{"action":"opened","issue":{"url":"https://api.github.com/repos/IdahoEv/collidex/issues/2","repository_url":"https://api.github.com/repos/IdahoEv/collidex","labels_url":"https://api.github.com/repos/IdahoEv/collidex/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/IdahoEv/collidex/issues/2/comments","events_url":"https://api.github.com/repos/IdahoEv/collidex/issues/2/events","html_url":"https://github.com/IdahoEv/collidex/issues/2","id":177002805,"number":2,"title":"Return the vector of the collision","user":{"login":"IdahoEv","id":440321,"avatar_url":"https://avatars.githubusercontent.com/u/440321?v=3","gravatar_id":"","url":"https://api.github.com/users/IdahoEv","html_url":"https://github.com/IdahoEv","followers_url":"https://api.github.com/users/IdahoEv/followers","following_url":"https://api.github.com/users/IdahoEv/following{/other_user}","gists_url":"https://api.github.com/users/IdahoEv/gists{/gist_id}","starred_url":"https://api.github.com/users/IdahoEv/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/IdahoEv/subscriptions","organizations_url":"https://api.github.com/users/IdahoEv/orgs","repos_url":"https://api.github.com/users/IdahoEv/repos","events_url":"https://api.github.com/users/IdahoEv/events{/privacy}","received_events_url":"https://api.github.com/users/IdahoEv/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-09-14T19:49:14Z","updated_at":"2016-09-14T19:49:14Z","closed_at":null,"body":"When two shapes s1 and s2 are colliding, the return value of the detector should be\r\n{ :collision, {x, y} } \r\n\r\nWhere x, y is a unit vector in the direction from s1 to s2.  TBD:  should this always be centroid to centroid, or should I do detection of which faces are making contact and where?"}}
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