{"push_id":1224590424,"size":3,"distinct_size":1,"ref":"refs/heads/master","head":"cacf13bdd9c7a49d9ed1bb97fe25191f3fd69c65","before":"d15430cf057dced47fae415968fdb3a0b0ade970","commits":[{"sha":"4b4d0812aae48bb3eb9e0805319f582e5527f68d","author":{"name":"Enrico Fraccaroli","email":"2dd2cdf1a146f019b4863132338de0f70ced6c77"},"message":"Create first example of modular combat action\n\nI've moved the BasicAttack behaviour inside a separate class which inherit from CombatAction.","distinct":false,"url":"https://api.github.com/repos/Galfurian/RadMud/commits/4b4d0812aae48bb3eb9e0805319f582e5527f68d"},{"sha":"cea8283ea63ec3de2f3d5c1cc97203694283ab8f","author":{"name":"Enrico Fraccaroli","email":"2dd2cdf1a146f019b4863132338de0f70ced6c77"},"message":"Improve combat mechanics\n\nEach combat action has been implemented as a class (eg., BasicAttack, Flee). The combat actions are now set through the character.","distinct":false,"url":"https://api.github.com/repos/Galfurian/RadMud/commits/cea8283ea63ec3de2f3d5c1cc97203694283ab8f"},{"sha":"cacf13bdd9c7a49d9ed1bb97fe25191f3fd69c65","author":{"name":"Enrico Fraccaroli","email":"2dd2cdf1a146f019b4863132338de0f70ced6c77"},"message":"Merge branch 'ModularCombatActions'","distinct":true,"url":"https://api.github.com/repos/Galfurian/RadMud/commits/cacf13bdd9c7a49d9ed1bb97fe25191f3fd69c65"}]}
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