{"action":"opened","issue":{"url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/151","repository_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity","labels_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/151/labels{/name}","comments_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/151/comments","events_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/151/events","html_url":"https://github.com/LogicalError/realtime-CSG-for-unity/issues/151","id":194861667,"number":151,"title":"[Request] Add Generated meshes to 'proper' CSG model","user":{"login":"pvloon","id":7014262,"avatar_url":"https://avatars.githubusercontent.com/u/7014262?v=3","gravatar_id":"","url":"https://api.github.com/users/pvloon","html_url":"https://github.com/pvloon","followers_url":"https://api.github.com/users/pvloon/followers","following_url":"https://api.github.com/users/pvloon/following{/other_user}","gists_url":"https://api.github.com/users/pvloon/gists{/gist_id}","starred_url":"https://api.github.com/users/pvloon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pvloon/subscriptions","organizations_url":"https://api.github.com/users/pvloon/orgs","repos_url":"https://api.github.com/users/pvloon/repos","events_url":"https://api.github.com/users/pvloon/events{/privacy}","received_events_url":"https://api.github.com/users/pvloon/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-11T22:29:20Z","updated_at":"2016-12-11T22:29:20Z","closed_at":null,"body":"When drawing new brushes on existing surfaces the brush seems to be attached the 'current active' CSG model (not sure based on what). It would be great if instead if would be placed into the hierarchy of the CSG model it was drawn on.\r\n\r\nAdditionally if it could figure out a 'good' spot in the hierarchy to place itself that would be neat! I imagine something like 'after all brushes that generated the surface(s) the model was drawn on' should work in most cases."}}
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