{"action":"created","issue":{"url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/166","repository_url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention","labels_url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/166/labels{/name}","comments_url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/166/comments","events_url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/166/events","html_url":"https://github.com/MinecraftPortCentral/GriefPrevention/issues/166","id":177118954,"number":166,"title":"2 new features to facilitate towns","user":{"login":"nguyenquyhy","id":1560418,"avatar_url":"https://avatars.githubusercontent.com/u/1560418?v=3","gravatar_id":"","url":"https://api.github.com/users/nguyenquyhy","html_url":"https://github.com/nguyenquyhy","followers_url":"https://api.github.com/users/nguyenquyhy/followers","following_url":"https://api.github.com/users/nguyenquyhy/following{/other_user}","gists_url":"https://api.github.com/users/nguyenquyhy/gists{/gist_id}","starred_url":"https://api.github.com/users/nguyenquyhy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nguyenquyhy/subscriptions","organizations_url":"https://api.github.com/users/nguyenquyhy/orgs","repos_url":"https://api.github.com/users/nguyenquyhy/repos","events_url":"https://api.github.com/users/nguyenquyhy/events{/privacy}","received_events_url":"https://api.github.com/users/nguyenquyhy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-09-15T08:32:39Z","updated_at":"2016-11-13T18:28:52Z","closed_at":null,"body":"To implement a town protection, I need some additional capabilities in GP.\n\nHere is my scenario:\n(1) I want to protect a large town area with admin claim.\n(2) Inside the town area, I want to create a subdivision for each empty house slot.\n(3) I want any player to be able to visit the town and create their own claim inside the empty house slots without requiring actions from admins.\n\n(1) and (2) above can already be done using current GP with claim and subdivisions. However, (3) will requires some additional features:\n- A claim level below subdivision (sub-subdivision?). Or maybe even better if GP would remove the whole subdivision concept and allow any hierarchy of claim (a claim can be created inside any existing claim and may inherit perm and flag, a depth limitation may be enforced to ensure server performance).\n- A new claim flag to allow creating sub-claim. As discussed in Discord, this flag should be \"true for all\" for wilderness and default to \"owner only\" for normal claims.\n"},"comment":{"url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/comments/260202861","html_url":"https://github.com/MinecraftPortCentral/GriefPrevention/issues/166#issuecomment-260202861","issue_url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/166","id":260202861,"user":{"login":"bloodmc","id":2998171,"avatar_url":"https://avatars.githubusercontent.com/u/2998171?v=3","gravatar_id":"","url":"https://api.github.com/users/bloodmc","html_url":"https://github.com/bloodmc","followers_url":"https://api.github.com/users/bloodmc/followers","following_url":"https://api.github.com/users/bloodmc/following{/other_user}","gists_url":"https://api.github.com/users/bloodmc/gists{/gist_id}","starred_url":"https://api.github.com/users/bloodmc/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bloodmc/subscriptions","organizations_url":"https://api.github.com/users/bloodmc/orgs","repos_url":"https://api.github.com/users/bloodmc/repos","events_url":"https://api.github.com/users/bloodmc/events{/privacy}","received_events_url":"https://api.github.com/users/bloodmc/received_events","type":"User","site_admin":false},"created_at":"2016-11-13T18:28:52Z","updated_at":"2016-11-13T18:28:52Z","body":"@nguyenquyhy @nettyneets I'm thinking of doing the following\r\n\r\n1. Remove subdivisions. Instead, you will simply create a \"sub-claim\" that can be transferred to a new owner (essentially selling part of your land). This would allow players to claim a large area then start to sell pieces of it for a price. As for selling, this would need to be discussed on how the sale should take place. I'm open to ideas.\r\n\r\n2. Allow sub-claims to have children claims with no depth limit.\r\n\r\nThoughts? \r\n"}}
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