{"push_id":1470798617,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"c919b0f1f5a30ac0fb3593c220e3e502c19ebe80","before":"b3a8ff8797fe91d89f229bc425725e7aaf3c5351","commits":[{"sha":"0ad4703ea124d9d58c215ec8f39ce7ad1a97205e","author":{"name":"Sean","email":"745a5948f3a29be7b294faa8063f9998c214afbb@u.nus.edu"},"message":"Added a Material Collection Parameter Object that can control per level Emissive and Light Brightness Multipliers.\n\nBUG: Does not actually change Light Intensities.","distinct":true,"url":"https://api.github.com/repos/Sean-Tay/Hovertanks/commits/0ad4703ea124d9d58c215ec8f39ce7ad1a97205e"},{"sha":"c919b0f1f5a30ac0fb3593c220e3e502c19ebe80","author":{"name":"Sean","email":"745a5948f3a29be7b294faa8063f9998c214afbb@u.nus.edu"},"message":"Temporary hack to make sure that the Player Tank gets the Change in Global Material Parameters set by the BeginPlay Event of the Level Blueprint.","distinct":true,"url":"https://api.github.com/repos/Sean-Tay/Hovertanks/commits/c919b0f1f5a30ac0fb3593c220e3e502c19ebe80"}]}
{"actor":{"display_login":"Sean-Tay"}}