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I think it's still valuable.","created_at":"2016-05-31T16:46:43Z","updated_at":"2016-05-31T16:46:43Z","html_url":"https://github.com/KhronosGroup/WebGL/pull/1725#discussion_r65219840","pull_request_url":"https://api.github.com/repos/KhronosGroup/WebGL/pulls/1725","_links":{"self":{"href":"https://api.github.com/repos/KhronosGroup/WebGL/pulls/comments/65219840"},"html":{"href":"https://github.com/KhronosGroup/WebGL/pull/1725#discussion_r65219840"},"pull_request":{"href":"https://api.github.com/repos/KhronosGroup/WebGL/pulls/1725"}}},"pull_request":{"url":"https://api.github.com/repos/KhronosGroup/WebGL/pulls/1725","id":71994686,"html_url":"https://github.com/KhronosGroup/WebGL/pull/1725","diff_url":"https://github.com/KhronosGroup/WebGL/pull/1725.diff","patch_url":"https://github.com/KhronosGroup/WebGL/pull/1725.patch","issue_url":"https://api.github.com/repos/KhronosGroup/WebGL/issues/1725","number":1725,"state":"open","locked":false,"title":"Broadcast writes to gl_FragColor to enabled color buffers","user":{"login":"qkmiao","id":1152109,"avatar_url":"https://avatars.githubusercontent.com/u/1152109?v=3","gravatar_id":"","url":"https://api.github.com/users/qkmiao","html_url":"https://github.com/qkmiao","followers_url":"https://api.github.com/users/qkmiao/followers","following_url":"https://api.github.com/users/qkmiao/following{/other_user}","gists_url":"https://api.github.com/users/qkmiao/gists{/gist_id}","starred_url":"https://api.github.com/users/qkmiao/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/qkmiao/subscriptions","organizations_url":"https://api.github.com/users/qkmiao/orgs","repos_url":"https://api.github.com/users/qkmiao/repos","events_url":"https://api.github.com/users/qkmiao/events{/privacy}","received_events_url":"https://api.github.com/users/qkmiao/received_events","type":"User","site_admin":false},"body":"Without specifying draw buffers, gl_FragColor only writes to color\r\nnumber zero (GLES3 spec section 3.9.2 Shader Outputs). 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