{"action":"created","issue":{"url":"https://api.github.com/repos/nutti/Magic-UV/issues/44","repository_url":"https://api.github.com/repos/nutti/Magic-UV","labels_url":"https://api.github.com/repos/nutti/Magic-UV/issues/44/labels{/name}","comments_url":"https://api.github.com/repos/nutti/Magic-UV/issues/44/comments","events_url":"https://api.github.com/repos/nutti/Magic-UV/issues/44/events","html_url":"https://github.com/nutti/Magic-UV/issues/44","id":142164781,"number":44,"title":"Merge add-on \"World Scale UV\"","user":{"login":"nutti","id":1463952,"avatar_url":"https://avatars.githubusercontent.com/u/1463952?v=3","gravatar_id":"","url":"https://api.github.com/users/nutti","html_url":"https://github.com/nutti","followers_url":"https://api.github.com/users/nutti/followers","following_url":"https://api.github.com/users/nutti/following{/other_user}","gists_url":"https://api.github.com/users/nutti/gists{/gist_id}","starred_url":"https://api.github.com/users/nutti/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nutti/subscriptions","organizations_url":"https://api.github.com/users/nutti/orgs","repos_url":"https://api.github.com/users/nutti/repos","events_url":"https://api.github.com/users/nutti/events{/privacy}","received_events_url":"https://api.github.com/users/nutti/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/nutti/Magic-UV/labels/Enhancement","name":"Enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":{"login":"nutti","id":1463952,"avatar_url":"https://avatars.githubusercontent.com/u/1463952?v=3","gravatar_id":"","url":"https://api.github.com/users/nutti","html_url":"https://github.com/nutti","followers_url":"https://api.github.com/users/nutti/followers","following_url":"https://api.github.com/users/nutti/following{/other_user}","gists_url":"https://api.github.com/users/nutti/gists{/gist_id}","starred_url":"https://api.github.com/users/nutti/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nutti/subscriptions","organizations_url":"https://api.github.com/users/nutti/orgs","repos_url":"https://api.github.com/users/nutti/repos","events_url":"https://api.github.com/users/nutti/events{/privacy}","received_events_url":"https://api.github.com/users/nutti/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/nutti/Magic-UV/milestones/6","html_url":"https://github.com/nutti/Magic-UV/milestones/Version%204.1","labels_url":"https://api.github.com/repos/nutti/Magic-UV/milestones/6/labels","id":1655869,"number":6,"title":"Version 4.1","description":"Milestone to release v4.1.","creator":{"login":"nutti","id":1463952,"avatar_url":"https://avatars.githubusercontent.com/u/1463952?v=3","gravatar_id":"","url":"https://api.github.com/users/nutti","html_url":"https://github.com/nutti","followers_url":"https://api.github.com/users/nutti/followers","following_url":"https://api.github.com/users/nutti/following{/other_user}","gists_url":"https://api.github.com/users/nutti/gists{/gist_id}","starred_url":"https://api.github.com/users/nutti/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nutti/subscriptions","organizations_url":"https://api.github.com/users/nutti/orgs","repos_url":"https://api.github.com/users/nutti/repos","events_url":"https://api.github.com/users/nutti/events{/privacy}","received_events_url":"https://api.github.com/users/nutti/received_events","type":"User","site_admin":false},"open_issues":6,"closed_issues":0,"state":"open","created_at":"2016-03-20T13:27:52Z","updated_at":"2016-05-08T10:27:28Z","due_on":null,"closed_at":null},"comments":9,"created_at":"2016-03-20T13:37:29Z","updated_at":"2016-05-14T12:16:26Z","closed_at":null,"body":"Request from @wuren @Mighty Pea @LDAsh\r\n\r\nhttp://blenderartists.org/forum/showthread.php?391573-Add-on-Magic-UV-v4-0-%28Copy-Paste-UV%29&p=3014370&viewfull=1#post3014370\r\n\r\n> In games (particularly ones with low resolution textures), you want to make sure every pixel is the same size, and the way you do that is to specify for instance: a 512x512 texture will be roughly 1mx1m ingame. \r\n\r\n> This is also very useful (necessary) for environment creation where you would have multiple lightmapped areas connected together and want to avoid seams where they meet. If the texels in the lightmaps are always guaranteed to be the same size as every other, and with a little shuffling of the UVs, seams are almost non-existant.\r\n\r\n> This addon can do it (http://blenderartists.org/forum/show...World-Scale-UV) but I only really get it to work with 2.66/2.69 and when it first operates, it gives an error, and you need to actually try it a second time before it will function correctly. It doesn't seem like it will ever be updated anymore, unfortunately.\r\n\r\n> If a feature like this could be included, it would be wonderful. "},"comment":{"url":"https://api.github.com/repos/nutti/Magic-UV/issues/comments/219217209","html_url":"https://github.com/nutti/Magic-UV/issues/44#issuecomment-219217209","issue_url":"https://api.github.com/repos/nutti/Magic-UV/issues/44","id":219217209,"user":{"login":"nutti","id":1463952,"avatar_url":"https://avatars.githubusercontent.com/u/1463952?v=3","gravatar_id":"","url":"https://api.github.com/users/nutti","html_url":"https://github.com/nutti","followers_url":"https://api.github.com/users/nutti/followers","following_url":"https://api.github.com/users/nutti/following{/other_user}","gists_url":"https://api.github.com/users/nutti/gists{/gist_id}","starred_url":"https://api.github.com/users/nutti/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nutti/subscriptions","organizations_url":"https://api.github.com/users/nutti/orgs","repos_url":"https://api.github.com/users/nutti/repos","events_url":"https://api.github.com/users/nutti/events{/privacy}","received_events_url":"https://api.github.com/users/nutti/received_events","type":"User","site_admin":false},"created_at":"2016-05-14T12:16:26Z","updated_at":"2016-05-14T12:16:26Z","body":"@LDAsh72 \r\n\r\nHi,\r\n\r\nAll you want to do about this feature is same as below links?\r\nBelow link shows that texel density is not changed when meshes are scaled.\r\n\r\nhttp://www.3dtotal.com/tutorial/1813-texel-density-for-game-art-3ds-max-unreal-dev-kit-by-tim-diaz-udk-bricks-tutorial-environment?page=2\r\n\r\nI did not understand about World Scale UV.\r\nSo I may write from scratch, and it may be faster than modification."}}