{"push_id":1237934574,"size":10,"distinct_size":0,"ref":"refs/heads/7650_OgreTerrainQuadTreeNodeMovable_Ogre2Update_Ogre2Update","head":"f4f8bea8c4df312fb2a1feaead3595099344cde2","before":"b19a5897dc73bce2ca18b54f42b23a051c8ce6c4","commits":[{"sha":"e7c3e9fc64c9ad247bf33876c0fee668bd5b3d6a","author":{"name":"Assaf Raman","email":"6bdae785b8ab5796f25749f0f3c593f74e3e6830@assaf.co.il"},"message":"Static link: An option to control if a render system is statically linked or not linked at all when OGRE is linked statically was added.\nThe default for D3D9 and GL is true.\nThe default for GLES, D3D10 and D3D11 is false.\nThe option is available only if OGRE links statically.\n\n--HG--\nbranch : v1-7","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/e7c3e9fc64c9ad247bf33876c0fee668bd5b3d6a"},{"sha":"f6d1e3aa6a13ec3c27701675f740bc587920b32b","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Add missing initialisation of mLocalNode\n\n--HG--\nbranch : v1-7","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/f6d1e3aa6a13ec3c27701675f740bc587920b32b"},{"sha":"dfd97b502c30da5434fe695fccb189a82fefc5ba","author":{"name":"Holger Frydrych","email":"e16f6d013f48f73179cf86f5d363bcb0cac4e89a@gmx.de"},"message":"Fix FindOGRE's handling of OgreBuildSettings.h.\n\n--HG--\nbranch : v1-7","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/dfd97b502c30da5434fe695fccb189a82fefc5ba"},{"sha":"008a0bf797b7f1cbfbc207da2c40e80055551c67","author":{"name":"Nir Hasson","email":"e09cec4c8c4751e64ab11caa4b83d19f5d7056f8@hotmail.com"},"message":"RTSS: applied patch by mattan_f -\nFixes RTShader Lighting when using camera relative rendering - ID: 2944607\n\n--HG--\nbranch : v1-7","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/008a0bf797b7f1cbfbc207da2c40e80055551c67"},{"sha":"ccff05d8fad72a6941867aeeadb591f373ab0ea0","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"MovablePlane should return 0 for bounding radius and not infinity, since it is mathematical only and not visible. Could cause problems with shadow ranges.\n\n--HG--\nbranch : v1-7","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/ccff05d8fad72a6941867aeeadb591f373ab0ea0"},{"sha":"7711be3dbbe788ccacf3e8a62a62ceb7244b5635","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Add ability to manually dirty Terrain lightmap\n\n--HG--\nbranch : v1-7","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/7711be3dbbe788ccacf3e8a62a62ceb7244b5635"},{"sha":"a79fe14eb3d82f1c8d0dd5f4a1aea5c06317a64b","author":{"name":"Nir Hasson","email":"e09cec4c8c4751e64ab11caa4b83d19f5d7056f8@hotmail.com"},"message":"Sample hardware skinning with four bones per vertex program fixed (didn't define default parameters).\n\n--HG--\nbranch : v1-7","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/a79fe14eb3d82f1c8d0dd5f4a1aea5c06317a64b"},{"sha":"459f79aeec05b7fc55c316e8606ffb85e7c76b88","author":{"name":"Assaf Raman","email":"6bdae785b8ab5796f25749f0f3c593f74e3e6830@assaf.co.il"},"message":"static link: Removed OGRE_STATIC_LINK_RENDERSYSTEM_* setting. Now if OGRE_STATIC is turned on and OGRE_BUILD_RENDERSYSTEM_* is set for a render system - it will be also linked statically.\n\n--HG--\nbranch : v1-7","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/459f79aeec05b7fc55c316e8606ffb85e7c76b88"},{"sha":"603b2cc5ee8e9618ee1cf5d695eea457649d71d1","author":{"name":"Assaf Raman","email":"6bdae785b8ab5796f25749f0f3c593f74e3e6830@assaf.co.il"},"message":"D3D10/11 render systems: Fixed compile and link issues with static link.\n\n--HG--\nbranch : v1-7","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/603b2cc5ee8e9618ee1cf5d695eea457649d71d1"},{"sha":"f4f8bea8c4df312fb2a1feaead3595099344cde2","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Merged revisions 9680,9682-9683,9685-9690 via svnmerge from\nhttps://svn.ogre3d.org/svnroot/ogre/branches/v1-7\n\n........\n  r9680 | assaframan | 2010-02-02 14:25:55 +0000 (Tue, 02 Feb 2010) | 5 lines\n\n  Static link: An option to control if a render system is statically linked or not linked at all when OGRE is linked statically was added.\n  The default for D3D9 and GL is true.\n  The default for GLES, D3D10 and D3D11 is false.\n  The option is available only if OGRE links statically.\n........\n  r9682 | sinbad | 2010-02-02 16:23:21 +0000 (Tue, 02 Feb 2010) | 1 line\n\n  Add missing initialisation of mLocalNode\n........\n  r9683 | cabalistic | 2010-02-02 16:45:30 +0000 (Tue, 02 Feb 2010) | 1 line\n\n  Fix FindOGRE's handling of OgreBuildSettings.h.\n........\n  r9685 | nirhasson | 2010-02-02 19:39:48 +0000 (Tue, 02 Feb 2010) | 2 lines\n\n  RTSS: applied patch by mattan_f -\n  Fixes RTShader Lighting when using camera relative rendering - ID: 2944607\n........\n  r9686 | sinbad | 2010-02-03 16:50:44 +0000 (Wed, 03 Feb 2010) | 1 line\n\n  MovablePlane should return 0 for bounding radius and not infinity, since it is mathematical only and not visible. Could cause problems with shadow ranges.\n........\n  r9687 | sinbad | 2010-02-03 18:02:58 +0000 (Wed, 03 Feb 2010) | 1 line\n\n  Add ability to manually dirty Terrain lightmap\n........\n  r9688 | nirhasson | 2010-02-03 19:53:56 +0000 (Wed, 03 Feb 2010) | 1 line\n\n  Sample hardware skinning with four bones per vertex program fixed (didn't define default parameters).\n........\n  r9689 | assaframan | 2010-02-05 13:19:49 +0000 (Fri, 05 Feb 2010) | 1 line\n\n  static link: Removed OGRE_STATIC_LINK_RENDERSYSTEM_* setting. Now if OGRE_STATIC is turned on and OGRE_BUILD_RENDERSYSTEM_* is set for a render system - it will be also linked statically.\n........\n  r9690 | assaframan | 2010-02-05 14:24:09 +0000 (Fri, 05 Feb 2010) | 1 line\n\n  D3D10/11 render systems: Fixed compile and link issues with static link.\n........","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/f4f8bea8c4df312fb2a1feaead3595099344cde2"}]}
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