{"action":"created","issue":{"url":"https://api.github.com/repos/tastybento/askyblock/issues/288","repository_url":"https://api.github.com/repos/tastybento/askyblock","labels_url":"https://api.github.com/repos/tastybento/askyblock/issues/288/labels{/name}","comments_url":"https://api.github.com/repos/tastybento/askyblock/issues/288/comments","events_url":"https://api.github.com/repos/tastybento/askyblock/issues/288/events","html_url":"https://github.com/tastybento/askyblock/issues/288","id":171031906,"number":288,"title":"Island lock causing player deaths.","user":{"login":"zquirrelz","id":21014340,"avatar_url":"https://avatars.githubusercontent.com/u/21014340?v=3","gravatar_id":"","url":"https://api.github.com/users/zquirrelz","html_url":"https://github.com/zquirrelz","followers_url":"https://api.github.com/users/zquirrelz/followers","following_url":"https://api.github.com/users/zquirrelz/following{/other_user}","gists_url":"https://api.github.com/users/zquirrelz/gists{/gist_id}","starred_url":"https://api.github.com/users/zquirrelz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zquirrelz/subscriptions","organizations_url":"https://api.github.com/users/zquirrelz/orgs","repos_url":"https://api.github.com/users/zquirrelz/repos","events_url":"https://api.github.com/users/zquirrelz/events{/privacy}","received_events_url":"https://api.github.com/users/zquirrelz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-08-13T22:57:02Z","updated_at":"2016-08-18T18:27:19Z","closed_at":null,"body":"There are a few of my players that have locked their island to visitors. This is fine and all, however when an island is locked the plugin seems to try to port the \"offending\" player outside of the protected area. When in a boat this causes damage and death coupled with being spammed with island locked messages. Would it be possible to change this action to tp the \"offender\" to either their own island or to spawn?\r\n\r\nI also noticed an issue teleporting into the end. After the initial entrance no one can enter the end. Error message states that it is unsafe and players get \"stuck\" spammed with messages. This can be resolved by moving the spawn in the end manually via multiverse, but it would be nice to not have to manually set the spawn.\r\n\r\n![javaw_2016-08-13_14-40-34](https://cloud.githubusercontent.com/assets/21014340/17646065/ed03ee42-6176-11e6-8a2c-caa00f828885.png)\r\n![javaw_2016-08-13_14-40-44](https://cloud.githubusercontent.com/assets/21014340/17646066/ed05dbda-6176-11e6-9def-9426fff5d55e.png)\r\n"},"comment":{"url":"https://api.github.com/repos/tastybento/askyblock/issues/comments/240812671","html_url":"https://github.com/tastybento/askyblock/issues/288#issuecomment-240812671","issue_url":"https://api.github.com/repos/tastybento/askyblock/issues/288","id":240812671,"user":{"login":"zquirrelz","id":21014340,"avatar_url":"https://avatars.githubusercontent.com/u/21014340?v=3","gravatar_id":"","url":"https://api.github.com/users/zquirrelz","html_url":"https://github.com/zquirrelz","followers_url":"https://api.github.com/users/zquirrelz/followers","following_url":"https://api.github.com/users/zquirrelz/following{/other_user}","gists_url":"https://api.github.com/users/zquirrelz/gists{/gist_id}","starred_url":"https://api.github.com/users/zquirrelz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zquirrelz/subscriptions","organizations_url":"https://api.github.com/users/zquirrelz/orgs","repos_url":"https://api.github.com/users/zquirrelz/repos","events_url":"https://api.github.com/users/zquirrelz/events{/privacy}","received_events_url":"https://api.github.com/users/zquirrelz/received_events","type":"User","site_admin":false},"created_at":"2016-08-18T18:27:19Z","updated_at":"2016-08-18T18:27:19Z","body":"This is from v3.0.2.1 which was current when the issue happened I will be updating to the most current soon and will retest.\r\n\r\nAs far as the end, as I mentioned I can work around it by setting the end spawn location."}}
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