{"action":"created","issue":{"url":"https://api.github.com/repos/mrehkopf/sd2snes/issues/14","repository_url":"https://api.github.com/repos/mrehkopf/sd2snes","labels_url":"https://api.github.com/repos/mrehkopf/sd2snes/issues/14/labels{/name}","comments_url":"https://api.github.com/repos/mrehkopf/sd2snes/issues/14/comments","events_url":"https://api.github.com/repos/mrehkopf/sd2snes/issues/14/events","html_url":"https://github.com/mrehkopf/sd2snes/issues/14","id":3966085,"number":14,"title":"\"BS Fuurai no Shiren: Surara wo Sukue! Dai-2-wa\" crash.","user":{"login":"KiddoCabbusses","id":1610246,"avatar_url":"https://avatars.githubusercontent.com/u/1610246?v=3","gravatar_id":"","url":"https://api.github.com/users/KiddoCabbusses","html_url":"https://github.com/KiddoCabbusses","followers_url":"https://api.github.com/users/KiddoCabbusses/followers","following_url":"https://api.github.com/users/KiddoCabbusses/following{/other_user}","gists_url":"https://api.github.com/users/KiddoCabbusses/gists{/gist_id}","starred_url":"https://api.github.com/users/KiddoCabbusses/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KiddoCabbusses/subscriptions","organizations_url":"https://api.github.com/users/KiddoCabbusses/orgs","repos_url":"https://api.github.com/users/KiddoCabbusses/repos","events_url":"https://api.github.com/users/KiddoCabbusses/events{/privacy}","received_events_url":"https://api.github.com/users/KiddoCabbusses/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/mrehkopf/sd2snes/labels/Bug","name":"Bug","color":"e10c02"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2012-04-04T06:58:21Z","updated_at":"2016-09-17T02:27:10Z","closed_at":null,"body":"This particular one crashes as soon as you try to get it to load from the BS-X.\r\n\r\nAs it's one that's very difficult to emulate (To the best of my knowledge only SNES9XPP XE emulates it), it's understandable, but... well, yeah."},"comment":{"url":"https://api.github.com/repos/mrehkopf/sd2snes/issues/comments/247744023","html_url":"https://github.com/mrehkopf/sd2snes/issues/14#issuecomment-247744023","issue_url":"https://api.github.com/repos/mrehkopf/sd2snes/issues/14","id":247744023,"user":{"login":"mrehkopf","id":238664,"avatar_url":"https://avatars.githubusercontent.com/u/238664?v=3","gravatar_id":"","url":"https://api.github.com/users/mrehkopf","html_url":"https://github.com/mrehkopf","followers_url":"https://api.github.com/users/mrehkopf/followers","following_url":"https://api.github.com/users/mrehkopf/following{/other_user}","gists_url":"https://api.github.com/users/mrehkopf/gists{/gist_id}","starred_url":"https://api.github.com/users/mrehkopf/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mrehkopf/subscriptions","organizations_url":"https://api.github.com/users/mrehkopf/orgs","repos_url":"https://api.github.com/users/mrehkopf/repos","events_url":"https://api.github.com/users/mrehkopf/events{/privacy}","received_events_url":"https://api.github.com/users/mrehkopf/received_events","type":"User","site_admin":false},"created_at":"2016-09-17T02:27:10Z","updated_at":"2016-09-17T02:27:10Z","body":"I'm on to something. The game disables the flash pak because it needs to jump to a BIOS routine that nocash calls `search_channel_map` - if that functions returns without success (carry set) the game returns to ROM code without first re-enabling the ROM, jumping to a meaningless address in the BIOS and crashing there very soon (first thing that happens is a branch to open-bus).\r\nSame happens in bsnes-plus. When I fudge the result of `search_channel_map`, the game fixes its memory mapping before returning to ROM and the game runs fine.\r\nI'll need to check with Seru-Kun to see what `search_channel_map` does and what can be done about it.\r\n"}}
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