{"action":"closed","issue":{"url":"https://api.github.com/repos/unrealcv/unrealcv/issues/17","repository_url":"https://api.github.com/repos/unrealcv/unrealcv","labels_url":"https://api.github.com/repos/unrealcv/unrealcv/issues/17/labels{/name}","comments_url":"https://api.github.com/repos/unrealcv/unrealcv/issues/17/comments","events_url":"https://api.github.com/repos/unrealcv/unrealcv/issues/17/events","html_url":"https://github.com/unrealcv/unrealcv/issues/17","id":178997506,"number":17,"title":"Objects other than StaticMeshActors do not show up in modes other than lit","user":{"login":"kenryd","id":976020,"avatar_url":"https://avatars.githubusercontent.com/u/976020?v=3","gravatar_id":"","url":"https://api.github.com/users/kenryd","html_url":"https://github.com/kenryd","followers_url":"https://api.github.com/users/kenryd/followers","following_url":"https://api.github.com/users/kenryd/following{/other_user}","gists_url":"https://api.github.com/users/kenryd/gists{/gist_id}","starred_url":"https://api.github.com/users/kenryd/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kenryd/subscriptions","organizations_url":"https://api.github.com/users/kenryd/orgs","repos_url":"https://api.github.com/users/kenryd/repos","events_url":"https://api.github.com/users/kenryd/events{/privacy}","received_events_url":"https://api.github.com/users/kenryd/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/unrealcv/unrealcv/labels/bug","name":"bug","color":"ee0701"}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-09-24T00:08:07Z","updated_at":"2016-10-03T22:40:20Z","closed_at":"2016-10-03T22:40:20Z","body":"I'm relatively new at using Unreal Engine. I've created a simple map with a StaticMeshActor floor as well as a Landscape object using the UE4Editor. When I hit \"Play\" in the editor, the entire scene is visible. However, when I switch viewmodes to depth (or normal, or object_mask), then the non-static-mesh objects are no longer visible. I've found that this occurs with other objects as well. If I export the Landscape as an object and then re-import it as a static mesh, then it is visible, but this workaround would not scale to a large map with many objects."}}
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