{"action":"created","issue":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/173","repository_url":"https://api.github.com/repos/MegaMek/megamek","labels_url":"https://api.github.com/repos/MegaMek/megamek/issues/173/labels{/name}","comments_url":"https://api.github.com/repos/MegaMek/megamek/issues/173/comments","events_url":"https://api.github.com/repos/MegaMek/megamek/issues/173/events","html_url":"https://github.com/MegaMek/megamek/issues/173","id":152055675,"number":173,"title":"Reorder of include lines in tilesets","user":{"login":"BLOODWOLF333","id":16950832,"avatar_url":"https://avatars.githubusercontent.com/u/16950832?v=3","gravatar_id":"","url":"https://api.github.com/users/BLOODWOLF333","html_url":"https://github.com/BLOODWOLF333","followers_url":"https://api.github.com/users/BLOODWOLF333/followers","following_url":"https://api.github.com/users/BLOODWOLF333/following{/other_user}","gists_url":"https://api.github.com/users/BLOODWOLF333/gists{/gist_id}","starred_url":"https://api.github.com/users/BLOODWOLF333/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BLOODWOLF333/subscriptions","organizations_url":"https://api.github.com/users/BLOODWOLF333/orgs","repos_url":"https://api.github.com/users/BLOODWOLF333/repos","events_url":"https://api.github.com/users/BLOODWOLF333/events{/privacy}","received_events_url":"https://api.github.com/users/BLOODWOLF333/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-04-30T22:11:46Z","updated_at":"2016-05-01T03:20:13Z","closed_at":null,"body":"Currently trees and swamps are drawn over road images with the new tileset style.  And I dont know what is going on with that floating bridge in hex 0810 (only when isometric view is on).\r\n\r\n![ingame](https://cloud.githubusercontent.com/assets/16950832/14938811/3807fea2-0ef6-11e6-89d4-d650260c5f1e.png)\r\n\r\nI would propose cutting the:\r\ninclude \"StandardIncludes/BasicBridges.tileinc\"\r\ninclude \"StandardIncludes/BasicRoads.tileinc\"\r\n\r\nand pasting them after the swamp and woods image lines so that those draw under road images.  I supposed the swamp images could be made transparent like how ice is but, IMO they should be drawn under the roads.\r\n\r\n![ingame1](https://cloud.githubusercontent.com/assets/16950832/14938823/82f94d80-0ef6-11e6-873d-6c9ca3dee762.png)\r\n\r\nWith iso view off that bridge image snaps back into the correct position."},"comment":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/comments/216012133","html_url":"https://github.com/MegaMek/megamek/issues/173#issuecomment-216012133","issue_url":"https://api.github.com/repos/MegaMek/megamek/issues/173","id":216012133,"user":{"login":"pheonixstorm","id":1787879,"avatar_url":"https://avatars.githubusercontent.com/u/1787879?v=3","gravatar_id":"","url":"https://api.github.com/users/pheonixstorm","html_url":"https://github.com/pheonixstorm","followers_url":"https://api.github.com/users/pheonixstorm/followers","following_url":"https://api.github.com/users/pheonixstorm/following{/other_user}","gists_url":"https://api.github.com/users/pheonixstorm/gists{/gist_id}","starred_url":"https://api.github.com/users/pheonixstorm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pheonixstorm/subscriptions","organizations_url":"https://api.github.com/users/pheonixstorm/orgs","repos_url":"https://api.github.com/users/pheonixstorm/repos","events_url":"https://api.github.com/users/pheonixstorm/events{/privacy}","received_events_url":"https://api.github.com/users/pheonixstorm/received_events","type":"User","site_admin":false},"created_at":"2016-05-01T03:20:13Z","updated_at":"2016-05-01T03:20:13Z","body":"Why does hex 0810 have a height of 2? If that wasn't there you wouldn't be seeing a floating bridge."}}