{"push_id":1385225035,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"4c31ae95d4e43f98eeeaab8df6982029bf5dfd3a","before":"afcfc02a2d5ce89ee3f77a5929ad3b47f46bf133","commits":[{"sha":"4c31ae95d4e43f98eeeaab8df6982029bf5dfd3a","author":{"name":"Krasimir Nedev","email":"1f9a65cbe9cd508522c421b9a0db7aebb42c4294@gmail.com"},"message":"Gave up on rotating camera with vectors. Implemented quaternion rotations. The result is quite nice.","distinct":true,"url":"https://api.github.com/repos/SimpleWars/SimpleWars/commits/4c31ae95d4e43f98eeeaab8df6982029bf5dfd3a"}]}
{"actor":{"display_login":"KrasiNedew"}}