{"push_id":1456752999,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e3dd215c59e63bb01cf0ef2610b72c04f4fbe74f","before":"45c1ecebf733ba347a87b29c48614d9906429e86","commits":[{"sha":"e3dd215c59e63bb01cf0ef2610b72c04f4fbe74f","author":{"name":"Khaled Abu-Ghazaleh","email":"cc4cd6eb83568b5f35f8a281e74b55490099171c@gmail.com"},"message":"GridObject requires a name. Interactive requires an ID.\n\nGridObjects are only concerned with how they're displayed on the grid\n(their \"name\")\n\nInteractives are concerned with an ID because that's what they should\nconsider when interacting with one another.\n\nE.g. If a monster displays on the grid as \"A monster\", that doesn't\nnecessarily mean the player should interact with it by typing \"interact\nwith a monster\". For now, it would be best to assign the monster's ID to\n\"monster\", such that the player can type \"interact with monster\" and\nit'd work, even if the monster displays as \"A monster\".","distinct":true,"url":"https://api.github.com/repos/Krymtel/Ramate/commits/e3dd215c59e63bb01cf0ef2610b72c04f4fbe74f"}]}
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