{"action":"closed","issue":{"url":"https://api.github.com/repos/angered-ghandi/OpenAOE/issues/21","repository_url":"https://api.github.com/repos/angered-ghandi/OpenAOE","labels_url":"https://api.github.com/repos/angered-ghandi/OpenAOE/issues/21/labels{/name}","comments_url":"https://api.github.com/repos/angered-ghandi/OpenAOE/issues/21/comments","events_url":"https://api.github.com/repos/angered-ghandi/OpenAOE/issues/21/events","html_url":"https://github.com/angered-ghandi/OpenAOE/issues/21","id":165470921,"number":21,"title":"Add tileedge.dat support to the dat crate","user":{"login":"angered-ghandi","id":20009343,"avatar_url":"https://avatars.githubusercontent.com/u/20009343?v=3","gravatar_id":"","url":"https://api.github.com/users/angered-ghandi","html_url":"https://github.com/angered-ghandi","followers_url":"https://api.github.com/users/angered-ghandi/followers","following_url":"https://api.github.com/users/angered-ghandi/following{/other_user}","gists_url":"https://api.github.com/users/angered-ghandi/gists{/gist_id}","starred_url":"https://api.github.com/users/angered-ghandi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/angered-ghandi/subscriptions","organizations_url":"https://api.github.com/users/angered-ghandi/orgs","repos_url":"https://api.github.com/users/angered-ghandi/repos","events_url":"https://api.github.com/users/angered-ghandi/events{/privacy}","received_events_url":"https://api.github.com/users/angered-ghandi/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-07-14T03:57:20Z","updated_at":"2016-07-30T17:17:51Z","closed_at":"2016-07-30T17:17:51Z","body":"The `tileedge.dat` file defines the outlines of every tile variety in the game. This information is necessary for rendering fog of war.\r\n\r\nThe format is somewhat straightforward, and well described by the OpenAge project at the very bottom of:\r\nhttps://github.com/SFTtech/openage/blob/8f3fbf81c11e3503ff688fbd4d30df3917e89721/doc/media/terrain.md\r\n\r\nSince that documentation is for the Age of Empires II version of the format, I'd expect there might be differences in the number of tiles and elevations. AOE 1 has 19 different elevation graphics. Cross-reference the data in the TerrainBlock in the empires.dat for a better idea of how many things there are."}}
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