{"push_id":1032988811,"size":2,"distinct_size":2,"ref":"refs/heads/dEffectiveMotor","head":"e8e073734d2af97f50e484e0dc63381a39833ba7","before":"f19287189e7003f57aaf000964cd4983c8302582","commits":[{"sha":"7d37d0a13275505c95523dbfc7a2adc7cba53447","author":{"email":"58d7ef736fff0e13040862f65f47e919aef15935@gmail.com","name":"Vile Lasagna"},"message":"Added time measuring functionality to Game","distinct":true,"url":"https://api.github.com/repos/VileLasagna/WarpDrive/commits/7d37d0a13275505c95523dbfc7a2adc7cba53447"},{"sha":"e8e073734d2af97f50e484e0dc63381a39833ba7","author":{"email":"58d7ef736fff0e13040862f65f47e919aef15935@gmail.com","name":"Vile Lasagna"},"message":"Exchanged SDL_GetTicks for the system clock in Game\n\nAlso exchanged internal Dt representation to millis instead of seconds.\n\nAdded to DisplayManager a function to get the Dt in millis","distinct":true,"url":"https://api.github.com/repos/VileLasagna/WarpDrive/commits/e8e073734d2af97f50e484e0dc63381a39833ba7"}]}