{"action":"created","issue":{"url":"https://api.github.com/repos/memononen/nanovg/issues/321","repository_url":"https://api.github.com/repos/memononen/nanovg","labels_url":"https://api.github.com/repos/memononen/nanovg/issues/321/labels{/name}","comments_url":"https://api.github.com/repos/memononen/nanovg/issues/321/comments","events_url":"https://api.github.com/repos/memononen/nanovg/issues/321/events","html_url":"https://github.com/memononen/nanovg/issues/321","id":181443627,"number":321,"title":"Integrating nanovg into a game engine","user":{"login":"sabotage3d","id":4654347,"avatar_url":"https://avatars.githubusercontent.com/u/4654347?v=3","gravatar_id":"","url":"https://api.github.com/users/sabotage3d","html_url":"https://github.com/sabotage3d","followers_url":"https://api.github.com/users/sabotage3d/followers","following_url":"https://api.github.com/users/sabotage3d/following{/other_user}","gists_url":"https://api.github.com/users/sabotage3d/gists{/gist_id}","starred_url":"https://api.github.com/users/sabotage3d/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sabotage3d/subscriptions","organizations_url":"https://api.github.com/users/sabotage3d/orgs","repos_url":"https://api.github.com/users/sabotage3d/repos","events_url":"https://api.github.com/users/sabotage3d/events{/privacy}","received_events_url":"https://api.github.com/users/sabotage3d/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-10-06T15:14:05Z","updated_at":"2016-10-07T20:54:21Z","closed_at":null,"body":"I am integrating nanovg into a game engine. Is there a way I can access the draw command lists, similar to imgui where you can get ImDrawData and pass it to another graphics API. Where I can access the vertex and index buffers. Is it recommended to follow this approach or to use render to texture approach using nvglCreateImageFromHandle?"},"comment":{"url":"https://api.github.com/repos/memononen/nanovg/issues/comments/252358611","html_url":"https://github.com/memononen/nanovg/issues/321#issuecomment-252358611","issue_url":"https://api.github.com/repos/memononen/nanovg/issues/321","id":252358611,"user":{"login":"sabotage3d","id":4654347,"avatar_url":"https://avatars.githubusercontent.com/u/4654347?v=3","gravatar_id":"","url":"https://api.github.com/users/sabotage3d","html_url":"https://github.com/sabotage3d","followers_url":"https://api.github.com/users/sabotage3d/followers","following_url":"https://api.github.com/users/sabotage3d/following{/other_user}","gists_url":"https://api.github.com/users/sabotage3d/gists{/gist_id}","starred_url":"https://api.github.com/users/sabotage3d/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sabotage3d/subscriptions","organizations_url":"https://api.github.com/users/sabotage3d/orgs","repos_url":"https://api.github.com/users/sabotage3d/repos","events_url":"https://api.github.com/users/sabotage3d/events{/privacy}","received_events_url":"https://api.github.com/users/sabotage3d/received_events","type":"User","site_admin":false},"created_at":"2016-10-07T20:54:21Z","updated_at":"2016-10-07T20:54:21Z","body":"I see. So there is no other option copying the buffers or rendering to texture won't help?"}}
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