{"action":"created","issue":{"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1262","repository_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity","labels_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1262/labels{/name}","comments_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1262/comments","events_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1262/events","html_url":"https://github.com/playgameservices/play-games-plugin-for-unity/issues/1262","id":162575358,"number":1262,"title":"Stuck in serverside conflict loop until google play services app data is cleared","user":{"login":"miracle7","id":5317556,"avatar_url":"https://avatars.githubusercontent.com/u/5317556?v=3","gravatar_id":"","url":"https://api.github.com/users/miracle7","html_url":"https://github.com/miracle7","followers_url":"https://api.github.com/users/miracle7/followers","following_url":"https://api.github.com/users/miracle7/following{/other_user}","gists_url":"https://api.github.com/users/miracle7/gists{/gist_id}","starred_url":"https://api.github.com/users/miracle7/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/miracle7/subscriptions","organizations_url":"https://api.github.com/users/miracle7/orgs","repos_url":"https://api.github.com/users/miracle7/repos","events_url":"https://api.github.com/users/miracle7/events{/privacy}","received_events_url":"https://api.github.com/users/miracle7/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":48,"created_at":"2016-06-28T00:07:10Z","updated_at":"2016-08-15T03:28:03Z","closed_at":null,"body":"We are having a strange issue where a serverside conflict is always returned when trying to open the metadata, no matter how many times we resolve it.\r\n\r\nIt seems to be local to the device as other devices still work as expected when this starts happening.\r\n\r\nCloud save works as expected again if we clear the google play services app data (not just the cache).\r\nWe are passing the 'ReadNetworkOnly' parameter to the open meta data function, but despite this google play games appears to be doing something offline.\r\n\r\nIn addition to this strange serverside conflict loop it gets stuck in, if the device has no internet connection and tries to open the metadata, instead of coming back with an error code, it waits a long time before returning the success code and behaving as if it is connected.\r\n\r\nCan anyone think of anything I could possibly be doing to cause this to happen? We can not get a reliable repro for this issue and it is causing a lot of problems for our users."},"comment":{"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/comments/239722581","html_url":"https://github.com/playgameservices/play-games-plugin-for-unity/issues/1262#issuecomment-239722581","issue_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1262","id":239722581,"user":{"login":"seed-jack","id":7730675,"avatar_url":"https://avatars.githubusercontent.com/u/7730675?v=3","gravatar_id":"","url":"https://api.github.com/users/seed-jack","html_url":"https://github.com/seed-jack","followers_url":"https://api.github.com/users/seed-jack/followers","following_url":"https://api.github.com/users/seed-jack/following{/other_user}","gists_url":"https://api.github.com/users/seed-jack/gists{/gist_id}","starred_url":"https://api.github.com/users/seed-jack/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/seed-jack/subscriptions","organizations_url":"https://api.github.com/users/seed-jack/orgs","repos_url":"https://api.github.com/users/seed-jack/repos","events_url":"https://api.github.com/users/seed-jack/events{/privacy}","received_events_url":"https://api.github.com/users/seed-jack/received_events","type":"User","site_admin":false},"created_at":"2016-08-15T03:28:03Z","updated_at":"2016-08-15T03:28:03Z","body":"Hello,\r\n\r\nDeveloper from Doctor Who: Legacy as having the same problems around the same time this all started.  Thought I'd add some information about what we are seeing.\r\n\r\n* using Unity 4.7.1\r\n* PlayGames Plugin DLL reports itself as \"[Play Games Plugin DLL] 08/15/16\" from lgocat\r\n* seeing \"google-breakpad\" dump after performing a save on our game end but only on first launch after install\r\n* see the same \"bad call: specified package com.google.android.play.games\" with different uid's (probably harmless?)\r\n* PlayGames Plugin outputs \"Entering internal callback for SnapshotManager#CommitCallback\"\r\n* SnapshotAgent prints out \"Found conflict for snapshot 'our_filename'\"\r\n* loop repeats\r\n\r\nIf I leave the game running long enough, Android will say that the Google Play Services stopped responding. After leaving it there for about 5 minutes, the dialog will disappear and continue with the game.\r\n\r\nHope that the fix is Google side but if it does require a library patch I hope it takes into account the older Unity 4.7.1 as we can't move to the newest Unity 5 version.\r\n\r\nLet me know if there is any more information that I can provide.\r\n\r\n"}}
{"actor":{"display_login":"seed-jack"}}