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We need the former to track\nwhether the mouse is inside or outside the display, so I just removed the\nlatter.\n\nAlso, added a spot to unregister a tracking area in one of the callbacks.\nDidn't seem to fix this problem, but seems like a good idea anyway.","distinct":true,"url":"https://api.github.com/repos/goobliata/allegro5/commits/8225bc4fb1d3e17fe5b64fdf44241285e578b11a"},{"sha":"2729d4270934fb67dfc589b74120a3d42f9096ae","author":{"name":"Pavel Sountsov","email":"1ab7705fa2a8c15aa208748c6d71d21bcbb034ea@google.com"},"message":"Fix mouse warp event behavior again.\n\nThis undoes the previous change affecting this code, hopefully because the\nprevious change was tested in an emulator while this change works on actual\nhardware.\n\nFixes #573","distinct":true,"url":"https://api.github.com/repos/goobliata/allegro5/commits/2729d4270934fb67dfc589b74120a3d42f9096ae"},{"sha":"873540ef794ad792b417bb6658082335d4676495","author":{"name":"Pavel Sountsov","email":"1ab7705fa2a8c15aa208748c6d71d21bcbb034ea@google.com"},"message":"Fix some formatting.","distinct":true,"url":"https://api.github.com/repos/goobliata/allegro5/commits/873540ef794ad792b417bb6658082335d4676495"},{"sha":"f5d9d297934f7e7db89a06f67be7135509172ad5","author":{"name":"Trent Gamblin","email":"74819ce1c72ffbd8e88abce4e30c862f428efb2d@nooskewl.ca"},"message":"Exit fullscreen mode if ALLEGRO_FULLSCREEN_WINDOW is set when\ndestroying a display (otherwise if you destroy and recreate\ndisplay without terminating game, a white window kicks around.)","distinct":true,"url":"https://api.github.com/repos/goobliata/allegro5/commits/f5d9d297934f7e7db89a06f67be7135509172ad5"}]}
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