{"push_id":1193945236,"size":1,"distinct_size":1,"ref":"refs/heads/patch-1","head":"5d9c738cfd4b12f1660318018ff2a5de1a36b5e6","before":"b1a9a38f7c74637cb57482d735cc8d3bcff547dc","commits":[{"sha":"5d9c738cfd4b12f1660318018ff2a5de1a36b5e6","author":{"name":"BlueSkyDefender","email":"1e57924640595d63d89afbb504d1fbbdd76b2065@gmail.com"},"message":"Depth Map Based 3D Shader for Stereoscopic (SBS)\n\nThis is the Depth Map Based 3D Shader for ReShade 3.0 I Go by The Handle BlueSkyKnight on the forums. As requested I posted it on GitHub. I am new to GitHub. So I was not really sure how to do this right. I am posting this here for the hope of people making this better and working on it to fix the minor problems it has. This Shader is in working order as I tested it on my main system and my Friends systems with ReShade 3.0.  Got over 20+ Games Working  with this Shader. As long as the Games have Depth Buffer Access then you should be able get this Shader working.","distinct":true,"url":"https://api.github.com/repos/BlueSkyDefender/reshade-shaders/commits/5d9c738cfd4b12f1660318018ff2a5de1a36b5e6"}]}
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