{"action":"closed","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24982","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24982/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24982/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/24982/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/24982","id":351926618,"node_id":"MDU6SXNzdWUzNTE5MjY2MTg=","number":24982,"title":"Tank armament tonnage and balancing","user":{"login":"Regularitee","id":8593513,"node_id":"MDQ6VXNlcjg1OTM1MTM=","avatar_url":"https://avatars0.githubusercontent.com/u/8593513?v=4","gravatar_id":"","url":"https://api.github.com/users/Regularitee","html_url":"https://github.com/Regularitee","followers_url":"https://api.github.com/users/Regularitee/followers","following_url":"https://api.github.com/users/Regularitee/following{/other_user}","gists_url":"https://api.github.com/users/Regularitee/gists{/gist_id}","starred_url":"https://api.github.com/users/Regularitee/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Regularitee/subscriptions","organizations_url":"https://api.github.com/users/Regularitee/orgs","repos_url":"https://api.github.com/users/Regularitee/repos","events_url":"https://api.github.com/users/Regularitee/events{/privacy}","received_events_url":"https://api.github.com/users/Regularitee/received_events","type":"User","site_admin":false},"labels":[{"id":43875653,"node_id":"MDU6TGFiZWw0Mzg3NTY1Mw==","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/%3CSuggestion%20/%20Discussion%3E","name":"<Suggestion / Discussion>","color":"FF3399","default":false},{"id":690240293,"node_id":"MDU6TGFiZWw2OTAyNDAyOTM=","url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Monsters","name":"Monsters","color":"682b82","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":14,"created_at":"2018-08-19T19:10:19Z","updated_at":"2018-09-07T17:03:19Z","closed_at":"2018-09-07T17:03:19Z","author_association":"CONTRIBUTOR","body":"So, in the discord we were discussing the tank drone, and how extremely tiny it must be despite its name. It's tonnage would probably make it much smaller than a person, if it has a similar density to real-world Unmanned Ground Vehicles. I was curious if this was true, and started looking into the weights of various weapons and designs, but most noticeable was the 120mm tank gun.\r\n\r\nTo my surprise, I found that in-game 120mm tank cannons weigh about 3-10% what modern guns of the same caliber weigh. Which makes sense when you consider loading and firing a cannon of that size ideally requires multiple strong adults. _(Side note: A player can reload and fire these guns about as well as a **fully manned, fully trained gun crew.** Or for autoloader variants, reload them several times faster than trained crews. Nevermind 155mm cannons.)_ Given how close much of the weapons technology is to modern weapons, I find it hard to believe CDDA materials are many times lighter than what exists now, otherwise soldiers would be running around with 30mm autocannons.\r\n\r\nSo these heavy weapons are grossly unrealistic in their weight and performance. I suppose the real issue here would be: does the community care? Is this a \"problem\" that people would rather hand-wave away for gameplay enjoyment, or should heavy armaments be balanced as realistically as possible like firearms are?"}}
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