{"action":"created","issue":{"url":"https://api.github.com/repos/jpcsupplies/Economy_mod/issues/71","repository_url":"https://api.github.com/repos/jpcsupplies/Economy_mod","labels_url":"https://api.github.com/repos/jpcsupplies/Economy_mod/issues/71/labels{/name}","comments_url":"https://api.github.com/repos/jpcsupplies/Economy_mod/issues/71/comments","events_url":"https://api.github.com/repos/jpcsupplies/Economy_mod/issues/71/events","html_url":"https://github.com/jpcsupplies/Economy_mod/issues/71","id":113453718,"number":71,"title":"ENH LCDS -- use them to tie to (player) markets ?","user":{"login":"jpcsupplies","id":13939039,"avatar_url":"https://avatars.githubusercontent.com/u/13939039?v=3","gravatar_id":"","url":"https://api.github.com/users/jpcsupplies","html_url":"https://github.com/jpcsupplies","followers_url":"https://api.github.com/users/jpcsupplies/followers","following_url":"https://api.github.com/users/jpcsupplies/following{/other_user}","gists_url":"https://api.github.com/users/jpcsupplies/gists{/gist_id}","starred_url":"https://api.github.com/users/jpcsupplies/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jpcsupplies/subscriptions","organizations_url":"https://api.github.com/users/jpcsupplies/orgs","repos_url":"https://api.github.com/users/jpcsupplies/repos","events_url":"https://api.github.com/users/jpcsupplies/events{/privacy}","received_events_url":"https://api.github.com/users/jpcsupplies/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/jpcsupplies/Economy_mod/labels/enhancement","name":"enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/jpcsupplies/Economy_mod/labels/Low%20Priority","name":"Low Priority","color":"fef2c0"},{"url":"https://api.github.com/repos/jpcsupplies/Economy_mod/labels/Ready%20to%20Implement","name":"Ready to Implement","color":"bfe5bf"}],"state":"closed","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/jpcsupplies/Economy_mod/milestones/4","html_url":"https://github.com/jpcsupplies/Economy_mod/milestones/Alpha%20Release%203.0","labels_url":"https://api.github.com/repos/jpcsupplies/Economy_mod/milestones/4/labels","id":1475122,"number":4,"title":"Alpha Release 3.0","description":"Main Objectives:  (Primary milestone)\r\nPlayer driven trade -\r\nPlayers can create their own trading facilities with different stock and pricing to the NPC market.\r\n\r\nMultiple NPC trade portals -\r\nAdmins can clone or move the NPC market to more than one or different locations\r\n\r\n\r\nSecondary Objectives: (Research do if possible, defer to next release if too tricky)\r\nMobile Traders - can we tie a market to a ship somehow?  Either with an item like a beacon or LCD, (and possibly using stock on that ship?)\r\nCommodity market mode?  Players can post buy/sell offers to a price different to the NPC ?  \r\nGame checks these first when players buy/sell and if a cheaper item exists buy that instead, or if a higher buy offer exists sell to that first.\r\nPay request system - players can send a request to a player for them to pay them, works like player trade but no items are involved just money.","creator":{"login":"jpcsupplies","id":13939039,"avatar_url":"https://avatars.githubusercontent.com/u/13939039?v=3","gravatar_id":"","url":"https://api.github.com/users/jpcsupplies","html_url":"https://github.com/jpcsupplies","followers_url":"https://api.github.com/users/jpcsupplies/followers","following_url":"https://api.github.com/users/jpcsupplies/following{/other_user}","gists_url":"https://api.github.com/users/jpcsupplies/gists{/gist_id}","starred_url":"https://api.github.com/users/jpcsupplies/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jpcsupplies/subscriptions","organizations_url":"https://api.github.com/users/jpcsupplies/orgs","repos_url":"https://api.github.com/users/jpcsupplies/repos","events_url":"https://api.github.com/users/jpcsupplies/events{/privacy}","received_events_url":"https://api.github.com/users/jpcsupplies/received_events","type":"User","site_admin":false},"open_issues":0,"closed_issues":2,"state":"closed","created_at":"2015-12-27T15:25:41Z","updated_at":"2016-03-18T13:00:51Z","due_on":null,"closed_at":"2016-03-18T12:42:22Z"},"comments":3,"created_at":"2015-10-26T21:20:09Z","updated_at":"2016-03-18T13:00:51Z","closed_at":"2016-03-18T13:00:51Z","body":"Just had a thought - For the beta milestone\r\nInstead of using a register command for trade regions -  how about we tie them to LCD panels?\r\nThat way ships themself can be trade regions, and the region follows the ship?\r\n\r\nIt would still allow stations to trade, but they obviously don't move.\r\n\r\nWe would probably need a registration process still to enable the LCD to prevent random players making lcds with no money.\r\n\r\nThis could also allow us to use the \"private text\" field  for players to configure what items they wish to list in their \"shop\" and pricing.\r\n\r\nBehavior:  once an LCD becomes registered for trade -  fill the private text field with the list of items out of our default price table,  along with price and sell flag. Items a player wishes to trade in they set to true,   \r\n\r\neg.\r\nItem|buy price|sell price|offer for sale true/false|offer for purchase true/false|buy limit|sell limit\r\nUranium ingot|9|10|false|false|0|0\r\n\r\nExample  to offer to buy a maximum of 1000 uranium ingot  but dont sell any\r\nUranium ingot|4|15|true|false|1000|0\r\n\r\nTo buy and sell iron ingots limited only by funds and stock-\r\nIron ingot|1|2|true|true|-1|-1\r\n\r\nWe may need to use an alternate tag for trade LCDs tho like [trade] or something that way the merchant can build [Economy]  LCDs to display his pricing.\r\n\r\nThe public text on a [trade] lcd would default to the items only that have \"true\" for buy or sell\r\n\r\nWe also need some way for them to add or deduct stock to the market from their inventory (or a crate?)  and a way for them to add or remove funds from the market..\r\n\r\nThoughts ?\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/jpcsupplies/Economy_mod/issues/comments/198345089","html_url":"https://github.com/jpcsupplies/Economy_mod/issues/71#issuecomment-198345089","issue_url":"https://api.github.com/repos/jpcsupplies/Economy_mod/issues/71","id":198345089,"user":{"login":"jpcsupplies","id":13939039,"avatar_url":"https://avatars.githubusercontent.com/u/13939039?v=3","gravatar_id":"","url":"https://api.github.com/users/jpcsupplies","html_url":"https://github.com/jpcsupplies","followers_url":"https://api.github.com/users/jpcsupplies/followers","following_url":"https://api.github.com/users/jpcsupplies/following{/other_user}","gists_url":"https://api.github.com/users/jpcsupplies/gists{/gist_id}","starred_url":"https://api.github.com/users/jpcsupplies/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jpcsupplies/subscriptions","organizations_url":"https://api.github.com/users/jpcsupplies/orgs","repos_url":"https://api.github.com/users/jpcsupplies/repos","events_url":"https://api.github.com/users/jpcsupplies/events{/privacy}","received_events_url":"https://api.github.com/users/jpcsupplies/received_events","type":"User","site_admin":false},"created_at":"2016-03-18T13:00:51Z","updated_at":"2016-03-18T13:00:51Z","body":"Implemented as beacons, LCDs auto update."}}