{"action":"opened","issue":{"url":"https://api.github.com/repos/lionsola/deadlock/issues/8","repository_url":"https://api.github.com/repos/lionsola/deadlock","labels_url":"https://api.github.com/repos/lionsola/deadlock/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/lionsola/deadlock/issues/8/comments","events_url":"https://api.github.com/repos/lionsola/deadlock/issues/8/events","html_url":"https://github.com/lionsola/deadlock/issues/8","id":188949600,"number":8,"title":"Interaction with the environment.","user":{"login":"lionsola","id":5202535,"avatar_url":"https://avatars.githubusercontent.com/u/5202535?v=3","gravatar_id":"","url":"https://api.github.com/users/lionsola","html_url":"https://github.com/lionsola","followers_url":"https://api.github.com/users/lionsola/followers","following_url":"https://api.github.com/users/lionsola/following{/other_user}","gists_url":"https://api.github.com/users/lionsola/gists{/gist_id}","starred_url":"https://api.github.com/users/lionsola/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lionsola/subscriptions","organizations_url":"https://api.github.com/users/lionsola/orgs","repos_url":"https://api.github.com/users/lionsola/repos","events_url":"https://api.github.com/users/lionsola/events{/privacy}","received_events_url":"https://api.github.com/users/lionsola/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-11-13T03:23:23Z","updated_at":"2016-11-13T03:23:23Z","closed_at":null,"body":"This, I think, is required to make the game more interactive / fun, to add more flavors to the gameplay & gamemodes. It includes powerups and interactable objects - doors, locked doors, light switches, security cameras, etc.. Also, the whole environment has to feel alive. We can have a few scripted noise-makers - critters, like rats? Graphically, it might be some particle emitter to add some movement to the scene. Audio-wise, maybe different footstep sounds for different terrain types? (brick / grass / gravel / water / wooden / metal) also some terrains sound louder than others (e.g walking on grass vs gravel), so different volume too. If needed, a few terrain can lower movement speed as well, so we can do, like, stairs?\r\nThat just sounds like a lot of work."}}
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