{"action":"created","issue":{"url":"https://api.github.com/repos/BruceKnowsHow/Ebin-Shaders/issues/13","repository_url":"https://api.github.com/repos/BruceKnowsHow/Ebin-Shaders","labels_url":"https://api.github.com/repos/BruceKnowsHow/Ebin-Shaders/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/BruceKnowsHow/Ebin-Shaders/issues/13/comments","events_url":"https://api.github.com/repos/BruceKnowsHow/Ebin-Shaders/issues/13/events","html_url":"https://github.com/BruceKnowsHow/Ebin-Shaders/issues/13","id":190967416,"number":13,"title":"Indoor/underground blocks appear reflective during rain.","user":{"login":"GTD-Carthage","id":20450951,"avatar_url":"https://avatars.githubusercontent.com/u/20450951?v=3","gravatar_id":"","url":"https://api.github.com/users/GTD-Carthage","html_url":"https://github.com/GTD-Carthage","followers_url":"https://api.github.com/users/GTD-Carthage/followers","following_url":"https://api.github.com/users/GTD-Carthage/following{/other_user}","gists_url":"https://api.github.com/users/GTD-Carthage/gists{/gist_id}","starred_url":"https://api.github.com/users/GTD-Carthage/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GTD-Carthage/subscriptions","organizations_url":"https://api.github.com/users/GTD-Carthage/orgs","repos_url":"https://api.github.com/users/GTD-Carthage/repos","events_url":"https://api.github.com/users/GTD-Carthage/events{/privacy}","received_events_url":"https://api.github.com/users/GTD-Carthage/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-11-22T10:55:21Z","updated_at":"2016-11-23T22:58:47Z","closed_at":null,"body":"I am currently playing on Minecraft 1.10.2, specifically, the All the Mods modpack available via Curse. I am relying on Optifine 1.10.2 HD_U_D2 for my shader effects and overall performance has actually been quite stellar - I'm virtually playing with Ebin Shaders all the time! (I have a GTX 870M system)\r\n\r\nHowever, I get a huge visual glitch when a rain or a storm is triggered - apparently, all blocks, regardless of what they are or where they are, become overly reflective.\r\n\r\nSample images:\r\n\r\n* Within my underground base:\r\nhttp://puu.sh/sqDI0/b53d4b4159.jpg\r\n* On the surface - it's a bit difficult to distinguish blocks due to the crazy reflections:\r\nhttp://puu.sh/sqDSZ/414977f3c5.jpg <- Note also, the sky is completely bright - are there effects intended for rain at the moment or none at all?\r\n* The problem persists even in the mine shafts at level Y:17\r\nhttp://puu.sh/sqDXB/cbd1efb9b7.jpg\r\n\r\nAt minimum, is there a way to turn off reflection on non-water blocks for now?\r\n"},"comment":{"url":"https://api.github.com/repos/BruceKnowsHow/Ebin-Shaders/issues/comments/262650532","html_url":"https://github.com/BruceKnowsHow/Ebin-Shaders/issues/13#issuecomment-262650532","issue_url":"https://api.github.com/repos/BruceKnowsHow/Ebin-Shaders/issues/13","id":262650532,"user":{"login":"dotModded","id":7399292,"avatar_url":"https://avatars.githubusercontent.com/u/7399292?v=3","gravatar_id":"","url":"https://api.github.com/users/dotModded","html_url":"https://github.com/dotModded","followers_url":"https://api.github.com/users/dotModded/followers","following_url":"https://api.github.com/users/dotModded/following{/other_user}","gists_url":"https://api.github.com/users/dotModded/gists{/gist_id}","starred_url":"https://api.github.com/users/dotModded/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dotModded/subscriptions","organizations_url":"https://api.github.com/users/dotModded/orgs","repos_url":"https://api.github.com/users/dotModded/repos","events_url":"https://api.github.com/users/dotModded/events{/privacy}","received_events_url":"https://api.github.com/users/dotModded/received_events","type":"User","site_admin":false},"created_at":"2016-11-23T22:58:47Z","updated_at":"2016-11-23T22:58:47Z","body":"So I can fix the underground things however the sky staying won't be fixed for a while. And you can turn off specular maps under shader options/setup and turn off specular map texture pack"}}
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