{"action":"closed","issue":{"url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/235","repository_url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth","labels_url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/235/labels{/name}","comments_url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/235/comments","events_url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/235/events","html_url":"https://github.com/dxx-rebirth/dxx-rebirth/issues/235","id":181462118,"number":235,"title":"Null-Terminate Max-Length Game Info Strings","user":{"login":"Mako88","id":4147635,"avatar_url":"https://avatars.githubusercontent.com/u/4147635?v=3","gravatar_id":"","url":"https://api.github.com/users/Mako88","html_url":"https://github.com/Mako88","followers_url":"https://api.github.com/users/Mako88/followers","following_url":"https://api.github.com/users/Mako88/following{/other_user}","gists_url":"https://api.github.com/users/Mako88/gists{/gist_id}","starred_url":"https://api.github.com/users/Mako88/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Mako88/subscriptions","organizations_url":"https://api.github.com/users/Mako88/orgs","repos_url":"https://api.github.com/users/Mako88/repos","events_url":"https://api.github.com/users/Mako88/events{/privacy}","received_events_url":"https://api.github.com/users/Mako88/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-10-06T16:21:30Z","updated_at":"2016-10-07T02:32:08Z","closed_at":"2016-10-07T02:32:08Z","body":"I came across a problem while working on tracker stuff:\r\n\r\nNormally the game name, mission name, and mission title that are sent in packets are terminated with a null character. However, if they are filled to their max length, there is no null character added.\r\n\r\nThis is an issue with my tracker because it separates those strings using null characters. (I could make a workaround for this, but I figured it'd be better to have it fixed in the client)."}}
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