{"push_id":1168184596,"size":7,"distinct_size":7,"ref":"refs/heads/master","head":"3735a925ef5692c836c4d26d6adee370dae1c2b0","before":"644e015f0b9236e955d679cac4bcc7a1523fc475","commits":[{"sha":"c542b7e43d3a504456518c9f407e21c4e7e5fa88","author":{"name":"Nicolai Hähnle","email":"65a7b68532fd3624e2d02dfbc0d9c9b74b9cf96f@amd.com"},"message":"st/mesa: flush bitmap cache before compute dispatch\n\nIn the unlikely case that a program uses glBitmap to render to a framebuffer\nwhose texture is bound in a compute shader.\n\nFound by inspection.\n\nCc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>\nReviewed-by: Marek Olšák <marek.olsak@amd.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/c542b7e43d3a504456518c9f407e21c4e7e5fa88"},{"sha":"e7fff3cfe156e13198107e5e76a77fb79ed02173","author":{"name":"Nicolai Hähnle","email":"65a7b68532fd3624e2d02dfbc0d9c9b74b9cf96f@amd.com"},"message":"st/mesa: flush bitmap cache before texture functions\n\nAs far as I can tell, a sequence of glBitmap followed by texture functions\nthat refer to a texture bound as the framebuffer is well within what should\nbe allowed.\n\nFound by inspection.\n\nCc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>\nReviewed-by: Marek Olšák <marek.olsak@amd.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/e7fff3cfe156e13198107e5e76a77fb79ed02173"},{"sha":"f9ddd52317caf14a21ec7c040fd4bb944f9842e4","author":{"name":"Nicolai Hähnle","email":"65a7b68532fd3624e2d02dfbc0d9c9b74b9cf96f@amd.com"},"message":"st/mesa: flush bitmap cache before CopyImageSubData\n\nFound by inspection.\n\nCc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>\nReviewed-by: Marek Olšák <marek.olsak@amd.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/f9ddd52317caf14a21ec7c040fd4bb944f9842e4"},{"sha":"b74c23138c34b908a05e5af98b231634df1b1b74","author":{"name":"Nicolai Hähnle","email":"65a7b68532fd3624e2d02dfbc0d9c9b74b9cf96f@amd.com"},"message":"st/mesa: move ReadPixels blit into a separate function\n\nReviewed-by: Marek Olšák <marek.olsak@amd.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/b74c23138c34b908a05e5af98b231634df1b1b74"},{"sha":"615ba115632c602d2a77535c1d52024f827a0ace","author":{"name":"Nicolai Hähnle","email":"65a7b68532fd3624e2d02dfbc0d9c9b74b9cf96f@amd.com"},"message":"st/mesa: add readpix_cache structure\n\nReviewed-by: Marek Olšák <marek.olsak@amd.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/615ba115632c602d2a77535c1d52024f827a0ace"},{"sha":"a571859fc446a9ba106ba4586603b5a01e7cc52a","author":{"name":"Nicolai Hähnle","email":"65a7b68532fd3624e2d02dfbc0d9c9b74b9cf96f@amd.com"},"message":"st/mesa: invalidate readpixels cache\n\nWhenever a draw happens or some other function call might change the result\nof future glReadPixels calls, we must invalidate the cache.\n\nReviewed-by: Marek Olšák <marek.olsak@amd.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/a571859fc446a9ba106ba4586603b5a01e7cc52a"},{"sha":"3735a925ef5692c836c4d26d6adee370dae1c2b0","author":{"name":"Nicolai Hähnle","email":"65a7b68532fd3624e2d02dfbc0d9c9b74b9cf96f@amd.com"},"message":"st/mesa: cache staging texture for glReadPixels\n\nv2: add ST_DEBUG flag for disabling (suggested by Ilia)\n\nReviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/3735a925ef5692c836c4d26d6adee370dae1c2b0"}]}
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