{"push_id":1090265897,"size":1,"distinct_size":1,"ref":"refs/heads/wip","head":"6e339044b7587538f698b025d0d01e272e5ea577","before":"bd36469205654fa8e8a24b1916321a7ee3fbbae6","commits":[{"sha":"6e339044b7587538f698b025d0d01e272e5ea577","author":{"email":"7965a665163253a12f43312bf69d07012a113a2a@bautembach.de","name":"denniskb"},"message":"Add point cloud generation and minimal visualization\n\n- Point clouds (simple vectors of points) can be generated from objs\n  (enumeration of face vertices for now).\n- Rendering code inside event loop projects each point (no depth buffer)\n  to a single pixel and, interpreting the (model space) normal as a color.\n\n# TODO\n- Add mesh subdivision to generate dense, evenly spaced point clouds.\n- Load materials and interpolate point properties.","distinct":true,"url":"https://api.github.com/repos/denniskb/pcl/commits/6e339044b7587538f698b025d0d01e272e5ea577"}]}