{"action":"created","issue":{"url":"https://api.github.com/repos/yairm210/UnCiv/issues/274","repository_url":"https://api.github.com/repos/yairm210/UnCiv","labels_url":"https://api.github.com/repos/yairm210/UnCiv/issues/274/labels{/name}","comments_url":"https://api.github.com/repos/yairm210/UnCiv/issues/274/comments","events_url":"https://api.github.com/repos/yairm210/UnCiv/issues/274/events","html_url":"https://github.com/yairm210/UnCiv/issues/274","id":382209443,"node_id":"MDU6SXNzdWUzODIyMDk0NDM=","number":274,"title":"Factories, trading post, hills yields, resource penalty and population bug?","user":{"login":"philn3v","id":45171019,"node_id":"MDQ6VXNlcjQ1MTcxMDE5","avatar_url":"https://avatars0.githubusercontent.com/u/45171019?v=4","gravatar_id":"","url":"https://api.github.com/users/philn3v","html_url":"https://github.com/philn3v","followers_url":"https://api.github.com/users/philn3v/followers","following_url":"https://api.github.com/users/philn3v/following{/other_user}","gists_url":"https://api.github.com/users/philn3v/gists{/gist_id}","starred_url":"https://api.github.com/users/philn3v/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/philn3v/subscriptions","organizations_url":"https://api.github.com/users/philn3v/orgs","repos_url":"https://api.github.com/users/philn3v/repos","events_url":"https://api.github.com/users/philn3v/events{/privacy}","received_events_url":"https://api.github.com/users/philn3v/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2018-11-19T13:15:13Z","updated_at":"2018-11-20T15:58:14Z","closed_at":null,"author_association":"NONE","body":"Can't build factories (doesn't show up in build menu even with coal)\r\n\r\nTrading posts occasionally displays 1 and 2 gold (before any tech boosts).\r\n\r\nSome mines on hills have greater yields, and that hill will eventually have a strategic resource when the tech is unlocked.\r\n\r\nResource penalty at 0. Is this included in original game, sorry I'm unsure.\r\n\r\nTiles and specialists sometimes costing 2-3 population to work."},"comment":{"url":"https://api.github.com/repos/yairm210/UnCiv/issues/comments/440324983","html_url":"https://github.com/yairm210/UnCiv/issues/274#issuecomment-440324983","issue_url":"https://api.github.com/repos/yairm210/UnCiv/issues/274","id":440324983,"node_id":"MDEyOklzc3VlQ29tbWVudDQ0MDMyNDk4Mw==","user":{"login":"philn3v","id":45171019,"node_id":"MDQ6VXNlcjQ1MTcxMDE5","avatar_url":"https://avatars0.githubusercontent.com/u/45171019?v=4","gravatar_id":"","url":"https://api.github.com/users/philn3v","html_url":"https://github.com/philn3v","followers_url":"https://api.github.com/users/philn3v/followers","following_url":"https://api.github.com/users/philn3v/following{/other_user}","gists_url":"https://api.github.com/users/philn3v/gists{/gist_id}","starred_url":"https://api.github.com/users/philn3v/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/philn3v/subscriptions","organizations_url":"https://api.github.com/users/philn3v/orgs","repos_url":"https://api.github.com/users/philn3v/repos","events_url":"https://api.github.com/users/philn3v/events{/privacy}","received_events_url":"https://api.github.com/users/philn3v/received_events","type":"User","site_admin":false},"created_at":"2018-11-20T15:58:14Z","updated_at":"2018-11-20T15:58:14Z","author_association":"NONE","body":"Ok so on the factory issue; apparently I can build factories if I don't connect any coal (coal count will go into negative but still able to queue factories).\r\n\r\nAlso how is it that some pop work tiles beyond the cities 3-tile range limit? I noticed that I don't get yields from those pops either. \r\n\r\nSent you another save file to check (the capital to be precise). Thanks!"}}
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