{"action":"created","issue":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7376","repository_url":"https://api.github.com/repos/hrydgard/ppsspp","labels_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7376/labels{/name}","comments_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7376/comments","events_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7376/events","html_url":"https://github.com/hrydgard/ppsspp/issues/7376","id":55523819,"number":7376,"title":"Restore bgm and sfx volume settings","user":{"login":"Satanniel","id":8254867,"avatar_url":"https://avatars.githubusercontent.com/u/8254867?v=3","gravatar_id":"","url":"https://api.github.com/users/Satanniel","html_url":"https://github.com/Satanniel","followers_url":"https://api.github.com/users/Satanniel/followers","following_url":"https://api.github.com/users/Satanniel/following{/other_user}","gists_url":"https://api.github.com/users/Satanniel/gists{/gist_id}","starred_url":"https://api.github.com/users/Satanniel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Satanniel/subscriptions","organizations_url":"https://api.github.com/users/Satanniel/orgs","repos_url":"https://api.github.com/users/Satanniel/repos","events_url":"https://api.github.com/users/Satanniel/events{/privacy}","received_events_url":"https://api.github.com/users/Satanniel/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2015-01-26T19:12:15Z","updated_at":"2016-04-12T07:58:07Z","closed_at":null,"body":"So as it turns off someone thought that removing useful features is a good idea. Some games (like Persona 3 which I currently play) have screwed up volumes (effects are too loud to hear music well or vice versa) which makes this feature coming in handy. Ergo it should be restored, (maybe in ratio form so you don't get loud sound unaffected because of turning both volumes down?)."},"comment":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/comments/208766582","html_url":"https://github.com/hrydgard/ppsspp/issues/7376#issuecomment-208766582","issue_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7376","id":208766582,"user":{"login":"unknownbrackets","id":191233,"avatar_url":"https://avatars.githubusercontent.com/u/191233?v=3","gravatar_id":"","url":"https://api.github.com/users/unknownbrackets","html_url":"https://github.com/unknownbrackets","followers_url":"https://api.github.com/users/unknownbrackets/followers","following_url":"https://api.github.com/users/unknownbrackets/following{/other_user}","gists_url":"https://api.github.com/users/unknownbrackets/gists{/gist_id}","starred_url":"https://api.github.com/users/unknownbrackets/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/unknownbrackets/subscriptions","organizations_url":"https://api.github.com/users/unknownbrackets/orgs","repos_url":"https://api.github.com/users/unknownbrackets/repos","events_url":"https://api.github.com/users/unknownbrackets/events{/privacy}","received_events_url":"https://api.github.com/users/unknownbrackets/received_events","type":"User","site_admin":false},"created_at":"2016-04-12T07:58:07Z","updated_at":"2016-04-12T07:58:07Z","body":"Hmm, I'm not sure about those games specifically - but I'll say that it's very common that voices are hard to distinguish technically from music (e.g. both ATRAC3+, and neither one set with loop.)\r\n\r\nIt seems like something games would do differently (e.g. set loop only on BGM, or use a different type of file)... theoretically.  In reality, it seems like many (not all) games just have an \"audio engine\" and the \"audio engine\" always plays \"sound files\" just one way.  So they're impossible to tell apart.\r\n\r\nThis is really the heart of the problem.  In a lot of the scenarios where it would really nice if it did work, it doesn't actually work.\r\n\r\nBut maybe it can work for these Idea Factory games... I think Aedis Eclipse might be the only one I have, maybe I'll check later how it plays voices/music.\r\n\r\nFWIW, we often remove settings that aren't useful anymore.  It'd probably be less than 20% otherwise.  We really do try to make each of them make some sense.\r\n\r\n-[Unknown]"}}