{"push_id":925060504,"size":1,"distinct_size":1,"ref":"refs/heads/openxcom","head":"482b251cf210148e4f9fc6cd09313a730109c4ab","before":"a259c09d0340635e7be2914bcedef717c9e59c7e","commits":[{"sha":"482b251cf210148e4f9fc6cd09313a730109c4ab","author":{"email":"d97450338c17d5bf1ba27655a5ac27677e3ad8f0@openmailbox.org","name":"Mikołaj 'lich' Halber"},"message":"Openxcom: Added recipe, patches and icon for 1.0\n\nRunning OpenXcom in Haiku requires a workaround as there is system\nlocale problem which causes game to crash with an error:\n\nterminate called after throwing an instance of 'std::runtime_error'\n  what():  locale::facet::_S_create_c_locale name not valid\nAbort\nAbort\n\nThe problem is only happening when there is no config file generated\nto fix it, game has to be run once like this:\n\nLC_ALL=C exec /system/apps/OpenXcom\n\nThen game creates config and can be run from menu. I am not including\nthe fix in recipe as this would hide this system locale bug.\n\nAlso the game data subfolders (GEODATA, GEOGRAPH, MAPS, ROUTES,\nSOUND, TERRAIN, UFOGRAPH, UFOINTRO, UNITS) should be provided\nto /settings/OpenXcom.","distinct":true,"url":"https://api.github.com/repos/lich/haikuports/commits/482b251cf210148e4f9fc6cd09313a730109c4ab"}]}