{"action":"created","issue":{"url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/219","repository_url":"https://api.github.com/repos/sschmid/Entitas-CSharp","labels_url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/219/labels{/name}","comments_url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/219/comments","events_url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/219/events","html_url":"https://github.com/sschmid/Entitas-CSharp/issues/219","id":188794203,"number":219,"title":"Entitas, Unity-Networking, and Data synchronization","user":{"login":"alimoeeny","id":180452,"avatar_url":"https://avatars.githubusercontent.com/u/180452?v=3","gravatar_id":"","url":"https://api.github.com/users/alimoeeny","html_url":"https://github.com/alimoeeny","followers_url":"https://api.github.com/users/alimoeeny/followers","following_url":"https://api.github.com/users/alimoeeny/following{/other_user}","gists_url":"https://api.github.com/users/alimoeeny/gists{/gist_id}","starred_url":"https://api.github.com/users/alimoeeny/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/alimoeeny/subscriptions","organizations_url":"https://api.github.com/users/alimoeeny/orgs","repos_url":"https://api.github.com/users/alimoeeny/repos","events_url":"https://api.github.com/users/alimoeeny/events{/privacy}","received_events_url":"https://api.github.com/users/alimoeeny/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-11-11T16:13:55Z","updated_at":"2016-12-06T20:45:23Z","closed_at":null,"body":"I am trying to understand how to use Entitas in a multiplayer / Unity-networking game.    \r\nI can imagine for the animation synchronization and movement of objects and such, one could and should use the Unity networking facilities, but what about the state/Data?     \r\nIs there a way to synchronize components (data) over the network? What about systems? Is there a way to have a Pool that is synchronized?   \r\nDoes it even make sense to do so?"},"comment":{"url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/comments/265266996","html_url":"https://github.com/sschmid/Entitas-CSharp/issues/219#issuecomment-265266996","issue_url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/219","id":265266996,"user":{"login":"sschmid","id":233700,"avatar_url":"https://avatars.githubusercontent.com/u/233700?v=3","gravatar_id":"","url":"https://api.github.com/users/sschmid","html_url":"https://github.com/sschmid","followers_url":"https://api.github.com/users/sschmid/followers","following_url":"https://api.github.com/users/sschmid/following{/other_user}","gists_url":"https://api.github.com/users/sschmid/gists{/gist_id}","starred_url":"https://api.github.com/users/sschmid/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sschmid/subscriptions","organizations_url":"https://api.github.com/users/sschmid/orgs","repos_url":"https://api.github.com/users/sschmid/repos","events_url":"https://api.github.com/users/sschmid/events{/privacy}","received_events_url":"https://api.github.com/users/sschmid/received_events","type":"User","site_admin":false},"created_at":"2016-12-06T20:45:23Z","updated_at":"2016-12-06T20:45:23Z","body":"If your game is not a synchronous realtime multiplayer, maybe @mzaks or @cloudjubei have more insights"}}
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