{"push_id":1263771220,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ae83b96030206dd8dbdc6a0605ef4b7e850ddc93","before":"5d527fffc82bb2d21d4b47a337fc96181cf7fd9e","commits":[{"sha":"ae83b96030206dd8dbdc6a0605ef4b7e850ddc93","author":{"name":"Derek Foreman","email":"d0a389073f8db3f644d5a8951a90bc05f81210fb@osg.samsung.com"},"message":"wayland_egl: Destroy gl context if engine info updated with NULL wl_surface\n\nWe set the wayland surface to NULL in engine info, then destroy the wayland\nsurface later.  The GL stack tries to render to the destroyed surface and\ndies.\n\nIf we destroy the GL surface when we set the engine info (before we destroy\nthe wayland surface)it stops the GL stack from doing bad wayland calls.\n\nThis fixes a crash on exit, or when any window closes when using mali GL\ndrivers.  Surprisingly, Mesa was tolerant of this.","distinct":true,"url":"https://api.github.com/repos/tasn/efl/commits/ae83b96030206dd8dbdc6a0605ef4b7e850ddc93"}]}
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