{"action":"closed","issue":{"url":"https://api.github.com/repos/flyx/OpenGLAda/issues/18","repository_url":"https://api.github.com/repos/flyx/OpenGLAda","labels_url":"https://api.github.com/repos/flyx/OpenGLAda/issues/18/labels{/name}","comments_url":"https://api.github.com/repos/flyx/OpenGLAda/issues/18/comments","events_url":"https://api.github.com/repos/flyx/OpenGLAda/issues/18/events","html_url":"https://github.com/flyx/OpenGLAda/issues/18","id":193976932,"number":18,"title":"GL.Objects.Shaders.Source doesn't like being called twice on the same list item.","user":{"login":"rogermc2","id":12540410,"avatar_url":"https://avatars.githubusercontent.com/u/12540410?v=3","gravatar_id":"","url":"https://api.github.com/users/rogermc2","html_url":"https://github.com/rogermc2","followers_url":"https://api.github.com/users/rogermc2/followers","following_url":"https://api.github.com/users/rogermc2/following{/other_user}","gists_url":"https://api.github.com/users/rogermc2/gists{/gist_id}","starred_url":"https://api.github.com/users/rogermc2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rogermc2/subscriptions","organizations_url":"https://api.github.com/users/rogermc2/orgs","repos_url":"https://api.github.com/users/rogermc2/repos","events_url":"https://api.github.com/users/rogermc2/events{/privacy}","received_events_url":"https://api.github.com/users/rogermc2/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":14,"created_at":"2016-12-07T07:29:18Z","updated_at":"2016-12-12T01:27:26Z","closed_at":"2016-12-12T01:27:26Z","body":"Attached is a program that I've simplified as much as possible to demonstrate that GL.Objects.Shaders.Source doesn't like being called twice on the same list item.\r\nWhen the procedure Show_All_Shader_Program_Data contains both calls to GL.Objects.Shaders.Source, the program terminates with:\r\n\r\n/OpenGL_Projects/GLFW Tutorial/Test/test\r\n#version 400\r\nin vec3 vp;\r\nvoid main()\r\n{\r\n  gl_Position = vec4(vp, 1.0);\r\n}\r\nLeaving  Show_All_Shader_Program_Data.\r\nAn exceptiom occurred in Tutorial_1.\r\nraised PROGRAM_ERROR : my_buffers.adb:49 finalize/adjust raised exception\r\nraised PROGRAM_ERROR : finalize/adjust raised exception\r\n[2016-12-07 18:24:41] process exited with status 1, elapsed time: 02.14s\r\n\r\nWhen the procedure Show_All_Shader_Program_Data contains only one call to GL.Objects.Shaders.Source, the program terminates successfully.\r\n[Test.zip](https://github.com/flyx/OpenGLAda/files/635908/Test.zip)\r\n\r\n"}}
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