)\n\nI don't know if it's that my send function isn't sending anything, my get function isn't getting anything, or what but I sure need help XP","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/2662870786b9ec0b9da2c7d8a9d34ad4099e725a"},{"sha":"5145984897111deaf7099588eda6f05df04b5d96","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"scrapped\n\nDiscovered N64/GCN just use 1-Wire protocol. Going to use direct port manipulation in C++ instead. Kept class structure and macros. Came up with new project name, \"UltraWire.\"","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/5145984897111deaf7099588eda6f05df04b5d96"},{"sha":"dde11f027a38d27968a4a0af4fcd61d80e47e226","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"merged project tatacon\n\nNow has wiimote attachment functionality.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/dde11f027a38d27968a4a0af4fcd61d80e47e226"},{"sha":"6430c1dde2d9c505a0a6c1bad5d903d2155be4e7","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"wrote gamecube controller\n\nthe tranceive function doesnt work. gpio is totally unresponsive. :sweat::gun:","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/6430c1dde2d9c505a0a6c1bad5d903d2155be4e7"},{"sha":"278039646dea3e79db7cc3fa7ef25408f21b038e","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"still doesnt work\n\npor que","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/278039646dea3e79db7cc3fa7ef25408f21b038e"},{"sha":"6b95c05e1d0aba93bb072a305b239832d52d75f5","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"hoping this works\n\nWrite to all pins on GPIO port C and read from pin 15 in MSB order. Not tested.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/6b95c05e1d0aba93bb072a305b239832d52d75f5"},{"sha":"9fb2d9cdafc04c41b23667a8664cda77a698f035","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"eureka\n\nFound some old PJRC support forum post that has the solution. I need to adjust the timing but if I rewrite the assembly to be dynamic I can have a functioning N64/GC lib for Teensy finally. :confetti_ball:","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/9fb2d9cdafc04c41b23667a8664cda77a698f035"},{"sha":"eabcec67cbe24660c4b5362c0b7ea94997008370","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"should send properly\n\nStill doesn't get. Need to find a good way to get the bits into the correct format from the input register to store in data or by saving the register and parsing it after which would not need to be time sensitive.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/eabcec67cbe24660c4b5362c0b7ea94997008370"},{"sha":"1035e0bf8e88dc3c5e50ab1f35ddd234cdaa850f","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"tested and doesnt work (yet)\n\nStupid thing.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/1035e0bf8e88dc3c5e50ab1f35ddd234cdaa850f"},{"sha":"cddc48a8ae3f6107fecf7fbec1eb7507bcb86e35","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"scrapped assembly again\n\nDarn thing is 32-bit so I need to work in 32-bit sections.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/cddc48a8ae3f6107fecf7fbec1eb7507bcb86e35"},{"sha":"66643c0b17a5154f7e2555a27bc2e8f2621cbd49","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"updated references\n\n:rowboat:","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/66643c0b17a5154f7e2555a27bc2e8f2621cbd49"},{"sha":"7771a3da37d43cce5a1df7ead8c346648b66aeee","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"fixed up attachment class\n\nNow it's fully dynamically programmed. I have my concers about polling the ID as it seems to change a single bit at some point unbeknownst to me. I can always say screw the ID. Have to fix up the assembly and I can fix up the GCController class.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/7771a3da37d43cce5a1df7ead8c346648b66aeee"},{"sha":"3af30b90c8de53c100b97c92ec5e9237808c75c4","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"created seperate attachment classes\n\nNeed to modify poll function to store each controllers data differently. Also, get started on the base class for N64/GCN.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/3af30b90c8de53c100b97c92ec5e9237808c75c4"},{"sha":"466c2229187eb403790fa0c0ca72cf482f2b982f","author":{"name":"sbarrack","email":"1247d0bf4605b5993f6fa3997c470bba8e847ef0@users.noreply.github.com"},"message":"made wii data accesible\n\nNow raw will be formatted on poll and attachments are in seperate classes.","distinct":false,"url":"https://api.github.com/repos/sbarrack/ProjectBongo/commits/466c2229187eb403790fa0c0ca72cf482f2b982f"}]}
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