{"push_id":939972758,"size":1,"distinct_size":1,"ref":"refs/heads/develop","head":"f6cc1b64142a0c91ad1580948299288b5fda5729","before":"9bd9a2b5f6460044708fefbbb98b70247b1a5dfc","commits":[{"sha":"f6cc1b64142a0c91ad1580948299288b5fda5729","author":{"email":"5f42b41cff1028ecb8eab6d4c4200dae8ec4f813@hotmail.com","name":"Pablo"},"message":"Build-153: Fixes and changes in assets location.\n\n# Changes\nAll the assets now are stored in the jar, so the external assets folder\nonly stores generated data like worlds, configuration, mods, etc.\n\nSome changes to Sound System code.\n\n# BugFixes\nQuick fix to Parallax Mapping not compiling in non NVIDIA graphic cards\n(issue #47).","distinct":true,"url":"https://api.github.com/repos/Guerra24/Voxel/commits/f6cc1b64142a0c91ad1580948299288b5fda5729"}]}