{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/951","repository_url":"https://api.github.com/repos/gonetz/GLideN64","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/951/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/951/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/951/events","html_url":"https://github.com/gonetz/GLideN64/issues/951","id":145146060,"number":951,"title":"Programmable blending.","user":{"login":"ADormant","id":10523326,"avatar_url":"https://avatars.githubusercontent.com/u/10523326?v=3","gravatar_id":"","url":"https://api.github.com/users/ADormant","html_url":"https://github.com/ADormant","followers_url":"https://api.github.com/users/ADormant/followers","following_url":"https://api.github.com/users/ADormant/following{/other_user}","gists_url":"https://api.github.com/users/ADormant/gists{/gist_id}","starred_url":"https://api.github.com/users/ADormant/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ADormant/subscriptions","organizations_url":"https://api.github.com/users/ADormant/orgs","repos_url":"https://api.github.com/users/ADormant/repos","events_url":"https://api.github.com/users/ADormant/events{/privacy}","received_events_url":"https://api.github.com/users/ADormant/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2016-04-01T10:37:44Z","updated_at":"2016-04-01T20:48:16Z","closed_at":null,"body":"This is needed for correct emulation of N64 blending modes."},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/204561682","html_url":"https://github.com/gonetz/GLideN64/issues/951#issuecomment-204561682","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/951","id":204561682,"user":{"login":"purplemarshmallow","id":7283660,"avatar_url":"https://avatars.githubusercontent.com/u/7283660?v=3","gravatar_id":"","url":"https://api.github.com/users/purplemarshmallow","html_url":"https://github.com/purplemarshmallow","followers_url":"https://api.github.com/users/purplemarshmallow/followers","following_url":"https://api.github.com/users/purplemarshmallow/following{/other_user}","gists_url":"https://api.github.com/users/purplemarshmallow/gists{/gist_id}","starred_url":"https://api.github.com/users/purplemarshmallow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/purplemarshmallow/subscriptions","organizations_url":"https://api.github.com/users/purplemarshmallow/orgs","repos_url":"https://api.github.com/users/purplemarshmallow/repos","events_url":"https://api.github.com/users/purplemarshmallow/events{/privacy}","received_events_url":"https://api.github.com/users/purplemarshmallow/received_events","type":"User","site_admin":false},"created_at":"2016-04-01T20:48:16Z","updated_at":"2016-04-01T20:48:16Z","body":"I don't think it's 100% accurate either I never said that. But z64gl gives good results in games with special blend modes like Vigilante 8"}}