{"action":"created","issue":{"url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/517","labels_url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/517/labels{/name}","comments_url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/517/comments","events_url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/517/events","html_url":"https://github.com/Glitchfiend/BiomesOPlenty/issues/517","id":95919935,"number":517,"title":"[1.8.3] All saplings grow oak trees","user":{"login":"Subsuperhuman","id":11697187,"avatar_url":"https://avatars.githubusercontent.com/u/11697187?v=3","gravatar_id":"","url":"https://api.github.com/users/Subsuperhuman","html_url":"https://github.com/Subsuperhuman","followers_url":"https://api.github.com/users/Subsuperhuman/followers","following_url":"https://api.github.com/users/Subsuperhuman/following{/other_user}","gists_url":"https://api.github.com/users/Subsuperhuman/gists{/gist_id}","starred_url":"https://api.github.com/users/Subsuperhuman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Subsuperhuman/subscriptions","organizations_url":"https://api.github.com/users/Subsuperhuman/orgs","repos_url":"https://api.github.com/users/Subsuperhuman/repos","events_url":"https://api.github.com/users/Subsuperhuman/events{/privacy}","received_events_url":"https://api.github.com/users/Subsuperhuman/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/labels/1.8.9","name":"1.8.9","color":"009800"},{"url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/labels/enhancement","name":"enhancement","color":"c7def8"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/milestones/5","html_url":"https://github.com/Glitchfiend/BiomesOPlenty/milestones/Biomes%20O'%20Plenty%203.0.0%20(1.8.9)%20(beta)","labels_url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/milestones/5/labels","id":1168153,"number":5,"title":"Biomes O' Plenty 3.0.0 (1.8.9) (beta)","description":"","creator":{"login":"cheeserolls","id":283079,"avatar_url":"https://avatars.githubusercontent.com/u/283079?v=3","gravatar_id":"","url":"https://api.github.com/users/cheeserolls","html_url":"https://github.com/cheeserolls","followers_url":"https://api.github.com/users/cheeserolls/followers","following_url":"https://api.github.com/users/cheeserolls/following{/other_user}","gists_url":"https://api.github.com/users/cheeserolls/gists{/gist_id}","starred_url":"https://api.github.com/users/cheeserolls/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cheeserolls/subscriptions","organizations_url":"https://api.github.com/users/cheeserolls/orgs","repos_url":"https://api.github.com/users/cheeserolls/repos","events_url":"https://api.github.com/users/cheeserolls/events{/privacy}","received_events_url":"https://api.github.com/users/cheeserolls/received_events","type":"User","site_admin":false},"open_issues":8,"closed_issues":20,"state":"open","created_at":"2015-06-17T08:53:58Z","updated_at":"2016-01-21T00:55:14Z","due_on":null,"closed_at":null},"comments":19,"created_at":"2015-07-19T14:25:35Z","updated_at":"2016-01-23T05:37:05Z","closed_at":null,"body":"When growing a BOP sapling in the 1.8 version, with bonemeal or without, the result is always an oak tree. This happens both in vanilla biomes and in BOP biomes."},"comment":{"url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/comments/174144602","html_url":"https://github.com/Glitchfiend/BiomesOPlenty/issues/517#issuecomment-174144602","issue_url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/517","id":174144602,"user":{"login":"Adubbz","id":2765389,"avatar_url":"https://avatars.githubusercontent.com/u/2765389?v=3","gravatar_id":"","url":"https://api.github.com/users/Adubbz","html_url":"https://github.com/Adubbz","followers_url":"https://api.github.com/users/Adubbz/followers","following_url":"https://api.github.com/users/Adubbz/following{/other_user}","gists_url":"https://api.github.com/users/Adubbz/gists{/gist_id}","starred_url":"https://api.github.com/users/Adubbz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Adubbz/subscriptions","organizations_url":"https://api.github.com/users/Adubbz/orgs","repos_url":"https://api.github.com/users/Adubbz/repos","events_url":"https://api.github.com/users/Adubbz/events{/privacy}","received_events_url":"https://api.github.com/users/Adubbz/received_events","type":"User","site_admin":false},"created_at":"2016-01-23T05:37:05Z","updated_at":"2016-01-23T05:37:05Z","body":"I understand it's not ideal, I really do, but here's where it's at. Updates are as much of a pain for us as it is you guys, and what that means is that people either put off updating for a very long time, or they do it straight away. We took the second option because we still don't have a stable build out for any version of 1.8.x (although we're getting close now) and when we get that build out, we don't want it to be outdated the moment it comes out the door. But many people choose the first option, and that's fine, everyone has their own choices, but what that means is others have to pick up their slack by backporting. As the name implies, backporting is even more painful than updating because, in its nature, its taking a step back and discarding all of the work put towards moving forward. Backporting keeps us in a perpetual loop where we keep having to stack changes upon changes to keep every version of the mod up to date. It's not always as simple as 'copy and paste x to branch y'. So, it's something to be avoided if at all possible. For the reasons i've mentioned above, and in my post earlier, I think giving backporting a miss for 1.8 is not unreasonable.\r\n\r\nIf this were 1.8.x->1.9 this may be an entirely different story, but in this specific scenario, I don't at all think it's unfair to shift the workload onto those who haven't updated already to make a change once, rather than us having to make the same changes to backport constantly, reducing the time that could otherwise be spent on getting the mod into a stable state."}}