{"action":"closed","issue":{"url":"https://api.github.com/repos/narc0tiq/evoGUI/issues/59","repository_url":"https://api.github.com/repos/narc0tiq/evoGUI","labels_url":"https://api.github.com/repos/narc0tiq/evoGUI/issues/59/labels{/name}","comments_url":"https://api.github.com/repos/narc0tiq/evoGUI/issues/59/comments","events_url":"https://api.github.com/repos/narc0tiq/evoGUI/issues/59/events","html_url":"https://github.com/narc0tiq/evoGUI/issues/59","id":154180060,"number":59,"title":"Remove mod name from remote sensor display names on the settings screen.","user":{"login":"narc0tiq","id":591573,"avatar_url":"https://avatars.githubusercontent.com/u/591573?v=3","gravatar_id":"","url":"https://api.github.com/users/narc0tiq","html_url":"https://github.com/narc0tiq","followers_url":"https://api.github.com/users/narc0tiq/followers","following_url":"https://api.github.com/users/narc0tiq/following{/other_user}","gists_url":"https://api.github.com/users/narc0tiq/gists{/gist_id}","starred_url":"https://api.github.com/users/narc0tiq/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/narc0tiq/subscriptions","organizations_url":"https://api.github.com/users/narc0tiq/orgs","repos_url":"https://api.github.com/users/narc0tiq/repos","events_url":"https://api.github.com/users/narc0tiq/events{/privacy}","received_events_url":"https://api.github.com/users/narc0tiq/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/narc0tiq/evoGUI/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-05-11T07:45:32Z","updated_at":"2016-05-20T07:45:37Z","closed_at":"2016-05-20T07:45:37Z","body":"(via <https://forums.factorio.com/viewtopic.php?p=158391#p158391>)\r\n\r\nIf we want to separate them from the built-in sensors, we might put \"[addon]\" in there somewhere, but I'm not sure the difference matters at all to the player.\r\n\r\nNote: at least one mod that registers a remote sensor (namely, [Rescaled-Evolution-Factor](https://forums.factorio.com/viewtopic.php?f=91&t=21215)) is passing a `mod_name` different from its actual mod name, presumably because of the behaviour we're about to change. This likely results in people thinking \"EvoGUI sucks because it didn't notice I removed that mod and left its sensor behind but it doesn't do anything\"."}}
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