{"action":"opened","issue":{"url":"https://api.github.com/repos/Giacom/rust-man/issues/1","repository_url":"https://api.github.com/repos/Giacom/rust-man","labels_url":"https://api.github.com/repos/Giacom/rust-man/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/Giacom/rust-man/issues/1/comments","events_url":"https://api.github.com/repos/Giacom/rust-man/issues/1/events","html_url":"https://github.com/Giacom/rust-man/issues/1","id":135904927,"number":1,"title":"Refactor Player and Level structs to use Sprite objects, which is assigned by Spritesheet.","user":{"login":"Giacom","id":1524810,"avatar_url":"https://avatars.githubusercontent.com/u/1524810?v=3","gravatar_id":"","url":"https://api.github.com/users/Giacom","html_url":"https://github.com/Giacom","followers_url":"https://api.github.com/users/Giacom/followers","following_url":"https://api.github.com/users/Giacom/following{/other_user}","gists_url":"https://api.github.com/users/Giacom/gists{/gist_id}","starred_url":"https://api.github.com/users/Giacom/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Giacom/subscriptions","organizations_url":"https://api.github.com/users/Giacom/orgs","repos_url":"https://api.github.com/users/Giacom/repos","events_url":"https://api.github.com/users/Giacom/events{/privacy}","received_events_url":"https://api.github.com/users/Giacom/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-02-23T23:56:38Z","updated_at":"2016-02-23T23:56:38Z","closed_at":null,"body":"The way sprites are loaded should be changed so that Player and Level only know about their sprite(s), and have no knowledge of the spritesheet class. The spritesheet class should be changed to instead just generate sprites for the Player and Level, by setting it from main()."}}