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Add an action cost to get, take, and put. Set combat effects including state-specific effects as needed. Pull in the special effects from effects.js even though it should really have its own file or something...","distinct":false,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/542699c4812defc947a294703c7bf9c85d0bd5e9"},{"sha":"f1ca6130c53b24fdc2249551534689efd6dd0127","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Fix a lot of wonky references and such. :collision: Make it so that the player sees when their encumbrance status changes but only after acting.","distinct":false,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/f1ca6130c53b24fdc2249551534689efd6dd0127"},{"sha":"f5eddfae79e2a4b92ae3bec9ebeb282d04c965d2","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Put action emitters in the right spot so that it will catch a change in encumbrance upon item swappery.","distinct":false,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/f5eddfae79e2a4b92ae3bec9ebeb282d04c965d2"},{"sha":"96d331965c3e49d902a391532a65263ef01f1d47","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Oh crap I forgot about give :neckbeard:","distinct":false,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/96d331965c3e49d902a391532a65263ef01f1d47"},{"sha":"3034d63fc5c939f2c5f358935c0d8e84f0dadd45","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Emit removal when dropping equipped item.","distinct":false,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/3034d63fc5c939f2c5f358935c0d8e84f0dadd45"},{"sha":"d106ba0ec65799aa565f9149537d6d5e09b24755","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Attempt to fix encumbered effect. Should refactor effects eventually, eh? Also, change str in cleaver to be more accurate and fix effect crap in the player obj :mask:","distinct":false,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/d106ba0ec65799aa565f9149537d6d5e09b24755"},{"sha":"ed82a3a9de3b16b9ba5bb8f02000e965b16ac111","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Try to keep track of changes in max energy while encumbered...","distinct":false,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/ed82a3a9de3b16b9ba5bb8f02000e965b16ac111"},{"sha":"532eae152735adc4bdd55d69950b5aeda22bbc82","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Try to simplify.","distinct":false,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/532eae152735adc4bdd55d69950b5aeda22bbc82"},{"sha":"0cc2202892e292fb2e42e655ec2de6741c1ca30c","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Fix bad reference...","distinct":false,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/0cc2202892e292fb2e42e655ec2de6741c1ca30c"},{"sha":"f8a5e98ef2e37e20e6a1c908d1979ffe063ff434","author":{"name":"Sean","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Merge pull request #232 from seanohue/persistItemsAcrossSessions\n\nPersist items across sessions","distinct":true,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/f8a5e98ef2e37e20e6a1c908d1979ffe063ff434"}]}
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