{"action":"closed","issue":{"url":"https://api.github.com/repos/ValveSoftware/openvr/issues/95","repository_url":"https://api.github.com/repos/ValveSoftware/openvr","labels_url":"https://api.github.com/repos/ValveSoftware/openvr/issues/95/labels{/name}","comments_url":"https://api.github.com/repos/ValveSoftware/openvr/issues/95/comments","events_url":"https://api.github.com/repos/ValveSoftware/openvr/issues/95/events","html_url":"https://github.com/ValveSoftware/openvr/issues/95","id":151293953,"number":95,"title":"What should I do to make my own driver work with vrcompositor in direct mode","user":{"login":"matrixcr","id":4946788,"avatar_url":"https://avatars.githubusercontent.com/u/4946788?v=3","gravatar_id":"","url":"https://api.github.com/users/matrixcr","html_url":"https://github.com/matrixcr","followers_url":"https://api.github.com/users/matrixcr/followers","following_url":"https://api.github.com/users/matrixcr/following{/other_user}","gists_url":"https://api.github.com/users/matrixcr/gists{/gist_id}","starred_url":"https://api.github.com/users/matrixcr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/matrixcr/subscriptions","organizations_url":"https://api.github.com/users/matrixcr/orgs","repos_url":"https://api.github.com/users/matrixcr/repos","events_url":"https://api.github.com/users/matrixcr/events{/privacy}","received_events_url":"https://api.github.com/users/matrixcr/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2016-04-27T03:59:49Z","updated_at":"2016-05-19T17:48:54Z","closed_at":"2016-05-19T17:48:54Z","body":"I just DIYed a HMD and made a custom openvr driver for it. But it doesn't work:\r\n\r\n1. The vrcompositor always rendered to my primary display (plugged in the DVI port) instead of the HMD (HDMI port) in extended mode.\r\n2. How can I tell vrcompositor, vrserver and vrmonitor that the HMD is in direct mode when I initialize the device driver to direct mode? How can I get the D3D device and context to render to the compositor window?\r\n3. Could I made my own compoistor? Then how incorporate it to steamvr.\r\n\r\nAny input is highly appreciated. Thanks\r\n"}}