{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1329","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1329/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1329/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1329/events","html_url":"https://github.com/PCSX2/pcsx2/issues/1329","id":152012660,"number":1329,"title":"Grand Theft Auto: Vice City HW text looks wrong 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version: v1.5.0-20160429001616\r\n\r\n-PCSX2 options: Defaults.\r\n\r\n-Plugins used: Defaults.\r\n\r\n-Plugin settings: GL HW & GL SW.\r\n\r\n-Description: 2D elements like text have odd patterns similar to embossing. Not affected by upscaling, but more noticable.\r\n\r\nSW\r\n![gsdx_20160430155027](https://cloud.githubusercontent.com/assets/10704701/14934207/feaaa2f8-0eec-11e6-95a3-0b819aa7fc26.png)\r\nHW\r\n![gsdx_20160430155024](https://cloud.githubusercontent.com/assets/10704701/14934202/b452401c-0eec-11e6-949b-86e94647286c.png)\r\n\r\n-How to replicate: Run the game. Issue appears anytime normal HUD is active.\r\n\r\n-Last known version to work: Don't know. I think it was always this way.\r\n\r\n-PC specifications: CPU: Intel Q9400z GPU: Gigabyte GTX 750Ti OS: Windows 10 64 Bit"},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/239877980","html_url":"https://github.com/PCSX2/pcsx2/issues/1329#issuecomment-239877980","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1329","id":239877980,"user":{"login":"MrCK1","id":16314399,"avatar_url":"https://avatars.githubusercontent.com/u/16314399?v=3","gravatar_id":"","url":"https://api.github.com/users/MrCK1","html_url":"https://github.com/MrCK1","followers_url":"https://api.github.com/users/MrCK1/followers","following_url":"https://api.github.com/users/MrCK1/following{/other_user}","gists_url":"https://api.github.com/users/MrCK1/gists{/gist_id}","starred_url":"https://api.github.com/users/MrCK1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MrCK1/subscriptions","organizations_url":"https://api.github.com/users/MrCK1/orgs","repos_url":"https://api.github.com/users/MrCK1/repos","events_url":"https://api.github.com/users/MrCK1/events{/privacy}","received_events_url":"https://api.github.com/users/MrCK1/received_events","type":"User","site_admin":false},"created_at":"2016-08-15T18:02:22Z","updated_at":"2016-08-15T18:02:22Z","body":"@gregory38 Great job, but unfortunately now the minimap texture isn't clipping correctly. [Here's another GS dump](http://www.filedropper.com/vicecityminimapclipregression)\r\n\r\n![vicecity_minimap](https://cloud.githubusercontent.com/assets/16314399/17673736/83847b96-62f0-11e6-9e64-d3bfc6f42d5c.png)\r\n\r\n\r\n\r\n\r\n"}}
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