{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1971","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1971/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1971/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1971/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/1971","id":160567569,"number":1971,"title":"The Return of the CTD in the First Few Turns of a New Game","user":{"login":"cdanger341","id":19951628,"avatar_url":"https://avatars.githubusercontent.com/u/19951628?v=3","gravatar_id":"","url":"https://api.github.com/users/cdanger341","html_url":"https://github.com/cdanger341","followers_url":"https://api.github.com/users/cdanger341/followers","following_url":"https://api.github.com/users/cdanger341/following{/other_user}","gists_url":"https://api.github.com/users/cdanger341/gists{/gist_id}","starred_url":"https://api.github.com/users/cdanger341/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cdanger341/subscriptions","organizations_url":"https://api.github.com/users/cdanger341/orgs","repos_url":"https://api.github.com/users/cdanger341/repos","events_url":"https://api.github.com/users/cdanger341/events{/privacy}","received_events_url":"https://api.github.com/users/cdanger341/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-06-16T03:00:26Z","updated_at":"2016-06-16T03:30:52Z","closed_at":null,"body":"Bug Report Template\r\n\r\nMod Version (i.e Date - (4/23b)):\r\n6-15 Hotfix version\r\n\r\n1. Mod List (if using standard CPP set, leave blank):\r\nR.E.D. Modpack\r\n\r\n\r\n2. Type of error (i.e. crash, interface bug, AI quirk): \r\nCrash to desktop during 2-3rd Turn.\r\n\r\n3. Steps to reproduce:\r\nThis is similar to the CTD issue in the previous version, but now the scripts for unit movement appear to be working. At least, my own units do not appear to think they have multi-turn movement orders even if I only move them 1-2 hexes. Moving on Ruins also no longer immediately causes a CTD, but something else is still causing within the first three turns of the game, regardless of chosen game options (map, map size, game speed, etc.).\r\n\r\n4. Additional information:\r\nDump log: \r\n[CvMiniDump 201606152154.zip](https://github.com/LoneGazebo/Community-Patch-DLL/files/317586/CvMiniDump.201606152154.zip)\r\n\r\n\r\n---------------------------\r\nSupporting information:\r\n\r\nPlease note that you can attach .zip files to Issues by dragging-and-dropping them. If possible, zip up all supporting data and post that way.\r\n\r\n1. Log files: Database.log and Lua.log needed\r\n2. Minidump file (located in your Civ5.exe directory)\r\n3. Screenshots (if needed)\r\n"},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/226379713","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/1971#issuecomment-226379713","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1971","id":226379713,"user":{"login":"LoneGazebo","id":7849458,"avatar_url":"https://avatars.githubusercontent.com/u/7849458?v=3","gravatar_id":"","url":"https://api.github.com/users/LoneGazebo","html_url":"https://github.com/LoneGazebo","followers_url":"https://api.github.com/users/LoneGazebo/followers","following_url":"https://api.github.com/users/LoneGazebo/following{/other_user}","gists_url":"https://api.github.com/users/LoneGazebo/gists{/gist_id}","starred_url":"https://api.github.com/users/LoneGazebo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LoneGazebo/subscriptions","organizations_url":"https://api.github.com/users/LoneGazebo/orgs","repos_url":"https://api.github.com/users/LoneGazebo/repos","events_url":"https://api.github.com/users/LoneGazebo/events{/privacy}","received_events_url":"https://api.github.com/users/LoneGazebo/received_events","type":"User","site_admin":false},"created_at":"2016-06-16T03:30:52Z","updated_at":"2016-06-16T03:30:52Z","body":"@ilteroi, still breaking at patrol moves, so there's still something up with it. I'm going to disable patrols for now."}}
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