{"action":"opened","issue":{"url":"https://api.github.com/repos/excessive/love3d/issues/6","repository_url":"https://api.github.com/repos/excessive/love3d","labels_url":"https://api.github.com/repos/excessive/love3d/issues/6/labels{/name}","comments_url":"https://api.github.com/repos/excessive/love3d/issues/6/comments","events_url":"https://api.github.com/repos/excessive/love3d/issues/6/events","html_url":"https://github.com/excessive/love3d/issues/6","id":196618186,"number":6,"title":"Can't run skeleton app, didn't get a depth buffer","user":{"login":"IoriBranford","id":7191895,"avatar_url":"https://avatars.githubusercontent.com/u/7191895?v=3","gravatar_id":"","url":"https://api.github.com/users/IoriBranford","html_url":"https://github.com/IoriBranford","followers_url":"https://api.github.com/users/IoriBranford/followers","following_url":"https://api.github.com/users/IoriBranford/following{/other_user}","gists_url":"https://api.github.com/users/IoriBranford/gists{/gist_id}","starred_url":"https://api.github.com/users/IoriBranford/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/IoriBranford/subscriptions","organizations_url":"https://api.github.com/users/IoriBranford/orgs","repos_url":"https://api.github.com/users/IoriBranford/repos","events_url":"https://api.github.com/users/IoriBranford/events{/privacy}","received_events_url":"https://api.github.com/users/IoriBranford/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-20T08:58:15Z","updated_at":"2016-12-20T08:58:15Z","closed_at":null,"body":"1. Create project folder with love3d, cpml, bin/SDL2.dll ([latest win32-x64](http://libsdl.org/download-2.0.php)), and minimal main.lua: `require(\"love3d\").import(true)`\r\n1. Run LOVE 0.10.2 x64 on project folder\r\n\r\nThis bugged out on my machine (Win7 64, Intel Graphics HD 3000 with latest drivers). Even before using any love3d functions.\r\n\r\n> Error: love3d/init.lua:102: We didn't get a depth buffer, bad things will happen.\r\n> stack traceback:\r\n>\t[C]: in function 'assert'\r\n>\tlove3d/init.lua:102: in function 'import'\r\n\r\nOther SDL2 OpenGL applications run OK (e.g. [ioquake3](https://github.com/ioquake/ioq3), even in the new OpenGL 2 rendering mode). So I don't think the problem is in SDL2 or my hardware."}}
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