{"push_id":1258825149,"size":22,"distinct_size":22,"ref":"refs/heads/master","head":"4dbf5b026341bb7b74fa6dd8eafde6f3d2952aee","before":"da561512a451301761064376b0acc9496b634526","commits":[{"sha":"8199098d74bb1589ee4b898062e6bed68716d043","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB Remove variable artifacts","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/8199098d74bb1589ee4b898062e6bed68716d043"},{"sha":"21320f7c1cd27bc0895bbc6f32ac7f36db5c7ce7","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB Standardize on EASY\n\nUse consistent #ifdef tests. Standardize on EASY, the other difficulty is simply 'not EASY'.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/21320f7c1cd27bc0895bbc6f32ac7f36db5c7ce7"},{"sha":"955b8477d2d554c6b06a701d54cb5c2016d5fde3","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB Standardize Arvith's last breath\n\nUse a consistent message instead of sometimes 'all' and sometimes 'everything'. Do it with a macro.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/955b8477d2d554c6b06a701d54cb5c2016d5fde3"},{"sha":"f351f35703669e919f9f37b20e855015926b529c","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB Standardize Baran\n\nUse a macro to ensure consistent definition.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/f351f35703669e919f9f37b20e855015926b529c"},{"sha":"b9a18aee48a4fdeb575e4de8547268688c59c9f8","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB Standardize Baran's last breath\n\nTechnically, it is impossible for Baran to die in S03, but handle it anyway, just in case, for story purposes.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/b9a18aee48a4fdeb575e4de8547268688c59c9f8"},{"sha":"423f082ebcc696130fdb1602fc85b048ab99a0d2","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S01 Fix bug: Missing advancements\n\nThe comments should still apply when the target has advanced.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/423f082ebcc696130fdb1602fc85b048ab99a0d2"},{"sha":"27bda635e75a10f2fc521a9605026e7e1b61a5f6","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S01 Fix bug: No unit for role\n\nInclude all possible advancements, but exclude Arvith, and recruit a replacement if no unit found.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/27bda635e75a10f2fc521a9605026e7e1b61a5f6"},{"sha":"fbedc205b0ac7316f27845198fb866e7e7cfd56d","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S01 Fix bug: Mercenary may be dead\n\nThe role was assigned too soon, and did not provide for advancements. If none can be found, recruit a Horseman to speak the line.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/fbedc205b0ac7316f27845198fb866e7e7cfd56d"},{"sha":"7a3d2e37f7075c5beb2496a7946ad7220b22123c","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S02 Fix bug: Inconsitent objectives\n\nIf you find the kidnappers the objective changes to killing them; but if you then kill Nil-Galion, the objective changes back to finding the kidnappers.\n\nClean up the mess.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/7a3d2e37f7075c5beb2496a7946ad7220b22123c"},{"sha":"33c2e1037bad31a91ab12009ff2deb5ee39c6715","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S02 Fix bug: Speaker may be dead\n\nThis is basically the Mercenary from S01, so let's use him, instead. If he's died by the closing scene, recruit a replacement.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/33c2e1037bad31a91ab12009ff2deb5ee39c6715"},{"sha":"75986550adeb0be71ccf8972207977575239813b","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S02 Fix bug: Missing units\n\nRecruiting the revenants fails because the location is invalid.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/75986550adeb0be71ccf8972207977575239813b"},{"sha":"6c33ecbd9415c5149d5ec2a0793503c928700f9e","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S03 Fix bug: Delay guards\n\nUse correct variable name.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/6c33ecbd9415c5149d5ec2a0793503c928700f9e"},{"sha":"a82e55660787aafedeec2384294d0c1a7347d292","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S03 Fix bug: Capture villages\n\nThe guards are distracted by the villages. They should be owned by their side, anyway.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/a82e55660787aafedeec2384294d0c1a7347d292"},{"sha":"77e714e4edefa670c2755b6c2b9e879090275e80","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S03 Fix bug: Rotharik may be dead\n\nNo returning from the dead just to speak a line.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/77e714e4edefa670c2755b6c2b9e879090275e80"},{"sha":"d45f17425954eb0c9aa8ec0ddf7296e4069ab869","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S03 Fix bug: Inconsistent objectives\n\nThe objectives and conversation presume the player will first find Baran, then kill Rotharik for the key, and finally release Baran from the cell.\n\nIf the player kills Rotharik first, the objectives jump around and the conversation makes no sense.\n\nLet's fix the mess.\n\nWhile we're at it, instead of always extending 6 turns, let's just ensure there are at least 6 turns left if all Arvith need do is run over to Baran's cage.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/d45f17425954eb0c9aa8ec0ddf7296e4069ab869"},{"sha":"80afcee8db9758b9e84fa2ad41be1e8820e0d5e4","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S02 Capture new villages\n\nFor EASY, four villages are added to the map. Capture those villages which would have been in range if they were originally on the map.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/80afcee8db9758b9e84fa2ad41be1e8820e0d5e4"},{"sha":"bb21a7ae2ba9a714d2b52f5c03e1ea2d0ae99071","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S02 Wait to kill Brena\n\nLet Brena hang around until he's paid the gold. While we're at it, no need to delete units which are not there!","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/bb21a7ae2ba9a714d2b52f5c03e1ea2d0ae99071"},{"sha":"5a9a394d9570bf9a8397f80197651c2fc44f2707","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S02 Agressive kidnappers\n\nThis combines two changes.\n\nFirst, it uses the sighted event instead of a moveto tripwire to find the kidnappers.\n\nSecond, instead of passively waiting for a target to come into range, the kidnappers behave as more normal AI, but ignoring keeps and devalueing villages.\n\nThis is done by moving the kidnappers to their own side, which remains hidden until they are discovered.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/5a9a394d9570bf9a8397f80197651c2fc44f2707"},{"sha":"9696307a09e32b167f983657083831acb0d1bc6b","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S03 Improve shroud\n\nPrecisely define the shroud removed upon correctly giving the first password.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/9696307a09e32b167f983657083831acb0d1bc6b"},{"sha":"8b984cfa6bcd7b4a965c936ead948a52d9165504","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"AToTB S03 Logical guards\n\nThe second wave of guards should react according to the situation. That means, when they arrive, if Arvith is still fighting the first wave, they should join the fight rather than ask for the password.","distinct":true,"url":"https://api.github.com/repos/Wedge009/wesnoth/commits/8b984cfa6bcd7b4a965c936ead948a52d9165504"}]}
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