{"push_id":1399733371,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"77b5879fc92812b7e509dd4576b6ec640f49f530","before":"878fbb37daa6d58e01a7126a147ae16334edb623","commits":[{"sha":"b6008034fd7c46a31dfbd32d691cc6843131bf8c","author":{"name":"mynameisjohn","email":"04592a0a44df7b192d481c7572a3fedef2b946c1@gmail.com"},"message":"Interim commit while I do some drift detection stuff. I think I'll end up doing this all with thrust (the star count should be low enough that each GPU thread can just search for a match), but for now it's a bit easier to debug on the host","distinct":true,"url":"https://api.github.com/repos/mynameisjohn/StarHunter/commits/b6008034fd7c46a31dfbd32d691cc6843131bf8c"},{"sha":"77b5879fc92812b7e509dd4576b6ec640f49f530","author":{"name":"mynameisjohn","email":"04592a0a44df7b192d481c7572a3fedef2b946c1@gmail.com"},"message":"Adding a recursion to the CollapseCircle function so it keeps going until there are no circles to be matched, which is probably unnecessary.","distinct":true,"url":"https://api.github.com/repos/mynameisjohn/StarHunter/commits/77b5879fc92812b7e509dd4576b6ec640f49f530"}]}
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