{"action":"closed","issue":{"url":"https://api.github.com/repos/KOBUGE-Games/jetpaca/issues/17","repository_url":"https://api.github.com/repos/KOBUGE-Games/jetpaca","labels_url":"https://api.github.com/repos/KOBUGE-Games/jetpaca/issues/17/labels{/name}","comments_url":"https://api.github.com/repos/KOBUGE-Games/jetpaca/issues/17/comments","events_url":"https://api.github.com/repos/KOBUGE-Games/jetpaca/issues/17/events","html_url":"https://github.com/KOBUGE-Games/jetpaca/issues/17","id":165987718,"number":17,"title":"Fluffs / sacra_pinchorbs are too passive/hard to trigger in attack mode","user":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/KOBUGE-Games/jetpaca/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/KOBUGE-Games/jetpaca/labels/gameplay","name":"gameplay","color":"fbca04"}],"state":"closed","locked":false,"assignee":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"assignees":[{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false}],"milestone":{"url":"https://api.github.com/repos/KOBUGE-Games/jetpaca/milestones/1","html_url":"https://github.com/KOBUGE-Games/jetpaca/milestones/0.1","labels_url":"https://api.github.com/repos/KOBUGE-Games/jetpaca/milestones/1/labels","id":1781131,"number":1,"title":"0.1","description":"First open source (demo) release, a.k.a. \"Learning to fly\"\r\n\r\nThis release should serve as the first presentation of the open source Jetpaca to the world. It should have (non exhaustive list):\r\n- Full compatibility with Godot 2.0+\r\n- Refactored code to be more modern, use the Kobuge style guide and be ready for external contributions\r\n- A small set of well-polished levels, showcasing the main gameplay elements (and with no visible bug)\r\n- A good looking UI\r\n\r\nFuture releases would then focus on improving the gameplay, add a lot more levels, possibly some more art and enemies, music, and a storyline.","creator":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"open_issues":8,"closed_issues":5,"state":"open","created_at":"2016-05-22T14:16:07Z","updated_at":"2016-07-31T13:10:13Z","due_on":null,"closed_at":null},"comments":2,"created_at":"2016-07-17T17:58:55Z","updated_at":"2016-07-31T13:10:13Z","closed_at":"2016-07-31T13:10:13Z","body":"Might be a regression in the logic due to newer Godot version, or maybe they were always like that, but it seems like they don't really behave as designed; they should trigger their attack/spikes mode when the player comes near them. Right now they trigger it only if you hit them on purpose to wake them up, making them hardly a threat."}}
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