{"action":"created","issue":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/1132","repository_url":"https://api.github.com/repos/yogstation13/yogstation","labels_url":"https://api.github.com/repos/yogstation13/yogstation/issues/1132/labels{/name}","comments_url":"https://api.github.com/repos/yogstation13/yogstation/issues/1132/comments","events_url":"https://api.github.com/repos/yogstation13/yogstation/issues/1132/events","html_url":"https://github.com/yogstation13/yogstation/pull/1132","id":153878325,"number":1132,"title":"Horrorform","user":{"login":"ShadowDeath6","id":17034893,"avatar_url":"https://avatars.githubusercontent.com/u/17034893?v=3","gravatar_id":"","url":"https://api.github.com/users/ShadowDeath6","html_url":"https://github.com/ShadowDeath6","followers_url":"https://api.github.com/users/ShadowDeath6/followers","following_url":"https://api.github.com/users/ShadowDeath6/following{/other_user}","gists_url":"https://api.github.com/users/ShadowDeath6/gists{/gist_id}","starred_url":"https://api.github.com/users/ShadowDeath6/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ShadowDeath6/subscriptions","organizations_url":"https://api.github.com/users/ShadowDeath6/orgs","repos_url":"https://api.github.com/users/ShadowDeath6/repos","events_url":"https://api.github.com/users/ShadowDeath6/events{/privacy}","received_events_url":"https://api.github.com/users/ShadowDeath6/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/yogstation13/yogstation/labels/Antag","name":"Antag","color":"ffd02f"},{"url":"https://api.github.com/repos/yogstation13/yogstation/labels/Feature","name":"Feature","color":"00981f"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":19,"created_at":"2016-05-09T21:51:20Z","updated_at":"2016-05-10T20:10:06Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/yogstation13/yogstation/pulls/1132","html_url":"https://github.com/yogstation13/yogstation/pull/1132","diff_url":"https://github.com/yogstation13/yogstation/pull/1132.diff","patch_url":"https://github.com/yogstation13/yogstation/pull/1132.patch"},"body":"Refer to issue #907 .\r\n\r\nBeen a long time coming, right?\r\n\r\n### Intent of your Pull Request\r\n\r\nAdds horrorform, an ability that all changelings start out with but can only be used once five people are absorbed. The changeling, after opting to transform, will drop all their items and stand still for ~4 seconds in order to enter horrorform. Upon entering horrorform, they will screech, which is able to be heard for the same range as a tesla bolt.\r\n\r\nHorrorform is extremely powerful, having 80% melee resistance on chest and , 100% energy immunity (disabler beams and energy crossbow bolts being the most common), hulk abilities (unstunnable, breaks walls and such), and punches that do 40 damage, not to mention night and thermal vision a la Augmented Eyesight. It also has a variety of abilities to use:\r\n\r\nScreech: AoE stun that stuns for ~3 seconds, 15 tick cooldown\r\n\r\nFleshmend: Changeling fleshmend, basically. 30 tick cooldown.\r\n\r\nDevour: A variant of absorption that leaves remains and the items that the victim has. Takes ~5 seconds after activation to actually devour someone. Devouring returns 50 chemicals and gives the amount of chemicals the victim had if they are a changeling.\r\n\r\nRevert: Returns you to a human form but disfigures you and stuns you for ~5 seconds after reversion. This is the optimal way to transform back to human form.\r\n\r\nWeaknesses: \r\nHorrorform can't use guns whatsoever. \r\nHorrorform has a constant drain on chemicals, 5 per tick. This means that unless you manage to kill a massive group and eat them all, you're not going to be able to sustain this very long. This is doubled by the fact that it's extremely slow, so it has a hard time catching up to people. As Conanzx said, it's viable, but not reliable for stomping everyone. \r\n\r\nIts major weakness is atmospheric fire, I.E plasma. It takes a massive amount of damage from fire, and although it can fleshmend, fleshmend can only keep it alive a short while unless it gets out of the fire. It's also weak to being flashed or flashbanged, although it won't be stunned by them. Notice that using it a lot will blind the changeling, which will severely hamper its ability to attack you. It also only has a 30% resistance to bombs, so maxcapping it will make it extremely dead.\r\n\r\n\r\nReversion:\r\nA changeling has to revert in one of three ways: manually, damage, or from lack of chemicals. \r\n\r\nManually reverting is the safest way, with the least obvious callouts and the shortest stun, although it's still notable. \r\n\r\nLack of chemicals will weaken the changeling and cause much more genetic damage (NOT CLONE DAMAGE, IT'S THE THING THAT RESTRICTS CHEMICAL USE) than manually reverting does.\r\n\r\nDamage is when the changeling takes too much damage (obviously), getting below 35 health. It will weaken for 20, and do 50 genetic damage to the changeling, plus 10 clone damage from not being able to change back correctly. \r\n\r\nThe only problem I see is with the spell removal upon revert also removing any other spells like mime or wizard like in #1121.\r\n\r\nAlso: Hulks no longer bypass armor and do damage to every limb, now it's just adding 15 damage to your punch.\r\nAlso also: You shouldn't be able to obtain abomination species as anything outside of admin abuse, SHOULDN'T.\r\n\r\n:cl: ShadowDeath6\r\nrscadd: Changelings can now activate horror form after they have absorbed 5 people, giving them massive strength and new abilities for a limited time.\r\ntweak: Hulks no longer bypass armor and target every limb. They should work like regular punches.\r\n/:cl:"},"comment":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/comments/218276031","html_url":"https://github.com/yogstation13/yogstation/pull/1132#issuecomment-218276031","issue_url":"https://api.github.com/repos/yogstation13/yogstation/issues/1132","id":218276031,"user":{"login":"FluffySurvivor","id":16919472,"avatar_url":"https://avatars.githubusercontent.com/u/16919472?v=3","gravatar_id":"","url":"https://api.github.com/users/FluffySurvivor","html_url":"https://github.com/FluffySurvivor","followers_url":"https://api.github.com/users/FluffySurvivor/followers","following_url":"https://api.github.com/users/FluffySurvivor/following{/other_user}","gists_url":"https://api.github.com/users/FluffySurvivor/gists{/gist_id}","starred_url":"https://api.github.com/users/FluffySurvivor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FluffySurvivor/subscriptions","organizations_url":"https://api.github.com/users/FluffySurvivor/orgs","repos_url":"https://api.github.com/users/FluffySurvivor/repos","events_url":"https://api.github.com/users/FluffySurvivor/events{/privacy}","received_events_url":"https://api.github.com/users/FluffySurvivor/received_events","type":"User","site_admin":false},"created_at":"2016-05-10T20:10:06Z","updated_at":"2016-05-10T20:10:06Z","body":"That's what he meant. You should be able to channel while moving, which I agree with "}}