{"action":"created","issue":{"url":"https://api.github.com/repos/PolarisSS13/Polaris/issues/2540","repository_url":"https://api.github.com/repos/PolarisSS13/Polaris","labels_url":"https://api.github.com/repos/PolarisSS13/Polaris/issues/2540/labels{/name}","comments_url":"https://api.github.com/repos/PolarisSS13/Polaris/issues/2540/comments","events_url":"https://api.github.com/repos/PolarisSS13/Polaris/issues/2540/events","html_url":"https://github.com/PolarisSS13/Polaris/pull/2540","id":179075243,"number":2540,"title":"Energy weapons can be reloaded","user":{"login":"Anewbe","id":10236878,"avatar_url":"https://avatars.githubusercontent.com/u/10236878?v=3","gravatar_id":"","url":"https://api.github.com/users/Anewbe","html_url":"https://github.com/Anewbe","followers_url":"https://api.github.com/users/Anewbe/followers","following_url":"https://api.github.com/users/Anewbe/following{/other_user}","gists_url":"https://api.github.com/users/Anewbe/gists{/gist_id}","starred_url":"https://api.github.com/users/Anewbe/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Anewbe/subscriptions","organizations_url":"https://api.github.com/users/Anewbe/orgs","repos_url":"https://api.github.com/users/Anewbe/repos","events_url":"https://api.github.com/users/Anewbe/events{/privacy}","received_events_url":"https://api.github.com/users/Anewbe/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/PolarisSS13/Polaris/labels/Feature","name":"Feature","color":"d2aa99"},{"url":"https://api.github.com/repos/PolarisSS13/Polaris/labels/Requires%20Staff%20Input","name":"Requires Staff Input","color":"006b75"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2016-09-25T08:31:18Z","updated_at":"2016-09-25T22:30:48Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/PolarisSS13/Polaris/pulls/2540","html_url":"https://github.com/PolarisSS13/Polaris/pull/2540","diff_url":"https://github.com/PolarisSS13/Polaris/pull/2540.diff","patch_url":"https://github.com/PolarisSS13/Polaris/pull/2540.patch"},"body":"This changes the way energy guns work, instead of having to recharge them between uses, you can now also swap batteries on the fly, much like a ballistic weapon's magazine.\r\n - The battery in question is a specific type of power cell, called a device cell. A device cell is a small item, and other cells will not fit in weapons, they're too big.\r\n - Stunbatons will also use device cells, and you can now replace their cells without a screwdriver.\r\n - Clicking on an energy gun with an empty hand removes the power cell, clicking an empty gun with a device cell loads that cell.\r\n - Self-recharging weapons, such as the advanced egun, still self-recharge. They cannot swap cells, and cannot be placed in chargers, but when they do recharge it is always a flat 20% of the maximum cell capacity. Additionally, they will stop recharging for a short period after they've been fired.\r\n - HoS, Warden, and Sec Officers get an extra power cell in their lockers. If more cells are needed, they can be printed in the protolathe, or from a hacked autolathe.\r\n - Cargo crates that include energy weapons have a few spare device cells added in. Prices may be or need to be adjusted accordingly.\r\n - The map has been tweaked slightly. On the main level, multiple device rechargers have been added, notably in the first-aid stations. The Merc and ERT bases have had spare device cells mapped in.\r\n - Most weapons still have the same number of shots. However, on weapons that can fire both lethally and non-lethally, lasers drain twice as much power as tasers. Practically, this means that the egun has 5 laser shots before you need to reload, but it still has 10 taser shots.\r\n - Temporary sprites have been added for weapons that have had their cells removed, I hope to replace these with more lovingly crafted ones as soon as I receive them.\r\n - There is now a proc that admins can call on a weapon to make it self-recharging.\r\n\r\nThis is a rather large change, but it's been requested of me multiple times, and I think it's a fun idea. Balance changes will likely need to be made after introducing this, but if worse comes to worst this can be reverted."},"comment":{"url":"https://api.github.com/repos/PolarisSS13/Polaris/issues/comments/249450829","html_url":"https://github.com/PolarisSS13/Polaris/pull/2540#issuecomment-249450829","issue_url":"https://api.github.com/repos/PolarisSS13/Polaris/issues/2540","id":249450829,"user":{"login":"SpadesNeil","id":6484985,"avatar_url":"https://avatars.githubusercontent.com/u/6484985?v=3","gravatar_id":"","url":"https://api.github.com/users/SpadesNeil","html_url":"https://github.com/SpadesNeil","followers_url":"https://api.github.com/users/SpadesNeil/followers","following_url":"https://api.github.com/users/SpadesNeil/following{/other_user}","gists_url":"https://api.github.com/users/SpadesNeil/gists{/gist_id}","starred_url":"https://api.github.com/users/SpadesNeil/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SpadesNeil/subscriptions","organizations_url":"https://api.github.com/users/SpadesNeil/orgs","repos_url":"https://api.github.com/users/SpadesNeil/repos","events_url":"https://api.github.com/users/SpadesNeil/events{/privacy}","received_events_url":"https://api.github.com/users/SpadesNeil/received_events","type":"User","site_admin":false},"created_at":"2016-09-25T22:30:48Z","updated_at":"2016-09-25T22:30:48Z","body":"Here's what I propose. What if we make it so energy weapon batteries can't just be yoinked out and slapped in like a magazine, but rather, required screwdriver and/or other tools to remove it? Stuff that would take time to do, so you can't just reload a weapon on the fly. You have to actually sit down, put the weapon down, open the cell compartment, remove the cell with a screw, put in a new cell, screw it in, and THEN you can shoot.\r\n\r\nThis seems like a good middle ground."}}
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