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If you've played a Mario game, it's obvious how to do the Triple Jump; Jump ight as you land from a running jump to jump higher. You'll know when it's done correctly as your character will sound more excited. If **snd_style** is set to \"true\", Arthas' higher-pitched Kirby puff sounds will be heard instead.\r\n* **Hydrodashing*: Now it's Sonic's turn; Only Mary can do this, but to do hydrodashing (running on water), run onto the water's surface or Air Dash and fall in the water; You'll land on its surface and run on it, shooting water behind you. You'll lose momentum the longer this is done, though, and although you can jump while on the water, it can only be used to \"stick\" to walls to Wall Jump; It can't be abused to extend your time on the water.\r\n## Technical\r\n* **New CVAR**: a new CVAR, **snd_style**, was added; When off, voices can be heard as before. Turning it on makes voice-based sounds instead play 8-bit sounds. Not all sounds have been changed yet, so script 65, the dialogue system, still will have voices (try **puke 1** while in the first level to hear this) and completing the Special Stage will still have your character talk.\r\n* **Modifications**: Air control was disabled; You can't control your jumps, but you do get temporary air control when gliding with Mary's hammer or using Arthas' Tails-style flight.\r\n* **Debug CVAR added**: Set **xane_debug** to \"true\" to make the sound debug (noise) and current location (wokpos) appear; \"-DEBUG-\" appears over **WOKPOS** if **xane_debug** is enabled while it's up.\r\n\r\n## Wall Jump\r\nThe **Wall Jump** is a bit harder to do than the Triple Jump and other added abilities; To use it, hold down the run and forward buttons (use Minecraft-style running like me for this to be easier) and jump as you approach a wall in such a way that you collide with it in mid-air; If playing as Mary, just do the Air Dash instead, even while against the wall while holding the two buttons.\r\n\r\nOnce the game \"detects\" a wall, you'll \"stick\" to it, sliding down it; Look around to determine what direction you'll jump in then push the jump button to jump off the wall! You can also push the crouch or back button to drop off the wall; Don't worry as falling damage is now disabled because of how easy it was to trigger by accidentally falling off walls!\r\n\r\nIf you turn more than 45° you'll fall off the wall; If it's your last jump off a wall, turn to where you want to go and push the jump button quickly and you'll avoid falling off. Due to my iffy programming, you'll fall off when you rotate 180° to \"face away\" from the wall if you do land on another wall; Release the forward or run button to avoid sticking to another wall.\r\n\r\n# Screenshots\r\n# Issues\r\nAs of now, there's one issue, #5; Air control was disabled but the player can still mess up automated sections!"}}