{"action":"opened","issue":{"url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnrealEngine4/issues/25","repository_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnrealEngine4","labels_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnrealEngine4/issues/25/labels{/name}","comments_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnrealEngine4/issues/25/comments","events_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnrealEngine4/issues/25/events","html_url":"https://github.com/SpriteStudio/SS5PlayerForUnrealEngine4/issues/25","id":176532693,"number":25,"title":"v1.2.2 更新内容","user":{"login":"KazumasaOhashi","id":7089263,"avatar_url":"https://avatars.githubusercontent.com/u/7089263?v=3","gravatar_id":"","url":"https://api.github.com/users/KazumasaOhashi","html_url":"https://github.com/KazumasaOhashi","followers_url":"https://api.github.com/users/KazumasaOhashi/followers","following_url":"https://api.github.com/users/KazumasaOhashi/following{/other_user}","gists_url":"https://api.github.com/users/KazumasaOhashi/gists{/gist_id}","starred_url":"https://api.github.com/users/KazumasaOhashi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KazumasaOhashi/subscriptions","organizations_url":"https://api.github.com/users/KazumasaOhashi/orgs","repos_url":"https://api.github.com/users/KazumasaOhashi/repos","events_url":"https://api.github.com/users/KazumasaOhashi/events{/privacy}","received_events_url":"https://api.github.com/users/KazumasaOhashi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-09-13T02:28:44Z","updated_at":"2016-09-13T02:28:44Z","closed_at":null,"body":"v1.2.2 で修正された不具合です。GitHubの更新履歴と同様の内容になります。\r\n\r\n・エディタ上で100FPS以上の場合に、UMGエディタ上でのプレビューで、アニメーション速度が異常になる問題を修正（この不具合はパッケージ済みゲームには影響ありません）\r\n\r\n・セル名が数字のみのアニメーションをインポートした場合に、セル設定のキーが正常にロード出来ていなかった問題を修正\r\n\r\n・UMG使用時に、アタッチした子ウィジェットの回転とシア変換が反映されていなかった問題を修正\r\n　（回転によって変形したパーツ形状に対して、正常にアタッチ出来ていませんでした）"}}
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