{"action":"created","issue":{"url":"https://api.github.com/repos/WilliamLCobb/iNDS/issues/77","repository_url":"https://api.github.com/repos/WilliamLCobb/iNDS","labels_url":"https://api.github.com/repos/WilliamLCobb/iNDS/issues/77/labels{/name}","comments_url":"https://api.github.com/repos/WilliamLCobb/iNDS/issues/77/comments","events_url":"https://api.github.com/repos/WilliamLCobb/iNDS/issues/77/events","html_url":"https://github.com/WilliamLCobb/iNDS/issues/77","id":137109513,"number":77,"title":"3D Settings for Texture Fixes + HD 3D Rendering","user":{"login":"Samohtemmitt","id":17534756,"avatar_url":"https://avatars.githubusercontent.com/u/17534756?v=3","gravatar_id":"","url":"https://api.github.com/users/Samohtemmitt","html_url":"https://github.com/Samohtemmitt","followers_url":"https://api.github.com/users/Samohtemmitt/followers","following_url":"https://api.github.com/users/Samohtemmitt/following{/other_user}","gists_url":"https://api.github.com/users/Samohtemmitt/gists{/gist_id}","starred_url":"https://api.github.com/users/Samohtemmitt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Samohtemmitt/subscriptions","organizations_url":"https://api.github.com/users/Samohtemmitt/orgs","repos_url":"https://api.github.com/users/Samohtemmitt/repos","events_url":"https://api.github.com/users/Samohtemmitt/events{/privacy}","received_events_url":"https://api.github.com/users/Samohtemmitt/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-02-28T23:14:34Z","updated_at":"2016-04-04T22:10:34Z","closed_at":null,"body":"Especially for the Zelda DS games (I know there are microphone issues that are more important on those), the 3D settings for SoftRasterizer (Specifically, the Depth Comparison Threshold) have to be adjusted for some textures, e.g. cut grass and shadows, to load properly (screenshots attached).  I know it's not a high priority, but at some point in the future you may want to add it, as the flickering textures break the game immersion.\r\n\r\nOn a related note, i just happened to notice this today:\r\nhttps://gbatemp.net/threads/hi-resolution-ds-emulation.364549/\r\nNot sure whether or not it would work (It would probably be really slow), but I figured it was worth a look, as especially the 3D rendered games would look a lot sharper.\r\nCheers!\r\n![depthcomparisonthreshold5](https://cloud.githubusercontent.com/assets/17534756/13382600/9ae57314-de46-11e5-9b7e-7cb62d7d7902.png)\r\n![depthcomparisonthreshold0](https://cloud.githubusercontent.com/assets/17534756/13382601/9ae73aa0-de46-11e5-9bb1-75453863c0b5.png)\r\n"},"comment":{"url":"https://api.github.com/repos/WilliamLCobb/iNDS/issues/comments/205518165","html_url":"https://github.com/WilliamLCobb/iNDS/issues/77#issuecomment-205518165","issue_url":"https://api.github.com/repos/WilliamLCobb/iNDS/issues/77","id":205518165,"user":{"login":"WilliamLCobb","id":870904,"avatar_url":"https://avatars.githubusercontent.com/u/870904?v=3","gravatar_id":"","url":"https://api.github.com/users/WilliamLCobb","html_url":"https://github.com/WilliamLCobb","followers_url":"https://api.github.com/users/WilliamLCobb/followers","following_url":"https://api.github.com/users/WilliamLCobb/following{/other_user}","gists_url":"https://api.github.com/users/WilliamLCobb/gists{/gist_id}","starred_url":"https://api.github.com/users/WilliamLCobb/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/WilliamLCobb/subscriptions","organizations_url":"https://api.github.com/users/WilliamLCobb/orgs","repos_url":"https://api.github.com/users/WilliamLCobb/repos","events_url":"https://api.github.com/users/WilliamLCobb/events{/privacy}","received_events_url":"https://api.github.com/users/WilliamLCobb/received_events","type":"User","site_admin":false},"created_at":"2016-04-04T22:10:34Z","updated_at":"2016-04-04T22:10:34Z","body":"Could you send a bug report through the app with the save state? I think this is fixed but I want to make sure"}}