{"action":"created","issue":{"url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/111","repository_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2","labels_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/111/labels{/name}","comments_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/111/comments","events_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/111/events","html_url":"https://github.com/eliatlarge/FEMultiPlayer-V2/issues/111","id":160437416,"number":111,"title":"Rule Settings via FEServer","user":{"login":"SapphireTactician","id":18563664,"avatar_url":"https://avatars.githubusercontent.com/u/18563664?v=3","gravatar_id":"","url":"https://api.github.com/users/SapphireTactician","html_url":"https://github.com/SapphireTactician","followers_url":"https://api.github.com/users/SapphireTactician/followers","following_url":"https://api.github.com/users/SapphireTactician/following{/other_user}","gists_url":"https://api.github.com/users/SapphireTactician/gists{/gist_id}","starred_url":"https://api.github.com/users/SapphireTactician/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SapphireTactician/subscriptions","organizations_url":"https://api.github.com/users/SapphireTactician/orgs","repos_url":"https://api.github.com/users/SapphireTactician/repos","events_url":"https://api.github.com/users/SapphireTactician/events{/privacy}","received_events_url":"https://api.github.com/users/SapphireTactician/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2016-06-15T14:32:43Z","updated_at":"2016-06-19T06:26:03Z","closed_at":null,"body":"Issue type: `feature request`\r\n\r\n#### Description:\r\n\r\nAfter much balancing discussions, the one thing the sub and Discord seem to be in unanimous agreement on, [is for FEServer to have a series of Rule Settings needed to control various aspects of play, including but not limited to:](https://www.reddit.com/r/FEMP/comments/4nokoc/rule_settings_via_feserver/)\r\n\r\n* Starting Gold and EXP on a per team basis for both symmetrical and asymmetrical play\r\n* Per team limits on certain weapon sub-types, such as Legendary / Brave / Killer / etc. on a per sub-type basis\r\n* Minimum and Max Levels to enforce more balanced EXP distribution\r\n* What set of starting weapons (*endgame, personal, none*), if any, Lords have access to\r\n* What Attack Speed system is used\r\n* Restrictions on Doubling\r\n* Brave weapon behavior\r\n* Whether \"True Hit\" is enabled or not as per #109 \r\n* Whether growths are RNG or Fixed based on the growth rate\r\n* How weapon effective damage is calculated\r\n* If, instead of No Damage, successful hits are ensured to deal at least 1 damage\r\n* And more\r\n\r\nI feel these should be implemented as a GUI expansion to FEServer (*with the option to save them to a file for quick access to commonly used rules*). @eliatlarge would rather introduce a new \"Modifier\" that simply references a setting file similar to `app.config` which houses all of them. \r\n\r\n@Purplemandown You seem more eager to implement new features and other incremental changes, though I can't assign on here, mind if I \"assign\" you to this? I feel it's something you can tackle pretty quickly. @rayrobdod In case @Purplemandown is too busy, do you want to take care of this since we've seemingly hit a wall with other outstanding issues?\r\n\r\n-------\r\n\r\n#### Example:\r\n\r\n[https://www.reddit.com/r/FEMP/comments/4nokoc/rule_settings_via_feserver/](https://www.reddit.com/r/FEMP/comments/4nokoc/rule_settings_via_feserver/) < includes suggested defaults."},"comment":{"url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/comments/226981952","html_url":"https://github.com/eliatlarge/FEMultiPlayer-V2/issues/111#issuecomment-226981952","issue_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/111","id":226981952,"user":{"login":"Purplemandown","id":6476313,"avatar_url":"https://avatars.githubusercontent.com/u/6476313?v=3","gravatar_id":"","url":"https://api.github.com/users/Purplemandown","html_url":"https://github.com/Purplemandown","followers_url":"https://api.github.com/users/Purplemandown/followers","following_url":"https://api.github.com/users/Purplemandown/following{/other_user}","gists_url":"https://api.github.com/users/Purplemandown/gists{/gist_id}","starred_url":"https://api.github.com/users/Purplemandown/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Purplemandown/subscriptions","organizations_url":"https://api.github.com/users/Purplemandown/orgs","repos_url":"https://api.github.com/users/Purplemandown/repos","events_url":"https://api.github.com/users/Purplemandown/events{/privacy}","received_events_url":"https://api.github.com/users/Purplemandown/received_events","type":"User","site_admin":false},"created_at":"2016-06-19T06:26:03Z","updated_at":"2016-06-19T06:26:03Z","body":"Yes.  A lot of this needs a framework to work though, which I am working on.  (I figured out a way to do the shop limits a few minutes ago, I'll put it together tomorrow.)  As it stands, I can understand the logic behind the way that a lot of this was originally done, but for custom settings it's a bit screwy, so I was going to have the GUI (When it gets set up) build a custom modifier, as that seems like the most sane way to do it.  So, I'm working backwards, starting with the modifier.  Everyone's going to have to bear with me here."}}
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