{"push_id":1094678837,"size":81,"distinct_size":81,"ref":"refs/heads/3.3.5","head":"d82534a7bbd401f4b672786749f10f5a95f6e76c","before":"37067ad3905059753f38254e72dae62cd2db2ce6","commits":[{"sha":"fb52e69169a5881c67011f38c4d0448946856779","author":{"email":"0a4127700819e9849dcc2c9f219dbef99a3d5c8e@web.de","name":"Rushor"},"message":"Core/Spell: Magic Absorption Calculation","distinct":true,"url":"https://api.github.com/repos/Aokromes/TrinityCore/commits/fb52e69169a5881c67011f38c4d0448946856779"},{"sha":"5c0b0add27299ee94448b36cabe32e724b682cd6","author":{"email":"0a4127700819e9849dcc2c9f219dbef99a3d5c8e@web.de","name":"Rushor"},"message":"Core/Unit: Do not remove auras from Pets and Guardians after evading\n\n* this adds free space for further adjustments\n* this fixes #14347","distinct":true,"url":"https://api.github.com/repos/Aokromes/TrinityCore/commits/5c0b0add27299ee94448b36cabe32e724b682cd6"},{"sha":"10550fe8cff1fb91c8084b623fe243a6340ea52d","author":{"email":"467044d7d5ea47d8d0e6ce2611b996aabeb37d88@users.noreply.github.com","name":"r00ty-tc"},"message":"Solve many of the creature falling through floor issues.\n\nThis seems entirely wrong to discount the returned map height if we're\nalready below it. In many cases this is exactly why we want the height!","distinct":true,"url":"https://api.github.com/repos/Aokromes/TrinityCore/commits/10550fe8cff1fb91c8084b623fe243a6340ea52d"},{"sha":"0a964b85479518d6938edea9861cfe435f01d356","author":{"email":"8ee5f209375cfbfa7d574a2d4f70884b4dea91e6@gmail.com","name":"chaodhib"},"message":"Movement bug fix. Npc mistakenly move away from its new target.","distinct":true,"url":"https://api.github.com/repos/Aokromes/TrinityCore/commits/0a964b85479518d6938edea9861cfe435f01d356"},{"sha":"9ad952c3bc87a03cc39c2c44a301857b8f62df7c","author":{"email":"98954511a8c76f5ec83e74959350539f8a111319@gmail.com","name":"Treeston"},"message":"Merge pull request #16736 from r00ty-tc/map_height\n\nSolve many of the creature falling through floor issues.","distinct":true,"url":"https://api.github.com/repos/Aokromes/TrinityCore/commits/9ad952c3bc87a03cc39c2c44a301857b8f62df7c"},{"sha":"383cc4d94bf76827819d738b608f545c143c675b","author":{"email":"8ee5f209375cfbfa7d574a2d4f70884b4dea91e6@gmail.com","name":"chaodhib"},"message":"Scripts/Naxxramas: Rework of Gluth\n\n1) Gluth should be able to eat zombies close to him, one at the time, during the whole fight.\n2) Gluth should be able to eat zombies at an accelerated rate after each Decimate.\n3) The zombies should put the \"Infected Wound\" debuff on their auto-attack targets.\n4) Zombies should have a normal threat table before decimate and should loose all kind of aggro behavior and walk toward Gluth after decimate.\n5) Gluth shouldn't be affected by the decimate damage.\n6) Newly poped zombies should have all players in their aggro list as soon as they spawn. So far, they were not moving and were only aggroed by proximity.\n7) and several minor fixes (emotes, useless data in db).","distinct":true,"url":"https://api.github.com/repos/Aokromes/TrinityCore/commits/383cc4d94bf76827819d738b608f545c143c675b"},{"sha":"b11545800190795de5573fb917e81f61b774427b","author":{"email":"98954511a8c76f5ec83e74959350539f8a111319@gmail.com","name":"treeston"},"message":"Merge branch '3.3.5-gluth' into 3.3.5 (PR #14865)","distinct":true,"url":"https://api.github.com/repos/Aokromes/TrinityCore/commits/b11545800190795de5573fb917e81f61b774427b"},{"sha":"9d000709cae5bc55c15cf4259999d589a0402dad","author":{"email":"98954511a8c76f5ec83e74959350539f8a111319@gmail.com","name":"treeston"},"message":"DB/Auth: Fix incorrect value in 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