{"push_id":986158227,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"f5a39fb6a4f138310b027f44691adae9f7127988","before":"692777f5be998b90a577b32758df66d5e0b2903c","commits":[{"sha":"f5a39fb6a4f138310b027f44691adae9f7127988","author":{"email":"43d65fd5f6097edae72e450212f69e75a008e20f@dbc.1gb.ua","name":"Andrew \"Akari\" Alexeyew"},"message":"New server-side extension: DP_RM_CLIENTDATAENT\n\nAdds a new field:\n.entity clientdataent;\n\nOnly relevant for client entities. Must point to a client entity or world.\nAllows a client to receive stats and view angles updates of another client.\n\nThis allows much cleaner and more flexible implementations of spectating that don't involve copying a ton of stat fields from the spectatee to the spectator, and can even be used to implement in-game spectators (e.g. spectating while frozen in freezetag, yay!). Best used together with DP_SV_CLIENTCAMERA for culling to work correctly. Note that you will still need to make things like viewmodels, waypoints, prints etc. spectatable explicitly.","distinct":true,"url":"https://api.github.com/repos/nexAkari/DarkPlacesRM/commits/f5a39fb6a4f138310b027f44691adae9f7127988"}]}