{"push_id":1191305493,"size":2,"distinct_size":2,"ref":"refs/heads/mmo_engine","head":"e73cdf9fead61910bf3ee18e3ab0167aa7cb8779","before":"cd3e30b3995eb159e96d40852b2d271a47879a94","commits":[{"sha":"c1c0626829c4325963dd7b24975606b57e765355","author":{"name":"meta","email":"f5f1d4d72047daca203e4d8e320e32a783fb7dc8@tuta.io"},"message":"adding gameloop and updating server functions to handle movement via velocity","distinct":true,"url":"https://api.github.com/repos/MetaProduction/phaser_redux_multiplayer_boilerplate/commits/c1c0626829c4325963dd7b24975606b57e765355"},{"sha":"e73cdf9fead61910bf3ee18e3ab0167aa7cb8779","author":{"name":"meta","email":"f5f1d4d72047daca203e4d8e320e32a783fb7dc8@tuta.io"},"message":"Caching actions in memory on the server rather than writing them all to the database, significantly improving performance.","distinct":true,"url":"https://api.github.com/repos/MetaProduction/phaser_redux_multiplayer_boilerplate/commits/e73cdf9fead61910bf3ee18e3ab0167aa7cb8779"}]}
{"actor":{"display_login":"MetaProduction"}}