{"action":"created","issue":{"url":"https://api.github.com/repos/markusfisch/ShaderEditor/issues/38","repository_url":"https://api.github.com/repos/markusfisch/ShaderEditor","labels_url":"https://api.github.com/repos/markusfisch/ShaderEditor/issues/38/labels{/name}","comments_url":"https://api.github.com/repos/markusfisch/ShaderEditor/issues/38/comments","events_url":"https://api.github.com/repos/markusfisch/ShaderEditor/issues/38/events","html_url":"https://github.com/markusfisch/ShaderEditor/issues/38","id":176637957,"number":38,"title":"Suggestion:   add support for compute shaders","user":{"login":"mroowaz","id":22172175,"avatar_url":"https://avatars.githubusercontent.com/u/22172175?v=3","gravatar_id":"","url":"https://api.github.com/users/mroowaz","html_url":"https://github.com/mroowaz","followers_url":"https://api.github.com/users/mroowaz/followers","following_url":"https://api.github.com/users/mroowaz/following{/other_user}","gists_url":"https://api.github.com/users/mroowaz/gists{/gist_id}","starred_url":"https://api.github.com/users/mroowaz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mroowaz/subscriptions","organizations_url":"https://api.github.com/users/mroowaz/orgs","repos_url":"https://api.github.com/users/mroowaz/repos","events_url":"https://api.github.com/users/mroowaz/events{/privacy}","received_events_url":"https://api.github.com/users/mroowaz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-09-13T13:19:03Z","updated_at":"2016-09-13T22:54:05Z","closed_at":null,"body":"Is there any chance to add support for OpenGL ES 3.1 compute shaders?\r\n\r\nBest regards,\r\nMroowaZ"},"comment":{"url":"https://api.github.com/repos/markusfisch/ShaderEditor/issues/comments/246851757","html_url":"https://github.com/markusfisch/ShaderEditor/issues/38#issuecomment-246851757","issue_url":"https://api.github.com/repos/markusfisch/ShaderEditor/issues/38","id":246851757,"user":{"login":"markusfisch","id":485246,"avatar_url":"https://avatars.githubusercontent.com/u/485246?v=3","gravatar_id":"","url":"https://api.github.com/users/markusfisch","html_url":"https://github.com/markusfisch","followers_url":"https://api.github.com/users/markusfisch/followers","following_url":"https://api.github.com/users/markusfisch/following{/other_user}","gists_url":"https://api.github.com/users/markusfisch/gists{/gist_id}","starred_url":"https://api.github.com/users/markusfisch/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/markusfisch/subscriptions","organizations_url":"https://api.github.com/users/markusfisch/orgs","repos_url":"https://api.github.com/users/markusfisch/repos","events_url":"https://api.github.com/users/markusfisch/events{/privacy}","received_events_url":"https://api.github.com/users/markusfisch/received_events","type":"User","site_admin":false},"created_at":"2016-09-13T22:54:05Z","updated_at":"2016-09-13T22:54:05Z","body":"Of course, there's always a chance! This is open source :) And compute shaders would be really interesting I think. I'd expect some hassles getting them to work where OpenGL ES 3.1 is available without breaking for devices with OpenGL ES 2 but in theory in should be possible.\r\n\r\nSo it's not on the list yet but I wouldn't rule it out for the future."}}
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