{"action":"created","issue":{"url":"https://api.github.com/repos/Emotiv/community-sdk/issues/79","repository_url":"https://api.github.com/repos/Emotiv/community-sdk","labels_url":"https://api.github.com/repos/Emotiv/community-sdk/issues/79/labels{/name}","comments_url":"https://api.github.com/repos/Emotiv/community-sdk/issues/79/comments","events_url":"https://api.github.com/repos/Emotiv/community-sdk/issues/79/events","html_url":"https://github.com/Emotiv/community-sdk/issues/79","id":130152058,"number":79,"title":"MentalCommandTrainingStartedEventEventHandler","user":{"login":"NTTLuke","id":1864745,"avatar_url":"https://avatars.githubusercontent.com/u/1864745?v=3","gravatar_id":"","url":"https://api.github.com/users/NTTLuke","html_url":"https://github.com/NTTLuke","followers_url":"https://api.github.com/users/NTTLuke/followers","following_url":"https://api.github.com/users/NTTLuke/following{/other_user}","gists_url":"https://api.github.com/users/NTTLuke/gists{/gist_id}","starred_url":"https://api.github.com/users/NTTLuke/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NTTLuke/subscriptions","organizations_url":"https://api.github.com/users/NTTLuke/orgs","repos_url":"https://api.github.com/users/NTTLuke/repos","events_url":"https://api.github.com/users/NTTLuke/events{/privacy}","received_events_url":"https://api.github.com/users/NTTLuke/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-01-31T16:59:23Z","updated_at":"2016-02-03T05:17:24Z","closed_at":null,"body":"Hi guys\r\nI'm working with MentalCommandTrainingStartedEventEventHandler but I don't undestand how to retrieve informations about training data and above all how to work with them after training.\r\nIs it possibile to have an example or just a suggestion ?\r\n\r\nThe prb is that after training  when engine_MentalCommandEmoStateUpdated fired, the value of cogAction is always MC_NEUTRAL but I have trained MC_PUSH (with F1 command). \r\nI'm working on with EmoStateLogger Prj in C# example.\r\n\r\nThanks and congratulation for your great work."},"comment":{"url":"https://api.github.com/repos/Emotiv/community-sdk/issues/comments/179017537","html_url":"https://github.com/Emotiv/community-sdk/issues/79#issuecomment-179017537","issue_url":"https://api.github.com/repos/Emotiv/community-sdk/issues/79","id":179017537,"user":{"login":"hoangphamemotiv","id":13273932,"avatar_url":"https://avatars.githubusercontent.com/u/13273932?v=3","gravatar_id":"","url":"https://api.github.com/users/hoangphamemotiv","html_url":"https://github.com/hoangphamemotiv","followers_url":"https://api.github.com/users/hoangphamemotiv/followers","following_url":"https://api.github.com/users/hoangphamemotiv/following{/other_user}","gists_url":"https://api.github.com/users/hoangphamemotiv/gists{/gist_id}","starred_url":"https://api.github.com/users/hoangphamemotiv/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hoangphamemotiv/subscriptions","organizations_url":"https://api.github.com/users/hoangphamemotiv/orgs","repos_url":"https://api.github.com/users/hoangphamemotiv/repos","events_url":"https://api.github.com/users/hoangphamemotiv/events{/privacy}","received_events_url":"https://api.github.com/users/hoangphamemotiv/received_events","type":"User","site_admin":false},"created_at":"2016-02-03T05:17:24Z","updated_at":"2016-02-03T05:17:24Z","body":"Thank NTTLuke. \r\nwe will improve MentalCommand example as soon as posible with Training and how to get MentalCommand detection after training. \r\nfor now, you can use API: \r\n\r\n    //! Returns the detected MentalCommand action of the user\r\n    /*!\r\n        \\param state - EmoStateHandle\r\n        \\return MentalCommand action type\r\n        \\sa IEE_MentalCommandAction_t, IS_MentalCommandGetCurrentActionPower\r\n    */\r\n    EMOSTATE_DLL_API IEE_MentalCommandAction_t\r\n        IS_MentalCommandGetCurrentAction(EmoStateHandle state);\r\n\r\n\r\n    //! Returns the detected MentalCommand action power of the user\r\n    /*!\r\n        \\param state - EmoStateHandle\r\n        \\return MentalCommand action power (0.0 to 1.0)\r\n        \\sa IS_MentalCommandGetCurrentAction\r\n    */\r\n    EMOSTATE_DLL_API float\r\n        IS_MentalCommandGetCurrentActionPower(EmoStateHandle state);\r\n\r\nin C#. MentalCommandGetCurrentAction()\r\nand MentalCommandGetCurrentActionPower()"}}