{"action":"closed","issue":{"url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/414","repository_url":"https://api.github.com/repos/TeamSpen210/BEE2-items","labels_url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/414/labels{/name}","comments_url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/414/comments","events_url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/414/events","html_url":"https://github.com/TeamSpen210/BEE2-items/issues/414","id":141831538,"number":414,"title":"Bug angled panel","user":{"login":"Stendec-UA","id":14983383,"avatar_url":"https://avatars.githubusercontent.com/u/14983383?v=3","gravatar_id":"","url":"https://api.github.com/users/Stendec-UA","html_url":"https://github.com/Stendec-UA","followers_url":"https://api.github.com/users/Stendec-UA/followers","following_url":"https://api.github.com/users/Stendec-UA/following{/other_user}","gists_url":"https://api.github.com/users/Stendec-UA/gists{/gist_id}","starred_url":"https://api.github.com/users/Stendec-UA/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Stendec-UA/subscriptions","organizations_url":"https://api.github.com/users/Stendec-UA/orgs","repos_url":"https://api.github.com/users/Stendec-UA/repos","events_url":"https://api.github.com/users/Stendec-UA/events{/privacy}","received_events_url":"https://api.github.com/users/Stendec-UA/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-03-18T10:42:39Z","updated_at":"2016-03-18T10:43:02Z","closed_at":"2016-03-18T10:43:02Z","body":"\r\nDomkrat S/N unpaused the game\r\n[PORTAL2 PUZZLEMAKER]  CVoxelTestChamber::Export VMF G:/Steam/steamapps/common/Portal 2/sdk_content\\maps/preview.vmf ...\r\n[PORTAL2 PUZZLEMAKER]  CVoxelTestChamber::Export VMF success, chamber size: (8,6,4)\r\n[PORTAL2 PUZZLEMAKER]  Compilation time (after export): 61 (ms)\r\n\r\nVBSP failed.\r\n\r\n[I] vbsp: BEE2.4.0pr19 VBSP hook initiallised.\r\n[I] cond.core: Imported all conditions modules!\r\n[I] vbsp: Map path is \"G:/Steam/steamapps/common/Portal 2/sdk_content\\maps/preview.vmf\"\r\n[I] vbsp: New path: \"G:/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf\"\r\n[I] vbsp: Clearing inject/ directory..\r\n[I] vbsp: PeTI map detected!\r\n[I] vbsp: Loading settings...\r\n[W] instanceLocs: None in vals: False\r\n[W] cond.core: Invalid weight! ()\r\n[W] cond.core: Invalid weight! ()\r\n[W] cond.core: Invalid weight! ()\r\n[I] vbsp: Settings Loaded!\r\n[I] vbsp: Parsing Map...\r\n[I] vbsp: Reading Map...\r\n[I] vbsp: Loading complete!\r\n[I] vbsp: Setting SP Entry to 1\r\n[I] vbsp: Setting SP Exit to 1\r\n[I] vbsp: Game Mode: SP\r\n[I] vbsp: Is Preview: True\r\n[I] cond.core: Checking Conditions...\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.catwalks: Starting catwalk generator...\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.scaffold: Running Scaffold Generator (BEE2_SCAFFOLD)...\r\n[I] cond.scaffold: Finished Scaffold generation!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[W] cond.core: Debug: checking-door = <Entity>: \r\n | {\r\n | \t origin = \"832 704 64\"\r\n | \t angles = \"-90 90 0\"\r\n | \t targetname = \"doorexit2\"\r\n | \t classname = \"func_instance\"\r\n | \t file = \"instances/BEE2/p1/elevator_sp/door_frame_black.vmf\"\r\n | }\r\n |_\r\n\r\n[W] cond.core: Debug: norm_nodoor\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] cond.core: Exiting empty condition!\r\n[I] vbsp: Elevator type: NONE\r\n[I] voiceLine: Adding Voice Lines!\r\n[W] BEE2_config: Config \"bee2\\voice.cfg\" not found! Using defaults...\r\n[W] BEE2_config: Config \"bee2\\mid_voice.cfg\" not found! Using defaults...\r\n[I] voiceLine: Adding Base instance!\r\n[I] voiceLine: Quote events: []\r\n[I] voiceLine: ['quote_loc', 'base', 'quoteevents', 'coopresponses', 'midchamber', 'group', 'group']\r\n[I] voiceLine: Generating responses data..\r\n[W] BEE2_config: Config \"bee2\\resp_voice.cfg\" not found! Using defaults...\r\n[I] voiceLine: Chosen: Property('Line', [Property('Name', 'Federal Regulations'), Property('ID', 'GENERIC_1'), Property('Trans', 'Federal regulations require me to warn you that this next test chamber... is looking pretty good.'), Property('choreo', 'scenes/npc/glados/a2_triple_laser01.vcd')])\r\n[I] voiceLine: Adding quote: \"Line\"\r\n | \t{\r\n | \t\"Name\" \"Federal Regulations\"\r\n | \t\"ID\" \"GENERIC_1\"\r\n | \t\"Trans\" \"Federal regulations require me to warn you that this next test chamber... is looking pretty good.\"\r\n | \t\"choreo\" \"scenes/npc/glados/a2_triple_laser01.vcd\"\r\n | \t}\r\n |_\r\n\r\n[I] voiceLine: Chosen: Property('Line_SP', [Property('Name', 'Waddle Over To The Elevator'), Property('ID', 'GENERIC_1'), Property('Trans', \"Waddle over to the elevator and we'll continue the testing.\"), Property('Choreo', 'scenes/npc/glados/testchambermisc12.vcd')])\r\n | Property('Line_SP', [Property('Name', 'Mildly Impressive'), Property('ID', 'GENERIC_2'), Property('Trans', 'That was genuinely mildly impressive.'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard01.vcd')])\r\n | Property('Line_SP', [Property('Name', 'Statistically Speaking...'), Property('ID', 'GENERIC_3'), Property('Trans', 'You are playing above the global average. Statistically speaking, there are actually people playing worse than you.'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard20.vcd')])\r\n | Property('Line_SP', [Property('Name', 'Very Not Completely Bad'), Property('ID', 'GENERIC_4'), Property('Trans', 'Very not completely bad.'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard23.vcd')])\r\n | Property('Line_SP', [Property('Name', 'Maybe I Was Wrong'), Property('ID', 'GENERIC_5'), Property('Trans', '[impressed] Maybe I was wrong about you.'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard07.vcd')])\r\n | Property('Line_SP', [Property('Name', 'Impressive'), Property('Trans', 'Impressive.'), Property('ID', 'GENERIC_6'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard06.vcd')])\r\n |_Property('Line_SP', [Property('Name', 'Congratulations'), Property('Trans', 'Congratulations.'), Property('ID', 'GENERIC_7'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard03.vcd')])\r\n\r\n[I] voiceLine: Adding quote: \"Line_SP\"\r\n | \t{\r\n | \t\"Name\" \"Maybe I Was Wrong\"\r\n | \t\"ID\" \"GENERIC_5\"\r\n | \t\"Trans\" \"[impressed] Maybe I was wrong about you.\"\r\n | \t\"Choreo\" \"scenes/npc/glados/dlc1_leaderboard07.vcd\"\r\n | \t}\r\n |_\r\n\r\n[I] voiceLine: Mid quotes: []\r\n[I] voiceLine: Done!\r\n[I] vbsp: Setting Portalgun:\r\n[I] vbsp: Blue: Y, Orange: Y\r\n[I] vbsp: Done!\r\n[I] vbsp: Added Screenshot Logic\r\n[I] cond.core: Map has attributes: \r\n[I] cond.core: Style Vars:\r\n[I] cond.core: Global instances: \r\n[I] vbsp: Adding Music...\r\n[I] vbsp: Adding Global PTI Ents\r\n[I] vbsp: Editing Other Entities...\r\n[I] vbsp: Changing goo sides...\r\n[I] vbsp: Done!\r\n[I] vbsp: Editing Brushes...\r\n[I] vbsp: Make Bottomless Pit: False\r\n[I] vbsp: Adding Goo Mist...\r\n[I] vbsp: Done!\r\n[I] vbsp: Editing Overlays...\r\n[I] vbsp: Editing Triggers...\r\n[I] vbsp: Collapsing goo triggers...\r\n[I] vbsp: Done!\r\n[I] vbsp: Editing Brush Entities...\r\n[I] vbsp: Removing static indicator toggles...\r\n[I] vbsp: Done!\r\n[I] vbsp: Editing WorldSpawn\r\n[I] vbsp: Making Pack list...\r\n[I] vbsp: \"#scripts/bee2_snd/p1_pgun_sounds.txt\"\r\n[I] vbsp: \"#scripts/bee2_snd/portal_sounds.txt\"\r\n[I] vbsp: \"-#scripts/game_sounds_player_portal2.txt\"\r\n[I] vbsp: \"-#scripts/game_sounds_weapons_portal.txt\"\r\n[I] vbsp: \"materials/BEE2/ind_p1/corner_floor.vmt\"\r\n[I] vbsp: \"materials/BEE2/ind_p1/corner_wall.vmt\"\r\n[I] vbsp: \"materials/BEE2/ind_p1/p1_antline_floor_double.vtf\"\r\n[I] vbsp: \"materials/BEE2/ind_p1/p1_antline_wall_double.vtf\"\r\n[I] vbsp: \"materials/BEE2/ind_p1/straight_floor.vmt\"\r\n[I] vbsp: \"materials/BEE2/ind_p1/straight_wall.vmt\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun.vmt\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun.vtf\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun_blue.vmt\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun_blue.vtf\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun_exponent.vtf\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun_glass.vmt\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun_glass.vtf\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun_normal.vtf\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun_orange.vmt\"\r\n[I] vbsp: \"materials/BEE2/models/p1_pgun/v_portalgun_orange.vtf\"\r\n[I] vbsp: \"materials/BEE2/models/props_p1/walllight_sheet.vmt\"\r\n[I] vbsp: \"materials/BEE2/models/props_p1/walllight_sheet.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/light_recessedcool_glow.vmt\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg.vmt\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg_dx8.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg_height-ssbump.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg_normal.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_med.vmt\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_med.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_med_dx8.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_med_height-ssbump.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/metalwall048b_med_normal.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/modular_wall_light.vmt\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/detail_concrete_03.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/metaldoor028a.vmt\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/metaldoor028a.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/observation_tilefloor001a.vmt\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/observation_tilefloor001a.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/observationwall_001a.vmt\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/observationwall_001a.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/observationwall_001a_normal.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/observationwall_001b.vmt\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/observationwall_001b.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/obs/observationwall_001b_height-ssbump.vtf\"\r\n[I] vbsp: \"materials/BEE2/p1/overlay_light_gradient.vtf\"\r\n[I] vbsp: \"models/BEE2/p1_pgun.dx90.vtx\"\r\n[I] vbsp: \"models/BEE2/p1_pgun.mdl\"\r\n[I] vbsp: \"models/BEE2/p1_pgun.vvd\"\r\n[I] vbsp: \"models/BEE2/props_p1/door_frame_thick.dx90.vtx\"\r\n[I] vbsp: \"models/BEE2/props_p1/door_frame_thick.mdl\"\r\n[I] vbsp: \"models/BEE2/props_p1/door_frame_thick.phy\"\r\n[I] vbsp: \"models/BEE2/props_p1/door_frame_thick.vvd\"\r\n[I] vbsp: \"models/BEE2/props_p1/floor_button_base.dx90.vtx\"\r\n[I] vbsp: \"models/BEE2/props_p1/floor_button_base.mdl\"\r\n[I] vbsp: \"models/BEE2/props_p1/floor_button_base.phy\"\r\n[I] vbsp: \"models/BEE2/props_p1/floor_button_base.vvd\"\r\n[I] vbsp: \"models/BEE2/props_p1/floor_button_just_top.dx90.vtx\"\r\n[I] vbsp: \"models/BEE2/props_p1/floor_button_just_top.mdl\"\r\n[I] vbsp: \"models/BEE2/props_p1/floor_button_just_top.phy\"\r\n[I] vbsp: \"models/BEE2/props_p1/floor_button_just_top.vvd\"\r\n[I] vbsp: \"models/BEE2/props_p1/obs_light.dx90.vtx\"\r\n[I] vbsp: \"models/BEE2/props_p1/obs_light.mdl\"\r\n[I] vbsp: \"models/BEE2/props_p1/obs_light.phy\"\r\n[I] vbsp: \"models/BEE2/props_p1/obs_light.vvd\"\r\n[I] vbsp: \"models/BEE2/props_p1/security_camera.dx80.vtx\"\r\n[I] vbsp: \"models/BEE2/props_p1/security_camera.dx90.vtx\"\r\n[I] vbsp: \"models/BEE2/props_p1/security_camera.mdl\"\r\n[I] vbsp: \"models/BEE2/props_p1/security_camera.phy\"\r\n[I] vbsp: \"models/BEE2/props_p1/security_camera.sw.vtx\"\r\n[I] vbsp: \"models/BEE2/props_p1/security_camera.vvd\"\r\n[I] vbsp: \"scripts/vscripts/BEE2/change_model.nut\"\r\n[I] vbsp: \"scripts/vscripts/BEE2/set_p1_pgun.nut\"\r\n[I] vbsp: \"sound/BEE2/p1/garage_stop1.wav\"\r\n[I] vbsp: \"sound/BEE2/p1/pgun/ambient.wav\"\r\n[I] vbsp: \"sound/BEE2/p1/pgun/portal_enter1.wav\"\r\n[I] vbsp: \"sound/BEE2/p1/pgun/portal_enter2.wav\"\r\n[I] vbsp: \"sound/BEE2/p1/pgun/portal_exit1.wav\"\r\n[I] vbsp: \"sound/BEE2/p1/pgun/portal_exit2.wav\"\r\n[I] vbsp: \"sound/BEE2/p1/wall_move5.wav\"\r\n[I] vbsp: Packlist written!\r\n[I] vbsp: Generating VRAD config...\r\n[I] vbsp: Saving New Map...\r\n[I] vbsp: Complete!\r\nCalling original VBSP...\r\n\"G:\\Steam\\steamapps\\common\\Portal 2\\bin\\vbsp_original\" -game \"G:/Steam/steamapps/common/Portal 2/portal2/\" \"G:/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf\"\r\nValve Software - vbsp.exe (Aug 26 2015)\r\n4 threads\r\nmaterialPath: G:\\Steam\\steamapps\\common\\Portal 2\\portal2\\materials\r\nLoading G:/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf\r\nConVarRef gpu_level doesn't point to an existing ConVar\r\nCould not open instance file instances/BEE2/p1/items/panel_angled.vmf\r\n\r\nVBSP failed! (1)\r\n"}}