{"action":"opened","issue":{"url":"https://api.github.com/repos/DigitalLibrarian/VS2013Projects/issues/14","repository_url":"https://api.github.com/repos/DigitalLibrarian/VS2013Projects","labels_url":"https://api.github.com/repos/DigitalLibrarian/VS2013Projects/issues/14/labels{/name}","comments_url":"https://api.github.com/repos/DigitalLibrarian/VS2013Projects/issues/14/comments","events_url":"https://api.github.com/repos/DigitalLibrarian/VS2013Projects/issues/14/events","html_url":"https://github.com/DigitalLibrarian/VS2013Projects/issues/14","id":170211193,"number":14,"title":"Wielding and Wearing","user":{"login":"DigitalLibrarian","id":3047000,"avatar_url":"https://avatars.githubusercontent.com/u/3047000?v=3","gravatar_id":"","url":"https://api.github.com/users/DigitalLibrarian","html_url":"https://github.com/DigitalLibrarian","followers_url":"https://api.github.com/users/DigitalLibrarian/followers","following_url":"https://api.github.com/users/DigitalLibrarian/following{/other_user}","gists_url":"https://api.github.com/users/DigitalLibrarian/gists{/gist_id}","starred_url":"https://api.github.com/users/DigitalLibrarian/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DigitalLibrarian/subscriptions","organizations_url":"https://api.github.com/users/DigitalLibrarian/orgs","repos_url":"https://api.github.com/users/DigitalLibrarian/repos","events_url":"https://api.github.com/users/DigitalLibrarian/events{/privacy}","received_events_url":"https://api.github.com/users/DigitalLibrarian/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/DigitalLibrarian/VS2013Projects/labels/feature","name":"feature","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-08-09T16:26:43Z","updated_at":"2016-08-09T16:26:43Z","closed_at":null,"body":"Currently each body part gets an optional weapon and armor slot.  Also weapons and armors are mutually exclusive sets.  It should work differently than that.\r\n\r\n1.  Armors can only correspond to a single body part.  They should support multiple.  For example, wearing a trench coat covers the torso, args, and legs.\r\n\r\n2. Any itemshould be wieldable and have a generic item melee attack move strategy.  Weapons should also support being wielded in many slots, except that only one weapon is allowed in each slot, while armors can stack with encumberance penalty."}}
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