{"action":"closed","issue":{"url":"https://api.github.com/repos/phoboslab/Ejecta/issues/634","repository_url":"https://api.github.com/repos/phoboslab/Ejecta","labels_url":"https://api.github.com/repos/phoboslab/Ejecta/issues/634/labels{/name}","comments_url":"https://api.github.com/repos/phoboslab/Ejecta/issues/634/comments","events_url":"https://api.github.com/repos/phoboslab/Ejecta/issues/634/events","html_url":"https://github.com/phoboslab/Ejecta/issues/634","id":159508354,"number":634,"title":"What's the lowest latency way to get the timestamp of a touch?","user":{"login":"fictorial","id":67219,"avatar_url":"https://avatars.githubusercontent.com/u/67219?v=3","gravatar_id":"","url":"https://api.github.com/users/fictorial","html_url":"https://github.com/fictorial","followers_url":"https://api.github.com/users/fictorial/followers","following_url":"https://api.github.com/users/fictorial/following{/other_user}","gists_url":"https://api.github.com/users/fictorial/gists{/gist_id}","starred_url":"https://api.github.com/users/fictorial/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fictorial/subscriptions","organizations_url":"https://api.github.com/users/fictorial/orgs","repos_url":"https://api.github.com/users/fictorial/repos","events_url":"https://api.github.com/users/fictorial/events{/privacy}","received_events_url":"https://api.github.com/users/fictorial/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-06-09T21:07:36Z","updated_at":"2016-06-18T10:52:28Z","closed_at":"2016-06-18T10:52:28Z","body":"My game uses a time-based mechanic for determining accuracy of a player's shot.  Think of one of those swing power meters in many golf games.  My current strategy is to stop the animation of the meter upon touch start.  But, there's a decent amount of latency.  I don't see a timestamp associated with the touch information.  I can add it but I want to make sure there's not something I'm missing already.  "}}
{"actor":{"display_login":"phoboslab"}}