{"action":"created","comment":{"url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/pulls/comments/70094330","id":70094330,"diff_hunk":"@@ -1 +1,115 @@\n // put code here!\n+console.log(\"Running js\");\n+var situations = {\n+  start : {\n+    // The main text prompt of the scene\n+    text: \"It's eight o'clock on Thursday morning and you don't feel very good. You wake \" +\n+     \"up blearily, wander around your room, opened a window, saw a bulldozer, found your \" +\n+     \"slippers, and stomped off to the bathroom to wash.\",\n+\n+    // A list of interactable objects to be shown to the user\n+    suggestions: ['window', 'slippers', 'bulldozer'],\n+\n+    // interactable objects that do not cause a scene change\n+    objects: {\n+      'window': \"The window is open. It's an ordinary window with an ordinary bulldozer \" +\n+      \"on the other side of it.\",\n+      'slippers': \"You put them on the wrong feet. Why do you even have these?\",\n+    },\n+\n+    // Scenes that can be reached from the current scene\n+    connected_scenes : ['bulldozer'],\n+\n+    end: false,\n+  },\n+\n+  bulldozer : {\n+    text: \"The word bulldozer wanders through your mind for a moment, in search of something \" +\n+    \"to connect with. Yellow. It reminds you of the pub last night.\",\n+\n+    suggestions: ['pub'],\n+\n+    objects : {},\n+\n+    connected_scenes: ['pub'],\n+\n+    end: false,\n+  },\n+\n+  pub : {\n+    text: \"The pub. Oh dear, the pub. God, what a terrible hangover. \" +\n+    \"You vaguely remember being angry, angry about something \" +\n+    \"that seemed important. You had been telling people about it at great length. Something \" +\n+    \"about a bypass that you had just found out about, although it had been in the works for months. \" +\n+    \"The word yellow wandered through your mind again in search of something to connect with.\",\n+\n+\n+    suggestions: ['yellow'],\n+\n+    objects : {},\n+\n+    connected_scenes : ['yellow'],\n+\n+    end : false,\n+  },\n+\n+  yellow : {\n+    text: \"Fifteen seconds later you are out of the house and lying in front of a big yellow \" +\n+    \"bulldozer that is advancing up your garden path. The driver shouts down, 'Come off it! \" +\n+    \"You can't win, you know. You can't lie in front of the bulldozer indefinitely.'\",\n+\n+    suggestions: ['taunt', 'reason'],\n+\n+    objects : {\n+      taunt: \"'I'm game', you say, 'we'll see who rusts first.' \\n\" +\n+      \"'I'm afraid you'll have to accept it,' the driver said. 'It's a bypass. You've got to \" +\n+      \"build bypasses.'\",\n+\n+      reason: \"'You were quite entitled to make suggestions at the approprate time', \" +\n+      \"the driver shouted.\\n\" +\n+      \"'Appropriate time?!' you hoot. 'Appropriate time? The first I knew about it was when a \" +\n+      \"workman arrived at my home yesterday. I asked him if he'd come to clean the windows and \" +\n+      \"he said no he'd come to demolish the house. He didn't tell me straight away of course. Oh no. \" +\n+      \"First he wiped a couple of windows and charged me a fiver. Then he told me.'\",\n+    },\n+    connected_scenes : [],\n+    end : false,\n+  },\n+}\n+\n+console.log(\"Got to end of scene declaration\");\n+\n+var user = {\n+  current_scene : 'start',\n+  scene_info : situations.start,\n+  current_text : situations.start.text + \"\\n\\n\" + \"Options: \" + situations.start.suggestions,\n+\n+  set_new_scene : function(scene_name) {\n+    user.current_scene = scene_name;\n+    user.scene_info = situations[scene_name];\n+    user.current_text = user.scene_info.text + \"\\n\\n\" + \"Options: \" + user.scene_info.suggestions;\n+  }\n+}\n+\n+function main() {\n+  while (user.scene_info.end == false) {\n+    // Serve text and get the users response\n+    response = prompt(user.current_text);\n+\n+    // If the response is one of our suggestions\n+    if (user.scene_info.suggestions.indexOf(response) >= 0) {\n+      // If the response is an interactable object\n+      console.log(\"Valid input\");\n+      if (response in user.scene_info.objects) {\n+        console.log(\"Input was an object.\");\n+        user.current_text += \"\\n\\n\" + user.scene_info.objects[response];\n+\n+      } else {\n+        console.log(\"Input was a scene.\");\n+        user.set_new_scene(response);\n+      }\n+    }\n+  }\n+}\n+\n+main();","path":"starter/script.js","position":115,"original_position":115,"commit_id":"dc680bec0ea249430a7571acd2971c973b541f98","original_commit_id":"dc680bec0ea249430a7571acd2971c973b541f98","user":{"login":"superbuggy","id":17716232,"avatar_url":"https://avatars.githubusercontent.com/u/17716232?v=3","gravatar_id":"","url":"https://api.github.com/users/superbuggy","html_url":"https://github.com/superbuggy","followers_url":"https://api.github.com/users/superbuggy/followers","following_url":"https://api.github.com/users/superbuggy/following{/other_user}","gists_url":"https://api.github.com/users/superbuggy/gists{/gist_id}","starred_url":"https://api.github.com/users/superbuggy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/superbuggy/subscriptions","organizations_url":"https://api.github.com/users/superbuggy/orgs","repos_url":"https://api.github.com/users/superbuggy/repos","events_url":"https://api.github.com/users/superbuggy/events{/privacy}","received_events_url":"https://api.github.com/users/superbuggy/received_events","type":"User","site_admin":false},"body":"I like the encapsulation-based approach quite a bit! I also like how when you try an option that doesn't lead to another scene, it displays the outcome of that option-attempt in the alert, ala old text adventure games. I wasn't able to get out of the taunt/reason scene however. \r\n\r\nThe assignment requirements specified a different event-tree than the one you implemented; not a huge deal but it's important to try to impose the constraints on yourself offered by the assignment. This is to model how a client or team might specify how to code a certain feature or functionality.\r\n\r\nI think an encapsulated object style solution to this exercise can be somewhat tricky. Great work overall however!","created_at":"2016-07-08T15:39:03Z","updated_at":"2016-07-08T15:39:03Z","html_url":"https://github.com/ga-wdi-exercises/choose_your_own_adventure_js/pull/206#discussion_r70094330","pull_request_url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/pulls/206","_links":{"self":{"href":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/pulls/comments/70094330"},"html":{"href":"https://github.com/ga-wdi-exercises/choose_your_own_adventure_js/pull/206#discussion_r70094330"},"pull_request":{"href":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/pulls/206"}}},"pull_request":{"url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/pulls/206","id":76283825,"html_url":"https://github.com/ga-wdi-exercises/choose_your_own_adventure_js/pull/206","diff_url":"https://github.com/ga-wdi-exercises/choose_your_own_adventure_js/pull/206.diff","patch_url":"https://github.com/ga-wdi-exercises/choose_your_own_adventure_js/pull/206.patch","issue_url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/issues/206","number":206,"state":"open","locked":false,"title":"Mike's adventure game","user":{"login":"michaelmahony","id":10393951,"avatar_url":"https://avatars.githubusercontent.com/u/10393951?v=3","gravatar_id":"","url":"https://api.github.com/users/michaelmahony","html_url":"https://github.com/michaelmahony","followers_url":"https://api.github.com/users/michaelmahony/followers","following_url":"https://api.github.com/users/michaelmahony/following{/other_user}","gists_url":"https://api.github.com/users/michaelmahony/gists{/gist_id}","starred_url":"https://api.github.com/users/michaelmahony/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/michaelmahony/subscriptions","organizations_url":"https://api.github.com/users/michaelmahony/orgs","repos_url":"https://api.github.com/users/michaelmahony/repos","events_url":"https://api.github.com/users/michaelmahony/events{/privacy}","received_events_url":"https://api.github.com/users/michaelmahony/received_events","type":"User","site_admin":false},"body":"Comfort: 4,\r\nCompleteness: 4\r\n\r\nThe framework is in place and works well. A good next step would be to introduce the ability to add options within the scene as the user interacts with prompts. This could be done by creating a mapping between elements within the scene and elements that they unlock. Main can invoke a function to move inactive prompts into an active prompt list as the items that they are mapped to are interacted with.\r\n\r\nAdditional scenes can be added trivially, although as things are currently implemented, scenes must be uniquely named.","created_at":"2016-07-05T14:28:44Z","updated_at":"2016-07-08T15:39:03Z","closed_at":null,"merged_at":null,"merge_commit_sha":"e48ce663e77958e0d93c98fed5d19c17809d80f5","assignee":null,"assignees":[],"milestone":null,"commits_url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/pulls/206/commits","review_comments_url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/pulls/206/comments","review_comment_url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/pulls/comments{/number}","comments_url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/issues/206/comments","statuses_url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/statuses/dc680bec0ea249430a7571acd2971c973b541f98","head":{"label":"michaelmahony:master","ref":"master","sha":"dc680bec0ea249430a7571acd2971c973b541f98","user":{"login":"michaelmahony","id":10393951,"avatar_url":"https://avatars.githubusercontent.com/u/10393951?v=3","gravatar_id":"","url":"https://api.github.com/users/michaelmahony","html_url":"https://github.com/michaelmahony","followers_url":"https://api.github.com/users/michaelmahony/followers","following_url":"https://api.github.com/users/michaelmahony/following{/other_user}","gists_url":"https://api.github.com/users/michaelmahony/gists{/gist_id}","starred_url":"https://api.github.com/users/michaelmahony/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/michaelmahony/subscriptions","organizations_url":"https://api.github.com/users/michaelmahony/orgs","repos_url":"https://api.github.com/users/michaelmahony/repos","events_url":"https://api.github.com/users/michaelmahony/events{/privacy}","received_events_url":"https://api.github.com/users/michaelmahony/received_events","type":"User","site_admin":false},"repo":{"id":62412709,"name":"choose_your_own_adventure_js","full_name":"michaelmahony/choose_your_own_adventure_js","owner":{"login":"michaelmahony","id":10393951,"avatar_url":"https://avatars.githubusercontent.com/u/10393951?v=3","gravatar_id":"","url":"https://api.github.com/users/michaelmahony","html_url":"https://github.com/michaelmahony","followers_url":"https://api.github.com/users/michaelmahony/followers","following_url":"https://api.github.com/users/michaelmahony/following{/other_user}","gists_url":"https://api.github.com/users/michaelmahony/gists{/gist_id}","starred_url":"https://api.github.com/users/michaelmahony/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/michaelmahony/subscriptions","organizations_url":"https://api.github.com/users/michaelmahony/orgs","repos_url":"https://api.github.com/users/michaelmahony/repos","events_url":"https://api.github.com/users/michaelmahony/events{/privacy}","received_events_url":"https://api.github.com/users/michaelmahony/received_events","type":"User","site_admin":false},"private":false,"html_url":"https://github.com/michaelmahony/choose_your_own_adventure_js","description":"Utilize 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