{"action":"created","issue":{"url":"https://api.github.com/repos/freeorion/freeorion/issues/587","repository_url":"https://api.github.com/repos/freeorion/freeorion","labels_url":"https://api.github.com/repos/freeorion/freeorion/issues/587/labels{/name}","comments_url":"https://api.github.com/repos/freeorion/freeorion/issues/587/comments","events_url":"https://api.github.com/repos/freeorion/freeorion/issues/587/events","html_url":"https://github.com/freeorion/freeorion/pull/587","id":145564875,"number":587,"title":"Fighters branch","user":{"login":"MatGB","id":11533206,"avatar_url":"https://avatars.githubusercontent.com/u/11533206?v=3","gravatar_id":"","url":"https://api.github.com/users/MatGB","html_url":"https://github.com/MatGB","followers_url":"https://api.github.com/users/MatGB/followers","following_url":"https://api.github.com/users/MatGB/following{/other_user}","gists_url":"https://api.github.com/users/MatGB/gists{/gist_id}","starred_url":"https://api.github.com/users/MatGB/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MatGB/subscriptions","organizations_url":"https://api.github.com/users/MatGB/orgs","repos_url":"https://api.github.com/users/MatGB/repos","events_url":"https://api.github.com/users/MatGB/events{/privacy}","received_events_url":"https://api.github.com/users/MatGB/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/freeorion/freeorion/labels/category:feature","name":"category:feature","color":"5319e7"},{"url":"https://api.github.com/repos/freeorion/freeorion/labels/component:AI","name":"component:AI","color":"d93f0b"},{"url":"https://api.github.com/repos/freeorion/freeorion/labels/component:content%20scripting","name":"component:content scripting","color":"d93f0b"},{"url":"https://api.github.com/repos/freeorion/freeorion/labels/status:work%20in%20progress","name":"status:work in progress","color":"c5def5"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/freeorion/freeorion/milestones/16","html_url":"https://github.com/freeorion/freeorion/milestones/Next%20Release","labels_url":"https://api.github.com/repos/freeorion/freeorion/milestones/16/labels","id":1712247,"number":16,"title":"Next Release","description":"Bugs, features and pull requests that need to be fixed/finalized for the next release.","creator":{"login":"Vezzra","id":10279417,"avatar_url":"https://avatars.githubusercontent.com/u/10279417?v=3","gravatar_id":"","url":"https://api.github.com/users/Vezzra","html_url":"https://github.com/Vezzra","followers_url":"https://api.github.com/users/Vezzra/followers","following_url":"https://api.github.com/users/Vezzra/following{/other_user}","gists_url":"https://api.github.com/users/Vezzra/gists{/gist_id}","starred_url":"https://api.github.com/users/Vezzra/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Vezzra/subscriptions","organizations_url":"https://api.github.com/users/Vezzra/orgs","repos_url":"https://api.github.com/users/Vezzra/repos","events_url":"https://api.github.com/users/Vezzra/events{/privacy}","received_events_url":"https://api.github.com/users/Vezzra/received_events","type":"User","site_admin":false},"open_issues":129,"closed_issues":66,"state":"open","created_at":"2016-04-17T15:47:26Z","updated_at":"2016-10-25T18:00:26Z","due_on":null,"closed_at":null},"comments":43,"created_at":"2016-04-04T01:58:11Z","updated_at":"2016-10-25T20:57:25Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/freeorion/freeorion/pulls/587","html_url":"https://github.com/freeorion/freeorion/pull/587","diff_url":"https://github.com/freeorion/freeorion/pull/587.diff","patch_url":"https://github.com/freeorion/freeorion/pull/587.patch"},"body":"As discussed, set up a branch on the main repo so that the AI team and the testing/balancing players can compare work and keep each other up to date.\r\n\r\nIt would be helpful if any fighter-specific changes/bugfixes, etc were added to this branch and not master until we've got things up to speed as there's a danger things will be overlooked.\r\n\r\n@Morlic-fo , this is up to date with your branch as of 0230 BST 04/04/2016, it's not up to date with master there's a clash in AI/Shipdesign.py that I assume is your bugfix?\r\n\r\nI've done an initial pass on balancing some of the parts in terms of cost/benefit, I've also toned down the species traits, they should be good, but not overpoweringly so, and I think we might need, moving forward, to split up good piloting (fighters) with good piloting (gunnery) for balance purposes but we're good for now.\r\n\r\nTodo, balancing: create and cost unlock techs for all fighter based parts, they shouldn't be pre unlocked. Create refinement techs so fighters can stay good in the mid/late game against much beefier hulls and armour.\r\n\r\nWe also, if anyone reading this is good at art, need something for the fighter launch bays, the placeholder of the scattered asteroid art isn't working for me."},"comment":{"url":"https://api.github.com/repos/freeorion/freeorion/issues/comments/256173497","html_url":"https://github.com/freeorion/freeorion/pull/587#issuecomment-256173497","issue_url":"https://api.github.com/repos/freeorion/freeorion/issues/587","id":256173497,"user":{"login":"MatGB","id":11533206,"avatar_url":"https://avatars.githubusercontent.com/u/11533206?v=3","gravatar_id":"","url":"https://api.github.com/users/MatGB","html_url":"https://github.com/MatGB","followers_url":"https://api.github.com/users/MatGB/followers","following_url":"https://api.github.com/users/MatGB/following{/other_user}","gists_url":"https://api.github.com/users/MatGB/gists{/gist_id}","starred_url":"https://api.github.com/users/MatGB/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MatGB/subscriptions","organizations_url":"https://api.github.com/users/MatGB/orgs","repos_url":"https://api.github.com/users/MatGB/repos","events_url":"https://api.github.com/users/MatGB/events{/privacy}","received_events_url":"https://api.github.com/users/MatGB/received_events","type":"User","site_admin":false},"created_at":"2016-10-25T20:57:25Z","updated_at":"2016-10-25T20:57:25Z","body":"OK, more extensive testing, I'm seeing Harpy designs with fighters now, and my suspicion that asteroid hulls get a power jump with this is more confirmed (I rarely use them unless testing something, the AI does and is hammering me on occasions).\r\n\r\nGetting this on occasions:\r\n`AI_2: AI_Error: AI script error in \"calculate_priorities\": \"need more than 0 values to unpack\"`\r\n\r\nOther than that, the Combat report is a mess, I can't remember if the new(ish) display for combat came before or after I last tested with fighters but it definitely isn't parsing or displaying fighter involvement well.\r\n\r\nIf the script error isn't a major problem I'd say we ought to merge and fix, but I'm not in a position to judge if the AI is actually breaking or not.  \r\n\r\nDefinitely need to work out what we're going to do tech tree wise but I think that's a broader discussion best left for the forum."}}
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