{"action":"opened","issue":{"url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/171","repository_url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention","labels_url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/171/labels{/name}","comments_url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/171/comments","events_url":"https://api.github.com/repos/MinecraftPortCentral/GriefPrevention/issues/171/events","html_url":"https://github.com/MinecraftPortCentral/GriefPrevention/issues/171","id":180541123,"number":171,"title":"GriefPrevention not handling ChangeBlockEvent.Modify","user":{"login":"RysingDragon","id":16829844,"avatar_url":"https://avatars.githubusercontent.com/u/16829844?v=3","gravatar_id":"","url":"https://api.github.com/users/RysingDragon","html_url":"https://github.com/RysingDragon","followers_url":"https://api.github.com/users/RysingDragon/followers","following_url":"https://api.github.com/users/RysingDragon/following{/other_user}","gists_url":"https://api.github.com/users/RysingDragon/gists{/gist_id}","starred_url":"https://api.github.com/users/RysingDragon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RysingDragon/subscriptions","organizations_url":"https://api.github.com/users/RysingDragon/orgs","repos_url":"https://api.github.com/users/RysingDragon/repos","events_url":"https://api.github.com/users/RysingDragon/events{/privacy}","received_events_url":"https://api.github.com/users/RysingDragon/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-10-02T22:56:07Z","updated_at":"2016-10-02T22:56:07Z","closed_at":null,"body":"I'm the developer of a plugin called hysis which spawns a double chest containing the player's inventory when a player dies. I still need to handle what happens if a chest fails to be placed but due to it being a double chest it's calling ChangeBlockEvent.Modify so with GriefPrevention no matter what it will always succeed in spawning. This is bad in multiple ways since as a user one could just die in someone's claim repeatedly as a form of grief, also the user who lost their items won't be able to retrieve their items since they can't break/open the chest. When you get time I hope you can work on implementing a handler for this event."}}
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