{"action":"created","issue":{"url":"https://api.github.com/repos/etkirsch/legends-of-erukar/issues/10","repository_url":"https://api.github.com/repos/etkirsch/legends-of-erukar","labels_url":"https://api.github.com/repos/etkirsch/legends-of-erukar/issues/10/labels{/name}","comments_url":"https://api.github.com/repos/etkirsch/legends-of-erukar/issues/10/comments","events_url":"https://api.github.com/repos/etkirsch/legends-of-erukar/issues/10/events","html_url":"https://github.com/etkirsch/legends-of-erukar/issues/10","id":171470939,"number":10,"title":"Desirability Scale","user":{"login":"etkirsch","id":7025561,"avatar_url":"https://avatars.githubusercontent.com/u/7025561?v=3","gravatar_id":"","url":"https://api.github.com/users/etkirsch","html_url":"https://github.com/etkirsch","followers_url":"https://api.github.com/users/etkirsch/followers","following_url":"https://api.github.com/users/etkirsch/following{/other_user}","gists_url":"https://api.github.com/users/etkirsch/gists{/gist_id}","starred_url":"https://api.github.com/users/etkirsch/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/etkirsch/subscriptions","organizations_url":"https://api.github.com/users/etkirsch/orgs","repos_url":"https://api.github.com/users/etkirsch/repos","events_url":"https://api.github.com/users/etkirsch/events{/privacy}","received_events_url":"https://api.github.com/users/etkirsch/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-08-16T17:22:15Z","updated_at":"2016-08-16T17:48:51Z","closed_at":null,"body":"The desirability calculations use a product of the modifier's Desirabilities. This should be a base-2 system. \r\n\r\n- 0.0625 - Horrid, you'd never want this (e.g. Broken)\r\n- 0.125 - Objectively bad (e.g. Wooden or Rusty)\r\n- 0.25 - Probably worse than you would want to use (e.g. Ceramic Weapon)\r\n- 0.5 - Detrimental but may have some good properties to compensate (e,g. Tungsten, Unwieldy)\r\n- 1.0 - Neither bad nor detrimental (e.g. copper, steel, etc)\r\n- 2.0 - Beneficial but may have some bad properties to compensate (e.g. Fine, Bronze, or Swift)\r\n- 4.0 - Objectively good (e.g. Excellent, Silver, or Enhanced)\r\n- 8.0 - So good it's coveted (e.g. Exceptional, Gold, Greater, or Elemental)\r\n- 16.0 - Outstanding, legendary (e.g. Master, Platinum, Grand, or Legendary)\r\n\r\nExample values.\r\n- Gold, Fine Rapier: 8.0 x 2.0 x 1.0 = **16.0**\r\n- Broken, Platinum Rapier: 0.0625 x 16.0 x 1.0 = **1.0**\r\n- Enhanced Wooden Sword: 4.0 x 0.125 x 1.0 = **0.5**\r\n- Silver Platemail of Moderate Resolve:  4.0 x 1.0 x 4.0 = **16.0**\r\n- Masterwork Platinum Platemail: 16.0 x 16.0 x 1.0 = **64.0**\r\n\r\nAs you can see this objectively creates a distribution which reflects the desirability for certain modifiers."},"comment":{"url":"https://api.github.com/repos/etkirsch/legends-of-erukar/issues/comments/240181743","html_url":"https://github.com/etkirsch/legends-of-erukar/issues/10#issuecomment-240181743","issue_url":"https://api.github.com/repos/etkirsch/legends-of-erukar/issues/10","id":240181743,"user":{"login":"etkirsch","id":7025561,"avatar_url":"https://avatars.githubusercontent.com/u/7025561?v=3","gravatar_id":"","url":"https://api.github.com/users/etkirsch","html_url":"https://github.com/etkirsch","followers_url":"https://api.github.com/users/etkirsch/followers","following_url":"https://api.github.com/users/etkirsch/following{/other_user}","gists_url":"https://api.github.com/users/etkirsch/gists{/gist_id}","starred_url":"https://api.github.com/users/etkirsch/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/etkirsch/subscriptions","organizations_url":"https://api.github.com/users/etkirsch/orgs","repos_url":"https://api.github.com/users/etkirsch/repos","events_url":"https://api.github.com/users/etkirsch/events{/privacy}","received_events_url":"https://api.github.com/users/etkirsch/received_events","type":"User","site_admin":false},"created_at":"2016-08-16T17:48:51Z","updated_at":"2016-08-16T17:48:51Z","body":"The biggest question this leads us to is: How can we use a room's calculated danger score to yield more desirable products?\r\n\r\nPerhaps what needs to be done is to use the Desirability score and the room's Danger score and calculate a probability that way. This could work well, as we would also need to take the level of the dungeon into consideration."}}
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