{"push_id":2955720142,"size":1,"distinct_size":1,"ref":"refs/heads/cos-dev-indyz-gpuva","head":"168c29b6b8a6d72b365fb470f6e41a5272331ea0","before":"3b0d6b63714c8a6170d0a8abd7d8f30f857138e9","commits":[{"sha":"168c29b6b8a6d72b365fb470f6e41a5272331ea0","author":{"name":"Indy Zhu","email":"5560e5ddc3f39208e81582659ceb74662660b70d@ntdev.microsoft.com"},"message":"Use GPU VA on compute shader dispatch code path for Root Signature, Descriptor Heap and Descriptor\nFor GPU VA capable driver, Descriptor Heap is in Video Memory by default.\nIn case the meta command HW can't use Descriptor Heap, GPUVA_NO_DH can be used to set resources' GPU VA in command buffer directly.","distinct":true,"url":"https://api.github.com/repos/Microsoft/graphics-driver-samples/commits/168c29b6b8a6d72b365fb470f6e41a5272331ea0"}]}
{"actor":{"display_login":"indygit"}}