{"action":"created","issue":{"url":"https://api.github.com/repos/BabylonJS/Babylon.js/issues/3678","repository_url":"https://api.github.com/repos/BabylonJS/Babylon.js","labels_url":"https://api.github.com/repos/BabylonJS/Babylon.js/issues/3678/labels{/name}","comments_url":"https://api.github.com/repos/BabylonJS/Babylon.js/issues/3678/comments","events_url":"https://api.github.com/repos/BabylonJS/Babylon.js/issues/3678/events","html_url":"https://github.com/BabylonJS/Babylon.js/issues/3678","id":293421661,"number":3678,"title":"Texture is not getting applied correctly with GLTF 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@kcoley,\r\n\r\nI am able to convert .babylon file to .gltf and .bin files. I am getting one texture file with this exporter now, which was not available in previous version. \r\nOriginal texture file is not working well with .gltf file. So i feel, Texture file is also getting converted to the format required to support .gltf\r\n\r\nI want some differentiation between 2 textures (one for babylon, one for gltf).\r\n\r\nIs there any way to change name of this new texture file?\r\n\r\nAlso, something is getting lost while conversion due to which applied texture is not proper.\r\nAttaching files of Expected(.babylon+texture) and Actual (gltf+bin+texture) result.\r\n[actual.zip](https://github.com/BabylonJS/Babylon.js/files/1685706/actual.zip)\r\n[expected.zip](https://github.com/BabylonJS/Babylon.js/files/1685707/expected.zip)\r\n\r\nYou can check these files with sandbox to see the difference.\r\n\r\nKindly suggest for the same.\r\nThanks.\r\n\r\nRegards,\r\nVarsha\r\n "},"comment":{"url":"https://api.github.com/repos/BabylonJS/Babylon.js/issues/comments/363321435","html_url":"https://github.com/BabylonJS/Babylon.js/issues/3678#issuecomment-363321435","issue_url":"https://api.github.com/repos/BabylonJS/Babylon.js/issues/3678","id":363321435,"user":{"login":"VarshaKamble159","id":9550268,"avatar_url":"https://avatars0.githubusercontent.com/u/9550268?v=4","gravatar_id":"","url":"https://api.github.com/users/VarshaKamble159","html_url":"https://github.com/VarshaKamble159","followers_url":"https://api.github.com/users/VarshaKamble159/followers","following_url":"https://api.github.com/users/VarshaKamble159/following{/other_user}","gists_url":"https://api.github.com/users/VarshaKamble159/gists{/gist_id}","starred_url":"https://api.github.com/users/VarshaKamble159/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/VarshaKamble159/subscriptions","organizations_url":"https://api.github.com/users/VarshaKamble159/orgs","repos_url":"https://api.github.com/users/VarshaKamble159/repos","events_url":"https://api.github.com/users/VarshaKamble159/events{/privacy}","received_events_url":"https://api.github.com/users/VarshaKamble159/received_events","type":"User","site_admin":false},"created_at":"2018-02-06T06:11:41Z","updated_at":"2018-02-06T06:11:41Z","author_association":"NONE","body":"Hi @kcoley ,\r\n\r\nThanks for this wonderful explanation. This helps a lot. \r\nYes, I have changed my folder structure to differentiate between babylon and gltf. Each of them are getting saved to independent folders to avoid confusion and texture support.\r\n\r\nWe are eagerly waiting for the multimaterial support in GLTF exporter.\r\n\r\nCould you please explain a bit about GLTF not supporting standard materials? \r\nThanks.\r\n\r\nRegards,\r\nVarsha "}}
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