{"action":"created","issue":{"url":"https://api.github.com/repos/Kamikaze94/WolfHUD/issues/34","repository_url":"https://api.github.com/repos/Kamikaze94/WolfHUD","labels_url":"https://api.github.com/repos/Kamikaze94/WolfHUD/issues/34/labels{/name}","comments_url":"https://api.github.com/repos/Kamikaze94/WolfHUD/issues/34/comments","events_url":"https://api.github.com/repos/Kamikaze94/WolfHUD/issues/34/events","html_url":"https://github.com/Kamikaze94/WolfHUD/issues/34","id":170758811,"number":34,"title":"Remember Gadget State issue","user":{"login":"Malidictus","id":15325331,"avatar_url":"https://avatars.githubusercontent.com/u/15325331?v=3","gravatar_id":"","url":"https://api.github.com/users/Malidictus","html_url":"https://github.com/Malidictus","followers_url":"https://api.github.com/users/Malidictus/followers","following_url":"https://api.github.com/users/Malidictus/following{/other_user}","gists_url":"https://api.github.com/users/Malidictus/gists{/gist_id}","starred_url":"https://api.github.com/users/Malidictus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Malidictus/subscriptions","organizations_url":"https://api.github.com/users/Malidictus/orgs","repos_url":"https://api.github.com/users/Malidictus/repos","events_url":"https://api.github.com/users/Malidictus/events{/privacy}","received_events_url":"https://api.github.com/users/Malidictus/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Kamikaze94/WolfHUD/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/Kamikaze94/WolfHUD/labels/fixxed","name":"fixxed","color":"0e8a16"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-08-11T22:06:28Z","updated_at":"2016-08-16T02:31:15Z","closed_at":null,"body":"While Payday 2 now has an option to \"remember gadget state,\" that option doesn't work with WolfHud enabled. I tried it with both the version currently on PaydayMods and this one here on GitHub. With the PaydayMods version, I had to force Remember Gadget State in order for the option to work. Disabling it failed to remember gadget state. The GitHub version doesn't have that option, thus my gadget states are not being remembered. Disabling WolfHud via the \"Lua Mods\" menu allows weapons to remember their gadget state, but re-enabling it breaks the functionality once again.\r\n\r\nIs it possible to re-enable the option in the mod temporarily?"},"comment":{"url":"https://api.github.com/repos/Kamikaze94/WolfHUD/issues/comments/239985489","html_url":"https://github.com/Kamikaze94/WolfHUD/issues/34#issuecomment-239985489","issue_url":"https://api.github.com/repos/Kamikaze94/WolfHUD/issues/34","id":239985489,"user":{"login":"Kamikaze94","id":3707261,"avatar_url":"https://avatars.githubusercontent.com/u/3707261?v=3","gravatar_id":"","url":"https://api.github.com/users/Kamikaze94","html_url":"https://github.com/Kamikaze94","followers_url":"https://api.github.com/users/Kamikaze94/followers","following_url":"https://api.github.com/users/Kamikaze94/following{/other_user}","gists_url":"https://api.github.com/users/Kamikaze94/gists{/gist_id}","starred_url":"https://api.github.com/users/Kamikaze94/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kamikaze94/subscriptions","organizations_url":"https://api.github.com/users/Kamikaze94/orgs","repos_url":"https://api.github.com/users/Kamikaze94/repos","events_url":"https://api.github.com/users/Kamikaze94/events{/privacy}","received_events_url":"https://api.github.com/users/Kamikaze94/received_events","type":"User","site_admin":false},"created_at":"2016-08-16T02:31:15Z","updated_at":"2016-08-16T02:31:15Z","body":"Yeah, like you already mentioned on paydaymods, the brush causes some errors, like sniper lasers for dropins, lasers drawing through flashbangs, ...\r\nI'm not sure, how to either fix those problems, give it an option, or just drop it, as I cannot think of a hughe demand for that. And you can always remove the comment in front of the line after an update ( I always try to not push too many... :) or or make it a small 4 lines standalone mod, as it just needs a posthook into the init function and redefine the self._brush field....\r\nStill undecided on which way is the best to go :P"}}
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