{"push_id":985839377,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"74c192d22677b7295b08a9099faa3776498f589e","before":"b6d09ceba37c7dfa73e2df666e0bafe41cb8d5e2","commits":[{"sha":"74c192d22677b7295b08a9099faa3776498f589e","author":{"email":"12e124898e13be326e7b2ce71585cb9835ca3ef8@gmail.com","name":"Jeff Hutchinson"},"message":"abstract the shader translator to have GL21 and GL33 backend. We write the shaders to the OpenGL 2.1 profile, but the GL21 backend adds some defines and version number at the top. GL33 well....cross compiles the shaders to GLSL 330","distinct":true,"url":"https://api.github.com/repos/JeffProgrammer/glslTranslator/commits/74c192d22677b7295b08a9099faa3776498f589e"}]}