{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401","id":177631894,"number":18401,"title":"Enable frostbite, change cold damage, and make frostbite cause limb-loss","user":{"login":"Voskhod-1","id":13146406,"avatar_url":"https://avatars.githubusercontent.com/u/13146406?v=3","gravatar_id":"","url":"https://api.github.com/users/Voskhod-1","html_url":"https://github.com/Voskhod-1","followers_url":"https://api.github.com/users/Voskhod-1/followers","following_url":"https://api.github.com/users/Voskhod-1/following{/other_user}","gists_url":"https://api.github.com/users/Voskhod-1/gists{/gist_id}","starred_url":"https://api.github.com/users/Voskhod-1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Voskhod-1/subscriptions","organizations_url":"https://api.github.com/users/Voskhod-1/orgs","repos_url":"https://api.github.com/users/Voskhod-1/repos","events_url":"https://api.github.com/users/Voskhod-1/events{/privacy}","received_events_url":"https://api.github.com/users/Voskhod-1/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-09-18T05:57:57Z","updated_at":"2016-09-18T19:25:52Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/18401","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401.patch"},"body":"Whether due to glitch or because someone forgot, I realized just now that frostbite was actually disabled this entire time due to not having a \"maximum intensity\" value. After re-enabling it and running a few tests in Ice Labs to properly simulate accurate frostbite, I've decided to get rid of the old cold mechanic wherein damage is taken while the player is cold. Now, frostbitten bodyparts will become damaged at a slow rate, and while they are thawing they will experience rapid damage (and immense pain). Loss of limbs can be avoided if frostbite is treated immediately and if medical attention is given during the thawing process.\r\n\r\nUsing a completely average survivor as a baseline, these settings cause limb-loss (meaning affected limbs being reduced to 0 health) in roughly 95% of all cases if the frostbite is allowed to run its full course.\r\n\r\nOn a slightly related note: Does losing the functionality of arms actually do anything? Losing legs I could see doubled movement costs, essentially forcing the survivor to crawl around, but I couldn't notice any changes when my survivor lost both his arms."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/247868012","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401#issuecomment-247868012","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401","id":247868012,"user":{"login":"Voskhod-1","id":13146406,"avatar_url":"https://avatars.githubusercontent.com/u/13146406?v=3","gravatar_id":"","url":"https://api.github.com/users/Voskhod-1","html_url":"https://github.com/Voskhod-1","followers_url":"https://api.github.com/users/Voskhod-1/followers","following_url":"https://api.github.com/users/Voskhod-1/following{/other_user}","gists_url":"https://api.github.com/users/Voskhod-1/gists{/gist_id}","starred_url":"https://api.github.com/users/Voskhod-1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Voskhod-1/subscriptions","organizations_url":"https://api.github.com/users/Voskhod-1/orgs","repos_url":"https://api.github.com/users/Voskhod-1/repos","events_url":"https://api.github.com/users/Voskhod-1/events{/privacy}","received_events_url":"https://api.github.com/users/Voskhod-1/received_events","type":"User","site_admin":false},"created_at":"2016-09-18T19:25:52Z","updated_at":"2016-09-18T19:25:52Z","body":"The reason I made damage primarily occur during the thawing process is because there's few other ways to make frostbite an \"all or nothing\" kind of deal. There shouldn't really be a 'gradient' of frostbite, you either have it or you don't, and if you have it it's going to be very dangerous. Ideally speaking, it should be a kind of 'point of no return', which can't really happen if the damage is instead migrated to frostbite itself rather than the thawing process. \r\nUnless someone has a suggestion on how to change up the damage?"}}
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