{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/6075","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/6075/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/6075/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/6075/events","html_url":"https://github.com/godotengine/godot/issues/6075","id":169928376,"number":6075,"title":"Ability to call VS func for external Node","user":{"login":"kubecz3k","id":6129594,"avatar_url":"https://avatars.githubusercontent.com/u/6129594?v=3","gravatar_id":"","url":"https://api.github.com/users/kubecz3k","html_url":"https://github.com/kubecz3k","followers_url":"https://api.github.com/users/kubecz3k/followers","following_url":"https://api.github.com/users/kubecz3k/following{/other_user}","gists_url":"https://api.github.com/users/kubecz3k/gists{/gist_id}","starred_url":"https://api.github.com/users/kubecz3k/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kubecz3k/subscriptions","organizations_url":"https://api.github.com/users/kubecz3k/orgs","repos_url":"https://api.github.com/users/kubecz3k/repos","events_url":"https://api.github.com/users/kubecz3k/events{/privacy}","received_events_url":"https://api.github.com/users/kubecz3k/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/godotengine/godot/labels/enhancement","name":"enhancement","color":"44bbff"},{"url":"https://api.github.com/repos/godotengine/godot/labels/topic:visualscript","name":"topic:visualscript","color":"ffdd44"},{"url":"https://api.github.com/repos/godotengine/godot/labels/usability","name":"usability","color":"007700"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/godotengine/godot/milestones/6","html_url":"https://github.com/godotengine/godot/milestones/2.2","labels_url":"https://api.github.com/repos/godotengine/godot/milestones/6/labels","id":1807486,"number":6,"title":"2.2","description":"","creator":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"open_issues":180,"closed_issues":1,"state":"open","created_at":"2016-06-03T16:13:32Z","updated_at":"2016-08-08T14:09:14Z","due_on":null,"closed_at":null},"comments":1,"created_at":"2016-08-08T13:51:12Z","updated_at":"2016-08-08T14:12:16Z","closed_at":null,"body":"**Operating system or device - Godot version:**\r\n72748d1363d090f33d5ca6b9c00142b5e8f7d78f\r\n\r\n**Issue description** (what happened, and what was expected):\r\nI think there should be VS node which could allow us to make a function call on an VS node which is holding scene with a script. Let me illustrate this:\r\n![callfuncinnode](https://cloud.githubusercontent.com/assets/6129594/17481903/8656c804-5d7f-11e6-9b0b-c3db71f017e4.png)\r\n\r\nIf we could have this kind of node together with https://github.com/godotengine/godot/issues/6071 then calling a functions would be a breeze, just dragdrop node from scene, connect with callFuncNode and type couple of letters with fuzzy matching to find proper function. \r\n\r\n\r\n**Steps to reproduce:**\r\n\r\n\r\n**Link to minimal example project** (optional but very welcome):\r\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/238250103","html_url":"https://github.com/godotengine/godot/issues/6075#issuecomment-238250103","issue_url":"https://api.github.com/repos/godotengine/godot/issues/6075","id":238250103,"user":{"login":"kubecz3k","id":6129594,"avatar_url":"https://avatars.githubusercontent.com/u/6129594?v=3","gravatar_id":"","url":"https://api.github.com/users/kubecz3k","html_url":"https://github.com/kubecz3k","followers_url":"https://api.github.com/users/kubecz3k/followers","following_url":"https://api.github.com/users/kubecz3k/following{/other_user}","gists_url":"https://api.github.com/users/kubecz3k/gists{/gist_id}","starred_url":"https://api.github.com/users/kubecz3k/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kubecz3k/subscriptions","organizations_url":"https://api.github.com/users/kubecz3k/orgs","repos_url":"https://api.github.com/users/kubecz3k/repos","events_url":"https://api.github.com/users/kubecz3k/events{/privacy}","received_events_url":"https://api.github.com/users/kubecz3k/received_events","type":"User","site_admin":false},"created_at":"2016-08-08T14:12:16Z","updated_at":"2016-08-08T14:12:16Z","body":"After investigation it seems it's possible to call function in object that is declared this way with VS `CallInstance` node, but only for predefined types. There is no VS node which take node from the input and allows to call function wrote by user."}}
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