{"push_id":1140895996,"size":520,"distinct_size":0,"ref":"refs/heads/_BAY-Dev","head":"cb45927e3fb3214aed9a57be64486948260fd58c","before":"0a698cef60642e1e1c74d2b681ff49bdc2402794","commits":[{"sha":"b66194ffd51300838dd7557b7fd24b5468dd7ef1","author":{"name":"Kearel","email":"8376577e81bfa6e663aaecace8d2494629276bf7@gmail.com"},"message":"Initial commit","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/b66194ffd51300838dd7557b7fd24b5468dd7ef1"},{"sha":"d0b15a6d9594a997cab66011ac3aa11aa89dc9ae","author":{"name":"Atlantis","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@stepanekjakub.cz"},"message":"Prevents spamming of malf AI electrical pulse ability.\n- Should limit lag considerably. 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All three severities are supported.\n- While the event is running, APCs on station Z levels suffer periodic malfunctions. Every tick, 2/4/6 APCs are picked (depending on severity).\n- Each picked APC turns off for 20 seconds. There is also a decent chance to overload lights, small chance to \"emag\" the APC, and tiny chance to break the APC completely. APCs that are flagged critical (engine/AI/etc.) are resistant to some of these effects. APCs can not be broken on Mundane severity level.","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/06861abfcf606a36275a68a68cf36aef57cfcc9f"},{"sha":"1a5fc4129c6258b2a21d268c96b81bdeb5836f07","author":{"name":"Atlantis","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@stepanekjakub.cz"},"message":"Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 2016-05-04-DontDeleteMe","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/1a5fc4129c6258b2a21d268c96b81bdeb5836f07"},{"sha":"1811feeeb7732d5396674a28932d4e89d0e55127","author":{"name":"Martin Lyrå","email":"e46dba129f6d7b3c50ffeff4b95cddc435e9f7b4@gmail.com"},"message":"More sprites for Resomi + Spritesheet accessories\n\nSpritesheets for Accessories\nAccessories will now check for the user mob's species and pick the\nappropriate icon file. (Also adds a Resomi spritesheet reference) Please\nsee next commit in this branch (resomi-sprites) for the file.","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/1811feeeb7732d5396674a28932d4e89d0e55127"},{"sha":"0b6a3dc507aeb8e209b533490a2fffa5ceeed9d9","author":{"name":"Hubblenaut","email":"8e8a7e5959bd982215bb22af241872de6bc0ff9f@web.de"},"message":"Ninja fixes and changes (#1547)","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/0b6a3dc507aeb8e209b533490a2fffa5ceeed9d9"},{"sha":"bd99a5a65045e7aa298f66bebf1d47e9b181aa7d","author":{"name":"GinjaNinja32","email":"f55e23e6bab54e1a9aff6ec234b0aee62ed24996@gmail.com"},"message":"Fix prosthetic repair, fix being able to do it with a non-lit welder","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/bd99a5a65045e7aa298f66bebf1d47e9b181aa7d"},{"sha":"d749a47914610c52637533c744879f00f43ff178","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Replaces pixel_* randomization on New() with a randpixel var, randomization on item pickup","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/d749a47914610c52637533c744879f00f43ff178"},{"sha":"467af1b81a9a40c173541f2c5d0ae0eaaf588ba1","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Adjusts pixel_y for a few medkits, a rollerbed, and the eng inflatables","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/467af1b81a9a40c173541f2c5d0ae0eaaf588ba1"},{"sha":"2f7f907d66e4e081bd2f50ec4a3fd44aeea5dcc4","author":{"name":"Atlantis","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@stepanekjakub.cz"},"message":"Code reorganization, removed unnecessary istype check.","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/2f7f907d66e4e081bd2f50ec4a3fd44aeea5dcc4"},{"sha":"792edc8182346fd15768b0e03f75baed61383014","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Fixes #12893\n\ncan_inject now checks if the clothing actually covers the body part in question.","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/792edc8182346fd15768b0e03f75baed61383014"},{"sha":"f7ffd8bfd7e4b863a98eed307b1df6a0c001a4ca","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Syringe partial cleanup\n\nCleans up injection and can_inject() handling.\nTaking blood now follows the same rules as injecting.","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/f7ffd8bfd7e4b863a98eed307b1df6a0c001a4ca"},{"sha":"0f85ec929cae59a2de0266bbae16dc5e4da18a3a","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Explicitly sets coverage for armour vests\n\nThese are set in the base type as well, but since this is specifically the vest subtype it seems like a good idea to explicitly set them again for vests.","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/0f85ec929cae59a2de0266bbae16dc5e4da18a3a"},{"sha":"2f21d29859c3b301a1921f12656962b92f12f142","author":{"name":"PsiOmegaDelta","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@psiomega.se"},"message":"Bay tweaks.\n\ncontains_dense_objects() already checks self for density.\nSpans instead of color macros.","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/2f21d29859c3b301a1921f12656962b92f12f142"},{"sha":"93d6d328ab242533f91ddd96fc9d020e615250b1","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Fixes strip UI \"refresh\" not working","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/93d6d328ab242533f91ddd96fc9d020e615250b1"},{"sha":"7fa4ef89b1af07d336e6db3e16b80bc5a3d39b24","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Makes it possible to place items in a human's pockets","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/7fa4ef89b1af07d336e6db3e16b80bc5a3d39b24"},{"sha":"1e4c529def2445d658a1d146f07443c5276ee26d","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Updates stripping UI to indicate that you can place items now","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/1e4c529def2445d658a1d146f07443c5276ee26d"},{"sha":"04aff093fdbcdec24f3fa520a583160c84748b08","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Lit welders can now be placed in pockets. Doing so sets you on fire.\n\nAlso welders now burn continuously instead of probabilistically.","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/04aff093fdbcdec24f3fa520a583160c84748b08"},{"sha":"aac496a68e09a37ad1a49522747e0f855d114b4f","author":{"name":"HarpyEagle","email":"8532bf92c63bd10f9b4ee4b838775680b0b1eded@gmail.com"},"message":"Updates changelog","distinct":false,"url":"https://api.github.com/repos/atlantiscze/Baystation12/commits/aac496a68e09a37ad1a49522747e0f855d114b4f"}]}
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