{"push_id":1321343575,"size":1,"distinct_size":1,"ref":"refs/heads/fix-scene-import-on-windows","head":"6d529ad182cc96e129a09221b36bdfeb5e2c0494","before":"0bd1df1446e104c1b25770b314a48999c591b080","commits":[{"sha":"6d529ad182cc96e129a09221b36bdfeb5e2c0494","author":{"name":"Andre Schulz","email":"2ddc768e8681c42445b9f1fb862becab09b41b1a@gris.tu-darmstadt.de"},"message":"Fix import of NVM bundle file or scene folder with .cam files on Windows\n\nImporting an NVM bundle file or a scene folder with .cam files where the path\nis absolute doesn't work on Windows because the tokenization in\ntex::generate_texture_views() breaks the absolute path which contains a \":\"\non Windows (i.e. C:\\foo) resulting in tok[0] only containing a drive letter\nand not the full absolute path on Windows. This is fixed by simply not\ntokenizing the given path which automatically makes every option work\ncorrectly on both Windows and Unix-like OSs. Really fixes nmoehrle/mvs-texturing#37.\nThanks to @hushanming for reporting the bug!","distinct":true,"url":"https://api.github.com/repos/andre-schulz/mvs-texturing/commits/6d529ad182cc96e129a09221b36bdfeb5e2c0494"}]}
{"actor":{"display_login":"andre-schulz"}}