{"comment":{"url":"https://api.github.com/repos/flauwekeul/honeycomb/comments/18569650","html_url":"https://github.com/flauwekeul/honeycomb/commit/9dd815e6869709b912f817ba28a888e9ea23e26f#commitcomment-18569650","id":18569650,"user":{"login":"flauwekeul","id":1648809,"avatar_url":"https://avatars.githubusercontent.com/u/1648809?v=3","gravatar_id":"","url":"https://api.github.com/users/flauwekeul","html_url":"https://github.com/flauwekeul","followers_url":"https://api.github.com/users/flauwekeul/followers","following_url":"https://api.github.com/users/flauwekeul/following{/other_user}","gists_url":"https://api.github.com/users/flauwekeul/gists{/gist_id}","starred_url":"https://api.github.com/users/flauwekeul/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/flauwekeul/subscriptions","organizations_url":"https://api.github.com/users/flauwekeul/orgs","repos_url":"https://api.github.com/users/flauwekeul/repos","events_url":"https://api.github.com/users/flauwekeul/events{/privacy}","received_events_url":"https://api.github.com/users/flauwekeul/received_events","type":"User","site_admin":false},"position":null,"line":null,"path":null,"commit_id":"9dd815e6869709b912f817ba28a888e9ea23e26f","created_at":"2016-08-09T06:35:44Z","updated_at":"2016-08-09T06:35:44Z","body":"Thanks for commenting! 😎 \r\n\r\nI don't quite understand why you still prefer q, r and s. Because the reason I chose to use x, y and z is the third reason you mention in your post:\r\n\r\n> My choice of names seems to be the worst combination:\r\n> \r\n> 1. I use the same names for world/screen cartesian coordinates and Cube, even though they're different.\r\n> 2. I use the same names for Axial and Offset, even though they're different.\r\n> 3. I use different names for Cube and Axial, even though they're the same.\r\n> \r\n> Of these, #1 bothers me the most. In past projects I've found it best to name the grid coordinates and the world/screen coordinates differently. I end up with more bugs when I use the same names for two different systems. Problem #2 is minor, because most people aren't using both Axial and Offset in the same project. **Problem #3 complicates things. If they had the same name, then you'd no longer have to treat them separately. You can compute the third coordinate when you need to, or store it all the time if you prefer. Axial vs. Cube becomes \"no big deal\" instead of being a separate system you have to think about.**\r\n\r\nI opted for \"no big deal\" 😁 "}}
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