{"push_id":1388555823,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"f47b65c987d107d3d7f99e7a6f397970436326f8","before":"b74c99565e20805eccdb805f70f955f6c330c3c8","commits":[{"sha":"f47b65c987d107d3d7f99e7a6f397970436326f8","author":{"name":"Siavash","email":"4c5e74681935c266b4ad866fa6fcd5aab7351b67@gmail.com"},"message":"Refactoring, optimizing, commenting\n\n- Entities now have EntityTypeComponents\n- Animations no longer locally stored in SpriteComponents\n- Entities grab animation data from EntityManager array based on their\ntype\n- The changes above allow more spawning of entities by using WAY less\nmemory to hold animations\n- Added ability to create polygon bodies instead of only circle bodies\nfor entities\n- Gave entities octogon bodies instead of circles\n- Fixed teleporting the player when changing maps","distinct":true,"url":"https://api.github.com/repos/ZymosisSR/OrthoGame/commits/f47b65c987d107d3d7f99e7a6f397970436326f8"}]}
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