{"push_id":1406069702,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d7f0f52cc674f44f3f6d84c8c22b924c83a693d8","before":"75d55a7866cf3504514c90ba797a61a87560f47c","commits":[{"sha":"d7f0f52cc674f44f3f6d84c8c22b924c83a693d8","author":{"name":"to-miz","email":"ac6a7d2149495cb132f2eedb6c68cbdbc9ecdb19@googlemail.com"},"message":"day 48 commit\n\nimplemented player animations\nimplemented landing and turning animations\nimplemented a simple particle system\nimplemented emitting particles at feet when wallsliding\nfixed bugs related to wallsliding and face direction (first frame of\nwallsliding had wrong face direction)\nimplemented air and wallslide friction, as a consequence there now is\nterminal velocity when falling/wallsliding\nimplemented per tile wall slide friction","distinct":true,"url":"https://api.github.com/repos/to-miz/pvgame/commits/d7f0f52cc674f44f3f6d84c8c22b924c83a693d8"}]}
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