{"action":"created","issue":{"url":"https://api.github.com/repos/audiokit/AudioKit/issues/471","repository_url":"https://api.github.com/repos/audiokit/AudioKit","labels_url":"https://api.github.com/repos/audiokit/AudioKit/issues/471/labels{/name}","comments_url":"https://api.github.com/repos/audiokit/AudioKit/issues/471/comments","events_url":"https://api.github.com/repos/audiokit/AudioKit/issues/471/events","html_url":"https://github.com/audiokit/AudioKit/pull/471","id":165263695,"number":471,"title":"Adding resonant filter to AudioKit","user":{"login":"dclelland","id":967985,"avatar_url":"https://avatars.githubusercontent.com/u/967985?v=3","gravatar_id":"","url":"https://api.github.com/users/dclelland","html_url":"https://github.com/dclelland","followers_url":"https://api.github.com/users/dclelland/followers","following_url":"https://api.github.com/users/dclelland/following{/other_user}","gists_url":"https://api.github.com/users/dclelland/gists{/gist_id}","starred_url":"https://api.github.com/users/dclelland/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dclelland/subscriptions","organizations_url":"https://api.github.com/users/dclelland/orgs","repos_url":"https://api.github.com/users/dclelland/repos","events_url":"https://api.github.com/users/dclelland/events{/privacy}","received_events_url":"https://api.github.com/users/dclelland/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-07-13T08:20:39Z","updated_at":"2016-07-14T00:35:42Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/audiokit/AudioKit/pulls/471","html_url":"https://github.com/audiokit/AudioKit/pull/471","diff_url":"https://github.com/audiokit/AudioKit/pull/471.diff","patch_url":"https://github.com/audiokit/AudioKit/pull/471.patch"},"body":"See issue #453 \r\n\r\nSo far I've added a `resonantFilter.swift` file (I may do an `AKResonantFilter` `AKNode` subclass to complement it but for now I just want to use it with computed parameters) and added it (along with `reson.c`, thanks @aure for [updating Soundpipe](https://github.com/audiokit/AudioKit/commit/dfa5e76242321a7e11301f126c24920e1ee84785) 😀) to the OS X/iOS/tvOS projects.\r\n\r\nHaven't tested this yet but thought it better to share early so I can get on the right track :)\r\n\r\nTwo questions:\r\n\r\n- To get this working, do I need to make sure `reson` exists within Sporth?\r\n- Once ready, are there any tests I should write?"},"comment":{"url":"https://api.github.com/repos/audiokit/AudioKit/issues/comments/232525843","html_url":"https://github.com/audiokit/AudioKit/pull/471#issuecomment-232525843","issue_url":"https://api.github.com/repos/audiokit/AudioKit/issues/471","id":232525843,"user":{"login":"dclelland","id":967985,"avatar_url":"https://avatars.githubusercontent.com/u/967985?v=3","gravatar_id":"","url":"https://api.github.com/users/dclelland","html_url":"https://github.com/dclelland","followers_url":"https://api.github.com/users/dclelland/followers","following_url":"https://api.github.com/users/dclelland/following{/other_user}","gists_url":"https://api.github.com/users/dclelland/gists{/gist_id}","starred_url":"https://api.github.com/users/dclelland/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dclelland/subscriptions","organizations_url":"https://api.github.com/users/dclelland/orgs","repos_url":"https://api.github.com/users/dclelland/repos","events_url":"https://api.github.com/users/dclelland/events{/privacy}","received_events_url":"https://api.github.com/users/dclelland/received_events","type":"User","site_admin":false},"created_at":"2016-07-14T00:35:42Z","updated_at":"2016-07-14T00:35:42Z","body":"Cheers buddy.\r\n\r\nPS I was able to get it working by:\r\n\r\n1. Dragging the `AudioKit for iOS` project into my own project\r\n2. Building the `AudioKit-iOS` framework\r\n3. Dragging `AudioKit.framework` into the Link Binary With Libraries build phase in my own project\r\n\r\nNow Xcode is smart enough that if I change something in AudioKit, it will only recompile what it has to. I can drop breakpoints in AudioKit code, alt+clicking on keywords takes me to implementations, it's all working good.\r\n\r\nEasy!"}}
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