{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1676","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1676/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1676/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1676/events","html_url":"https://github.com/endless-sky/endless-sky/issues/1676","id":181327184,"number":1676,"title":"fleet size cap","user":{"login":"hasteech","id":22442678,"avatar_url":"https://avatars.githubusercontent.com/u/22442678?v=3","gravatar_id":"","url":"https://api.github.com/users/hasteech","html_url":"https://github.com/hasteech","followers_url":"https://api.github.com/users/hasteech/followers","following_url":"https://api.github.com/users/hasteech/following{/other_user}","gists_url":"https://api.github.com/users/hasteech/gists{/gist_id}","starred_url":"https://api.github.com/users/hasteech/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hasteech/subscriptions","organizations_url":"https://api.github.com/users/hasteech/orgs","repos_url":"https://api.github.com/users/hasteech/repos","events_url":"https://api.github.com/users/hasteech/events{/privacy}","received_events_url":"https://api.github.com/users/hasteech/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-10-06T05:25:22Z","updated_at":"2016-10-06T11:14:24Z","closed_at":null,"body":"Currently, your fleet size is effectively limited by your cash and your CPU/GPU, and combat rapidly becomes trivial when you have dozens to hundreds of ships.  Cash isn't really a problem, since you exponentially add freighters/cargo warships.  Perhaps tie the number of ships/crew to your combat rating.  Perhaps +1 ship/rating?  Or if based on crew, +10 crew/rating?  Maybe quadratic or exponential scaling or matching the kills/rating scale is better.  It might make more sense to tie the number of freighters to a new merchant rating of some sort, perhaps based on total trade profit or merchant missions or some combination (x profit and y missions?)."},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/251933637","html_url":"https://github.com/endless-sky/endless-sky/issues/1676#issuecomment-251933637","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1676","id":251933637,"user":{"login":"Bladewood","id":16506683,"avatar_url":"https://avatars.githubusercontent.com/u/16506683?v=3","gravatar_id":"","url":"https://api.github.com/users/Bladewood","html_url":"https://github.com/Bladewood","followers_url":"https://api.github.com/users/Bladewood/followers","following_url":"https://api.github.com/users/Bladewood/following{/other_user}","gists_url":"https://api.github.com/users/Bladewood/gists{/gist_id}","starred_url":"https://api.github.com/users/Bladewood/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bladewood/subscriptions","organizations_url":"https://api.github.com/users/Bladewood/orgs","repos_url":"https://api.github.com/users/Bladewood/repos","events_url":"https://api.github.com/users/Bladewood/events{/privacy}","received_events_url":"https://api.github.com/users/Bladewood/received_events","type":"User","site_admin":false},"created_at":"2016-10-06T11:14:24Z","updated_at":"2016-10-06T11:14:24Z","body":"My computer can only handle thirty ships."}}
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