{"action":"closed","issue":{"url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/1202","labels_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/1202/labels{/name}","comments_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/1202/comments","events_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/1202/events","html_url":"https://github.com/ZeroK-RTS/Zero-K/issues/1202","id":126812935,"number":1202,"title":"Global sounds which should not be global","user":{"login":"GoogleFrog","id":1318249,"avatar_url":"https://avatars.githubusercontent.com/u/1318249?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleFrog","html_url":"https://github.com/GoogleFrog","followers_url":"https://api.github.com/users/GoogleFrog/followers","following_url":"https://api.github.com/users/GoogleFrog/following{/other_user}","gists_url":"https://api.github.com/users/GoogleFrog/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleFrog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleFrog/subscriptions","organizations_url":"https://api.github.com/users/GoogleFrog/orgs","repos_url":"https://api.github.com/users/GoogleFrog/repos","events_url":"https://api.github.com/users/GoogleFrog/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleFrog/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-01-15T05:59:31Z","updated_at":"2016-01-17T04:55:27Z","closed_at":"2016-01-17T04:55:27Z","body":"Some sounds can be heard globally and I don't think they should be audible. My rule seems to be that weapon sounds should be the only audible things.\r\n\r\nTeleportation sounds appear to be the main offender. Spring.PlaySoundFile does not check for LOS. My proposal is to use SendToUnsynced to play sounds which depend on LOS, this would be in a dedicated gadget so many gadgets could use the function."}}