{"push_id":940434676,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"c48f98cde29e41c4c26e546fde0f78b721b1c025","before":"aafeb231873fbddf490957a46180bd153c75b1cf","commits":[{"sha":"284d13614ada73ff5a812dbb0cbd7e35fa00ac46","author":{"email":"7928e199639da3edc0499d480dececf44dab2cc3@gmail.com","name":"Dale"},"message":"A bunch of little stuff. Removed some obsolete code","distinct":true,"url":"https://api.github.com/repos/TheWretchedEgg/D-NES/commits/284d13614ada73ff5a812dbb0cbd7e35fa00ac46"},{"sha":"c48f98cde29e41c4c26e546fde0f78b721b1c025","author":{"email":"7928e199639da3edc0499d480dececf44dab2cc3@gmail.com","name":"Dale"},"message":"Some changes to the PPU to increase efficiency. During VBLANK PPU jumps ahead as many ticks as it can all in one go rather than advancing slowly in a loop. I also changed the way the front end draws the frames, which vastly improved performance","distinct":true,"url":"https://api.github.com/repos/TheWretchedEgg/D-NES/commits/c48f98cde29e41c4c26e546fde0f78b721b1c025"}]}