{"action":"created","issue":{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2464","repository_url":"https://api.github.com/repos/HippieStationCode/HippieStation13","labels_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2464/labels{/name}","comments_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2464/comments","events_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2464/events","html_url":"https://github.com/HippieStationCode/HippieStation13/pull/2464","id":157554009,"number":2464,"title":"Melee damage overhaul","user":{"login":"calibraptor","id":14222370,"avatar_url":"https://avatars.githubusercontent.com/u/14222370?v=3","gravatar_id":"","url":"https://api.github.com/users/calibraptor","html_url":"https://github.com/calibraptor","followers_url":"https://api.github.com/users/calibraptor/followers","following_url":"https://api.github.com/users/calibraptor/following{/other_user}","gists_url":"https://api.github.com/users/calibraptor/gists{/gist_id}","starred_url":"https://api.github.com/users/calibraptor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/calibraptor/subscriptions","organizations_url":"https://api.github.com/users/calibraptor/orgs","repos_url":"https://api.github.com/users/calibraptor/repos","events_url":"https://api.github.com/users/calibraptor/events{/privacy}","received_events_url":"https://api.github.com/users/calibraptor/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/labels/Controversial","name":"Controversial","color":"59a097"},{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/labels/Experimental","name":"Experimental","color":"d4c5f9"},{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/labels/Feature","name":"Feature","color":"5319e7"},{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/labels/Needs%20Head%20Input","name":"Needs Head Input","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":26,"created_at":"2016-05-30T20:36:49Z","updated_at":"2016-06-02T15:30:08Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/pulls/2464","html_url":"https://github.com/HippieStationCode/HippieStation13/pull/2464","diff_url":"https://github.com/HippieStationCode/HippieStation13/pull/2464.diff","patch_url":"https://github.com/HippieStationCode/HippieStation13/pull/2464.patch"},"body":"[Kierany9, Kokojo, TDCoolguy and Zadeon helped to lay the groundwork for this idea, this PR is me trying to make it a reality.]\r\n\r\nForum thread better explaining my plans here: http://hippiestation.com/showthread.php?tid=4141\r\n\r\nBasically, the purpose of this feature is to be able to beat someone until they fall over without getting bwoinked, whether it's to retrieve stolen goods or to drag a trespassing shitdick out of your department.\r\n\r\nA side effect of this PR is that fights between crew members will be longer so long as all participants have a chance to catch their breath and regain lost stamina. Otherwise if you wail on someone they'll go down in about the same number of hits as before, only difference is if you stop wailing on them once they're down they'll get back up on their own most of the time.\r\n\r\nCurrent features in this PR:\r\n\r\n[By me]\r\n- Nearly every weapon including your fists in the game now deals a combination of stamina and regular damage! The ratio of stamina to regular damage depends on the weapon itself such as how heavy or light it is and whether it's sharp or blunt. Stuff like knives, circular saws, and pretty much all antag weaponry remain fully lethal and don't deal stamina.\r\n\r\n- There is now a functioning stamina indicator! The stamina indicator tracks both your real damage and fake damage whilst your health indicator tracks only your real damage and isn't affected by stamina damage.\r\n\r\n[By Kierany9]\r\n- The more hurt you are when you collapse from stamina loss, the faster you'll get up from it. This is to encourage more non-lethal takedowns and to simulate adrenaline I guess, also makes it a bit more difficult to griff someone by smacking them down each time they get back up from their stamina loss stun. If you collapse with no damage the stun will last about 10 ticks, whilst being heavily injured will reduce it to roughly 3 ticks.\r\n\r\n- Stamina icons!\r\n\r\n\r\n![newwwwwwww](https://cloud.githubusercontent.com/assets/14222370/15722979/5a8de0aa-280e-11e6-860d-d58ad0967dfb.png)\r\n\r\n\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/comments/223328382","html_url":"https://github.com/HippieStationCode/HippieStation13/pull/2464#issuecomment-223328382","issue_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2464","id":223328382,"user":{"login":"calibraptor","id":14222370,"avatar_url":"https://avatars.githubusercontent.com/u/14222370?v=3","gravatar_id":"","url":"https://api.github.com/users/calibraptor","html_url":"https://github.com/calibraptor","followers_url":"https://api.github.com/users/calibraptor/followers","following_url":"https://api.github.com/users/calibraptor/following{/other_user}","gists_url":"https://api.github.com/users/calibraptor/gists{/gist_id}","starred_url":"https://api.github.com/users/calibraptor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/calibraptor/subscriptions","organizations_url":"https://api.github.com/users/calibraptor/orgs","repos_url":"https://api.github.com/users/calibraptor/repos","events_url":"https://api.github.com/users/calibraptor/events{/privacy}","received_events_url":"https://api.github.com/users/calibraptor/received_events","type":"User","site_admin":false},"created_at":"2016-06-02T15:30:08Z","updated_at":"2016-06-02T15:30:08Z","body":"Yeah don't merge yet, me and Kierany9 are working on making the code less snowflakey."}}
{"actor":{"display_login":"calibraptor"}}