{"action":"created","issue":{"url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/issues/57","repository_url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs","labels_url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/issues/57/labels{/name}","comments_url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/issues/57/comments","events_url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/issues/57/events","html_url":"https://github.com/FoxBytes/SpaceTruckerBugs/issues/57","id":163720338,"number":57,"title":"Prevent switching to empty weapons","user":{"login":"DarkGuardsman","id":1477330,"avatar_url":"https://avatars.githubusercontent.com/u/1477330?v=3","gravatar_id":"","url":"https://api.github.com/users/DarkGuardsman","html_url":"https://github.com/DarkGuardsman","followers_url":"https://api.github.com/users/DarkGuardsman/followers","following_url":"https://api.github.com/users/DarkGuardsman/following{/other_user}","gists_url":"https://api.github.com/users/DarkGuardsman/gists{/gist_id}","starred_url":"https://api.github.com/users/DarkGuardsman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DarkGuardsman/subscriptions","organizations_url":"https://api.github.com/users/DarkGuardsman/orgs","repos_url":"https://api.github.com/users/DarkGuardsman/repos","events_url":"https://api.github.com/users/DarkGuardsman/events{/privacy}","received_events_url":"https://api.github.com/users/DarkGuardsman/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/labels/bug","name":"bug","color":"ee0701"},{"url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"closed","locked":false,"assignee":{"login":"Maxwolf","id":6830398,"avatar_url":"https://avatars.githubusercontent.com/u/6830398?v=3","gravatar_id":"","url":"https://api.github.com/users/Maxwolf","html_url":"https://github.com/Maxwolf","followers_url":"https://api.github.com/users/Maxwolf/followers","following_url":"https://api.github.com/users/Maxwolf/following{/other_user}","gists_url":"https://api.github.com/users/Maxwolf/gists{/gist_id}","starred_url":"https://api.github.com/users/Maxwolf/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Maxwolf/subscriptions","organizations_url":"https://api.github.com/users/Maxwolf/orgs","repos_url":"https://api.github.com/users/Maxwolf/repos","events_url":"https://api.github.com/users/Maxwolf/events{/privacy}","received_events_url":"https://api.github.com/users/Maxwolf/received_events","type":"User","site_admin":false},"assignees":[{"login":"Maxwolf","id":6830398,"avatar_url":"https://avatars.githubusercontent.com/u/6830398?v=3","gravatar_id":"","url":"https://api.github.com/users/Maxwolf","html_url":"https://github.com/Maxwolf","followers_url":"https://api.github.com/users/Maxwolf/followers","following_url":"https://api.github.com/users/Maxwolf/following{/other_user}","gists_url":"https://api.github.com/users/Maxwolf/gists{/gist_id}","starred_url":"https://api.github.com/users/Maxwolf/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Maxwolf/subscriptions","organizations_url":"https://api.github.com/users/Maxwolf/orgs","repos_url":"https://api.github.com/users/Maxwolf/repos","events_url":"https://api.github.com/users/Maxwolf/events{/privacy}","received_events_url":"https://api.github.com/users/Maxwolf/received_events","type":"User","site_admin":false}],"milestone":{"url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/milestones/2","html_url":"https://github.com/FoxBytes/SpaceTruckerBugs/milestones/Alpha","labels_url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/milestones/2/labels","id":1821941,"number":2,"title":"Alpha","description":"All major systems in the game have been coded and are in some state of development. There are still lots of bugs and problems but overall the game looks and feels like it will at release but will require many hours of polish to get it to where we are going.","creator":{"login":"Maxwolf","id":6830398,"avatar_url":"https://avatars.githubusercontent.com/u/6830398?v=3","gravatar_id":"","url":"https://api.github.com/users/Maxwolf","html_url":"https://github.com/Maxwolf","followers_url":"https://api.github.com/users/Maxwolf/followers","following_url":"https://api.github.com/users/Maxwolf/following{/other_user}","gists_url":"https://api.github.com/users/Maxwolf/gists{/gist_id}","starred_url":"https://api.github.com/users/Maxwolf/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Maxwolf/subscriptions","organizations_url":"https://api.github.com/users/Maxwolf/orgs","repos_url":"https://api.github.com/users/Maxwolf/repos","events_url":"https://api.github.com/users/Maxwolf/events{/privacy}","received_events_url":"https://api.github.com/users/Maxwolf/received_events","type":"User","site_admin":false},"open_issues":45,"closed_issues":22,"state":"open","created_at":"2016-06-12T07:23:51Z","updated_at":"2016-07-05T05:21:24Z","due_on":"2016-12-31T08:00:00Z","closed_at":null},"comments":3,"created_at":"2016-07-04T17:48:54Z","updated_at":"2016-07-05T05:21:24Z","closed_at":"2016-07-05T05:21:24Z","body":"Weapons with no ammo should not be able to be held to improve gameplay"},"comment":{"url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/issues/comments/230389636","html_url":"https://github.com/FoxBytes/SpaceTruckerBugs/issues/57#issuecomment-230389636","issue_url":"https://api.github.com/repos/FoxBytes/SpaceTruckerBugs/issues/57","id":230389636,"user":{"login":"Maxwolf","id":6830398,"avatar_url":"https://avatars.githubusercontent.com/u/6830398?v=3","gravatar_id":"","url":"https://api.github.com/users/Maxwolf","html_url":"https://github.com/Maxwolf","followers_url":"https://api.github.com/users/Maxwolf/followers","following_url":"https://api.github.com/users/Maxwolf/following{/other_user}","gists_url":"https://api.github.com/users/Maxwolf/gists{/gist_id}","starred_url":"https://api.github.com/users/Maxwolf/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Maxwolf/subscriptions","organizations_url":"https://api.github.com/users/Maxwolf/orgs","repos_url":"https://api.github.com/users/Maxwolf/repos","events_url":"https://api.github.com/users/Maxwolf/events{/privacy}","received_events_url":"https://api.github.com/users/Maxwolf/received_events","type":"User","site_admin":false},"created_at":"2016-07-05T05:21:23Z","updated_at":"2016-07-05T05:21:23Z","body":"Yup that is what I did. I check if it exists initially and have another check for if it exists and has ammo in the weapon or actual bullets on the person to put into it (since it could just be empty and need reloading). All of this combined makes for proper checks that prevent weapons with no ammo from being equipped via mouse wheel. Next is stopping auto-switch to empty weapons."}}
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