{"push_id":984545857,"size":1,"distinct_size":1,"ref":"refs/heads/emscripten","head":"f5993cc5208ac6701560e9257f2fc72e21dc606b","before":"3a06bdadabdacef2721684137fd38838c231c14e","commits":[{"sha":"f5993cc5208ac6701560e9257f2fc72e21dc606b","author":{"email":"9e2f698bc6652b7c2cd8ef7f5cec96e82ee57b3a@gmail.com","name":"hollandschutte"},"message":"improved memory usage by eliminating extrenuous image configurations, erasing the image data after it's been copied to an atlas, and localizing the lightmap parameter storage, since it really doesn't need to be used after its atlas is created. Also moved most of the texture processing code in BSPRenderer::Load to their own functions to ensure that stack memory is saved (I suppose there could be some generated cleanup, but in all honesty I don't know).","distinct":true,"url":"https://api.github.com/repos/holland01/bspviewer/commits/f5993cc5208ac6701560e9257f2fc72e21dc606b"}]}