{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2503","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2503/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2503/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2503/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2503","id":176435587,"number":2503,"title":"Zone Prioritization","user":{"login":"LoneGazebo","id":7849458,"avatar_url":"https://avatars.githubusercontent.com/u/7849458?v=3","gravatar_id":"","url":"https://api.github.com/users/LoneGazebo","html_url":"https://github.com/LoneGazebo","followers_url":"https://api.github.com/users/LoneGazebo/followers","following_url":"https://api.github.com/users/LoneGazebo/following{/other_user}","gists_url":"https://api.github.com/users/LoneGazebo/gists{/gist_id}","starred_url":"https://api.github.com/users/LoneGazebo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LoneGazebo/subscriptions","organizations_url":"https://api.github.com/users/LoneGazebo/orgs","repos_url":"https://api.github.com/users/LoneGazebo/repos","events_url":"https://api.github.com/users/LoneGazebo/events{/privacy}","received_events_url":"https://api.github.com/users/LoneGazebo/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/labels/Paging%20Dr.%20Ilteroi","name":"Paging Dr. Ilteroi","color":"eb6420"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":28,"created_at":"2016-09-12T17:31:36Z","updated_at":"2016-09-13T20:45:32Z","closed_at":null,"body":"@ilteroi,\r\n\r\nIs it feasible for the tacticalanalysismap to process zone priorities for attacks v. minor civs as less valuable if also at war with the CS's ally? Trying to get the AI to focus more often on major civs if at war with a major AND their ally."},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/246818105","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2503#issuecomment-246818105","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2503","id":246818105,"user":{"login":"ilteroi","id":1358966,"avatar_url":"https://avatars.githubusercontent.com/u/1358966?v=3","gravatar_id":"","url":"https://api.github.com/users/ilteroi","html_url":"https://github.com/ilteroi","followers_url":"https://api.github.com/users/ilteroi/followers","following_url":"https://api.github.com/users/ilteroi/following{/other_user}","gists_url":"https://api.github.com/users/ilteroi/gists{/gist_id}","starred_url":"https://api.github.com/users/ilteroi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ilteroi/subscriptions","organizations_url":"https://api.github.com/users/ilteroi/orgs","repos_url":"https://api.github.com/users/ilteroi/repos","events_url":"https://api.github.com/users/ilteroi/events{/privacy}","received_events_url":"https://api.github.com/users/ilteroi/received_events","type":"User","site_admin":false},"created_at":"2016-09-13T20:45:32Z","updated_at":"2016-09-13T20:45:32Z","body":"ok, so the UI RNG was called from AI code?"}}
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